Sven

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Everything posted by Sven

  1. Dear Players, As you might have seen on the Valentine's Day Event announcement is that we have updated the Twitch Drops system. In this update we have released the new: "Broadcaster Box". This box is now available in Twitch drops and works exactly the same way as the old system. This also means that the previous: "Community Box" is now legacy. There is no way anymore to obtain this box. For upcoming patch the icon of this box will be updated and the legacy icon will be added. The new "Broadcaster Box" contains the following items, skins & sprays: For more information about the Twitch Drops system go to: http://playnewz.com/drops To start earning drops and watch New Z streams go to: http://playnewz.com/twitch Have a nice weekend and don't forget to enjoy the last days of the Valentine's Day event which is ending at: February 18, 2019 at 12:00 PM (CET) Best Regards, // The New Z - Staff Team
  2. Sven

    Patch 2.29

    Dear Community, This time a smaller update to patch in some Valentine event related stuff. Valentine's Day is tomorrow so we wish you all a happy Valentine! For those wondering, the announcement with all the information regarding this event will be published soon. Enjoy! Overall Updates: GENERAL: Added various Valentine related content for upcoming Valentine's Day events. Announcement and more information regarding this is coming soon. RADIATION ZONES: Increased the radiation zone timer in all game-modes. This means radiation zones now stay longer when appearing before despawning. GAMEPLAY: Updated the eye texture of the NPC's in-game. The eyes were reflecting too much at certain times of the day. MODELS: Improvements / Optimizations have been done to Caliwood related models. Also, fixed some model issues. (Most of these models are only used in the Caliwood map.) Also, cleaned up this asset folder for better performance and faster loading times. Please note that a lot of Caliwood related assets are also used on the Oregon map. Expect performance improvements there as well. The "Small Code Locker" (Locker used in the Survival game-mode) now has updated physics. What we did now is that the locker has bullet physics so when players shoot it the locker will block bullets, while players can still clip through. We will see how this goes and based on further feedback after the patch we will make further changes. Fixed an issue related to the "Tactical Silencer" model. (Also used on for example the MP5/10 SD) The silencer was for some reason rotated 180* when attached. This is now fixed. Added back physics to the Small Code Locker. There was a glitch where players weren't doing damage shooting through these lockers anyways and since we made it so you can't place them near each other anymore we decided to add physics back to fix these abusements and other problems. Item & Skin Updates: UPDATES & FIXES: Fixed an issue related to the K. Style NVG Solari skin where the store icon was glitched and not always showing the correct icon. Fixed the icon of the MP5-SD. The wrong silencer was attached on the store icon. Fixed the aim version of the MP5/10 Specialist iron sight which was showing the standard one sometimes. Updated the store icon of the "Battle Royale Skinbox V2". A Legacy icon is now added since this skinbox is now a legacy skinbox. Updated the damage of the "Clean Sweep IV" from 80 to 100. Updated the recipe names of the M249 skins to FN M249. Updated the logo of the GG Clan Skins and Riot Shield. Updated the logo of the Clan Riot Shield of NSDZ. ADDITIONS: Added a new melee called: "Rose". This melee is part of the Valentine 2019 content. Added a new head gear called: "Heart Glasses". These glasses are part of the Valentine 2019 content. Added a new consumable called: "Valentine Cake". This consumable is part of the Valentine 2019 content. Added a new media Riot Shield called: "Riot Shield ETwo". Added a new media Riot shield called: "Riot Shield Stinefelt". Added a new clan Riot Shield called: "Riot Shield Number1". (Winner of the Indonesia Cup2) Added a new clan Riot Shield called: "Riot Shield Fuerza Latina". Added a new clan Riot Shield called. "Riot Shield LG". Added a new skinbox called: "Valentine 2019 Skinbox". The following items got a Valentine 2019 skin: AKS-74U AK-M Heavy Armor Custom Guerilla K. Style Helmet K. Style NVG MP5-SD AS-VAL Double Barrel G11 Honey Badger KT Decider Custom Guerilla Cupido Heavy Armor Cupido Small Back Further info about these items / skins will be announced with the Valentine 2019 events. The following characters got a Valentine 2019 outfit: Ex-Spetsnaz Hunter Rockin Rollah Survival Updates: EXCHANGE: Updated the melee exchange. You can now exchange 10 tactical knives for 1 machete in Blue Ridge safe zone. Updated the pistol exchange. You can now exchange 10 nail guns for 1 Kruger .22 pistol in Blue Ridge safe zone. Updated the SMG exchange. You can now exchange 10 MP7's for 1 MP5/10 in Blue Ridge safe zone. Updated the assault rifle exchange. You can now exchange 5 M16's for 1 M4 in Blue Ridge safe zone. Updated the mixed exchange. You can now exchange 10 Mossberg 590's for 1 AA-12 in Blue Ridge safe zone. Old exchanges have been removed. Colorado V1 (Survival): Colorado V1 is now available for renting in the Survival game-mode! Updated the minimap. Fixed some red border issues where the border shouldn't be and fixed some blue spots in the middle of the water above Boulder City. Fixed a player spawn which was causing players to spawn inside a tree around the Frosty Pines area. Increased the overall amount of rocks around areas so that players can have more cover while entering areas. Increased the overall amount of player spawns around areas. Opened the walls at the back of the police station in Smallville. Open World Updates: Colorado V1: Updated the minimap. Fixed some red border issues where the border shouldn't be and fixed some blue spots in the middle of the water above Boulder City. Fixed a player spawn which was causing players to spawn inside a tree around the Frosty Pines area. LOUNGE: Removed the snow man. Removed the snow terrain. Fixed a palm tree that had invisible leaves. Estimated patch size: Around 100 MB Patch ETA: Rolling out the update right now. Estimated downtime: 30 minutes Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  3. Sven

