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Everything posted by CampersRUs

  1. Patch 2.21

    They may be outside but, they are a major nuisance factor when trying to maneuver. And not just in Rocky Ford, but on EVERY map. Colorado, Caliwood, Oregon. Especially in any vehicle. This is, and has been, a major issue for a long time and needs to be addressed.
  2. Patch 2.21

    I'd tell ya, but then I'd have to hunt you down in the game and kill ya
  3. Patch 2.21

    I like this idea. It gives the new players as well as the veterans something to shoot for. One suggestion though, Instead of having only one tier, how about making each task in the missions multi-tier. Each successive tier would garner higher rewards for completing them. I noticed that vehicles are easier to keep still upon exiting. This was very much needed. The control of the vehicles still needs work though. They still can flip flop out of control. Another problem I encountered was, as I exited my ZK, I sank into the ground up to my waist. The only way I could move was to hop around. It wasn't permanent though, once I moved to another location, it cleared up. The sniper silencer is a great addition. It works as it should by decreasing the dmg rating making a headshot a must. Good Job!!! Keep up the good work!!! Have a Nice Day!!!
  4. Why no PVE survival servers?

    I just re-read your post and this is what I missed. If done correctly, this would not be allowed. You cannot mix PVE and PVP players to reside in the same game. Everybody has to be one or the other. As you said, they would exploit this.
  5. Why no PVE survival servers?

    I like this idea to a point. I'm just trying to understand what you are saying here. If I am wrong in my interpretation, I'm sorry. Those who choose either a PVE or a PVP tag, would not be able to switch them. They would be a permanent tag. I have seen this switch occur on private servers where the owner suddenly switched the mode from PVE to PVP just to kill other players and then switch it back to PVE to lure more unsuspecting players into their web. Once a private server is set to either PVP or PVE, it should remain that which it was set up to be. As for the PVP tag being able to kill and be killed by anyone, this should be that those wearing a PVP tag can only kill and be killed by another player with the PVP tag. PVE players would not be able to kill anyone except zombies. Just my 2¢. Have a Nice Day!!!
  6. Vehicles

    To be honest, the time will be right when you or whomever fixes the bugs that are making the present vehicles so difficult to control. You mentioned that there is a new vehicle, the Tuk Tuk. This would be a cool vehicle but I didn't see any information about when it will be released and how you get it. The vehicle spawns seem to be non existent. Also, where are the sniper silencers?
  7. Loot - Open World

    Once again with the PVP players. WE PVE PLAYERS DESERVE THE SAME RESPECT! Stop basing everything you do on the so-called 'hardcore PVP players'. They DO farm. There isn't one time where I've been in a PVE server and not seen PVP players present. (this is evident because of their titles). To say that they don't farm is an outright lie. They also troll the PVE servers and trading lounges to buy supplies. PVE PLAYERS ALSO PAY FOR PREMIUM ACCOUNTS. What would happen to the financial health of NewZ if ALL the PVE players stopped buying premium?
  8. Rank/Reaction Updates

  9. Vehicle Bug, FAC Beta anticheat bug

    Let me see if I can explain this properly... I have been playing with the new FAC Beta anti-cheat turned off. The other day, I decided to try it once again. Here is the problem. The first time I place a vehicle and try to enter, I get disconnected from the server. As always, I click 'SEND' to send in the report. I then have to go through the excruciating process of rejoining the same map. It takes a long time to rejoin. Of course, in the process, my vehicle is sitting unattended on the map and I stand a chance of losing it for no other reason than a bug in the FAC Beta. So far, luckily, I have not lost a vehicle. I have to add that this only happens the first time I place a vehicle. (I was using the ZK when this happened.) I am going to, once again, disable the FAC Beta anti-cheat. I hope the reports I sent help to diagnose this problem. I hope that someone from the dev team will respond to this issue. Have a Great Weekend everyone!!!
  10. Vehicle Bug, FAC Beta anticheat bug

