Sven

Developer
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Everything posted by Sven

  1. Sven

    New Skins for Halloween

    Good idea!
  2. Sven

    Server Changes (Survival)

    Guys thanks for this feedback! Let's push this change through and see from there. We can. But we still give players the chance to empty their lockers Besides that we can only do this kind of stuff when the servers are down.. So, we just need to happen to patch at the same date these servers change. Thanks for the feedback my friend!
  3. Dear Community! We would like to announce that the referral system is now live! This means you can now get your own referral link (for your account) and start earning GC! In this thread we would like to explain how this works. Go to https://playnewz.com/account.php Find your referral link at the bottom of the page under the "settings". Spread this link to as many friends and people as you can. As soon as someone registers an account using your link, you can start earning GC as soon as that person purchases GC. You will get 5% of the purchase. It's not a cut, so the purchaser will receive 100% of their purchased GC, you will receive an additional 5% of that. So in example: You have a friend that registers an account using your referral link, he purchases 600 GC, he will receive 600 GC and you will receive 5% of 600 so; 30 GC. You can make infinite referrals. For now, this is how it's going to work. If you have any feedback regarding this system let us know in the comments! Best Regards, // The New Z - Staff Team
  4. Sven

    Referral System now live!

    Good luck guys! Let's see who gets the most GC from this hehe
  5. Sven

    Referral System now live!

    Patch 2.23 and it's gonna be super cool how to get it
  6. Sven

    All Contracts (OW)

    BTW guys, you can now see all contracts by going to the marketplace and click on the contract box -> view content. We enabled this. This box has all the contracts there are for that game-mode.
  7. Sven

    All Contracts (OW)

    Wait for patch 2.23
  8. Sven

    Weekend Event!

    People that spent extra effort outside of the game for example here on the forums, should be "rewarded" for that in a way of little teasers etc. in my opinion
  9. Sven

    Referral System now live!

    Thanks guys! Definitively! We also plan on adding the "code" system back; give partners GC codes to give away to viewers. These GC codes can be redeemed
  10. Sven

    Weekend Event!

    yep
  11. Dear Players, It has come to our attention that there has been some major issues related to FPS and performance for some players. We'd just like to let you all know that we are aware of this issue and that we are working on a solution with the players. Now, if you have this problem yourself there is one very important thing to do: Create a support ticket at https://playnewz.com/support.php - explain us that you have the issue here. We will work from here by: Gathering your information that hopefully leads us to finding the issue. Helping you solve the issue. In the meanwhile you can try the following things: Try starting the game as admin. Try restarting the computer. Try running the game without Steam. Try flushing your DNS. Try clearing your cache. Try clearing your game cache files from the launcher. http://prntscr.com/ijhbpg Try putting your computer in "high performance mode". Try disabling your anti-virus. IF one of the attempts mentioned above actually DO fix the issue could you then please get in contact with us ASAP and let us know. You can get in contact by creating a support ticket at https://playnewz.com/support.php We will keep you all updated regarding the status of this issue. In the meanwhile; our excuses for the inconvenience. Best Regards, // The New Z - Staff Team
  12. Sven

    Issues Related to Patch 2.22

    Thanks for sharing this. I think most important is fixing any issues from our side either way ASAP. Best Regards, Sven
  13. Sven

    Weekend Event!

