Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 04/21/18 in all areas

  1. 16 points
    Dear Players, We are rolling out an update to remove the remaining Halloween 2018 content. (secret places, menu sounds, etc.) Next to this we have improved the vehicle system, fixed a lot of crashes, improved player performance and updated some other minor content. Let us know how your performance is after this update! Now, let's jump into the patch notes: Overall Updates: GENERAL: The Halloween themed menu music is removed again. Also backgrounds should be back to normal. Fixed a bug causing backpacks to un skin when logging out from a server. Fixed a bug causing private server settings to reset when saving other settings. Fixed major crashes related to the LOD / collection system. Fixed private server rental price of the event servers. Renewing a private server is 10% cheaper than renting (only if renewed before the server expires). Updated the Thai language translation pack. Car system improved. Keep reporting feedback. We are working hard on fixing the vehicle system 100%. CHARACTERS: Fixed a material issue related to the new "Walter" character. Fixed the store icon of the "Steve Mad Scientist" body part. Fixed / updated some character part names for the Steve character. RE-ROLL FEATURE: Some players have asked to make more skinboxes "re-roll-able". We have considered this but came up with the conclusion to not make event / limited skinboxes re-roll-able. The now completely unable to put that skin recipe in the re-roll window. It works very simple: a skin recipe can be inside multiple skinboxes. If ALL those boxes are non-rerollable the player won't be able to put that skin recipe in the re-roll window. As soon as ONE of the boxes becomes re-rollable the player will be able to put the skin recipe in the re-roll window. If TWO or more skinboxes are re-rollable, the player will still be able to put the skin recipe in the re-roll window and have a equal chance on getting one of the two boxes for THAT entry that skin recipe is in. And up etc. ROCKS: Fixed major issues related to the rock and collection system. Fixed major common crashes related to the rock and collection system. Completely reworked ALL the rocks. Lots of them were VERY unoptimized. All rocks are completely reworked where we have optimized all of them, improved quality, added LODs (for better performance) and for some of them we updated / improved textures. NOTE: If you experience any issues / visual problems with rocks after this patch, let us know so that we can keep on improving them. NOTE 2: Players should feel major FPS improvements in maps such as Colorado, Oregon and Caliwood. We found out rocks and trees had were causing a lot of issues and FPS drainage. We aim to completely rework the trees for the next upcoming patch as well. For now, we did rocks as these were 70% of the issue and we don't wanna roll out a rock AND tree rework at the same time. Overall goal is to make you guys only "see" improvement (better textures) and at the same time have WAY better performance. MODELS Updated A LOT of building / object materials. Highered quality and updated / improved settings. Updated the barbered wire models / textures. These models were highly unoptimized. Re-made them completely and also optimized them up to 80% better. Fixed an issue related to the Halloween Event house where players could walk through one of the walls from the inside. Fixed the render distance of the white house. NOTE: If you experience any issues / visual problems with certain materials / textures after this patch, let us know so that we can keep on improving them. NOTE 2: We aim to keep on reworking and updating textures to give the game a better and overall new look. If you have feedback or ideas regarding this just let us know! Item & Skin Updates: FIXES: Fixed the item name of the "Thompson Valentine". Fixed to "Thompson Halloween". Fixed the item description of the Tuk Tuk vehicle spawner. Fixed the skin recipe name of the "M249 Halloween". Updated to "FN M249 Halloween". Fixed the skin recipe description of the Thompson Halloween where it said Saiga before. Fixed / Optimized the Banana melee. It had 4000 faces / verts before and now only 200. Fixed / Optimized the Banana Chrome melee. It had 4000 faces / verts before and now only 200. Fixed some of the spray item names. Some didn't had the word "spray" behind. Fixed the FN M249 Halloween store icon and recipe. It was showing the wrong ammo before. Fixed the Karambit Neon Dragon which was showing Red Dragon sometimes. Fixed the chrome texture of the K. Style NVG Black Night. UPDATES: Updated the Halloween 2018 Skinbox to a legacy skinbox as this box is no longer available and will never be available again. ADDITIONS: Added a new Spray of the clan STAR which won the Indonesia Cup 2018. Added a new Riot Shield of the clan STAR which won the Indonesia Cup 2018. ITEM PHYSICS: No more flying items! We have completely fixed all the item (& skin) physics in the game. A lot of the items and skins had missing physics or incorrect ones. We have cleaned everything up and fixed everything. Note: If you play with item physics on and you still have certain items flying, please let us know! This will also improve performance for players and possible errors related to the item physics system. Fixed physics for weapons. Fixed physics for skins. Fixed physics for skinboxes. Fixed physics for all other dropped item. Open World Updates: LOUNGE: Removed the Halloween Event places. COLORADO V2: Fixed the problem with missing buildings for example in Boulder City. Removed the Halloween Event places. Removed some rocks close to NATO, there were to many before. COLORADO V1: Fixed the problem with the missing bus stops. Removed the Halloween Event places. Fixed there terrain next to Camp Splinter where player getting stucked after jumping in to the water. Made the night a bit darker. (community request) Fixed the metal fenses in Campos City which didn't had physix and player were able to walk through. Added global ambient scary sounds to the map. Fixed a loop sounds which could cause a crash when a player were close by. CALIWOOD: Fixed an error related to a corrupt model placed in this map. Removed the Halloween Event places. OREGON: Removed the Halloween Event places. (PVP) SMALLVILLE: Removed the Halloween Event places. (PVP) ROCKY FORD: Removed the Halloween Event places. Closed again some houses and added collision walls on top of the post office. (community feedback) (PVP) HOSPITAL: Removed the Halloween Event places. Survival Updates: OREGON (Survival): Removed the Halloween Event places. COLORADO V2 (Survival): Removed the Halloween Event places. COLORADO V1 (Survival): Removed the Halloween Event places. Fixed there terrain next to Camp Splinter where player getting stucked after jumping in to the water. Fixed the loot at Camp Splinter. Made the night a bit darker. (community request) Fixed the metal fenses in Campos City which didn't had physix and player were able to walk through. Added global ambient scary sounds to the map. Fixed a loop sounds which could cause a crash when a player were close by. Battle Royale Updates: TROPICO: All these changes and optimizations was the result by a feedback in our forums. Check here for the feedback thread. Fixed the loot of the island next to the Fool Shope Beach. Now it should spawn enogh items for 1+ player. Moved the player spawns around the motel/church which were kinda "death" spawns. Moved a player spawn between Military Compound and Silverville which was kinda a "death" spawn. Increased the loot at the Military Compound, now it should look more as a military place. Moved a player spawn between Witherbury Station and Small Village which was kinda a "death" spawn. Estimated patch size: Around 350 mb. Patch ETA: We will start patching almost instantly after these patch notes get released. Estimated downtime: Around 1 hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  2. 16 points
    Dear Community Today it's Friday and that means time for another weekend event! Are you ready? We are very excited to announce this weekend's weekend event. Start: October 12, 2018, 12:00 PM (CEST) End: October 15, 2018, 12:00 PM (CEST) Now, let's jump into further details: Weekend Event Sale! The additional sale where we have discounts and releases for skins, items and more! (Check the picture below) New Release! During this weekend event, we are going to release the Spray Box, which contains all available sprays and 3 new once. You can check the content after release while looking it up in the in-game marketplace. Special Event on Clear V2 Double Speed and High Jump are going to be activated on the PVP map "Clear V2" during this weekend. You can find the PVP section on Open World. Battle Royale Madness We are going to add special loot to Battle Royale and also double the skinbox reward. With special loot we are talking about adding VSS or flash bangs etc everywhere, so you guys can go crazy. Jackpot During this weekend we are going to double the chances of getting something rare out of the skinboxes. Example Heavy Armor Fallen Angel will jump from 5% to 10% (numbers are just an example). 10% discount on all GC Skinboxes All the GC Skinboxes will have a discount of 10 % during this weekend. Means every GC Skinbox which you can buy in the in-game marketplace. We are also doing a massive giveaway starting NOW where you can win epic prizes! To join, go to: https://www.playnewz.com/giveaway.php We also like to remind players if they experience any issues regarding the game to please contact us by creating a support ticket at https://playnewz.com/support If you have any feedback, regarding this weekend event or just about the game in general, let us know in the comments or at https://playnewz.com/feedback We wish you all a great weekend! // The New Z - Staff Team
  3. 12 points
    Dear community, !!! IMPORTANT: WE ARE DOING MAJOR SERVER MAINTENANCE DURING THIS UPDATE. SERVERS WILL BE DOWN FOR AT LEAST 2-3 HOURS, BUT IT CAN BE A LOT MORE IF THINGS OCCUR. PLEASE KEEP THIS IN MIND. THANKS FOR UNDERSTANDING !!! !!! สำคัญ: เรากำลังบำรุงรักษาเซิร์ฟเวอร์หลักในระหว่างการอัปเดตนี้ เซิร์ฟเวอร์จะลงอย่างน้อยสองชั่วโมง แต่อาจมีมากขึ้นหากสิ่งที่ต้องการ โปรดเก็บไว้ในใจ ขอบคุณสำหรับการทำความเข้าใจ !!! Latest news: It's patch time once again! On this patch, we have fixed quite a lot of bugs and crashes, while also improving the car system in general. We are also bringing in new content and features to the game that have been asked for some time. We are still working on fixing issues regarding FAC 2.0, please read more information in the patch notes regarding this. Overall this patch should fix a lot of issues and overall boost performance and FPS. Also this is something we will keep working on in future patches. Don't hesitate to let us know if you have any feedback or experience any issues. Our team is available to help you all out and listen to your feedback about the game. Any direct feedback can be posted as a comment on these patch notes or at: http://playnewz.com/feedback If you have any issues regarding the game, please make a support ticket at https://playnewz.com/support.php/ Now, let's jump into the patch notes: Overall Updates: GENERAL: Updated the English Language. Added and fixed some translations. Updated the German Language. Added and fixed some translations. Updated the Russian Language. Added and fixed some translations. Players now have the global chat tab selected by default. Added a health bar to the super zombies and other "big zombies" to show how much health they have. (Same health bar that is on shields) You can enable and disable this health bar by pressing f9. Added a command to the in-game chat for players to be able to reply to private messages in-game. (/pm "user" message) So, if user "Fredaikis" sends you a message to reply back you can type: */pm "Fredaikis" hi!* Added hud-icons on screen for mission targets. This is just like group icons and locker icons. This icon will be located where ever your mission stage is located. For example: Mission: go to Sleepy Crest; you will see an icon in sleepy crest in your in-game UI so it's easier to know where to go. Skinboxes in the marketplace that have "hidden" content no longer show the "show content" button. This to prevent confusion. The reason we are not showing content for a skinbox is because it has either too many items inside so it could crash the client or because of an event. Fixed a bug causing the launcher to not properly white-list the game on the firewall for some users. Note that you can always add an exception to your firewall from the launcher by clicking on the top right "settings" icon and click "add exception". Fixed a bug where clan points would not always register shots to them (to start an attack). We are still looking for ways to make this system more interesting so let us know if you have any feedback. Being in your clan territory grants a shield of 10% that regenerates 1% each second if damage is not taken for 10 seconds. Leaving the clan territory intermediately revokes the shield. We will see where this goes so let us know if you have any feedback! Fixed a lot of issues caused by playing in Full-Screen. Switching from and to full-screen no longer requires a game restart, unless you have SLI / CROSSFIRE enabled. You can now switch between full-screen and windowed by pressing CTRL + ALT + ENTER. Optimized the in-game UI rendering for a smoother experience. This means overall menu and in-game UI should feel smoother. (for example when scrolling through your global inventory, etc.) Improved hit registration to punish players abusing a high ping. This is a very important improvement and we'd like to invite players to keep reporting to us when things like this happen so we can keep improving this. Fixed an issue related to the mission system where the progress would not load back into the UI when re-logging. FIXES: Fixed an error related to a missing material type for the karambit. (melee) Fixed an error related to the RV vehicle missing some animation data. Fixed an error related to the Tuk Tuk vehicle missing some animation data. Fixed an error related to the Sheriff Dragster vehicle missing some animation data. Fixed an error related to the Police Dragster vehicle missing some animation data. CHARACTERS: Fixed and finalized the new "Walter" character. This character is a brand new (male) character and will be released soon. Fixed and finalized the new "Steve" character. This character is a a brand new (male) character and will be released soon. VEHICLES: Fixed an issue related to the Sheriff Dragster vehicle. Players no longer glitch inside the car when exiting. Fixed an issue related to the Sheriff Dragster vehicle. Fixed the exit positions. You now exit the car on the left side of the vehicle when you are the driver. The passenger now exits on the right side. Also moved the exit positions a bit further away from the vehicle. 3D MODELS: Fixed an issue with the closed version of the train container model. Players were glitching inside this model a lot. We have now opened up the container so that players can go inside either way. Fixed an issue related to one of the military barrack buildings. fixed a texture UV map issue. (example: https://prnt.sc/kwn04m) FAC: We are aware of the issues players are still experiencing related to FAC 2.0. It is very important for us to keep fixing these issues and keep improving the overall game experience. If you experience any issues please contact us by creating a support ticket at https://playnewz.com/support.php/ or leave a comment in this forum thread: http://forums.fredaikis.com/index.php?/topic/5884-issues-related-to-patch-222/ Item & Skin Updates: ITEM ADDITIONS: Added a new melee: War Hammer. (Preview: https://gyazo.com/a069e78b3d335b0c84f0b4bce07c6e73) Please note that this item might be used for events, so it might not be released instantly with this patch. Added a new melee: War Axe. (Preview: https://gyazo.com/a069e78b3d335b0c84f0b4bce07c6e73) Please note that this item might be used for events, so it might not be released instantly with this patch. Added a new coin to the game: Specialist Coin. This coin will be used related to something with Open World contracts. More information under the Open World contracts section of these patch notes. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new case to the game: Specialist Weapon Case. This case will be used related to something with Open World contracts. More information under the Open World contracts section of these patch notes. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new limited skinbox: Nemesis Limited Skinbox. This skinbox will be the start of the "limited" skinbox series in New Z. Next to adding new skinboxes with sets, for example; the gold skinbox, we also want to offer more variety to players. These limited skinboxes will probably have a mix of already released skins and perhaps some new ones. The fun about this is that these kind of boxes will have random content, and will only be available for X amount of time ever. We will probably start by adding this box for 2 weeks (probably, not sure yet) and after that it will be removed from the marketplace and never be available to players ever again. Of course people who bought these, will keep them. Enjoy! Added a new sniper: XMR-32. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new type of ammo (for the XMR-32). Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new type of melee: Stick Club of Disaster. This "Stick Club of Disaster" will be part of a mission in the Survival game-mode. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new hat: Spiked Gladiator Helmet. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new hat: Gladiator Helmet. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. SKIN ADDITIONS: Added a skin for the Stick Club of Disaster melee: Stick Club of Commander. This skin is a reward for the Commander missions in Colorado V2 in the Survival game-mode. Added a skin for the AK-15: AK-15 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the MP7: MP7 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Jericho: Jericho Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the B92: B92 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the FN57: FN57 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Kruger Rifle: Kruger Rifle Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Kruger Mini: Kruger Mini Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Kruger Mini: Kruger .22 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Veresk: Veresk Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the UZI: UZI Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the EVO-3: EVO-3 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the G36: G36 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Small Backpack: Small Backpack Scary Doll. This skin will be released during the Halloween week events. Stay tuned for more information about this. SPRAY ADDITIONS: Added a new spray: Be Swag! CHANGES: Updated the health of the Anti-Vehicle barricade from 400 to 1000. This so it would serve it's purpose better. Updated the weight of the Gamescom 2018 cap. Lowered the weight. Updated the weight of the Turtle Hat. Lowered the weight. Updated the Heavy Armor Black Night texture. Updated the textures of the Riot Shield Thailand. Updated the textures of the Riot Shield Singapore. Updated the quality and the texture of the gold skins. Any further feedback here is welcome. Updated the Spray Box (unreleased) texture and store icon. Also resized the model. Should be ready for release now. The mosin can now attach sniper barrel attachments instead of assault rifle barrel attachments. (In battle royale for example the sniper silencer will have a bit more use now). We have also done this because the mosin is and feels more like a sniper than an assault rifle. The Famas Rustic now has it's own skinned iron sight. The Famas Tiger now has it's own skinned iron sight. The Famas Black Night now has it's own skinned iron sight. Fixed some skin recipe descriptions where the description was saying the wrong weapon name. Fixed an issue related to the MP7 Banana Kong where the normal unskinned weapon would sometimes use the skinned texture. Survival Updates: LOOT: The FN57 (20) Magazine is now spawning. Now also available in Survival. Contract boxes are now available in Survival. Note: This is a different separate contract box just for Survival with Survival contracts only. This means there is now 2 different contract boxes; one for Open World and one for Survival. CRAFTING: You can now craft the "Stick Club of Disaster" using Stick Club Wood, Stick Club Rings and Stick Club Pins. These items are only obtainable from the "Commander" survival missions. COLORADO V2 SURVIVAL: Added a new mission: Commander I. Added a new mission: Commander II. Added a new mission: Commander III. Added a new mission: Commander IV. Note: Finishing these missions allow you to get the special Stick Club of Disaster melee and upon finish of the "Commander IV" mission you'll receive the Stick Club Commander skin for this melee as well! Open World Updates: OVERALL: The contract box has been added to the daily login reward table. Players now have a chance of getting a free contract box from the daily login reward system. CONTRACTS: Added a new contract called: "Sweeth Tooth I". Added a new contract called: "Sweeth Tooth II". Added a new contract called: "Sweeth Tooth III". Fixed the item contract name of the "Zombie Slayer I" contract. All new contracts are always find-able in-game and obtainable by opening a "Contract Box". SPECIALIST: Are you up for a challenge? PVE or PVP player it doesn't matter! We now have "Specialist Contracts". Pay some attention to allow us to explain how this is going to work! Specialist contracts have been added to Open World (as you can see above). These so called "Specialist" contracts always require a player to kill 50 other players with a certain weapon. Please note that contracts don't count in PVP servers. When finishing a specialist contract players will always receive 2 things: a specialist skin recipe for that weapon the contract was for + a specialist coin. Players can do 1 of the same contract as many times as they want. In an example; Let's say you have 2 "Kruger Rifle Specialist" contracts. You sign one (so it starts), you start killing players with the kruger rifle and when you hit 50 kills you will get a skin recipe and a specialist coin. The contract you signed is gone, but you still have 1 "Kruger Rifle Specialist" contract left. You will be able to sign this one, and start again, as many times as you want. Now, you might be wondering; "The skin recipe is nice, but what can I do with the Specialist Coin?". Let us explain. We expect players to start "farming" Specialist Coins. Players can't do anything with the coins other than that they can exchange 10 for a "Specialist Case". They can do this in the trading lounge by activating the (infinite repeatable) "Specialist Exchange" mission. They'll have to go to the Specialist vending machine and when pressing "E" on this object, they will exchange their 10 coins for 1 case. This Specialist Case is a weapon case (only for open world). It's basically just like the Tactical Weapon Case. Players can open the case and get an item. For the Specialist Case players can get a specialist weapon. Right now, there is only one specialist weapon in the game; the XMR-32. This means that for now, when opening the specialist case you will always receive 1 XMR-32 sniper rifle. This sniper rifle is very overpowered but also, as you can imagine, very rare. These are the specialist contracts we have added for now: Added a new specialist contract called: "AK-15 Specialist Contract". Added a new specialist contract called: "MP7 Specialist Contract". Added a new specialist contract called: "Jericho Specialist Contract". Added a new specialist contract called: "B92 Specialist Contract". Added a new specialist contract called: "FN57 Specialist Contract". Added a new specialist contract called: "Kruger Rifle Specialist Contract". Added a new specialist contract called: "Kruger Mini Specialist Contract". Added a new specialist contract called: "Kruger .22 Specialist Contract". Added a new specialist contract called: "Veresk Specialist Contract". Added a new specialist contract called: "UZI Specialist Contract". Added a new specialist contract called: "EVO-3 Specialist Contract". Added a new specialist contract called: "G36 Specialist Contract". LOOT: Reduced the amount of vehicle spawners spawning. Vehicle spawner spawn rate has been adjusted. Should be less common now. Since the XMR is extremely rare we are aiming to do the same with it's ammo. XMR ammo is now spawning in Open World: you can randomly find this ammo (rare), get it from random airdrops or get it by opening tactical weapon cases. LOUNGE: Reduced the music range from the villa for over 60%. We understand this music can be annoying when you don't want to hear it. You only hear the music now when you get close to the party villa. Added the Specialist Exchange Machine to the lounge for the "Specialist Exchange" mission. Note that this mission can be activated and de-activated infinite amount of times. This to allow players to trade their specialist coins for specialist cases at any moment. For more information about this read the "specialist" part of the Open World patch notes. (This is how the machine looks: http://prntscr.com/ktyb89) Updated the banana mission. Now added to the text that it's a banana melee that players have to insert into the shoe. Hopefully it's more clear now what to do. LOUNGE PVP: Updated this pvp map (in the PVP servers section) to the latest version of the lounge. COLORADO V2: Updated the "Travel to Shrute Farm" mission to: "Travel to NATO Military Base". (Shrute farm is missing in The New Z Colorado V2) Updated the "Travel to Emerald Peak" mission. Made the mission area more accurate. Updated the lighting back to normal Colorado after a lot of feedback from the community. Optimized the lighting quality related to glowing objects. Battle Royale Updates: GENERAL: You can no longer do group damage in Battle Royale. This means that you can't do damage to players who are in group with you with an exception for when you are in the lobby. In the lobby you can still do damage to people in your group. Fred will fix this text later. NEW QUEUE SYSTEM: We have now added a new queue system to Battle Royale. This has been a very needed system since there was a lot of complaints from players. Players are pretty much able to play anything now. We have to keep in mind that there is not a lot of people playing Battle Royale these days so therefore expect that sometimes not all maps in all modes are available. We are now also able to change the maps that are active and the modes that are active live, meaning, based on the population and based on events we are doing we can enable and disable stuff. Now, let us explain how the new queue system works: From now on in Battle Royale you are able to queue up in 2 ways: Solo queue: can only be done when you are not in a party and will put you in a server with only other solo players only. Group queue: can be done alone, or with other players in your party. This works as following: Alone: you are not in a party with anyone, queue up, and once you find a game you will group up with 2 or 3 other people. The game will assign a group for you and you're able to play a battle royale in a group. Important to know is that Battle Royale maps now have a dynamic group size. We control which maps are solo, and which maps have a group limit of 2 or 3. This means that when you are alone and group queue-ing, you will get matched up in a group with 2 or 3 other people depending on the group size of that map at that moment. Besides anything you are able to group up in a solo queue or a group queue and you will also be able to choose what map you're queuing up for. We expect there will be some smaller issues with this new system so please help us and report back to us with feedback so that we can keep improving the system! MISSIONS: We have now added missions to our Battle Royale game mode. We think this is quite a unique addition to the game-mode as there is not really any games out there that have a mission system inside an actual Battle Royale game. These missions are small and aimed to help players. For example: if a player has a bad spawn, he can still "gear-up" and get loot by doing some side missions. Added a new mission: Melee I. In this mission players have to kill 5 zombies and receive 1x Tactical Knife. Added a new mission: Melee II. In this mission players have to kill 20 zombies and receive 1x machete. Added a new mission: Helping Hand. In this mission players have to kill 2 players and receive 1x antibiotics and 2x painkillers. Added a new mission: Battle Royale Master. In this mission players have to kill 10 players and receive 1x Custom Guerilla, 1x SVD and 2x Antibiotics. LOOT: Reduced the sniper silencers spawn rate. Estimated patch size: 250 mb Patch ETA: Roll out around 10:00 AM (CEST), September 26 2018. Estimated downtime: 2-3 hours minimum. We'll keep you updated through Twitter. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  4. 12 points
    Ok, so we have waited for a long long time for the release of competitive mode. Especially the players with clans that pvp nonstop and compete in tournaments. I wanted some detailed information on competitive mode and its release. A couple questions i have. 1. Are you all currently working on the mode? 2. If yes, then how far along are you all on it? 3. Will the release be in 2018? 4. Could we see some proof that there is work done on it? (video, blog, pictures, forum post) 5. Details on what the mode will be like and whats going to be added. 6. What else needs to be done to finish and release the mode. These are only the few of many questions I'm sure lots of players have. Just a heads up, if the release of competitive mode occurs, Im sure of it that there will be a large number of warz/newz players returning to the game. This will bring a different outlook on NewZ. It would also add to it, in terms of different options on what to play. Non of this is meant to generate any negativity but to show the frustration of some players that have been waiting for this mode. We want the game to succeed. If we can get some feedback from the developers it would be highly appreciated.
  5. 11 points
    Dear players, It's time for a short patch again. The main reason that we are releasing this (smaller) patch is just simply because we didn't want to let you guys wait for too long for another update. This patch contains a lot of fixes, improvements, new content and next to all that the new mission / contract feature. We are aiming to find the right balance between making the game more beginner friendly while at the same time we keep bringing enough new content for current players. Besides everything it still is our main priority to fix crashes, optimize the game even more and fix other major and minor issues that are happening. This is also why we aim to release another smaller patch very soon that contains a lot of fixes and improvements. Now, let's jump into the patch: Overall Updates: OVERALL: Fixed some spelling mistypes / other errors in some of the newly added tips in the loading screen. Fixed Various visual and functional bugs related to the chat system. We would like to remind you all again that the chat system is still in development and we are still fixing stuff related to this new system. Added a "Loading In" status in the friend server for when they are loading game data. Fixed the vehicle camera in FPS only servers. Fixed a bug related to the clan contesting system. Reviving in-game in Beginner Servers is now free. VEHICLES: The Tuk Tuk is now spawning in all game-modes. Fixed the physics of the Tuk Tuk. When hitting this car now it is no longer invincible and plays hit sounds when hitting. Fixed the physics of the Humvee. When hitting this car now it is no longer invincible and plays hit sounds when hitting. Fixed the physics of the Sherrif Dragster. When hitting this car now it is no longer invincible and plays hit sounds when hitting. Fixed the physics of the Police Dragster. When hitting this car now it is no longer invincible and plays hit sounds when hitting. Missions & Contracts: A new feature / system! Missions & contracts are achievement based objectives for players to do in certain maps. Players can receive rewards for doing a mission or contract. We will explain further how everything works but before that we'd like to get back to why we have decided to add missions and contracts. With the aim to make the game more beginner-friendly, while at the same time aim to give already playing players more things to do we have finished the first (beta) version of the missions and contracts system. Towards beginners we think that by giving them missions to do in a map they will be more forced to understand certain parts of the game better while completing a mission while also at the same time have something new to do. For older players we have added the contract system. Allow us to explain everything: To understand how contracts work we first have to explain how missions work. Missions are map-based objectives for players to complete. By completing a mission players can receive X rewards. Missions are (usually) a one-time objective and are different and separated in each map and game-mode. This means once you finish a mission it will be considered as "finished" and not be able to be completed again. Missions are completely character based and can be started and progressed on individual characters. Please note you will only be able to have 3 missions "running" per character, per map. Progress of a mission saves so if you log out and back in you will be able to continue where you were. Since missions are character based and can be started and finished on each character individually, rewards will be given to the character you finish a mission with. This is how it looks when activating a mission: Now, let's talk about the contracts. Contracts work exactly the same way as missions except for the fact that contracts are usually repeatable. Why? Because contracts are an actual item that you have to "sign" to start. Basically you can take a contract into any server, sign it, and the same "process" as a mission starts. Another difference is that contracts can be done in any map (unless disabled) and the actual contract item disappears when signing. This makes contracts valuable. Summed up it pretty much comes down to this: there is missions but they can be started in two different ways: some missions show in the missions tab in a map, are only do-able once or some missions can only be started by signing a contract while these are usually repeatable. Note that with contracts, when signing the item disappears so that means that if you then decline that mission that you started with the contract, you will not get the contract item back. Just to make things extra clear we have an example here of how players can use contracts: Let's say you as a player have the "Kill Zombies Contract" 10 times in your inventory in a server. You can right-click, sign, the contract and the actual contract disappears so you have 9 of those contracts left in your inventory but you have started / signed one of them. You go ahead and finish the mission, it completes and you get your reward. Now, you can sign another of you 9-left-contracts. You start the same thing again, now have 8 contracts left and you can finish the mission again and get a reward again. Note that these contracts will be valuable and actual physical items that players will be able to trade or drop when die-ing with them in a server. Missions / contracts are disabled in warm-up and PVP servers. Since this system is still in beta mode we will not release any contracts for this patch yet but the whole system is in place. We will be testing with players to completely water-proof the system before fully releasing it. For now players have some very simple missions to do, just in Colorado V2 Open World and next upcoming patch we will aim to fully release the system. This means: Release of contracts. They will probably be find-able in-game and buy-able in the in-game marketplace. We might do like a "beginner starters contracts pack" or add them in daily rewards. We'll see! Release of more missions on all game-modes and maps. We aim to make amazing, interesting, funny and super hard missions and contracts. For now you'll have to stick to the "beta" but we are super excited to fully release the system (after good testing) for upcoming next patch. Item Updates: ADDITIONS: Added a new item called a "Trophy". This is literally a winners trophy and will be used as a special reward for events, seasonal leaderboards and tournaments. You can't do anything with this item expect drop it in a server or trade it. Our goal is to create a special trophy for each event we do, for example with Christmas 2018 we have a "Christmas Seasonal Leader board" planned and all the winners will then receive the "Christmas 2018 Trophy". This item will then become very valuable since it's only ever rewarded once. Added a new item (probably for Survival only): Heavy Armor (Shoulders). (For more info about this read the Survival section of the patch notes.) Added a new item (probably for Survival only): Heavy Armor (Legs). (For more info about this read the Survival section of the patch notes.) Added a new item / barricade as a new vehicle countermeasure idea. This barricade is kind of just a test and aimed for people to use / place down to block vehicles from riding them over. We are not sure yet when / how / if this item will be released so stay tuned for further updates. Added a new media riot shield: Riot Shield Afyne. UPDATES: Updated the item name of the "Light Heavy Armor" to "Heavy Armor (Body)". Since this was just the body part of the heavy armor. For more information why this name got changed can be found under the Survival section of these patch notes. Updated the damage and damage range of the grenade. Increased damage from 120 to 140 and increased damage radius from 15 meters to 20 meters. Increased the flash bang explosion radius. Increased the explosive arrow explosion radius. Skin Updates: ADDITIONS: Added some new skins and items for the Gamescom 2018 event where the New Z staff team will be attending. We have added some character clothes, a riot shield and some skins. FIXES: Fixed the K. Style NVG Fallen Angel model. Improved the overall quality of the model and fixed some smoothing issues. Model should look much better now. Fixed the Light Sword Curved Rainbow skin. The model is now way more optimized and the actual "fade" is more beautiful in one fade instead of a repeating pattern. UPDATES: Updated the skin name of the AW Magnum Gold to AW Magnum Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently. Updated the skin name of the Desert Eagle Gold to Desert Eagle Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently. Updated the skin name of the Custom Guerilla Gold to Custom Guerilla Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently. Updated the skin name of the M107 Gold to M107 Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently. Updated the Heavy Armor Black Night skin. Overall looks better now and more like the Custom Guerilla Black Night. Updated the store icon of the Light Sword Twin White. Also updated the recipe icon. Updated the store icon of the OTS-SVU Fun Edition. Also updated the recipe icon. Open World Updates: LOOT: The Stanag E-Mag is now released and spawning. Players can find this new item in-game. This magazine is very rare and can only be farmed from alien and normal super zombies. The sniper flash hider is now released and available in Open World. This new attachment can be found at military areas. The SMG flash hider is now released and available in Open World. This new attachment can be found at military areas. The pistol flash hider is now released and available in Open World. This new attachment can be found at military areas. The sniper silencer is now released and available in Open World. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare. The shotgun silencer is now released and available in Open World. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare. The Tuk Tuk is now spawning. COLORADO V2: Added a new secret spot with a Alien Super Zombie. Good luck finding him! Fixed the missing loot, bus station and zombies at the Zeta Force Academy incl. Alien Super Zombie. Fixed an issue with the loot and de-spawn timers. This caused some loot to not spawn. Fixed a player spawn at the Varo Military Base where you spawn sometimes in the middle of zombies. Fixed a player spawn at the Nato Military Base where you spawn sometimes in the middle of zombies. Increased the loot at Barth Farm. Increased the loot at the road block close to Crystal Lake. Increased the loot at the road block close to Clearview. Increased the loot at the farm close to Clearview. Increased the loot at the road block close to Campos City. Increased the loot at some newly placed buildings inside Campos City. Some buildings here were missing loot. OREGON: Fixed a major zombie navigation issue where zombie were walking through walls and other objects. LOUNGE: Lounge has been entirely reworked. Map looks overall better now in terms of quality and there is a lot of interesting new stuff. Players spend a lot of time in this map so it's important to keep this interesting. Added a lighthouse and some other scenery to make the map more interesting. Replaced the palm trees with better / more happy looking ones. Removed the "party" barn and replaced it with a super sick looking party villa. Are you ready to get this party started? Added much more grass, rocks and trees to make the map look better and more realistic. Painted the terrain with better looking textures to make the whole map look better and more realistic. Updated the music in the "party villa" area. Music playing is just overall more improved. Updated the minimap. ROCKY FORD: Reworked Rocky Ford based on feedback from the community. For exact changes and reasoning please read: http://forums.fredaikis.com/index.php?/topic/5634-discussion-about-the-rockyford-pvp-map/&tab=comments Survival Updates: OVERALL: A part of our Survival community has started a poll regarding the addition of the Colorado V1 map in Survival. We would like to invite you all to participate in this poll and let us know what you guys think! We want to make sure the poll is as representative as possible before making any conclusions. You can vote here: http://forums.fredaikis.com/index.php?/topic/5571-colorado-v1-instead-of-colorado-v2/ ADDITIONS: The Heavy Armor (Body), Heavy Armor (Shoulders) and Heavy Armor (Legs) are now available in Survival. Also based on feedback from the Survival community we have decided to release the Heavy Armor very carefully: The actual Heavy Armor won't directly be available but it will be craft-able. This works simple: There is now 3 parts and each of them can ONLY be found from a certain thing / place; Alien Super zombie, Random airdrops & random military loot. You need these 3 parts + 5 cloth, 1 duct tape and 10 metal to craft 1 Heavy Armor. These 3 parts are very rare, and since you can only craft the Heavy Armor with these parts the Heavy Armor itself will be even more rare. LOOT: The Heavy Armor (Body) is now released and spawning. Players can find this new item in-game. The Heavy Armor (Legs) is now released and spawning. Players can find this new item in-game. The Heavy Armor (Shoulders) is now released and spawning. Players can find this new item in-game. The sniper flash hider is now released and available in Survival. This new attachment can be found at military areas. The SMG flash hider is now released and available in Survival. This new attachment can be found at military areas. The pistol flash hider is now released and available in Survival. This new attachment can be found at military areas. The sniper silencer is now released and available in Survival. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare. The shotgun silencer is now released and available in Survival. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare. The Tuk Tuk is now spawning. OREGON: Fixed an issue related to vehicles not spawning at all. Vehicles should spawn normally again now. Fixed a major zombie navigation issue where zombie were walking through walls and other objects. Battle Royale Updates: LOOT: The Stanag E-Mag is now released and available in Battle Royale. This magazine is very overpowered and can only be found in random airdrops. The sniper flash hider is now released and available in Battle Royale. This new attachment can be found at military areas. The SMG flash hider is now released and available in Battle Royale. This new attachment can be found at military areas. The pistol flash hider is now released and available in Battle Royale. This new attachment can be found at military areas. The sniper silencer is now released and available in Battle Royale. This new attachment can be found at military areas. The shotgun silencer is now released and available in Battle Royale. This new attachment can be found at military areas. The Tuk Tuk is now spawning. Estimated patch size: 150 mb. Patch ETA: patch is rolling out any time from now. Estimated downtime: around 1 hour max. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  6. 10 points
    As the title says. Shotguns are a completly no go on small pvp servers and ruin the whole experience. ppl spawn in with a shotgun and boom you're dead, nothing u can do, that's not very smart in case you're playing on small maps lol. if ppl wanna camp with shotgun, colorado is their way to go, otherwise, JUST NO.
  7. 10 points
    [ SYSTEM CLAN ] PORTUGUÊS: VENHO POR MEIO DESTE POST SOLICITAR O SISTEMA DE CLANS NO SURVIVAL, NO SURVIVAL JÁ EXISTE VARIOS CLANS E TODOS ELES APOIAM A IMPLEMENTAÇÃO DO SISTEMA DE CLANS , VÁRIOS CLANS JÁ JOGAM EM GRUPOS MAIORES QUE 5, NÃO TER O SISTEMA DE CLANS SÓ ACABA DESANIMANDO ALGUNS JOGADORES , SENDO ASSIM, FAZENDO COM QUE JOGUEM EM MENORES NÚMEROS E NÃO CHAMEM NOVOS JOGADORES PARA SEU CLAN, POR CONSEGUINTE SOLICITAMOS O SISTEMA DE CLAN. #Sistemadeclanjá INGLÊS: We came by this post to ask you for the implementation of the "CLAN" system on survival, there's a lot of clans that play without group (because the small limit of members on group)and all of them agree with the implementation of the clan's system, a lot of clans already play with more then 10 member and its becoming boring have to aim for the nick before shot, by this we are asking you DEVs for implement of the clan's system. #CLANSYSTEMNOW ( Está print foi retirada com 6 clans diferentes 30/06/2018 ) (This printscreen was taken with 6 different clans 30/06/2018 )
  8. 9 points
    Hey everyone, I started working on Caliwood a while ago because I saw a lot of player would like to have the original Caliwood back. Why did we removed WestOaks and San Pavel? That is a good question. We guess we did it because of performance issues back in the days. But since we optimized our game and objects pretty much, we decided to try to bring it back. This won't be the main priority of like next patch, it's something what I will do on the "second screen". Here is a small list of work which is done already: West Oaks got added back Town got checked and flying objects got moved correctly Added player spawns Added loot Lighting got overwritten with the original one San Pavel got added back Checked the town overall and fix flying/misplaced objects Added player spawns Added loot Replaced the roads overall Added rad zones/airdrops Added all types of zombies Fixed the environment around the cities Added bus stops everywhere Double check collision walls around the map Added more details and objects to the ocean like boats etc. Here are also some pictures where you can see West Oaks and the new lighting. I hope you guys are hyped like me. I really liked to play on this map on I:SS. What about you? Let me know in the comments below your opinions! Regards, Steve
  9. 9 points
    Dear Community, First of all, welcome. This is the first official announcement around the "Nether: The Untold Chapter" title. We understand you will have a lot of questions and this announcement might come as a surprise so just to keep everything on tracks we'd like to introduce you to our new work-in-progress project. Nether: The Untold Chapter will be a re-edition of a previous released game called: "Nether", also released as "Nether: Resurrected". Just like our Infestation title we have been asked to take over development and management around this game and re-release it as our own. We understand there might be a lot of confusion regarding the development for our current on-going title; Infestation: The New Z. We'd just like to inform our community there that they don't have to worry. Development for New Z will continue the same way as it's always been and we will for sure not stop developing and managing that game. Make sure to follow the Nether social media channels to stay up-to-date! Facebook: https://www.facebook.com/NetherTUC/ Twitter: https://www.twitter.com/NetherTUC/ Discord: https://discord.gg/HugpE2w/ Twitch: https://www.twitch.tv/NetherTUC/ YouTube: https://www.youtube.com/channel/UC5HV4MZx9yq53vogFrrPQwA/ Website: https://nethertuc.com/ Wiki: https://nether.gamepedia.com/Nether:_The_Untold_Chapter_Wiki I am very sorry I can not share any more information at this moment. This announcement is purely made to inform our current and new communities and to make sure that you all at least know a little bit about what's going on. More information regarding the release, how that will happen and when, where, etc will follow very soon. We will try to keep you all as up-to-date as possible regarding the new Nether title. Feel free to ask us anything in reply to this thread. Best Regards, // The Fredaikis Team
  10. 9 points
    Hi dear support of NewZ, all russian community need your help. The streamer who's name Shoroh so toxic man, he always disrespect Admins of NewZ, disrespect this game, disrespect russian community etc. On streams he inciting ethnic hatred, lie about some ppl like they thief and using drugs. He always report players just because they kill him, and he scream STREAM SNIPER, STREAM SNIPER, on streams he say: pls admins of NewZ i invite so many people in this game, can u ban one idiot who always kill me. Other streamers doesn't behave like Shoroh, pls help us. So, dear support of NewZ can you do smth, cause he face of your game,and face of ru community, because he most watching streamer.
  11. 9 points
    Dear Survival Community, So a lot of people have been asking for this now, and I don't see a reason why not to just make a poll and get further info. Please invite as much people as you know to vote. Please understand that if majority of this poll agrees this does not instantly mean we will push this change to the game. Further comments are also greatly appreciated as we mainly use this poll to get a better insight about the clan situation in Survival. This will help us make the best decision. Thanks for voting and sharing your opinion! Best Regards, // The New Z - Staff Team
  12. 9 points
    Since i didnt get any reply on discord, Im posting it here and its literally the last time when i do this. 1. Clans. Just wanted to ask if there is any chance we are gonna get this in survival? People will like that since almost everyone is playing in a bigger group and it doesn't really make a difference for solo players since there are 5-man group limits anyway. Its just annoying to add people to the group all the time. I know it was supposed to be like that, to make it harder, but it actually makes people pissed. And clans in survival, overall, would be a nice addition and we could finally unify in some way instead of putting our clan tags in front of our names 2. Also, adding some new skills to the skill tree would be awesome, both for pvp and pve players 3. Some new missions (for pvp players as well) with actually good prices (like stanags, meds, armor etc) 4. Redesigning or changing some popular cities (Clearview, Smallville, Campos City, Airport). Even just a little bit would make a difference and would add a fresh feeling to the game 5. Adding few new cities or hidden spots around the map with good loot 6. Adding stuff from open world (new snipers, as-val, ak-15, hunter backpack (with changed stats ofc)) or some new weapons or gear that people would enjoy looting. 7. (Findable) airdrop callers (with survival gear crates for example or anything else related to survival) 8. Make weekly mini events, I have an idea for this one; I call it "conflict zone"-(of the week), each week a different place/town/village on the map looks different than it use to, add more obstacles, tipped vehicles, smoke, fire, in short- make it look like a recent battlefield. Add better loot and a super zombie if not already there, for that week. Make it interesting to visit AND pvp at, - A different place every week. (Or why not make it, so that open world items can only be dropped from super zombies at current conflict zones) ?! - That will attract every more people. 9. Add survival currency, so people could trade for that instead of GD. It would make pve more attractive and would cause no scam at all. Or just add trading system to survival as well. 10. Rework the rep system (Survival isn't like Open World, decrease the ammount of rep you need for each rank First 7 or 8 points are easy to make and are kinda needed if you guys want to #MakeSurvivalGreatAgain I dont think thats hard to add new skills or weapons or redesigning some cities to make it more fun and give it some refreshment Also point 9 and 10 are really important. I took those suggestion from friends and people playing survival so its basically most of the community speaking here. If you wanna give us something good, consider what i wrote
  13. 8 points
    Dear Players, After the last tournaments that we organized and the really good feedbacks we have received regarding our last SuperCups, we decided to launch our first American Tournament! The reason for this big American tournament is because of the huge demand from our community during the last cups we organized. The last cups we made were mainly based in Europe or Asia, and never in America. To make it fair, we wanted to create this first American Tournament to give American players a chance to play with a good ping. Keep in mind, this tournament is for American Players only. This includes North America, Central and South America. So bring your friends & clans, build your team and become the best team of the tournament! Would you like to join? Here are the requirements: Your team needs to be at least 5 people. There will be 5 people playing so a minimum of 5 people is required. You can have as many extra players (reserves) as you want but only 5 can play. You will be able to add reserve players 24 hours before your match. Your team has to be from North America, Central or South America. We allow teams to use 1 player from other continents. You have to agree on all the following rules under pain of punishment. You have to register on this thread in the comments. Fill & Follow this quote and then post it in comment to register your team: MAP: Tournament Map (The games will be done on Event Servers in the PVP Servers List in NA.) SYSTEM: Best of 3 during the Group Stage and Best of 5 after Group Stage / 5 vs 5 / Day time TOURNAMENT SYSTEM: To be annouced! DATE OF FIRST MATCHES: To be announced! - Only teams from America (North, Central, South America) are allowed to join this tournament. But you must be aware of some rules about it: 1. Every match will take place on North American Servers. 2. You have to make sure that your internet is stable. The biggest problem in this case is not the ping but the "Packet lost". When a player has Packet lost, his internet is very unstable and it makes him lagging ingame. If we see that one of your players is lagging during the match then you will have two possibilities: * You will be able to replace him with one of your reserve players. If you decide to replace him, you have exactly 3 minutes to do that. After the 3 minutes, (with or without your reserve player) the match will start again. * You will be able to finish the match in 4vs5. But in anyways, if your player is still lagging he will not be able to finish the match and you will have to deal with the circonstences. 3. Teams are allowed to bring as much players from outside of America as they want in their replacements. But in your main squad while playing a match, only 1 players from other continent is allowed to play. - Every complaint about a match will be assigned to kazmightONFIRE and Chupacabra. You will have to bring different evidence to prove anything. - A player cannot play for more than one team, even if in different accounts. If this happens, the teams involved will be instantly disqualified. - Every team MUST use our TeamSpeak 3 Server to communicate. We will create rooms for your team with a password. Those informations will be provided to the leader of the team. - In order to organize the tournament as best as possible, every team have to make sure they can also play during the week (around night time). Teams that help us to organize matches during the week days will be rewarded. Here's the tournament format of this American Tournament: We aim to make Group phases and then a direct elimination. Each team will play against in each other in that group ONCE. Each round you win brings you one point. A match contains 3 or 5 rounds (bo3 or bo5). In best of 5, the first team that has 3 rounds won, wins the match. If every team have the same number of players alive after the 5mins, the round is over and it's a draw. (means that a match can end on a score of 2-2). If a 1-1 happens during the "direct elimination", an extra round of 5 minutes will be played between the 2 teams. If after those 5 mins it's still a draw, then the team with the biggest amount of kill during the whole match will be qualified. After this decision if there is still a tie, the team with the biggest amount of rounds during the entire tournament will be qualified. 