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  1. 25 points
    Dear Players, For the special "Halloween Week" we are doing a Fredaikis Forums giveaway. Players can win a special legendary Halloween item called: "The Scythe". Here's a picture of it: We are giving away this item to 3 random comments. All you have to do is comment in reply to this forum post. Winners will be chosen randomly on November 5, 2017. Good luck to everyone & Happy Halloween Week. Best Regards, // Infestation: The New Z - Staff Team
  2. 16 points
    -MERHABA TÜRK ASKERLERİ! - UPLOADBOOM ALIM SAYFASINA HOŞ GELDİN! OPEN WORLD VE SURVIVAL MOD OYNAMAKTAYIZ ! AÇIK DÜNYA ÜZERİNDE TÜRK OYUNCULARINA İHTİYACIMIZ VAR! AILE YADA TAKIMA MI İHTİYACIN VAR? EVET! BİZ BİR AİLE VE TAKIMIZ! AİLEMİZE KATILMAK İÇİN BİRKAÇ KURALLARIMIZ VAR! GERÇEKTEN ÇOK KOLAY! İLK OLARAK BÜ POSTA SAĞ AŞAĞIDAN KALP ATIP YORUM BIRAKIYORSUNUZ. TAKIMIMIZDA BULUNMAK İÇİN ÖN KURALLAR AŞAĞIDA YAZIYORDUR ONLAR YOKSA HİÇ UĞRAŞMA BİLE DOSTUM HERŞEY MEVCUTMU? AŞAĞIDAKİ SORULARI CEVAPLAYARAK TAKIM ONAYI ALABİLİRSİN! Websitemizdeki INTERNATIONAL Kuralları okumayı unutmayın. ! ! TEŞEKKÜRLER! -KURALLAR- -KONUŞTUĞUMUZ DİLLER TÜRKCE VE İNGİLİZCEDİR! - 100K (-) REP VEYA + 50K REP YANİ NAM OLMASI LAZIM! -DISCORD'A SAHİP OLMAK ZORUNLUDUR! -GÜZEL BİR MİKROFON KULLANMAK HIZLI BİR ŞEKİLDE ÜYE OLMANI SAĞLAR! -İÇİN OLDUĞUN ZAMAN DISCORDU AÇIK TUTMALISIN! -YETKİ LİSTESİNE SAHİBİZ ZAMANLA YETKİLER ALARAK İLERLİYEBİLİRSİN. Yetkiler şu şekildedir. -MEMBER (Artık Resmi LOAD üyelerinin eski yeri demektir keyfini çıkartın) ADVANCED MEMBER (Gelişmiş üye demektir.Belirli bir zamandan sonra kişiler kaptan tarafından belirlenir Discord üzerinde küçük yetkileri mevcuttur.) -R'eal MEMBER (Gelişmiş LOAD üyesi oldunuz demektir artık daha çok klanda söz sahibisinizdir.) -VIPMEMBER (Takımın Gözde Üyesidir Gerek Saygısı Gerek ünlülüğü İLE SAHİP OLUNABİLİR) -CO MOD (MODERATÖR YARDIMCISIDIR VIP Üye Ondan Gelir Birşeyler Yapmak istediğiniza EĞER VERİLİR) -MOD (MODERATÖR OLDUĞUNUZ ZAMAN TAKIMIN BÜYÜK BİR BÜTÜNLÜĞÜNE SAHİP OLURSUNUZ) -CO LİDER (YARDIMCI LİDER! ARTIK SENDE TAKIMIN YÖNETİCİLERİNDENSİN DEMEKTİR SÖZÜN KURALDIR!) -Yöneticisi (YARDIMCI LİDERDEN ÜSTÜN YETKİDİR DAHA ÇOK KLAN BİRLEŞTİRME GİBİ DURUMLARDA SÖZ SAHİBİDİR) CAPTAIN (TAKIMIN RESMİ YÖNETİCİSİDİR HEM KOMUTÇU HEMDE LİDERDİR!) -LEADER (TAKIMIN BABASIDIR BU YETKİYE SAHİP OLMAK UZUN BİR DÖNEM VEYA KAPTANA YAPILAN DONATE İLE ELDE EDİLİR!) --INTERNATIONAL RULES ! ULUSLARARASI KURALLAR -- •Saygısızlık Kesinlikle Afsız BAN sebebidir. •Takımda herhangi bir illegal program kullanmak söz konusu dahi değildir. Bizzat kendim hem DC hemde oyun içerisinde banlamaya hazırım. •LOAD logosunu avatar yapmak zorunludur LOAD MEMBER. •Oyun içerisinde Kesinlikle ve kesinlikle Diğer oyunculara hakaret vb gibi olaylar yapılmayacaktır ! •Takım içerisinde Herkes birbirine alışık şekilde bu alışkanlığı Kötü durumlara çekmeyin ! •Diğer takımlar ile saygı çerçevesi içerisinde durun ! •ESL yolunda ilerlemeyi planlıyoruz bize katılarak güçlen ! •Kesinlikle Yetki konuşmayacak. Biz bir aileyiz gerekmediği sürece yetkiyi sohbete katmayınız. •Büyümek İçin el ele ilerleyeceğiz. •Infestation NewZ,Escape From Tarkov dışında detaylı kural verilmemiştir. •Bütün ESL oyunlarında takımımızı oluşturmak için çıkıyoruz yola. •HK-EU-US-SA-TR Uluslararası ilerlemek için yabancı kardeşlerimizle işbirliği içinde bulunun. •Dilencilik söz konusu dahi olamaz birşey isteyeceksen eğer hak etmen gerekir. •Her ülkeyi temsileten gelen üyelerin Başı için CO-LEADER Rolü verilmelidir. •Yayıncılarımıza,Youtuberlarımıza En büyük destek LOAD ailesinden gelmelidir. •Yetkiye sahipsen ve senden büyük birisi hata yaptıysa herhangi bir hakaret ve söz dalaşına girmeden uzaklaştırılmalıdır. •Her oyunda oyuncu çekmek için el ele vermeliyiz. •Yaptığımız işi en iyisi olarak yapmaya çaba göstermeliyiz •Oyunların içerisinde hiçbir şekilde hakaret edilmemelidir. •Neden UPLOADBOOM'A katılıyorsun? Çünkü burada sadece iyi bir takım değil, bir aile de var! •Birbirimize göz kulak oluruz! Göz kulak olmak derken karşımızdaki kişiye saygı ile yaklaşmalıyız. •Şu anda klanımızı “uluslararası klan” haline getirmeye çalışıyoruz. •(çoğunlukla Türkiye'den geliyoruz), ama lütfen bu sizi korkutmasın, Klanımızı geliştirmenin önemli bir parçası olacaksınız! •Hayat dolu ve dost canlısı insanlarla tanışmaya hazırlan ! Çünkü Yeni bir takım geliyor ! Saygılarımla UPLOADBOOM Takım Sahibi Bahadır 'TOXIC' Ilhan - UPLOADBOOM INTERNATIONAL RULES- * Disrespect is definitely the reason for me. •Using any illegal program on the team is out of the question. Personally, I'm ready to ban both the DC and the game. Load member. •Definitely not talking about authority. We are a family, do not participate in the conversation authority unless it is necessary. •In order to grow hand in hand we will proceed. •Infestation Newz,escape from Tarkov outside the detailed rule is not given. •We are on our way to form our team in all ESL games. •HK-EU-US-SA-TR cooperate with our foreign brothers to advance international. •Beggars can not be out of the question if you want something you must deserve. •The role of co-leader should be given to the heads of the members representing each country. •Our publishers,Youtuberlarımızı the biggest support should come from the load family. •If you have authority and someone older than you has made a mistake, you should be removed without any insult or verbal abuse. •In each game we have to hand in to draw players. •We must strive to do what we do best •The games should not be insulted in any way. •Why do you join UPLOADBOOM? Because it's not just a good team, it's a family! •We take care of each other! When we say keep an eye on the person we're facing with respect. •We are currently trying to make our clan an “international clan”. •(mostly from Turkey), but please don't scare you, you will be an important part of improving our clan! •Prepare to meet life-filled and friendly people ! Because there's a new team coming ! Sincerely yours UPLOADBOOM team owner Bahadir 'TOXIC' Ilhan -AŞAĞIDAKİ SORULARI CEVAPLAYIP ÖZELDEN MESAJ ATABİLİRSİNİZ FORUMDAN VEYA DISCORD ÜZERİNDEN! DEĞERLENDİRİLİP TAKIMA KABUL EDİLİRSİNİZ. -SORULAR- ENG LINK: https://goo.gl/XfN2qL -Gerçek isim: -Yaş: -yer: -Oyun adı): 1. 2. 3. 4. 5. -Saldırgan / aptalca isimlerlebir karakteri yeniden adlandırmak için hazır mısınız? -Sana oyunda ve discord'da ne demeliyiz? -1'den 10'a kadar bir ölçekte, newz hayatta kalma veya açık dünyada PVP'DEKİ beceri seviyenizi nasıl gidereceğim? (1 en düşük olmak, 10 en yüksek olmak): -1'den 10'a kadar bir ölçekte ... ... NewZ Survival hakkında bilginizi siz ne kadar değerlendirirsiniz? (1 en düşük olmak, 10 en yüksek olmak): -1 ile 10 arasında bir ölçekte, nasıl yeniz hayatta kalmak için küresel envanter oranı (1 en düşük olmak, 10 en yüksek olmak)): -Newz'de kaç saatin var? -Ana Karakterinizde ne kadar şöhretiniz var? -Ana karakter (hayatta kalma / açık dünya) üzerinde kdr nedir? -Toplamda kaç adet Leşin var? -Günde kaç saat newz oynuyorsun? -Herhangi bir videon görmek istiyorsunuz? -Global envanterinin ve karakteristik ekran görüntüsünü görmek istiyoruz. -Karakterin Kendisi. : -Silah: -Mermi bölümü: -Zırh: -CAN İTEMİ: İYİ BİR OYUN GEÇİRMEK DİLEĞİ İLE! UPLOADBOOM WEB SİTESİ ! : https://muhammedland.wixsite.com/uploadboom DISCORD IP: https://discord.gg/Fa3SPFQ
  3. 14 points
    I'm making this guide/tutorial for beginners. Before I start, I want you to know these golden rules: - DO NOT accept group invites, DO NOT invite anyone. - DO NOT be gready. - DO NOT shoot at zombies. - DO NOT use voice chat in game. - DO NOT pick up junk loot. - Avoid high population servers until you're confortable, have mastered a good part of your skill tree and have enough gear. TIP: Use high ground to get away from zombies, it will save your life in many occasions. You can climb almost everything around you and not get hit by zombies: This should be the base of your game. Do not give away your position at any cost, players can easily take advantage of your position and you'll end up dead. Also, have the mentality to maximize your backpack space, in the beginning you'll have to use a small/medium or large backpacks a lot, they don't store a lot of items, compared to bigger bags, so loot what's really necessary. Step number 1 In the first few days you should be focused in getting melees, backpacks and meds. Also work on your skill tree. These are "2 hit melees" that spawn in survival and any of them is good enough. Remember, hit zombies in the head! When you first spawn in, look at the map and head to either "Smallville" or "Mountain Crest". Both towns are good for beginners, they have meds, 2 hit melees, backpacks, armors, guns.. basically everything you need, as a beginner. If you're in Smallville, I'm going to show you a quick way to make xp. By the way, I'd recommend you farm around 28000 xp as soon as possible. Will make your life much easier to continue your survival journey. These are the first skills you have to master before the rest of them: If you happen to go to Mountain Crest, check houses for backpacks, barns for hatchets, mossbergs and mosins, pharmacy for meds and market for food. I'd recommend you stay in this town for a while (hop servers) and farm up some meds and a good amount of 2 hit melees, which you can find in these barns: There's two other places where you can loot 2 hit melees, ammo and guns: This place can be a little tricky to get to, but it's worth it. You can find all kinds of ammo, butterfly knives and other random loot that is worth keeping: Once your backpack is filled up, you might want to find a car and take the loot to a safe zone, here's a map with most if not all car spawns: Step number 2 At this point you should have a decent amount of meds, melees, ammo and backpacks. Also, skill tree has be be half way done. This is where you can explore further into the map and farm better gear. With better gear comes tougher obstacles. You also might have to deal with not so friendly players. As a starter, I will recommend you these two remote places where you can practice killing super zombies. Secret military base near cottonwood - You'll find some guns, ammo and armor, but most importantly the super zombie. Tunnel above Candlers Cabin - Best place to farm metal, along with green bandages, guns, ammo, armor and of course the super zombie. Although it's harder than the previous place and it's likely you'll find players. Super Zombie is tough, needs around 100 LMG bullets or 16 AA12 shots to die, it will drop all kind of high end gear, which most of the ppl hunt for. These are the weapons you should take advantage of, to kill super zombies: Here's a "tutorial" of how you should kill super zombie the correct way: Step Number 3 Now that you have learned how to kill super zombies, you may start farming bigger places, that give bigger rewards. I recommend you Camp Splinter, the best place of all. It's compact in size, has a car spawn and has all kinds of high tier loot. A super zombie also spawns there. The only thing you'll have to worry about is the players. It is very important for you to have "Hardened" skill learned at this point, you're going to need it. Here's a map of Splinter, you can see where the 2 item box spawn, also the spawns of high end AR's. From here on out, you decide your own path. I hope I could help some of you. Stay safe!
  4. 13 points
    Dear Players, We are extremely excited to finally share and release this patch to you all. We have been working very hard on this update and we are sorry this took us a bit longer than usual. This patch is big, and with a big patch with a lot of features, fixes and so forth there might be some potential issues. Therefore, we would like to ask you guys in case you experience any issues to let us know in the comments of these patch notes. Before we jump into the patch notes we would like to announce that for the Christmas/New Year period of the game there's going to be a "Christmas Week" event. We plan on releasing all the details about the events very soon, but not with this patch notes. So, stay tuned for that! Now, let's jump into the patch notes: Overall Updates: GENERAL: Reworked the player spawn system. The whole system overall has been improved. (For example: You won't get sent to Campos City every time while playing in Clearview - You should spawn close to Clearview when playing in Clearview and not in another city.) Also increased the amount of player spawns overall (in almost every map) to make spawning in for players more variated. (Related mainly to the "Battle Royale" and "Survival" game modes) Consumables have been buffed. Some consumables would only give you food and water but they all now give you a little bit of health or stamina when consuming. It's not a lot but at least it makes them not entirely useless. "DMRs" (Weapon Type) now have their own category. This is made to prevent them from being used in AR ONLY/SNP ONLY servers. The following weapons will be in this category: FN FAL, VSS Compact, Scar H. The game will now "notify" you when you're alt-tabbed (out of the game) and either your game has finished loading so you joined a server or if you've found a match in the Battle Royale Queue. Notification makes New Z in your taskbar flash. The "Hold E" timer when opening lockers has increased to 5 seconds. Players now need to hold E for 5 seconds to access their locker. This has mainly been done based on request from our community for the Survival game mode to prevent players abusing the lockers. Players now overall take less damage when getting shot while being inside a vehicle. Group tag range has been increased. Players will now always be able to see the group tag of players they are in a group with no matter how far away they are from other each other. Added a "Spawn Reset Warning" to the menu when players use the stash button. This is to make players more aware of the fact that as soon as they move an item in their character's inventory their spawn will reset. Moderators of The New Z will no longer have the icon in front of their name in the tab list to avoid confusion and other problems. Fixed many issues related to the vehicle system. Exit positions of vehicles should work properly now. Fixed a bug where the game would fail to open the settings file on computers using non standard English alphanumeric characters in their username. Fixed a bug where the game would not launch after clicking on play in the launcher. Fixed some physicx issues related to some riot shields. (These riot shields will be available again after the patch) (Riot Shield TedderaTV, Riot Shield SOAC, Riot Shield COR3, Riot Shield EXCN, Riot Shield UFO, Riot Shield BoS, Riot Shield Ice9) Removed the hit sounds/blood/effects from hitting players in PVE. Many players abused this to be really annoying against other PVE players. Improved server reconnection systems. Fixed several crashes and optimized servers overall. Improved multi-threaded stability and performance, specially for users with a high CPU core count, or users with a very low CPU core count. UI / MENU: Added the last map to the survivor selection screen. Players can now see what map they were playing on with that certain character. Added more kill information and a report button to the Battle Royale end screen. Added a feature that allows player to zoom in and out while being inside a vehicle. Players can zoom in and out by scrolling. (camera) Updated the ban message with a link to our ticket system. (link was still outdated) Updated/Redesigned the "One Moment Please" popup. Fixed some spelling/grammatical mistakes in the texts on: Open World Descriptions, Survival Descriptions, Member already has the lowest rank (Community/Clans), Full Inventory message, You have joined a "SERVERTYPE" server, Unable to connect to Master Server, You have already created a game, GC donation to servers, Premium server description, Create Character on new game mode, Enter new Gamer tag, Friend add denied, Select item first. Updated some messages to make it more clear: Promote Member (Community/Clans), Demote Member (Community/Clans), Marketplace warning about items going to Open World, Changing backpack to the same type, Low System Memory Message - Changed it to 'run the game on 'Potato' quality settings, Sound System Disabled, Server shutting down - Warning about information not being saved, Time Limit to join the server, Timeout connecting to servers, Player not found (grouping), PVE/DEV server description, Friend Add Wait message, Friend Add already a friend, Server setup status, Reset Reputation. Fixed a bug where item descriptions weren't updating properly when switching game modes. Fixed a bug where doing any playerlist/menu actions would cause you to use your quickslots in your game when closing. Fixed some visual bugs related to the new "kill confirmed" feedback. Fixed an issue related to the new visual indicator for the bus usage cool down. This indicator would sometimes show next to the health of the barricades. Fixed a UI bug where sometimes the vehicle's durability would display at 0 when you were close to it, but the vehicle's durability was full. SOUNDS: Updated the impact sounds for the "Frying Pan" and its skins. This melee now has it's own (pretty funny) impact sounds. Updated the pickup item sounds. We felt like this needed a rework. Overall the sound is better and more reaslitic now. Added sounds to the new friend/lobby system. Added a new sound to the "message box" appearance in-game. Reduced the vehicle "crash" sound. It was too loud. Reduced the shield explosion/grenade sound. It was too loud. Removed the group invite sound. Players will no longer hear a group invite sound when they get invited to join a group. BUILDINGS: Added a new building: "NZ_Hospital". Just like the earlier added new school building we have now added a new hospital building too. These buildings will be used for the new Survival & Battle Royale maps. Added a new building: "NZ_Appartment_01". This building is a huge appartment building and will be used in upcoming maps. Added several new props and buildings for new maps. (WIP/Not used yet). This is mentioned on the patch notes to also inform players what we're working on and also to "explain" the size of the patch. A lot of new buildings will be used in new maps such as explained above. By adding them now, we also reduce the size of future patches. Fixed the "static truck trailer" where there was some gaps in the model. All faces are connected and welded now. https://prnt.sc/hjreeu Fixed a bug that allowed players to look through a wall in the construction building model. OPTIMIZATIONS: The issue related to the "random fps freezes" has been fixed. This was a common issue and a lot of players have been reporting this issue. For some players the game wasn't even playable. We are very happy we have fixed this issue. (Also related for streamers using OBS) A lot of work has been done related to optimization for the game. With the new Battle Royale map (beta) being released we had to, since the map is so big we had to make sure it would be "playable" with a decent frame rate/performance. We would just like to let you all know that we will keep optimizing the game even more in future patches. This is all still work in progress. FRIEND SYSTEM: As many of you probably already know is that the entire friend system has been reworked. For more information about why/how we have done this please go to the following developer blog: http://forums.fredaikis.com/index.php?/topic/2827-devblog-5-friend-system/ Summary of what the new friend system offers: Players can now accept/invite/use the friend system (in the menu) without any problems. The whole system has been reworked and optimized and should work with no problems now. Players now have a status where when being friends with someone you will be able to know if your friend is offline/online/idle or what server he's currently playing in. Players will be able to turn off the feature where they can show what server they're playing in. When turning this off friends of that player will also not be able to join that player. The friend system has been updated and a new "lobby system" has been added. Players can invite their friends into a lobby. You can be in a lobby a total of 10 players. The lobby works differently for all 3 game modes: OPEN WORLD: When being in a lobby and ANY player joins ANY Open World server the other players will be asked if they want to join that player and play with him. They WILL spawn together. Yes, players could "abuse" this and use each other to play in different areas of the map since all they need is 1 player to have a character in a certain location. We want this. We want players to play with their friends without having to go through too much trouble. The first player that joins ANY Open World server will decide: the spawn location & the server. ALL other players in the lobby will get an invite asking if they want to join too. If they forget to accept the invite they can still join that friend by going to the friends list. When players join from a lobby they will automatically be in a group in the server. For Open World you can ALWAYS spawn with your friend/close to your friend no matter what. (This is different for the Survival game mode so that's why we're addressing it here.) BATTLE ROYALE: When being in a lobby ONLY THE LOBBY LEADER will be able to join and decide when to start joining a Battle Royale server. For Battle Royale games it will only allow players to join a Battle Royale when the group has up to 3 players. This means that groups in Battle Royale can only be up to 3 players total. When any other player than the lobby leader tries to join/start a Battle Royale game it will tell them they can't. ONLY the lobby leader will be able to start joining a Battle Royale game. When the lobby leader joins a Battle Royale game, the other player(s) will be forced to join with the leader. There's now 2 Battle Royale server types: Solo/Groups. When playing solo (alone) you will only join in Battle Royale servers where everyone else is solo too. When playing with friends through a lobby with either 2 or 3 total players you will join another type of Battle Royale servers and only play against other players that are playing in groups too. Keep in mind YOUR ONLY CHANCE to play with friends in Battle Royale is to have your lobby leader join a Battle Royale and you will be automatically joining with him. You WILL NOT be able to join him afterwards. SURVIVAL: When being in a lobby and ANY player joins ANY Survival server the other players will be asked if they want to join that player and play with him. They will ONLY spawn together with the "first player of the lobby that joined" if they: 1) Are "just revived" and haven't spawned in any server yet. 2) Are in a safe zone. The reason for this is because we don't want players in the Survival the game mode to abuse the "join friend in a lobby" spawn system. Groups in Survival can only be up to 3 players total. If the lobby total player amount is higher, just like in Battle Royale, it won't allow the players to join the server. Only 3 players will get a invite to join a server. STREAMER MODE: We've done some improvements and smaller adjustments to the "streamer mode" mainly due to the fact that some players break rules and "streamsnipe" streamers. We would like to address that streamsniping is a bannable offense and is NOT ALLOWED. Therefore the following is changed: When streamer mode is enabled when the player presses "tab" to open the player list in-game it will no longer highlight the player. (yourself) When streamer mode is enabled when the player opens it's inventory it will no longer show the character name there. We will keep monitoring the problems and reports and based on that we could always do further improvements and changes. Once again: streamsniping is not allowed and players who do this will get their account banned eventually. As a little extra we have also enabled the following for our partnered streamers: (players who have a "streamer account") Streamer Accounts now have the ability to report other players for "Streamsniping". This report reason is ONLY available for accounts that are a "Streamer Account". Partnered streamers will soon receive a special report link where they can report players for stream sniping. We take this streamsniping very serious. If you're wondering how to "become a partnered streamer" or if you are a streamer and want to become partnered please send us an email at: [email protected] We are also going to release a special dedicated web-page where you will be able to find all information needed about our partnership program. VEHICLE REWORK: We've reworked our vehicle system. A lot of engine-related stuff has been updated and recoded to improve the system overall. Here's exactly what's done: Fixed multiple crashes related to players using vehicles. Reworked the camera system when using vehicles. Camera overall should be "smoother" now. Vehicles will now be handled properly by the battle royale engine. Exiting a vehicle