    Can't wait to release new ones soon!
  14. Sven

    Patch 2.22

    Dear Community, It's time for an update again. With this one we aimed for fixing bugs, issues and crashes mostly. We also finalized the missions / contracts system so this will roll out and be available after patch 2.22 as well. Besides these things there isn't any other major changes other than that we fixed and improved a lot of stuff. This patch is originally aimed to be a smaller "in-between" patch to just cover up for improvements. Can't harm, right? Now, let's jump into the patch notes.. Overall Updates: OVERALL: Updated the Polish lang pack translations. Updated the Thai lang pack translations. Bus stops are now free in beginner servers. Optimized server-sided missions code causing server lags during high pop times. Optimized client's LOD system / (saves more CPU). Fixed a major issue related to the barricade system where sometimes some barricades wouldn't render for players. This had a very big impact on the game-play of many players and was on our top priority to get fixed. Fixed a glitch allowing players to instantly reload by changing backpack/skinning a backpack. Added more advanced error information for login issues. This so we can help players better / know better what exactly the issue is when players are having issues. Fixed various client-sided crashes. Fixed a bug where the group health bar UI would stay bugged in your screen. The spawn protection timer now takes your ping into the calculations. Timers are now synchronized better with the client and server. This fixes issues where players would die when still having spawn protection. (since it would be de-synced) MISSIONS & CONTRACTS: For those wondering how the missions and contracts system works we recommend to read back the patch notes of patch 2.21 where we released the first beta. You can read more information about that here: http://forums.fredaikis.com/index.php?/topic/5701-patch-221/ Based on the beta we've done after patch 2.21 we are now proceeding to release the system fully. We have done some more overall tweaks though: Reworked all old mission icons. Now, all icons are in the "New Z" style. Also plan on adding additional icons for particular missions in future. Reworked / updated the Open World contract store icon. Fixed a bug where some missions rewards would not show. Contracts in Survival now have their own look. OPEN WORLD CONTRACT: SURVIVAL CONTRACT: We would like to remind you all that missions are map / game-mode based. Each map in each game-mode has it's own unique missions. Contracts however are (still game-mode based) but can be signed and started in any map, and finished in any map. For example, if you start a contract in Open World: Colorado V2 you will be able to switch to Oregon and continue the progress of that contract and finish it in the other map. Based on this we would like to let you know that contracts are unique for Open World and Survival. This means different contracts for both of these game-modes. Contracts are non-shareable between these game-modes so completely separated. For this patch we have done the following related to missions: A lot of new missions are now available in Colorado V2, Open World. Added a special mission to the trading lounge map. For this patch we have done the following related to contracts in Open World: Added a new contract called: "Zombie Slayer Contract I". (OW) Added a new contract called: "Zombie Slayer Contract II". (OW) Added a new contract called: "Zombie Slayer Contract III". (OW) Added a new contract called: "Super Zombie Slayer I Contract". (OW) Added a new contract called: "Super Zombie Slayer II Contract". (OW) Added a new contract called: "Super Zombie Slayer III Contract". (OW) Added a new contract called: "Alien Specialist Contract". (OW) Contracts will also be available through a "contract box (OW)". This box will probably be find-able in-game and available in the in-game marketplace. This is how the "contract box" looks: For further details about where these will be spawning / how to get them please find more information at the "Open World Updates" section of these patch notes. For this patch we have done the following related to contracts in Survival: Added a new contract called: "Zombie Slayer Contract I". (SURV) Added a new contract called: "Zombie Slayer Contract II". (SURV) Added a new contract called: "Zombie Slayer Contract III". (SURV) Added a new contract called: "Super Zombie Slayer I Contract". (SURV) Added a new contract called: "Super Zombie Slayer II Contract". (SURV) Added a new contract called: "Super Zombie Slayer III Contract". (SURV) Added a new contract called: "Alien Specialist Contract". (SURV) Contracts will also be available through a "contract box (SURV)". This box will probably be find-able in-game and available in the in-game marketplace. This is how the "contract box" looks: For further details about where these will be spawning / how to get them please find more information at the "Open World Updates" section of these patch notes. If you'd like to know more about the missions or if you want to share your ideas and opinion you can find more info at: http://forums.fredaikis.com/index.php?/topic/5804-devblog-missions-contracts/ Also, from now on new missions (since they are map-based) will be added under the map in question in the patch notes. So, if we add new missions to Colorado V2 open world, you will see that under that section of the patch notes. For contracts it will be under that game-mode section. VEHICLES: Updated the damage model of the drive-able zombie killer bus. The damage model of this vehicle wasn't updated after we removed the front metal bars in a rework earlier. Damage model now matches original model. Fixed the Tuk Tuk UI icon. (when being inside this vehicle it was showing the wrong icon on the down right.) Improved car collision physics. Players can no longer pick up cars when they're not completely still. This to prevent some major issues from happening where clients couldn't pick cars up due de-sync etc. Fixed a glitch allowing players to kill other players behind objects by abusing the vehicle system. Fixed UI Car icons for the police dragster, tuk tuk and the RV. 3D MODELS: Added a new model: toilet. We know it's completely unrelated to write this on the patch notes but we wanted