    Thanks Steve. Just a small update. After turning the FAC Anti-cheat off, I did not have the same issue. BTW... I don't know how long you've been a part of the team. Since I've only seen you recently in the forums I want to say a great big WELCOME TO THE FUNNY FARM!!! Have a Nice Day!!!
  11. Loot - Open World

    Since this is a place to talk about loot, I would like to address the loot from premium rewards. It's ridiculous to reward paying players with 10 helmets and 10 armor. In one month of paying for premium, you can gain 60 - 70 of these. This is absurd. Both of these are plentiful on the map. They spawn everywhere and are dropped by supers and aliens. (I have seen one super drop 3 helmets at once). I have approximately 2000+ of both these items in my GI Storage. My point is, if you are still going to keep them in the premium reward rotation, reduce the quantity to 1. It would be more beneficial to remove them from the rotation completely thus opening at least 2 slots for more usable items such as food, bandages, ammo, etc.
  12. Server Restart (07/08/2018)

    I'm not sure what their idea was behind adding Zeta. It's too far removed from the rest of the map to be useful, unless they add a bus stop. The 6 story building, is out of place. Like I've said before, if it was added for the purposes of PVP, they are going to hear lots of complaints about campers taking up residence on the upper floors and roof. <----- this is just my opinion.
  13. Server Restart (07/08/2018)

    What is it you are trying to show? I don't see a problem. This is a roadblock. Zombies are supposed to be there. Again, what are you trying to show? I don't see a problem here either.
  14. Server Restart (07/08/2018)

    So far, So good. You know I will be keeping an eye on it. Have a Nice Day!!!
  15. Weapon Statistics

    In my opinion, jumpshooting should be done away with PERIOD. it's not even close to being realistic to jump like a kangaroo, shooting from the hip, and getting a kill. The worse part is, this process is repeated in rapid succession. It's so rampant that the only way players get around the map is to jump. Turn up the gravity so their jumps are no more than a couple inches. The way it is now, you can jump just about as high as you are tall, if not higher. If you add the weight of, not only the weapon, but the backpack as well, you know you wouldn't be able to jump more than twice. And that second jump would only be half the height of the first one. If you want to gain a high point for sniping advantage, you should be made to climb and not jump.
  16. Lack of Zombies for PVE

    Ok... Let's see if I can get an answer. Since the 2.19 Patch, a lot of changes have happened. 1) There's a new location at the far north of the map on Colorado V2. 2) Many of the old buildings have been opened up so you can now enter them. 3) A new FAC is in Beta testing. 4) There has been an improvement in the FPS. All in all, this was a very good patch. HOWEVER... It seems that, in the zest to improve performance, you GREATLY REDUCED THE ZOMBIE POPULATION. I play daily. Now, I know I cannot name all the locations, but, in general, the zombie population is a shadow of what it was. I'm talking about a 50% - 60% reduction in zombies. Since I play only PVE, this makes the game very boring. Once you kill all the zombies in a location, you have to move on to another location only to find that the population there is also greatly diminished. What the PVE servers need is an increase in the zombie population. I would say about double what it was to make the game more interesting and challenging. I visited the new location I mentioned earlier and only found about 10 zombies in residence. I killed them and spent the next 10 min just wandering around. I also do not understand the need for a 7 story building. 8 if you include the roof. Maybe it's good for PvP but I suspect you will get complaints about campers staking out a high location and picking off anyone that happens to wander into their line of fire. Maybe if you placed a bus stop nearby, it wouldn't be of far to travel there. Getting back to the main topic of this post, I went by a location that is usually populated by at least 20-25 zombies. With only 12 players total on Colorado V2 PVE Server (US) when there's no way that someone had been there and cleaned them out. The location I mention is the farm that is located in the northeast corner of the map. Without zombies to kill, you cannot advance in the skill tree. Especially in the higher branch. PLEASE!!! I BEG YOU!!! AT LEAST BRING THE POPULATION BACK UP TO WHAT IT WAS BEFORE THE PATCH. And @Sven I know you said you were working on this but, the instability of the vehicles is still a big problem. And the boulder pile problem that is still there, well, nuff said on that topic. Another issue that just popped into my mind is the crossbow ammo. A while ago, you reduced the inventory by 80% (dropped the bundle of arrows from 5 to 1). When I brought this up back then, you said you would compensate us for the loss of ammo there. (I'm still trying to get you to rename the 'arrow' to the proper name for a crossbow which is 'bolt'. As a way of clarifying this, I will quote from Wikipedia. "A crossbow is a type of ranged weapon based on the bow and consisting of a horizontal bow-like assembly mounted on a frame which is handheld in a similar fashion to the stock of a gun. It shoots arrow-like projectiles called BOLTS or QUARRELS." I hope this helps explain why this change is necessary. I do enjoy playing this game very much. And, as I've said before, I respect and appreciate the effort that you, the team at FredakisAB, put into maintaining and trying to improve the game for all. It's a tough job and I know that sometimes it's a thankless one. As for me, I give you all an A+++ for your efforts. Keep up the good work. Sorry, I got a little verbose with this thread. But I felt these things needed to be pointed out to you. As I always say when I'm done... I hope you ALL Have a Nice Day!!!
  17. Maps - Open World

