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  1. 16 points
    Dear Community Today it's Friday and that means time for another weekend event! Are you ready? We are very excited to announce this weekend's weekend event. Start: October 12, 2018, 12:00 PM (CEST) End: October 15, 2018, 12:00 PM (CEST) Now, let's jump into further details: Weekend Event Sale! The additional sale where we have discounts and releases for skins, items and more! (Check the picture below) New Release! During this weekend event, we are going to release the Spray Box, which contains all available sprays and 3 new once. You can check the content after release while looking it up in the in-game marketplace. Special Event on Clear V2 Double Speed and High Jump are going to be activated on the PVP map "Clear V2" during this weekend. You can find the PVP section on Open World. Battle Royale Madness We are going to add special loot to Battle Royale and also double the skinbox reward. With special loot we are talking about adding VSS or flash bangs etc everywhere, so you guys can go crazy. Jackpot During this weekend we are going to double the chances of getting something rare out of the skinboxes. Example Heavy Armor Fallen Angel will jump from 5% to 10% (numbers are just an example). 10% discount on all GC Skinboxes All the GC Skinboxes will have a discount of 10 % during this weekend. Means every GC Skinbox which you can buy in the in-game marketplace. We are also doing a massive giveaway starting NOW where you can win epic prizes! To join, go to: https://www.playnewz.com/giveaway.php We also like to remind players if they experience any issues regarding the game to please contact us by creating a support ticket at https://playnewz.com/support If you have any feedback, regarding this weekend event or just about the game in general, let us know in the comments or at https://playnewz.com/feedback We wish you all a great weekend! // The New Z - Staff Team
  2. 12 points
    Dear community, !!! IMPORTANT: WE ARE DOING MAJOR SERVER MAINTENANCE DURING THIS UPDATE. SERVERS WILL BE DOWN FOR AT LEAST 2-3 HOURS, BUT IT CAN BE A LOT MORE IF THINGS OCCUR. PLEASE KEEP THIS IN MIND. THANKS FOR UNDERSTANDING !!! !!! สำคัญ: เรากำลังบำรุงรักษาเซิร์ฟเวอร์หลักในระหว่างการอัปเดตนี้ เซิร์ฟเวอร์จะลงอย่างน้อยสองชั่วโมง แต่อาจมีมากขึ้นหากสิ่งที่ต้องการ โปรดเก็บไว้ในใจ ขอบคุณสำหรับการทำความเข้าใจ !!! Latest news: It's patch time once again! On this patch, we have fixed quite a lot of bugs and crashes, while also improving the car system in general. We are also bringing in new content and features to the game that have been asked for some time. We are still working on fixing issues regarding FAC 2.0, please read more information in the patch notes regarding this. Overall this patch should fix a lot of issues and overall boost performance and FPS. Also this is something we will keep working on in future patches. Don't hesitate to let us know if you have any feedback or experience any issues. Our team is available to help you all out and listen to your feedback about the game. Any direct feedback can be posted as a comment on these patch notes or at: http://playnewz.com/feedback If you have any issues regarding the game, please make a support ticket at https://playnewz.com/support.php/ Now, let's jump into the patch notes: Overall Updates: GENERAL: Updated the English Language. Added and fixed some translations. Updated the German Language. Added and fixed some translations. Updated the Russian Language. Added and fixed some translations. Players now have the global chat tab selected by default. Added a health bar to the super zombies and other "big zombies" to show how much health they have. (Same health bar that is on shields) You can enable and disable this health bar by pressing f9. Added a command to the in-game chat for players to be able to reply to private messages in-game. (/pm "user" message) So, if user "Fredaikis" sends you a message to reply back you can type: */pm "Fredaikis" hi!* Added hud-icons on screen for mission targets. This is just like group icons and locker icons. This icon will be located where ever your mission stage is located. For example: Mission: go to Sleepy Crest; you will see an icon in sleepy crest in your in-game UI so it's easier to know where to go. Skinboxes in the marketplace that have "hidden" content no longer show the "show content" button. This to prevent confusion. The reason we are not showing content for a skinbox is because it has either too many items inside so it could crash the client or because of an event. Fixed a bug causing the launcher to not properly white-list the game on the firewall for some users. Note that you can always add an exception to your firewall from the launcher by clicking on the top right "settings" icon and click "add exception". Fixed a bug where clan points would not always register shots to them (to start an attack). We are still looking for ways to make this system more interesting so let us know if you have any feedback. Being in your clan territory grants a shield of 10% that regenerates 1% each second if damage is not