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Sven

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Everything posted by Sven

  1. Guys make sure to let us know in the comments / forums what your further ideas are for the game so we can use that feedback! Have a nice day!
  2. I mean, I am a bit on both sides here: Yes I totally agree that trees should not just randomly clip / glitch through buildings etc. This should never happen and of course stories like "yeah the tree grew and got like that" are completely unnecessary because realistically speaking it just looks like shit anyways and it's annoying. Why put that in the game like that then? On the other hand I do agree on, for example in forests, to add more and new trees and other nature ambient. The game is in that perspective in my opinion way too "flat" and there is just not really anything that feels kind of fresh. I'd love to add more new nature ambient, grass, rocks and that kinds of stuff to make the forests even more natural.
  3. Sven

    Simples ideias.

    Yeah but he means selling items aka an NPC that would trade items and in return give you GD or other items for example. I like this idea! And yes, @CampersRUs this has indeed brought up many times already in the community but also in the staff team. I suppose at some point we'd want to add something like this, I just don't know where / when as that's not entirely up to me. And like @CampersRUs mentioned: I don't necessary understand why you are saying this, because like Steve mentioned; you didn't explain why. That makes it really hard to discuss these points because we all have to assume certain things. After all in my opinion there should NOT be a game store, perhaps one that you can only physically visit in a server in a safe zone but initially never sells the same items, always different ones, every day. Why? Why? Why? Why? Why? Can you explain this? As far as I know this should not be possible, if it is, your explanation would help out a lot. This point is discussable. You more mean "increase" the cool-down rather than putting one because there is indeed one already.
  4. Get 80% discount on Nether: The Untold Chapter NOW in the Steam SUMMER SALE! Download the game here: https://store.steampowered.com/app/1010270/
  5. Hey. SMG Silencer will be added next patch. Just finished it. Sven
  6. You do know that AR Scopes work on this sniper right? I can't remember exactly why but I am sure it has a good reason.
  7. The point in the end is that they are indestructible we just didn't get to that part yet in development. My idea was to add some kind of item(s) like explosives and these are the one and only items that CAN do damage to building objects.
  8. I am going to look into this! Hey, so you mean that there is clans owning points that don't exist anymore? Thanks for the feedback on the building system! We are definitively going to use this in further development! Thanks! Great to hear that you like the new Thompson variant It's just for testing and yes you can look at it like that but you can also look at it from the other perspective: premium players and above now also get a little extra benefit. I personally don't see anything wrong with having the beta testing like this for now. These kind of things can happen in a free to play game. When the full system gets released it's going to be accessible by anyone. That's the most important.
  9. Servers are back up and patch is out. NA servers are a bit delayed but should be up soon.
  10. We're getting there. Servers should be back soon.
  11. Servers are now shutting down for the update.
  12. Sven

    PATCH 2.35

    Thanks for the translations once again! Keep it up!
  13. Thanks for the feedback guys! We are almost done testing! Stay tuned.
  14. Haha. Sorry for the joke. It's hard to understand what you mean.. Could you write it in Russian and i'll have someone that speaks Russian look at this.
