Sven

Developer
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Everything posted by Sven

  1. How about some love for survival...

    Hey Drekati and the rest of course, I completely agree! There is not much other things to say than simple that Survival hasn't been getting much love lately. I can go sit here and explain in 100000 sentences what's up, why etc but I can also expect you guys can trust me that there was just some "other" stuff going on. Either way, good news: Oregon is coming to Survival ASAP and on top of that I will be adding a bunch of new content to Survival from now on. Sorry that it hadn't had so much "love" in the past period of time. Best Regards, Sven
  2. Weekend Event! (+ Giveaway)

    Good luck everyone! Have a nice weekend!
  3. Weekend Event! (+ Giveaway)

    Thanks for sharing your opinion! Have a nice weekend everyone!
  4. Weekend Event!

    closed. New weekend event has already started here: http://forums.fredaikis.com/index.php?/topic/5143-weekend-event/
  5. Server Restart

    As far as we're concerned there is still a remaining issue with the new Oregon map. Good news is that players know it's in BETA.
  6. Server Restart

    Dear players, We are doing a server restart in around 10-15 minutes from now to fix the very annoying "disconnecting" issue. We have finally found the reason and fixed it! Downtime will be very minimal as it's just going to be a simple restart. Best regards, // The New Z - Staff Team
  7. Server Restart

    UPDATE: Servers are restarted and back online.
  8. Server Restart

    Servers are going down now. Downtime will be minimal.
  9. Server Status Update

    We have found the issue and fixed it. Doing a server restart now.
  10. Server Status Update

    Dear players, As some of you have noticed over the past few days there has been some server crashes happening. An indication of this problem is where when you are playing in a server all of a sudden everyone would get the "reconnecting screen" and eventually disconnect from the server. We would just like to let you all know we are working on fixing the issue as we speak. We haven't found a fix yet but we are working on this. We will keep you all updated! UPDATES: For those wondering: We have recently announced some server changes in the North and South American regions. For more information about this please read the following announcement: http://forums.fredaikis.com/index.php?/topic/5072-north-south-america-server-changes/ For those wondering about the new map "Oregon" that came out in beta last weekend, you can find more information here: http://forums.fredaikis.com/index.php?/topic/5045-oregon-the-new-map/ We would like to ask everyone that is experiencing any kind of issues to directly contact us by making a support ticket at https://playnewz.com/support.php so that we can help you resolving any kind of issues. Best regards, // Sven // The New Z - Staff Team
  11. Cinematics #2

    Hey guys! Today I uploaded cinematics #2 to my Youtube channel. This time I tried something new: In this video I ONLY used pictures! Looks cool right?! It's not perfect but I like it. Let me know if you'd wanna see more of this! Best Regards, Sven
  12. Dear Community, LET US KNOW YOUR FEEDBACK ABOUT WEAPON STATISTICS BY COMMENTING ON THIS THREAD. Another dev blog! I'd like to keep it short again while still keeping you all up-to-date. First of all I'd like to let you all know that by today we are testing and finalizing patch 2.18. This means that after the weekend we should be close to release patch 2.18! For me patch 2.18 is already finished when it comes to my tasks in the development. This is also why I am starting this dev blog now as I am continuing for patch 2.19 where we one thing I will aim for is: The rework of a lot of 'custom' guns. Now, there is 2 major problems with some 'custom' later-added guns in New Z: Majority is not optimized. Most of the weapons are not used by players due problems such as: not looking good, not good statistics, attachment issues, performance issues, animation issues etc. Basically there is stuff that needs to get fixed mainly where I'll have to rework these guns. In the meanwhile I have gathered feedback from the community together with some other staff to rework the weapons in the best way possible. Weapons I currently have on the list and what's aimed to be fixed is as following: AK12 - This weapon is SUPER unoptimized. Has to be replaced with a newer (optimized) model. Therefor automatically attachments, animations etc will be reworked. Also aim to improve statistics so the weapon becomes more 'worth it' to use. M4A1 - This weapon is also quite unoptimized. Has attachment problems and barrel does not look good. Basically this results in having to rework the entire gun as well. Statistics are find for this weapon though. AS VAL - No one uses this gun. Model has some issues. Statistics are bad. Will be reworked entirely. FN Scar Red Stalker - Didn't had the right model in TPS and physics issues. This I actually already fixed for patch 2.18. QLB 06 - The weapon is just "too big" in first person and takes up too much space. Also need to fix that skins work for this weapon. Shouldn't take much time. M200 - Unoptimized, needs to be reworked entirely. SVU - Unoptimized, needs to be reworked entirely. AMR2 - Unoptimized, needs to be reworked entirely. STI Eagle Elite - Model has to be changed as it's literally the same as a Jericho pistol. TEC 9 - Unoptimized, needs to be reworked entirely. Also need to fix sounds and improve quality overall. Thompson - Actually this is already done for patch 2.18: I reworked the iron sight from 2D to 3D. Also reworked icon. This weapon is already finished. VSS Compact - Not sure what to do with this gun but I have some feedback that I will use to improve the statistics of the gun. Scar H - I do plan on reworking this gun. Planning on entirely reworking this weapon. I have feedback for this gun but all more feedback and idea's are always welcome! FN FAL - Will be reworked entirely. Note: I am asking all of you who read this if you have any ideas for a particular gun please let me know in the comments! If I missed any weapons you think should be fixed / reworked / changed let me know in the comments. I will keep you all updated along the way through this dev blog! Best Regards, // Sven // The New Z - Staff Team
  13. DevBlog - Weapons Rework

