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Sven

Developer
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Everything posted by Sven

  1. Sven

    Weekend Event!

    oh yeah it was a mistype, sorry. I corrected it!
  2. Sven

    Weekend Event!

    Please note that this is starting in 5 minutes from now
  3. Dear Community, It's pretty much weekend again and that means time for another weekend event! This time we have a crazy sale on Xsolla where we are doing a 50% discount on the 50€ GC package! (https://playnewz.com/buygc.php) Next to that we have another Battle Royale map rotation, better loot for the Alien & Toxic super zombies in both Open World and Survival and as tip of the ice berg we are bringing back SpringValley in the PVP servers section where players can gain DOUBLE REPUTATION! Enjoy! Start: August 16, 2019 12:00 PM (CEST) End: August 19, 2019 12:00 PM (CEST) Now, here are further details about every event: Battle Royale Map change Arizona is back! As we promised we would be rotating the map and leaving only one map at a time, it's time to bring back the most popular Battle Royale Map! Arizona will be available until next week. Toxic & Alien super zombie upgrade Toxic and Alien super zombies pose a real threat to you and your peers. Now it's time they bring the reward you deserve. Loot is improved on both of them over the weekend! SpringValley PVP is back The original PVP map is back this weekend! Join in the fun in this classic map! Get double Reputation during the weekend on it as well! Bring your friends and fight to call yourselves the Kings of the Valley! XSOLLA GC Package Discount The 50€ package has a 50% discount. This means it will now cost you 25€ to buy 15.000 GC instead of 50€! Note: only at: https://playnewz.com/buygc.php We would also like to remind players if they experience any issues regarding the game to please contact us. Official Support: https://playnewz.com/support Twitch Drops: https://playnewz.com/drops Partnership Program: https://playnewz.com/partners Last Patch Notes/News: https://playnewz.com/news Feedback: https://playnewz.com/feedback We wish you all a great weekend! // The New Z - Staff Team
  4. Calm down man, If I don't answer YOUR thread instantly that doesn't mean I don't give a shit. I am doing ALL I can to answer as much as possible, just so you know, so, think about that before giving me shit for not answering your thread within a day. Note: I also have a normal life and besides answering stuff on the Forums there is a lot, A LOT more on my plate. Just so you know. I hope more staff members would be more active on the forums to avoid these kind of things cause yeah.
  5. In my opinion nights should always be dark as hell. This way it's more realistic, it's changes the game and the gameplay more and night vision would actually become more useful. I'll propose this to the rest of the team. Man can you please stop this useless shouting "but noooo we must make more skins to make the game carnival and fashion show!!!". It makes me want to delete all your comments. I already warned you before. There is no point to write it like this. There is no point to bring this up. Stop it, once again. Unnecessary behavior. Loot seems to be unequal in different maps for Survival. This is something I can investigate and see what we can do about it. Well, okay if you want me to see it from that perspective, see it from this one then: 1. Players want to spawn close to where they died. They don't want to walk one million kilometers. Therefor spawns are close to where player dies. They are random, but only to a certain extend. 2. Randomizing the spawns making it completely random would change the core of the game. I personally would not like to do this. Besides that, that doesn't even fix the issue: players are still gonna spawn some times on that particular spawn. So no, that is not a solution either. I don't see a problem adding more rocks, trees, hills, mountains, rivers, grass or anything like that. I personally actually like that, as it doesn't just give more "cover" to players but also improves the look of the game. @RIpper1403 Back to your original comment: ^ See what I stated above first. Regarding your lighting, I agree. Unfortunately this is a matter of opinion and some people in the team think that it's perfect like this. I agree it looks too bright in some cases, I agree it doesn't look by far as good as what we could make it look like. It's mostly like this due performance but right now we are at a state that we have a lot more knowledge to reconsider reverting back some of the hardcore "optimization reasons", that btw, don't actually change anything related to optimization either way. It's been brought up in the team, it's been discussed A LOT of times for very long times. That's pretty much it. Although, I do consider making a "dummy map" starting with Colorado V2 in Survival changing some of the original lighting back, and see where that goes. Maybe it will convince some people Scary sounds are reduced in amount of appearance and in volume. I personally totally agree as they have a huge influence on the gameplay in Survival, although this is once again my personal opinion. I can't remember exactly why this has happened but I can remember I pointed this out. @Steve should be able to answer this more extensively. Let me quote the rest of your points: It should be like this. If it's not the case, once again let me know in detail where and when you experience this and i'll be able to look into this more extensively. I'd need to know what map, what location in the map, etc. These are very particular and individual scenarios that also have to be looked into in it's own case. Please consider this if you want to help us / point stuff out. Here is how to do it. They are very rare, if not extremely rare in Survival. What exactly is wrong here? Isn't it how you just wrote you'd want it to be already? I like this idea, for Survival at least. Will bring up to the rest of the team. Love this idea. Good suggestion for @Steve. Love this idea! Cool suggestion. We should add "night" zombies that only spawn in the night, have modified parameters such as more damage, glowing eyes, etc. Different loot. Will bring up to the rest of the team. Something @Fred maybe can look into. I wonder what he thinks. I agree that some times zombies that SHOULD aggro on the player don't. Even though you just shot a loud sniper. Just an example For this I'd like to refer back to that particular example, what I stated about loot: These are very particular examples that we can not generalize. I'd need to know what map, what location in the map, etc. These are very particular and individual scenarios that also have to be looked into in it's own case. Please consider this if you want to help us / point stuff out. Here is how to do it. Good point. Will bring up to the rest of the team. Totally agree. Something we already discussed in the team actually. It's on our planning - not sure when integrated. I'll look into this. Best Regards, Sven
  6. The numbers are also used so that it's easier for players to find each other. For example: players could shout to each other; "Invite number #" or, "I ma number #"
  7. With "irritated" zombie you mean the toxic green-ish super zombie right? -- We are talking about Open World here correct? (just want to make sure) If this is the case this definitively does not sound correct and something we have to look into. I was unaware of this till now.
  8. Sven

