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Kjer

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Everything posted by Kjer

  1. If they apply a clan system in Survival in a way that doesn't affect your gameplay whether you're in a clan or not, then what does it matter "to you" if there's clan in survival or not?
  2. I have already tried to apply this logic 100 times to these people... It doesn't seem to sink in. Good luck my friend, maybe you will succeed where I didn't. - BUT! Taking off clan tags will render the whole conversation about clan sizes useless! And like you said, there's a big difference between survival and open world, and the way the clan system is already "unofficial played out" (like you said), it technically won't matter whether the clan tag is there or not, because the yellow group tag already does the exact same thing!
  3. What part of "If not adding clan tags this won't matter" is it you don't understand?! - Doesn't matter what the group limits are on respective servers, if there's no clan tags, there won't be ANY INTERFERENCE AT ALL with the current group system OMG! WHY IS THIS SO HARD FOR PEOPLE TO UNDERSTAND?!... We can have a clan system without necessarily having to add "clan tags", when the "group tags" already does the EXACT SAME THING according to the aspect of only having 3 or 5-man clan limits!
  4. If you know the roots of this game, you would know that adding a clan system to Survival will be just that "classic". What's not classic is the fact that it doesn't have one. And if clan tags aren't added, clan system in Survival won't change ANYTHING for the individual gamer such as you, nothing will become more complicated than it already is, it will merely leave an additional- and optional feature, win-win!
  5. 5 man limit we already have, it's called "group". If you add a clan system that only allow 5 man, then what's the difference?!... How about they just remove "clan tags" from survival clan system entirely, and just keep the group system as it is... That way it doesn't matter to anyone how big the clans are. Win-win.
  6. Same goes for you... Think about what you're saying, if you just remove the clan tags, the size of the clan won't matter to anyone... And if you want 5-man clan only, then what's the difference of that and the current group system that's already there?!
  7. Again, remove clan tags, and clan sizes won't matter.
  8. I guess you were meant to say "max 3 at some survival servers, and max 5 on others"
  9. But the amount of people in the clan won't matter if you simply remove the clan tag feature. If you don't want to play more than 5, then what's the difference between the clan system you're talking about and the current group system??
  10. OMFG!.... READ!... IF THERE'S NO CLAN TAGS, I WON'T MATTER HOW BIG CLANS ARE!... SO WHY WOULD YOU CARE IF CLAN CAN BE BIGGER THAN 3 ?!
  11. You still don't understand anything. It seems you don't even understand the subject of this thread. Please, get a translator!
  12. We're not talking about "groups" here, we're talking about "clan system", and how it should work in addition to "groups", so that it doesn't become "OP" to be in a clan rather than be in a group. Let me explain "clan tag" to you... You know these "yellow tag" next to players when they are in your group? - Those are "purple" in Open World game mode, which indicates "clan member"... So technically, adding "clan system" to Survival, will essentially be the same thing as group, but "better group"... BUT! If you choose NOT to add this "purple clan tag", then the size of the clan won't matter to anyone! = It will not change the current group system. Please, if you don't understand, use google translate, or ask a friend to translate for you.
  13. But removing clan tags would eliminate that problem, but still keep the other features of having a clan. Please think of that, and base your vote on that scenario, because that's how we can have both, and everybody wins, and it's good for the game = It's good for you.
  14. Hey guys, I already said this, and I'm gonna say it again, because you guys OBVIOUSLY can't see the solution even though its right in front of your eyes, the solution to "everything you guys are currently arguing about!"... It's simple, REMOVE THE CLAN TAG! - BOOM! PROBLEM SOLVED!... Now "size of the clan" doesn't even matter anymore!... I mean, I just don't understand you guys logic sometimes, - if you guys don't want clans to be bigger than a 5-man team anyway, then what's the freakin' difference between that and a group?!?!... The only "semi-good" argument against this that I can think of, is the whole "uuh, I want clans so I don't need to make groups all the time ", - That's just lazy talk if you ask me! I'd gladly give up that feature if it means that the size of clans won't matter any longer, and everybody gets happy because every other feature of having a clan will still be there! Survival is different from Open World, the clan system need to be as well. Edit: - Let me clarify, when I say "remove clan tags", I mean that purple tags you see in OW only... Only thing that matters here, is the clan tag/short word that appears when you aim at enemies/friendlies. - Make it a feature, so that when you're in a group with a clan mate, his/her tag will automatically appear as purple, (if you guys must lol). - Make it free to create a clan, default is 5-man limit, pay GC to buy more clan slots. Yes, I mean it, unlike some people that just want everything to be free, I actually care about the company having enough resources to continuously develop my favorite game.
  15. @SvenI hope it ain't too much to ask for, to read these... I just had this conversation with @Arowsky, and I think it explain my deeper thoughts a bit better. Like SurZeus said, as much as I like the 5-man clan limit myself, I don't think it will hold up in the "public court" (so-to-speak). My initial idea with this, is to find a way that it doesn't matter how many clan members there can be in a clan, but still gives all the benifits of having one.
  16. This creates a conflict... Say there can be 20 players in a clan. But you can only play with 5 clan members at the time, that means only 5 purple clan tags can appear at the same time, even if there's more than 5 clan members on the server... So how would it be decided to whom get to see the clan tag on who? - For this you would decide who gets the clan tag before joining right? That would end up being the exact same thing as a group, only that the tag is purple. But here's my thought on this; I don't think these purple clan tags matters at all in Survival mode, so I think you guys can easily forget about those, because that's not the main reason to why we want a clan system, no, we want it for everything else that's below the "surface" (if you catch my drif). The competition, the team spirit, the statistics, the event possibilities... etc. Those are the things that matters. The only "vissual" aspects of the clan system that we need, is appearance of the clan tag when aiming at someone, and perhaps clan skins... OW has it, can't see why we can't have it. **Edit: - This way the amount of people in a clan won't matter.
  17. HELL NO I'm not gonna let Arowsky run with all the creds for this list, this list was worked out by everybody in our community, Arowsky, SurZeus, Muhammed, me, many more...
  18. Yeah, and then there's this "Survival Arena" that there's been lots of small talk about for over a year now. - It's not like we're expecting you guys to be able to add or provide all these things over 1 Patch, - All we want is just "SOMETHING", that we can look forward to, some proof of that you guys are actually taking ANYTHING into account AT ALL from these precious suggestions that ya'll want us to post here. We keep doing that, but doesn't really get anything back, other than a pad on the shoulders with words like "Don't worry guys, there's plans ahead".
  19. Kjer