to share the fun with you guys. This toilet has a small little "Easter egg" feature. Can you find one in one of the game worlds and find out what this toilet can do? Fixed an issue with the villa building where some faces were invisible. (example: https://prnt.sc/kqskvi) Newly added models are added to the patch notes to keep you guys updated and informed about new content. New models will slowly be integrated in current and new maps so don't expect to see them instantly after a patch. Item & Skin Updates: ADDITIONS: Added a new type of box to the game: "Spray Box". Players will be able to buy this box in the marketplace and upon opening receive one random skin. For the rest it works just the same as any other skinbox. Added a new spray called: "200 IQ". Added a new spray called: "Level 9000". Added a new spray called: "Rockyford #1". Added a new spray called: "I Love PVE". Added a new spray called: "Best Driver!". Added a new spray called: "No Scoper!". Added a new spray called: "Hard Scoper!". Added a new spray called: "Trusted Trader". Added a new spray called: "Loser Numba 1". Added a new spray called: "Later Kid!". Added a new spray called: "Not Impressed!". Added a new spray called: "That's a huge Baguette!". Added a new spray called: "Battle Royale Master". Added a new spray called: "#TryHarder". Added a new spray called: "BANNED". Added a new spray called: "Fredaikis Partner". Added a new hat to the game: "Turtle Hat". Added a new skin for the community box: "Mossberg 590 Purple". STATISTICS: Added a decay decrease to the Sniper Silencer (attachment). Decay decrease from 0 to -10% when using this attachment. Added a decay decrease to the Shotgun Silencer (attachment). Decay decrease from 0 to -10% when using this attachment. Added a decay decrease to the Pistol Silencer (attachment). Decay decrease from 0 to -10% when using this attachment. Added a decay decrease to the SMG Silencer (attachment). Decay decrease from 0 to -10% when using this attachment. Added a decay decrease to the Silencer (attachment). Decay decrease from 0 to -10% when using this attachment. Added a decay decrease to the Tactical Silencer (attachment). Decay decrease from 0 to -5% when using this attachment.' Increased the damage of the Wakizashi katana from 65 to 75. Just a reminder for those who forgot what "decay" means: now, when using silencers, your weapon has a little bit less damage range. Decay in this example would mean the range until the weapon (bullet) does damage. FIXES: Fixed an issue with newly added (unreleased) "Anti-Vehicle" barricade. This item should work properly now. We will still have to test it before we release it so stay tuned for this. Fixed an error related to "000414.934| Failed to auto cook convex mesh: data/objectsdepot/weapons/mel_katana_01_special.sco". Fixed an issue related to the "K. Style NVG GOSU". For some very weird reason players who were using this skin when un-skinning any K. Style NVG it would still use the texture of the GOSU skin. Fixed the quality of the gold skinbox icon. Fixed the description of the FN FAL Infinity skin recipe. Fixed an issue with the "AWM On Fire" that wasn't able to attach any sniper barrel attachments. Fixed a mistake related to the "Butterfly Knife Gamescom 2018" skin where on accident we named it "2019". Fixed an issue related to the newly added Gamescom and Infinity clothes where sometimes the textures would glitch and display on the wrong selection. Fixed the store icon of the "Ex Military Gamescom" character skin. Fixed the skin recipe icon of the "M200 Christmas" skin. Fixed / updated / improved the "Heavy Armor Black Night" skin. Fixed the item name of the "Banana" and renamed to "Banana's". (since it's multiple) Fixed / updated the iron sight of the "AK Fun Edition". The sight now matches the skin colors. (when aimed down) Open World Updates: LOOT: Contracts are now spawning. Car spawn rates have been adjusted. Doubled the XP for the Alien Super Zombie. COLORADO V2: A lot of new missions are now available in Colorado V2, Open World. Fixed a terrain issue at NATO military base. Fixed a crate at Death Valley at the police station where players could get stuck. LOUNGE: Fixed an issue related to "000042.140| WARNING: Object data/objectsdepot/characters/heavy_armor_infinity_max.scb can't be loaded!". Fixed an issue related to some plants missing physics that allowed players to jump inside the preview area. Fixed an issue next to the party villa where players could get stuck in the water. https://cdn.discordapp.com/attachments/420343844089888789/484718278632275969/unknown.png Added a new mission: Fred's Banana Party. This is a non-repeatable mission. (view more information about this mission inside the map.) Survival Updates: LOOT: Contracts are now spawning. Car spawn rates have been adjusted. Doubled the XP for the Alien Super Zombie. Maps: Colorado V1 got prepared and tested for Survival. We are not sure, when exactly we are going to release the map, but it will be very soon. Battle Royale Updates: OVERALL: Swapped the players joining and the lobby status texts in Battle Royale. ARENA: Arena has gotten a little rework. A lot of stuff has been fixed and improved and all the loot is reworked. Overall this map should have better performance now. This is exactly what we have done: Reworked the safe zones. Reworked the player spawns. Reworked the loot. Fredaikis Anti-Cheat: FAC 2.0 Beta testing is now over; A lot of work and time has been put making sure it performs at its best, so we will be implementing it as the main patch this time. If you have any issues with the anti-cheat, please contact us so we can fix the problem. Also, for 1 - 2 more weeks, there will be a legacy client available for people who still show issues, please contact the support to activate this on your account. Weekend Event: Today is Friday and guess what? It's time for the weekend event! We are doing a FREE PREMIUM weekend event and more awesome events. For more information check the picture below or go here: http://forums.fredaikis.com/index.php?/topic/5879-free-premium-weekend-event/ Estimated patch size: Patch is around 120 megabytes. Patch ETA: Patch will roll out in the morning of Friday, September 7, 2018. Estimated downtime: Servers will be down for around an hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  15. Sven