    Montage Music.

    Non-copyrighted music for YouTube.. Something you're gonna run out of at some point indeed I'd try to hook up with some smaller artists that make music in the style you want and just ask them if you can use their music. Usually the smaller ones don't mind. Use for example Sound cloud
  9. Sven

    super zombies

    Thanks for helping and answering! Please keep in mind the Alien Super zombies have a CHANCE of spawning at that time range, that doesn't mean they will always spawn every night.
  10. Sven

    Weekend Event!

    I mean I can't control what others do. I personally think forums are important and everyone should check and respond to threads from time to time. Not up to me.
  11. Sven

    Weekend Event!

    We will consider this for the next time!
  12. Hi @GENETICZZ, Thanks for these suggestions and you are correct! I am going to propose / question the part about when the next tournament is going to be. This is something I was actually going to do already and just confirms there is a need for this again, also by the community! When it comes to my part of the event related stuff around the community I am mostly putting a lot of effort in bringing these special week events which include a lot of new content, etc. You have probably already experienced one of these. Community really likes them and as for my part that's mostly what I will be / am focusing on. Best Regards, Sven
  13. Sven

    Weekend Event!

    Correction here* sorry, ticket was never closed***
  14. Sven

    Weekend Event!

    Hey, sorry for not getting back to you earlier. I have went through your ticket personally, seen all the messages, but unfortunately at this moment I can not particularly help you. I don't know how / why the ticket got closed but I have personally asked @ElChupacabra to re-look into your ticket as soon as he has some time. I wish I was able to help and fix your issue straight away here Sorry for the trouble.
  15. Sven

    Weekend Event!

    WEEKEND SALE! LIVE NOW! This weekend with the Custom Guerilla Fun Edition Fallen Angel brand new in the market! (Check picture or in-game marketplace for more discounts!)
  16. Dear Community, It's almost weekend again and that means time for another weekend event. This time we have an epic free revive weekend coming up together with three other cool events. We hope you all like them and that this weekend event contains something for every type of player. Before we jump into the actual event here is the exact dates: Start: August 9, 2019 12:00 PM (CEST) End: August 12, 2019 12:00 PM (CEST) Now, here are further details about every event: Battle Royale Map change Arena is back! As we promised we would be rotating the map and leaving only one map at a time, it's time to bring back the most popular Battle Royale Map! Arena will be available until next week. PVE Servers Rebuilding your GI? Need that sniper stock? We are adding a few Official PvE servers. Now you don't have to worry about people killing you and stealing your precious loot! Available in Open World and Survival. Free Revive Weekend Die away! Don't be afraid to die now. We are allowing every player, regardless of account subscription to revive themselves completely free! PvP servers and Open World Servers only. First-Person-Only Rocky Ford PVP Server The most popular PvP map is now going to be a showcase of skills! First-Person only servers will be available in Rocky Ford Hybrid Servers (Every gun type allowed). Bring your 360s and your quickscopes to play in Rocky Ford. We would also like to remind players if they experience any issues regarding the game to please contact us. Official Support: https://playnewz.com/support Twitch Drops: https://playnewz.com/drops Partnership Program: https://playnewz.com/partners Last Patch Notes/News: https://playnewz.com/news Feedback: https://playnewz.com/feedback The entire staff team wishes everyone a great weekend! // The New Z - Staff Team
  17. Good luck with finding some people!
  18. Sven