taken for 10 seconds. Leaving the clan territory intermediately revokes the shield. We will see where this goes so let us know if you have any feedback! Fixed a lot of issues caused by playing in Full-Screen. Switching from and to full-screen no longer requires a game restart, unless you have SLI / CROSSFIRE enabled. You can now switch between full-screen and windowed by pressing CTRL + ALT + ENTER. Optimized the in-game UI rendering for a smoother experience. This means overall menu and in-game UI should feel smoother. (for example when scrolling through your global inventory, etc.) Improved hit registration to punish players abusing a high ping. This is a very important improvement and we'd like to invite players to keep reporting to us when things like this happen so we can keep improving this. Fixed an issue related to the mission system where the progress would not load back into the UI when re-logging. FIXES: Fixed an error related to a missing material type for the karambit. (melee) Fixed an error related to the RV vehicle missing some animation data. Fixed an error related to the Tuk Tuk vehicle missing some animation data. Fixed an error related to the Sheriff Dragster vehicle missing some animation data. Fixed an error related to the Police Dragster vehicle missing some animation data. CHARACTERS: Fixed and finalized the new "Walter" character. This character is a brand new (male) character and will be released soon. Fixed and finalized the new "Steve" character. This character is a a brand new (male) character and will be released soon. VEHICLES: Fixed an issue related to the Sheriff Dragster vehicle. Players no longer glitch inside the car when exiting. Fixed an issue related to the Sheriff Dragster vehicle. Fixed the exit positions. You now exit the car on the left side of the vehicle when you are the driver. The passenger now exits on the right side. Also moved the exit positions a bit further away from the vehicle. 3D MODELS: Fixed an issue with the closed version of the train container model. Players were glitching inside this model a lot. We have now opened up the container so that players can go inside either way. Fixed an issue related to one of the military barrack buildings. fixed a texture UV map issue. (example: https://prnt.sc/kwn04m) FAC: We are aware of the issues players are still experiencing related to FAC 2.0. It is very important for us to keep fixing these issues and keep improving the overall game experience. If you experience any issues please contact us by creating a support ticket at https://playnewz.com/support.php/ or leave a comment in this forum thread: http://forums.fredaikis.com/index.php?/topic/5884-issues-related-to-patch-222/ Item & Skin Updates: ITEM ADDITIONS: Added a new melee: War Hammer. (Preview: https://gyazo.com/a069e78b3d335b0c84f0b4bce07c6e73) Please note that this item might be used for events, so it might not be released instantly with this patch. Added a new melee: War Axe. (Preview: https://gyazo.com/a069e78b3d335b0c84f0b4bce07c6e73) Please note that this item might be used for events, so it might not be released instantly with this patch. Added a new coin to the game: Specialist Coin. This coin will be used related to something with Open World contracts. More information under the Open World contracts section of these patch notes. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new case to the game: Specialist Weapon Case. This case will be used related to something with Open World contracts. More information under the Open World contracts section of these patch notes. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new limited skinbox: Nemesis Limited Skinbox. This skinbox will be the start of the "limited" skinbox series in New Z. Next to adding new skinboxes with sets, for example; the gold skinbox, we also want to offer more variety to players. These limited skinboxes will probably have a mix of already released skins and perhaps some new ones. The fun about this is that these kind of boxes will have random content, and will only be available for X amount of time ever. We will probably start by adding this box for 2 weeks (probably, not sure yet) and after that it will be removed from the marketplace and never be available to players ever again. Of course people who bought these, will keep them. Enjoy! Added a new sniper: XMR-32. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new type of ammo (for the XMR-32). Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new type of melee: Stick Club of Disaster. This "Stick Club of Disaster" will be part of a mission in the Survival game-mode. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new hat: Spiked Gladiator Helmet. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new hat: Gladiator Helmet. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. SKIN ADDITIONS: Added a skin for the Stick Club of Disaster melee: Stick Club of Commander. This skin is a reward for the Commander missions in Colorado V2 in the Survival game-mode. Added a skin for the AK-15: AK-15 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the MP7: MP7 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Jericho: Jericho Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the B92: B92 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the FN57: FN57 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Kruger Rifle: Kruger Rifle Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Kruger Mini: Kruger Mini Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Kruger Mini: Kruger .22 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Veresk: Veresk Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the UZI: UZI Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the EVO-3: EVO-3 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the G36: G36 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Small Backpack: Small Backpack Scary Doll. This skin will be released during the Halloween week events. Stay tuned for more information about this. SPRAY ADDITIONS: Added a new spray: Be Swag! CHANGES: Updated the health of the Anti-Vehicle barricade from 400 to 1000. This so it would serve it's purpose better. Updated the weight of the Gamescom 2018 cap. Lowered the weight. Updated the weight of the Turtle Hat. Lowered the weight. Updated the Heavy Armor Black Night texture. Updated the textures of the Riot Shield Thailand. Updated the textures of the Riot Shield Singapore. Updated the quality and the texture of the gold skins. Any further feedback here is welcome. Updated the Spray Box (unreleased) texture and store icon. Also resized the model. Should be ready for release now. The mosin can now attach sniper barrel attachments instead of assault rifle barrel attachments. (In battle royale for example the sniper silencer will have a bit more use now). We have also done this because the mosin is and feels more like a sniper than an assault rifle. The Famas Rustic now has it's own skinned iron sight. The Famas Tiger now has it's own skinned iron sight. The Famas Black Night now has it's own skinned iron sight. Fixed some skin recipe descriptions where the description was saying the wrong weapon name. Fixed an issue related to the MP7 Banana Kong where the normal unskinned weapon would sometimes use the skinned texture. Survival Updates: LOOT: The FN57 (20) Magazine is now spawning. Now also available in Survival. Contract boxes are now available in Survival. Note: This is a different separate contract box just for Survival with Survival contracts only. This means there is now 2 different contract boxes; one for Open World and one for Survival. CRAFTING: You can now craft the "Stick Club of Disaster" using Stick Club Wood, Stick Club Rings and Stick Club Pins. These items are only obtainable from the "Commander" survival missions. COLORADO V2 SURVIVAL: Added a new mission: Commander I. Added a new mission: Commander II. Added a new mission: Commander III. Added a new mission: Commander IV. Note: Finishing these missions allow you to get the special Stick Club of Disaster melee and upon finish of the "Commander IV" mission you'll receive the Stick Club Commander skin for this melee as well! Open World Updates: OVERALL: The contract box has been added to the daily login reward table. Players now have a chance of getting a free contract box from the daily login reward system. CONTRACTS: Added a new contract called: "Sweeth Tooth I". Added a new contract called: "Sweeth Tooth II". Added a new contract called: "Sweeth Tooth III". Fixed the item contract name of the "Zombie Slayer I" contract. All new contracts are always find-able in-game and obtainable by opening a "Contract Box". SPECIALIST: Are you up for a challenge? PVE or PVP player it doesn't matter! We now have "Specialist Contracts". Pay some attention to allow us to explain how this is going to work! Specialist contracts have been added to Open World (as you can see above). These so called "Specialist" contracts always require a player to kill 50 other players with a certain weapon. Please note that contracts don't count in PVP servers. When finishing a specialist contract players will always receive 2 things: a specialist skin recipe for that weapon the contract was for + a specialist coin. Players can do 1 of the same contract as many times as they want. In an example; Let's say you have 2 "Kruger Rifle Specialist" contracts. You sign one (so it starts), you start killing players with the kruger rifle and when you hit 50 kills you will get a skin recipe and a specialist coin. The contract you signed is gone, but you still have 1 "Kruger Rifle Specialist" contract left. You will be able to sign this one, and start again, as many times as you want. Now, you might be wondering; "The skin recipe is nice, but what can I do with the Specialist Coin?". Let us explain. We expect players to start "farming" Specialist Coins. Players can't do anything with the coins other than that they can exchange 10 for a "Specialist Case". They can do this in the trading lounge by activating the (infinite repeatable) "Specialist Exchange" mission. They'll have to go to the Specialist vending machine and when pressing "E" on this object, they will exchange their 10 coins for 