will face your camera in the same direction as your vehicle was in. Reduced the car "crash" sound. It was too loud. SERVERS: The warmup mode map has been updated to "District". Ping limited servers are removed on the PVP Servers section of Open World. Item Updates: FIXES: Fixed the "Mosin Gladiator" texture issue where the skin looked like the "Mosin Black Night". Fixed the issue related to the chrome skins where on ultra settings these skins would have "too much random sun flares" that were jumping around. This also fixes a lighting issue when having any chrome skin equipped and opening the inventory/menu. Fixed a crash related to the "walkie talkie" (Airdrop Caller) texture and model. Improved/optimized the model. Also fixed some material issues. Fixed a crash related to the craftable items in the survival game mode. Fixed an issue related to the "Ballistic Shield". Optimized performance. Fixed various issues related to previously deleted items from the game not being deleted 100%. Fixed several issues related to weapon statistics not updating in our database properly. UPDATES: Updated item name: "Alien PSO Scope". Updated item name: "SD Silencer". Updated item name: "Bag of Chips Farm Block". Updated item name: "AW Magnum" & its skins. Updated item name: "IMI TAR-21" & its skins. Updated item name: "FN P90S" & its skins. Updated item name: "Crossbow" & its skins. Updated item name: "Hatchet Infinity". Updated item name: "K. Style Helmet Chrome". Updated item name: "Flashlight Chrome". Updated item name: "IMI TAR-21 Chrome". Updated item name: "Modular Combat Grip". Updated description: "Pills". Updated description: "AK 7.62 Mag". Updated description: "Stanag Mag". Updated description: "G36 Mag". Updated description: "SVD Mag". Updated description: ".308 Winchester Mag". Updated description: ".50 Mag". Updated description: "Zombie Repellent". Updated description: "Fredaikis Hat". Updated description: "K. Style Helmet Wizard". Updated description: "M107 & it's skins". Updated description: "M200 & it's skins". Updated description: "SMG Mag". Updated descriptions: "Military Backpack" & its skins. Updated descriptions: "Large Backpack" & its skins. Updated descriptions: "Moto Helmet" & its skins. Updated descriptions: "Heavy Armor" & its skins. Updated descriptions: "B92" & its skins. Updated descriptions: "FN P90S" & its skins. Updated descriptions: "M4" & its skins. Updated descriptions: "VSS Vintorez" & its skins. Updated descriptions: "Mauser SP66" & its skins. Updated descriptions: "Karambit" & its skins. Updated descriptions: "K. Style NVG" & its skins. Updated descriptions: "K. Style Helmet" & its skins. Updated descriptions: "Custom Guerilla" & its skins. Updated descriptions: "Kruger Pistol" & its skins. Updated descriptions: "Kruger Rifle" & its skins. Updated descriptions: "Kruger Mini" & its skins. Updated descriptions: "IMI TAR-21" & its skins. Updated descriptions: "AWP" & its skins. Updated descriptions: Riot Shields. Updated descriptions: Crafting items. Updated descriptions: Car spawners. Updated descriptions: Personal lockers. Updated store icons of all the crossbows and skins/recipes. (Since the compact scope is removed.) Updated store icons of all the mosins and skins/recipes. (Since the compact scope is removed.) Updated recipe icons of all the Christmas skins. Added a small "icon" indicating this is a Christmas skin. This is also going to be an easier way for people to know what skin is part of what box/skin collection. We aim to keep doing it like this in the future. CHANGES: Added a new media riot shield: "Riot Shield MarkinWayne". Added a new media riot shield: "Riot Shield KmartNinja". Added a new media riot shield: "Riot Shield PAULOH". Added a new media riot shield: "Riot Shield Gius". Added a new country riot shield: "Riot Shield Algeria". Added a new country riot shield: "Riot Shield Venezuela".' Added a new country riot shield: "Riot Shield Belarus". Added a new clan riot shield: "Riot Shield TGOD". Added a new clan riot shield: "Riot Shield GLX7". Added a new clan riot shield: "Riot Shield CG". Added a new clan riot shield: "Riot Shield PEX". Added a new clan riot shield: "Riot Shield HIGH". Added a new Winter skin: "Riot Shield Winter". (Event) Added a new Winter skin: "M4A1 Winter". (Event) Added a new Winter skin: "OTS-SVU Winter". (Event) Added a new Winter skin: "Moto Helmet Winter". (Event) Added a new Christmas skin: "Riot Shield Christmas". (Event) Added a new Christmas skin: "Heavy Armor Christmas". (Event) Added a new Christmas skin: "Blaser R93 Christmas". (Event) Added a new Christmas skin: "K. Style Helmet Christmas". (Event) Added a new Christmas skin: "K. Style NVG Christmas". (Event) Removed the default compact scope from the "Mosin Nagant". This weapon now has its own iron sight as default instead. Sights can still be attached. Removed the default compact scope from the "Crossbow". This weapon now has its own iron sight as default instead. Sights can still be attached. Increased the reload time of the crossbow. Updated the "Riot Shield Holland" textures. Updated the "Riot Shield America" textures. Updated the fire mode of the "Honey Badger" this weapon now has an automatic and a semi fire mode. WEAPONS REWORK: A lot of work has been done regarding weapon statistics. We have received a lot of feedback from our community regarding this and we thought it was time for some changes. In a good way of course. The biggest problems we are facing these days are as following: Spread in the game is random, which makes no sense. A lot of the guns are considered as "useless" because they have too high spread. Since spread is random it's pretty much impossible for players to play with these guns AT ALL. This divides our current weapon selection in the game in half making it so only half of the guns in the game are being used by players. Because of this there's not really room to add new guns because it will probably be considered by players as "completely useless". Our way of approach is as following: we looked at current guns all together and decided that spread shouldn't be much of a deal anymore. Since it's random it's the main reason half of our weapons are not being used by players. Weapon usage should be skill-based and not based on a random factor. Our idea is to reduce spread overall on every weapon removing the "random factor" but increasing the recoil at the same time. Overall every weapon should be "good" in their own way where it's more going to depend on the players' play style what gun to choose instead of basing it on statistical facts. With this change we aim for the following: Creating more room to add new guns. At the same time creating more variety in game play. Making every gun used by players depending on how they like to play. We expect that the 50/50 weapon usage by players will go to 100/0 where all weapons will be used by players. We expect that 2 groups of players will form: Players that like to play with guns that have HIGH recoil and also HIGH damage. (High recoil means it's harder to control the weapon while shooting). Players that like to play with guns that have LOW recoil and a LOWER damage. (Easier to control the gun but also doing a little bit less damage). The changes will result in that spread won't really be "a thing" anymore where every gun will be useful in some way. By "removing" spread it will result in that every gun can be used to for example tap-fire enemies on longer range where before with 50% of the weapons in-game you wouldn't even hit the first shot. We would like to point out that no major changes have been done but almost every weapon has been tweaked. We ask you for your feedback after this patch where we can then - based on that feedback - start improving statistics for weapons. Let us know what you think and experience after this patch! If you think a weapon is too good, let us know why! If you think a certain weapon is still too bad, let us know why! Most important is that you guys give us your feedback so that we can use this and work from there to improve the game and its game play. ATTACHMENTS REWORK: Also, a lot of work has been done related to attachments. Attachments in the game have been a little bit underrated also because the statistics on them weren't really on point. Attachments weren't really considered valuable and we think that's a shame. For both the "Open World" game mode and the "Survival" game mode it would be better if the attachments would actually have some kind of value where they're worth being used. Like mentioned earlier: "the statistics on them weren't really on point". We would like to explain what our approach is to improve this. Therefore all the changes we will do are related to the following idea: Muzzles - (Silencers etc.) - CAN affect: Damage, Range & Spread. CAN NOT affect: Recoil. Scopes - (Kobra Sight etc.) - CAN affect: Range & Spread. CAN NOT affect: Recoil & Damage. Grips - (Forward Grip etc.) - CAN affect: Range & Recoil. CAN NOT affect: Spread & Damage. Now, the following changes have been made: Updated the "Forward Grip" statistics: Increased reduced recoil from 6% to 20%. Also removed the spread decrease. Updated the "ACOG Sight" statistics: Reduced increased range from 8% to 5%. Removed recoil decrease. Updated the "Holographic Sight" statistics: Increased range from 3% to 5%. Removed recoil decrease. Updated the "Kobra Sight" statistics: Increased range from 0% to 5%. Removed recoil decrease. Updated the "SMG Grip" statistics: Increased reduced recoil from 1% to 20%. Updated the "Flash Hider" statistics: Increased reduced damage from 0% to 5%. Updated the "Silencer" statistics: Increased reduced spread from 0% to 5%. Updated the "Compact Scope" statistics: Removed recoil decrease. Increased reduced spread from 5% to 20%. Updated the "Red Dot Sight" statistics: Increased reduced spread from 3% to 5%. Updated the "Pistol Laser" statistics: Removed spread decrease. Updated the "Reflex Sight" statistics: Removed recoil decrease. Updated the "Heavy Barrel" statistics: Increased reduced damage from 0% to 5%. Updated the "Modular Combat Grip" statistics: Increased reduced recoil from 5% to 20%. Also removed the spread decrease. Updated the "Pistol Silencer" statistics: Removed range decrease. Increased reduced spread from 3% to 5%. Updated the "The Cleaner" statistics: Increased reduced damage from 0% to 10%. Increased range from -20% to 0%. Increased reduced spread from 2% to 5%. Updated the "Bullet Compensator" statistics: Increased reduced spread from 1% to 10%. Survival Updates: GENERAL: Players can now place lockers. Decreased the amount of available servers in Hong Kong from 12 to 8 running servers. In case you haven't read the overall updates we will explain how the friend/lobby system will work in the Battle Royale game mode: When being in a lobby and ANY player joins ANY Survival server the other players will be asked if they want to join that player and play with him. They will ONLY spawn together with the "first player of the lobby that joined" if they: 1) Are "just revived" and haven't spawned in any server yet. 2) Are in a safe zone. The reason for this is because we don't want players in the Survival the game mode to abuse the "join friend in a lobby" spawn system. Groups in Survival can only be up to 3 players total. If the lobby total player amount is higher, just like in Battle Royale, it won't allow the players to join the server. Only 3 players will get a invite to join a server. LOOT: Updated the zombie loot. Zombies overall drop more bandages now and also have a chance of dropping granola bars. Updated the market loot. Food is more common. Players running into the market to loot food and expect food will now actually find more food. Super zombies now drop 2 items of loot instead of one. The loot has also been improved/updated. This also fixes the issue where super zombies would not drop anything at all. COLORADO V2: Added Christmas Trees. Under these trees you will find special Christmas loot. (Only for a limited time) Fixed a walkway in front of the White House in Clearview that was clipping through other walkways. Fixed some clipping grass issues generally in and around Clearview. Battle Royale Updates: With the new "Arizona" map to be released (beta) we have done some changes and updates to the Battle Royale game-mode overall. Since the new Battle Royale map is bigger in size than any other map ever used in The New Z we had to do some changes to make sure whole Battle Royale can be played without issues. Here's what we've done: GENERAL: Battle Royale radiation is now more adaptative to the map size. Gameplay is overall more fast-paced. (Again, since the new map is so big, we had to do some changes here to make sure when the safezone "spawns" it wouldn't possibly be too far away for some players) Reworked the Battle Royale spawn AI/system. Improvements have been made to improve overall game-play. Added more kill information and a report button to the Battle Royale end screen. Added "Spectator Mode" to the Battle Royale end screen. When you die in a group you will be able to spectate your friends until your whole group has died. This is optional. When you die you can choose to spectate OR just quit the game. When spectating you can quit the game at any time. In case you haven't read the overall updates we will explain how the friend/lobby system will work in the Battle Royale game mode: When being in a lobby ONLY THE LOBBY LEADER will be able to join and decide when to start joining a Battle Royale server. For Battle Royale games it will only allow players to join a Battle Royale when the group is maximum a total of 3 players. This means that groups in Battle Royale can only be up to 3 players total. When any other player than the lobby leader tries to join / start a Battle Royale game it will tell them they can't. ONLY the lobby leader will be able to start joining a Battle Royale game. When the lobby leader joins a Battle Royale game, the other 2 or 1 player(s) will be force joining with the leader. There's now 2 Battle Royale server types: Solo / Groups. When playing solo (alone) you will only join in Battle Royale servers where everyone else is solo too. When playing with friends through a lobby with either 2 or 3 total players you will join another type of Battle Royale servers and only play against other players that are playing in groups too. Keep in mind YOUR ONLY CHANCE to play with friends in Battle Royale is to have your lobby leader join a Battle Royale and you will be automatically joining with him. You WILL NOT be able to join him afterwards. Battle Royale visibility issues have been fixed. To do that, we restored the render radius from unlimited to 600 meters again. This will DRASTICALLY improve fps when a Battle Royale game starts. After 1 minute being out in the radiation zone, damage will increase faster and faster. This is to prevent camping. Issues related to medical item spawns have been fixed. It will no longer be possible for players to find so many medical items that they can be in the radiation for a long time. LOOT: Added gasoline and repair kits in the loot tables due the release/availability of cars in the new map. Updated the Airdrop loot. Added: Blasers, Sig Sauers and IMI TARs. New weapons such as the: M16 and the M4 have been added to the loot tables. Loot tables overall have been adjusted. Some items were spawning too much. ARIZONA (BETA): The new map is finally done! Arizona will replace the old "Arena" map. Based on player demand we will slowly start switching all of our Battle Royale servers to this map. In the end Arizona will be the one and only Battle Royale map for The New Z. The reason this map is still in beta is because it's the first public release. We would like to receive as much feedback from players as possible and use that to finish the map. As of right now the map is not entirely finished, where improvements will still be done. ARENA: The "Arena" map is now officialy removed from the Battle Royale map pool. (Read above why/how) TROPICO: The "Tropico" map is still available but it will be removed from the Battle Royale map pool in the near future. (Read above why/how) The spawn system has been reworked. Players no longer spawn all in a circle above the water (like hunger games) but will now spawn randomly somewhere in the map. NOTE: We are still considering changing this whole system and MIGHT add in the future some kind of parachute system! Loot respawn timers have been fixed. Relate to: "Issues related to medical item spawns have been fixed. It will no longer be possible for players to find so many medical items that they can be in the radiation for a long time." We kindly ask you all if you have any feedback/suggestions/ideas/problems to report it all to us so that we can keep improving this game mode as much and as best as possible. Open World Updates: COLORADO V2: The map is now in winter-themed. (Only for a limited time) Added Christmas Trees. Under these trees you will find special Christmas loot. (Only for a limited time) Added back some tress around Campos City towards the Goblin Peak side. Removed some misplaced trees at LoneTree Farm. Removed some misplaced trees at NATO Military Base. Removed fog due community feedback and to improve FPS and performance. Fixed some flying trees around Campos City and the Trailer Park. Fixed some flying rocks around the Trailer Park. Fixed some flying objects in the post office in Frosty Pines. Fixed a spawn at Glenwood Springs where players could spawn inside a rock. COLORADO V1: The map is now in winter-themed. (Only for a limited time) CALIWOOD: The map is now in winter-themed. (Only for a limited time) Added Christmas Trees. Under these trees you will find special Christmas loot. (Only for a limited time) Added stairs around the stadium so that players can more easily get up the hill. Updated some quality settings overall to improve FPS and performance. Removed some trees that were unoptimized and that were causing potential performance issues. Removed/Updated some terrain layers to fix some crashes and optimize the map overall. Fixed some flying objects in front of the convention center. Fixed an issue related to zombies walking through certain fences at the pier. LOUNGE: Replaced/optimized collision walls. (Invisible walls around the map that prevent players from going outside of the playable area.) Replaced/optimized trees. Added Christmas decoration. The lounge is now Christmas-themed! (Only for a limited time) Updated some terrain texture to make the whole island look more like a beach. Optimized shadow settings. ROCKY FORD: Opened up some areas by removing/opening certain fences based on community feedback.' Lowered some walls that were overall too high. (White ones) Added a small new house next to the church. Added some invisible walls on top of the small white house next to the post office to prevent players from getting on top of the roof of that house. Fixed some object placements around the barn to make it easier for players to jump up to certain places. Removed some objects to improve FPS and performance. SMALLVILLE: Reworked the red house area (next to the barn building) based on community feedback. Reworked the police station area based on community feedback. Replaced the walls, added new props and a new extending part. Reworked/Updated the overall terrain and decorated more outside of the playable area to make the map look better overall. Added more vehicles and props overall around the map to give players more cover to improve gameplay. Added more props around the farm area. (More cover for players/more variation) Added a new "place" between the medic and the mechanic shop that links them better together and "closes the gap" better. Added a helicopter crash site next to the "green building". Added two new buildings next to the farm area based on community feedback. Added two new buildings next to the white house based on community feedback. Added a military area between the church and farm area based on community feedback. Added some invisible walls on top of the two red houses to prevent players from getting up the roof there. Replaced/Updated some player spawns to prevent players from camping in the corners of the map. Removed the "silo house" and placed a gas station there based on community feedback. WESTOAKS: Removed the fences around the basket and tennis areas based on community feedback. Removed the trees and bushes on top of the hill to prevent players from camping there. Reworked/Updated the player spawns based on community feedback. Reworked/Updated the grocery area based on community feedback. Reworked/Updated the bank area based on community feedback. Reworked/Updated the overall terrain to improve FPS and performance. Added new places around the map to improve gameplay and give players more cover overall. Added more "jump up" objects around the map to improve gameplay. Added invisible walls on top of the "motel" buildings to prevent players from getting up on the roof. Added more houses overall in empty/open places to improve gameplay. Fixed some flying/misplaced objects in the military area. EVENT: Updated fences around all areas. Updated/Improved the spectator area allowing spectators to have a better overall overview now of clan wars. (Clan war area) Added and removed some bus stops to make traveling to certain event locations easier. (Clan war area) Placed a wooden crate inside the truck to prevent players from getting inside the truck. (Clan war area) Moved some objects to prevent players and teams from looking in a direct line of sight to each other when being in the spawn. (Clan war area) Fixed an issue where players were able to jump on top of the "double house". Estimated patch size: 700 mb. Patch ETA: Wednesday, December 20, 2017 around 10:00 AM (UTC+1) Estimated downtime: 1-2 hours. (Sorry for the longer downtime but we'll need to fix/test certain things) Keep an eye out on our Twitter and other social media where we will be posting live updates. Once again: Your feedback is more than welcome! Please keep an eye out on our social media for exact patch times. We will patch any time soon. To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discord.gg/gafUzrD Best Regards, // Infestation: The New Z - Staff Team
  5. 13 points
    so basically, the administrators felt that it was necessary to spend their "valuable" time on a launcher that retains absolutely zero relevance to anyone or anything. let this demonstrate a prime example of how much time is wasted due to poor decision making, and ostensibly, the overarching concept of big picture ideas. now, let me quickly address the most apparent realization: the decisions that developers make without consulting the community. I have seen countless threads relating to minor changes to newz (and let me say, these standpoints are from players who ACTUALLY PLAY THE GAME), but it always seems that the developers are quick to dismiss the fact and return their opinions with negativity. it's actually funny because they sit there and wonder, "how was our game so popular? what needs to be done to bring everyone back again?" WELL, the decline of the player base is inevitable with the continuation of stale content and lack thereof. again, it's hysterical that they simply can not fathom the fact that this game needs changes. However, I will give credit where it's due; the map cycles were a neat idea while they lasted, but, the idea suddenly ceased? perhaps, it's a lack of interest altogether which would make this thread meaningless. anyways, here's some of the suggestions I've gathered by a few minutes of exploring: carry on with the map cycle (every two weeks the options of maps change. i'm tired of seeing spring valley & rocky fucking ford. where tf is clear v2???) introduce some new maps. these are the pinnacle of the game continue to make new weapons colorado v1/v2 are basically the same. blend the two together and mold colorado v3. it has never been done and would create uniqueness caliwood is boring and nobody plays it. it's ridiculously unoptimized and the entire map size is too large for the people that actually play. if you're going to keep it, shrink the map size. now I do understand that there is a lot more that can be suggested, but I do feel that those are slightly more significant than others. newz developers, if you want to revive your game and continue to generate revenue, (which is, unfortunately, the most apparent source of inspiration) start changing things, and most importantly, interact with your community more than ever. they are, and will always be, the integral foundation of newz. p.s: this is not a thread aimed to attack the developers, nor is it fueled by hatred or revenge in any way either. I tried my best to instrument constructive criticism in my lengthy paragraphs.. but it seems this is the only way to receive attention. in conclusion, please know, that I, and many others, respect most decisions that the staff make, but I would like to shed some light on important viewpoints regarding the route that newz is following.