    Events

    True. Although biggest problem with this is copyright. The "light swords" are called "sword" for a reason. I love the idea though. Keep things like this up. I would transform this idea in a more space / futuristic week event. A bit like the infinity skins are in theme. Now that we mention the light swords, I do plan on reworking those as mesh, textures etc. are a huge mess, unoptimized and look like *** so maybe a rework there + an event themed like this will be a great combination! I can already share with you that the first upcoming one I am doing is summer themed. Some very cool and funny stuff incoming for that! Thanks for the feedback! Best Regards, Sven
  19. Hi @CampersRUs, Regarding the juggernaut "zombie" armor this is indeed the plan. It's totally aimed to fit in Survival and that is what it's made for. There will be 3 variants for the helmet and the armor; a basic, medium and ultimate one. The basic one can be crafted using a heavy armor and other parts, and from there using unique new item parts (not sure what exactly yet) you'll be able to upgrade your armor and helmet towards the ultimate status. Each time you upgrade it, it will be stronger and stronger. It's not going to give more protection than the heavy armor, but it's going to decrease damage from zombies taken. The ultimate one will obviously block the most damage. Next to that I am going to make a very cool skin for the ultimate versions of the helmet and the armor. Overall this item in it's ultimate form will be very hard to get and definitively something you want to make sure not to lose / die with. Going to be fun! Next to this we do plan to make it so when using this armor your movement speed is slightly decreased, as it's pretty "big" so to say. Regarding your boulders with trees sticking out, I know. Although I have to say the amount of boulders could have something to do with the PVP in that area; for example if we find it's too open around a certain spawn point we could use boulders (as example) to give more cover for players. When it comes to these individual reports I am certain @Steve is aware of this and I'd recommend to keep reporting these cases including screenshots so that Steve can fix these. Thanks for sharing them on the map report thread. Best Regards, Sven
  20. Thanks! Just to get back to YOU before you get back to me; been working on a zombie armor -- juggernaut suit especially made to protect yourself against zombies. It's still WIP but here is some pics: My plan further is to add this to Survival where; you can upgrade the armor using parts. Player will start with basic version and over time be able to upgrade it to the ultimate version, in the pics is the version that is the "ultimate" as it has all the parts combined
  21. Good luck with the stream!
  22. Good luck with finding some people! Keep in mind we have a discord server where a lot of players have joined you can also send the message out there to perhaps reach more people! Best Regards, Sven
  23. Inventory UI and the attachment System are definitely things we have already considered, discussed and brainstormed for. I agree. On both. Best case scenario attachments would actually kind of go "inside" of the gun when attaching and stay there, even when the weapon is dropped. This would require a little UI where you could see the inventory of the weapon. -- Hope this explanation makes sense. Yes some attachments are not able to be attached to certain weapons, and this is why there are types. Some are for shotguns only, some are for assault rifles only, that's just how it is. If we were to proceed with this feature I'd like to also make this separation more clear. For example we could use colors where each weapon category would have it's own color linked with the attachments. This way players will know what is attachable to what weapon. When it comes to the inventory this is an even bigger thing and something we have internally talked about so much. We have already some ideas and concepts worked out and this is something we will definitively implement when the times is right. Things we have already considered related to this are: - Cosmetic slots; have cosmetic typed items that can be in these slots -- you don't lose them upon death and are purely cosmetic. - There is currently an armor and a helmet slot; we'd like to add legs and perhaps even neck, arms, hands and feet. Hope these answer some of your questions! Best Regards, Sven
  24. For everyone reading this, @RIpper1403 has re-posted this thread and I have answered there. Let's continue discussion there: Best Regards, Sven
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