1 case. This Specialist Case is a weapon case (only for open world). It's basically just like the Tactical Weapon Case. Players can open the case and get an item. For the Specialist Case players can get a specialist weapon. Right now, there is only one specialist weapon in the game; the XMR-32. This means that for now, when opening the specialist case you will always receive 1 XMR-32 sniper rifle. This sniper rifle is very overpowered but also, as you can imagine, very rare. These are the specialist contracts we have added for now: Added a new specialist contract called: "AK-15 Specialist Contract". Added a new specialist contract called: "MP7 Specialist Contract". Added a new specialist contract called: "Jericho Specialist Contract". Added a new specialist contract called: "B92 Specialist Contract". Added a new specialist contract called: "FN57 Specialist Contract". Added a new specialist contract called: "Kruger Rifle Specialist Contract". Added a new specialist contract called: "Kruger Mini Specialist Contract". Added a new specialist contract called: "Kruger .22 Specialist Contract". Added a new specialist contract called: "Veresk Specialist Contract". Added a new specialist contract called: "UZI Specialist Contract". Added a new specialist contract called: "EVO-3 Specialist Contract". Added a new specialist contract called: "G36 Specialist Contract". LOOT: Reduced the amount of vehicle spawners spawning. Vehicle spawner spawn rate has been adjusted. Should be less common now. Since the XMR is extremely rare we are aiming to do the same with it's ammo. XMR ammo is now spawning in Open World: you can randomly find this ammo (rare), get it from random airdrops or get it by opening tactical weapon cases. LOUNGE: Reduced the music range from the villa for over 60%. We understand this music can be annoying when you don't want to hear it. You only hear the music now when you get close to the party villa. Added the Specialist Exchange Machine to the lounge for the "Specialist Exchange" mission. Note that this mission can be activated and de-activated infinite amount of times. This to allow players to trade their specialist coins for specialist cases at any moment. For more information about this read the "specialist" part of the Open World patch notes. (This is how the machine looks: http://prntscr.com/ktyb89) Updated the banana mission. Now added to the text that it's a banana melee that players have to insert into the shoe. Hopefully it's more clear now what to do. LOUNGE PVP: Updated this pvp map (in the PVP servers section) to the latest version of the lounge. COLORADO V2: Updated the "Travel to Shrute Farm" mission to: "Travel to NATO Military Base". (Shrute farm is missing in The New Z Colorado V2) Updated the "Travel to Emerald Peak" mission. Made the mission area more accurate. Updated the lighting back to normal Colorado after a lot of feedback from the community. Optimized the lighting quality related to glowing objects. Battle Royale Updates: GENERAL: You can no longer do group damage in Battle Royale. This means that you can't do damage to players who are in group with you with an exception for when you are in the lobby. In the lobby you can still do damage to people in your group. Fred will fix this text later. NEW QUEUE SYSTEM: We have now added a new queue system to Battle Royale. This has been a very needed system since there was a lot of complaints from players. Players are pretty much able to play anything now. We have to keep in mind that there is not a lot of people playing Battle Royale these days so therefore expect that sometimes not all maps in all modes are available. We are now also able to change the maps that are active and the modes that are active live, meaning, based on the population and based on events we are doing we can enable and disable stuff. Now, let us explain how the new queue system works: From now on in Battle Royale you are able to queue up in 2 ways: Solo queue: can only be done when you are not in a party and will put you in a server with only other solo players only. Group queue: can be done alone, or with other players in your party. This works as following: Alone: you are not in a party with anyone, queue up, and once you find a game you will group up with 2 or 3 other people. The game will assign a group for you and you're able to play a battle royale in a group. Important to know is that Battle Royale maps now have a dynamic group size. We control which maps are solo, and which maps have a group limit of 2 or 3. This means that when you are alone and group queue-ing, you will get matched up in a group with 2 or 3 other people depending on the group size of that map at that moment. Besides anything you are able to group up in a solo queue or a group queue and you will also be able to choose what map you're queuing up for. We expect there will be some smaller issues with this new system so please help us and report back to us with feedback so that we can keep improving the system! MISSIONS: We have now added missions to our Battle Royale game mode. We think this is quite a unique addition to the game-mode