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Posts posted by Kjer

  1. I'm thinking more "dynamic" missions. I have an idea... I call it "Train Shipment Escort".

    • Say there's 5 places along the train track that has to be captured (repaired) before a "TSE" mission can begin. Each place has to be captured/repaired by the same faction for the mission to start, and when it does, a count down will start on the start position on the map, that shows where players have to gather to escort the train to safezone.
    • While players from the same faction are within a certain distance of (moving/mobile)perimiter of the train, friendly fire is turned OFF, and a marker above each player within same faction are shown. This force players from same faction to work together against other factions. - Train should also be attacked by endless waves of Nether along the escort.
    • If the factions that started the TSE mission gets the shipment train safely to Safe Zone, the reward should be huge, - if another faction than the one started it gets to take over the Escort, the reward should be huge too, but "tactically different".
    • Reward should be based on how much "time" each player spend alive within perimiter during the escort. XP should be a rewarded for all players that anticipate in the Escort, no matter if your faction won or not, and x2 or 3 for the winning faction.

    Map picture of TSE idea

  2. I'm actually quite hyped about this, I really liked Nether... You guys saved Infestation, maybe you can save this game too, who knows.
    Please just don't create different game modes, where you only care about the players in one game mode contra the other... Like Open World / Survival in NewZ. - Thank you.

    • Thanks 1

  3. Ok, so if anyone should be interested in joining the mighty TSI Clan (The Survival Initiative) Here's the requirements to join:

    1) 20+ Age (ok if younger, but you have to be mature).
    2) At least 2 characters with full skill tree (except walker-stalker, and the last 3 in the red skill tree).
    3) A GI to support yourself.
    4) Your geographical location is in Europe.
    5) If you feel like your English is at a level, where you think you would have a difficult time to communicate and understand us during PvP, then please do not apply!
    6) A working headset.

    To apply simply PM me on Discord; Kjer#1696 or Arowsky#0040 - Tell us a little about yourself (if we don't already know you), there's no template for this here, you have read the requirements, now convince us to recruit you to TSI! 😉

  4. --- The Survival Initiative - ANOUNCEMENT! ---
    TSI Is happy to announce our new "Sub-clan", a clan for friends and fans! - We call it: [ "TSI - Academy." ] And everybody can join!
    Why join TSI Academy? - 3 Good reasons:
    1) You get access to 3 private servers, 3 different maps. (We only have 1 server for now, the other 2 will arrive right after the next double GC sale).
    2) You get to be a part of TSI community/Discord.
    3) We have special events every weekend! - Sometimes Open events, sometimes Closed events!
    What is required of you? Only 2 things:
    1) Commitment. To farm a full skill-tree character!
    2) You have to be able to communicate in English.
    How to join: Write me on Discord: Kjer#1696 , Arowsky#0040 or SurZeus#3184 a personal message, tell me why you would like to join TSI - Academy, and you will get an invite to TSI Discord, and we will take it from there! 😉

    Q: I'm already in a clan, but this sounds really nice, can I be part of this?
    A: Of course! TSI-A is not a clan, it's a community for friends and fans of TSI.
    Q: This sound too good to be true, no one gives out free server like that! - What strings are attached?
    A: No strings (other than the two requirements), TSI's goal with this is to build bridges between clans and communities, and most of all, promoting Survival and help out new players, - and being able to provide a luxurious introductions to the game.
    Q: Can you further explain requirement 1?
    A: All TSI will ask of you, is to somehow prove, that during the first week in TSI-A, you will have succesfully farmed a total of 35k XP on the character you have access with.
    Q: How many characters can I have in TSI-A
    A: Every player that joins TSI - Academy, can have 1 character only in the "sub-clan", and you are only allowed to join the private server with that character. You will be able to change your character once every week. . .

  5. 1 hour ago, miranda said:

    on request you could read that in previous posts

    Lies. What I wrote there was in fact an conclusion to what YOU have been writing in your  previous posts. If you're so sure that I have missed something, then please, it shouldn't be very difficult for you to qoute that/those posts again here, and show me exactly why my conclusion does not respond/answer to your previous posts. You can't just write "my answer is in my previous posts somewhere", and then think that's a valid answer. You gonna have to be more specific and back that up. 

    • Thanks 1

  6. 46 minutes ago, miranda said:

    does not matter that two games are close to each other?