    Patch 2.29

    Great to hear that! Enjoy!
  4. Sven

    New Twitch Drops Update!

    Damn you lucky!
  5. Sven

    Valentine's Day Event!

    Happy Valentine's!
  6. Sven

    Patch 2.29

    Servers will be back soon. Almost done
  7. Dear Community, Here we are.. A developer blog about the new Competitive game mode but this time with an actual gameplay video and screenshots to show you. A lot has happened and for now all we want to reach with this Developer Blog is to show you guys what the development of the game mode has come to. Please keep in mind that this does NOT mean that this is the only thing we have been working on. Please understand this. Now, as you might have read in the previous patch notes (patch 2.26) is that the Competitive gamemode is finally being shaped. I would say at this point that we are very far from a point where we want to start opening it for players. A mistake we have made in the past with features and game modes was an early release so we definitely do not want to make the same mistake with Competitive. I am not going in details regarding the process. I think an explanation is in place but not on this thread. (for now) Yesterday we actually live streamed gameplay of Competitive gamemode for the second time. Fred has done a short stream earlier but that was on a different map. In this live stream we have gathered 10 people in total from the chat and from our staff team, and played some Competitive games. You can watch back parts of that below: You can get a good feeling of how the gamemode is going to be by watching the video that I made. Now, for those wondering I'd like to give a short explanation of how the game mode is planned to be for now: GAMEPLAY: The gameplay of the Competitive gamemode will be relatively simple. The point is to win the round. The team that wins a certain amount of rounds, wins the game. It has not been decided yet how many rounds it will be, it has also not yet been decided how big both of the teams will be but in our testing we are using the classic 5 versus 5. There is a currency. There will be starting cash, and for winning or losing a round players in the teams will receive money. You will also receive money upon killing an enemy player. To win a round a team has to either kill the entire enemy team OR take over the objective in the middle of the map. (usually) THE POINT: Besides being a very fun and unique experience the whole point of this gamemode is to offer New Z gameplay in a competitive scene. We will use the existing ranking system. Players will have a skill level and a rank, and by winning matches they will get higher and higher in ranking. In the end we might make it season-based, but the whole point will be to reach the highest rank possible! SIDE POINTS: Everything below is what we will follow but not nothing is 100% decided and confirmed yet. Competitive will most likely be first person only. There is an in-game store where you can buy weapons & items for cash you gain during rounds. (Items in this store and prices are totally not final so don't get confused by the video) It will most likely be 2 teams of 5 players. There will most likely not be an inventory. Items will not drop and you won't be able to drop items for your friend or drop items upon death. You will be able to spectate team members once you die. You will not be able to control the camera. We are considering making it so you spectate them in first person. You can only do this if you die during a round. There won't be any zombies or vehicles. You will be able to join back when you crash from a game. We haven't decided any timers here so for now you'll be able to join back any time. The game will resume without you if you crash, and when joined back, you will play again in the first round after your return. There will be a ranking/matchmaking system. You will be able to queue up alone, or with friends and it will match you against players of the same skill level. There is a warm-up. Right now we are using the Battle Royale items but we will make separate load-outs for Competitive. Note that I might have forgotten to write some points here. Expect this thread to be edited/updated if needed. DEVELOPMENT: There is a lot of polishing left to do. A lot of smaller things such as crashes, performance, little gameplay tweaks, the in-game store and some final decisions still have to be made but overall the Competitive gamemode is getting there. We aim to have something ready (hopefully) before Christmas but we do not want to make any promises at this point as we made this mistake in the past. Besides that we do not want to stress out development of the gamemode as new things might suddenly jump in. We want to make sure everything is polished and in a state that we as developers are happy with. Stay tuned for further updates! Oh, and here is some early screenshots of the map we've been working on: Let us know all your feedback and ideas in the comments on this developer blog. And of course if you have any questions feel free to ask them, we will try to answer all of you as best as we can! Best Regards, // Sven // The New Z - Development Team
  8. Sven