    UPDATE: Just finished the replacement for the STI Eagle. This pistol was using the Jericho model since for ever and since the start of New Z we wanted to replace this model with it's own unique one which is what we did! Finally it's different! NOTE: This didn't take any longer than 30 minutes so don't worry. We know this replacement wasn't SUPER important but glad it's done! Also updated the store icon!
  14. DevBlog - Weapons Rework

    Which ones exactly or you mean that thing you pointed out earlier overall with all the vehicles?
  15. DevBlog - Weapons Rework

    UPDATE: Just finished the AMR2 rework! Just optimized the mesh, other than that no major changes. Funny fact is that this model now is 20 times more optimized. Original (old) model was SUPER UNOPTIMIZED. Stats: Old model: 80.000 faces (very bad) New model: 2-3000 faces (very good) This is a major improvement for FPS and performance. Best part is that the mesh still looks the same after optimizing.
  16. DevBlog - Weapons Rework

    It's already done and prepared for patch 2.19!
  17. DevBlog - Weapons Rework

    UPDATE: Just finished the AS VAL. This one was a bit easier. Here is some samples of the weapon:
  18. Server Status Update

    Hey! Thanks for your comment and suggestions. When it comes to the engine things like this can just happen and due to limited resources, documentation etc it can sometimes be very complicated to find out what is wrong, unfortunately. The problem is that these crashes happen after X amount of hours usually but we can't actually cause them / find out exact cause so it's literally trying & waiting. This takes time. The way we found out the issue now is by just ruling out everything, and testing. Good news is that right now we are running the dev servers for 5,6 hours now without crashing where before they crashed after 2 hours. Let's hope it's fixed so we can roll this out ASAP. Thanks for the understanding.
  19. SuperCup 2018 - TS CHAMPIONS!

    Does this mean there will be a TEAM next tournament?
  20. Anyone else missing those times?

    Damn thats a long time ago already
  21. Oregon - The New Map

    As of right now we don't really have plans for public PVE servers. I completely get you though. I have saved this point for our next staff meeting and see what we can do! Thanks for your feedback! Best Regards, Sven
  22. Weekend Event!

    Guys! For those who read this: What did you think of this weekend event? Let us know your feedback! Best Regards, Sven
  23. North / South America Server Changes