1vs1 against 3 players of each team can be decided in case there is still a tie. The amount of players left in each match will be used as a tie-breaker if necessary. The two best teams in each group will automatically qualify. If there is a tie among third places, they will play an extra match on against each other to decide who advances. This match will be on BO3 format. LAG / PING: Since this tournament will be mainly hosted in NA servers, lagging will not be tolerated. If you have a stable connection, you will be able to play, but if your connection is unstable, you will be kicked from the match. We will have referees watching over the match. If you are lagging on their screens, you are OUT of the round. If nobody has died yet, your team will be allowed to bring a reserve in, IF he is able to join the server within 3 minutes (and only once in a match). We will not wait for you to 'fix your connection'. If you are lagging, you are out of that round. You may comeback on the next round, if there is one. IMPORTANT: By accepting to join this tournament you need to be completely aware that you will have the ping you have in our NA servers and that YOU lagging (for our referees/other players) will cause a kick on that player. EQUIPMENT: Stanags 30 ONLY. Custom Guerilla + Kstyle ONLY. Bandages DX ONLY. 5 AR players (AR: SIG / TAR / AUG / SCAR) x5 Riot Shield MAX. If you pick more than 5, you and your will team will be eliminated from the tournament. (Woodshields are not allowed.) Attachments allowed. (Except Rifle Flashlight and Pistol Flashlight) GENERAL: 5 minutes limit per match. The winner is the team with the most players alive OR the team that kills the entire enemy team. No Roof access. (tents, trucks, buses or any other small building.) The small cars, ambulances, vans, crates and concrete pills are ALLOWED. Any type of grenade are not allowed this time. If you die, you are not allowed to join back the server till the round is over. You cannot boost yourself with shields over a fence or on top of any object. If another player crashes, then we will pause the match with an Air Horn. No one can move, and the player that crashed has exactly 5 mins to join back. The match continues after the player is back (Air Horn). If the player crashes and comes back with more items than they had before, his team automatically loses the match (not just the round) The match starts when both teams are Ready. The match officially starts after the Air Horn. NOTE: Rules are subject to be changed with no warning prior to the start of the tournament. Each team will receive a prize. The Clan Leader will receice those and will have to split it with his team mates. Here are the following. Group Stage rewards: Every 1st of each group will get 2,000,000 GD. Every 2nd of each group will get 1,000,000 GD. Every 3rd of each group will get 500,000 GD. Final Stage rewards: The Winner of the tournament will get 20,000,000 GD + Clan skins + Special Riot Shield! The Clan Leader will also receive a unique Trophy called "PanAmerican Cup Winner". This is an unique and epic item that is only obtainable by winning this cup! The 2nd of the tournament will get x5 Fun Edition Skinbox + 10,000,000 GD + Special Riot Shield! The 3rd of the tournament will get x5 Alien Skinbox + 5,000,000 GD! NOTE: Prizes could change depending the amount of teams joining the tournament. We want to make this tournament as fun as possible. So any insult / glitch abuse / cheating / or any other rule-breaking actions during the matches will be punished and could even be resulted in a ban. In case 1 of the 5 players breaks the rules the whole team will be eliminated. We will try to stream as much matches as possible, of course we will not be able to cover the entire tournament as there will be many matches. So, every single match during the Direct Elimination will be live streamed and some of the Group phase matches will also be streamed right here: Every streamed match will be available in the Past Broadcasts of this Twitch Channel and will also be uploaded on this Youtube Channel: https://www.youtube.com/c/ElChupacabra Keep an eye on this post (have it bookmarked for example) as we will post all the news and updates regarding the tournament here. To make everything as clear as possible we have a time-line here so you can see where we currently are regarding the tournament: Post announcement of the official tournament. Open registrations. Close registrations. Select all the teams. After the teams are selected they will be contacted. Release of the tournament groups with the teams selected. First games will be organized and played. Tournament groups will keep being updated. Release of the final tournament tree. Semi-finals. These will be live-streamed. Tournament tree update. Final. This will also be live-streamed. Winner announcement & reward. Closing of the tournament. Every match will have 7 days available to be scheduled. It will be scheduled by the referee of the match and the two clan leaders (speaking on behalf of the whole team).  // Infestation: New Z - Staff Team
  14. 8 points
    Merhaba Türk oyuncular Kısa bi zaman sonrasında Türkçe forum kısmı eklendi. Bu heyecan verici artık bütün problem ve ihtiyaçları Bu kısımda özgürce paylaşabileceksiniz. Bu gerçekten İnanılmaz bir duygu ! Umarım Sizinde işinize yarar ve Problemlerinizi kısa süre içerisinde gidermenize yardımcı olur. Teşekkür eder iyi oyunlar dilerim. Saygılarımla TR TOPLULUK MÜDÜRÜ (UPLOADBOOM) & TR ORTAĞI VE DESTEK ÜYESİ -70X1CFPS Sizce Türkçe Forum kısmının gelmesi nasıl oldu ? Ne gibi Sorunlarda işimize yarayabilir ? Alt kışıma yanıtlarsanız Türklerin de ihtiyaçları olduğunu anlayacaklardır !
  15. 7 points
    Dear Community, It's almost Easter and that means time for a patch! This time we have added a lot of Easter content which is all part of the Easter 2019 event that is starting soon. Next to that we have made some improvements overall and we have done some performance optimizations. Overall a nice patch! Now, let's jump into the patch notes. Easter 2019 event: With Easter upon us, we will be doing a week long event to celebrate this special date! New theme skins (which will be limited) will be brought out! You will be able to hunt for Easter Eggs on the map and also have Easter Egg wars with friends and enemies. There will also be a special character model given to all players during the event to celebrate this Holiday. In addition to all these goodies that you'll be able to find in game, you will also be able to farm and farm and farm as we will also be having Double XP and Double GD during the week. More information about the Easter 2019 event can be found at: http://playnewz.com/event or go to: http://forums.fredaikis.com/index.php?/topic/7632-easter-festival-event-2019/ Overall Updates: EVENT: Every map now has Easter 2019 areas which are specially made for the Easter 2019 event. These areas are placed in the maps and will be filled with special loot, zombies and more event related stuff. More information will come soon in a separate Easter 2019 event announcement. GENERAL: Fixed an issue with server passwords and the recent / favorite games list. Fixed an issue where it was not working to hide your missions in the screen with "L" (default). Fixed an issue in the Russian language which was causing crashes. Fixed an issue in the Chinese language which was causing crashes. MODELS: Fixed the LODs of the office building. These LODs were added the last patch and were causing some issues. Fixed the Convention Center and created LODs for it. Item & Skin Updates: ADDITIONS: Added a bunch of Easter content for the Easter 2019 event. More Information about the Easter 2019 event will come soon. New grenades have been added: Easter Grenade Yellow. Easter Grenade Green. Easter Grenade Blue. Easter Grenade Light Blue. Easter Grenade Red. New consumables have been added: Easter Egg Yellow. Easter Egg Green. Easter Egg Blue. Easter Egg Red. Easter Egg Orange. Easter Bunny Chocolate. More. (Announced soon) Also added some cosmetics, skins and sprays for the Easter 2019 event. 8 new Sprays have been added. (more information follow on the release date) Around 10 skins have been added. (more information follow on the release date) More information about the Easter 2019 event can be found at: http://playnewz.com/event or go to: http://forums.fredaikis.com/index.php?/topic/7632-easter-festival-event-2019/ Added a new Riot Shield for the clan called v5k. Added a new Media Riot Shield for the streamer KoolKid Edgar. Added a new Media Riot Shield for the streamer 37Frauen. Added a new Media Riot Shield for the streamer Kill3r. CHANGES: Updated the Custom Guerilla UNIT textures because it looked too similar to another skin set. Updated the Heavy Armor UNIT textures because it looked too similar to another skin set. Updated the MP7 Banana Kong skin. FIXES: Fixed the materials for all the Infinity skins which were too bright. This was mainly in the Caliwood map. Fixed the skin recipe of the Custom Guerilla Helix and Rapido. Open World Updates: Trading Lounge (Open World): The trading lounge is now in Easter style! This for the Easter 2019 event. Updated the shadows on ultra quality settings. Caliwood (Open World): Updated terrain settings to improve performance. Updated depth of field settings to improve performance. Fixed the small military area under the bridge which was completely flying. (Reported by the community) Colorado V1 (Open World): Updated terrain settings to improve performance. Rocky Ford (Open World): Added back a red house to Rocky Ford. (Requested by the community) Competitive Updates: Maps: We are going to update the available maps in the PVP Servers section. The map "Hangar" is going to get removed and the map "West Oaks" is going to be added. We will see how this rotation is received by the community and based on that we can implement further changes & improvements. GENERAL: Players can now see the amount of players queuing in that region when queuing. Hopefully this will motivate players more to stay longer in a queue; before players would leave when queuing for 5 minutes because a game wasn't starting. This is a very understandable behavior but unfortunately that has lead to not a lot of games starting and a lot of players not being able to play this game-mode yet. (Here is how it looks BTW:) Village (Competitive): Contest point B has been moved more towards the defending team's spawn. Fixed the camera of the end screen for the attacking team. (Team that ended attacking in the final round) Smallville (Competitive): Added more smaller props and objects around the map to improve gameplay and give more cover for players. Fixed the flying objects in the mechanic buildings. Clearview (Competitive): Added more smaller props and objects around the map to improve gameplay and give more cover for players. Removed the big truck at contest point B. Players could glitch inside this truck and abuse that. Survival Updates: Maps: We are going to update the available maps in Survival. Based on a poll and feedback from the community we will change the available official maps. This means that after this patch only Oregon and Colorado V1 will be on the official list. Colorado V2 will still be available but only as private server. Note: Content of the lockers that are placed on the disappearing servers will automatically be moved to the player's global inventories. Oregon (Survival): Fixed the terrain under the bridge. Players were able to glitch inside of the terrain at some places and abuse that. Colorado V1 (Survival): Updated terrain settings to improve performance. Colorado (Survival): Updated terrain settings to improve performance. Cliffside (Survival): Added a Survival version of Cliffside for upcoming events. More information about this and the release will come soon. Battle Royale Updates: Arizona V2 (Battle Royale): Fixed the new open buildings and also added interior props and loot to them. Fixed some flying rocks close to the school. Removed all the big rocks from the entire map. (There was some issues with them) Estimated patch size: around 250 mb. Patch ETA: Around 9-10 AM (CEST) on Tuesday April 16. Estimated downtime: Around 1 hour. We will try to keep the downtime as little as needed. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  16. 7 points
    Dear Players, So... It's that time again! It's time to show everyone who the best team in the game really is! With the huge success of the previous two Supercups and the Regional Cups, we've decided to do another Supercup, where every team from every country can join!* We will decide on what server region and how we're going to work with this soon, as the biggest complaint is always about the ping difference. Since our game has players everywhere in the world, it is a bit hard for us to decide that, so we will make a plan for this. So bring your friends & clans, build your team and become the best team of the tournament! Would you like to join? Here are the requirements: Your team will need at least 5 players. Though you can have as many reserves as you want, you have to declare them in the beginning of each stage! For example: Team NEWZ signs up with Silenterror, Chupacabra, Fredaikis, Sven and Fannti. Then we have Havi, Egoist and Heartbreaker as reserves. Only these 8 players will be allowed to play the first stage matches (Group stage). We will allow ONE substitution (adding a new reserve) in the group stage, as long as it's informed 12 hours before your next match as long as you give us a plausible reason. On the next stage, you will be able to switch or add more players to your lineup, as the tournament tends to be lengthy. To apply for the Cup, you will need to fill out this form EXACTLY as it's requested. Copy, paste and fill in the information. MAP: Tournament Map (The matches will happen in the TOURNAMENT MAP. There will be TWO available servers, under PvP Servers) SYSTEM: 3-Round matches during the Group Stage(s) and first elimination rounds. Semi-finals and finals will be 5-Round matches (not Best of 3/5) TOURNAMENT SYSTEM: Group Stage then Elimination Rounds WHEN IT STARTS: To be announced! Teams from all over the world can join the tournament. However, keep the following things in mind: SERVER REGION WILL BE DEFINED SOON You have to make sure that your internet is stable. The biggest problem in this case is not the ping but the "Packet loss". When a player has Packet loss, his internet is very unstable and it makes him lag ingame. If we see that one of your players is lagging during the match then you will have two possibilities: The match will be paused and the player kicked and you can replace him with another one, within the time limit. After the new player joins, he will moved to the location the lagging player was and the match will resume. You will be able to finish the match with 4 players. Regardless of anything, if your player is lagging, you will have to deal with the consequences. Teams will not be allowed to use players that were signed up as a reserve for another team, even if they haven't played. Every complaint about a match will be assigned to Chupacabra. You will have to present your case thoroughly. In order to organize the tournament as best as possible, every team has to make sure they can also play during the week (around night time). Teams that help us to organize matches during the week days will be rewarded. Here's the format of the Supercup: Groups will be split semi-randomly (we will try something new here. We will try to have teams from different regions on the same group, like 2 EU, 1 AS and 1 SA/NA), according to the amount of teams that apply. Each team will play against each other in that group ONCE. Each round won will count as a point. Victories will be the first tie-breaker and after that, we will count total kills. Matches are 3-round or 5-round. All rounds will be played regardless of the result (giving the possibility of a 3-0 on the 3-round stages or 5-0 on the 5-round stages). If the time is up, the winner will be the team with the most kills. If that is also tied, the round will be counted as a DRAW, where neither teams will get any points and we will move on to the next round. If the match ends in a draw after the 3 rounds (on the group stage) the results will remain (0-0 or 1-1). If the match ends in a draw on the elimination rounds, the winner will be the team with the most kills. If it's still tied, we will have a system in place for this. The two best teams in each group will qualify. If there isn't an even number for the elimination rounds (16, 8, etc...), the third places will have a chance to qualify as well to fill those spots**. The second stage (Elimination rounds) will be split in the following manner: Every 1st place and if needed the best 2nd places will be put in seed 1. The other 2nd places (or all) and if needed the 3rd places will be put in seed 2. The matches will be drawn always with a team from each seed, so it will be random, but 1st places will not face other 1st places. **How will be decided when we know how many teams are in the Cup LAG / PING: Since this tournament will be hosted in certain regions only, lagging will not be tolerated. If you have a stable connection, you will be able to play, but if your connection is unstable, you will be kicked from the match. We will have referees watching over the match. If you are lagging on their screens, you are OUT of the round. If nobody has died yet, your team will be allowed to bring a reserve in, IF he is able to join the server within 5 minutes (and only once in a match). We will not wait for you to 'fix your connection'. If you are lagging, you are out of that round. You may comeback on the next round, if there is one. IMPORTANT: By accepting to join this tournament you need to be completely aware that you will have the ping you have in our servers and that YOU lagging (for our referees/other players) will cause a kick on that player. EQUIPMENT: Stanags 30 only. Custom Guerilla + K. Style/NVG only. Bandages DX only. 5 AR players (ARs allowed: Sig Sauer 556, Imi-Tar-21, Steyr AUG, Scar CQC) 5 Riot Shields. The whole clan needs to use the same Riot Shield. If anyone in the team uses more than 5, your team will automatically lose that round. Attachments allowed. (Except Rifle Flashlight and Pistol Flashlight) GENERAL: 5 minutes limit per match. The winner is the team with the most players alive OR the team that kills the entire enemy team. No Roof access. (tents, trucks, buses or any other small building.) The small cars, ambulances, vans, crates, pallets and concrete pillars are ALLOWED. No grenades. If you die, you are not allowed to join back the server till the round is over. You cannot boost yourself with shields over a fence or on top of any object. If another player crashes, then we will pause the match with an Air Horn. No one can move, and the player that crashed has exactly 5 mins to join back. The match continues after the player is back (Air Horn). If the player crashes and comes back with more items than they had before, his team automatically loses the round. The match starts when both teams are ready. The match officially starts after the Air Horn. Tolerance of 10 minutes of delay. NOTE: Rules are subject to be changed with no warning prior to the start of the tournament. PUNISHMENT: If your team breaks any of the rules mentioned previously, your team WILL be punished. Punishment may vary from round loss, player kick (playing with minus one), match loss or removal from the Cup. Prizes for a team will ALWAYS be accounted for up to 7 players. If your team has more players participating, you will have to decide yourselves how to split it. All prizes will be given directly to the clan leader (the one mentioned on the application) and the distribution of it is completely up to you. We will not get involved. Group Stage rewards: 1st place of the group will receive TO BE DETERMINED 2nd place of the group will receive TO BE DETERMINED Final Stage rewards: The winner of the Supercup will receive TO BE DETERMINED and will get their own Riot Shield* and Clan Spray *The Riot Shield design will be limitless, different from the rules imposed with the current applications. If the clan already has a Riot Shield, they may ask for an upgrade and changes on theirs. MVP: The MVP (player with most kills in total in the tournament) will also receive an EXCLUSIVE prize. NOTE: Prizes could change depending the amount of teams joining the tournament. We want to make this tournament as fun as possible. So any insult, glitch abuse, cheating, or any other rule-breaking actions during the matches will be punished and could even result in a ban. In case 1 of the 5 players breaks the rules the whole team may be punished. We will try to stream as much matches as possible, of course we will not be able to cover the entire tournament as there will be many matches. So, every single match during the Direct Elimination will be live streamed and some of the Group phase matches will also be streamed right here: ANY REPLY THAT IS NOT AN APPLICATION WILL BE DELETED. IF YOU HAVE ANY QUESTIONS THAT ARE NOT ANSWERED IN THE THREAD, PLEASE PM ME!
