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Everything posted by 3lias

  1. Hmm that could actually be something for Open World. I will put this on our TBD idea list. Thanks! Elias
  2. We don't have the logistical resources to have a moderator in every server unfortunately. It's hard to draw a line between bannable and non-bannable offenses. I know it's not okay but for the same reason you see this type of language/insults in almost every online game out there. Chupa is taking care of the majority of reports and I am confident he takes every report seriously. I am aware that there have been cases of Staff being rude and I have taken it seriously every time. That's never OK. As always thanks for your input.
  3. Chopping etc. isn't in place yet. Keep your eyes out as we will probably test this through temporary events initially. The goal is of course to bring it out permanently in the end but it's a complex system that needs thorough testing. Nice looking buildings btw!
  4. What anyone does in their free-time is up to them. This wasn't a case of free-time work like I mentioned earlier. I'm taking care of the reports I get (as Katryna can prob confirm) but we also have over 4,5 million accounts so it's hard to stay on top of everything. I just asked to skip the insults, it doesn't help the discussion and it surely isn't justified just because someone else did something worse.
  5. 3lias

    Weekend Event!

    Hi, I hear you on the event. I have asked Sven to be more involved and he has put together a list of PvE events for upcoming weekends that I hope you'll enjoy. Sorry if you felt left out of it. Regarding your e-mails I checked and I haven't found any unanswered ones from your address. Feel free to resend any questions that you may have and I will answer them as good as I can. I answered regarding the icons in that thread. Vehicles is probably the issue we've spent most time on fixing. Fred and Sven has spent countless hours on it and partially improved it. I believe I already answered this many times before but some of the issues with them are out of our control. I don't know why you think we are idle, we have been spending all our time on trying to make this game as good as possible for everyone. We haven't given up on New Z in any way just because we're also working on Nether.
  6. Hey, The icon rework was never considered a waste of time, however June and July has been filled with work for us and I felt that there were more important areas where Sven could be to great help. There was other, more urgent things needing attention and therefore I made the decision to put this on halt for now. We may continue on this as time allows us. Thanks for your encouraging comments. Please leave the insults out. Elias
  7. Hi, Thanks for the idea. Although it needs some work I like the concept. Best, Elias
  8. 3lias

    An Apology

    Happy to hear that you like the base building concept. Of course we have no intention of leaving it out for PVE players. Elias
  9. 3lias


    I completely agree with you. We want to start doing this on a more regular basis and also have more random events happening in OW and Survival. We think stuff like this is the best way of bringing back players. The second problem we're facing is to get more new players stay in the game. We're also working and have been working on that and are happy to recieve any suggestions from you.
  10. I appreciate all the input here. We will try to stay more active in the feedback section of the forums and especially answer it. It's usually being read but sometimes left unanswered. Steve deserves credit as he works 6-7 (mostly 7) days a week with the game and probably spends most time of all staff members collecting bug reports. There's a lot of work behind the scenes that is not acknowledged here. Thanks for staying active, we will try to improve our answering on feedback and also the weekend events. How about a suggestions thread for upcoming weekend events?
  11. Nether: The Untold Chapter will be released TONIGHT at 22:00 CEST (1:00 PM PDT) on Steam! During this initial period we will discount the game heavily as a gesture to those who committed to earlier titles. As this is the first time we are opening up the servers for a wide audience there's always a risk of issues and we kindly ask for your patience in case of any unexpected events. A new chapter in Nether's history is starting tonight. A lot has been changed and more is to come in the future with continuous development! An announcement on our forums with patch notes will follow soon with a summary of major changes in the current game and upcoming plans for it in the near future. With much enthusiasm to show everyone what's been occupying our days (and many nights) for the last months, The Fredaikis team Steam: Facebook: https://www.facebook.com/NetherTUC/ Twitter: https://www.twitter.com/NetherTUC/ Discord: https://discord.gg/Zm3hpBB Twitch: https://www.twitch.tv/NetherTUC/ Website: https://nethertuc.com/
  12. We haven't found a realistic way to monetize it without changeing the atmosphere of the game, maybe you have some ideas? Best, Elias
  13. For the release on the we are doing a GIVEAWAY of 10 game-keys, all you have to do is visit https://gleam.io/6OKtd/nether-the-untold-chapter-key-giveaway and submit as many entries as possible! Winners will be selected on May 15th!
  14. Hi! Thank you for your post! 1. We haven't planned for any micro-transactions at launch. However it might be actual in the future. 2. It's a nice idea. However, we plan to develop the game further by listening to the community so the map isn't really clear yet. We plan to keep working on this game even after the release. Initial focus has like I mentioned earlier been on optimizations/bug fixes/anti-cheat and some new content. 3. We're a small dev team so if there's time we would like to implement this. I personally love this idea. 4. If we are able to get hold of records of who bought the game in the past we will offer them a discount on the game. Or we will make a discount for everyone at launch. Even though we haven't been involved in the past we'd still like to give the old purchasers something as a thank you. 5. For now we have implemented our anti-cheat in Single Player. However we have allowed people to spawn in stuff through chat commands in it for now. Do you like this? 6. I was completely unaware of this haha. It actually took us a very long time to decide upon a name and this we thought would refer to something that continues where the old game left off Best, Elias
  15. 3lias

