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3lias

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3lias last won the day on May 15

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About 3lias

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    Chief Operating Officer

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  1. 3lias

    An Apology

    Happy to hear that you like the base building concept. Of course we have no intention of leaving it out for PVE players. Elias
  2. 3lias

    Events

    I completely agree with you. We want to start doing this on a more regular basis and also have more random events happening in OW and Survival. We think stuff like this is the best way of bringing back players. The second problem we're facing is to get more new players stay in the game. We're also working and have been working on that and are happy to recieve any suggestions from you.
  3. I appreciate all the input here. We will try to stay more active in the feedback section of the forums and especially answer it. It's usually being read but sometimes left unanswered. Steve deserves credit as he works 6-7 (mostly 7) days a week with the game and probably spends most time of all staff members collecting bug reports. There's a lot of work behind the scenes that is not acknowledged here. Thanks for staying active, we will try to improve our answering on feedback and also the weekend events. How about a suggestions thread for upcoming weekend events?
  4. Nether: The Untold Chapter will be released TONIGHT at 22:00 CEST (1:00 PM PDT) on Steam! During this initial period we will discount the game heavily as a gesture to those who committed to earlier titles. As this is the first time we are opening up the servers for a wide audience there's always a risk of issues and we kindly ask for your patience in case of any unexpected events. A new chapter in Nether's history is starting tonight. A lot has been changed and more is to come in the future with continuous development! An announcement on our forums with patch notes will follow soon with a summary of major changes in the current game and upcoming plans for it in the near future. With much enthusiasm to show everyone what's been occupying our days (and many nights) for the last months, The Fredaikis team Steam: Facebook: https://www.facebook.com/NetherTUC/ Twitter: https://www.twitter.com/NetherTUC/ Discord: https://discord.gg/Zm3hpBB Twitch: https://www.twitch.tv/NetherTUC/ Website: https://nethertuc.com/
  5. We haven't found a realistic way to monetize it without changeing the atmosphere of the game, maybe you have some ideas? Best, Elias
  6. For the release on the we are doing a GIVEAWAY of 10 game-keys, all you have to do is visit https://gleam.io/6OKtd/nether-the-untold-chapter-key-giveaway and submit as many entries as possible! Winners will be selected on May 15th!
  7. Hi! Thank you for your post! 1. We haven't planned for any micro-transactions at launch. However it might be actual in the future. 2. It's a nice idea. However, we plan to develop the game further by listening to the community so the map isn't really clear yet. We plan to keep working on this game even after the release. Initial focus has like I mentioned earlier been on optimizations/bug fixes/anti-cheat and some new content. 3. We're a small dev team so if there's time we would like to implement this. I personally love this idea. 4. If we are able to get hold of records of who bought the game in the past we will offer them a discount on the game. Or we will make a discount for everyone at launch. Even though we haven't been involved in the past we'd still like to give the old purchasers something as a thank you. 5. For now we have implemented our anti-cheat in Single Player. However we have allowed people to spawn in stuff through chat commands in it for now. Do you like this? 6. I was completely unaware of this haha. It actually took us a very long time to decide upon a name and this we thought would refer to something that continues where the old game left off Best, Elias
  8. 3lias

    Ideas list #1

    Hi, Your English is great. Thank you for some very valuable thoughts! Best, Elias
  9. 1. Mainly optimizations, updated anticheat, bug fixes. Expect some new features and content as well. 2. Adding new content, not really removing anything unless it doesn't work. 3. There will be upcoming information about this. 4. Yes 5. For now the plan is a one-time purchase to unlock all features. 6. We are adding our anti-cheat that has proven to be very effective in other games. This is a major feature in the new game. 7. If I understand you correctly, yes it will be availible in Russia.
  10. Hi, as of about 8 hours ago we have tweaked our Anti-DDoS settings. We hope they will improve things, not causing any downtime. We are still monitoring it to make sure the servers stay online. Sorry for the issues related to this. Elias
  11. One alternative would be to do this merge into Survival, giving the people who wish to do so the ability to transfer/exchange their gear from OW to Survival, without deleting OW for those who'd like it, then you don't face the same problem to start from 0 as many of you mention. Thoughts about this? I find this idea very interesting but we need to find a way to implement it without ruining the experience for people who like things the way they are now. Like mentioned earlier we had the majority of our players leaving when we wiped snipers for instance.
  12. Hi, First of all, very sorry for the late answer. Private servers are usually filled up at bigger events like double XP/GC. We put this limit to ensure that everyone who bought a slot can get one when the servers are full. It is hard for us to buy servers just to fill the demand during these events; we buy extra servers and they are normally full during this period but the extra servers then end up empty after the events. This means that we are paying a lot of money for servers that are not used. We are looking into a scalable solution together with our provider so we can scale up temporarily during events and this might be implemented in the future.
  13. Hey! Thanks for asking. 1. Launch ETA is end of April / Beginning of May 2. Yes there will likely be, however we haven't decided to what extent it will happen. 3. Yes, we are releasing on Steam Best, Elias
  14. Hey man, thanks for posting this. We are well aware of this problem that you're pointing out from the start. It comes down to how the game is designed from scratch meaning that it's very hard for us to fix. The reason why you are taking damage after you've jumped is because the player you're facing is having higher ping than you and on his screen you are still in the air, his pc registers a hit sending it to the server making you take damage. Like you say it's really strange but again it comes down to how the game is coded from start. I'd like to point out however that it's not necessarily a disadvantage since you also have the advantage of rushing him/peaking him before he sees you doing it, so the problem goes both ways. Anyways, we're constantly looking at ways to improve the experience without ruining the core of the game. We've added ping-limited servers, anti-lagswitch systems etc. as a step in improving this. I would lie if I told you that we're able to completely fix the issue your pointing out, but I can assure you it's something we constantly work on. Again, thanks for pointing problems out and being part of making New Z a better game. Have a great start of the week! Elias P.S. feel free to add me on Discord 3lias#9096 if you want to discuss this/other things.
  15. Hey, You guys are perfectly correct and you deserve a better explanation than that it's just a hardware problem. A problem we frequently run into when adding new features to the game is that when we optimize certain things for players with newer hardware, it ends up with more problems for people with older hardware. Just to give you an example: A couple of months ago we made the game run much heavier on the GPU and less on the CPU than before which gave people with a good graphics card much better performance while decreasing performance for people with a poor GPU. All I can assure you is that we are continuously working on improving performance for both. I hope that you can have some patience with us, we haven't forgotten about you and it's a top priority to find and fix these issues. The best you can do is to report this to us, it gives us more info to work with. Thank you for your support, Elias
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