  17. 7 points
    Hello Everyone! First of all this is the first patch of 2019 so we'd like to (a bit late) still wish everyone best wishes for 2019! Summed up this patch contains a clan system for the Survival game-mode, brand new radiation zones with toxic zombies and super zombies (both Open World and Survival), a LOT of stuff for the Survival game-mode including craftable ammo and much much more other additions, fixes and improvements. Now, let's jump into the patch notes; Overall Updates: GENERAL: Menu music has returned to the normal menu music. Bus stops on the beginner training map no longer have a cool down. Players can no longer place lockers right next to / inside each other. Lockers have a 2 meter radius around now where no other lockers can be placed. This is done to prevent all the abuse and issues players have been reporting recently. This is for all game-modes so also in Survival. Updated the Russian language pack. Removed the remaining Christmas trees from the maps. Clan tags are now updated from max 4 characters to 6. This gives a lot more room for new clan tags again, as at this moment with the 4 tags there was barely any tags left. Please note that from now on clan tags can be 4 characters long, 5 or maximum 6 characters long. Further updates related to the clan system can be found under the "Survival Updates -> Clan System" part of these patch notes. GAMEPLAY: Fixed a bug related to the range finder not being correctly rotated when holding in FPS hands / aiming down. (Example of the issue: https://cdn.discordapp.com/attachments/478843926875471894/530781492608237578/unknown.png) Fixed the name of the "Zombie Killer Car" and removed "Car" so it fits better in the in-game HUD. MODELS: Updated the general brick texture (used in most buildings in the game) to a better and more realistic texture. SEASONS: Something highly requested by players that we are going to start doing now: monthly seasons. Just for competitive reasons we will start at February 1 with monthly seasons. No rewards, just statistics where players can compete to be the highest rated player. These seasons will be every month from now on and will be in every game-mode. Enjoy! Item & Skin Updates: UPDATES & FIXES: Removed some unused skin recipe icons from the game files. Updated the store icon of the Clean Sweep. Updated the store icon of the Christmas 2018 Skinbox. This skinbox is now legacy. Updated the store icon of the Fire Axe. Updated the store icon of the Fire Axe Hynx v2. Updated the Heavy Armor Fairy Tale glowing textures. This skin is now glowing. Updated the model of the Custom Vest and it's skins. The model now looks overall better quality and is better rigged to the player. Updated the model of the spray box as it was causing issues for players when this item was dropped in a server. For now it's temporary using a different model and icon. Updated the TPS model of the AWP. It now also has a scope attached. (TPS = third-person, meaning the model that players see when dropping this item on the ground) Updated the TPS model of the OTS. It now also has a scope attached. (TPS = third-person, meaning the model that players see when dropping this item on the ground) Updated the FPS / TPS model of the Anti-Vehicle Barricade. It now matches the model and we are no longer using the Barbered Wire Barricade model. Updated the item description for the Blaser R-93 specialist contract. Fixed some spelling related stuff. Updated the item description for the RPK-74 specialist contract. Fixed some spelling related stuff. Updated the Riot Shield GODS. Updated the texture of the L85 Modern Black skin. This skin now matches the rest of the Modern Black skin collection. Updated the texture of the FN M249 Blood Gulch. Made some improvements to the texture. ADDITIONS: Added a new media Riot Shield: Riot Shield BravoDog. Added a new country Riot Shield: Riot Shield Bolivia. Added a new clan Riot Shield: Riot Shield ZT3X. Added a new clan Riot Shield: Riot Shield FNDE. Added a new skinbox called: "Solari Skinbox". Added a new skin for the Heavy Armor called: "Heavy Armor Solari". Added a new skin for the K. Style Helmet called: "K. Style Helmet Solari". Added a new skin for the K. Style NVG called: "K. Style NVG Solari". We are not releasing these skins just yet but we'd like to share them already. We plan on releasing the Solari skinbox in the near future. Added a new skin for the Heavy Armor called: "Heavy Armor Fairy Tale Wings". Added a new box called: "Broadcaster Box". This box is most likely going to follow-up and be the new Community Box. Further information about the content of this box will be announced separately. (Please note that the skins below are NOT the ONLY skins for this new box. Further content will be announced.) Added a new skin for the Large Backpack called: "Large Backpack Broadcaster". This skin will be inside the Broadcaster box. Added a new skin for the K. Style Helmet called: "K. Style Helmet Broadcaster". This skin will be inside the Broadcaster box. Updated the store icon of the K. Style Helmet TV Edition as this skin is also going to be inside the Broadcaster box. Added a new spray called: "Free skins sir?". This spray will be inside the Broadcaster box. Added a new spray called: "Ed Shot Ded". This spray will be inside the Broadcaster box. Added a new spray called: "Grey Screen". This spray will be inside the Broadcaster box. Added a new spray called: "Get To The Choppa!". This spray will be inside the Broadcaster box. Added a new item called: "K. Style Gas Mask". This is a new K. Style Helmet variant (standalone item) that has a gas mask attached. This item can protect players against radiated gas + has the same protection as an original K. Style Helmet. Added a new scope: AWP Camo Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: AWP Autumn Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: Tactical Sniper Scope Winter. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: PSO-1 Winter 2017 Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: PSO-1 Modern Black Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: PSO-1 Battle Royale Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new iron sight for the Honey Badger Bacon. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Black Night. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Danger. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Digital Camo. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Dust. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Halloween. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Neon Dragon. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Red Dragon. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Toxic. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Battle Royale. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Dragon King. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 King of the Sea. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Revall. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Spain. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Stuffed. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 USA. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Black Night. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Destruction. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Infinity. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Valentine. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 United Kingdom. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Modern Black. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the FN M249 Blood Gulch. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Survival Updates: ITEMS: We have now added the Clean Sweep variants. Experienced super zombie hunters will be able to show off how many super zombies they have killed by collecting Super Zombie heads and spice them up on their clean sweeps. Note that super zombie heads randomly drop from super zombies. Added a new melee variant of the "Clean Sweep" called: "Clean Sweep I". This can be crafted using a normal clean sweep and some other items. This melee does a bit more damage than the basic Clean Sweep. Added a new melee variant of the "Clean Sweep" called: "Clean Sweep II". This can be crafted using a clean sweep I and some other items. This melee does a bit more damage than the basic Clean Sweep. Added a new melee variant of the "Clean Sweep" called: "Clean Sweep III". This can be crafted using a clean sweep II and some other items. This melee does a bit more damage than the basic Clean Sweep. Added a new melee variant of the "Clean Sweep" called: "Clean Sweep IV". This can be crafted using a clean sweep III and some other items. This melee does a bit more damage than the basic Clean Sweep. We know we promised to make the hunter backpack available in Survival but there has been some issues related to this. We will fix them later on but for now the backpack release has to be postponed. Added a new component item called: "Armor Plates". This item will be a part of the recipe to craft a Custom Guerilla. This item will be relatively rare and can be found in military areas and inside airdrop containers. Added a new melee variant for the "fire axe" called: "Double fire axe". This can be crafted using 2 normal fire axes, 1 nails, 2 metal and 1 glue. This melee does more damage than a normal fire axe. CRAFTABLE AMMO: We have started to work our way towards making ammo craftable. This has been a plan for the Survival game-mode for too long and we are very happy we can finally move on and actually get a good basis going for players to craft ammo. The main idea is very simple: to craft a certain magazine or clip for a certain weapon you're going to need that particular clip (empty version) and bullets. We will get into each of these: Empty variants of ammo clips, magazines and drums: Added in this patch. All of these variants will only be findable. - Added a new component item called: "Empty Stanag Clip". This item will be a main component to craft stanag ammo. - Added a new component item called: "Empty Ammo Drum". This item will be a main component to craft drum type ammo. - Added a new component item called: "Empty Saiga Clip". This item will be a main component to craft saiga ammo. - Added a new component item called: "Empty 9mm Clip". This item will be a main component to craft 9mm ammo. - Added a new component item called: "Empty Winchester Clip". This item will be a main component to craft Winchester ammo. - Added a new component item called: "Empty SMG Clip". This item will be a main component to craft SMG ammo. - Added a new component item called: "Empty SVD Clip". This item will be a main component to craft SVD ammo. For further crafting updates and additions please read the "Crafting" part of these patch notes. Bullets: Added in this patch. Will only be craftable for now. Every weapon type will have it's own "basis" of bullets: AR Bullets, SNP Bullets, Pistol Bullets, Shotgun Shells. We will now get into each bullet type we added: - AR Bullet. Crafted with: 10x Gun Powder, 10x Metal. This will give you 10x AR bullets. These assault rifle bullets can then continue to be used to craft any assault rifle ammo. - SNP Bullet. Crafted with: 20x Gun Powder, 20x Metal. This will give you 10x SNP Bullets. These sniper rifle bullets can then continue to be used to craft any sniper rifle ammo. - SHG Bullet. Crafted with: 5x Gun Powder, 5x Metal. This will give you 5x SHG Bullets. These shotgun bullets can then continue to be used to craft any shotgun ammo. - HG Bullet. (Handgun / Pistol Bullet) Crafted with: 10x Gun Powder, 10x Metal. This will give 10x HG Bullets. These pistol bullets can then continue to be used to craft pistol or sub-machine gun ammo. With these changes ammo clips and bullets will start spawning and we will gradually reduce the original ammo from spawning. Please understand that it is NOT our intention to make all original ammo ONLY craftable. Original ammo will still spawn but will start becoming a bit more rare to compensate. A further point related to the craftable ammo is the consideration of the dismantle / shred system. The basic idea of this system would be that players could dismantle already crafted items and get components back. For example: "Dismantle a Stanag (30) magazine and get 30 AR bullets + Empty stanag clip back". This is an idea that would hopefully get it into the game somewhere soon to finish of the new craftable ammo systems. RADIATION ZONES: It's finished! Radiation zones are now a thing. We have finished and we are now releasing it for the first time. Radiation zones (not the final name yet) randomly appear through out the maps and are basically a temporary high damage area. When a radiation zone appears it will be highlighted on the map. Radiation zones can appear anywhere so be careful. There is cool downs and timers and only one radiation zone can be up at a time. A bit like airdrops! Gas masks now force players into first-person and have a modified view. Players need a: Gas Mask, Improvised Gas Mask, K. Style Gas Mask or a Gas Mask Advanced to be able to NOT take damage in these zones. Players that do not use protective items can still go into the zone, but will most likely die from the high damage they take over time. Please note that radiation is not visible in reality and it's just like that in the game! You will be notified if you enter a radiated area by hearing the radiation sound (or taking damage) or by checking the minimap where the zone will be indicated. Zones randomly appear and are usually up for around 20 minutes. During this time ALL the zombies in this area are buffed. They don't die easy AT ALL and can tank a lot of bullets. All zombies killed in this area drop special higher-end loot. To tip it off there is a chance a "Toxic Super Zombie" spawns in this area. This special super zombie can ONLY spawn in a radiated area and is VERY hard to kill. Players receive very high-end loot by killing this particular zombie. This is the first version of the new radiation zones and a lot will be tweaked a long the way. Please let us know further feedback! CLANS: Clans have been enabled in the Survival game-mode. Please note that this is done based on a feedback thread / poll we have recently done. As you probably already read clan tags can now have 6 characters max; between 4-6 characters for a clan tag. The clan system in the Survival game-mode works exactly the same way as in Open World. It's separated but for now due technical reasons players can't have the same name / clan tag of a clan that already exists in Open World as well. Please let us know in the comments if you have any further questions. For now we have decided to leave the clan limit the same as the group limit. This can vary between 3 and 5 players max. depending on the servers. Nothing here is final and we are still tweaking settings and numbers on the fly so please let us know further feedback and ideas! For further feedback, ideas and comments please go to the following thread: http://forums.fredaikis.com/index.php?/topic/6888-survival-vote-on-the-clan-system/ CRAFTING: Updated the Custom Guerilla recipe. You now need 2 Armor Plates instead of 50 metal. Rest of the needed components remains the same. Updated the Light Gear Forest recipe. Instead it's now a Light Gear Basic recipe. For some reason players were able to craft this skinned version of this armor. They ended up losing this already skinned armor when re-logging. Added a new crafting recipe for the Armor Plates. For now you need 50 metal, 2 nails and 4 leather to craft 1x Armor Plates. Added a new crafting recipe for the AA-12 Drum. You need 20 SHG bullets and 1 ammo drum to craft this. Added a new crafting recipe for the Shotgun Shells (8). You need 8 SHG bullets to craft this. Added a new crafting recipe for the Shotgun Shells (2). You need 2 SHG bullets to craft this. Added a new crafting recipe for the Saiga (10) Mag. You need 10 SHG bullets and 1 empty saiga clip to craft this. Added a new crafting recipe for the 9mm (13) Mag. You need 13 HG bullets and 1 empty 9mm clip to craft this. Added a new crafting recipe for the Stanag (30) Ammo. You need 30 AR bullets and 1 empty stanag clip to craft this. Added a new crafting recipe for the Winchester (10) Mag. You need 10 SNP bullets and 1 empty Winchester clip to craft this. Added a new crafting recipe for the SVD Mag. You need 10 SNP bullets and 1 empty SVD clip to craft this. Added a new crafting recipe for the Mosin Clip. You need 10 SNP bullets to craft this. Added a new crafting recipe for the SMG Mag. You need 20 HG bullets and 1 empty SMG clip to craft this. For now not ALL ammo will be craftable as we plan on making more and more ammo craftable in the near future. Please let us know further feedback so we can keep improving and working on this. LOOT: Increased the spawn rates of gun powder. Increased the spawn rates of metal. Decreased the spawn rates of the IBA basic. Decreased the spawn rates of the MTV basic. Added the new: "K. Style Gas Mask" to the loot tables. EXCHANGE: Updated the melee exchange. You can now exchange 10 canoe paddles for 1 hatchet in Blue Ridge safe zone. Updated the pistol exchange. You can now exchange 10 B93R for 1 Desert Eagle in Blue Ridge safe zone. Updated the SMG exchange. You can now exchange 10 UZI for 1 MP7 in Blue Ridge safe zone. Updated the assault rifle exchange. You can now exchange 10 FN Scare CQC for 1 FN Scar Nightstalker in Blue Ridge safe zone. Updated the mixed exchange. You can now exchange 10 Double barrel for 1 Mossberg 590 in Blue Ridge safe zone. Old exchanges have been removed. OREGON (Survival): Increased the amount of zombies overall. Added radiation zones all over the map. COLORADO (Survival): Increased the amount of zombies overall. Added radiation zones all over the map. Move some player spawn which were causing players spawning inside trees. COLORADO V1 (Survival): Added radiation zones all over the map. Increased the amount of zombies overall. Open World Updates: LOOT: Added the new: "K. Style Gas Mask" to the loot tables. RADIATION ZONES: Radiation zones are now also in the Open World game-mode. Please read further information about these new zones a bit up under the "Radiation Zones" part of the "Survival Updates". It's the same system in Open World as in Survival. (of course with different loot and loot tables.) TRAINING MAP: Added 2 radiation zones. COLORADO V2: Added radiation zones all over the map. Fixed some spawns around Boulder City and Goblin Peak where player spawned inside trees. COLORADO V1: Added radiation zones all over the map. Increased the amount of zombies overall. CALIWOOD: Added radiation zones all over the map. Added more collision walls around to gridge to prevent glitching inside. Lowered the volume of some ambient sounds on top of the bridges. OREGON: Added radiation zones all over the map. Increased the amount of zombies overall. Competitive Updates: STORE: Added a new weapon to the store: "MP7". Added a new weapon to the store: "Veresk SR-2". Added a new weapon to the store: "FN Scar CQC". Added a new weapon to the store: "SVD". Added a new weapon to the store: "Blaser". Added a new weapon to the store: "TEC 9". Added a new weapon to the store: "1911". Added new gear to the store: "M9 Helmet Desert" Added new gear to the store: "Light Gear Basic". Added a new attachment to the store: "Forward Grip". Added a new attachment to the store: "PSO-1 Scope". Added a new attachment to the store: "Holographic Sight". Added a new attachment to the store: "Tactical Sniper Scope". Added a new attachment to the store: "Swiss Arms Scope 8x". Added a new attachment to the store: "SMG Flash Hider". Added a new attachment to the store: "SNP Flash Hider". Added a new attachment to the store: "Flash Hider". Added a new attachment to the store: "Rifle Laser". Added a new attachment to the store: "ACOG Sight". Increased the price of the "Desert Eagle" from 800 to 1000. Increased the price of the "Reflex Sight" from 300 to 600. Battle Royale Updates: TROPICO: Fixed the shadow settings on high and ultra quality. Changed the terrain quality on low and medium quality. Removed some broken trees which were misplaced. Fixed some terrain issue which were causing some trees flying. Estimated patch size: around 250 mb. Patch ETA: Patch is rolling out as we speak. Estimated downtime: around 1 hour but we will do our best to do it fast. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  18. 7 points
