GrimesJR

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About GrimesJR

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  1. GrimesJR

    Weapons and storage idea

    I partly agree, it will mess up things. The great advantage actual WarZ has, its the three game modes. You could have an open world for young players where PVP is main goal and the survival mode for old harcore players who love inmersive gaming. Dont know if all the community want this but its always good to share ideas and colaborate to make a game as enjoyable as possible ­čśâ
  2. GrimesJR

    Weapons and storage idea

    Hello! I┬┤ve been thinking a couple of ideas and would like to share hoping some of this help improving the game. Melee weapons: It would be interesting to add (if game engine allows it) a chance of critical hit as well as a breaking index. For example, when using a katana or a machete there┬┤s a little chance you kill the zombie in just one hit (having decapitations would be awesome if possible). This critical hit index would depend on each weapon, just like in real life you have small chances of killing a man in one hit with a small wrench but higher chances of doing it in one hit with a fireman axe. The breaking/degradation index would work the same way, you hit a head and your cricket bat or your golf cub has a chance of breaking so you have to punch heads untill finding a new melee. This could add adrenaline at looting time ­čśë Fire weapons: Just adding a small chance to weapon jam, so you have to reload it to keep shooting (excuse my english, I mean Jam when a bullet gets stucked un the clip). This could also make your adrenaline flow haha Backpacks and armor: My idea here is simple (dont know if game engine allows this): You should be able to walk without a backpack, of course the amount of items carried would be only 6 (the 6 items of the quick access) because you have primary and secondary weapons and your pockets to carry a few things. Max heavy items resistance would be really low. Same idea could be used with some armors, the one with pockets (light and medium armor). When using a light armor, you have extra 4 slots to carry things and increase in 5 the weight limit. Just like with backpacks, you can┬┤t remove your armor if you have items in the slots. Heavy armor will increase in 8 the slots and extra 10 in weight limit. IBA, MTV, custom vest and reinforced armor won┬┤t add extra slots but the protection will be higher so you can choose to be a looter with big backpacks plus a medium armor or a PVPeer with a smaller backpack (to stay hidden) and a reinforced armor. If you like any idea, I would love to explain better. Even could write a chart on how i think stats of damage / critical hit / braking hit would be fair and real for each mele. Hoping to receive your oppinion about this, thanks a lot for reading!
  3. GrimesJR

    Modeling bug (mistake?)

    Thanks to last weekend event, I could buy the "rebel without a cause" character. Its great to have different looks to use. I started playing and noticed an error with the model when using the K-style NVG. Character┬┤s hair pass throug the helmet: https://k62.kn3.net/taringa/B/1/B/F/4/1/ezequiel_dg/550x309_727.jpg https://www.facebook.com/photo.php?fbid=2244968732188639&l=cf72d544d5 This doesn┬┤t happen with M9 green helmet, haven┬┤t tried it yet on other helmets. Just that, if you can fix the model it would be awesome! (Maybe disabling the hair while helmet is on?, surely gas masks would have the same problem) Thanks a lot!
  4. GrimesJR

    Feedback: Revive Timer in Survival

    You made me change my mind, decreasing the revive time is better. Now if i get infected ill just keep playing, when about to die, i┬┤ll just go to a far quiet place and wait. In 5 minutes the character returns and my stuff will still be there because dropped items disappear in 6 - 7 minutes. Now I wont need a second character to play while revive time is going on ­čśâ
  5. GrimesJR

    Feedback: Revive Timer in Survival

    I vote NO. If you are killed by zombies, you return in 5 minutes and all your stuff is there so you grab it again. After a 10 minutes wait it isn`t so you start again with nothing and travel around the map to collect items (wich is one of the goals of survival). By the way, since last update there are less super zombies in airport of oregon, Survival mode. Was that on purpose?
  6. Thats true, also it surelly would end up as a PVP place just like unatilla, airport, rio, splinter camp, norad or boulder city. So big prices but greater danger. It┬┤s all about equilibrium
  7. I agree. It would be nice to have an area with radiation always, like a junk yard or a waste land. Perhaps a nuclear power plant where something went bad. This place could have exclusive zombies as well, I┬┤m thinking on half melted zombies or a kind of zombie that when its terminated throws toxic blood, so you must kill it from a safe distance, melee wont be a good choice here. Of course the toxic super zombies would be the star in this place.
  8. GrimesJR

    New "all time" radiation Zone

    Since last update, I┬┤ve been thinking a lot in this game and its possibilities. Radiation zones are great but having them for about 10 minutes feels like not enough time to really enjoy them, specially when you are at the other side of the map. What i┬┤m proposing is to keep this wandering radiation zones of 10 minutes and add an area / town / place 24/7 radiated, something like Chernobyl NPP or the city of Pripyat. There you can go and loot in any time, of course with gas mask and the empowered zombies to defeat. Could something like this be done? Scenario could have radiation waste and a toxic river, just a few ideas.
  9. GrimesJR

    Patch 2.28 (Hotfix)

    Perhaps crafted gas mask could be used with a civilian NVG and sticked with duct tape to create / craft a NVG gasmask
  10. GrimesJR

    Oregon: survival/open world

    Totalmente! Tambi├ęn me gustar├şa que alguno de los t├║neles derrumbados en las autopistas los abran, como era el t├║nel de colorado v1. Otra cosa que estoy esperando es alg├║n ├írea grande nevada, con alguna estaci├│n y un peque├▒o pueblo vallado, todo en la nieve.
  11. GrimesJR