  6. 12 points
    Hello, We are proud to announce the FIND THE PUMPKIN Event! This is the first event of its kind we make and we plan on bringing more of these in the future! IMPORTANT NOTES: This event will start on October 30th EVERYONE is elligible! The pumpkin is NOT the usual 'Pumpkin Head'. It's a completely new and unique pumpkin! The pumpkin will have a system similar to the lockbox system. The password is '1234' We might include some goodies inside them every now and then They will ONLY be in Colorado v2 OFFICIAL servers (Yes, you can spoil people's screenshot) That does NOT include PRIVATE or PREMIUM servers What you have to do: Find the FIVE pumpkins spread around the map They will ONLY be in Colorado v2 OFFICIAL servers (Yes, you can spoil people's screenshot) That does NOT include PRIVATE or PREMIUM servers Take a screenshot showing your character name (use a friend to do the event. You take turns taking pictures as there is no Selfie-Sticks in a post-apocalyptic world) The pumpkin has to be shown on the screenshot as well If you take a 'fake' screenshot of one of the five locations (like taking two pictures from different areas), you will not be elligible for the prizes anymore Creating other accounts to get more rewards will eliminate all your chances and we will NOT give you the prize on any of the accounts You have to post the pictures here on this thread below How to make your post (Posts made in the wrong format will be IGNORED). Please quote the following and fill in the answers: What you will receive: After you have posted your 5 pictures in reply to this thread you will receive an item called: "Scythe". This is a special legendary item that can only ever be obtained by people participating in this event. Your 5 pictures will manually be checked by staff and your reward will be given to you after your post has been checked and that we have verified that your 5 pictures are not fake / liable. Oh, and here's a picture of the scythe: How much time you have: The event is NOW STARTED! This means that you can now go ahead and find the pumpkin lockers! Once you found all 5 and have a picture of yourself (with character name) and the pumpkin, post them in reply to this thread! This event will end at the end of "Halloween Week" which is at the end of Sunday, November 5, 2017. More information could be added in the future! If you have any more questions regarding the event, you can post them here: http://forums.fredaikis.com/index.php?/topic/2080-find-the-pumpkin-event-questions/ Best Regards, // Infestation: The New Z - Staff Team Edit: DUE TO AN EXPLOIT FOUND THAT MANY PLAYERS WERE ABUSING, WE HAD TO REMOVE THOSE LOCKERS FROM THE GAME. OUR MOST SINCERE APOLOGIES FOR THOSE WHO DID NOT MAKE IT!
  7. 12 points
    This is the new "Zombie Killer Bus" that is coming to Infestation: The New Z. I made this video to show that the bus is actually real and working since a lot of people did not believe this based on the picture I posted on Facebook. The bus can hold 18 people, has a little bit more armor and durability than other vehicles and can hold a little bit more fuel. This is the perfect vehicle to use with your plan or a big group of friends!
  8. 11 points
    Dear Players, After the last tournaments that we organized and the really good feedbacks we have received regarding our first SuperCup, we decided to launch the new version of the NewZ SuperCup! The reason for this big tournament is because of the huge demand from our community during the last cups we organized. The first SuperCup we made was a success and we think that it's time to launch the second one! This time, there is a limit of 24 teams but everyone is welcome. Bring your friends & clans, build your team and become the best team in the tournament! Would you like to join? Here are the requirements: 1. Your team needs to be at least 5 people. There will be 5 people playing so a minimum of 5 people is required. You can have as many extra players (reserves) as you want but only 5 can play. You will be able to add reserve players 24 hours before your match. 2. You have to agree on all the following rules under pain of punishment. 3. You have to register on this thread in the comments. Fill & Follow this quote and then post it in comment to register your team: MAP: Event Map (The games will be done on private servers in EU but exceptions can be done for matches with teams from the same region.) SYSTEM: Best of 3 during the Group Stage and Best of 5 after that / 5 vs 5 / Day time TOURNAMENT SYSTEM: Groups, and then direct elimination. DATE OF FIRST MATCHES: To be announced! - Every team accross the world are allowed to join this tournament. But you must be aware of some rules about it: 1. Every match will take place on an European Server. That means that if you are from another region (NA, SA or Asia) and you are fighting an European team, there is absolutely no problem but you will have to deal with a High ping. 2. You have to make sure that your internet is stable. The biggest problem in this case is not the ping but the "Packet lost". When a player has Packet lost, his internet is very unstable and it makes him lagging ingame. If we see that one of your players is lagging during the match then you will have two possibilities: * You will be able to replace him with one of your reserve players. If you decide to replace him, you have exactly 3 minutes to do that. After the 3 minutes, (with or without your reserve player) the match will start again. * You will be able to finish the match in 4vs5. But in anyways, if your player is still lagging he will not be able to finish the match and you will have to deal with the circonstences. 3. Every match opposing teams from a different region will be controled by a referee. The referee is neutral, he is just here to check if everything goes well and if every team follow the rules. He is also here to check if the players are not lagging (cf 2.). He is the only person that can take a decision about that. - Every complaint about a match will be assigned to kazmightONFIRE and Chupacabra. You will have to bring different evidence to prove anything. - Keep in mind that there is a limit of 24 teams, which means that as long we have 24 teams registered, means your team will be added to a waiting list. If a team doesnt get accepted or disqualified, your team could potentially join the tournament. - A player cannot play for more than one team, even if in different accounts. If this happens, the teams involved will be disqualified. - Every team MUST use our TeamSpeak 3 Server to communicate. We will create rooms for your team with a password. Those informations will be provided to the leader of the team. - In order to organize the tournament as best as possible, every team have to make sure they can also play during the week (around night time). Teams that help us to organize matches during the week days will be rewarded. Here's the tournament format of the SuperCup 2018: We aim to have 48 teams in the tournament so the format will be in 12 groups of four for the first stage. Each team will play against in each other in that group ONCE. Each round you win brings you one point. A match contains 5 rounds. The first team that has 3 rounds won, wins the match. If every team have the same number of players alive after the 5mins, the round is over and it's a draw. (means that a match can end on a score of 2-2). If a 1-1 happens during the "direct elimination", an extra round of 5 minutes will be played between the 2 teams. If after those 5 mins it's still a draw, then the team with the biggest ammount of kill during the whole match will be qualified. After this decision if there is still a tie, the team with the biggest ammount of rounds during the entire tournament will be qualified. The amount of players left in each match will be used as a tie-breaker if necessary. The two best teams in each group will automatically qualify. The 8 best 3rd places will also qualify. If there is a tie among third places, they will play an extra match on against each other to decide who advances. This match will be on BO3 format. LAG / PING: - Since this tournament will be mainly hosted in EU servers, lagging will not be tolerated. If you have a stable connection, you will be able to play, but if your connection is unstable, you will be kicked from the match. - We will have referees watching over the match. If you are lagging on their screens, you are OUT of the round. - If nobody has died yet, your team will be allowed to bring a reserve in, IF he is able to join the server within 3 minutes (and only once in a match). - We will not wait for you to 'fix your connection'. If you are lagging, you are out of that round. You may comeback on the next round, if there is one. IMPORTANT: By accepting to join this tournament you need to be completely aware that you will have the ping you have in our EU servers and that YOU lagging (for our referees/other players) will cause a kick on that player. EQUIPMENT: - Stanags 30 ONLY. - Custom Guerilla + Kstyle ONLY. - Bandages DX ONLY. - 1 sniper in the team, 4 AR players (AR: SIG / TAR / AUG) (SNIPER: Mausers/Blaser/SVD) OR 5 AR players. (Teams are free to use 1 sniper or NOT.) - x5 Riot Shield MAX. If you pick more than 5, you and your will team will be eliminated from the tournament. (Woodshields are not allowed.) - Attachments allowed. (Except Rifle Flashlight and Pistol Flashlight) - Secondary weapon ONLY for Snipers. (B93R) GENERAL: - 5 minutes limit per match. The winner is the team with the most players alive OR the team that kills the entire enemy team. - No Roof access. (tents, trucks, buses or any other small building.) The small cars, ambulances, vans, crates and concrete pills are ALLOWED. - No camping inside buildings you can use for cover while moving, but you cannot stay in for more than 10 seconds in a timeframe of 2 minutes. - Flashbangs, smokes and grenades can be used. 2 nades can be used max. (1 flash + 1 Frag grenade for example). No badabooms - If the sniper dies, noone can pick up his sniper. - If you kill someone, you are not allowed to pick up their gear. If your teammate dies next to you, you cannot pick up his gear either. - If you die, you are not allowed to join back the server till the round is over. - You cannot boost yourself with shields over a fence. - If another player crashes, then we will pause the match with an Air Horn. No one can move, and the player that crashed has exactly 5 mins to join back. The match continues after the player is back (Air Horn). If the player crashes and comes back with more items than they had before, his team automatically loses the match (not just the round) - The match starts when both teams are Ready. The match officially starts after the first Air Horn. Players can start shooting after the second Air Horn. NOTE: Rules are subject to be changed with no warning prior to the start of the tournament. MAP: PLEASE NOTE THAT ANY GROUPS OR PLAYERS THAT DO NOT FOLLOW OUR RULES WILL BE ELIMINATED FROM THE TOURNAMENT. ORGANIZERS OF THIS TOURNAMENT HAVE ALL THE RIGHTS TO ELIMINATE ANY TEAM IN CASE RULES ARE NOT FOLLOWED. Group Stage rewards: Every 4th of each group will get a Modern Skinbox + 500,000 GD Every 3rd of each group will get a Hynx Skinbox + 800,000 GD Every 2nd of each group will get an Alien Skinbox + 1,000,000 GD Every 1st of each group will get a Chrome Skinbox + 1,500,000 GD Final Stage rewards: Each team that gets eliminated in the 1/4 finals will get a Heavy Blacknight + 2,000,000 GD The 3rd of the tournament will get an Alien Set + 8,000,000 GD + Special Riot Shield The 2nd of the tournament will get a Fun Edition Set + 10,000,000 GD + Special Riot Shield! The Winner of the tournament will get a Chrome Set + 20,000,000 GD + Clan skins + Special Riot Shield! We want to make this tournament as fun as possible. So any insult / glitch abuse / cheating / or any other rule-breaking actions during the matches will be punished and could even be resulted in a ban. In case 1 of the 5 players breaks the rules the whole team will be eliminated. The first rounds of the tournament won't be live-streamed but the half finals and final will be live-streamed! We will post later exact details regarding this. Keep an eye on this post (have it bookmarked for example) as we will post all the news and updates regarding the tournament here. To make everything as clear as possible we have a time-line here so you can see where we currently are regarding the tournament: Post announcement of the official tournament. Open registrations. Close registrations. Select all the teams. After the teams are selected they will be contacted. Release of the tournament groups with the teams selected. First games will be organized and played. Tournament groups will keep being updated. Release of the final tournament tree. Semi-finals. These will be live-streamed. Tournament tree update. Final. This will also be live-streamed. Winner announcement & reward. Closing of the tournament. Every match will have 7 days available to be scheduled. It will be scheduled by the referee of the match and the two clan leaders (speaking on behalf of the whole team). // Infestation: New Z - Staff Team
  9. 10 points
    [ SYSTEM CLAN ] PORTUGUÊS: VENHO POR MEIO DESTE POST SOLICITAR O SISTEMA DE CLANS NO SURVIVAL, NO SURVIVAL JÁ EXISTE VARIOS CLANS E TODOS ELES APOIAM A IMPLEMENTAÇÃO DO SISTEMA DE CLANS , VÁRIOS CLANS JÁ JOGAM EM GRUPOS MAIORES QUE 5, NÃO TER O SISTEMA DE CLANS SÓ ACABA DESANIMANDO ALGUNS JOGADORES , SENDO ASSIM, FAZENDO COM QUE JOGUEM EM MENORES NÚMEROS E NÃO CHAMEM NOVOS JOGADORES PARA SEU CLAN, POR CONSEGUINTE SOLICITAMOS O SISTEMA DE CLAN. #Sistemadeclanjá INGLÊS: We came by this post to ask you for the implementation of the "CLAN" system on survival, there's a lot of clans that play without group (because the small limit of members on group)and all of them agree with the implementation of the clan's system, a lot of clans already play with more then 10 member and its becoming boring have to aim for the nick before shot, by this we are asking you DEVs for implement of the clan's system. #CLANSYSTEMNOW ( Está print foi retirada com 6 clans diferentes 30/06/2018 ) (This printscreen was taken with 6 different clans 30/06/2018 )
  10. 10 points
    Hey Anarchy Gaming is once again recruiting members for NewZ. Some quick history of AG , We used to be the biggest clan by far in NewZ , we used to have around 30-60 members on ts for only ISS. We are an international clan who used to recruit anyone as long as you were a nice dude. We normally played at Campos, clearview , caliwood and all sorts of pvp maps. Now tho we are pretty much starting over with our recruiting, and we are mainly just playing in Caliwood, and we are looking to get some ppl onboard to play with. We are only recruiting ppl from EU/NA. What we are looking for is simple: -Nice and friendly ppl -Have some experience in the game -Gotta speak english properly -Have Premium -Stacked GI -Have Ts3 installed Well thats pretty much it , if u are interested in joining us then pm me on the forums or on discord (my username is kp57). Best regards /Kp57
  11. 10 points
    Dear Community, Today we are going to talk about performance optimizations and current problems we are facing in the development of the game. I am personally spending a lot of time on this and at the same time it's very important this gets done. Before you guys see this in the patch notes I'd like to write a developer blog about the current status, how everything works and why we are doing this. In this developer blog I will do my best to explain everything as simple as possible so that everything is clear. In the end the most important is that you guys understand what we're working on and why that could take a lot of time. Now, let's jump into it. Short Explanation List: Before we jump into the actual blog I'd like to explain some short terms to make it easier for you guys to read in general: LOD = "Level Of Detail". I will be referring a lot to "LOD" or "LOD's" and it basically defines the quality of a model. For example we will be using LOD 1, LOD 2, LOD 3 where each number means higher / lower quality. Render Distance = The distance until an object / model in-game gets rendered. If the render distance of something is 600 meter than after 600 meter you won't see (render) that object anymore. Faces / Vertices = Also known as "polys". All you guys pretty much have to know is that the more faces / vertices an object has the higher quality it probably is. At the same time the more faces / vertices it has the more performance drowning it potentially is. For more information about this I highly recommend to take a look at: https://www.mathsisfun.com/geometry/vertices-faces-edges.html The current "problems": Before I explain what we're working on I'd like to explain what the reason is why we're working on this and how it's going to improve the game. Let me list out all the current problems here: A lot of original models currently used in the game are not optimized by default. (Aka have too many faces / vertices and are too big in file size) A lot of models have incorrect LOD versions or don't have any LOD's at all. Render distances have never been used correctly in the game until now: all objects had pretty much the same render distance. Now, as you probably can imagine is that we can go out from the following factor: "The more objects around / loaded / rendered around a player the less FPS / Performance he will have". This obviously also depends on his system etc but this is pretty much the most simple definition of the problem. Fixing the issues: A start I took with approaching and fixing this problem is starting with the render distance of objects. Please keep in mind that everything I am going to explain below IS NOT LIVE in the game yet and will be patched in the upcoming few patches. The good news is that render distances are already done. In the game we now have different render distances for different types of objects. For example: interior objects have less render distance than big buildings. In the end the render distances of objects is just a minor change. It will increase FPS and performance for players but not that much. In the end even the 5-10 FPS you will get more for this is worth it anyways so that's great! The second issue has been like this ever since the start of the game. A lot of original models (no idea why) are not optimized and feel unfinished. They are however, after all those years, still used in the game. Just to name a few examples: object where a zombie was spiced up on a spike had the same amount of vertices and faces as 1 five story building. Placing just 4 of these spikes would already drop 5 FPS. Insane! If you think about it. On top of that imagine that this object in the past had like a 600/800 meter render distance! Even if you were so far away from this player-sized object that you couldn't even see it, you were still rendering and loading those 12.000 faces and vertices. Again, that last part about the render distance is already fixed. In this example the render distance of the spikes would be around 300 meter, but that's not just it. Here's how we proceeded: So, we optimized the model. Sounds simple! It was quite some work unfortunately. Take a look at this: The funny thing here is that you don't even see that much difference! Trust me, the model looks exactly the same even though it's 4 times smaller and more optimized than the original model. Now, lowering the render distances depending on the model and optimizing the models isn't the only thing that I am working on. Obviously we can not always optimize a model because it might already be optimized and we also don't want to make the game look bad. Huge buildings for example have high amount of faces / vertices and can not really be optimized more unfortunately. Don't worry! There's 1 more thing (the best thing) that I still have to explain: LOD's. "LOD" means: "Level Of Detail" and simply define different versions of the model in different qualities. Just like with the render distances of objects where we grouped them up and set render distances depending on the group, we apply settings on the LOD's. How it works is as following: In New Z there is 4 different versions of a model: Original Model. LOD 1. LOD 2. LOD 3. Right now, in the current New Z build no matter what, players are always rendering the original unoptimized model. Insane if you think about it. You might be thinking "Well, that's nice, so what?" but the problem is that the game almost has no LOD versions of models. (probably because it was too much work) LOD versions depend on range (meters) a player is away from the object. To refer back to the zombie spike example this is kind of how it will work: Original Model. (Loaded between 0-25m) LOD 1. (Loaded between 25-100m) LOD 2. (Loaded between 100-200m) LOD 3. (Loaded between 200+ until render distance. For example: 600m) Here's how that would look visually: Just to make the whole "LOD" system easier to understand I've made a picture where you can kind of see how it works: And, to refer back to the zombie spikes model again: (Because for each object group / type these distances can variate) Now, simply said what happens if (going out from the fact that all the render distances are fixed) for example this zombie spike model has LOD's with the distances set above: the further the player is away from the model, the less the model will be in file size / vertices / faces, the more FPS the player will have. You might be thinking "But the second / third LOD version looks like sh*t" - I agree. But you will never be closed to those models than a 100-200 meters because when you get closer it will just load a higher quality version of the model. To prove my point: Can you see above what LOD version of the zombie spike you see there? No, you can't. This is from 120 meter distance. Why would you load the original model here with the 3000 faces and vertices, if you can load a model that only has 500 faces and vertices?! For the people that like to see more pictures: here's what I did working on LOD's for for example hedges or the diner building: Summarized up: For the people that don't like to read everything explained above: Simply said we will create LOD's for every model of the game, we will fix the render distances and we will optimize the original models of the original game more and better. This is a procedure that will take a lot of time (if you want to know why read above) and therefor this developer blog is created to give a better understanding to players and our community. In the end mostly by fixing 1 object won't really make a difference but everything together will give A HUGE performance boost to players. It's a lot of work but has to get done. (Oh it will also make your loading times 10000x faster) I did my best explaining everything as clear as possible. Feel free to let me know in the comments if you don't understand anything. It would be appreciated if you could give a heads up by commenting what you think of this! Best Regards, // Sven // The New Z - Development Team
  12. 10 points