as there is not really any games out there that have a mission system inside an actual Battle Royale game. These missions are small and aimed to help players. For example: if a player has a bad spawn, he can still "gear-up" and get loot by doing some side missions. Added a new mission: Melee I. In this mission players have to kill 5 zombies and receive 1x Tactical Knife. Added a new mission: Melee II. In this mission players have to kill 20 zombies and receive 1x machete. Added a new mission: Helping Hand. In this mission players have to kill 2 players and receive 1x antibiotics and 2x painkillers. Added a new mission: Battle Royale Master. In this mission players have to kill 10 players and receive 1x Custom Guerilla, 1x SVD and 2x Antibiotics. LOOT: Reduced the sniper silencers spawn rate. Estimated patch size: 250 mb Patch ETA: Roll out around 10:00 AM (CEST), September 26 2018. Estimated downtime: 2-3 hours minimum. We'll keep you updated through Twitter. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  3. 12 points
    Ok, so we have waited for a long long time for the release of competitive mode. Especially the players with clans that pvp nonstop and compete in tournaments. I wanted some detailed information on competitive mode and its release. A couple questions i have. 1. Are you all currently working on the mode? 2. If yes, then how far along are you all on it? 3. Will the release be in 2018? 4. Could we see some proof that there is work done on it? (video, blog, pictures, forum post) 5. Details on what the mode will be like and whats going to be added. 6. What else needs to be done to finish and release the mode. These are only the few of many questions I'm sure lots of players have. Just a heads up, if the release of competitive mode occurs, Im sure of it that there will be a large number of warz/newz players returning to the game. This will bring a different outlook on NewZ. It would also add to it, in terms of different options on what to play. Non of this is meant to generate any negativity but to show the frustration of some players that have been waiting for this mode. We want the game to succeed. If we can get some feedback from the developers it would be highly appreciated.
  4. 11 points
    Dear players, It's time for a short patch again. The main reason that we are releasing this (smaller) patch is just simply because we didn't want to let you guys wait for too long for another update. This patch contains a lot of fixes, improvements, new content and next to all that the new mission / contract feature. We are aiming to find the right balance between making the game more beginner friendly while at the same time we keep bringing enough new content for current players. Besides everything it still is our main priority to fix crashes, optimize the game even more and fix other major and minor issues that are happening. This is also why we aim to release another smaller patch very soon that contains a lot of fixes and improvements. Now, let's jump into the patch: Overall Updates: OVERALL: Fixed some spelling mistypes / other errors in some of the newly added tips in the loading screen. Fixed Various visual and functional bugs related to the chat system. We would like to remind you all again that the chat system is still in development and we are still fixing stuff related to this new system. Added a "Loading In" status in the friend server for when they are loading game data. Fixed the vehicle camera in FPS only servers. Fixed a bug related to the clan contesting system. Reviving in-game in Beginner Servers is now free. VEHICLES: The Tuk Tuk is now spawning in all game-modes. Fixed the physics of the Tuk Tuk. When hitting this car now it is no longer invincible and plays hit sounds when hitting. Fixed the physics of the Humvee. When hitting this car now it is no longer invincible and plays hit sounds when hitting. Fixed the physics of the Sherrif Dragster. When hitting this car now it is no longer invincible and plays hit sounds when hitting. Fixed the physics of the Police Dragster. When hitting this car now it is no longer invincible and plays hit sounds when hitting. Missions & Contracts: A new feature / system! Missions & contracts are achievement based objectives for players to do in certain maps. Players can receive rewards for doing a mission or contract. We will explain further how everything works but before that we'd like to get back to why we have decided to add missions and contracts. With the aim to make the game more beginner-friendly, while at the same time aim to give already playing players more things to do we have finished the first (beta) version of the missions and contracts system. Towards beginners we think that by giving them missions to do in a map they will be more forced to understand certain parts of the game better while completing a mission while also at the same time have something new to do. For older players we have added the contract system. Allow us to explain everything: To understand how contracts work we first have to explain how missions work. Missions are map-based objectives for players to