  15. Dear Community, Hopefully this patch comes a bit sooner than expected. We have worked hard for this and Fred even made a video previewing some of the stuff that's coming in Patch 2.35. We are overall very happy with the end result and definitively aim to keep this going. Please let us know as much further feedback as possible so that we can use that for future patches! Now, before we jump into the patch notes we highly recommend to check out the dev blog video about this patch: Now, Let's jump into the patch notes. Base Building BETA Servers: As some of you might have heared or seen already is that we have been working on a base building system. This is something we plan on releasing very soon in New Z and at this moment we are mostly going to focus on stress testing and gathering final feedback from players. To allow us to do this we have set up so called "Base Building BETA Servers" where any player can join and build. There is a load-out that includes all the building materials and to spice it up a little players have weapons to kill each other with. Overall these servers are completely pointless as stats don't count. Note: these BETA servers will be in the premium servers section of Open World. Overall Updates: GENERAL: The Viking themed menu music has been disabled. The normal original menu music is now back. Removed all further Viking related content from the game. Items and skins remain and players can keep those for ever but content such as the secret spots on the maps have been removed. Added more reputation ranks to the game: For the bad side: -2.250.000 - Maniac -2.500.000 - Arsonist -2.750.000 - Bloodthirsty -3.000.000 - Butcher -3.250.000 - Torturer -3.500.000 - Slaughterer -3.750.000 - Executor -4.000.000 - Exterminator -4.250.000 - Kingslayer -4.500.000 - Warbringer -4.750.000 - Man o' War -5.000.000 - Tyrant For the good side: 1.250.000 - Apostle 1.500.000 - Clergyman 1.750.000 - Cleric 2.000.000 - Zealot 2.250.000 - Templar 2.500.000 - Archpaladin 2.750.000 - Knight Watcher 3.000.000 - Protector 3.250.000 - Emir 3.500.000 - Vizier 3.750.000 - Sheikh 4.000.000 - Lord 4.250.000 - Duke 4.500.000 - Prince Heir 4.750.000 - Emperor 5.000.000 - Inquisitor Fixed a melee animation bug. Fixed a bug causing the bus system cool down not to show on the interact UI some times. Fixed a bug causing medical items to not "consume" sometimes and just disappear. Riot shields and other barricades / building objects now use the correct material settings. This means that when shooting a wooden barricade you will hear wooden impact sounds and when shooting a metal object you will hear metal sounds. VEHICLES: Player model is now visible again in the Buggy. Player model is now visible again in the Police Dragster. Player model is now visible again in the Sheriff Dragster. CLAN TERRITORIES: The clan territory system has gotten a major rework. We have changed and added a lot of features to the system. The following is changed / added: We have buffed the shield clan members get when being inside a claimed area from 10 to 20%. Once again we'd like to make clear that this shield does not apply to head shot damage. Clan contest points (the flags) now have health. This varies between 5.000 and 10.000 health points. The health needs to be taken down by damaging the contest point. Once the health reaches 0 contesting can start. Contest points can regenerate back to their full health over time and will if no contests or damages the point for some time. Clan contest points now have their own perks. Each point is unique and can have a different perk. Perks are also indicated on the minimap. The following perks have been added: Decreased zombie trigger radius. Experience boost. Game dollar boost. Increased effectiveness of healing items. Less revive time if a clan member died inside the clan territory. Decreased damage from zombies. The ability to regenerate health over time. Decreased pick-up timer for items. More health on placed shields and barricades. Advanced movements: high jump and a bit faster movement. Decreased crafting time. (only for Survival) Please keep in mind that these perks only apply to clan members of the clan that has the clan point contested. Please keep in mind that each clan contest point only has one of the mentioned perks. We have also added a visual indicator for the clan territory in the minimap. You can see the territory of that point when hovering on the point in the in-game minimap. (Also the active perk shows in the minimap as mentioned before.) Added a respawn option for clan members to respawn in the clan territory their clan owns. If you die, and you are in a clan that owns a clan point in the map, you'll have the option to spawn there. Added a system that allows players to teleport / travel between clan contest points. This is only for Open World. If a clan owns two contest points clan members can go to one of them, hold e, and select what other contest point they'd like to travel to. There is a five minute cool down on this. CHARACTERS: Updated the burned zombie rig to fix this rag-doll issue: https://prnt.sc/o2k0cg Item & Skin Updates: FIXES: Fixed the Custom Guerilla Fallen Angel skin. Removed the red "dots" from