    Dear Players, The long awaited patch is finally here! Just hold tight a little longer as we will not be patching when we release these notes but we will release this patch by tomorrow morning! Please keep in mind that the size of this patch is averagely big (compared to other patches) and when we release this patch tomorrow morning there will be a little bit longer downtime than usual. Sorry for this. IF YOU ARE HAVING TROUBLES UPDATING YOUR LAUNCHER, PLEASE GO TO YOUR GAME INSTALLATION FOLDER AND START YOUR "NewZLauncher.exe.new.exe". This patch contains a lot of new features for the game, fixes, crash fixes, optimizations and more. As we mentioned earlier is that we are constantly trying to find the right balance between all the work where we spent an equal amount of time on each subject per patch. We think it's important that crashes get fixed, we also think it's important players have a good performance when playing the game, but at the same time we also want to make sure that we add some new content for you guys in the game. Now, let's jump into the patch: Overall Updates: GENERAL: Fixed some render distance issues in Caliwood and Colorado V2. Fixed some texture issues related to the super zombie / alien super zombie. Fixed a muzzle particle crash. Improved the overall system. Fixed an issue related to moving skins in the global inventory. The right-peak has been improved so that players can no longer abuse this. We have done a lot of changes to the right and left peak animations but apparently players were still able to abuse this peaking when moving backwards. This has now completely been fixed. The player's animation will no longer reset when opening the inventory / tab list. This means you can now open your inventory when being crouched (for example) without standing up. This was really annoying for players and we are very happy that we have been able to fix this. Deluxe and Extreme subscriptions (accounts) now also show in the "dead" menu. For example when a player kills you that has an active extreme subscription the "dead" menu where the weapon and information shows will also have a border showing that player's extreme border. Improved the fast load system. Removed random spawn system from some PVP maps. Updated the in-game menu background. Added working physics back to dropped items. Remember than you can disable this in the options. Added visual UI statistics for medical items and food. Ping limited servers will now show at the top of a server list instead of at the bottom. OPTIMIZATIONS: In 2018 we aim to have a re-look at the game with the focus to optimize the game so that players can get more FPS and have an overall more stable performance. We have to be honest and in the past, we have not always directly made the right decisions when it comes to optimizations. From now on we will aim to re-prioritize this where next to fixing the crashes this will be our main priority. Our focus will be on: Making the game more stable overall with less crashing. Optimize the game in any way to give players more FPS and faster loading times. At the same time make the game look better especially in ultra/high quality without affecting performance. Optimize all overall game quality settings. By this we mean to make pretty much every overall quality such as ultra, potato, etc more optimized. Optimizing takes time and some things are a lot of work so therefore we are going to ask you guys to give us time. Don't worry, this will not affect our patch schedules, this will just make it that upcoming patches are a little bit more focused on optimizing the game. For more information about this we recommend you to read this DevBlog: http://forums.fredaikis.com/index.php?/topic/3535-devblog-optimizing-models-lods/ The following changes/updates have been done regarding LOD's & Render Distances: Fixed an issue related to one of the zombie spike's legs where there was no texture. Fixed an issue related to the render distance of the military tents/barracks. Fixed an issue related to the render distance of the propane tank object. Fixed an issue related to the render distance of signs and billboards. Increased the render distance of shipping containers. Increased the render distance of hay stack objects. Decreased the render distance of smaller military props. Decreased the render distance of smaller town props. Keep in mind that the decreasement of render distances is only done to give players better FPS and performance while at the same time not break the game. With "not break the game" we mean that it could happen that some objects have too low render distance, making it for example that you see a player that's behind the wall and you don't see the wall. This is obviously not how we want it so if you experience this, please let us know! There is always room for improvement! The following changes have been made related to the optimization of the game: Fixed several errors related to material libraries of objects and material types. Fixed several animation errors. Fixed several texture errors. Fixed several English lang pack errors. VEHICLES: Vehicle system has been improved. Car weights should make more sense now and should be easier and better to drive overall. Players no longer get teleported when exiting vehicles. If these issues still happen please let us know. Players can no longer use car spawners in official servers anymore. Players can ONLY use car spawners in private servers now. The "Buggy" has been reworked and re-rigged. This to fix the exit positions of players and to optimize the model more. This is also done to prevent players from randomly teleporting when exiting the vehicle - the old rig didn't support that fix. Also, armor plates have been removed from the windows as we plan on making it easier for players to shoot people inside the vehicle. The "Stryker" has been reworked and re-rigged. This to fix the exit positions of players and to optimize the model more. This is also done to prevent players from randomly teleporting when exiting the vehicle - the old rig didn't support that fix. Also, armor plates have been removed from the windows as we plan on making it easier for players to shoot people inside the vehicle. The "Zombie Killer" has been reworked and re-rigged. This to fix the exit positions of players and to optimize the model more. This is also done to prevent players from randomly teleporting when exiting the vehicle - the old rig didn't support that fix. Also, armor plates have been removed from the windows as we plan on making it easier for players to shoot people inside the vehicle. The "Zombie Killer Bus" has been reworked. Fixed the issues with the wheels, fixed some collision problems and removed the front "grill" from the bust to make it easier to drive with it without it getting stuck. Increased the vehicle engine sound distance. Players now hear cars from further away. Increased the vehicle claxon sound distance. Burning vehicles now have sounds. You can now switch between free and locked camera modes when driving vehicles, use space to toggle on /off. Added a green hit marker for vehicles. Cars no longer drive forward when trying to reverse. Players render now in open vehicles. (for example on the quad and in the buggy) Backpacks don't render when driving a vehicle. You can now shoot players inside vehicles. (for example on the quad and in the buggy) The new ATV (Quad) vehicle is now available! BUILDINGS: NZ_Military: bld_office_enterable_01 - Fixed one of the newer military office buildings. Removed the windows. (preview: https://prnt.sc/i5fhwm) WZ_TownBuildings: town_diner_01 - Fixed / optimized original model and created LOD's. ski_ski_03_blue - Fixed / optimized original model and created LOD's. ski_ski_03_green - Fixed / optimized original model and created LOD's. ski_ski_03_red - Fixed / optimized original model and created LOD's. ski_ski_03_yellow - Fixed / optimized original model and created LOD's. WZ_CaliBuildings: bld_boardwalk_farriswheel_01 - Fixed a MAJOR problem related to this object. This farris wheel is used in the Caliwood map and was causing MAJOR FPS and performance issues. The whole object is reworked and optimized. Also created LOD's and set render distances. NOTE: The "Seat" objects of the farris wheel are now separated as these were causing most of the problems. bld_boardwalk_farriswheel_seat - Added the seats as new objects and optimized the model. Also created LOD's and set render distances. WZ_CaliNature: cali_hedges_tall_x1 - Fixed LOD's and optimized model overall. cali_hedges_tall_x2 - Fixed LOD's and optimized model overall. cali_tree_elm_l_01 - Fixed LOD's and optimized model overall. cali_tree_elm_m_01 - Fixed LOD's and optimized model overall. Cali_Tree_Elm_S_01 - Fixed LOD's and optimized model overall. cali_hedges_x1 - Fixed LOD's and optimized model overall. LANGUAGES: A lot of work has been done for the translations of the game. We have been finally able to fix / update our current font that now supports Chinese, Thai, etc. We are now able to translate the game in ANY language. This means that if you guys feel like a certain language is missing, feel free to contact us! Now the following languages have been enabled / fixed and updated: English German Thai Russian French Turkish Spanish Polish Vietnamese Portuguese Chinese Special thanks to all the translators for helping out! SPRAY SYSTEM: It's done! The long awaited spray system is finally done! Some players will like this, some won't but just to be clear this feature was something smaller we did for this patch so not much time "got lost" working on this feature! We are very happy with the result. Sprays will work like skins. There will be recipes and players will be able to "learn" those recipes. This means that the sprays are actual items and can be traded or given to other players / dropped in a level. Sprays have to be equipped per character just like the spawn protection color. Players can have different sprays equipped on different characters. Players can only have 1 spray equipped at a time. Players can use the spray by (on default) pressing "b". Players can spray anywhere in any map. Sprays are server sided meaning that when you die or log out from the server the spray will stay. Sprays have a cool-down of 2-3 minutes, after that the spray will dissapear. Players only have to buy the spray once and learn it once. After that they will be able to use the spray infinitely on as many characters as they want. Inside a server you can not spam the sprays meaning there is a short cool-down of around 2-3 seconds before you can spray again. When spraying and spraying again on a new place, your old spray will dissapear meaning players can only have 1 spray at a time. Sprays will also display in the "dead" menu. For example when a player kills you and you see what weapon he killed you with, it will also show what spray he had equipped! NEW LEADERBOARDS: We have finally been able to finish the leaderboards for every game-mode to a point where we are happy and satisfied with how they are and work. Leaderboards are a "big" thing for some players and we know a lot of you like the competition in the leaderboards. Therefor there now are, for every game-mode: Weekly Monthly All-Time Seasonal Leaderboards. There is still some work left to be done, for example: Battle Royale is now only wins. We plan on adding more stats. Item Updates: FIXES: Fixed the "Small Code Locker" item description. Removed the part that says you can only use this item in private servers. Fixed the normal "Riot Shield" item weight. Reworked the clan skins of the clan "ZT3X" due to the fact that they were the winners of the tournament. Updated the "Tactical Weapon Crate" item name to "Tactical Weapon Case". Updated the "MP5/SD". You can no longer attach barrel attachments to this weapon. Updated the "IMI TAR-21 Chrome" iron sight. The iron sight of this weapon is now also chrome. Updated the "IMI TAR-21 Hynx" store icon. Updated the "K. Style NVG Destruction" store icon. The icon should look "more bright" now. ADDITIONS: GENERAL: Added a new media Riot Shield: "Riot Shield Skillerfreak". Added a new clan Riot Shield: "Riot Shield ZUPB". Small Code Lockers no longer have physics. This is so that lockers can no longer ever be abused as shields or for blocking zombies to get up somewhere. The removal of the physics should fix a lot of issues. SKINS: Added a new "Ghillie Suit" skin called: "Ghillie Suit Camo". Added a new "Ghillie Suit" skin called: "Ghillie Suit Snow". Added a new "Ghillie Suit" skin called: "Ghillie Suit Chrome". (NEW) Vindicator Skinbox: Added a new skinbox called: "Vindicator Skinbox". Keep an eye out on our social media where we will announce the release of this brand new skinbox. Here's a preview of the icon: http://prntscr.com/i73521 The "Vindicator Skinbox" will have the following skin recipes: "IMI TAR-21 Vindicator". Here's a preview: https://prnt.sc/i72c70 "Heavy Armor Fallen Angel Vindicator". "AA-12 Vindicator". "Double Barrel Vindicator". "VSS Vintorez Vindicator". "FN 57 Vindicator". "P90 S Vindicator". "Ghillie Suit Vindicator". "K. Style NVG Vindicator". NOTE: You can actually win some of these new skin boxes for free through this link: https://www.facebook.com/Infestation.NewZ/photos/pb.714116222056521.-2207520000.1517828457./1146137462187726/?type=3&theater (NEW) Survival Case: Added a new case called: "Survival Case". This case / box will only be available in the survival game-mode. As of right now we just added the case. We are not sure yet what we're going to put inside / how it's going to work. Stay tuned! Oh, here's how it looks: http://prntscr.com/i73800 Open World Updates: GENERAL: The Alien Super zombie will now always spawn every night. Based on feedback from the community we figured out the timers on the zombie were broken and not working as intended. Let us know if you have any more feedback about this! Leaderboards have been updated and there now are: weekly, monthly, seasonal, all-time leaderboards for this game-mode. More information can be read above earlier in the patch notes. Reviving your character is now free. LOOT: The "Ghillie Suit" is now released in the Open World game mode and now spawning and lootable. Since the change in the car spawner system (read above more info) vehicles are now spawning in Open World maps. COLORADO V2: Increased the overall brightness in night time. Based on community feedback we have decided this. Night time was too dark. Fixed / Improved the overall fog settings. Fog should overall look better now. Fixed some render distance problems related to some bushes. They should load normal now. Fixed some terrain issues around the Nato Military Base area. Fixed some miss-placed objects around the Nato Military Base area. Removed some miss-placed rocks around the Nato Military Base area. Updated some terrain layer textures. One of them was using the wrong texture. Updated the terrain texture tile resolution for the "potato" settings. This should increase FPS and performance for players playing with this setting. COLORADO V1: Fixed / Improved the overall fog settings. Fog should overall look better now. Fixed an issue next to Camp Splinter where there was some issues related to the water. Fixed a rock around Campos City where players were able to glitch inside. CALIWOOD: Increased the overall brightness in night time. Based on community feedback we have decided this. Night time was too dark. Fixed / Improved the overall fog settings. Fog should overall look better now. Fixed some render distances of some objects that were incorrect. Fixed some terrain texture resolutions. ROCKY FORD: Removed all the small trees from the map based on community feedback. Updated / Improved the overall shadow settings. Players should be able to load in the map faster now. DESERT ISLAND (NEW PVP MAP): Released and now available for players! Battle Royale Updates: GENERAL: The Battle Royale safe zone radius range is now updating properly for spectators. The safe zone now decreases slowly instead of instant. This is a big improvement in Battle Royale as this was causing a lot of confusion to players. Leaderboards have been updated and there now are: weekly, monthly, seasonal, all-time leaderboards for this game-mode. More information can be read above earlier in the patch notes. You can no longer see the player / tab list in Battle Royale. We have replaced this menu with a statistics screen. We have done this since this menu is not really needed by players and by doing this we prevent streamers from getting stream sniped better. Vehicles in Battle Royale now use more fuel. This to counter vehicles better and hopefully this will result in the game-mode to be less about cars and more about game play. We have also done this based on feedback from the community. The Battle Royale safe zone flag is no longer floating. The flag should align properly with the terrain now. Added current and next safe zone information to the small minimap in the in-game UI (bottom left). Stamina will now refill every time a Battle Royale starts. ARIZONA V2: Arizona V2 is now officially released and replaced with the original Arizona map. Enjoy this brand new reworked Battle Royale map! Let us know any feedback you have on this new map! You can read the DevBlog about the Arizona rework here: http://forums.fredaikis.com/index.php?/topic/3491-devblog-arizonav2-battle-royale-rework/ TROPICO: Fixed some flying rocks at the Airport area. Fixed some flying trees at the Direfield area. Fixed some render distances on some smaller objects. Updated the minimap. The water should look better now. Updated player spawns. Overall moved spawns closer to lootable area's. Updated / Improved the hills around the Direfield area. Players should be able to climb the hills easier there. Updated some collision walls around beach area's. Sometime players trying to cross through the water, couldn't because of collision walls. This is fixed now and players should be able to cross without getting interrupted by collision walls. (collision walls are invisible walls) Optimized / Improved the loot on the small island in the middle of the map; only weapons were spawning there. This is fixed now. Added some rocks inside the water around the island in the middle of the map for players to have more protection against other players. Survival Updates: GENERAL: Leaderboards have been updated and there now are: weekly, monthly, seasonal, all-time leaderboards for this game-mode. More information can be read above earlier in the patch notes. SERVERS: Private servers are now available for renting in Survival. For the next upcoming patch we do plan on improving the survival game mode a lot. Expect a DevBlog about the new survival map very soon. Stay tuned for more updates. We are sorry for the fact that this update does not contain so much for survival other than the private servers. Other Updates: The launcher of the game has been updated. Players now have, next to the "cross" to close the launcher, a settings icon. Here players will be able to do useful fixes for their game. For example: Clear the game's temporary files, reset all the settings back to default and add the game as an exception to your firewall. Fixed some issues to the registration of accounts on our website. Also fixed some issues related to the "capchta". Estimated patch size: 370 mb. Patch ETA: February 8, 2018, around 10-11 AM (CET). Estimated downtime: 1-2 hours. (Also due to some server maintenance) To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discord.gg/gafUzrD Best Regards, // Infestation: The New Z - Staff Team
  13. 9 points
    Dear players, It's time for a short patch again. The main reason that we are releasing this (smaller) patch is just simply because we didn't want to let you guys wait for too long for another update. This patch contains a lot of fixes, improvements, new content and next to all that the new mission / contract feature. We are aiming to find the right balance between making the game more beginner friendly while at the same time we keep bringing enough new content for current players. Besides everything it still is our main priority to fix crashes, optimize the game even more and fix other major and minor issues that are happening. This is also why we aim to release another smaller patch very soon that contains a lot of fixes and improvements. Now, let's jump into the patch: Overall Updates: OVERALL: Fixed some spelling mistypes / other errors in some of the newly added tips in the loading screen. Fixed Various visual and functional bugs related to the chat system. We would like to remind you all again that the chat system is still in development and we are still fixing stuff related to this new system. Added a "Loading In" status in the friend server for when they are loading game data. Fixed the vehicle camera in FPS only servers. Fixed a bug related to the clan contesting system. Reviving in-game in Beginner Servers is now free. VEHICLES: The Tuk Tuk is now spawning in all game-modes. Fixed the physics of the Tuk Tuk. When hitting this car now it is no longer invincible and plays hit sounds when hitting. Fixed the physics of the Humvee. When hitting this car now it is no longer invincible and plays hit sounds when hitting. Fixed the physics of the Sherrif Dragster. When hitting this car now it is no longer invincible and plays hit sounds when hitting. Fixed the physics of the Police Dragster. When hitting this car now it is no longer invincible and plays hit sounds when hitting. Missions & Contracts: A new feature / system! Missions & contracts are achievement based objectives for players to do in certain maps. Players can receive rewards for doing a mission or contract. We will explain further how everything works but before that we'd like to get back to why we have decided to add missions and contracts. With the aim to make the game more beginner-friendly, while at the same time aim to give already playing players more things to do we have finished the first (beta) version of the missions and contracts system. Towards beginners we think that by giving them missions to do in a map they will be more forced to understand certain parts of the game better while completing a mission while also at the same time have something new to do. For older players we have added the contract system. Allow us to explain everything: To understand how contracts work we first have to explain how missions work. Missions are map-based objectives for players to complete. By completing a mission players can receive X rewards. Missions are (usually) a one-time objective and are different and separated in each map and game-mode. This means once you finish a mission it will be considered as "finished" and not be able to be completed again. Missions are completely character based and can be started and progressed on individual characters. Please note you will only be able to have 3 missions "running" per character, per map. Progress of a mission saves so if you log out and back in you will be able to continue where you were. Since missions are character based and can be started and finished on each character individually, rewards will be given to the character you finish a mission with. This is how it looks when activating a mission: Now, let's talk about the contracts. Contracts work exactly the same way as missions except for the fact that contracts are usually repeatable. Why? Because contracts are an actual item that you have to "sign" to start. Basically you can take a contract into any server, sign it, and the same "process" as a mission starts. Another difference is that contracts can be done in any map (unless disabled) and the actual contract item disappears when signing. This makes contracts valuable. Summed up it pretty much comes down to this: there is missions but they can be started in two different ways: some missions show in the missions tab in a map, are only do-able once or some missions can only be started by signing a contract while these are usually repeatable. Note that with contracts, when signing the item disappears so that means that if you then decline that mission that you started with the contract, you will not get the contract item back. Just to make things extra clear we have an example here of how players can use contracts: Let's say you as a player have the "Kill Zombies Contract" 10 times in your inventory in a server. You can right-click, sign, the contract and the actual contract disappears so you have 9 of those contracts left in your inventory but you have started / signed one of them. You go ahead and finish the mission, it completes and you get your reward. Now, you can sign another of you 9-left-contracts. You start the same thing again, now have 8 contracts left and you can finish the mission again and get a reward again. Note that these contracts will be valuable and actual physical items that players will be able to trade or drop when die-ing with them in a server. Missions / contracts are disabled in warm-up and PVP servers. Since this system is still in beta mode we will not release any contracts for this patch yet but the whole system is in place. We will be testing with players to completely water-proof the system before fully releasing it. For now players have some very simple missions to do, just in Colorado V2 Open World and next upcoming patch we will aim to fully release the system. This means: Release of contracts. They will probably be find-able in-game and buy-able in the in-game marketplace. We might do like a "beginner starters contracts pack" or add them in daily rewards. We'll see! Release of more missions on all game-modes and maps. We aim to make amazing, interesting, funny and super hard missions and contracts. For now you'll have to stick to the "beta" but we are super excited to fully release the system (after good testing) for upcoming next patch. Item Updates: ADDITIONS: Added a new item called a "Trophy". This is literally a winners trophy and will be used as a special reward for events, seasonal leaderboards and tournaments. You can't do anything with this item expect drop it in a server or trade it. Our goal is to create a special trophy for each event we do, for example with Christmas 2018 we have a "Christmas Seasonal Leader board" planned and all the winners will then receive the "Christmas 2018 Trophy". This item will then become very valuable since it's only ever rewarded once. Added a new item (probably for Survival only): Heavy Armor (Shoulders). (For more info about this read the Survival section of the patch notes.) Added a new item (probably for Survival only): Heavy Armor (Legs). (For more info about this read the Survival section of the patch notes.) Added a new item / barricade as a new vehicle countermeasure idea. This barricade is kind of just a test and aimed for people to use / place down to block vehicles from riding them over. We are not sure yet when / how / if this item will be released so stay tuned for further updates. Added a new media riot shield: Riot Shield Afyne. UPDATES: Updated the item name of the "Light Heavy Armor" to "Heavy Armor (Body)". Since this was just the body part of the heavy armor. For more information why this name got changed can be found under the Survival section of these patch notes. Updated the damage and damage range of the grenade. Increased damage from 120 to 140 and increased damage radius from 15 meters to 20 meters. Increased the flash bang explosion radius. Increased the explosive arrow explosion radius. Skin Updates: ADDITIONS: Added some new skins and items for the Gamescom 2018 event where the New Z staff team will be attending. We have added some character clothes, a riot shield and some skins. FIXES: Fixed the K. Style NVG Fallen Angel model. Improved the overall quality of the model and fixed some smoothing issues. Model should look much better now. Fixed the Light Sword Curved Rainbow skin. The model is now way more optimized and the actual "fade" is more beautiful in one fade instead of a repeating pattern. UPDATES: Updated the skin name of the AW Magnum Gold to AW Magnum Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently. Updated the skin name of the Desert Eagle Gold to Desert Eagle Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently. Updated the skin name of the Custom Guerilla Gold to Custom Guerilla Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently. Updated the skin name of the M107 Gold to M107 Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently. Updated the Heavy Armor Black Night skin. Overall looks better now and more like the Custom Guerilla Black Night. Updated the store icon of the Light Sword Twin White. Also updated the recipe icon. Updated the store icon of the OTS-SVU Fun Edition. Also updated the recipe icon. Open World Updates: LOOT: The Stanag E-Mag is now released and spawning. Players can find this new item in-game. This magazine is very rare and can only be farmed from alien and normal super zombies. The sniper flash hider is now released and available in Open World. This new attachment can be found at military areas. The SMG flash hider is now released and available in Open World. This new attachment can be found at military areas. The pistol flash hider is now released and available in Open World. This new attachment can be found at military areas. The sniper silencer is now released and available in Open World. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare. The shotgun silencer is now released and available in Open World. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare. The Tuk Tuk is now spawning. COLORADO V2: Added a new secret spot with a Alien Super Zombie. Good luck finding him! Fixed the missing loot, bus station and zombies at the Zeta Force Academy incl. Alien Super Zombie. Fixed an issue with the loot and de-spawn timers. This caused some loot to not spawn. Fixed a player spawn at the Varo Military Base where you spawn sometimes in the middle of zombies. Fixed a player spawn at the Nato Military Base where you spawn sometimes in the middle of zombies. Increased the loot at Barth Farm. Increased the loot at the road block close to Crystal Lake. Increased the loot at the road block close to Clearview. Increased the loot at the farm close to Clearview. Increased the loot at the road block close to Campos City. Increased the loot at some newly placed buildings inside Campos City. Some buildings here were missing loot. OREGON: Fixed a major zombie navigation issue where zombie were walking through walls and other objects. LOUNGE: Lounge has been entirely reworked. Map looks overall better now in terms of quality and there is a lot of interesting new stuff. Players spend a lot of time in this map so it's important to keep this interesting. Added a lighthouse and some other scenery to make the map more interesting. Replaced the palm trees with better / more happy looking ones. Removed the "party" barn and replaced it with a super sick looking party villa. Are you ready to get this party started? Added much more grass, rocks and trees to make the map look better and more realistic. Painted the terrain with better looking textures to make the whole map look better and more realistic. Updated the music in the "party villa" area. Music playing is just overall more improved. Updated the minimap. ROCKY FORD: Reworked Rocky Ford based on feedback from the community. For exact changes and reasoning please read: http://forums.fredaikis.com/index.php?/topic/5634-discussion-about-the-rockyford-pvp-map/&tab=comments Survival Updates: OVERALL: A part of our Survival community has started a poll regarding the addition of the Colorado V1 map in Survival. We would like to invite you all to participate in this poll and let us know what you guys think! We want to make sure the poll is as representative as possible before making any conclusions. You can vote here: http://forums.fredaikis.com/index.php?/topic/5571-colorado-v1-instead-of-colorado-v2/ ADDITIONS: The Heavy Armor (Body), Heavy Armor (Shoulders) and Heavy Armor (Legs) are now available in Survival. Also based on feedback from the Survival community we have decided to release the Heavy Armor very carefully: The actual Heavy Armor won't directly be available but it will be craft-able. This works simple: There is now 3 parts and each of them can ONLY be found from a certain thing / place; Alien Super zombie, Random airdrops & random military loot. You need these 3 parts + 5 cloth, 1 duct tape and 10 metal to craft 1 Heavy Armor. These 3 parts are very rare, and since you can only craft the Heavy Armor with these parts the Heavy Armor itself will be even more rare. LOOT: The Heavy Armor (Body) is now released and spawning. Players can find this new item in-game. The Heavy Armor (Legs) is now released and spawning. Players can find this new item in-game. The Heavy Armor (Shoulders) is now released and spawning. Players can find this new item in-game. The sniper flash hider is now released and available in Survival. This new attachment can be found at military areas. The SMG flash hider is now released and available in Survival. This new attachment can be found at military areas. The pistol flash hider is now released and available in Survival. This new attachment can be found at military areas. The sniper silencer is now released and available in Survival. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare. The shotgun silencer is now released and available in Survival. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare. The Tuk Tuk is now spawning. OREGON: Fixed an issue related to vehicles not spawning at all. Vehicles should spawn normally again now. Fixed a major zombie navigation issue where zombie were walking through walls and other objects. Battle Royale Updates: LOOT: The Stanag E-Mag is now released and available in Battle Royale. This magazine is very overpowered and can only be found in random airdrops. The sniper flash hider is now released and available in Battle Royale. This new attachment can be found at military areas. The SMG flash hider is now released and available in Battle Royale. This new attachment can be found at military areas. The pistol flash hider is now released and available in Battle Royale. This new attachment can be found at military areas. The sniper silencer is now released and available in Battle Royale. This new attachment can be found at military areas. The shotgun silencer is now released and available in Battle Royale. This new attachment can be found at military areas. The Tuk Tuk is now spawning. Estimated patch size: 150 mb. Patch ETA: patch is rolling out any time from now. Estimated downtime: around 1 hour max. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  14. 9 points
    Dear Community, I wasn't sure at first if it was worth it to write a devblog about this but I figured many of you would like to stay up-to-date with what we are working on so here it is! This devblog is more of a "news" thingy where I will show and explain a little bit what's going on regarding the optimizations for zombies in the game. This is all done with the goal to give players better performance and FPS, a more stable game and faster loading times, etc. The problem. Zombies in New Z (also characters but let's talk about that another time) are one of the main aspects in the game. Besides the fact that zombies are much underrated by players and most players don't really care about them, they are still present. Think about examples such as Boulder City in Colorado V2: almost 200 zombies rendered in the client, a big city, low FPS. The problem that causes these FPS issues isn't necessary only the zombie meshes (models) but it's for sure a part of it. Anyways, why not optimize the zombies when we can, right? The fix. A lot has already happened regarding the zombies and optimizations for them. For example a big step we did some patches ago was where we made it so zombies only update when a client is looking at them. (so zombies that are behind you are getting less updated). This increased FPS and performance for pretty much every player in the game. Another improvement we are doing and where this devblog is for is optimizing the meshes. The mesh is pretty much the 3D model of the zombie. (simply said) The upcoming patch will contain new optimized meshes for the zombies where we optimized some parts up to 60%. The funny and interesting thing is that even though we optimized around 60% of some zombie parts the models still look exactly the same! Just look at the picture below: Do you see a difference? hehe The result. These changes will improve client performance aka give players better FPS, faster loading times, less crashes related to this subject etc. In the end by optimizing the zombie models most players will not even see a difference but we are certain you guys will notice that your performance will be better around zombies. There's still some future possibilities left to do in order to optimize the zombies even more but with this final change and the changes / improvements we already did we are pretty much at the end of the "zombie part". We do aim on adding new, different type of zombies with new animations & sounds etc in the near future for players wondering Just wanted to give you guys an update on what's going on, what we're working on and what's coming! This is going to be a nice one! Best regards & have a nice weekend, // The New Z - Staff Team // Sven
  15. 9 points
    Dear Players, After the tournaments we hosted and the feedback we have received, we decided to launch a new tournament for our Asian players! The reason for this Asian tournament is because of the huge demand from our Asian community during the last cups we organized. As there were only EU and Latin-American tournaments for now, we also wanted to have one for our Asian community. Bring your friends & clans, build your team and become the best team in Asia! Would you like to join? Here are the requirements: LASTEST NEWS: REQUIREMENTS: 1. Your team needs to be at least 5 people. There will be 5 people playing so a minimum of 5 people is required. You can have as many extra players (reserves) as you want but only 5 can play. 2. You have to agree on all the following rules. Not following the rules will result in punishment. INFORMATION: MAP: Event Map (The games will be done on private servers in HK) SYSTEM: Best of 3 (Semi finals & Finals BO5) / 5 vs 5 / Day time TOURNAMENT SYSTEM: Groups, and then direct elimination. DATE OF FIRST MATCHES: February 13th 1. Every match will take place on a Hong Kong server, in Asia. That means that if you are from any region other than Asia or Oceania (NA, EU or SA), you are not allowed to play on this tournament. 2. You have to make sure that your internet is stable. The biggest problem in this case is not the ping but the "Packet lost". When a player has Packet lost, their internet is very unstable and it makes him lag ingame. If we see that one of your players is lagging during the match then you will have two possibilities: * You will be allowed to replace him with one of your reserve players. If you decide to replace him, you have exactly 3 minutes to do that. After the 3 minutes(with or without your reserve player), the match will start again. * You will be able to finish the match in 4vs5. But if your player is still lagging he will not be allowed to finish the match. 3. Every match will be controlled by a referee. The referee is neutral, he will be there to check if everything goes well and if every team is following the rules. He is also there to check if the players are not lagging (cf 2.). He is the only person that can make a decision about that. - Every complaint about a match will be assigned to kazmightONFIRE and Chupacabra. You will have to bring different evidence to prove anything. - A player cannot play for more than one team, even if in different accounts. If this happens, the teams involved will be disqualified. - Every team MUST use our TeamSpeak 3 Server to communicate: ts.playnewz.com - In order to organize the tournament the best way possible, every team has to make sure they can also play during the week (around night time). Teams that help us organize matches during the week days will be rewarded. APPLICATION: To join the tournament, as I said before, you have to be from Asia or Oceania. How to join? Just copy the following text, fill it in and you are registered! Under "Team" please fill in your clan name. If you are playing as a group of friends please create your own "team name" and fill that in there. To avoid confusion, use whatever clan tag you have ingame. Under "Players" please fill in the exact character name of the player that is going to play. This can not be changed after. Copy the quote above and fill it in. Post it afterwards as a comment to this thread and you're registered. You'll hear back from us if you got selected! TOURNAMENT FORMAT: TO BE ANNOUNCED. RULES: LAG / PING: - Since this tournament will be hosted in Hong Kong servers only, lagging will not be tolerated. If you have a stable connection, you will be able to play, but if your connection is unstable, you will be kicked from the match. - We will have referees watching over the match. If you are lagging on their screens, you are OUT of the round - If nobody has died yet, your team will be allowed to bring a reserve in, IF he is able to join the server within 3 minutes (and only once in a match). - We will not wait for you to 'fix your connection'. If you are lagging, you are out of that round. You may come back on the next round, if there is one. EQUIPMENT: - Stanags 30 ONLY. - Custom Guerilla + K-Style. - Bandages DX ONLY. Any other meds are not allowed to be used. - 1 sniper per team, 4 AR players (AR: SIG / TAR / AUG) (SNIPER: Mausers/Blaser/SVD) OR 5 AR players. (Teams are free to decide if they want to have a sniper or not) - x5 Riot Shield MAX. If you take more than 5, you and your will team will lose the round. Woodshields and any other shield besides the Riot shield are not allowed. - Attachments allowed. (Except Rifle Flashlight and Pistol Flashlight) - Secondary weapon ONLY for Snipers. (B93R and nothing else) GENERAL: - 10 minutes limit per match. After the 10 minutes, the winner is the team with the most players alive. - No Roof access. (tents, or any other small building.) - No camping inside buildings. You can use them for cover while moving, but you cannot stay in for more than 10 seconds in a timeframe of 2 minutes. - Flashbangs, smokes and grenades can be used. 2 nades can be used max. (1 flash + 1 Frag grenade for example). No badabooms - If the sniper dies, noone can pick up his sniper. - If you kill someone, you are not allowed to pick up their gear. If your teammate dies next to you, you cannot pick up his gear either. - If you die, you are not allowed to join back the server till the round is over. - You cannot boost yourself with shields over fences. - If another player crashes, then we will pause the match with an Air Horn. No one can move, and the player that crashed has exactly 5 mins to join back. The match continues after the player is back (Air Horn). If the player crashes and comes back with more items than they had before, his team automatically loses the match (not just the round) - The match starts when both teams are Ready. The match officially starts after the first Air Horn. Players can start shooting after the second Air Horn. Here's an overview of the map: PLEASE NOTE THAT ANY GROUPS OR PLAYERS THAT DO NOT FOLLOW OUR RULES WILL BE ELIMINATED FROM THE TOURNAMENT OR WILL LOSE THE CURRENT ROUND (DEPENDS ON THE MISTAKE YOUR TEAM MAKES). ORGANIZERS OF THIS TOURNAMENT HAVE ALL THE RIGHTS TO ELIMINATE ANY TEAM IN CASE RULES ARE NOT FOLLOWED. PRIZES: 1st place: 20,000,000 GD + Clan skins + Special Riot Shield! 2nd place: 15,000,000 GD + Special Riot Shield + 10 mystery skinboxes 3rd place: 10,000,000 GD + Special Riot Shield + 5 mystery skinboxes OTHER INFORMATION: We want to make this tournament as fun as possible. So any insult / glitch abuse / cheating / or any other rule-breaking actions during the matches will be punished and could even be resulted in a ban. In case 1 of the 5 players breaks the rules the whole team will be eliminated. The first rounds of the tournament won't be live-streamed but the semi-finals and final will be live-streamed! We will post later exact details regarding this. Keep an eye on this post (have it bookmarked for example) as we will post all the news and updates regarding the tournament here. To make everything as clear as possible we have a time-line here so you can see where we currently are regarding the tournament: Post announcement of the official tournament. Open registrations. Close registrations. Select all the teams. After the teams are selected they will be contacted. Release of the tournament groups with the teams selected. First games will be organized and played. Tournament groups will keep being updated. Release of the final tournament tree. Semi-finals. These will be live-streamed. Tournament tree update. Final. This will also be live-streamed. Winner announcement & reward. Closing of the tournament. // Infestation: New Z - Staff Team
  16. 9 points
    CAMPEONATO 3X3 [ SOUTH AMERICA ] DIA: 20/01 HORÁRIO: 15:00 ( HORÁRIO DE BRASILIA ) PREMIAÇÃO: 30M ( 10 M PRA CADA ) *SEM TAXA DE INSCRIÇÃO ONLY AR MAPA: SERVIDOR DE EVENT , ARENA PEQUENA , COM SACOS DE AREIA... PARA SE INSCREVER: 1- NOME DO TRIO 2- INTEGRANTES ( 2 RESERVAS , SÓ SERÃO ACEITO A TROCA POR JOGADORES RESERVAS ) 3- PAIS DO SA 4- DE LIKE NO TÓPICO OBS: CASO ACONTEÇA ALGUM PROBLEMA E NÃO TENHA ALGUM MEMBRO DA DIREÇÃO ONLINE , O CAMP SERÁ ADIADO ! REGRAS: 1º RESPEITAR A ADMINISTRAÇÃO 2º NÃO ATIRAR ATÉ O JOGO INICIAR 3º O JOGADOR NÃO PODERÁ ESTAR EM 2 TIMES 4º MAX DE 2 DC POR TIME 5°TOMO DC, VOLTAR NO MESMO LUGAR EQUIPAMENTOS: Armas: IMI-TAR OU SIG SAUER Colete: Custom Guerilla Capacete: K Style Helmet ou NVG Medicamento: DX Barricada: Riot Shield & Sand Barricade SEM GRANADA TS: leaguelntn.epichost.com.br
  17. 9 points
    Dear Players, As promised earlier, here is the smaller patch to fix some issues. This smaller patch is mainly focussed to fix crashes and includes a lot of optimizations. For more detailed information please read the patch notes: Overall Updates: GENERAL: Fixed a major bug in any settings higher than "medium" where, if a player is shooting, players will drop 50% of their FPS. Fixed a major bug related to clients loading collections. (trees/rocks) Players should have overall higher FPS because of this and also have less FPS-dropping when looking around in maps such as Colorado V2. Fixed a bug when players spawn in their character would automatically start running and randomly stop. Fixed various crashes. All Christmas related styles have been removed/reverted. Overall lighting (every map) has been improved and tweaked. OPTIMIZATIONS: In 2018 we aim to have a re-look at the game with the focus to optimize the game so that players can get more FPS and have an overall more stable performance. We have to be honest and in the past, we have not always directly made the right decisions when it comes to optimizations. From now on we will aim to re-prioritize this where next to fixing the crashes this will be our main priority. Our focus will be on: Making the game more stable overall with less crashing. Optimize the game in any way to give players more FPS and faster loading times. At the same time make the game look better especially in ultra/high quality without affecting performance. Optimize all overall game quality settings. By this we mean to make pretty much every overall quality such as ultra, potato, etc more optimized. Optimizing takes time and some things are a lot of work so therefore we are going to ask you guys to give us time. Don't worry, this will not affect our patch schedules, this will just make it that upcoming patches are a little bit more focused on optimizing the game. The following changes/updates have been done regarding LOD's: Optimized/fixed the problem related to the zombies on spikes (used in a lot of maps). This model was extremely unoptimized so potentially causing performance issues. We have optimized the model and created LOD's. (preview: https://imgur.com/a/jhlJW) More LOD's will come bit by bit in upcoming patches. Stay tuned! VEHICLES: Decreased the speed of the buggy by a little bit. BUILDINGS: Fixed a major issue related to the "ski lodge building" (In Colorado, Frosty Pines) where players could no-clip inside the building and abuse this to kill other players. Players can no longer do this. Please keep in mind any attempt at doing this will be punished. Big thanks to sgregor for reporting this! (Original report: http://forums.fredaikis.com/index.php?/topic/3306-survival-mod-frosty-pines-villa/ ) Fixed some issues related to the newer added "Arab buildings". Some textures were missing alpha layers. Item Updates: FIXES: Fixed some mistakes in the OTS-SVU sniper names. Fixed some descriptions of the "AW Magnum" and it's skins. CHANGES: Decreased the Honey Badger fire rate. (In the last hotfix we increased it a little bit too much.) ADDITIONS: Added a new media riot shield: "Riot Shield Pambox". Skin Updates: FIXES: Fixed some problems related to the new "M4A1 Christmas" skin recipe. Fixed the name of the "Blaser R93 Christmas" skin recipe. Fixed the "B93R Modern Black" store icon. Reworked the icon to make it look better. Fixed the "IMI TAR Beehive" item description. Fixed the "M4 Semi Lime" item description. Open World Updates: GENERAL: Buffed the loot from the "Tactical Weapon Crate". The QBZ and G11 are removed, some other items are added. Overall players should get more higher valued items from the box now. COLORADO V2: Removed the Christmas trees and objects from the map. Also removed the Christmas event loot. Reverted back to the normal terrain. Snow terrain has been removed. Fixed some flying objects around Glenwood Springs. Removed rocks which were inside some houses in Glenwood Springs. CALIWOOD: Removed the Christmas trees and objects from the map. Also removed the Christmas event loot. LOUNGE: Removed the Christmas objects from the map. Also removed the Christmas event loot. Fixed shadow settings. Fixed all the trees that were missing physics. ROCKY FORD: Reworked hills around the playable area. SPRING VALLEY: Removed the park area and replaced it with some trees and rocks. Optimized trees all over the map. Survival Updates: LOOT: Fixed an issue related to the super zombie still not dropping any items sometimes. (Any location) For the players wondering about the car spawn at Mountain Crest: we double checked this spawn and can confirm it's 100% there. You guys just have to look a little bit better! MAP: Removed the Christmas trees and objects from the map. Also removed the Christmas event loot. Fixed a fence problem in the safe zone area in Boulder City. Players were able to walk through certain fences only from one side. Battle Royale Updates: GENERAL: Fixed various UI bugs. LOOT: SMG (40) Mags and MP7 (40) Mags are now spawning in Battle Royale. ARIZONA: Reworked the terrain layers to fix the corruption. Added more trees around towns in general for more protection for players. Moved player spawns generally closer to towns. Removed the school building and replaced it with some Arab buildings in the lobby. Once again, this is just a smaller patch mainly to fix some issues. Expect a bigger patch soon! Estimated patch size: 200 mb. Patch ETA: Patch will roll out any time. Estimated downtime: Around 1 hour. To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discord.gg/gafUzrD Best Regards, // Infestation: The New Z - Staff Team