    Dear Community, Welcome to the pre patch notes of patch 2.27. At this moment we are done with all the testing for this update and we will release the patch tomorrow morning. This patch is mostly aimed to add all the content needed for the big Christmas 2018 event we are doing but it also contains a lot of smaller fixes and improvements. This is going to be the last patch before the end of 2018 so we'd like to take this moment to thank you all for all the support over the year. You guys are truly amazing and we aim to do even more awesome stuff for the game in 2019. We wish you all a wonderful Christmas and a Happy New Year! We have some awesome stuff planned for the Christmas 2018 events and it's going to be epic so stay tuned later this week for the further full announcement. Now, let's jump into further patch notes: Christmas Updates: Changed the menu music to some nice warm jingle bells music. Enjoy! Christmas trees have been added to the officials maps. They won't have loot until the event starts. Added further Christmas content. (Will be announced soon, see below) For further information about the Christmas 2018 events keep an eye out on our forums and social media channels where we will announce what's happening. We have planned a lot so be ready! For all the information about the Christmas 2018 events we ask you all to go to: http://playnewz.com/event/ Overall Updates: GENERAL: Cleared up some space in the public game files. Total game file size will be decreased a bit. We do this from time to time to clean up a bit and have new players download the game faster. (Note: won't apply to players who have already installed the game.) We decided to remove the spawning cars from the official server. From now on you will be able to find car spawners again and you will be able to use them on premium and private server. We are planning to add them back as soon they are fully fixed. TREES: Fixed / Updated the dead pine tree variants. Before the leaves were black tinted and now all the leaves are gone so just branches. This makes more realistic sense. Fixed some texture issues with some of the dead pine tree variants. SPECIALIST CONTRACTS: Added a new specialist contract for the MG36. There is a PVP and a PVE version of this contract. Added a new specialist contract for the RPK-74. There is a PVP and a PVE version of this contract. Added a new specialist contract for the KT Decider. There is a PVP and a PVE version of this contract. Added a new specialist contract for the Blaser R93. There is a PVP and a PVE version of this contract. Added a new specialist contract for the MP5/10. There is a PVP and a PVE version of this contract. MODELS: Fixed the render distances of some electrical power boxes. This was a problem in some maps. Fixed the truck trailer models. Optimized them and created LODs to improve performance. Also created another variant. Fixed an issue related to the small market model where in the back room the ceiling wasn't properly connected to the walls. Fixed an issue with the high chain fences where players wouldn't deal damage when shooting through them. Item & Skin Updates: ADDITIONS: Added a new skin for the Christmas collection called: "Heavy Armor Christmas Tree". Added a new skin for the Christmas collection called: "K. Style Helmet Christmas Tree". Added a new clan riot shield for the clan with the clan tag: "EXT". The M4A1 Alien now has a skinned iron sight. The M4A1 Autumn now has a skinned iron sight. The M4A1 Black Night now has a skinned iron sight. The M4A1 Blue Dragon now has a skinned iron sight. The M4A1 Brutalizer now has a skinned iron sight. The M4A1 Camo now has a skinned iron sight. The M4A1 Christmas now has a skinned iron sight. The M4A1 Chrome now has a skinned iron sight. The M4A1 Hynx now has a skinned iron sight. The M4A1 Modern Black now has a skinned iron sight. The M4A1 Peacemaker now has a skinned iron sight. The M4A1 Thailand now has a skinned iron sight. The M4A1 Valentine now has a skinned iron sight. The M4A1 Void now has a skinned iron sight. The M4A1 Winter now has a skinned iron sight. The OTs-03 SVU Black Night now has a PSO-1 Black Night scope. The SVD Black Night now has a PSO-1 Black Night scope. CHANGES: Updated the Basic Glasses protection values. This item had way too much protection for being just glasses. Reworked the Karambit Chrome. Now it's fully chrome and also updated the store and recipe icon. FIXES: Fixed the store icon and recipe icon of the "Heavy Armor Fallen Angel Purple". Fixed the glitch with the IMI Tar-21 Purple which was using the black night texture sometimes. Fixed the glitch with the SVD Hynx v2 which was using the halloween texture sometimes. Fixed the glitch with the B93R which was using the alien texture sometimes. Fixed the glitch with the Masada where you would see the halloween attachment when zooming in with the non-skinned version. Fixed the skinned aim sight of the AK-47 Winter. Fixed the description of the Winter 2018 Skinbox. Fixed the iron sight of the M4A1. The front part was flying, this is fixed now. Fixed the store and recipe icon of the Blaser R93 Chrome. The scope was not chrome on them. Fixed the store and recipe icon of the AWP Chrome. The scope was not chrome on them. Fixed the store and recipe icon of the Blaser R93 Fun Edition. The scope was not chrome on them. Fixed the store and recipe icon of the AWP Fun Edition. The scope was not chrome on them. Fixed the SVD Black Night which was using the wrong PSO-1 scope before. Now that weapon is using the PSO-1 Black Night scope. Updated the SVD, AWP & OTs-03 SVU Black Night store and recipe icons. The scopes on the icons weren't showing as a skinned version. Open World Updates: COLORADO V2: Christmas trees have been added to this map. They won't have loot until the event starts. Fixed the player spawn at Nato Military Base where player were spawning on top of a tree. Moved the misplaced trees for example at Nato Military Base and at the south air tower or in Death Valley. COLORADO V1: Christmas trees have been added to this map. They won't have loot until the event starts. CALIWOOD: Christmas trees have been added to this map. They won't have loot until the event starts. OREGON: Christmas trees have been added to this map. They won't have loot until the event starts. Fixed a misplaced cliff next to Merlin Spring. Changed some settings on the trees which should improve the performance. (PVP) ROCKY FORD: Added some collision walls around the house in front of the restaurant where player were able to glitch inside the house. TRAINING AREA: Added a new map called "Training Area". This map has some missions that are aimed to help players understand the game better. Just like everything else these missions are just tutorial-based so don't give any reward. You can only do these missions once. Finished the first version of the minimap. Here is a preview: Survival Updates: LOOT: We are going to check the entire loot table of Survival. We have seen a lot of feedback from players which were asking us, why are some items are not spawning. This can happen live without patching. EXCHANGE ITEMS: Something new! This has been requested by the Survival community and it has taken some time for us to fit this into the game in a way that it makes sense. The exchange pool is a new feature on the Colorado V2 Survival map. The idea is that we change the exchange location and the exchangeable items from time to time. You can read more about how this exchange will work under the Colorado V2 (Survival) part of these patch notes. COLORADO V2 (Survival): The exchange trading post is now in Blue Ridge safe zone. Pistol Exchange: Exchange 10x Sig Sauer P226 for 1x B93R. (Blue Ridge Safe Zone) Assault Rifle Exchange: Exchange 5x M4 for 1x FN Scar CQC. (Blue Ridge Safe Zone) Sub Machine Gun Exchange: Exchange 10x Thompson for 1x Honey Badger. (Blue Ridge Safe Zone) Melee Exchange: Exchange 10x metal bats for 1x Katana. (Blue Ridge Safe Zone) Mixed Exchange: Exchange 10x Kruger .22 Rifle for 1x Mosin. (Blue Ridge Safe Zone) Christmas trees have been added to this map. They won't have loot until the event starts. COLORADO V1 (Survival): Christmas trees have been added to this map. They won't have loot until the event starts. Added more spots around the world with zombies. Highered the amount of zombies overall. Added % sprinter zombies to some forest places. Fixed some misplaced objects in SmallVille. Fixed a jump up at the airport where player weren't able to go up. OREGON (Survival): Christmas trees have been added to this map. They won't have loot until the event starts. Fixed a misplaced cliff next to Merlin Spring. Changed some settings on the trees which should improve the performance. Competitive Updates: For those who have missed previous updates and information about the new Competitive game-mode we recommend to read: http://forums.fredaikis.com/index.php?/topic/6624-devblog-competitive-alpha/ We would like to list out some of the further changes we have done, even though this game mode is not publicly available yet it's good to show further changes and work done to you guys. GENERAL: The minimap is now showing in the Competitive game-mode. Fixed a lot of crashes based on the testing we have done earlier. Fixed further crashes related to the control point. Fixed an issue where when a player died the body (rag-doll) would fall through the ground. Fixed the reconnecting system. Players are now able to connect back to their game properly when f.e. crashing. Fixed further crashes related to the reconnecting system. Fixed some missing lang pack / text for in the in-game HUD. Players now drop items upon death. You can not forcefully drop any items though. For now the Competitive game-mode has infinity ammo. This is mostly done this way due to technical reasons. Players now always look at the central control point upon spawning. This way they easier understand where to go when a round starts. Spectating in Competitive has been changed to first-person only. The central control point now has an icon in the HUD. This to make it easier for players to understand where to go. The prices in the in-game store have been adjusted to a solid basis. We will work from here to update and balance out further. Updated the beep contesting sound to a more realistic and better sound. DESERT: Both glow edges around the team spawns are now a more neutral color as we won't be working with team colors yet. Improved the quality of the trees. Improved the texture. Should look a lot better now. Fixed the LOD render distance of the central fountain. Now the model switches on a longer distance. Fixed some fences that were clipped inside buildings. Fixed some objects placed on top of rooftops that were clipping through the ceiling of some buildings. Finished the preview picture of the map. Finished the first version of the minimap. Here is a preview: Battle Royale Updates: TROPICO: Removed the rocks at the end of the landing strip during the fact that player were camping and glitching there. Moved some player spawns which were causing player spawn on top or inside trees. Fixed the spawns around the map which were inside trees. Fixed the sound problem which was causing that player could hear everything twice. Estimated patch size: around 200 mb. Patch ETA: Patch will roll out between 09:00 - 10:00 AM (CET) on December 18, 2018. Estimated downtime: We will try to keep the servers down as minimal as we can but the downtime will be around 30 minutes. We will keep you guys updated through our social media channels. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  19. 7 points
    Dear Community, Welcome to the official Christmas 2018 announcement! We know you are all very hyped and excited for these events and we can't wait to share everything with you all. Now, before we jump into the actual events we'd like to let you know exactly when the events start and when they end. Below you can see the global event dates: START: 21 December, 2018 - 12:00 PM (CEST) END: 7 January 2018 - 12:00 PM (CEST) ALL THE EVENT INFORMATION (CLICK HERE) A lot of you might be wondering what's exactly happening so therefore we have created a special event page with all the information you need. You can find that here: https://playnewz.com/event/ For those who can't access that page for some reason we have written down the events below here as well. Enjoy! ALL EVENTS: - T.B.A. Active from Friday December 28, 12:00 PM (CET) till Tuesday January 1, 12:00 PM (CET) Details of this event haven't been announced yet. - Double XP This year the Double XP event will occur twice during the Christmas 2018 events. Period #1: Active from Friday December 21, 12:00 PM (CET) till Friday December 28, 12:00 PM (CET) Period #2: Active from Monday December 31, 12:00 PM (CET) till Tuesday January 1, 12:00 PM (CET) All Experience gained in all game-modes will be doubled! - Double GD This year the Double GD event will occur twice during the Christmas 2018 events. Period #1: Active from Tuesday December 25, 12:00 PM (CET) till Friday December 28, 12:00 PM (CET) Period #2: Active from Monday December 31, 12:00 PM (CET) till Tuesday January 1, 12:00 PM (CET) All game dollars gained in all game-modes will be doubled! - Free Premium Week Active from Monday December 31, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) Every player will have free premium during this period. Make sure to invite your friends! - Premium December Calendar Active from Saturday December 1, 12:00 PM (CET) till Monday December 31, 12:00 PM (CET) Redeem GC rewards every day till the end of December! (Only for premium members) For more information about this event go to: http://forums.fredaikis.com/index.php?/topic/6606-premium-christmas-2018-calendar/ Or: https://playnewz.com/calendar/ - Christmas 2018 Facebook Giveaway Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) We will do a special Christmas giveaway on our Facebook page. Make sure to like our page to not miss it! Link to our Facebook page: https://www.facebook.com/Infestation.NewZ/ - Release of the Christmas 2018 Skinbox Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) During the Christmas 2018 events the new Christmas 2018 skinbox will be released. The skinbox will be findable in-game and available in the marketplace. - Release of the Christmas 2018 skins Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) Brand new exclusive Christmas 2018 skins will be released. The skins will be findable in-game, available in the marketplace and in the Christmas 2018 skinbox. Click here for a list of (most of) the skins: https://imgur.com/a/QmXZNDV - Release of the Christmas 2018 character clothes Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) We will release special Christmas character clothes. These character clothes will be available in the in-game marketplace. - Seasonal Leaderboard Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) Special Christmas seasonal leaderboards for all game-modes. This time it's even more special as we have upgraded the rewards. Players who finish rank 1, 2 or 3 will be rewarded with: A special unique Christmas 2018 Trophy (gold, silver or bronze), A Special Christmas 2018 leaderboard skin and Special Christmas 2018 leaderboard character clothes. (Rewards will be unique per rank so rank 1's receive something slightly better than rank 2 or 3) - Special Sales Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) During the Christmas 2018 events there will be special marketplace sales. These will be random. - Christmas Themed Game Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) Special Christmas themed menu and game launcher with cozy music. - Release of Christmas 2018 Contracts Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) In Open World we will release 2 new Christmas 2018 contracts. These contracts will be findable in-game and available in the marketplace. They will also be in the Open World Contract Box. - Release of the "Snow Man" Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) We will release a special Snow Man (placeable item). This item will be findable in-game and available in the marketplace. - Release of further Christmas items Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) We will release special Christmas items. These items will be findable in-game and available in the marketplace. - Christmas Zombies Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) Special Christmas themed zombies in all game-modes. Themed zombies will be in all the game-modes. Note: These zombies will drop Christmas items as well. - Christmas Trees Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) In both Open World and Survival you will be able to find secret Christmas Trees. This is THE hotspot to find Christmas items. NOTE: you can find Christmas items everywhere, just more at these special places. Read Patch 2.27 notes to see which maps have Christmas trees: http://forums.fredaikis.com/index.php?/topic/6736-patch-227/ - Daily Login Reward Active from Monday December 24, 12:00 PM (CET) till Tuesday December 26, 12:00 PM (CET) Every player who logs in during this period will receive a free Christmas 2018 skinbox. Note that the rewards will manually be done after this event. They will not be instant so be patient. - Christmas Sprays Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) We will release special Christmas sprays. These items will be available in the marketplace. - Survival Only Super Zombie Hunt Active from Friday December 21, 12:00 PM (CET) till Monday January 7, 12:00 PM (CET) Only in the Survival game-mode, super zombies have a chance of dropping a Christmas 2018 skinbox. - More Active during the entire event. We are also doing some more unannounced events. Stay tuned on our social media channels for more information! If you have any further questions about any of the events feel free to ask us in the comments! Further on we'd like to take this moment for another special message: We wish you all a.. Merry Christmas & Happy New Year! From the entire New Z Staff Team. Enjoy the events! Best Regards, // The New Z - Staff Team
  20. 7 points
    Remove them, and DONT activate bus stations IN SURVIVAL mode.