    Patch 2.22

    Good point. I'll write it down, thanks for the feedback! Best Regards, Sven
  16. Sven

    Heavy black night

    Thanks for the report. I'll ask silent to take a look at this. Best Regards, Sven
  17. Sven

    Server Restart - 10/09

    Dear Community, We are quickly rolling out a server restart to fix remaining issues related to patch 2.22. Issues such as crazy low FPS should be resolved after this restart. We kindly ask players to let us know if they still experience issues by making a support ticket at https://playnewz.com/support.php/ Also fixed the issue where some contracts weren't counting stats. Server downtime will be very minimal. (Should be a minute max. only) Best Regards, // The New Z - Staff Team
  18. Sven

    Server Restart - 10/09

    I understand you are frustrated but typing xxl sized text with a white background just to stand out isn't gonna solve anything. Still waiting for a support ticket. See that you still haven't made any. If you need help, this is the way we can help you. Have a nice day.
  19. Sven

    Patch 2.22

    I'll see what we can do about adding more health to them Not for this patch. Have any ideas? Best Regards, Sven
  20. Sven

    Issues Related to Patch 2.22

    Good point. I am forwarding this to Fred. Thanks for sharing! Have a nice evening!
  21. Sven

    Patch 2.22

    Car spawns are decreased drastically. Car spawners however (the item that can place the vehicle) are increased. This so in Officials are less an issue (since you can't place them in officials). Actual car spawns stay low. The spawners (as items) are maybe a bit too common. We'll reduce this. It's never a solution to remove something when there is an issue with it. We like to look at it from a perspective where we take all this feedback and work towards a propriate solution. This means taking all type of player's and their opinion's in consideration. Best way right now is patch, like we did, and work from there. No offense no. If you guys have any further feedback let me know. I am also interested in what you guys think about this new anti-vehicle barricade. It's an improvement right?
  22. Sven