    Patch 2.28

    I think I mussundestood you. For taking bullets out of a clip there┬┤s no need for tools, you just pull them out. Same way to load a clip, you insert bullets one by one. Thats great to combine 5 clips of stanag with 3, 8, 11, 18, 5 bullets left into a new stanag 45 mag (You must have an empty stanag 45 mag to load the bullets in). Also I agree on having a "work bench" in the safe zone but that would be used for dismantle ammo and getting gunpowder or metal scrap. Some other ideas: How about crafting a rustic axe with 2x sticks, 2x stone and 1x rope or duct tape. That for playing in the woods and farms, then you could move to cities and find hatchets or fireman axes to kraft double fireman axes (I love them, thanks for adding) but it must be hard to find them, easy way should be to craft your weapons. Same thing happens with bandages and poultices, there┬┤s no point in crafting poultices when you can craft bandages and even easier get them from zombie drops. A total different idea came from last gas mask update, I think its great to use them in FPS and NVS should work the same way. Third person only when the gadget is off, when you turn it on you go to First person. It would be a wet dream if the HUD and the quality of visuals throug different types of gas mask / Night vision changes depending on the gadget quality (Just like in STALKER game series). Loved the idea of armoured zombies, like in The walking dead┬┤s prison zombies who were wearing riot suits. That made me think of new radiation zones, where zombies are harder to kill. It would be nice if you make some radiated zombies explode when killed, making injuries to the player if killed with melee. So to be safe, you have to shoot at it from a distance (that way crafted silencers will be important and, by the way, let us craft pistol silencers with small empty bottles). Of course you should drop the amount of silencers in general, making for us the survivalism harder. There is something that most new players ask in-game and it┬┤s logical. Empty bottles can be filled? That is a cool thing to add, maybe filling them in rivers to drink it making you loose health or food. But if you craft some kind of water filter with rocks, sand and clothes, you get drinkable water just like regular bottles you find in game. That could be a window for future actions like fishing and hunting (I know its hard to program such scripts, its just an idea). Hope any of these ideas could make a better game for us to play, survival mode can be EPIC and you are getting there, keep uo the good work! ­čśâ
  12. GrimesJR

    Patch 2.28

    That would be great! Dismantling clips is usefull, I have lots of clips with 20 - 25 bullets that cant be stacked so they occupy a lot of space, this would be great to improve space of global inventory and when travelling with small or medium backpacks. where do you post the further ideas? Im new to the forums, been playing for 6 months but just saw this forums
  13. GrimesJR

    Some ideas for survival

    There are some good ideas here, since yesterday┬┤s patch the game (at least survival mode) feels fresh and new. This inspired me to loot items I didnt care about in the past, for example rope (for gas mask), glue (for double fireman axe and clean sweep with the zombie heads). That made me wonder if survival shouldnt be all about craft and less finding melee and other stuff. How about crafting a rustic axe with 2x sticks, 2x stone and 1x rope or duct tape. That for playing in the woods and farms, then you could move to cities and find hatchets or fireman axes to kraft double fireman axes (I love them, thanks for adding) but it must be hard to find them, easy way should be to craft your weapons. Same thing happens with bandages and coutures, there┬┤s no point in crafting coutures when you can craft bandages and even easier get them from zombie drops. A total different idea came from last gas mask update, I think its great to use them in FPS and NVS should work the same way. Third person only when the gadget is off, when you turn it on you go to First person. It would be a wet dream if the HUD and the quality of visuals throug different types of gas mask / Night vision changes depending on the gadget quality (Just like in STALKER game series). Loved the idea of armoured zombies, like in The walking dead┬┤s prison zombies who were wearing riot suits. That made me think of new radiation zones, where zombies are harder to kill. It would be nice if you make some radiated zombies explode when killed, making injuries to the player if killed with melee. So to be safe, you have to shoot at it from a distance (that way crafted silencers will be important and, by the way, let us craft pistol silencers with small empty bottles). Of course you should drop the amount of silencers in general, making for us the survivalism harder. There is something that most new players ask in-game and it┬┤s logical. Empty bottles can be filled? That is a cool thing to add, maybe filling them in rivers to drink it making you loose health or food. But if you craft some kind of water filter with rocks, sand and clothes, you get drinkable water just like regular bottles you find in game. That could be a window for future actions like fishing and hunting (I know its hard to program such scripts, its just an idea). Hope any of these ideas could make a better game for us to play, survival mode can be EPIC and you are getting there, keep uo the good work! ­čśâ
  14. GrimesJR

    Clan en Espa├▒ol - Guardianes del Bosque

    Hola! De casualidad juegan survival y armaron un clan? Soy -Pepe Argento- y juego survival en oregon sudamerica. Intento ayudar siempre a los nuevos jugadores, evito disparar a menos que disparen primero. Nos vemos en el juego!
  15. GrimesJR

    Gameplay

    This is not a problem, its an idea: I think there should be a difference in the way Night vision and gas masks look. Not the model but the screen. Civilian NV should be blurry and irregular, while k style helmet NV should be the one with better quality. Same goes with Gas masks, crafted one is made out from an empty bottle, you ar looking through plastic while in enhanced gas mask you look through glass, so what you see must be clear, almost as not having nothing at all. Also I really liked while using gas mask goes to first person view, maybe night vision could work the same way? Perhaps Survival would feel much more realistic and immersive if you can only play it FPS.