complete. By completing a mission players can receive X rewards. Missions are (usually) a one-time objective and are different and separated in each map and game-mode. This means once you finish a mission it will be considered as "finished" and not be able to be completed again. Missions are completely character based and can be started and progressed on individual characters. Please note you will only be able to have 3 missions "running" per character, per map. Progress of a mission saves so if you log out and back in you will be able to continue where you were. Since missions are character based and can be started and finished on each character individually, rewards will be given to the character you finish a mission with. This is how it looks when activating a mission: Now, let's talk about the contracts. Contracts work exactly the same way as missions except for the fact that contracts are usually repeatable. Why? Because contracts are an actual item that you have to "sign" to start. Basically you can take a contract into any server, sign it, and the same "process" as a mission starts. Another difference is that contracts can be done in any map (unless disabled) and the actual contract item disappears when signing. This makes contracts valuable. Summed up it pretty much comes down to this: there is missions but they can be started in two different ways: some missions show in the missions tab in a map, are only do-able once or some missions can only be started by signing a contract while these are usually repeatable. Note that with contracts, when signing the item disappears so that means that if you then decline that mission that you started with the contract, you will not get the contract item back. Just to make things extra clear we have an example here of how players can use contracts: Let's say you as a player have the "Kill Zombies Contract" 10 times in your inventory in a server. You can right-click, sign, the contract and the actual contract disappears so you have 9 of those contracts left in your inventory but you have started / signed one of them. You go ahead and finish the mission, it completes and you get your reward. Now, you can sign another of you 9-left-contracts. You start the same thing again, now have 8 contracts left and you can finish the mission again and get a reward again. Note that these contracts will be valuable and actual physical items that players will be able to trade or drop when die-ing with them in a server. Missions / contracts are disabled in warm-up and PVP servers. Since this system is still in beta mode we will not release any contracts for this patch yet but the whole system is in place. We will be testing with players to completely water-proof the system before fully releasing it. For now players have some very simple missions to do, just in Colorado V2 Open World and next upcoming patch we will aim to fully release the system. This means: Release of contracts. They will probably be find-able in-game and buy-able in the in-game marketplace. We might do like a "beginner starters contracts pack" or add them in daily rewards. We'll see! Release of more missions on all game-modes and maps. We aim to make amazing, interesting, funny and super hard missions and contracts. For now you'll have to stick to the "beta" but we are super excited to fully release the system (after good testing) for upcoming next patch. Item Updates: ADDITIONS: Added a new item called a "Trophy". This is literally a winners trophy and will be used as a special reward for events, seasonal leaderboards and tournaments. You can't do anything with this item expect drop it in a server or trade it. Our goal is to create a special trophy for each event we do, for example with Christmas 2018 we have a "Christmas Seasonal Leader board" planned and all the winners will then receive the "Christmas 2018 Trophy". This item will then become very valuable since it's only ever rewarded once. Added a new item (probably for Survival only): Heavy Armor (Shoulders). (For more info about this read the Survival section of the patch notes.) Added a new item (probably for Survival only): Heavy Armor (Legs). (For more info about this read the Survival section of the patch notes.) Added a new item / barricade as a new vehicle countermeasure idea. This barricade is kind of just a test and aimed for people to use / place down to block vehicles from riding them over. We are not sure yet when / how / if this item will be released so stay tuned for further updates. Added a new media riot shield: Riot Shield Afyne. UPDATES: Updated the item name of the "Light Heavy Armor" to "Heavy Armor (Body)". Since this was just the body part of the heavy armor. For more information why this name got changed can be found under the Survival section of these patch notes. Updated the damage and damage range of the grenade. Increased damage from 120 to 140 and increased damage radius from 15 meters to 20 meters. Increased the flash bang explosion radius. Increased the explosive arrow explosion radius. Skin Updates: ADDITIONS: Added some new skins and items for the Gamescom 2018 event