    Server Restart - 10/09

    Look, first of all thank you for your time and for the comment overall. It's much appreciated. There is a part of people that goes to forums, Facebook comments and other places where they literally say "I don't get help, so devs are shit". The thing is that I would completely agree if people like this would call us shit because we as developers have an obligation to players: we need to help them, always. Funny thing is that that's literally what we are doing. Day in day out, we are helping people with their issues, rolling out small hot fixes to fix issues etc. etc. Believe it or not but most people that write these complaints have never even made a ticket. How are we going to help them then? Either way, the game should be playable for any kind of computer. Of course there is minimum requirements but an average computer should be able to run the game just fine. What we are doing now after patch 2.22 and with all the issues: fix them. We have people make support tickets about their issues and we look into each situation individually. Once we have found the issue, we fix it, and roll out a small update to fix it for the other players who have this issue as well. This is our main focus at the moment. So, if you do experience issues then please make a support ticket at https://playnewz.com/support.php/ Best Regards, Sven
  23. Sven

    Server Restart - 10/09

    Before claiming you had no support from us, why do you then still make comments and threads in Portuguese even though we have told you many times to do it in English AND to make a support ticket at https://playnewz.com/support.php/ where we can help you. Dare to say we don't help you when you have never even created a support ticket ever.
  24. Dear Community, It's been a while again since you all last heared from me / us. We've been at Gamescom last week and had a very productive week both for the company and New Z. Hope to be able to share further results with you all related to this soon. For now, let's jump into a brand new developer blog where we will be talking about missions & contracts. The missions and contracts system has been (beta) released in patch 2.21 pretty much for us to test and finalize. Towards patch 2.22 we will fully release these new systems. To avoid confusion and to gather some further ideas and feedback from the community I am writing this developer blog. We will be talking about how the missions and contracts will work and what we hope to achieve with this new feature. For those who missed the patch notes of patch 2.21 where we (beta) released the missions and contracts system: Missions & Contracts: A new feature / system! Missions & contracts are achievement based objectives for players to do in certain maps. Players can receive rewards for doing a mission or contract. We will explain further how everything works but before that we'd like to get back to why we have decided to add missions and contracts. With the aim to make the game more beginner-friendly, while at the same time aim to give already playing players more things to do we have finished the first (beta) version of the missions and contracts system. Towards beginners we think that by giving them missions to do in a map they will be more forced to understand certain parts of the game better while completing a mission while also at the same time have something new to do. For older players we have added the contract system. Allow us to explain everything: To understand how contracts work we first have to explain how missions work. Missions are map-based objectives for players to complete. By completing a mission players can receive X rewards. Missions are (usually) a one-time objective and are different and separated in each map and game-mode. This means once you finish a mission it will be considered as "finished" and not be able to be completed again. Missions are completely character based and can be started and progressed on individual characters. Please note you will only be able to have 3 missions "running" per character, per map. Progress of a mission saves so if you log out and back in you will be able to continue where you were. Since missions are character based and can be started and finished on each character individually, rewards will be given to the character you finish a mission with. This is how it looks when activating a mission: Now, let's talk about the contracts. Contracts work exactly the same way as missions except for the fact that contracts are usually repeatable. Why? Because contracts are an actual item that you have to "sign" to start. Basically you can take a contract into any server, sign it, and the same "process" as a mission starts. Another difference is that contracts can be done in any map (unless disabled) and the actual contract item disappears when signing. This makes contracts valuable. Summed up it pretty much comes down to this: there is missions but they can be started in two different ways: some missions show in the missions tab in a map, are only do-able once or some missions can only be started by signing a contract while these are usually repeatable. Note that with contracts, when signing the item disappears so that means that if you then decline that mission that you started with the contract, you will not get the contract item back. Just to make things extra clear we have an example here of how players can use contracts: Let's say you as a player have the "Kill Zombies Contract" 10 times in your inventory in a server. You can right-click, sign, the contract and the actual contract disappears so you have 9 of those