    Map: Colorado V2 Location: Lonetree Farm Area: Open World private server. Colorado V2 PVE Server US Issues: Zombie Glitch and Hidden Personal/GI Access Locker While playing a few minutes ago, I encountered the Super that resides here. I was standing inside the barracks building next to the clinic. The Super came up to the door but would not enter. Instead, he ran around to the side of the building and entered through the wall. I exited through the door. The Super exited through the side of the building and followed me. Also, while I was on top of the building next to the helicopter pad, I noticed that there is a personal/GI access locker imbedded in the stack of concrete slabs that are on top of the building. Very peculiar isn't it? Please fix these issues. I put this here because there is no section for reporting zombie issues, however the hidden locker IS a map issue.
  18. International Forums!

    It's not necessary. All you have to do is highlight the text, right click, and then select 'translate with Bing' Problem solved. I use this quite frequently on here. Works great.
  19. Patch 2.20

    One more thing I've noticed about the zombies. Since patch 2.20, they no longer react when being shot. For example, In Last Stop, I used to be able to stand on the platform, fire at a zombie, and he would make his way to the ramp and climb it get to the higher location. The same thing for the super that resides there. You can now shoot at him from the platform without him moving toward you, even though before the patch, he would chase you till you climbed up on the roof of the nearest building. I used to use this same tactic when standing on a wooden tower. Shoot the zombie in the body and they would come to you. This was an easier way to gather their loot without expending a lot of ammo or running around collecting the loot they drop. This is in addition to the zombies glitching through everything. I might add that they have always glitched down through the wooden staircase leading up to those wooden towers. Metal stairs do not have the same problem.
  20. Patch 2.20

    Colorado V2 Open World. I hardly play Survival anymore.
  21. Patch 2.20

    When do you plan on bringing the zombies back to all the roadblocks, a small settlement north of Smallville, and Barth Farm?
  22. Weekend Event!

    One possible solution I came up with, and I know this is going to meet resistance, is this. Much like you have the Survival aspect separated onto it's own section where you cannot use loot and experience from any other group. You could set up PVP and PVE much the same way. This way, when events such as this one occur, and if you want to focus on either PVP or PVE, there would be no more conflice. Like @DNI_Adrian stated, every time there is an event, no matter who it focuses on, PVP players descend on the PVE servers for easy loot and money. It's not the same for PVE only players. Add to that the fact that playing against the environment has become increasingly more difficult due to the fact that the zombies have been removed from a lot of locations where they once were plentiful. By increasing the population in the remaining locations only compounds the issue because more people are vying for the rewards. Therefore, separating the PVE and PVP servers makes sense. The caveat for everyone would be, they get to keep the loot they have already acquired but, from the time it is separated, like Survival, loot and money would NOT transfer between the two.
  23. Patch 2.20

    They can also come up in the middle of those freight boxes like there's a build in ramp for them to walk up.
  24. Weekend Event!

    I will NOT give up fighting for the rights of the PVE players.
  25. Weekend Event!

    Nice event... that is IF you play PVP. Why nothing for PVE players?