    Ideas list #1

    Hi, Your English is great. Thank you for some very valuable thoughts! Best, Elias
  16. 1. Mainly optimizations, updated anticheat, bug fixes. Expect some new features and content as well. 2. Adding new content, not really removing anything unless it doesn't work. 3. There will be upcoming information about this. 4. Yes 5. For now the plan is a one-time purchase to unlock all features. 6. We are adding our anti-cheat that has proven to be very effective in other games. This is a major feature in the new game. 7. If I understand you correctly, yes it will be availible in Russia.
  17. Hi, as of about 8 hours ago we have tweaked our Anti-DDoS settings. We hope they will improve things, not causing any downtime. We are still monitoring it to make sure the servers stay online. Sorry for the issues related to this. Elias
  18. One alternative would be to do this merge into Survival, giving the people who wish to do so the ability to transfer/exchange their gear from OW to Survival, without deleting OW for those who'd like it, then you don't face the same problem to start from 0 as many of you mention. Thoughts about this? I find this idea very interesting but we need to find a way to implement it without ruining the experience for people who like things the way they are now. Like mentioned earlier we had the majority of our players leaving when we wiped snipers for instance.
  19. Hi, First of all, very sorry for the late answer. Private servers are usually filled up at bigger events like double XP/GC. We put this limit to ensure that everyone who bought a slot can get one when the servers are full. It is hard for us to buy servers just to fill the demand during these events; we buy extra servers and they are normally full during this period but the extra servers then end up empty after the events. This means that we are paying a lot of money for servers that are not used. We are looking into a scalable solution together with our provider so we can scale up temporarily during events and this might be implemented in the future.
  20. Hey! Thanks for asking. 1. Launch ETA is end of April / Beginning of May 2. Yes there will likely be, however we haven't decided to what extent it will happen. 3. Yes, we are releasing on Steam Best, Elias
  21. Hey man, thanks for posting this. We are well aware of this problem that you're pointing out from the start. It comes down to how the game is designed from scratch meaning that it's very hard for us to fix. The reason why you are taking damage after you've jumped is because the player you're facing is having higher ping than you and on his screen you are still in the air, his pc registers a hit sending it to the server making you take damage. Like you say it's really strange but again it comes down to how the game is coded from start. I'd like to point out however that it's not necessarily a disadvantage since you also have the advantage of rushing him/peaking him before he sees you doing it, so the problem goes both ways. Anyways, we're constantly looking at ways to improve the experience without ruining the core of the game. We've added ping-limited servers, anti-lagswitch systems etc. as a step in improving this. I would lie if I told you that we're able to completely fix the issue your pointing out, but I can assure you it's something we constantly work on. Again, thanks for pointing problems out and being part of making New Z a better game. Have a great start of the week! Elias P.S. feel free to add me on Discord 3lias#9096 if you want to discuss this/other things.
  22. Hey, You guys are perfectly correct and you deserve a better explanation than that it's just a hardware problem. A problem we frequently run into when adding new features to the game is that when we optimize certain things for players with newer hardware, it ends up with more problems for people with older hardware. Just to give you an example: A couple of months ago we made the game run much heavier on the GPU and less on the CPU than before which gave people with a good graphics card much better performance while decreasing performance for people with a poor GPU. All I can assure you is that we are continuously working on improving performance for both. I hope that you can have some patience with us, we haven't forgotten about you and it's a top priority to find and fix these issues. The best you can do is to report this to us, it gives us more info to work with. Thank you for your support, Elias
  23. Hope you're having fun! Feel free to message me with any feedback you have!
  24. First of all I would on Fredaikis' behalf apologize for the long wait for competitive. It was added to the UI before we had a deeper insight on the time and infrastructure required to do what we wanted to. Like Steve pointed out we have a great idea for it but it will take a considerable time finishing. With our small team this means stepping away from everything like crash fixes, optimizations, finishing of other game features etc. for a couple of months while at the end risking to divide our playerbase more (we already have 3 game modes). Our idea for now is rather to bring more PvP-events into the Open World, like spontaneous Team Deathmatches, bounties etc. alongside with the missions system to bring more grind and fun to the game without changing the original concept too much. Opinions on this are very welcome. To give you guys an insight on what's going on right now: We're working hard on improving the beginner experience. From my POV the biggest problem with our game is that it lacks enough new players which limits the experience for everyone. We plan to launch our first ever marketing campaign shortly to attract more players and grow the game as we still see a big potential in it. All rumors claiming we are abandoning the game are false, we are working harder than ever on growing New Z. Finally I would just like to thank you not only for playing but also for being engaged in the game. Our aim is always to focus our resources and energy on things that will bring you as much fun as possible and by taking part in the discussion you help us steer development in the right direction. Feel free to contact me on discord 3lias#9096 if you want to. Elias
  25. Season skins? I like it! I'll brief it with the guys.
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