  21. 7 points
    Dear Players, It's been a while again since my last developer blog and I definitively think about doing this more often. First of all the Halloween events are still in progress and I've seen A LOT of players that love the event and I am very happy it turned out this way. This is definitely we plan on continuing so expect even more, better and bigger events for Christmas and further on! Now, I don't want to make this any longer than needed so let's jump straight into it: the tree rework. WHY? Because as of this moment the trees in our game look like complete garbage, they are unoptimized, causing issues and we want to step up with the overall look of New Z. THE GOAL Optimize / fix them. (Lower poly count and fix some other technical issues) - So that they no longer cause potential issues. Improve the texture quality. Higher the resolution making the tree look 10 times better. (literally) Fix the model so that they don't longer look like "block trees". Fix the LODs, improve the LODs. Fix the "stuttering issue". (when looking at the trees and walking backwards) when the tree switches LODs there is a "stutter" that doesn't feel / look natural. Trees are just a start. We plan on improving the rocks, terrain textures, other nature, buildings and more in the near future with the overall aim to bring New Z to the next level. Please understand that these changes have minimal impact on player's performance. We wouldn't do this if it would negatively affect players performance and therefor we are also doing a lot of testing before any of this gets released. Also to fix and optimized all the tree LODs. A lot of them have missing LODs and LODs with incorrect pivot points. This results in players (when looking at the trees and walking backwards) when the tree switches LODs there is a "stutter" that doesn't feel / look natural. Therefor I also made new, improved and more optimized LODs: ^ MAIN MODEL - LOD1 - LOD2 THE RESULT After this rework the trees look VERY much better, they are fixed, improved and optimized so it's basically a win-win situation. This rework contributes in our overall goal to give New Z a real refreshing own "New Z" look where we start with the most common / obvious and noticeable things, in this case the trees. This is just for the current pine tree models. We have 4-5 other types of trees in the game where the same improvements have to be made. I used the pine trees as an example as these are the most common in all our maps. Let me know in the comments what you think! Best Regards, Sven
  22. 7 points
    I completely agree though that it would be awesome to have a separate kind of game with Survival only, rare loot, etc.
  23. 7 points
    Dear Community! We would like to announce that the referral system is now live! This means you can now get your own referral link (for your account) and start earning GC! In this thread we would like to explain how this works. Go to https://playnewz.com/account.php Find your referral link at the bottom of the page under the "settings". Spread this link to as many friends and people as you can. As soon as someone registers an account using your link, you can start earning GC as soon as that person purchases GC. You will get 5% of the purchase. It's not a cut, so the purchaser will receive 100% of their purchased GC, you will receive an additional 5% of that. So in example: You have a friend that registers an account using your referral link, he purchases 600 GC, he will receive 600 GC and you will receive 5% of 600 so; 30 GC. You can make infinite referrals. For now, this is how it's going to work. If you have any feedback regarding this system let us know in the comments! Best Regards, // The New Z - Staff Team
  24. 7 points
    Dear Sirs, Today I am concerned about the future of the game. First, the facts: - Steamcharts: at the beginning of the steam release, the game had 14,000 players and now 1,400 - Oregon: Unfortunately, this map does not play enough people. And this map should be 4 times as big as now ... - PvP server: only rocky and hospital are played, the rest is empty - Survival: it has 1/4 of the playerbase of open world but the players are dissatisfied with the loot (it is a bit less loot than OW, not real survival) - Battle Royal: 30 players are in a round BR ... (normal BR round in games have 100 people) - Battlemode: still not released and it can not be released because it separates even more the community - Macros: heal and shield macro are allowed (many use rapidfire) What can we do now to revive the game? 90% of the player base are "veteran" players and they will destroy any newcomer who comes on their server with a 360 no scope. (beginner servers do not bring anything, no one can play as fast as people with 2000k hours in 24 hours) Infestation world has announced a reboot for 2019 on facebook, this post has got 3k likes, more than any post on the newz page. So all players want the normal ISS Back with rar loot and scary moments. my idea in this case: why do not you and the world dev's get together and give the people out there what they want? With the anticheat from NewZ and the feeling from iss world. If things go on like this, this game will close its doors at the end of the year. This post should not be a negative review, but a suggestion for major changes, which needs this game NOW. Write from a Player with more than 3000h in infestation and i still love this game, but i dont like to see the game dying soon.... do not think about today, think about tomorrow. Greeetz Freddy D
  25. 7 points
    the game is fun with out spawn system just remove it and everything will be like before 3k players good game
  26. 6 points
    It's Easter again! That means a brand new event week in The New Z! We are very excited to share what's happening this week with you all! First of all we would like to wish everyone a Happy Easter. For this week we have a lot planned; sales, new content, events, discounts, giveaways and more! Before we jump into any event details let's make clear over what period of time this event is taking place: Start: April 17, 12:00 (CEST) 2019. End: April 24, 12:00 (CEST) 2019. Also, you can also view the event information at: https://playnewz.com/event.php Now, let's jump into the details: Easter Festival Contracts: This year we are bringing a kind of Quest into the Event which includes Contract Part 1, 2 and 3. You have to finish these contracts as often you can to collect Easter Trophies to be able to finish part 3 and to get the final prize of the Easter Festival Event. Contract Part 1: You have to eat 50 Easter Choco Bunnies to get one Easter Trophy. Contract Part 2: You have to collect 50 easter eggs to get one Easter Trophy. Part 2 has 5 different versions since there are different colored eggs find-able. Contract Part 3: You have to collect 10 Easter Trophies to get the Easter Festival Bunny Suit. The Bunny Suit contains 2 items, one for the body and one for the head. Easter Festival Places: We have added Easter Festival places on every map in Open World and Survival. These places are mainly for the Easter Festival Contracts but can also be used to farm Easter Festival Content. Double XP / GD: During Easter 2019 there will be a double XP and GD event. Here are the details: Double XP: Start: Friday, April 19, 12:00 (CEST) 2019. End: Wednesday, April 24, 12:00 (CEST) 2019. Double GD: Start: Friday, April 19, 12:00 (CEST) 2019. End: Wednesday, April 24, 12:00 (CEST) 2019. Free Revive Weekend: During the "Free Revive Weekend" revives are free in every game-mode for every type of account. Start: Friday, April 19, 12:00 (CEST) 2019. End: Monday, April 22, 12:00 (CEST) 2019. Easter Giveaways: We will be doing special Easter giveaways on our social media channels! Easter Items: The following items will be released and available in-game during the Easter 2019 event: Easter Grenades in all kinds of colors. Easter eggs (consumables) in all kinds of colors. Various candy. (newly added) (consumables) Easter Bunny Suit + Easter Bunny Head. (combination) Skins for items such as: Custom Guerilla, Small Backpack, K. Style NVG, M. Style Helmet & more. Sprays: Head gear such as: Chicken Head, Pirate Mouse Head, Girl Head, Bunny Head & more. Easter Egg Basket 2019. This basket will contain all the skins and sprays from this year. All other previous released Easter content from previous years. Easter Character Clothes: During Easter 2019 we will release a brand new character clothes set. Every player who logs in during the Easter 2019 events will receive these Easter 2019 character clothes after the event. These character clothes won't be available in the marketplace and can only be obtained by playing during the event. Special Easter Sales: During the event we will be doing special sales. Easter Themed Menu: During the event the game-menu and launcher will be in Easter style. Easter Zombies: During the event zombies in both Open World and Survival will wear and drop Easter items. More: More events will happen but they will remain a secret! Stay tuned on our social media channels. Once again we'd like to remind you that you can also go to https://playnewz.com/event.php for further information. For now we wish you all a happy Easter. Have fun! // The New Z - Staff Team
  27. 6 points
    Hello survival community I want to suggest adding 1 SERVER CALIWOOD ( MAYBE without San Pavel and West Oaks). FIrstly Caliwood its good and interesting palace with GOOD FPS, for looting and pvp, and normal gamma colors (how in colorado v2), for example i know players (from open world) with low fps who pvp near beach palace where is minimal textures and good fps. Initially Oregon be good map, but after any path and update ppl leave oregon of cause lower FPS and strong colors (my opinion) Please make 1 server Caliwood for test opinion of survival players. Instatn after addyng we ( players with active participation in suggestion in the development of survival mode) can help with testing loot balance and other suggest. I hope so much players agree with me , have nice day and good game. ???
  28. 6 points
    TEAM NAME AND TAG*: HIGH & HUNGRYCOUNTRY/REGION: EUROPE1. GENETICZZ (CLAN LEADER)2. JUIFSTAAR3. TETSU KUN 4. NIRASSA5. FLOWZ HYPE HYPE SO HAPPY HIGH CLAN
  29. 6 points
    Dear Community, To kick off the new forums, and just simply because we haven't refreshed the forums in a while we are doing a special giveaway! This time we are giving away two times a one month extreme subscription! All you have to do to join the giveaway is the following: Create a forum account on our forums. This can be directly done at: http://forums.fredaikis.com/index.php?/register/ Comment on this forum thread why you think you should win! That's it! 2 random winners will be drawn on: Monday, March 18, 2019. Good luck! // The New Z - Staff Team
  30. 6 points
    Just got to say this and get it off my chest. IF you play and use any cheats, macros, aimlock, lag switch etc. YOU ARE A COWARD! Why do you feel the need to cheat to play a game? I bet it makes you feel all warm and fuzzy inside doesn't it? You cheat, you become number one in whatever game you were playing in, you don't get caught, you brag; yeah this makes you a real big person. Why can't you play the game like the rest of us...BY THE RULES? Oh wait, that means you have to actually WORK for your title, rank, and placement. You have to work hard to become good. Things you don't want to do. It's OK it's no skin off my back, your a lazy @$$ coward who is afraid and has to hide behind cheats. No problem, at least I have morals and can sleep good at night with a clean conscious.