the mesh. This to make it look like it originally looked before the rig update. Fixed the material settings for the Autumn 2018 Skinbox. It was using the incorrect bump and specular map textures. Fixed the material settings for the Fun Edition Skinbox. It was using the incorrect bump and specular map textures. Also improved the diffuse texture.' Fixed the iron sight of the AK-15. The original default iron sight is now properly aligned and the weapon now shoots correctly where you aim. ADDITIONS: Added a new sub machine gun called: "Thompson MK-2". This weapon is a modernized variant of the original "Thompson" weapon. It's a machine gun and has base stats similar to those of the Honey Badger. It's not silenced and has custom brand new shooting sounds. We will explain in each separate game-mode update where / if the weapon is released in that game-mode. Here is a preview of the icon: CHANGES: Changed the name of the Autumn Skinbox to Autumn 2017 Skinbox. Changed the name of the Battle Royale Skinbox to Battle Royale Skinbox XVIII. Changed the name of the Christmas Skinbox to Christmas 2017 Skinbox. Changed the name of the Halloween Skinbox to Halloween 2017 Skinbox. Changed the name of the Valentine Skinbox to Valentine 2018 Skinbox. Changed the name of the Winter Skinbox to Winter 2017 Skinbox. Changed the name of the Boonie Cover to Boonie Hat. We have also fixed the names to boonie hats for all the other ones. Changed the spread of the B92 from 1.8 to 1.5. The Viking Box has been renamed to Viking Box 2019. The Viking Box 2019 is now legacy. Store icon has been updated. REWORKS: Reworked the store icon of the Alien Skinbox. Reworked the store icon of the Autumn 2017 Skinbox. Reworked the store icon of the Autumn 2018 Skinbox. Reworked the store icon of the Battle Royale XVIII Skinbox. Reworked the store icon of the Battle Royale XIX Skinbox. Reworked the store icon of the Black Night Skinbox. Reworked the store icon of the Blue Limited Skinbox. Reworked the store icon of the Chrome Skinbox. Reworked the store icon of the Clan Skinbox. Reworked the store icon of the Camo Skinbox. Reworked the store icon of the Christmas 2017 Skinbox. Reworked the store icon of the Christmas 2018 Skinbox. Reworked the store icon of the Destruction Skinbox. Reworked the store icon of the Dragon Skinbox. Reworked the store icon of the Dreadnought Skinbox. Reworked the store icon of the Elite Skinbox. Reworked the store icon of the Epic Skinbox. Reworked the store icon of the Green Limited Skinbox. Reworked the store icon of the Halloween 2017 Skinbox. Reworked the store icon of the Halloween 2018 Skinbox. Reworked the store icon of the Hynx Skinbox. Reworked the store icon of the Yellow Limited Skinbox. Reworked the store icon of the Fun Edition Skinbox. Reworked the store icon of the Mystery Skinbox. Reworked the store icon of the Gold Skinbox. Reworked the store icon of the Infinity Skinbox. Reworked the store icon of the Killer Skinbox. Reworked the store icon of the Jedi Skinbox. Reworked the store icon of the Indigo Limited Skinbox. Reworked the store icon of the Nemesis Limited Skinbox. Reworked the store icon of the Orange Limited Skinbox. Reworked the store icon of the Odyssey Limited Skinbox. Reworked the store icon of the Purple Limited Skinbox. Reworked the store icon of the Prime Limited Skinbox. Reworked the store icon of the Premium Skinbox. Reworked the store icon of the Red Limited Skinbox. Reworked the store icon of the Rage Skinbox. Reworked the store icon of the Ragnis limited Skinbox. Reworked the store icon of the Revolution Skinbox. Reworked the store icon of the Skully Pink Skinbox. Reworked the store icon of the Spray Box. Reworked the store icon of the Survival Case. Reworked the store icon of the Solari Skinbox. Reworked the store icon of the Modern Black Skinbox. Reworked the store icon of the Twitch Skinbox. Reworked the store icon of the Valentine 2018 Skinbox. Reworked the store icon of the Valentine 2019 Skinbox. Reworked the store icon of the Viking Box. Reworked the store icon of the Unit Skinbox. Reworked the store icon of the Vindicator Skinbox. Reworked the store icon of the Winter 2017 Skinbox. Reworked the store icon of the Winter 2018 Skinbox. Reworked the store icon of the World Skinbox. Reworked the store icon of the M107. Reworked the store icon of the M107 Alien. Also updated the recipe store icon. Reworked the store icon of the M107 Blood Gulch. Also updated the recipe store icon. Reworked the store icon of the M107 Blueprint. Also updated the recipe store icon. Reworked the store icon of the M107 Chrome. Also updated the recipe store icon. Reworked the store icon of the M107 Pyrite. Also updated the recipe store icon. Reworked the store icon of the M107 Halloween. Also updated the recipe store icon. Reworked the store icon of the M107 Hynx. Also updated the recipe store icon. Reworked the store icon of the M107 Hyper Monster. Also updated the recipe store icon. Reworked the store icon of the M107 Killer Whale. Also updated the recipe store icon. Reworked the store icon of the M107 MLG. Also updated the recipe store icon. Reworked the store icon of the M107 Modern Black. Also updated the recipe store icon. Reworked