    Loot - Survival

    All feedback regarding the loot for the Survival game-mode goes here. Please reply in a comment using the following format:
  9. Sven

    Weekend Event!

    Have a nice weekend everyone!
  10. Sven

    February 2019 Season

    Dear Players, As already explained in the patch notes of patch 2.28 we are getting close to our first official monthly season in Infestation: The New Z. Here is the explanation quoted from the patch notes of patch 2.28: Now, let's jump into further details: Season name: February 2019 Season Season start: February 1, 2019 Season end: February 28, 2019 Further info: - Release of the new "Battle Royale XIX Skinbox". (Click here to go to the seasons overview) We hope you all like these new upcoming seasons. This is the first time we are doing this so we are very open to receive any feedback and further ideas you all might have. Please let us know in the comments of this announcement. Keep in mind that this is a pre-announcement; the season is starting next week. Best Regards, // The New Z - Staff Team
  11. Sven

    Feedback: Night in PVP servers

    Nah. It's not like that at all but you can't understand as you are making a comment like this. Either way, as far as I can see your comment is pretty much completely unrelated to the actual topic / poll. Don't get me wrong, this feedback is still important but perhaps placed at the wrong place at the wrong time. Let me reply to your thread either way. And no, when we don't reply that doesn't instantly mean we are not doing shit / not giving a shit. Please understand this. There is hundreds of players asking for reply's and attention every single day. Other than that this post doesn't directly have anything to do with the question / poll whether night time should be added to PVP servers I think that: 1. Good point about the grenades. I agree. I'll bring it up. If a server is "Sniper Only" it should be sniper only. 2. This is their own choice. Unfortunately I don't think it's a good idea to limit even more here due the player base. If we end up adding "no empty joining servers" or however you would call that we would spread available servers once again which is not a good idea at this stage I think. Sorry. 3. Aren't shotguns supposed to be overpowered on close range? Best Regards, Sven
  12. Sven