  31. 6 points
  32. 6 points
    Merhaba arkadaşlar ; Bildiğiniz Üzere FORUM da Türk topluluk müdürü olarak iş yapmaktayım ve benim Önceliğim sizlersiniz. Sizler üzerinden birşey kazanmıyorum İlk olarak bu konu üzerinde anlaşmaya varmak istiyorum. Sizlerin Oyunu Güzel oynayabilmeniz ve Oyun içerisinde Haksızlıklara uğramayalım diye buralara kadar geldim. Elimden ne gelirse yapacağım konusunda sizlere Söz verdim ve bu sözüm ben partnerlıktan atılana kadar devam edecektir arkadaşlar. Fazla konuyu uzatmaya gerek yok arkadaşlar direk olarak konuya girmek istiyorum izniniz ile... Gelelim asıl meseleye İlk Olarak Sizlerden gelen Bildirimleri göz önünde Bulundurarak Sizlere ne konularda yardımcı olabileceğimden bahsedeceğim 1- Hata ve Problemler : Sizlere Bilgim dahilinde olan ve Kesin çözüm üretebileceğim konularda BireBir destek sağlayacağım. Gerek Yazışma olarak Gerek Discord adresimden canlı olarak destek vereceğim. 2-Etkinlik Düzenlemeleri : Hangi Konular Üzerinde kendinizi eksik hissediyor iseniz O Konu üzerinde Güzel etkinlikler sizlere sunabilirim. örn: Partnerı bul etkinliği,Mossberg etkinliği vsvs. 3-TÜRKLERE ÖZEL PREMIUM : Kendi Tarafımdan gerçekleştirilen bu etkinlik Gerekli oyunlarda veya Bizzat satın alımlarda verilir kendi tarafımdan. 4- Türk Marketi fiyatları : Şuanki piyasadaki fiyatları kimler düzenlediğini uzun zamandır merak ediyordunuz TÜRK fiyat artışı ve piyasasını bizzat kendi tarafımdan ayarlıyorum ve satışa çıkartıyorum. Hatırlar iseniz bundan kısa bir zaman önce 1M yaklaşık 5tl değerindeydi fakat uzun uğraşlar sonucu 2tl ye kadar çekebilme şansım oldu. Artık bunu kendi kafama göre değilde hep birlikte yapma kararı aldım. 5-UPDATES/Güncellemeler : Çoğu Arkadaşım İngilizce dilinden veyahud diğer dillerden anlamıyor. Buna da güzel bir çözüm üretme fikri aklıma geldi arkadaşlar. Neden Türkçe bir yazıyı okumak varken İngilizce okuyasınız ki ? Okuduğunuz için teşekkür ederim Hangi konularda daha çok ihtiyacınız var ise yorumlarda belirtmeniz yeterlidir. Makaleye EMOJI eklemeyi unutmayınız Teşekkürlerr.... Saygılarımla TR TOPLULUK MÜDÜRÜ&TR RESMİ FREDAIKIS PARTNERİ -70X1CFPS
  33. 6 points
    I think it would be awesome if there was a version of the adventure backpack in survival mode. Not as hard to get as snipers.. but still very rare. This would be really good for people who like to spend most of their time looting (especially in oregon with it only having one safe zone giving you very long trips around the map)
  34. 6 points
    Hey everyone Welcome to my first own cup! General Informations : -Every team can join -There is no maximum amount of teams -5 people allowed in one team -you're only allowed to play in 1 team -before the tournament starts there is a group phase depending on how many teams will join, in which you play 2 round matches -depending on the points you collect in the group stage will be decided if you start in lower bracket or upper bracket -The tournament will be a best of 5 if you lose you don't get instantly thrown out , but you'll get moved to the lower bracket and if you lose there again then you'll be thrown out -to be able to join the tournament your team has to pay 10.000.000 in game $ Equipment : -Allowed weapons : SIG, IMI-TAR and AUG -Allowed Attatchments : everything allowed besides rifle flashlight -Allowed armor : custom and k.style only -Only stanag 30 allowed -You are allowed to take as many Dx's as you like -Only Riot shields allowed 5 max. -Grenades are not allowed Rules : -every team has to play a game atleast every 5 days -The match starts with a Air Horn -The winner is the team with the most players alive or the team that kills the entire enemy team -You cannot boost yourself with shields -If a team member gets disqualified for lagswitch or lagging etc. the team has the chance to replace the member if no replacement is found the team can continue playing with 4 people PRIZE : the prize will be the collected money from the entering teams How to Join : MAP :
  35. 6 points
    Celebration Time! It's our 2 year anniversary tomorrow and therefor we are giving away 3x LIFETIME PREMIUM! All you have to do is go to: https://playnewz.com/giveaway.php and enter the giveaway! 3 winners will be drawn on Friday, November 23. Winners will be announced at the same link. Best Regards, // The New Z - Staff Team
  36. 6 points
    I understand most of you are a bit half half. I have to say the short explanation by Chupa does not contain every single point, issue and example we have experienced. Right now, it doesn't really matter because Fred has already worked some extra on the vehicle system and it's starting to look a lot better for upcoming patch! Fingers crossed! Let's make cars great again
  37. 6 points
    We have received many applications thus far and we are working on them as we speak. However, a large amount of them have issues that need to be fixed and some were declined and will need to apply again. Here is a list (this order is completely random). FINISHED(* INGAME): EAG * GOSU * £xte * Soe2 * fnde * ~LG~ * FL4E * five ™ONI APPROVED: LTK™ (Copyright Logo) HACK (Copyright Logo) IDK STA℟ OSNP v5K´ (Copyright Logo) Needs a "simple" fix: BKST ■■■ Ф LT Ф Declined (Will need to reapply): GOD웃 COPS TT -RL- nsd [ H2T] EZEY astk OGTz Declined for other reasons: FUQS U DKR NFTG FAMZ 291 (Copyrighted Logo) For those wondering why your clan was declined or what needs to be fixed, you can either PM me with your clan tag and ask or you can ask Hearbreaker on Discord so he can give you some insight.
  38. 6 points
    Hey everyone, On our last meeting I came up with a idea, which won't be like game changing but I think it would be a nice feature in Survival. But before we even start working on that, we wanted to ask you guys what you think about that and if it's worth to bring in. The idea is simple, as soon you are "bleeding", the atract radius for zombies will be the double of the noice radius. Why? Because I think zombies are smelling the blood and should go ham on that. Let me know what you guys think. Regards,
  39. 6 points
    Dear Players, We want to thank everyone for participating in the Halloween 2018 events! We hope you all had fun during these 2 weeks and we can't wait to start working for the next big events for Christmas 2018! Stay tuned for more about that soon! For now, to keep everything organized we'd like to call the Halloween 2018 officially over. With that said: Halloween loot is no longer spawning. The secret places are still there, but without loot. These places will be removed in next upcoming patch. The Halloween 2018 skinbox is no longer available. Every player that has boxes will be able to keep them. This box is now legacy meaning, it will never be available again. Enjoy! Zombies have been reverted back to normal and are no longer equipped with Halloween themed items. The grave stone barricade and the other Halloween themed items have been removed from the marketplace and are no longer spawning. Halloween themed character clothes are removed from the marketplace and are no longer available. Halloween themed contracts have been removed from the contract boxes. Note that players will still be able to keep this contract forever and they can sign it when ever they want in the future and still get the rewards from them. Double XP has been turned off. Double GC has been turned off. Background of the game menu and the launcher are changed back to a non-Halloween themed background. Halloween menu music will also be switched in upcoming game update. The winner of the Facebook giveaway will be chosen later today! Keep an eye out in the comment section of that post where we will announce who won! (Click here to go to the post) The rank #1, #2, #3 of the Halloween 2018 Seasonal Leaderboards will be rewarded with a special "Halloween 2018 Trophy". This is a unique collectors item that ONLY the #1, #2, #3's of this leaderboard receive. Enjoy! We will be answering further questions in the comments of this post! Best regards, // The New Z - Staff Team
  40. 6 points
    Clans confirmed: GODS Medellin Boyz NeverSondz ECHO GODS Academy NFZ ICCI UNKZ CHP NOT GAMING FL4E FBI These clans were not responsive or decided not to confirm their signup: DK ZERT
  41. 6 points
    Dear community, Before we jump into details we wanted to say "Thank You" for all the feedback and reports from you. This was certainly a big help. Now let's get straight to the notes: Fixed a bug where players got the standard background after logging out of the game. Fixed a problem with the Contract Box (SURV) where the contract went into the Open World global inventory. Survival contracts got moved in to your Survival global inventory. Fixed a problem where it was showing the Contract Box (OW) inside the Survival marketplace. Fixed/improved the Gold Skins. They should look now better. Fixed the amount of rare loot on Colorado V1 Survival. Fixed a crash which was happening after few times loading in a server. Fixed a bug where some player were not able to see Riot Shields. Fixed the texture of the grass of Colorado Open World. Fixed the description of the Shotgun Silencer. Fixed a crash that happened as soon you try to equip one of the newest backpack skins. (Unreleased) Fixed a problem of having a huge freeze as soon someone is using one of the newest characters. (Unreleased) Estimated patch size: 10 mb. Patch ETA: Patch is about to be rolled any time. Estimated downtime: NO DOWNTIME NEEDED. To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  42. 6 points
    Dear clans, We have reworked the clan riot shields application as there was a huge amount that either did not meet the minimum requirements OR did not follow basic guidelines. Now, we require ONE person from a clan to make the application, as only ONE person will be contacted about it. Some very obvious information that I can't believe I have to tell you guys: Sending the application more than once will NOT make it any faster. You need to meet ALL the requirements to be accepted. More information on that in the FAQ. Lying on the application is pointless. We double check all the information you insert. Your clans reputation within the COMMUNITY (not with our staff team) is VERY relevant (known rule breakers will NOT get clan riot shields). Writing tickets, PMing Staff members or emailing us will NOT speed things up. There is NOTHING you can do to give your clan priority. Do not even try. We will be releasing only a certain amount of riot shields in each patch. You NEED to have patience. I would also like to apologize to the clans that have already applied on the old form, but due to the amount of 'rule-breaking', unresponsive, lying, inactive clans, we thought it would be better to start from scratch. Frequently Asked Questions (READ BEFORE APPLYING) Q: How long does it take for the Riot Shield to be ready and implemented ingame? A: We plan on releasing around 3-4 Clan Riot Shields on each patch. However, how long it will take from application to implementation may vary due to many different things, like volume of applications, straight communication (if the leader takes too long to answer us about it, it takes longer, so keep an eye on the email). Q: Can we make our own Riot Shields? A: Yes and no. If you have a specific design in mind, feel free to tell us what you had in mind, even if doesn't follow the color patterns of our current application form. However, we prefer to make them ourselves, even if we literally copy the design you guys come up with. Q: Something on my application was not approved by your team, what then? A: If anything like that happens, your Shield will keep its place on the queue, however we will start working on the next ones. which therefore might delay yours to be implemented. Q: We sent our logo and we were still required to remake it. Why? A: Taking images from google and adding effects and changing colors and letters on it does NOT make your logo unique. We take Copyright very seriously and we check for that. If your logo is rejected due to Copyright, there is nothing we can do. Another important point on that is that we need to see and have the original source of the logo, as in the file that was created for the logo with all its original material and vectors. It has to be sent in .png, .ai, .psd, etc, with alpha channel. Q: My clan met all the requirements but still was declined. Why? A: As I said, we want the Riot Shields to be seen as a reward of sorts. Clans that have a history of rule-breaking ingame and a bad reputation within the community (not following basic rules, for instance) will not get that reward. It's not that if your clan 'trash-talks' others, you won't get it, as trash-talking is part of the game. But abusive behavior in general (the ones that cause temporary bans) are very relevant and will cause an instant decline. Having one or another of those bad apples on your clan won't mean an instant decline either, but remember... The leaders are who represent your clan in everything they do. REMEMBER: We reserve the right to decline any application we see fit. Remember, this is not a RIGHT we are giving you guys, but more of a reward for cooperation. Q: We are so close to meeting the requirements, but we haven't met them all. Is that an instant decline? A: No. Clans that are close and/or don't meet all the requirements still have a chance of being accepted. However, they will have less priority than the ones that have met the requirements. If you still have any questions about the application itself, just send me a PM on the forums. Questions about an ETA on your clan's application will be ignored. You can now apply using this link: https://goo.gl/forms/oaZ29V0qm6QXSf7d2 Best Regards, // Infestation: The New Z - Staff Team
  43. 6 points
  44. 5 points
    bu yönden artık oyundan zevk alamıyoruz eu sunucusuna giriyoruz serverin yarısı tayland lı ve duvar arkası riot arkası saçma şekilde ölmeler kesinlikle ırkçılık olarak anlaşılmasın ama pingten dolayı görüntü (ekran bugu) adam riot açıyor sniple 300 500 metreden yandan çıkıp sıkıyor ama bizde havada zıplayıp atarmış gibi gözüküyor riot koyuyorsun arkasında ölüyorsun duvar arkasına kaçıyorsun ölüyorsun bu fark kaç saniye oluyor bilmiyorum 2 3 saniye önden görme kimisi bunu avantaj olarak kullaniyor th sunucularında oyuncu olmasına ragmen full euda oynuyor güney amerikada böyle birşey yok mesela direk atıyor bu sıkıntının çözülmesini yada bir nebze azaltılmasını istiyoruz teşekkürler.
  45. 5 points
    What you also don't understand is that if u want a full "survvial" gamE, you need to make it more PvE oriented than PvP But who cares since you never listened to any of our real suggestion. This vid sums it all
  46. 5 points
    We have updates and increased the amount of forum ranks. In case we need more in the future, then we are going to add more but for now I think they should be enogh. Here is a list of available ranks: We also updated our reaction emoticons of threads and posts: We hope you guys like the changes and updates. Feedback is always welcome. Regards, Steve //The New Z Staff
  47. 5 points
    Survivors, the wait is finally over! Welcome to OREGON! After months of hard work, we have finally released a first part of what could probably the biggest map created in the history of Infestation. In order to shorten the long wait we have released a part of the map in a Beta. Even though much is still left to be released, the current size is still much bigger than Colorado, so there is lots to explore! We also added contesting points so you and your clan can fight over territories, so contact your clan members and friends and start contesting! Take a look at the Oregon minimap below: (Note that this map is 4 times the size of original Colorado V2) Oh, and for those wondering; here is a cool size comparison picture that shows how big Oregon actually is compared to the older Colorado V2 map: You can now play Oregon (beta) in New Z Open World Official Servers. We are very proud to have this first part released and any feedback on the map is greatly appreciated. You may submit your feedback in our forums or through social media. Extra Information: What does the beta release mean? The beta release of Oregon means that we are still working on the map but at the same time give the community the chance to try the new map out already. The current playable area that we will release for players is already the size of the current Colorado V2 map so imagine how big the map is going to be in the end. During the beta period we aim to fix as much issues as possible and improve the playable area as good as possible where we aim to fully release the map in a few weeks. We will do all this mostly based on feedback from community and moderators. During the beta release Oregon will only be available in the Open World Official Servers list. Only a few servers in each region will be available with this map. When will private servers be available for renting? The full release of Oregon will be in a few weeks. When we fully release the map this means that it will be permanently available in the as Open World Official Servers and will be rent-able as private server. This in all regions. How many servers will be available with the Oregon map during the beta? We will base the amount of servers on the demand of players. This will also be different in each region. We will add and or remove servers based on what the player demand is where we start with a basis of around 3-4 servers available in each region. Once again for this beta release we will only have Oregon live and running in the Official Servers section in the Open World game mode. What does the red areas mean on the map? When will players be able to go here? The red areas on the minimap indicate areas where players can't go (yet). Only the down-left area of the map is playable and available for now. In future patches we will slowly start expanding the playable area where it pretty much keeps increasing and increasing. Please note that "Area 69" is NOT available YET. If you have any further questions feel free to ask us in the comments or just link us through our social media channels. For further information about Oregon or if you'd like to know how we progressed in the development of this map please read the following dev-blog: http://forums.fredaikis.com/index.php?/topic/3764-devblog-oregon-new-map/ To help us fix as much issues as possible please use the following link to report issues: https://docs.google.com/forms/d/e/1FAIpQLScqC7LdHvPtIrAciuNAIdIvkX6LMFNG4mPM5j5L5L6wXv_utA/viewform (This link can be used for reports of any of the maps.) Happy hunting!
  48. 5 points
    The current rocky ford is just the most aids I've ever played in my life, I am sorry. it's just waaaaay too camper friendly everyone loved the old rocky ford ):
  49. 5 points
    So I recently forgot where I left some of my lockers and i realised that it would be nice to have in game option which would allow players to see where a their lockers are placed at.The option should be possible to be disabled/enabled with a little button - so it wont cover other tags. I think its not hard to do and could help some players with finding their lockers after long breaks,etc.
  50. 5 points
    Dear players, Due to requests by a lot of our players, we have decided to bring back West Oaks PvP servers! This will test-trial for it and see how popular it gets. Remember, we now have the ability to change server maps live without requiring any restarts. Who wants to feel the nostalgia and play on West Oaks?
×
×
  • Create New...