    Tell me, how exactly will Survival and OW become any closer to each other if a clan system without clan tags are implemented?
    Please keep in mind "while you think of what to answer", that clans "already" exist in both game modes, and in BIG proportions too whether you like it or not AND whether it's official or not - Already. How will this implementation create "more similar" scenario, scripts, maps - as you like to call it, HOW will it become more similar than it already is?!... You can't just say a lot of things of what will become without giving any technical reason to why that is, and how you came to that conclusion! Therefore everything you say is totally invalid and have no meaning what-so-ever.

    You're really making a fool out of yourself, so sad you can't see it.

    Also keep in mind, that Survival and Open world is too different "GAME MODES", they are NOT two different "GAMES".

    • Thanks 1

  7. 1 minute ago, [email protected] said:

    what will this do to players that play solo and arent into pvp, as it is now they either rent their own server or hope they can get on someone elses. i might not be understanding this correctly but it sounds like survival is leaning even more towards all pvp, either clans or groups ?

    If a clan system without in-game clan tags is added, it won't change ANYTHING that isn't already there, it won't implement any factors that will make any harder for the solo players than it already is, all "clan related stuff" will have effect outside the game. People seem to forget that a clan system is much more than just being able to see your clan-member "in-game".

    • Thanks 1

  8. On ‎1‎/‎10‎/‎2019 at 9:19 AM, miranda said:

    what makes sense if made by game-survival as a clan-game (as in openworld) and no indiniduality playning akzetable

    because the clan destroys the individualism

    1) It already is a clan-game whether you like it or not. Now we're just discussing whether we'll make it official or not.

    2) As clans is ALREADY there, let's agree on not making it any worse for the "individual player" such as yourself! (what you call individualism)... So how do we do that? Answer: We add clan system "but" not clan-tags. That way everything "Stay The Same - As It Already Is", for YOU, for ME, for EVERYBODY... Everybody win.

    3) individualism/ɪndɪˈvɪdʒʊ(ə)lɪz(ə)m/
    1. the habit or principle of being independent and self-reliant.
    2. a social theory favouring freedom of action for individuals over collective or state control.

    There's nothing that says that you can't practice "individualism" amongst others in this game, besides this game was never originally designed for anything remotely towards anything you're saying! - This game is not even appealing to the kind of audience where you belong! 

    Everything you say is just wrong, wrong and wrong with more wrong and then some extra much wrong on top of that wrong. And you're ignorant, you don't listen or understand, but it seems more like you dont "want to" understand.


  9. 5 hours ago, chop_shop said:

    i think forum polls are misleading.

    i feel there is much more input here from clan members.

    they are lots that play game for fun and do not visit forums much if at all.

    but still these players will buy premium accounts.


    i vote no on clan in survivor.

    this mode is to play more against pve than pvp.

    so you are trying to survive the environment, adding large groups of clans will only drive out ones trying to actually survive in environment.

    it turns maps into one area war zones like clearview.

    You're wrong, Survival is not "more" about pve than pvp, and it was never designed that way! So stop talking bullshit please!... Survival was based on being exactly like classic WarZ, which was in fact a pvp focused game with a clan system. But with a much higher rarity on loot, that's it. If you want more survival/pve based game, then you've been in the wrong place since the beginning buddy! Go play DayZ!

    • Thanks 1

  10. 32 minutes ago, FlyingD said:

    as a player with no clan i am terrified :D

    But if clans was implemented in a way that it won't matter?... Why do people insist on thinking either black or white?!... Say they add a clan system like in OW "BUT" without the clan tags, then what advantage could a clan possibly have against solo players?!... That way you still have everything about clans that we like, but eliminate the only thing that gives an advantage over other players. Problem solved, everybody is happy. This way, the size of clans won't even matter.

  11. 4 hours ago, miranda said:

    in survival are also snipers but
    you do not need a clan, only a group of 2-3 players

    3 player group is allowed in eu servers survival

    5 player group is allowed in north America server survival

    I can only think of 2 things;

    1. You're simply too stupid to understand.
    2. Your English is actually THAT BAD.
    I REALLY HOPE IT'S nr. 2 !!!

    I give up explaining this to you! I have tried to explain you in so many ways, and still you keep saying the same thing. Like there's no "input" to your brain, but only "output".
    PLEASE, tell me where you're from, and I will find an official translator for you!