the store icon of the M107 Red Death. Also updated the recipe store icon. Reworked the store icon of the M107 Samurai. Also updated the recipe store icon. Reworked the store icon of the M107 Solari. Also updated the recipe store icon. Reworked the store icon of the M107 Sub Zero. Also updated the recipe store icon. Reworked the store icon of the M107 Valentine. Also updated the recipe store icon. Reworked the store icon of the M107 Valkyrie. Also updated the recipe store icon. Reworked the store icon of the M107 Winter. Also updated the recipe store icon. Reworked the store icon of the M107 Christmas. Also updated the recipe store icon. Reworked the store icon of the Wooden Shield. Reworked the store icon of the Bandages. Reworked the store icon of the Bandages DX. Reworked the store icon of the Bandages TV. Reworked the store icon of the Antibiotics. Reworked the store icon of the Painkillers. Reworked the store icon of the Medkit. Survival Updates: GENERAL: Clan territory system rework is live in Survival. (Just a reminder) However, the Survival variant has some features disabled. Vehicle spawns have been enabled again in this game-mode in the Official Servers. Item load-outs are now enabled in Survival. Players can use the load-out feature now just like as in Open World. Added a 20 XP reward for killing players. Players can no longer get infected by zombies when they still have spawn protection. Added a one minute cool down for locker usage. This is only on Official servers and done to prevent the "locker camping" some players do. Increased the "server hop" cool down from 2 to 6 hours to prevent players from ghosting. LOOT: The Thompson MK-2 is now released in Survival. This weapon has a relative rare chance but is not too rare. It can be found at any military location and also drops from normal and alien super zombies. COLORADO V2 (Survival): Max vehicle spawns are limited to 6 each time means it will only spawn this amount at the same time. Added more Clan-Territories all over the world. COLORADO V1 (Survival): Fixed the glitched ambient sound in Campos City near the 5-story. Added more ladders to buildings and the bridge in Campos City. Added more Clan-Territories all over the world. Max vehicle spawns are limited to 5 each time means it will only spawn this amount at the same time. Removed the hills between Rocky Ford and the Safe Zone. Now this area is a bit flatter. Lowered the volume of the global ambient sound. Open World Updates: GENERAL: Clan territory system rework is live in Open World. (Just a reminder) LOOT: The Thompson MK-2 is now released in Open World. This weapon has a relative rare chance but is not too rare. It can be found at any military location and also drops from normal and alien super zombies. This weapon is also inside the Epic Tactical Weapon Crate. COLORADO V2 (Open World): Added more Clan-Territories all over the world. COLORADO V1 (Open World): Added more Clan-Territories all over the world. Battle Royale Updates: GENERAL: The revive system has been added. When players die, if playing in a group, their team members have the option to revive the dead team mate. This revive "hold e" timer is relatively long so can't be done in a quick fight. Players would also have to completely stand still while reviving. Further information is shown in the dev blog #7 video. Competitive Updates: GENERAL: The game-dollar reward players get in the end of a Competitive game is now also based on the amount of kills you got during that game. Just like how it is in the Battle Royale game-mode as well. Competitive characters now have the rank / leaderboards skins enabled. This means if you are for example rank 1 wins on the Competitive leaderboard, you will have the rank 1 skin option in Competitive games. Fixed a bug causing the shooting sound to keep playing when the Competitive match ended. Every player in Competitive now has a full skill tree on default. Fixed a crash related to the Competitive server. Estimated patch size: 150-200 mb. Patch ETA: Patch is expected to roll out some where today. We are still testing and fixing some minor stuff. Estimated downtime: Downtime will be as little as possible but expect around 30 minutes. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Fredaikis
  16. Thanks for sharing here! Keep it up!
  17. Wait wait wait. You mean you have an issue? Or You mean a pump?
  18. Initially we aim to have it in the Survival game-mode and that would be the "main" purpose however to catch 2 flies at once we'd also like to release it in Open World probably with some adjustments since the game modes are totally different from each other. Yep. And: These beta servers will most likely be released with today's patch. Yep. No. Today
  19. Hi everyone, I'd just like to let you all know we have just released our new official trailer for Nether. We weren't really happy with the old one so we've decided to make a different and better one. Hope you guys like it! Make sure to like it and share it with your friends! The trailer is also live on our Steam page and other social media. Best regards, // Fredaikis
  20. I think you linked the wrong video,
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