    February 2019 Season

    He probably miss-spelled here haha. lmao. I have noted your feedback and we will consider this when we do an update for the box. Best Regards, Sven
  13. True this + also it's probably better we keep this "dynamic" and focus on actually properly tweak this to a finished level rather than instantly make a permanent radiation zone, etc. For example: fixing the spawn timer, etc. 1. Radiation zones will be increased in upcoming patch actually. Can confirm. I think everyone agrees here. 2. This is correct. They have a chance of spawning. 3. Can you share ideas and suggestions about what this zombie should drop in your opinion instead? 4. What do you suggest? If we make the clan limit too high the "not gonna be fair against solo / smaller groups" -story is gonna be 10 times worse. Clan limit 10 and there will be even huger groups roaming. Just some examples. Regarding your suggestions: 1. I agree. Would love to see this happening personally. This is written down, I will bring it up, not much more I can do. Great idea Do you have suggestions / ideas for new missions? What map for example? 2. I don't see why not? Perhaps we can do a poll on this? Maybe players have some suggestions what to add in certain locations as well. 3. ^ See point 2. We were also thinking about - once finished with the radiation zones - to add more of these dynamic events, starting off simple with for example random helicopter crashes, etc. 4. Hunter backpack will come but we ran in some issues so that's why it hasn't been added yet. 5. I LOVE the idea don't get me wrong here, but due engine limitations we can't do something like this every week. It would require us to patch, turn of servers, etc etc etc. (a lot more than just this). We should start a thread where players can share their ideas for events, weekend events not just for the survival game-mode but for each game mode. I am sure something good can come out of that. 6. ^ Read above. And yes I agree. If we were to add these "conflict zones" the zombies / super zombie would have to drop better loot 7. Agree. We should do this. I'll bring it up in upc. staff meeting. Not sure how much work it would be. Sorry if I haven't answered your questions to your expectations. I appreciate the time you guys put in this and I will keep doing my best working on the Survival game-mode and replying to as much as I can. Best Regards, Sven
  14. Sven

    Weekend Event!

    I am sorry but we can not answer this question
  15. Sven

    Feedback: Night in PVP servers

    +1 I understand the -1's where players say that they don't know whether to bring a night vision or not but other than that I think adding a day night cycle in these PVP maps gives the game more life and variety. This is just my opinion.
  16. Sven

    Feedback: Revive Timer in Survival

    Good point as well. Super zombies are not touched there. As far I have seen in this community is people saying they DON'T want the enemy to come back fast. Example: You manage to pull of a big play, kill a team of 4. By the time you are looting, that entire team is already back in the server. With 5 minutes you won't have enough time to loot all of them, with 10 minutes you will. Considering we have already added clans back so a big "plus" for the bigger groups already, we should be careful adding more advantages for those bigger groups instantly. If we were to add this 50% revive timer there is basically 2 big things for bigger groups changed in the advantage for them, leaving solo players / smaller groups out even more. This is just my opinion.
  17. Sven

    Weekend Event!

    Was probably a little mistake but I see Steve has updated the text
  18. Sven

    New radiation zones/clean sweep level4

    I have tweaked the damage a bit for upcoming patch. Thanks for further explanations and examples.
  19. Sven