    Thanks! Guys; Keep the feedback coming! It's more than welcome! Best Regards, Sven
  24. Dear players, First of all this post is mainly aimed to our South and North American community. Based on your feedback, reports and complaints we have decided to change up some things related to the servers in the North and South American regions. We would like to make clear that these changes are not permanent where we are aiming to improve the populations in these servers permanently. Based on the changes we have done after this announcement we would like to ask you for your feedback so that we can keep improving the available servers and their settings. We will go through the changes with you and we will do our best to explain exactly why we have changed these things individually. The main reason(s) that we are doing these changes is because of the following: We are getting a lot of complaints from mainly South American players in the South American region about players playing in these servers that have a bad connection / high ping. Our North and South American server populations are much lower than they should be, considering the amount of players in those regions are online. We feel this change will encourage players from those regions to stick to their region/nearby regions, rather than everyone joining servers where they have high ping (like South Americans in EU servers). With these changes we are aiming to fit the North and South American servers more towards the current community size. In the end we are always able to expand servers again and add more game servers if the demand increases in these regions. Now, let's jump into the exact changes for each region: South America All ping limited servers that had 150 ms ping limit are increased to 250 ms ping limit. On this point we ask you all for as much feedback as possible! PVP SERVERS: All 6 PVP Servers are now ping limited to 250 ms. (This means any player that has a higher ping than 250 ms will not be able to join these servers). This change here is mainly to experiment a little bit and see if it improves anything for the South American players. PREMIUM SERVERS: 2 out of the 4 Premium Servers are now ping limited from 250 ms. (1 Colorado, 1 Colorado V1) OFFICIAL SERVERS: 1 Trade Lounge server has been removed. There were 2 and that was just too many for this region. 1 is enough for now since the EU trading server has become the main trading server for all the community. 1 Oregon server has been removed. There were 3 and now there is 2. 1 Oregon server is ping limited from 250 ms, the other one isn't but is clan limited to 10 people. With these changes we aim to get the ping limited servers more populated starting a "snow ball" effect where even more players start joining these servers and at the same time avoid players from other regions playing here. 3 Colorado V2 servers stay but will now have the following settings: 2 Colorado servers are ping limited from 250 ms. The other one isn't but is clan limited to 10 people. With these changes we aim to get the ping limited servers more populated starting a "snow ball" effect where even more players start joining these servers and at the same time avoid players from other regions playing here. All the AR ONLY servers have been removed. These servers were mainly used for farming and were practically splitting the already thin community. We do have to say that we would like to make the AR ONLY servers more event-based where we might do events in the future where these type of servers are available for X amount of time only. 3 Caliwood servers stay but will now have the following settings: 2 Caliwood servers are ping limited from 250 ms. The other one isn't but is clan limited to 10 people. With these changes we aim to get the ping limited servers more populated starting a "snow ball" effect where even more players start joining these servers and at the same time avoid players from other regions playing here. Here is a picture of the result of the changes: The main reason we have added so many ping limited servers here is mainly to experiment and see if this adapts more to the demands of the players in this region. If this works, we will use the same kind of ideas for further improvements possibly in the European servers too. North America All ping limited servers are set to 200 ms ping limit. On this point we ask you all for as much feedback as possible! PVP SERVERS: "Fixed" the unnecessary 2 extra Rocky Ford servers. Now there is 6 Servers in total: 1 Rocky Ford AR ONLY, 1 Rocky Ford Normal, 1 Rocky Ford SNP ONLY, 1 Spring Valley AR ONLY, 1 Spring Valley Normal and 1 Spring Valley SNP ONLY. OFFICIAL SERVERS: 1 Trade Lounge server has been removed. There were 2 and that was just too many for this region. 1 is enough for now. 1 Oregon server has been removed. There were 3 and now there is 2. 1 Oregon server is ping limited to 250 ms, the other one isn't but is clan limited to 10 people. With these changes we aim to get the ping limited servers more populated starting a "snow ball" effect where even more players start joining these servers and at the same time avoid players from other regions playing here. 3 Colorado V2 servers are set (reduced from 5) but will now have the following settings: 2 Colorado servers are ping limited from 250 ms. The other one isn't but is clan limited to 10 people. With these changes we aim to get the ping limited servers more populated starting a "snow ball" effect where even more players start joining these servers and at the same time avoid players from other regions playing here. All the AR ONLY servers have been removed. These servers were mainly used for farming and were practically splitting the already thin community. We do have to say that we would like to make the AR ONLY servers more event-based where we might do events in the future where these type of servers are available for X amount of time only. 2 Caliwood servers are set (reduced from 3) but will now have the following settings: 2 Caliwood servers are ping limited to 250 ms. The other one isn't but is clan limited to 10 people. With these changes we aim to get the ping limited servers more populated starting a "snow ball" effect where even more players start joining these servers and at the same time avoid players from other regions playing here. Here is a picture of the result of the changes: SURVIVAL SERVERS: We are reducing here from 6 total servers to 4 total servers. This change is not live yet since we need to give players the time to remove their lockers. If you are a Survival player and have lockers in NA SURVIVAL 005 or NA SURVIVAL 006 please read the following announcement: http://forums.fredaikis.com/index.php?/topic/5071-important-survival-announcement/ If you are a player playing from these regions please give us as much feedback as possible! We have also made some smaller changes in the Hong Kong region: Hong Kong OFFICIAL SERVERS:. All the AR ONLY servers have been removed. These servers were mainly used for farming. We do have to say that we would like to make the AR ONLY servers more event-based where we might do events in the future where these type of servers are available for X amount of time only. UPDATES: Best regards, // The New Z - Staff Team
  25. An Essay on the state of the game

    Hey! First of all i'd like to thank you for putting so much time and effort in a post like this. I didn't want to reply on the post earlier because I wanted to make sure to have read the whole post 100% through before commenting on it. I like the picture you made very much. This is completely true. Beginning players have always been coming and believe it or not they still come to the game (a lot) every day. Now, I completely agree on the fact where we should try to aim a little bit more to things for beginning players too or at least things that help them in their situation. Like I already mentioned many times during patches; when we aim for a patch we aim to do a little bit of everything where there is something for older players, newer ones, fixes, improvements, some new content, etc. Aiming towards more of things for beginner players, without changing the game completely, what are you guy's ideas? I'd like to know from everyone what would be good ways to improve the situations for beginning players. Let us know in the comments here!