    Christmas 2018

    http:// Seems like you forgot about us after all... It's okay, we're used to be forgotten all the time in the Survival community. - What a nice "special" Survival event you made for us, we're all "super hyped" about this!... Thank you so NOT much for this!... Of everything you could add as Survival-only event, you choose to make it about skins. You should know by now that most survival players doesn't care about skins... at all.
  20. Thank you for listening!
  21. From a "Survival perspective"... New SCAR stats are nice, but... FAMAS and L85 need to buffed as well. AK47 Is useless now, AK74M and AKM are better... Should go back to same stats, add unique attachments for AK47 that is more rare.
  22. Kjer

    Loot - Survival

    I just realized this fourom page was more about the "loot" specifically, and I appologize if my post had waaay too much out of the current subject^^
  23. Kjer

    Loot - Survival

    My list is complete... posted in survival discussion as well: 1) Add open world loot to Survival (except car spawners), but make heavy armor just as rare as snipers, make QLB/AWP even more rare etc. More content can't hurt. 2) I would love to see the few .50 cal guns there's in the game, work as actual .50 bullets... Give Deagle, M107 (QLB if added) 50% increased damage to vehicles or something. And make barbwire more usable, make them able to stop a car. 3) I have never understood why snipers are supposed to be the only OP and rare weapon-types in the game, why can't you guys add an assault rifle that is "just as rare" as Sniper, and "relatively" just as OP as Snipers, - Like an AR that has same damage as an LMG, but sam accuracy as AKM (A good candidate for a gun like that, would be the "G3A3"). Or a super rare and OP SMG that just fucks everybody up in close contact. 4) Add more vararities of zombies, like something in-between super zombies. 5) Add the "Survival arena" that we/you guys have been talking about for long time. 6) Make weekly mini events, I have an idea for this one; I call it "conflict zone"-(of the week), each week a different place/town/village on the map looks different than it use to, add more obstacles, tipped vehicles, smoke, fire, in short- make it look like a recent battlefield. Add better loot and a super zombie if not already there, for that week. Make it interesting to visit AND pvp at, - A different place every week. (Or why not make it, so that open world items can only be dropped from super zombies at current conflict zones) ?! - That will attract every more people. 7) Make official clan wars in Survival like you do on Open world, - Can't see why we can't have that as well. Make survival-only skins. Or at least, skins that you can only gain from Survival, that will at least make many open world players "try" Survival, and maybe some of them stays. - Survival only skins should be skins like "Camo", but in many different variations and colors. 9) Make barricades last longer in Survival, like in the old WarZ/Infestation. 10) Make it so there's only 1 Oregon and 1 v2 on each Region... maybe add another v1. 11) If a region only have 1 of a map, please make sure that server at least have 5 man group and not 3 only. Right now South American server Colorado v1 is VERY POPULAIR, everybody is pvping there atm, and we can only be 3 in group... That kinda stinks. I'm sorry to say this guys, but this out of "gut feeling", but if you guys don't do some MAJOR changes, or add a MAJOR proportion of what on this list^^ SOON, then I fear it will be too late to save Survival, - And I know that you guys know that I want that the least of anyone here kappa! x) In my opinion, I think "all" kind of gear should have a chance to spawn at "all kind of places", but ofc it should be that much more rare to find Red Stalker in Smallville than at a military place, but the chance should still be there. Be careful you guys don't end up making Airport/Splinter/Norad too OP to farm, make sure that certain things can only be found at certain places, (I know it's already like this, but even more so), so all place have a certain "attraction" to it. * Players have reported to find military and automatic weapons spawning in civilian places, if this happens, could you guys please let us know where and when? (possibly with a screenshot) * My idea to a new gun: G3A3 Damage: 34 Spread: 2,8 Recoil: 4,5 Firerate: 511 Decay: 175 Fire modes: Default: Semi fire, secondary: Full auto (brain twister :P) Ammo type: DMR (20 rounds), or its very own clip. Special feature: Can attach both cqc and sniper scopes. Rarity: Like snipers. Bonus idea: Give the gun it's own unique attachments that only can be acquired through mission contracts Even better, make the gun exclusively for Survival only^^
  24. THAT WOULD BE DOPE! ... But, I will have to see it first, but I will only take that much, then you will have my 100% faith! - In meantime, I will do my part with another Survival *Hunt the Hunters* Event next Sunday ... This time I will remember to make a post about it here on the forums as well.
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