  12. 1 minute ago, miranda said:

    that in ow

    survival is not ow

    survival should not be transformed into ow



    I'm genuinely afraid of starting to comment directly on this, as I'm afraid that I will say something that most certainly will get me banned from this forum... So I'm just gonna leave this pictures here to give you the "tip of the iceberg" on how you make me feel.

  13. 35 minutes ago, miranda said:

    some players have more experience (veterans, long time players), some have little or no (new players, noob)
    With the clan the veterans get even stronger and the noobs give less chance to win or to get to know the game

    that is not right


    AGAIN AGAIN AGAIN AND AGAIN! : This will not happen if a clan system without the "clan tags in-game" - Which is the ONLY THING that CAN give any advantage over other players. Then everybody is happy.

    I'm really starting to believe that you're "beyond reach".

  14. 55 minutes ago, KiLL3r said:

    Survival shouldnt turn into OW... so no clans it needs to be special

    Who says this vote is based either on "No clan" or "Exactly same clan-system as in OW" ??... We can all agree on, that if Survival are going to have a clan-system, it need to be just that "special", so it can fit in the Survival game mode that we all love.

  15. 40 minutes ago, deadhair said:

    I don't think the clan system should be exactly the same as in the Open World, it must have some tweaks and adjustments to make it a true Survival experience, not to give advantage for people playing together over solo players or smaller groups.

    Thank you @deadhair, this is exactly what I have been saying all day!... Somehow 90% of everybody here think this vote is based either on "No clan" or "Exactly same clan-system as in OW", - But it's NOT black & white like that! This sh!t is F'ing rainbows!
    If adding a clan system, but without any "in-game clan tags" (purple tags), except the 4-letter shortword for the clan's name that appears in front of people's name tag when aiming at them. Then EVERYTHING will stay the way it is, people will still be able to enjoy their 3-man or 5-man groups, as they already can! - Which in fact is the EXACT same thing as adding a 5-man clan limit. And everybody get an option to choose a feature that give all other features of "having a clan", - except the "vissual" in-game (purple tag) aspect that tend to make EVERYBODY freak out as being an OP addition to the EXACT SAME system that the current group system already bring! - AND at the same time has NO effect what-so-ever on what's already there "unofficially", it will NOT make it any harder than it already is for beginners or solo players. 

    • Love 1

  16. 12 minutes ago, miranda said:

    playing against a single player or a group with max 3 players is easier anda's fun, going against the clan with 5 and more players is more difficult and rarely is fun

    Also you can do a lot of things with new scripts to improve the game and make it even more interesting, if it's the same all 4 games are equal, that's that  not interesting

    if you want it anyway, then make it on a (1) server and try, where is problem?

    You seem to forget that clans already exist "unofficially" whether there's clan system in Survival or not, people will still play in 3+ or 5+ group no matter what rules server has.
    AGAIN; If there's no "clan tags" in the new clan-system they add (purple tags above clan members names / yellow tag above group members = SAME THING) THEN WHAT'S THE DIFFERENCE?!... 
    Conclusion: Everything that has to do with "clans" will have no affect "in-game", and will change "nothing" to the current state of the game! BUT! Will keep all the aspects of having a clan. The only "vissual" aspects of the clan system that we need, is appearance of the clan-name shortage when aiming at someone that appear in front of their names (different than the colored tags), and perhaps clan skins.

  17. 10 minutes ago, miranda said:

    I do not speak for my profit
    1. For the new players, this will be even more difficult
    2. the original survival game loses its particularity, individuality, personality ...

    why should there be 4 games here? we only leave 1

    Please provide an explanation to your claim on "how" a clan system this way "without clan tags in-game" will make it even more difficult for new players, please explain that! - You're making no sense!

  18. 1 minute ago, miranda said:

    answer the question yourself (but on the contrary)
    In the previous posts I wrote  (answered) why I do not like the clan well

    Then go back and see what I replied on that message, I'm not gonna repeat myself again. The "reason" you write to why you don't like the clan, doesn't matter if they simply avoid adding the "clan tag", then it won't interfere with the current group system on respective servers AT ALL! "AND" it won't give any advantage to people who are in a clan over people who's not. I can't see what's so hard to understand about that.

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