  18. 9 points
    Dear Community, 2017 has been a blast. We, from Fredaikis, look back at a very productive year where we are very proud of everything we've achieved in 2017. We want to thank all of our community for supporting us through some very difficult situations. With the help and support of our community in 2017, we have been able to always make the right decisions. Therefore we'd like to thank all of you! In 2018 we aim to involve our community even more than we did in 2017. There's still a lot of room for improvement and along with you, we think that we can improve in many aspects! Please keep sharing your ideas and suggestions with us! We would also like to give a big thank you to all of our New Z staff for helping us and the community throughout the entire year, day in day out. Without you guys, we wouldn't be where we are now. Happy 2018! Take care, // The Fredaikis - Staff Team
  19. 9 points
    Dear Players, With Halloween around the corner and the weekend almost being there we are updating the game once again. This patch is mainly to add all the Halloween-event related stuff but at the same time we are patching in a lot of fixes, some new items and some major changes to the Battle Royale game-mode. We would like to adress you that the estimated size of this patch is around 1300 mb. Before you jump into these patch notes, check out this video covering the patch notes by our developer: Sven. Now, let's jump into the patch notes: Halloween Weeks Event: Are you ready for the special "Halloween Week". This upcoming week, starting Monday October 30 and ending Sunday November 5. For this event our game has been changed into a Halloween-themed style. We have changed the main menu background and music, we have added special new items just for Halloween and we are doing A LOT of special Halloween events during this entire week. For more information and details please visit: http://playnewz.com/event/ General Updates: OVERALL: Players can no longer take the "Vss Compact" into sniper only servers. The clan list now sorted in alphabetical order. Decay has been added to the in-game weapon / item statistics. (Decay is used to refer to the distance a weapon starts losing damage. If a gun has a decay of 500, the damage from it will start decreasing after 500m. This statistic has ALWAYS been there, but now it's going to be shown on the UI). The "Learn Skin" button in the main menu UI now indicates if a certain skin is already learned. When a skin is already learned the button will be more greyed out. This way players know what skin recipes they already learned easier. Hiding the in-game chat (this can be done by pressing "h" in-game) now also hides the in-game group list. (Located on the left of your screen.) Clicking on community will now take you to leaderboards by default. (If a game-mode has been selected). Fixed a common crash related to players exiting their game. Fixed a bug where sometimes a lot of icons would stack in your quickslots. Fixed an issue related to setting sensitivity. Sensitivity no longer automatically changes. Fixed a issue in the Survival game-mode server list preventing recent /favorite lists from saving. Fixed a small UI visual bug related to "one moment please". Fixed various crashes related to the anti-cheat. Fixed a major issue related to dropping FPS / performance when players throw grenades or other throw-able objects. We are happy that this major and common issue has finally been fixed! RANKED SYSTEM: Various issues have been fixed related to the Open World ranking system. Servers that affect a player's rank now have a new icon (next to the ping limit icon) that indicate that this certain server is affecting a player's rank. The player's rank icon (of the current rank he has) is now also displaying in the in-game UI. This way the player can always see what rank he is but he will also know that when this rank icon is displayed he is playing in a server that affects his rank. COMING SOON: We plan on adding it so that other players can see (for example in the in-game players list) what rank every player is. We plan on doing this with for example a border around a player's nameplate. Stay tuned for this. PVP MAP ROTATION Based on feedback from the community, that we take before every patch we have changed the pvp server map rotation. These are the results: Rocky ford will stay. Smallville has been added. Spring Valley has been added. Cliffside has been removed. Clear V2 has been removed. For future polls for future patches please join our Official Facebook group: https://www.facebook.com/groups/1408019815903425/ GAMEPLAY: Updated blood splats: When players hit other players / zombies with a melee there's now a different blood splat. This to add more variation and have a difference between the impact of a bullet and a melee. AIRDROP SYSTEM REWORK: The airdrop system has been re-coded and majorly improved. Fixed an issue related to the airdrop system where for some players the dropped airdrop container was invisible. (Mostly happening in survival) Incoming / landing airdrops are now more optimized. SOUNDS: Updated "unarmed" impact sounds. When hitting any terrain now with bare hands instead of playing the default sound there's now new sounds. This makes more sense and makes the game more realistic. Added: Unique unarmed hit sounds for players hitting player bodies / zombies. Added: Unique unarmed hit sounds for players hitting concrete. Added: Unique unarmed hit sounds for players hitting gravel. Added: Unique unarmed hit sounds for players hitting dirt. Added: Unique unarmed hit sounds for players hitting grass. Added: Unique unarmed hit sounds for players hitting mud. Added: Unique unarmed hit sounds for players hitting metal. Added: Unique unarmed hit sounds for players hitting wood. Added: Unique unarmed hit sounds for players hitting water. Added: Unique unarmed hit sounds for players hitting sand. Added: Unique unarmed hit sounds for players hitting rock. Added: Unique unarmed hit sounds for players hitting ice. Added: Unique unarmed hit sounds for players hitting glass. Added: Unique unarmed hit sounds for players hitting rubbish. Added: Unique unarmed hit sounds for players hitting snow. Updated "melee" impact sounds. When hitting any terrain now with a melee instead of playing the default sound there's now new sounds. This makes more sense and makes the game more realistic. Added: Unique melee hit sounds for players hitting player bodies / zombies. Added: Unique melee hit sounds for players hitting concrete. Added: Unique melee hit sounds for players hitting gravel. Added: Unique melee hit sounds for players hitting dirt. Added: Unique melee hit sounds for players hitting grass. Added: Unique melee hit sounds for players hitting mud. Added: Unique melee hit sounds for players hitting metal. Added: Unique melee hit sounds for players hitting wood. Added: Unique melee hit sounds for players hitting water. Added: Unique melee hit sounds for players hitting sand. Added: Unique melee hit sounds for players hitting rock. Added: Unique melee hit sounds for players hitting ice. Added: Unique melee hit sounds for players hitting glass. Added: Unique melee hit sounds for players hitting rubbish. Added: Unique melee hit sounds for players hitting snow. Updated "melee sharp" impact sounds. When hitting any terrain now with a sharp melee instead of playing the default sound there's now new sounds. This makes more sense and makes the game more realistic. Added: Unique sharp melee hit sounds for players hitting player bodies / zombies. Added: Unique sharp melee hit sounds for players hitting concrete. Added: Unique sharp melee hit sounds for players hitting gravel. Added: Unique sharp melee hit sounds for players hitting dirt. Added: Unique sharp melee hit sounds for players hitting grass. Added: Unique sharp melee hit sounds for players hitting mud. Added: Unique sharp melee hit sounds for players hitting metal. Added: Unique sharp melee hit sounds for players hitting wood. Added: Unique sharp melee hit sounds for players hitting water. Added: Unique sharp melee hit sounds for players hitting sand. Added: Unique sharp melee hit sounds for players hitting rock. Added: Unique sharp melee hit sounds for players hitting ice. Added: Unique sharp melee hit sounds for players hitting glass. Added: Unique sharp melee hit sounds for players hitting rubbish. Added: Unique sharp melee hit sounds for players hitting snow. Updated / Added more sound variations for the female breathing state. Updated / Added more sound variations for the male breathing state. Updated / Added more sound variations for the female wounded state. Updated / Added more sound variations for the male wounded state. Updated / Added more sound variations for the female in pain state. Updated / Added more sound variations for the male in pain state. Updated / Added more sound variations for the female jumping. Updated / Added more sound variations for the male jumping. Updated / added footstep sounds for the ice terrain type. This terrain is not really used in any maps yet but it now has it's own footstep sounds. BUILDINGS / MODELS: Fixed a texture issue related to the "White House" building where sometimes a part of the building would not load textures. Fixed / Improved the "Motel" building (located close to the beach). Improved the model so players can no longer glitch and look through the building. Fixed / Improved a "Military Small Barrack" building. (The small barracks that are used at for example Varo Containment Area in Colorado V2). We made the door bigger so players should be able to walk through the door normally now. (Picture of the issue.) Fixed the "Trailer Truck" model where players were able to glitch inside in. Players are no longer able to do this. Fixed an "Arab Shop Building" where the staircase hole wasn't big enough for a player to go through. Also improved some doors. Fixed some "Arab" buildings. Some of the buildings were incorrect size. Fixed an issue related to some highway bridge models where players could glitch into the side. Item Updates: GENERAL: Fixed the G11 Ammo. The ammo has now weight. Fixed the "Riot Shield Kazakhstan" place-down issue. The Riot Shield works normally again now. Fixed / Improved the "Ballistic Shield" textures and materials. Updated the store icon of the "Ballistic Shield". Added a new item: "Ballistic Shield Halloween". This item will be released during the Halloween Weeks event. Added a new item: "Battle Axe". This item will be released during the Halloween Weeks event. Added a new item: "Scythe". This item will be released during the Halloween event. Added a new item: "Ghillie Suit". This item will be released in the Survival game-mode. Later on this item will also be available in the Open World game-mode. STATISTICS: Reduced the spread of the "FN57" from 2.4 to 2.2. Increased the grenade / bada boom damage area. As of right now the grenades in-game can be considered "useless". Players often don't care about walking straight into an explosion since it only takes a part of their HP. Grenades should be better in general and if a player is close enough to the explosion take major damage. We will keep changing the statistics until we find the right balance for these explosions. Skin Updates: GENERAL: Fixed the "Erckul's Sub Wand". This melee is now glowing. Fixed the "Heavy Armor GamerKrissy". Fixed some texture and model issues. Did some improvements. Fixed the "Heavy Armor Fallen Angel". Fixed some texture and model issues. Did some improvements. Fixed the "Heavy Armor Fallen Angel Chrome". Fixed some texture and model issues. Did some improvements. Updated the "Blaser Valentine" texture. The skin now looks more shiny and better overall. Updated the "OTS Modern Black" texture. The skin now looks more shiny and better overall. Survival Updates: LOOT: Major tweaks / updates have been done to the military loot. Loot in these categories should now be 10x more variated. Players reported to find a lot of the same items at for example military road blocks. This has now been majorly improved. Major tweaks / updates have been done to the crashed helicopter loot. Better weapons have been added. Bad weapons have been removed and better ammo has been added. If players want to find ammo with 100 bullets chances are highest at helicopter crash sites. Medical items have been added / increased in every loot table. This is only for lower graded medical items like painkillers, bandages and antibiotics. Repair kits and gasoline has been added / increased in the garage spawns. Also decreased stuff like oil. Military Backpack chances have been added to the super zombie loot. ITEMS: The new added item: "Ghillie Suit" is now available and spawning in the Survival game-mode. SCARY SOUNDS: Remember those "Old Infestation" random scary sounds that were in original Colorado V1. These sounds would scare the hell out of players and were something our community has been asking for since the beginning of New Z. We have done some new research and we've finally been able to add these sounds back! Cool to know is that we haven't only added the old sounds back; we also added new sounds! For now the scary sounds will only be present in survival. They're definitively worth to check out and we're very happy scary sounds are finally back! COLORADO V2: Decreased the overall amount of sprinters in the map. Battle Royale Updates: GAMEPLAY: The entire Battle Royale game-mode user experience has been improved, optimized and reworked. We have major plans for the Battle Royale game-mode such as a lobby system that allows players to play with their friends and invite them in a lobby. Expect more to come soon! When a Battle Royale starts we have added a "in between" screen that takes the player from the lobby to their starting location. This is done using a camera system where the camera kind of fly's to the player's starting position. In this "in between" screen we've also added a countdown that counts down from like: "3, 2, 1, fight!". This countdown also has new sounds. The "safe zone dome" has been reworked and optimized. There was some problems with the old dome and it didn't look that good as we want. The new dome looks way better overall and is also more optimized. Added the "G11" to Battle Royale lobby load-out. (The G11 is a new gun recently added to New Z.) An "end screen" has been added when a player dies. This end screen displays what place the player ended up, what his rewards are, what progress he has made on his rank and overall statistics from the Battle Royale game he has played. More statistics will be added later on. Zombies in Battle Royale will now only start spawning once the first radiation is released. This gives players the opportunity to find better gear before the zombies and radiation spawns. We think this will make it easier for players to play Battle Royale and improve the overall experience. COMING SOON: A new Battle Royale map. We just want to let you guys know that we are working on a brand new Battle Royale map. We would like to "step up" our game with this new map and introduce a whole new level of game-play for the Battle Royale game-mode with this map. Stay tuned for this! TROPICO: Fixed some flying trees in some military area's. Added some drive-able cars (car spawns) to the loot tables. Fixed a no-clippable tree around the crash site. Map Updates: COLORADO V2: Added some special dedicated secret spots for the Halloween Weeks. These secret spots are have a Halloween theme. Fixed the an issue related to the flares at the helicopter crash next to Tyler Ranch. Fixed some spawns at the airport where players would sometimes spawned inside some rocks. Fixed an issue related to the police station in Death Valley where footstep sounds would not always play. Fixed some miss-placed loot spawns in Parkerville. (Campos City) Deleted some flying objects in Boulder City. Deleted some miss-placed objects in Boulder City. (Some of the objects were some how under the ground here.) Night time has been updated and night time is now a little bit darker. CALIWOOD: Fixed / updated the minimap. Updated some collision walls that were indicated wrong on the minimap. Fixed the render distance of some small objects. Fixed a terrain issue at the beach. Fixed some flying objects around the beach. Deleted the un-optimized trees from the map. Replaced them with some better new ones. LOUNGE: Updated the sand terrain with a new texture. Freeze time has been disabled based on community requests. ROCKY FORD: Fixed some no-clippable trees. Re-painted some terrain and updated some textures to make the map look better. EVENT: Fixed the problem with the bus stations. Deleted some miss-placed fences. Estimated patch size: 1200 mb. Patch ETA: Friday, October 27, 2017 around 10:00 AM (UTC+2) PLEASE KEEP IN MIND THIS PATCH IS BIGGER THAN ANY USUAL PATCH WE DO. To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discord.gg/gafUzrD Best Regards, // Infestation: The New Z - Staff Team
  20. 8 points
    Welcome everyone! Welcome to the Official brand new Fredaikis forums! We are just writing this announcement to welcome you all and explain what these new forums are for. With these forums we try to not only build a community for New Z; we aim for something bigger as we build a community not only for just 1 particular game. Expect big things but for now the forums are mainly focused to just serve New Z. You can register for free at the top right of any forum page! Best Regards, // Fredaikis Staff Team
  21. 8 points
    Dear Players, Tomorrow is going to be patch time again and we would like to announce the patch notes in advance. A lot of players have been asking us when the next patch was going to be so here it is. As of right now we plan on patching tomorrow morning. This patch does NOT contain the new Open World / Survival map yet, sorry about that! Please read more information about that map in these patch notes. With this patch we mainly aim to fix a lot of issues and crashes and at the same time we're adding a bunch of new content. We have reworked some skinboxes and Easter content is implemented in this update. Please stay tuned for further information about the Easter Events. On top of all this we also have some Anti-Cheat updates and we fixed a lot of issues in the game. To summarize a nice and relatively big update. Now, let's jump into the patch notes. Overall Updates: GENERAL: Fixed a major crash. We literally fixed the most common crash. 80% of the crashes were because of this so we are very happy we fixed that! Daily rewards have been improved / updated: Removed some "irrelevant" items such as the zombie repellent. Also removed the car spawners due to the recent change we did with the vehicle system. We increased the chance of the karambit. Added the thompson, ghillie suit, ballistic shield. Fixed an issue causing some players to join random groups in-game. Added a new "SELECT YOUR REGION" initial page for new players, many of them don't know what region they are even playing in. CHARACTERS / ZOMBIES: Fixed a problem related to some body parts of the "Club Promoter" character. Some body parts had a rig problem where there was a triangular shape on the top right arm of the character clipping through. This is fixed. Optimized ALL the zombie meshes. This is a BIG improvement and will give players around zombies a noticeable improvable performance boost! We have also wrote a devblog about this you can read all about the improvements for zombies here: http://forums.fredaikis.com/index.php?/topic/3803-devblog-optimizing-original-zombies/ BUILDINGS: NZ_Buildings: wooden_house_01- Optimized the model. This model is only used in the trading lounge map. WZ_Terrain: zombie_vista_01 - This model was used in some maps as a scenery (like mountains) outside of the map to fill up "emptyness". This model was extremely unoptimized and is now completely optimized. WZ_CaliProps: props_utilitypole_x1 - Created and fixed LODs. Also optimized original model. props_utilitypole_s_x3 - Created and fixed LODs. Also optimized original model. props_utilitypole_s_x3_end - Created and fixed LODs. Also optimized original model. props_utilitypole_x3 - Created and fixed LODs. Also optimized original model. props_utilitypole_x3_end - Created and fixed LODs. Also optimized original model. props_windturbine_01 - Created and fixed LODs. Also optimized original model. sp_props_windturbine_01_dmg - Created and fixed LODs. Also optimized original model. junk_pile_cars_01 - Created and fixed LODs. Also optimized original model. prop_fountain_01 - Created and fixed LODs. Also optimized original model. prop_jack_pump_01 - Created and fixed LODs. Also optimized original model. prop_planter_01_cylpot - Created and fixed LODs. Also optimized original model. prop_planter_02_rect - Created and fixed LODs. Also optimized original model. prop_planter_03_rect - Created and fixed LODs. Also optimized original model. prop_traffic_block_01- Created and fixed LODs. Also optimized original model. WZ_CityStreets: wz_freeway - Created and fixed LODs. Also optimized original model. WZ_TownBuildings: NZ_School - Optimized original model and created LODs. Airtower_01 - Fixed a weird shadow problem related to this building. Also opened the entire downstairs area and added two more doors. Also added several extra windows to prevent players from camping in certain areas in the stairs. On top of that we have also made the top roof slightly bigger to prevent players from glitching on top of there. Also created and applied LODs. town_postoffice_01 - Created and fixed LODs. town_clinic_01 - Created and fixed LODs. town_warestore_01 - (Big Market) Created and fixed LODs. Also fixed the glitch where players could glitch through one of the outside walls. WZ_CityBuildings: city_building_10 - (5 Story) Created and fixed LODs. Also fixed the stairs so players can jump up the stairs without getting stuck / crouch. WZ_Military: bld_tent_02 - Created and fixed LODs. Also optimized original model. NZ_Events: Easter_Statue_01 - Added this model including LODs specially for the Easter event. Who is going to be the first to find one placed in one of our maps? VEHICLES: Improved the vehicle system related to vehicles hitting zombies. This should overall be better and improved now. Exiting a vehicle will reset the old camera in first-person and third-person. Zooming in before entering a vehicle no longer provides zombie aggro immunity. Anti-Cheat Updates: FAC 2.0 has been in development for a couple of months now and is finally getting finished as we speak. Starting from the next upcoming patch we will start integrating FAC 2.0 in the game where we will start off with a lot of testing. We will keep you guys updated along the way and hope to have FAC 2.0 ready very soon. One of the biggest improvements on FAC 2.0 is the fact it is a much 'lighter' version of FAC which will in turn result in much better performance and less CPU/RAM usage on the game. Item Updates: ADDITIONS: Before we jump into the item additions we did (new items) we would like to explain what our current goal is with some older skinboxes. From now on and throughout the upcoming patches we are planning on reworking all of the older boxes. This means: new skins, a new box model, etc. You will see below which skinboxes got reworked. RIOT SHIELDS: Added a new clan riot shield: Riot Shield Yoku. This is for the clan who won the New Z Asia Cup of 2018! Added a new clan riot shield: Riot Shield EVG7. This is fro the clan who was second place on the New Z Asia Cup of 2018! Updated: Riot Shield TGOD. This is fro the clan who was third place on the New Z Asia Cup of 2018! GENERAL SKINS: Added a new skin for the M. Style Helmet: M. Style Helmet Fallen Angel. Added a new skin for the Custom Guerilla: Custom Guerilla Fallen Angel. Added a new skin for the Custom Guerilla: Custom Guerilla Fallen Angel Chrome. Added a new skin for the Custom Guerilla: Custom Guerilla Fallen Angel Fun Edition. Added a new skin for the M4A1: M4A1 Brutalizer. Added a new skin for the K. Style NVG: K. Style NVG Serenity. Added a new skin for the IBA: IBA Chrome Blue. This skin is more of an "experiment" to see for us how colored chrome would look like and what players would think. We are not sure when / if this skin will ever be released. Added new character clothes for Average Joe based on the Modern Black Skinbox. FUN EDITION SKINBOX: This skinbox has been reworked. This is what's done: Reworked the skinbox model and icon. Added a new skin for the Blaser R93: Blaser R93 Fun Edition. Added a new skin for the IMI-TAR-21: IMI-TAR-21 Fun Edition. Added a new skin for the Moto Helmet: Moto Helmet Fun Edition. Added a new skin for the MTV: MTV Fun Edition. Added a new skin for the SIG SAUER 556: SIG SAUER 556 Fun Edition. Added a new skin for the SVD: SVD Fun Edition. Added a new skin for the M9 NVG: M9 NVG Fun Edition. Added a new skin for the Small Backpack: Small Backpack Fun Edition. Added a new set of clothes for the Rebel character. JEDI SKINBOX: This skinbox has been reworked. This is what's done: Reworked the skinbox model and icon. Added a new light sword skin: Light Sword Cross Blue. Added a new light sword skin: Light Sword Cross Yellow. Added a new light sword skin: Light Sword Cross Rainbow Added a new light sword skin: Light Sword Cross Pink. Added a new light sword skin: Light Sword Cross Green. Added a new light sword skin: Light Sword Cross White. Added a new light sword skin: Light Sword Twin Rainbow. Added a new light sword skin: Light Sword Twin Blue. Added a new light sword skin: Light Sword Twin Yellow. Added a new light sword skin: Light Sword Twin White. Added a new light sword skin: Light Sword Twin Pink. Added a new light sword skin: Light Sword Twin Green. Added a new light sword skin: Light Sword Curve Green. Added a new light sword skin: Light Sword Curve Pink. Added a new light sword skin: Light Sword Curve White. Added a new light sword skin: Light Sword Curve Yellow. Added a new light sword skin: Light Sword Curve Blue. Added a new light sword skin: Light Sword Curve Rainbow Added a new character clothes that match with the Jedi skins. EASTER CONTENT: Added a new skin for the Small Backpack: Small Backpack Easter Bunny. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new hat: Easter Bunny Head. This item is NOT a skin, but a standalone item. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new hat: Easter Bunny Mask. This item is NOT a skin, but a standalone item. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new consumable item: Easter Bunny Chocolate. This item is NOT a skin, but a standalone item that players can consume. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Reworked the original "Easter Egg Model". This is now changed into an "Easter Egg Basket". This basket will also be released during the Easter events. This item works like any other skinbox. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new spray: "Happy Easter!". Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new spray: "Get Egg'd!". Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new spray: "There are no Easter eggs here!". Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new skin for the K. Style Helmet: K. Style Helmet Easter Bunny. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new skin for the M. Style Helmet: M. Style Helmet Easter Bunny. Further information about the release of this item will follow soon on our social media channels. Stay tuned! CHANGES / FIXES: ITEMS: Fixed the item description of the FN57 Vindicator. Fixed the item description and item name of the Riot Shield Geneticzz. Fixed the item description of the Riot Shield Slovakia. Fixed the item description of the M4A1 Hynx. Fixed the QBZ-95 first person crouch idle animation. Fixed a texture issue related to the VSS Vintorez E-Unit. Fixed the texture of the Riot Shield Thailand. It was using the wrong texture. Improved the textures and quality of the normal (unskinned) karambit. SKINS: The Teddy Bear Backpack is now a skin. This has been an idea for a while now and we've finally decided to make this item a skin. Both the Teddy Bear Backpack and the Pinky Bear Backpack skin are now a skin for the Small Backpack. Here's some quick points to make the switch over more clear for those wondering: All your teddy bear backpacks will now simply be "unskinnable" to a small backpack. Everyone will automatically get the Teddy Bear Backpack skin learned to their account. For all players that had a Teddy Bear Backpack equipped here's what happened: We have emptied your backpack, and put all the items inside in your global inventory. Updated the Battle Royale skinbox model and icon. (Note: There will only be 1 Battle Royale Skinbox) STATISTICS CHANGES: WEAPONS: Increased the fire rate of the MG36 to match the bullet sounds more with the actual fire speed. Also we hope to make this weapon become more "useful" for players. (Based on feedback from the community) Decreased the spread of the red stalker. This weapon is now overall better and should stand out more compared to the normal FN Scar CQC. (Based on feedback from the community) Open World Updates: OVERALL: Added the kill-streak number back to the stats menu (when tabbing). Fixed a bug causing you to die in the Lounge (trade server). SERVERS: Doubled the amount of Rocky Ford PVP servers due player demand. Spring Valley and Warm up servers now have random spawns again. LOOT: Added the thompson to the loot tables. This weapon is now spawning from super zombies, randomly and out of tactical weapon cases. We are always looking for feedback! Do you have any suggestions for us regarding the Open World loot tables? Please let us know here: http://forums.fredaikis.com/index.php?/topic/3763-open-world-loot-feedback/ NEW MAP: As you might have already heared or read on the devblog about the new Open World / Survival map is that we are still working on the map. This means the map is unfortunately not finished for this patch. We are very sorry about this and we aim to have it finished for the next upcoming update. Stay tuned for that! In the meanwhile check out this devblog about the new map as you can find all latest information and progress there: http://forums.fredaikis.com/index.php?/topic/3764-devblog-the-new-open-world-survival-map/ COLORADO V2: Removed all the bushy plants in and around Cottonwood Bend. Fixed an issue related to a concrete hole in Campos City where players could get stuck. Fixed some rocks around Glenwood Springs. Fixed / Improved the collision walls around the map. At some places there was holes / walls missing. Added a new area next to Death Valley called West Boulder Outpost. Removed the old secret spot. Added a new secret spot. Have fun finding it. COLORADO V1: Fixed a rock at Campos City where players were able to glitch / walk through. Also fixed some of those rocks around the airport. EVENT: Fixed some local render distances. Some objects weren't rendering on proper distance. Fixed / Updated some streets that had no ending streets. Removed the big non-textured hills around the map. Removed all the marketplace NPC's from the map since in-game marketplace access got disabled. Removed / fixed the collision that prevented players from entering a certain area. SMALLVILLE: Fixed the collision walls around the white houses where player could get stuck inside. ROCKY FORD: Fixed some miss-placed fences around the church. Fixed the collision walls around the white houses where player could get stuck inside. DESERT ISLAND: Fixed a glitch where players could glitch outside of the playable area. Fixed some flying and miss-placed objects. Closed off more rooms in several buildings to prevent players from camping. Removed the repair bench from the map. This was never supposed to be on the map anyways. Added more and new player spawns to create more variation and possibly prevent players from spawn camping. Added more new buildings, props and areas to fill up the map a bit more. Added some more interior objects inside the restaurants, church and markets. Reworked some of the hills in the map: smoothed hills over the map to make it less campy. Reworked the area next to the restaurant and the police station. Added new buildings and reworked the terrain. Reworked the road between the two towns. This place was way too open and there is more cover now. There is also added more player spawns and less hills. CALIWOOD: Decreased the lighting level to fix certain items glowing too much like the light sword. Increased overall brightness during night time. Night time was a bit too dark. Increased the loot and loot spawns in the airport area. Removed the old secret spot. Added a new secret spot. Have fun finding it. Battle Royale Updates: GENERAL: Fixed a false-positive ban where players would sometimes get falsely banned when a Battle Royale starts. Fixed a false-positive kick where players would sometimes randomly get kicked when a Battle Royale starts. Fixed a bug where people had troubles with the sound in Battle Royale. Fixed a bug causing some players Battle Royale sound to not go back to normal. Fixed a bug related to the airdrop system where players could not do damage to each other when being close to airdrops. Fixed visual bugs related to the spectating system. Updated safe zone dome- better quality (round) better transparency (outside bugs fixed) and added new outline to indicate better + sound. LOOT: Added AN94, MP5/10 SD, Uzi, Jericho, B92 & AKM. Added 9mm & MP5 ammo. Added new different food / water consumables. Removed Anaconda & Veresk. Airdrop: Removed SVD Ammo, M Style Helmet & Bullet compensator Added K. Style Helmet & Silencer. We are always looking for feedback! Do you have any suggestions for us regarding the Battle Royale loot tables? Please let us know here: http://forums.fredaikis.com/index.php?/topic/3759-battle-royale-loot-feedback/ ARIZONA V2: Fixed the terrain around the beach (south side) where players could get stuck inside. Fixed some players spawns where players would sometimes spawn outside of the playable area. Fixed certain terrain issues where in some places random water would show. Fixed various flying objects around the beach area. (South side of the map) Fixed the concrete next the truck where players could get stuck. Moved the position of some airdrop locations. Also fixed some airdrops dropping outside of the playable area. Lowered the volume of the ambient sounds around the airport area. Increased the size of the lobby. Added missing loot in some places in and around the airport. Added some more various ambient sounds. Survival Updates: COLORADO: Fixed a sound glitch on top of the 5-story building in Campos City where the main menu music would sometimes randomly play. NEW MAP: Everything regarding the new map is explained in the "Open World" section of these patch notes (read above). You can read all about the new map there. CRAFTING: Arrows are now craftable. You need 3 wood and 1 stone to craft 1 arrow. Explosive arrows are now craft-able. You need 1 arrow and 3 gunpowder to craft 1 explosive arrow. LOOT: Flare guns are now spawning. Flare gun ammo is now spawning. Airdrop: Removed some sniper ammo, Scar CQC and the IBA sand. Decreased some spawn rates of certain items. Added a very small chance to get a SVD or Mauser SP66 from the airdrop. We are always looking for feedback! Do you have any suggestions for us regarding the Survival loot tables? Please let us know here: http://forums.fredaikis.com/index.php?/topic/3761-survival-loot-feedback/ Estimated patch size: 215 mb. Patch ETA: March 13, 2018 around 10:00 AM (CET). Estimated downtime: Servers will be down for around 1 hour downtime. Please keep in mind this can always variate. For live patch updates keep updated through our Twitter. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discord.gg/gafUzrD Best Regards, // Infestation: The New Z - Staff Team
  22. 8 points
    Dear Community, Today I want to show you guys some pictures of the new Battle Royale map that's coming soon. I would also like to update you all about how far we are and what is left to be done. We added a new Battle Royale map few months ago called Arizona. After the Beta phase, we realised, the map is to big at the moment and don't have enogh play-areas. We came up with the idea, to pick that map and make it smaller. The live arizona map is around 6000x6000 and the reworked one will be around 2000x2000. This will make the rounds quicker and you can easly walk from place to place. Cars will still in there but not that many anymore because of the "car battle" at the end of every round what we don't want. Status right now is, the hills on the map are painted and I am placing all the towns and also paint them. I would say 30% is already done and a lot of new places got created. Also one of the ideas of arizonav2 is, to make the map smaller and mix arizona with our old BR map arena. As soon the map is online and playable, you will see some places from arena. I am trying to implement them as good as I can. Since I am not a fan of just placing a town and go next, I also create really nice looking new places. I will try to update that thread as often as I can and i hope, you guys are hyped like I am. Here are some pictures, so you guys see a small part. If you have any questions or if you'd like to share your ideas with us feel free to let us know. In this post we will keep you updated regarding progress. Best regards, // Steve // The New Z Staff
  23. 8 points
    Hello everyone! To celebrate the weekend I decided i'm going to do a giveaway! This will be exactly the same as my GC Airdrop giveaway since you must enter through Gleam. Everyone gets 1 entry but you have the option for more entries if you complete actions! The giveaway will end in 24 hours, best of luck to everyone! Link: https://gleam.io/competitions/fVeeK-imi-tar21-elite-giveaway
  24. 8 points
    Dear Community, Today I want to show you guys some pictures of the new Battle Royale map that's coming soon. I would also like to update you all about how far we are and what is left to be done. The project has been running for a few months now and we are getting closer to the end where we will have the map finished as first release. Most of the work has already been finished and right now pretty much the only things that are left to do is to add loot and finish / optimize some locations and area's. Next to the fact that this third official Battle Royale map will be changing the whole Battle Royale scene and game play of the game a bit part of our focus has been going to optimization. It's important that every player is able to play on this map properly and have decent FPS. This map is in size the biggest map New Z has ever seen and therefor we are not sure how good the overall performance will be. We aim to have the map finished soon where we will start with a lot of testing. Please keep in mind that the map we release might not be in perfect shape, but based on feedback from our community we will keep working on it and optimize it to get it in a perfect shape. We expect that this new Battle Royale map will bring an entire new Battle Royale experience. This map is not only going to be bigger but a lot of game play related features will be added / changed. Cars will for example be enabled and spawning on this map, also loot will be better overall. Stay tuned for more about this. Right now we have 2 active Battle Royale maps; Arena & Tropico. This new map will replace the old "Arena" map. So this new map will be active together with the Tropico map. We are aiming to have 1 Battle Royale map in the future and based on how people play on this new map we will decide when to remove the other remaining Tropico map too. We are not sure yet what we want to call this new map so we can not share the name yet. We would like to ask you guys, based on what we've shown what you guys think is a good name for this map. If you have any questions or if you'd like to share your ideas with us feel free to let us know. In this post we will keep you updated regarding progress. Best Regards, //Steve // The New Z - Staff Team
  25. 7 points
    Tell me what you guys think
  26. 7 points
    📢 Weekend Event! 📢 This weekend we are doing a small event for you! - Purchasing the 10 euro package on Xsolla will give you 20% more GC! This means that the 2500 GC package will give you 500 extra GC! - Double daily reward! You will receive a Daily Reward every 12 hours instead of 24 hours during this weekend. 🎁 - Double GD! Game Dollars are doubled in all game modes. 🕑 Start: March, 2nd 2018 10:00pm UTC+1 🕑 End: March, 5th 2018 12:00pm UTC+1 We hope that you will enjoy this! Have a great weekend! Register: https://playnewz.com Buy GC: https://playnewz.com/buygc
  27. 7 points
    From my perspective survival can't be called "survival" anymore if there is private servers. The things i love about survival is that you have to worry about your loot, that loot is rare and that you cant just hop on a private server and loot for days without ever being scared about anything. Thats not survival. Items are allready loosing its value right now. They get cheaper and cheaper. If private servers get released it will break the market after 1 year and everything will be exactly like in open world. Only difference will be that you can't stash instant to your global inventory. So what does survival even stand for? I started this game mode for these reasons. --> Nice for solo players --> Loot is not so easy to get like in open world and has its value --> Walking your loot to the safezone and being scared of loosing it to other players --> No clans / big groups --> No Riotshield pvp which makes it way more tactical and awesome --> Snipers are rare / Nice ar pvp --> Random encounters with people looting and discovering the map You allready put lockboxes in the game which was a big breakdown for some players that i know. They all quit because it took away some parts of the survival part. If you take out stuff of your gi, you should better prepare to die with it and not hide behind your lockbox. otherwise "survival" is not the right thing for you.
  28. 7 points
    Hello everyone! Since I am in the holiday spirit I will be giving away 1x GC Airdrop Caller! All entries are free and you can choose how you want to enter! The giveaway will last exactly 48 hours so enter while you can! Merry Christmas everyone! https://gleam.io/AOCZD/gc-airdrop-caller-giveaway
  29. 7 points
    Hope you guys liked the patch.
  30. 7 points
    21-12 - Save Santa Event - Event Map - Time: 9:00 PM (GMT -2) * People Will Rush The Market in Event Map Who KILL me (Santa) First Win the Prize!! PRIZE - 1 ADVENTURE BP - FULL OF LOOT (Snipers - KARAMBIT - CARS - SKINS - RIOTS ) Event Rules * Only The Defending Team will have to use The TEAM A SKINSET. * Grenades are not allowed. * Sniper are not allowed. * Killing other players outside of the MARKET will be permanently Banned From All the Events! * The attacking team has to use TEAM B SKINSET. Collabs : TedderaTV and MarkinWayne and RHZ 22-12 - Find Santa Event - Colorado V2 - Time: 9:00 (GMT-2) * Hide And Seek Event (Santa Edition) I will hide in a random place on Colorado V2 an object inside a locker and you guys will have to find it. The first guy that finds the locker will win the event and its prizes! Collabs: TedderaTV and W4rdogs Twitch.tv/Tedderatv / Twitch.tv/w4rdogs 23-12 - Treasure Hunt Event - Colorado V2 - Time: 8:00 (GMT -2) * i Will Drop 4x Adventure Back Pack Full With itens(below) * Snipers * Skins * Cars * Karambits *Skin Boxes * Colorado V2 Local (Soon) Collabs: TedderaTV and 2 other streamers (to be announced) PS: I will maybe change the map to Clear-Small. Stay tuned! Here's the timezone like you wonder in which time zone you are - HERE Best regards; TedderaTV
  31. 7 points
    As some of you have noticed, the SURVIVAL game mode button has been switched with the OPEN WORLD button. We did this to make it more intuitive for beginner players, as Survival is a much easier way for them to learn how the game works, before going into Open World and dying instantly to a clan. We felt it is much easier for us to explain and justify this change to experienced players than it would be to beginners as they usually still don't know where to look for information properly. NO ITEMS OR CHARACTERS WERE DELETED. You are just clicking on the wrong Game Mode.
  32. 7 points
    Dear clans, We have reworked the Clan Riot Shield to speed things up and clean up the current issues we've been dealing with related to inactive clans, double posts, incomplete and incorrect information. Now, we require ONE person from a clan to make the application, as only ONE person will be contacted about it. Some very obvious information that I can't believe I have to tell you guys: Sending the application more than once will NOT make it any faster. You need to meet all the requirements to be accepted. More information on that in the FAQ. Lying in the application is useless. We double check the information. Your clans reputation within the COMMUNITY (not with our staff team) is VERY relevant (known rule breakers will NOT get clan riot shields). Writing tickets, PMing Staff members or emailing us will NOT speed things up. There is NOTHING you can do to give your clan priority. Do not even try. We will be releasing only a certain amount of riot shields in each patch. You NEED to have patience. I would also like to apologize to the clans that have already applied on the older form, but due to the amount of 'rule-breaking', unresponsive, lying, inactive clans, we thought it would be better to start from scratch. Frequently Asked Questions (READ BEFORE APPLYING) Q: How long does it take for the Riot Shield to be ready and implemented ingame? A: We plan on releasing around 3-4 Clan Riot Shields on each patch. However, how long it will take from application to implementation may vary due to many different things, like volume of applications, straight communication (if the leader takes too long to answer us about it, it takes longer, so keep an eye on the email). Q: Can we make our own Riot Shields? A: Yes and no. If you have a specific design in mind, feel free to tell us what you had in mind, even if doesn't follow the color patterns of our current application form. However, we prefer to make them ourselves, even if we literally copy the design you guys come up with. Q: Something on my application was not approved by your team, what then? A: If anything like that happens, your Shield will keep its place on the queue, however we will start working on the next ones. which therefore might delay yours to be implemented. Q: We sent our logo and we were still required to remake it. Why? A: Taking images from google and adding effects and changing colors and letters on it does NOT make your logo unique. We take Copyright very seriously and we check for that. If your logo is rejected due to Copyright, there is nothing we can do. Another important point on that is that we need to see and have the original source of the logo, as in the file that was created for the logo with all its original material and vectors. It has to be sent in .png, .ai, .psd, etc, with alpha channel. Q: My clan met all the requirements but still was declined. Why? A: As I said, we want the Riot Shields to be seen as a reward of sorts. Clans that have a history of rule-breaking ingame and a bad reputation within the community (not following basic rules, for instance) will not get that reward. It's not that if your clan 'trash-talks' others, you won't get it, as trash-talking is part of the game. But abusive behavior in general (the ones that cause temporary bans) are very relevant and will cause an instant decline. Having one or another of those bad apples on your clan won't mean an instant decline either, but remember... The leaders are who represent your clan in everything they do. REMEMBER: We reserve the right to decline any application we see fit. Remember, this is not a RIGHT we are giving you guys, but more of a reward for cooperation. Q: We are so close to meeting the requirements, but we haven't met them all. Is that an instant decline? A: No. Clans that are close and/or don't meet all the requirements still have a chance of being accepted. However, they will have less priority than the ones that have met the requirements. If you still have any questions about the application itself, just send me a PM on the forums. Questions about an ETA on your clan's application will be ignored. You can now apply using this link: https://goo.gl/forms/7jI7JWzjzbbya5wJ3 Best Regards, // Infestation: The New Z - Staff Team
  33. 7 points
    Heyo, Is it possible to do something to not lose our meds and mags ? I think for everyone to train it can be awesome.
  34. 6 points
    Hello everyone, DD05 is currently not looking towards new members, our staff team isn't enough active to deal with new applications at the moment, if recruitment re-open we will let know everyone and all the pending apps will get sorted at this moment. What we are looking for ? Good English required At least 1.5 kdr At least Berserk on the bad side At least Merciful on the good side Have a decent microphone Be at least 18 years old We are not recruiting Asians players! (this is including THAILAND, Korea, Philippines, Japan, Asia, Vietnam, Indonesia, China), We are not recruiting South American players We are also not accepting Turkish players Players having Discord and Teamspeak (Discord will be use for clan infos and Teamspeak for talking) Rules: Don't break any NewZ rules : https://playnewz.com/rules.php Be polite to others members (say hello and goodbye) Be calm during pvp and when we ask you to keep silent please do so Don't loot whore Please join the right channels!!!!!!!! Join afk's channels if u are afk /!\ Don't join the clan for our clan skins Don't be toxic Multi clanning isn't allowed , if you leave the clan ONCE you WILL NEVER get invited back Where are we pvping ? PVP Maps Campos Boulder/Whitestone Caliwood Apply here: ACTUAL ROSTER: Staff: Kazmight (Leader) Glad (Leader) Pezde (Co leader) Volishq (Co leader) Members: Vexille Shaleh K2snakas Tolsate Kodlord Kennys21 Keeper Ter Harpegon Poodle RaDiaTionS G E R A crazyyyy MIFISHY Sadist Bugui Cimo skyk1ng SukiPai Dinox Gr4b5ky adngames Dropbombs Trippymonsta Matrix Panda Proxzy Stubastian Papy
  35. 6 points
    The legendary BIXA GAMING is now recruiting experienced SURVIVAL players! We have a small group of active and skilled players waiting for YOU! Requirements to apply? - SIMPLE At least +/- 1.000 reputation in survival or +/- 100.000 reputation in open world Hardened in SURVIVAL Global Inventory that allows you to PvP without worrying about loot Understandable english Apply now at www.bixagaming.co.uk
  36. 6 points
    GENERAL INFO: TEAM (or team name): Team Silenterror Asia #1 (°TS°) COUNTRY: China TEAM CONTACT INFO: tx and 2j2j#7812 or Silenterror PLAYERS: Player 1: stewie2k-iwnl Player 2: 264894231320 Player 3: shroud-iwnl Player 4: t x Player 5: NVIDIA GTX 3K TI Reserv 1: youngalen-iwnl Reserv 2: 19 97
  37. 6 points
  38. 6 points
    Happy New Year from the future Hope every one has an awesome and Safe New year all the best for 2018
  39. 6 points
    Everyone up to this post will be rewarded by tomorrow.
  40. 6 points
    ENG-US With the upcoming Halloween Event, I've prepared some special Events for this week. I Hope Everyone will like those events ! PT-BR Então com a próximo Evento de Halloween Preparei algumas novidades para a Comunidade. Espero que gostem FIRST DAY / PRIMEIRO DIA Treasure Event & Caça Ao Tesouro 30-10 21:00 GMT -3 PT-BR Este Evento Vai ser Feito no meu Servidor de eventos Irei Dropar 3 Adventure Lotadas de Snipers / Skins / Karambits / Carros. ENG - US This Event will take place on my Event Server. It will be really simple ! I will randomly drop a bunch of items on the map and I will send the password to Everyone on my STREAM so every viewer will be able to pick those items ! Items: Snipers / Skins / Cars / Karambits! FIRST DAY / PRIMEIRO DIA EVENT 2 RUSH THE STREAMERS 30-10 19:30 GMT -3 PT-BR Eu e o Brother @W4RDOGS iremos Ficar dentro do Mercadão de CLEAR VIEW (Colorado v2) e Vamos Divulgar a senha do Server PRIVADO na LIVE Todos Vão rushar (ir matar) nos matar dentro do mercado quem Matar EU e o WARDOGS Ira RECEBER 1 PREMIO FANTASÍSTICO.. - 40 Snipers / 500DX / +5 Autumn Skin Box (MATAR O TEDDERATV) - PRIMEIRO ROUND - 40 Snipers / 500 Medkit / + 5 Autumn Skin Box (MATAR O WARDOGS) - SEGUNDO ROUND @W4RDOGS - LIVESTREAM Regras SOMENTE ASSAULT RIFFLE SEM (snipers, SMGs, LMGs, Pistols, melees) SEM NENHUM TIPO DE GRANADA. ENG - US Me and the NEWEST Twitch PARTNER @W4RDOGS are hosting a event tonight called "rush the streamer" we going to be on market on Clear View V2 PRIVATE SERVER who kill us get the prize. its going to be a 2 rounds event 1 for kill me one to kill wardogs. PRIZES - 40 Snipers / 500DX / +5 Autumn Skin Box (KILL TEDDERATV) - FIRST ROUND - 40 Snipers / 500 Medkit / + 5 Autumn Skin Box (KILL WARDOGS) - SECOUND ROUND Rules AR Only (No snipers, SMGs, LMGs, Pistols, melees) No grenades of any kind to attack us. SECOND DAY / SEGUNDO DIA Perguntas e Respostas & Questions and answers 31-10 21:00 GMT -3 PT-BR Irei Fazer Perguntas Relacionas Ao Infestation NEWZ. Se voce Acertar a RESPOSTA Ganha 1 PREMIO! Se Errar Ganha Nada Kappa. ENG-US I Will do a Quiz Related to Infestation NEWZ. If you give the right answer then you will win the Prize If you give a wrong answer, you will get nothing THIRD DAY / TERCEIRO DIA Chupacabra Events 01-11 LIVE STREAM- https://www.twitch.tv/hereschupa FOURTH DAY / QUARTO DIA Collab with @markinwayne / Youtuber Partner 02-11 21:00 GMT -3 FIFTH DAY / QUINTO DIA Ache o Streamer & Find the Streamer Event 03-11 21:00 GMT -3 Collab with some partners Me and Kitana_xd PT-BR Ache os Streamers EVENTO. Eu e a Kitana Iremos nos Esconder em 1 Servidor COLORADO PRIVADO PVE e Quem for o primeiros a nos Achar e dar TRADE Ganha todos os Prêmios. ENG-US ME and KITANA will organize a HIDE & SEEK on a PRIVATE COLORADO SERVER PVE and players that will find us and Trade with us will win the WHOLE PRIZE! SIXTH DAY / SEXTO DIA Treasure Event & Caça Ao Tesouro 04-11 21:00 GMT -3 PT-BR Este Evento Vai ser Feito no meu Servidor de eventos Irei Dropar 3 Adventure Lotadas de Snipers / Skins / Karambits / Carros. ENG - US This Event will take place on my Event Server. It will be really simple ! I will randomly drop a bunch of items on the map and I will send the password to Everyone on my STREAM so every viewer will be able to pick those items ! SEVENTH DAY / SETIMO DIA Huge GIVEAWAYS & Grandes Sorteio 05-11 21:00 GMT -3 Sorry for the bad English, i will update the images and the post soon! TedderaTV - Twitch.tv/TedderaTV
  41. 6 points
    GUYS! AWESOME NEWS! We made a new one ourselves....!! Here's a preview:
  42. 6 points
    Dear Players, We are finally launching a South American tournament for September with Chupa's help, Bruno and me! So this is simple; only players from South America can join this tournament. The reason for this tournament is because of the huge demand from our community and we want to bring more competition into the game. Bring your friends & clans, build your team and become the best team of the tournament! Would you like to join? Here are the requirements: LATEST NEWS: INFORMATION: Please note that the teams are already selected meaning registrations are closed. This is why certain information might already be removed from this post. MAP: PvP Map RockyFord (The games will be done on private servers in NA.) SYSTEM: Best of 3 / 5 vs. 5 / Day time TOURNAMENT SYSTEM: 8 Teams from Soth America DATE OF FIRST MATCHES: 8 & 9 September 2017 RULES: - Stanags 30 ONLY. - Custom Guerilla + Kstyle/motoHelmet ONLY - Bandages DX ONLY - 1 sniper in the team, 4 AR players. (AR: SIG / TAR / AUG) (SNIPER: Mausers/Blaser/SVD) - x5 Riot Shield MAX. If you pick more than 5, you and your will team get eliminated from the tournament. - No Roof access. - No camp in the buildings. - Flashbangs, smokes and grenades can be used. 2 nades can be used max. (1 flash + 1 Frag grenade for example) - If the sniper dies, noone can pick up his sniper back. - If you kill someone, you are not allowed to pick up his gear back. - If you die, you are not allowed to join back the server till the round is over. PLEASE NOT THAT ANY GROUPS OR PLAYERS THAT DO NOT FOLLOW OUR RULES WILL BE ELIMINATED FROM THE TOURNAMENT. ORGANIZERS OF THIS TOURNAMENT HAVE ALL THE RIGHTS TO ELIMINATE ANY TEAM IN CASE RULES ARE NOT FOLLOWED. PRIZES: Each player will get the following prizes: 1st : 10 Million GD + x5 Mystery Skinboxes + x1 Heavy Armor Hynx V2 + x1 Moto Helmet Hynx (And a Spot in the future Official World Tournament) 2nd: 5 Million GD + x3 Mystery Skinboxes + x1 Heavy Armor Red Dragon + x1 K-style Red Dragon (And a Spot in the future Official World Tournament) 3rd: 3 Million GD + x1 Heavy Armor Camo + x1 Molo Helmet Camo OTHER INFORMATION: We want to make this tournament as fun as possible. So any insult / glitch abuse / cheating / or any other rule-breaking actions during the matches will be punished and could even be resulted in a ban. In case 1 of the 5 players breaks the rules the whole team will be eliminated. The first rounds of the tournament won't be live-streamed but the half finals and final will be live-streamed! We will post later exact details regarding this. Keep an eye on this post (have it bookmarked for example) as we will post all the news and updates regarding the tournament here. To make everything as clear as possible we have a time-line here so you can see where we currently are regarding the tournament: Post announcement of the official tournament. Open registrations. Close registrations. Select 8 teams. After the 8 teams are selected they will be contacted. Release of the tournament tree with the teams selected. First games will be organized and played. Tournament tree will keep being updated. Semi-finals #1. These will also be live-streamed. Semi-finals #2. These will also be live-streamed. Tournament tree update. Final. This will also be live-streamed. Winner announcement & reward. Closing of the tournament. // Infestation: New Z - Staff Team Official South America TournamentCountdo (Here's a video in Portuguese about the tournament! For more information.)
  43. 6 points
    Dear players, With the reopening of applications for Clan Riot Shields, there has been an increase of inquiries about Clan Skins. Though it should be clear to everyone as to why we are not making them anymore, there still seems to be some people unwilling to understand our side on this matter. Some important points about this are: This is very time consuming, which means reopening this would cause us to spend a lot of time on this rather than other things. This would be a huge advertisement for barely any money. For us to make it a fair price, it would have to be VERY high, which in turn means this is something we do not want to do (I'll talk more about that in the FAQ below). The amount of clans we have ingame right now is absurd. This would only frustrate clans that don't get it. This can cause hatred because one clan was accepted while another wasn't. This is not something we are willing to deal with at this point. The amount of people abusing the Clan Skin system is a problem we have been trying to deal with. The community doesn't help when it comes to things like this. There is no exceptions we can make that won't upset most of the community. Opening an exception for ONE clan will upset thousands. Opening an exception for dozens will upset thousands. To make it clearer, I've put together a small FAQ which should answer most of the questions about it. "But why do some clans have it and we can't have them?" In the past we did this, when our community was smaller. It was a reward kind of thing for clans that were loyal to our game since its beginning (2015). However, with the growth of the game, it's impossible to keep adding skins for all the clans that think they deserve it. "Our clan has also been loyal to the game since the beginning. Why do we not get our skins?" That is because we have opened applications for that MULTIPLE times. If your clan missed it, there is nothing we can do. We do not want to open exception for anyone as that is just a reason for hatred. So we decided that under no circumstances will we open exceptions. "We have a very big clan and we started playing your game coming from KappaZ. We deserve it!" That is actually the opposite. The fact your clan 1. came from an emulator and 2. Recently started playing our game are two reasons that actually makes your clan not suitable for it. These two facts show us that your clan is more than willing to move on from our game at any point and that's not the kind of clans we were initially willing to support with FREE advertisement in a game with 60.000+ unique logins daily. "Our clan used to have clan skins and they were removed. Why can't we get them back?" A while back, we removed some clan skins from the game due to copyright issues and inactivity and we let everyone know that if they wanted them reworked, all they had to do was contact us again. The fact this contact didn't happen, shows that your clan was not active in our game, which means the reward for loyalty was not applicable anymore. "But my clan had it recently and it was removed, why?" There are extenuating circumstances that have made us decide to remove some clans' skins from the game recently. Those decisions were not random and we had reasons for that. The clan leaders' and representatives should be very aware of the reasons that that happened. "What if we make our clan skins ourselves and 'all you have to do is add them to the game'?" There are a few reasons for that. 1. That goes back to question 4 about copyrights. We have tried this before but you guys think that just because the image file is available on the internet, it's free to use. That's not how it works. 2. The files made by players have shown to be very badly designed (in the files, not how it looks in game) which may cause issues when importing it to the game. 3. Just adding them to the game is not as simple as it sounds. It takes a lot of work to prepare everything to be made available ingame, not just import some files into the database. 4. A lot of people, when we said they could make it themselves, literally asked us to teach them how to make them. Teaching how to make is just as much work as making them. "Why not just start to charge money for them (given that Riot Shields are free) and making them again?" The volume of clans we currently have in game would make this completely infeasible for us to be able to handle this while working on so many things at the same time. We need to keep a standard on everything added in game, so rushing into making things just to add them, would be bad as well. Also, if you talk about money for them, consider this... Your clan would be shown to thousands of players on a daily basis, which is free advertisement for your clan. The amount of money invested in things like this should directly reflect on that, which would mean thousands of dollars per skin. In that case, we would rather just not do them, instead of upsetting most clans to please a handful because they can afford it and others can't. THERE IS NO APPLICATION FOR THIS AND CURRENTLY WE DO NOT PLAN ON DOING SO AT ALL. PMing me to open an exception for you will bring no fruition, so don't waste both our time on that.
  44. 5 points
    [ISP] - "Gaming" sucht für seinen Infestation: NewZ Bereich Zuwachs von Spielern und Treue Weggefährten. Spielerfahrung wäre gut, jedoch sind auch unerfahrene Spieler willkommen. Dieses Thema lässt sich in folgende Punkte einteilen: *) Wer sind wir? *) Was solltest du mitbringen? *) Was können wir dir bieten? Wer sind wir? Der ISP-Gaming Clan wurde im Sommer 2013 ins Leben gerufen und entstand aus einer kleinen Gruppe von Freunden und ehemaligen Clanmitgliedern aus vorherigen Clans, die Ihrem Hobby teilweise schon seit Jahren nachgingen - nämlich Computerspielen. Dr4gon gründetete den Clan mit dem Ziel, einen sozialen, freundschaftlichen und engagierten Clan zu schaffen, der sich einen Namen in der Clan-Szene machen sollte. Um einen erfolgreichen Clan gründen zu können, braucht man einen Clannamen, der einzigartig und unkonventionell ist. Nach langen überlegungen ist man zum Entschluss gekommen den Clan InnerSphere (ISP-Gaming) zu Taufen. Die Übersetzung von"InnerSphere" ist "Die Welt oder das Innenleben", die Bedeutung des Namens bezieht sich auf die Atmosphäre im Clan. Den diese ist hier familiäre und man ist ein Teil vom ganzen, so wie das Leben. Nachdem die Vorbereitungsphase vom Teamspeak und Homepage erstellen abgeschlossen war, wurde aus der einfachen Idee Wirklichkeit. Seitdem die Idee Wirklichkeit wurde, wächst und gedeiht der Clan täglich. Wenn auch ihr Lust habt ein Teil dieser Geschichte zu werden, dann bewerbt euch bei uns und prägt aktiv unseren Clan mit. Nachdem der Clan seine Pforten im Internet geöffnet hat, wuchs die Anzahl der Mitglieder sehr schnell an. Der Clan hat sich innerhalb weniger Monate von einer sehr kleinen zu einer mittleren Spielergemeinschaft entwickelt. Ende 2013 war der Clan schon gut zusammen gewachsen und hatte auch schon den einen und anderen Thron in der Gamerszene errungen. Mit dem Jahreswechsel verabschiedeten wir nicht nur das alte Jahr, sondern es gab auch ein paar Veränderungen im Clan. Es gab eine neue Homepage, eigene Server und viele neue Mitglieder. Alleine im ersten Jahr des ISP-Gaming Clans sind 30 Mitglieder in den Clan eingetreten. Wir spielen hier aber nicht nur einfach, sondern geniessen auch den Austausch untereinander im Teamspeak und bestreiten seit der Clan-Gründung regelmäßige Gaming Abende. Hauptsächlich widmen wir uns den Survival Shootern oder Shooter Games im Allgemeinen. Im Winter 2015 hatten wir unser erstes Lanevent, was ein voller Erfolg war. In der Zukunft werden noch einige Lanevents geplant und hoffentlich umgesetzt. Wir hatten bis Heute 5 Lanevents und diese waren ein voller Erfolg! Bleibt an dieser Stelle nur noch eines zu erwähnen: Viele Clans überleben nicht das erste Jahr. Diese werden meist ausschließlich von jungen Spielern und mit zu hohen Erwartungen gegründet. Die große Altersspanne zwischen dem jüngsten (17) und ältesten Member (45) vom ISP-Gaming Clan ist daher wohl eher Vor- als Nachteil. Unser Konzept des ISP-Gaming Clans scheint aber richtig zu sein. Heute, ca. 5 1/2Jahre nach der Gründung, hat der Clan über 25 aktive Mitglieder und eine Vielzahl von ehemaligen Mitgliedern die uns immer noch die Treue halten. Was solltest du mitbringen? *) Mindestens 18+ Jahre alt *) Teamspeak + funktionierendes Headset *) Aktivität im TS3 *) Spaß am Spiel *) Sei kein Einzelgänger Was können wir dir bieten? *) Eigener Teamspeak Server *) Discord *) Eine stetig wachsende Community *) Events für Member und Friends *) Aufgeschlossene Leute die auch gern mal was anderes spielen *) Gameserver ISP DISCORD LINK: https://discord.gg/JfU5YJ8 Mit besten u. freundlichen Grüßen Adminteam v. ISP-Gaming Dr4g0on
  45. 5 points
    *Fingers hurting from intense coding sessions*
  46. 5 points
  47. 5 points
    +1 Im glad that u re trying ur best but ping limted servers must be implemented cuz my PvP maps expereince looks like that 24/7
  48. 5 points
    Dear Players, As a thank you to all players who have done a purchase where they got a legendary account we are rewarding every single one of them with a special "legendary spray". This spray is already learned to your account if you have a legendary account. (Don't worry: players who had a legendary account but somehow got it overwritten which can happen with the "streamer tag" or "veteran tag" also got rewarded) For those wondering: a legendary account can only be obtained by purchasing the 200€ package on xsolla -> http://playnewz.com/buygc.php. A legendary account is NOT an account subscription and is just an in-game "tag" that players get when purchasing this GC package. Once again: thank you! For your amazing support through out the years. Best regards, // The New Z - Staff Team
  49. 5 points
    Dear Players, We would like to take this moment to explain to you all that has happened today related to the servers' connections. As you might have noticed it still might be possible that players experience connection issues. Before we explain the current situation we would like to explain first what happened earlier today: This morning the data center of our main server provider had a power outage. This affected not only our game servers to be down but many other companies were affected by this as well. Luckily our provider fixed the issues relatively fast after around 3 hours. Right now we are still experiencing instability from this. Our provider hasn't entirely fixed the issues yet. Even though that our servers are currently up and running, there still might be connection issues for now. We ask you for your patience and understanding if you're experiencing any of these issues. We hope that our provider will have fixed all the issues by tomorrow. If not, we will keep you guys updated regarding the status of the servers. Best regards & sorry for the inconvenience , // Infestation: The New Z - Staff Team
  50. 5 points
    CHARACTER NAME : HEARTBREAKER Screenshot1: https://gyazo.com/3b2c1ba781a7ff919bec2ea549f966e2 Screenshot2:https://gyazo.com/50e444ccbdbdebeac1d60e71d23da0f5 Screenshot3: https://gyazo.com/b90ff25daaf304c4602c5d4f79116bd1 Screenshot4: https://gyazo.com/c4cbdd610965fcefe3aa72365f2ce06d Screenshot5: https://gyazo.com/b142bad8b32fdb317fb8f46ed872126b