    Gameplay

    All feedback regarding gameplay related things goes here.
  20. Sven

    Feedback: Revive Timer in Survival

    Good idea.
  21. Sven

    Patch 2.28

    Hello Everyone! First of all this is the first patch of 2019 so we'd like to (a bit late) still wish everyone best wishes for 2019! Summed up this patch contains a clan system for the Survival game-mode, brand new radiation zones with toxic zombies and super zombies (both Open World and Survival), a LOT of stuff for the Survival game-mode including craftable ammo and much much more other additions, fixes and improvements. Now, let's jump into the patch notes; Overall Updates: GENERAL: Menu music has returned to the normal menu music. Bus stops on the beginner training map no longer have a cool down. Players can no longer place lockers right next to / inside each other. Lockers have a 2 meter radius around now where no other lockers can be placed. This is done to prevent all the abuse and issues players have been reporting recently. This is for all game-modes so also in Survival. Updated the Russian language pack. Removed the remaining Christmas trees from the maps. Clan tags are now updated from max 4 characters to 6. This gives a lot more room for new clan tags again, as at this moment with the 4 tags there was barely any tags left. Please note that from now on clan tags can be 4 characters long, 5 or maximum 6 characters long. Further updates related to the clan system can be found under the "Survival Updates -> Clan System" part of these patch notes. GAMEPLAY: Fixed a bug related to the range finder not being correctly rotated when holding in FPS hands / aiming down. (Example of the issue: https://cdn.discordapp.com/attachments/478843926875471894/530781492608237578/unknown.png) Fixed the name of the "Zombie Killer Car" and removed "Car" so it fits better in the in-game HUD. MODELS: Updated the general brick texture (used in most buildings in the game) to a better and more realistic texture. SEASONS: Something highly requested by players that we are going to start doing now: monthly seasons. Just for competitive reasons we will start at February 1 with monthly seasons. No rewards, just statistics where players can compete to be the highest rated player. These seasons will be every month from now on and will be in every game-mode. Enjoy! Item & Skin Updates: UPDATES & FIXES: Removed some unused skin recipe icons from the game files. Updated the store icon of the Clean Sweep. Updated the store icon of the Christmas 2018 Skinbox. This skinbox is now legacy. Updated the store icon of the Fire Axe. Updated the store icon of the Fire Axe Hynx v2. Updated the Heavy Armor Fairy Tale glowing textures. This skin is now glowing. Updated the model of the Custom Vest and it's skins. The model now looks overall better quality and is better rigged to the player. Updated the model of the spray box as it was causing issues for players when this item was dropped in a server. For now it's temporary using a different model and icon. Updated the TPS model of the AWP. It now also has a scope attached. (TPS = third-person, meaning the model that players see when dropping this item on the ground) Updated the TPS model of the OTS. It now also has a scope attached. (TPS = third-person, meaning the model that players see when dropping this item on the ground) Updated the FPS / TPS model of the Anti-Vehicle Barricade. It now matches the model and we are no longer using the Barbered Wire Barricade model. Updated the item description for the Blaser R-93 specialist contract. Fixed some spelling related stuff. Updated the item description for the RPK-74 specialist contract. Fixed some spelling related stuff. Updated the Riot Shield GODS. Updated the texture of the L85 Modern Black skin. This skin now matches the rest of the Modern Black skin collection. Updated the texture of the FN M249 Blood Gulch. Made some improvements to the texture. ADDITIONS: Added a new media Riot Shield: Riot Shield BravoDog. Added a new country Riot Shield: Riot Shield Bolivia. Added a new clan Riot Shield: Riot Shield ZT3X. Added a new clan Riot Shield: Riot Shield FNDE. Added a new skinbox called: "Solari Skinbox". Added a new skin for the Heavy Armor called: "Heavy Armor Solari". Added a new skin for the K. Style Helmet called: "K. Style Helmet Solari". Added a new skin for the K. Style NVG called: "K. Style NVG Solari". We are not releasing these skins just yet but we'd like to share them already. We plan on releasing the Solari skinbox in the near future. Added a new skin for the Heavy Armor called: "Heavy Armor Fairy Tale Wings". Added a new box called: "Broadcaster Box". This box is most likely going to follow-up and be the new Community Box. Further information about the content of this box will be announced separately. (Please note that the skins below are NOT the ONLY skins for this new box. Further content will be announced.) Added a new skin for the Large Backpack called: "Large Backpack Broadcaster". This skin will be inside the Broadcaster box. Added a new skin for the K. Style Helmet called: "K. Style Helmet Broadcaster". This skin will be inside the Broadcaster box. Updated the store icon of the K. Style Helmet TV Edition as this skin is also going to be inside the Broadcaster box. Added a new spray called: "Free skins sir?". This spray will be inside the Broadcaster box. Added a new spray called: "Ed Shot Ded". This spray will be inside the Broadcaster box. Added a new spray called: "Grey Screen". This spray will be inside the Broadcaster box. Added a new spray called: "Get To The Choppa!". This spray will be inside the Broadcaster box. Added a new item called: "K. Style Gas Mask". This is a new K. Style Helmet variant (standalone item) that has a gas mask attached. This item can protect players against radiated gas + has the same protection as an original K. Style Helmet. Added a new scope: AWP Camo Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: AWP Autumn Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: Tactical Sniper Scope Winter. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: PSO-1 Winter 2017 Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: PSO-1 Modern Black Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: PSO-1 Battle Royale Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new iron sight for the Honey Badger Bacon. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Black Night. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Danger. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Digital Camo. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Dust. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Halloween. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Neon Dragon. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Red Dragon. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Toxic. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Battle Royale. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Dragon King. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 King of the Sea. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Revall. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Spain. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Stuffed. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 USA. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Black Night. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Destruction. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Infinity. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Valentine. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 United Kingdom. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Modern Black. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the FN M249 Blood Gulch. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Survival Updates: ITEMS: We have now added the Clean Sweep variants. Experienced super zombie hunters will be able to show off how many super zombies they have killed by collecting Super Zombie heads and spice them up on their clean sweeps. Note that super zombie heads randomly drop from super zombies. Added a new melee variant of the "Clean Sweep" called: "Clean Sweep I". This can be crafted using a normal clean sweep and some other items. This melee does a bit more damage than the basic Clean Sweep. Added a new melee variant of the "Clean Sweep" called: "Clean Sweep II". This can be crafted using a clean sweep I and some other items. This melee does a bit more damage than the basic Clean Sweep. Added a new melee variant of the "Clean Sweep" called: "Clean Sweep III". This can be crafted using a clean sweep II and some other items. This melee does a bit more damage than the basic Clean Sweep. Added a new melee variant of the "Clean Sweep" called: "Clean Sweep IV". This can be crafted using a clean sweep III and some other items. This melee does a bit more damage than the basic Clean Sweep. We know we promised to make the hunter backpack available in Survival but there has been some issues related to this. We will fix them later on but for now the backpack release has to be postponed. Added a new component item called: "Armor Plates". This item will be a part of the recipe to craft a Custom Guerilla. This item will be relatively rare and can be found in military areas and inside airdrop containers. Added a new melee variant for the "fire axe" called: "Double fire axe". This can be crafted using 2 normal fire axes, 1 nails, 2 metal and 1 glue. This melee does more damage than a normal fire axe. CRAFTABLE AMMO: We have started to work our way towards making ammo craftable. This has been a plan for the Survival game-mode for too long and we are very happy we can finally move on and actually get a good basis going for players to craft ammo. The main idea is very simple: to craft a certain magazine or clip for a certain weapon you're going to need that particular clip (empty version) and bullets. We will get into each of these: Empty variants of ammo clips, magazines and drums: Added in this patch. All of these variants will only be findable. - Added a new component item called: "Empty Stanag Clip". This item will be a main component to craft stanag ammo. - Added a new component item called: "Empty Ammo Drum". This item will be a main component to craft drum type ammo. - Added a new component item called: "Empty Saiga Clip". This item will be a main component to craft saiga ammo. - Added a new component item called: "Empty 9mm Clip". This item will be a main component to craft 9mm ammo. - Added a new component item called: "Empty Winchester Clip". This item will be a main component to craft Winchester ammo. - Added a new component item called: "Empty SMG Clip". This item will be a main component to craft SMG ammo. - Added a new component item called: "Empty SVD Clip". This item will be a main component to craft SVD ammo. For further crafting updates and additions please read the "Crafting" part of these patch notes. Bullets: Added in this patch. Will only be craftable for now. Every weapon type will have it's own "basis" of bullets: AR Bullets, SNP Bullets, Pistol Bullets, Shotgun Shells. We will now get into each bullet type we added: - AR Bullet. Crafted with: 10x Gun Powder, 10x Metal. This will give you 10x AR bullets. These assault rifle bullets can then continue to be used to craft any assault rifle ammo. - SNP Bullet. Crafted with: 20x Gun Powder, 20x Metal. This will give you 10x SNP Bullets. These sniper rifle bullets can then continue to be used to craft any sniper rifle ammo. - SHG Bullet. Crafted with: 5x Gun Powder, 5x Metal. This will give you 5x SHG Bullets. These shotgun bullets can then continue to be used to craft any shotgun ammo. - HG Bullet. (Handgun / Pistol Bullet) Crafted with: 10x Gun Powder, 10x Metal. This will give 10x HG Bullets. These pistol bullets can then continue to be used to craft pistol or sub-machine gun ammo. With these changes ammo clips and bullets will start spawning and we will gradually reduce the original ammo from spawning. Please understand that it is NOT our intention to make all original ammo ONLY craftable. Original ammo will still spawn but will start becoming a bit more rare to compensate. A further point related to the craftable ammo is the consideration of the dismantle / shred system. The basic idea of this system would be that players could dismantle already crafted items and get components back. For example: "Dismantle a Stanag (30) magazine and get 30 AR bullets + Empty stanag clip back". This is an idea that would hopefully get it into the game somewhere soon to finish of the new craftable ammo systems. RADIATION ZONES: It's finished! Radiation zones are now a thing. We have finished and we are now releasing it for the first time. Radiation zones (not the final name yet) randomly appear through out the maps and are basically a temporary high damage area. When a radiation zone appears it will be highlighted on the map. Radiation zones can appear anywhere so be careful. There is cool downs and timers and only one radiation zone can be up at a time. A bit like airdrops! Gas masks now force players into first-person and have a modified view. Players need a: Gas Mask, Improvised Gas Mask, K. Style Gas Mask or a Gas Mask Advanced to be able to NOT take damage in these zones. Players that do not use protective items can still go into the zone, but will most likely die from the high damage they take over time. Please note that radiation is not visible in reality and it's just like that in the game! You will be notified if you enter a radiated area by hearing the radiation sound (or taking damage) or by checking the minimap where the zone will be indicated. Zones randomly appear and are usually up for around 20 minutes. During this time ALL the zombies in this area are buffed. They don't die easy AT ALL and can tank a lot of bullets. All zombies killed in this area drop special higher-end loot. To tip it off there is a chance a "Toxic Super Zombie" spawns in this area. This special super zombie can ONLY spawn in a radiated area and is VERY hard to kill. Players receive very high-end loot by killing this particular zombie. This is the first version of the new radiation zones and a lot will be tweaked a long the way. Please let us know further feedback! CLANS: Clans have been enabled in the Survival game-mode. Please note that this is done based on a feedback thread / poll we have recently done. As you probably already read clan tags can now have 6 characters max; between 4-6 characters for a clan tag. The clan system in the Survival game-mode works exactly the same way as in Open World. It's separated but for now due technical reasons players can't have the same name / clan tag of a clan that already exists in Open World as well. Please let us know in the comments if you have any further questions. For now we have decided to leave the clan limit the same as the group limit. This can vary between 3 and 5 players max. depending on the servers. Nothing here is final and we are still tweaking settings and numbers on the fly so please let us know further feedback and ideas! For further feedback, ideas and comments please go to the following thread: http://forums.fredaikis.com/index.php?/topic/6888-survival-vote-on-the-clan-system/ CRAFTING: Updated the Custom Guerilla recipe. You now need 2 Armor Plates instead of 50 metal. Rest of the needed components remains the same. Updated the Light Gear Forest recipe. Instead it's now a Light Gear Basic recipe. For some reason players were able to craft this skinned version of this armor. They ended up losing this already skinned armor when re-logging. Added a new crafting recipe for the Armor Plates. For now you need 50 metal, 2 nails and 4 leather to craft 1x Armor Plates. Added a new crafting recipe for the AA-12 Drum. You need 20 SHG bullets and 1 ammo drum to craft this. Added a new crafting recipe for the Shotgun Shells (8). You need 8 SHG bullets to craft this. Added a new crafting recipe for the Shotgun Shells (2). You need 2 SHG bullets to craft this. Added a new crafting recipe for the Saiga (10) Mag. You need 10 SHG bullets and 1 empty saiga clip to craft this. Added a new crafting recipe for the 9mm (13) Mag. You need 13 HG bullets and 1 empty 9mm clip to craft this. Added a new crafting recipe for the Stanag (30) Ammo. You need 30 AR bullets and 1 empty stanag clip to craft this. Added a new crafting recipe for the Winchester (10) Mag. You need 10 SNP bullets and 1 empty Winchester clip to craft this. Added a new crafting recipe for the SVD Mag. You need 10 SNP bullets and 1 empty SVD clip to craft this. Added a new crafting recipe for the Mosin Clip. You need 10 SNP bullets to craft this. Added a new crafting recipe for the SMG Mag. You need 20 HG bullets and 1 empty SMG clip to craft this. For now not ALL ammo will be craftable as we plan on making more and more ammo craftable in the near future. Please let us know further feedback so we can keep improving and working on this. LOOT: Increased the spawn rates of gun powder. Increased the spawn rates of metal. Decreased the spawn rates of the IBA basic. Decreased the spawn rates of the MTV basic. Added the new: "K. Style Gas Mask" to the loot tables. EXCHANGE: Updated the melee exchange. You can now exchange 10 canoe paddles for 1 hatchet in Blue Ridge safe zone. Updated the pistol exchange. You can now exchange 10 B93R for 1 Desert Eagle in Blue Ridge safe zone. Updated the SMG exchange. You can now exchange 10 UZI for 1 MP7 in Blue Ridge safe zone. Updated the assault rifle exchange. You can now exchange 10 FN Scare CQC for 1 FN Scar Nightstalker in Blue Ridge safe zone. Updated the mixed exchange. You can now exchange 10 Double barrel for 1 Mossberg 590 in Blue Ridge safe zone. Old exchanges have been removed. OREGON (Survival): Increased the amount of zombies overall. Added radiation zones all over the map. COLORADO (Survival): Increased the amount of zombies overall. Added radiation zones all over the map. Move some player spawn which were causing players spawning inside trees. COLORADO V1 (Survival): Added radiation zones all over the map. Increased the amount of zombies overall. Open World Updates: LOOT: Added the new: "K. Style Gas Mask" to the loot tables. RADIATION ZONES: Radiation zones are now also in the Open World game-mode. Please read further information about these new zones a bit up under the "Radiation Zones" part of the "Survival Updates". It's the same system in Open World as in Survival. (of course with different loot and loot tables.) TRAINING MAP: Added 2 radiation zones. COLORADO V2: Added radiation zones all over the map. Fixed some spawns around Boulder City and Goblin Peak where player spawned inside trees. COLORADO V1: Added radiation zones all over the map. Increased the amount of zombies overall. CALIWOOD: Added radiation zones all over the map. Added more collision walls around to gridge to prevent glitching inside. Lowered the volume of some ambient sounds on top of the bridges. OREGON: Added radiation zones all over the map. Increased the amount of zombies overall. Competitive Updates: STORE: Added a new weapon to the store: "MP7". Added a new weapon to the store: "Veresk SR-2". Added a new weapon to the store: "FN Scar CQC". Added a new weapon to the store: "SVD". Added a new weapon to the store: "Blaser". Added a new weapon to the store: "TEC 9". Added a new weapon to the store: "1911". Added new gear to the store: "M9 Helmet Desert" Added new gear to the store: "Light Gear Basic". Added a new attachment to the store: "Forward Grip". Added a new attachment to the store: "PSO-1 Scope". Added a new attachment to the store: "Holographic Sight". Added a new attachment to the store: "Tactical Sniper Scope". Added a new attachment to the store: "Swiss Arms Scope 8x". Added a new attachment to the store: "SMG Flash Hider". Added a new attachment to the store: "SNP Flash Hider". Added a new attachment to the store: "Flash Hider". Added a new attachment to the store: "Rifle Laser". Added a new attachment to the store: "ACOG Sight". Increased the price of the "Desert Eagle" from 800 to 1000. Increased the price of the "Reflex Sight" from 300 to 600. Battle Royale Updates: TROPICO: Fixed the shadow settings on high and ultra quality. Changed the terrain quality on low and medium quality. Removed some broken trees which were misplaced. Fixed some terrain issue which were causing some trees flying. Estimated patch size: around 250 mb. Patch ETA: Patch is rolling out as we speak. Estimated downtime: around 1 hour but we will do our best to do it fast. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  22. Sven

    Loot - Open World

    All feedback regarding the loot for the Open World game-mode goes here. Please reply in a comment using the following format:
  23. Sven

    Project: Caliwood

    Hehe I don't know actually. Either way IF we bring it back it will be an entire rework of course
  24. Sven

    Feedback: Night in PVP servers

    I also think not knowing what time it is in that server makes this hard. Players end up joining with NVG all the time as they won't know what time it is..