contracts left in your inventory but you have started / signed one of them. You go ahead and finish the mission, it completes and you get your reward. Now, you can sign another of you 9-left-contracts. You start the same thing again, now have 8 contracts left and you can finish the mission again and get a reward again. Note that these contracts will be valuable and actual physical items that players will be able to trade or drop when die-ing with them in a server. Missions / contracts are disabled in warm-up and PVP servers. OPEN WORLD CONTRACT: SURVIVAL CONTRACT: Since this system is still in beta mode we will not release any contracts for this patch yet but the whole system is in place. We will be testing with players to completely water-proof the system before fully releasing it. For now players have some very simple missions to do, just in Colorado V2 Open World and next upcoming patch we will aim to fully release the system. This means: Release of contracts. They will probably be find-able in-game and buy-able in the in-game marketplace. We might do like a "beginner starters contracts pack" or add them in daily rewards. We'll see! Release of more missions on all game-modes and maps. We aim to make amazing, interesting, funny and super hard missions and contracts. For now you'll have to stick to the "beta" but we are super excited to fully release the system (after good testing) for upcoming next patch. Towards Patch 2.22 (Full Release): For those who are already familiar with this new feature we have a few more finalization's to address. As I already explained is that we will release the new system fully for patch 2.22. This means contracts, and missions will be available in almost all maps and game-modes. Based on the beta we've done after patch 2.21 we are now proceeding to release the system fully. We have done some more overall tweaks though: Reworked all old mission icons. Now, all icons are in the "New Z" style. Also plan on adding additional icons for particular missions in future. Summed up: We would like to remind you all that missions are map / game-mode based. Each map in each game-mode has it's own unique missions. Contracts however are (still game-mode based) but can be signed and started in any map, and finished in any map. For example, if you start a contract in Open World: Colorado V2 you will be able to switch to Oregon and continue the progress of that contract and finish it in the other map. Based on this we would like to let you know that contracts are unique for Open World and Survival. This means different contracts for both of these game-modes. Contracts are non-shareable between these game-modes so completely separated. MISSIONS: Map based: each mission is unique per map. Every map has it's own missions, in all game-modes, all maps. (some maps might not have missions yet) Missions are not an item. Each account has them available. Missions are not repeatable. This means that once completed, you can not do that same mission, on that same character, in that map, again. Missions don't dissapear unless completed. Aimed towards beginning players. CONTRACTS: Game-mode based: this means that contracts can be done anywhere, at any time, in each game-mode separate. So Survival has different contracts than Open World. (Basically just like any other in your global inventory.) A contract is an item so it can be dropped / traded. Contracts are repeatable. As long as you have them, you can do them as many times as you want. For example: "Contract X: kill 20 zombies" - let's say you have 3 of these contracts on your character, you sign one, 1 of the contracts disappears and the contract starts, you kill 20 zombies and get rewarded. In the end you have 2 of these contracts left and you can sign 1 again, and so on. Contracts disappear when signed. Aimed towards veteran players. Keep in mind, for both, all progress saves. You can pause, quit the game and continue completing a mission right where you left it. Our aim: With the missions and contracts we aim to benefit our entire player base. For beginning players, we have missions. For veteran players we have contracts. We are aware of the fact that the rewards don't necessarily fit the current "player demands" yet but rather than giving rewards such as 1 million XP (which will break the game / currency / XP value even more / faster) we rather stick with more "lower" rewards as we would then aim to give XP for example more use. (for example: now that we have missions, players will get even more XP, it's even more logic for us to upgrade the skill tree some day so that players can spend this XP. (same goes for GD etc.)) We expect contracts to get a trading value as they are individual items. We are not sure yet if contracts will be find-able, or buy-able etc. So please share your opinion here as well! Don't worry, we don't aim to make any kind of contracts for GC or anything. We also want to focus here on each type of player; PVE, PVP, everyone should benefit from this. Our request: Now, we ask you for ideas! Do you have any ideas for missions, or contracts, for example: "Kill 100 players with this weapon AS this character", or "go here, go here, drop this there, then kill this guy here, then do this and GET this" etc. etc. LET US KNOW! We are open for all your ideas so let us know in the comments what you think! See you guys in the next dev blog and at patch 2.22! Best regards, // Sven // The New Z - Staff Team
  25. Sven

    Maps - Battle Royale

    All feedback regarding the maps in the Battle Royale game-mode goes here. Please reply in a comment to this thread what your feedback: