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Sven

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Sven last won the day on November 13

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About Sven

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    Creative Producer
  • Birthday 03/22/1996

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  1. Dear Community, It's almost weekend again and that means time for another weekend event! This time we have a bit of a theme around "double" where we are doing pretty much double related events only. For this weekend event we'll have it live the following period of time: START: November 15, 2019 12:00 PM (CET) END: November 18, 2019 12:00 PM (CET) Now, let's jump into further details about this weekend's weekend event: Double Reputation in PVP Servers. In all PVP servers all reputation gained will be doubled. Double skinbox reward in Battle Royale. Upon winning a Battle Royale game you will receive two Battle Royale boxes instead of one. Double the chance of rare skins from X skin boxes. We have doubled the chance of getting a rare / epic skin from the: Revolution, Dragon & Black Night skinbox. Double the chance of rare loot from Super Zombies, Alien Super Zombies and Toxic Super Zombies. In both Open World and Survival the chance of getting a rare item from any type of Super Zombie is doubled. ROUTINE: Battle Royale Map Rotation As always, the main and only Battle Royale map will be changed. This time we are changing over from Arizona to Arena. Note: We change the map rotation in the Battle Royale game-mode every week due to the low(er) amount of players playing Battle Royale. If you have any suggestions, ideas or feedback please let us know at http://forums.fredaikis.com/index.php?/topic/5388-maps-battle-royale/ SALE: Hong Kong Private Server Sale! There now is a 20% discount active on all Hong Kong private server rentals. This means it is now 20% cheaper to rent a private server for this weekend only! Get your new Hong Kong private servers now! MARKETPLACE SALE: Gold Skins, Skinbox and other skin recipe sale! This time we are doing a sale on the gold skins. Some of the gold skins are available for direct purchase in the in-game marketplace and the Gold skinbox is on a 25% discount! Also some other more random skins are available in the in-game marketplace for this week! Note: This sale is a weekly one so has already started before the weekend event and will not have the same start-end times as the weekend event. Please let us know what you think of this weekend event so that we can use that feedback in the future for new weekend events! If you have any ideas or suggestions feel free to share that as well as we might be able to use your idea for upcoming weekend events! If you experience any type of issue(s) with the game please contact us through social media or create a support ticket athttps://playnewz.com/support.php/ For any feedback about the game or this patch please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Have a nice weekend! // Sven // The New Z - Staff Team
  2. We are rolling out a hotfix to fix some issues related to Patch 8.0 Here is more information: http://forums.fredaikis.com/index.php?/topic/8493-patch-80-hotfix-1/
  3. Dear Community, We are rolling out small hotfix to fix some Patch 8.0 related issues. We have also made some smaller improvements. Let's jump into the hotfix notes: The first aid kit now grants 800 health instead of 400. The hit marker will now only show when damage is actually (confirmed) to be done to an enemy. Added a reward to the level 4 account reward. (When you reach level 4 you will receive some more global inventory slots) Fixed an issue causing shots not to register due to a collision / hitbox bug on players. Fixed a bug causing mission map icons to show the incorrect mission stage when logging in with a half-done mission. Fixed several building physics issues. Note: Patch notes might be changed if we need to fix or add something. Hotfix is rolling out as we speak. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! Need support? Discord: https://discord.gg/nethertuc Website: http://support.fredaikis.com/ <- Create a ticket there under the "Nether: The Untold Chapter" section. E-mail: [email protected] <- We will help you from there. Feedback? We highly recommend to join us on our forums at http://forums.fredaikis.com/. Just create an account (scroll a bit down on the home page) and you'll find the Nether: The Untold Chapter section. There is all the room for you to create threads about your ideas or to report any issues. You could also share them through social media however it's best for us if you'd use the forums for this. Social Media: Facebook: https://www.facebook.com/NetherTUC/ Twitter: https://twitter.com/NetherTUC Steam: https://store.steampowered.com/app/1010270/Nether_The_Untold_Chapter/ Discord: https://discord.gg/nethertuc YouTube: https://www.youtube.com/channel/UC5HV4MZx9yq53vogFrrPQwA/ Twitch: https://www.twitch.tv/NetherTUC/ Website: https://nethertuc.com/ Wiki: https://nether.gamepedia.com/Nether:_The_Untold_Chapter_Wiki Best Regards, // Fredaikis
  4. Hey! Thanks for this feedback!
  5. You know it has no sounds right?
  6. Thanks for the suggestion! Is there any places / areas in specific you'd like to see more loot at?
  7. Sven

    Weekend Event!

    Weekend event is now over. If you have any further feedback feel free to let us know!
  8. Sven

    Weekend Event!

    The picture actually is yeah.
  9. Sven

    Weekend Event!

    My bad. Writing mistake!
  10. Dear Community, Time for a brand new weekend event! This weekend we have the West Oaks PVP map coming back together with better Super Zombie loot in both Open World and Survival, there is a juggernaut ultimate skin loot event and the M249-E3 Para is back added into the Battle Royale loot! We are still in the aftermath of the recent Halloween 2019 event and if any of you feels like sharing further feedback about that event don't hesitate to do so! You can let us know through social media or just comment on this post: http://forums.fredaikis.com/index.php?/topic/8432-halloween-2019-event/ For this weekend event we'll have it live the following period of time: START: November 8, 2019 12:00 PM (CEST) END: November 11, 2019 12:00 PM (CEST) Now, let's jump into further details about this weekend's weekend event: West Oaks PVP Map. The West Oaks PVP map is back in the PVP Servers section! We have also added the 'no reload' perk as special perk only for the servers with this map. Super Zombie loot upgrade! In both the Open World and the Survival game-mode Super Zombie loot will be upgraded. This means when you kill one, in any map, it will have a higher chance of dropping rare items. Basically it will drop better loot and better items. Enjoy! Survival Juggernaut Ultimate Skin Loot Event. We are temporary releasing the Juggernaut Armor Ultimate Legacy and the Juggernaut Helmet Ultimate Legacy skin recipes in the Survival loot tables. This means if you are really lucky, you'll be able to find one of these two skins anywhere in the game. Note: We are doing these smaller events with these two skins as a very, very small amount of players unlocked the skins originally. M249-E3 Para is back in Battle Royale! For this weekend only we will add back the new (almost released) M249-E3 Para machine gun. We have recently updated it's stats and we wonder how players like the weapon now. We know it was way too overpowered last time we made the weapon available so we have nerfed it quite a lot. If you find one, make sure to let us know your opinion(s) so that we can balance this weapon even further and release it in the rest of the game! ROUTINE: Battle Royale Map Rotation As always, the main and only Battle Royale map will be changed. This time we are changing over from Tropico to Arizona. Note: We change the map rotation in the Battle Royale game-mode every week due to the low(er) amount of players playing Battle Royale. If you have any suggestions, ideas or feedback please let us know at http://forums.fredaikis.com/index.php?/topic/5388-maps-battle-royale/ SALE: Cancelled This weekend we are not doing any GC related sale(s) as we have just finished a double GC sale with the Halloween 2019 event. MARKETPLACE SALE: Light Sword Skins + Jedi Skinbox Sale! This time we are doing a big sale on the Light Sword / Jedi skins and we are doing a 20% discount on the Jedi Skinbox. We have also released the new short Light Sword variants. (These are skins for the tactical knife) Note: This sale is a weekly one so has already started before the weekend event and will not have the same start-end times as the weekend event. Please let us know what you think of this weekend event so that we can use that feedback in the future for new weekend events! If you have any ideas or suggestions feel free to share that as well as we might be able to use your idea for upcoming weekend events! If you experience any type of issue(s) with the game please contact us through social media or create a support ticket athttps://playnewz.com/support.php/ For any feedback about the game or this patch please let us know at http://playnewz.com/feedback If you'd like to share suggestions and ideas you have for the game please let us know at: https://suggest.playnewz.com/ To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Have a nice weekend! // Sven // The New Z - Staff Team
  11. Good point about the soup. LOL. It's nice to have these items but not in the box, unless they are some kind of rare collectible item I suppose. Well thanks at least for pointing out that it ended Sunday. Not sure what or how it happened but i'll double check next time so this doesn't happen again. I get the point about the eggs. That's mostly also why we did just 1 'finger' item. I mean we could increase the spawn rates, we actually did that through out the event already but most importantly I think the biggest difference will be made when these kind of items are also findable / farm able in the rest of the maps. Of course the event spot(s) will always have a higher concentration of event items, higher chances and probably particular items will only be able to spawn there but for the finger item maybe we could do this. Thanks for the further feedback! Have a nice day!
  12. Dear Community, It's been a while since we last patched and we have been looking at the biggest issues players faced and what we thought was lacking in terms of content. We have worked on new missions, major fixes and some important quality of life improvements in general. Now, let's jump into the patch notes: GAMEPLAY Greatly improved the melee hitbox system. We have reworked parts of the hitbox registration system entirely to fix the hitbox registration issues. There was great issues with some melees where it was very weird and glitchy to melee Nether creatures. It should be a lot easier and smoother now to melee Nether creatures. We have made a gif as an example: https://i.gyazo.com/77e06027069677b9d11cb671c78b9825.mp4 Improved the bullet tracer particles. We have done this for two main reasons: 1) To give players shooting a weapon better feedback where their bullets are going. 2) To give other players a better indication where they are getting shot from/where bullets are going in general. Generally speaking the weapon fire tracers are a lot better to see now. We have made a gif as an example: https://i.gyazo.com/2ac66afbf46387192bf8255e1219ed7b.mp4 Decreased the amount of camera shake when scoping in with weapons that have a scope. You can now sprint while reloading or changing your weapon. Before this was cancelled upon doing the action. Increased the speed of the swapping to melee animation. This makes it feel a lot smoother and faster to switch to a melee. We are hoping this allows players to use melees more frequently when fighting Nether creatures. We have made a gif as an example: https://i.gyazo.com/3cb015d4c3de0a56ce0926c8354558c0.mp4 When using a melee your sprinting speed is increased. As the world is already quite big we want to enable more ways for players to travel around faster. Decreased the sprint speed of the level 10 stamina skill from 25% to 10% as a combination of this with the melee speed increase improvement made this skill way too overpowered. You can now level up to level 40. (Before it was 30.) From level 30 and up you'll gain even more points allowing to unlock the full skill tree. You will now only lose 25% of your current XP when you die. This includes leveled skills and unused skill points. This means that your XP won't reset entirely anymore when you die but only a part of it. Increased the global footstep sound volume. This was way too low before and footsteps were pretty much not audible. Improved the readability of the skill descriptions tooltip. Added your current level and level progress to the inventory UI screen. Added a notification when you try to turn on a flashlight but don't have one in your inventory. Also added a notification when you try to turn on a flashlight but you have dynamic lightning off, as this needs to be on in your settings for the flashlight effect to work. The waypoints on the compass are made more visible. Hovering icons in the map will now fade out close by icons to help with readability. We have made a gif as an example: https://i.gyazo.com/1b342740bcddf2343dc6c15441bfa7c5.mp4 FIXES Fixed a bug causing your screen to get blurry after trying to revive. This was mostly happening when a player would reset their spawn. Fixed a visual bug related to players having too long names where in the chat if a player's name was too long it would cut out. Fixed a bug that players were abusing where they could sprint with the inventory screen open. Fixed some physics issues related to the church model where players could walk and shoot through some poles. Also fixed some other model issues related to the church. Fixed an error related to the Ghul creature that could potentially cause players to crash. Fixed a bug related to sprinting / using stamina inside the safe zone where it was still using stamina. It's not suppose to use any stamina when sprinting inside the safe zone. ADDITIONS New missions have been added. The new missions are longer, contain more steps and offer bigger rewards to players upon finishing the mission. We hope this gives more variety and purpose to the game for players. IMPROVEMENTS You can now have 3 missions active at a single time instead of one. This means you'll be able to do 3 different missions at once, if you'd like of course. We have also adapted the UI for this so that you can see the progress of each mission all in one UI. You can abandon each mission separately. This means you can abandon one out of the three missions you'd have active. Here's how the mission UI looks, in this example there is 2 missions active: Added a missions tab screen where players can see information about the missions they have active. On this screen players have an overview of their missions, the tasks of that mission, the rewards, a description and also the button to abandon a mission. This way you'll have a better overview of your active missions and what to do. Added new UI features for the mission system. If the mission(s) you have active are linked to a specific location (for example: "go here") there will be an icon shown on the map on the location where you have to go. The location will also be pin pointed in the main UI just like a marker. Here is an example: FIXES Fixed an issue related to the mission system where sometimes a player wouldn't receive a reward upon finishing a mission. Fixed various UI bugs related to the mission system. Also fixed some alignment issues and made some smaller tweaks to make the UI look better and feel smoother. Major world optimizations have been made to provide better performance. Lowered the spawn cooldown of Nether creatures. This means more Nether creatures will spawn. Players reported that the map felt quite empty sometimes due to the low amount of Nether creatures in the world. There will be more now. The Lake Side Safe Zone can no longer be taken over by Nether creatures. This was done since it is the main safe zone and the safe zone where all the beginner players start and where most of the beginner missions start. This is so we can avoid beginner players from being confused or rushed too fast into a conflicted area in the game. Added package NPCs to all the safe zones. Players can now receive a package from the NPC, the available package that you can receive from the NPC changes every 15 minutes. Retrieving a package from an NPC will set the NPC on cooldown for 2 minutes. Once you deliver the package, you can come back and ask for another one. Fixed an issue related to the level settings causing some objects, mostly details, to be randomly invisible. Added some more blocking walls in the north of the town area because players were able to fly outside of the playing area. Note: Patch notes might be changed if we need to fix or add something. Patch is rolled out. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! Need support? Discord: https://discord.gg/nethertuc Website: http://support.fredaikis.com/ <- Create a ticket there under the "Nether: The Untold Chapter" section. E-mail: [email protected] <- We will help you from there. Feedback? We highly recommend to join us on our forums at http://forums.fredaikis.com/. Just create an account (scroll a bit down on the home page) and you'll find the Nether: The Untold Chapter section. There is all the room for you to create threads about your ideas or to report any issues. You could also share them through social media however it's best for us if you'd use the forums for this. Social Media: Facebook: https://www.facebook.com/NetherTUC/ Twitter: https://twitter.com/NetherTUC Steam: https://store.steampowered.com/app/1010270/Nether_The_Untold_Chapter/ Discord: https://discord.gg/nethertuc YouTube: https://www.youtube.com/channel/UC5HV4MZx9yq53vogFrrPQwA/ Twitch: https://www.twitch.tv/NetherTUC/ Website: https://nethertuc.com/ Wiki: https://nether.gamepedia.com/Nether:_The_Untold_Chapter_Wiki Best Regards, // Fredaikis
  13. Hey @CampersRUs Sorry I haven't been able to reply to you earlier. Read the replies late night and wanted to reply on a better time. Thanks for referring back to some points. The feedback is much appreciated and I appreciate you taking the time to write this. I think it's best I reply to each individual point to keep this as clear as possible: 1 ) You are right. Community is right. As far as I recall it was really something we had never done but I totally understand why people don't like to have 1 spot per map. We should not do that for future events again. It's either that we add more than at least one event spot per map OR we could also add variations; some small ones, some medium ones and some big ones. 2 ) I understand. They weren't supposed to be that common so that's definitively something we should 'fix' in future events. One thing that I'd like to explain regarding hats and the spawn rates of them is that most of the times we do these events we'd like to equip the zombies with event related gear. In this case there was some headgear items but we are pretty much only able to equip something on their head or on their body. Basically, this will pretty much always end up in that hat or headgear to be common, as we'd like to have around 30-40% of the zombies to be equipped with something event related. They always drop what they wear so yeah, that's pretty much why. Reducing the amounts is not really an option as we'd like to have the zombies be themed to the event, also, we have to make it so it drops the item they wear, so we can't make it not drop either. Next to that you could say "just add more different headgear items and vary between them" and perhaps that is probably the best approach to improve this but that still won't remove the fact that headgear or hats will be quite common. Maybe you guys have some ideas? 3 ) Witch soup should not have been in the box. I agree on that. It's better to have like skins, sprays and perhaps some more "valuable" items in the box than a one-time consumable witch soup. I understand the feedback. Thanks. 4 ) I'm not sure if we were wrong here or you, but it ended on Monday not on Sunday? 5 ) I'll ask Steve what he thinks of that. I personally thought the spot was okay but perhaps the idea with the variations in sizes would also kind of improve this situation. 6 ) I do aim to add a unique new creature in the future for events, something we've recently been working on and getting very far in development. I can't share anything right now but big things coming. We fixed a lot of issues and finally capable of doing this properly. Ready for New Z to jump into a next chapter?! 7 ) Good point actually. I do like to add an "exchange" item like the finger every event, but good point that it should not just spawn at the spot. Perhaps also add it in the whole map(s). Why not?! 8 ) Hate should be removed from the censor list. I think it's already fixed for upcoming patch. LOL. 9 ) I personally think it's quite funny. I mean, why not? I'll personally try to do better for next big event. Sorry if this one disappointed you.
  14. Just for the formalities: The event has now ended. - BR map change will happen upcoming weekend again, until then the map will stay Arena. - New spotlight / skins / sale will happen this Wednesday again. Until then no changes. - All Halloween related events have been disabled, except for: 1) The trading lounge: will be patched out in upcoming patch. 2) The finger exchange mission / craft option: will be patched out in upcoming patch. 3) The Halloween secret spots: will be patched out in upcoming patch. Also, these spots don't spawn any loot anymore. (since the event is over) - Giveaway winners have been announced and emailed. I'm leaving this thread open for those who'd like to share any initial feedback. Feel free to do so!
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