where the New Z staff team will be attending. We have added some character clothes, a riot shield and some skins. FIXES: Fixed the K. Style NVG Fallen Angel model. Improved the overall quality of the model and fixed some smoothing issues. Model should look much better now. Fixed the Light Sword Curved Rainbow skin. The model is now way more optimized and the actual "fade" is more beautiful in one fade instead of a repeating pattern. UPDATES: Updated the skin name of the AW Magnum Gold to AW Magnum Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently. Updated the skin name of the Desert Eagle Gold to Desert Eagle Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently. Updated the skin name of the Custom Guerilla Gold to Custom Guerilla Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently. Updated the skin name of the M107 Gold to M107 Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently. Updated the Heavy Armor Black Night skin. Overall looks better now and more like the Custom Guerilla Black Night. Updated the store icon of the Light Sword Twin White. Also updated the recipe icon. Updated the store icon of the OTS-SVU Fun Edition. Also updated the recipe icon. Open World Updates: LOOT: The Stanag E-Mag is now released and spawning. Players can find this new item in-game. This magazine is very rare and can only be farmed from alien and normal super zombies. The sniper flash hider is now released and available in Open World. This new attachment can be found at military areas. The SMG flash hider is now released and available in Open World. This new attachment can be found at military areas. The pistol flash hider is now released and available in Open World. This new attachment can be found at military areas. The sniper silencer is now released and available in Open World. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare. The shotgun silencer is now released and available in Open World. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare. The Tuk Tuk is now spawning. COLORADO V2: Added a new secret spot with a Alien Super Zombie. Good luck finding him! Fixed the missing loot, bus station and zombies at the Zeta Force Academy incl. Alien Super Zombie. Fixed an issue with the loot and de-spawn timers. This caused some loot to not spawn. Fixed a player spawn at the Varo Military Base where you spawn sometimes in the middle of zombies. Fixed a player spawn at the Nato Military Base where you spawn sometimes in the middle of zombies. Increased the loot at Barth Farm. Increased the loot at the road block close to Crystal Lake. Increased the loot at the road block close to Clearview. Increased the loot at the farm close to Clearview. Increased the loot at the road block close to Campos City. Increased the loot at some newly placed buildings inside Campos City. Some buildings here were missing loot. OREGON: Fixed a major zombie navigation issue where zombie were walking through walls and other objects. LOUNGE: Lounge has been entirely reworked. Map looks overall better now in terms of quality and there is a lot of interesting new stuff. Players spend a lot of time in this map so it's important to keep this interesting. Added a lighthouse and some other scenery to make the map more interesting. Replaced the palm trees with better / more happy looking ones. Removed the "party" barn and replaced it with a super sick looking party villa. Are you ready to get this party started? Added much more grass, rocks and trees to make the map look better and more realistic. Painted the terrain with better looking textures to make the whole map look better and more realistic. Updated the music in the "party villa" area. Music playing is just overall more improved. Updated the minimap. ROCKY FORD: Reworked Rocky Ford based on feedback from the community. For exact changes and reasoning please read: http://forums.fredaikis.com/index.php?/topic/5634-discussion-about-the-rockyford-pvp-map/&tab=comments Survival Updates: OVERALL: A part of our Survival community has started a poll regarding the addition of the Colorado V1 map in Survival. We would like to invite you all to participate in this poll and let us know what you guys think! We want to make sure the poll is as representative as possible before making any conclusions. You can vote here: http://forums.fredaikis.com/index.php?/topic/5571-colorado-v1-instead-of-colorado-v2/ ADDITIONS: The Heavy Armor (Body), Heavy Armor (Shoulders) and Heavy Armor (Legs) are now available in Survival. Also based on feedback from the Survival community we have decided to release the Heavy Armor very carefully: The actual Heavy Armor won't directly be available but it will be craft-able. This works simple: There is now 3 parts and each of them can ONLY be found from a certain thing / place; Alien Super zombie, Random airdrops & random military loot. You need these 3 parts + 5 cloth, 1 duct tape and 10 metal to craft 1 Heavy Armor. These 3 parts are very rare, and since you can only craft the Heavy Armor with these parts the Heavy Armor itself will be even more rare. LOOT: The Heavy Armor (Body) is now released and spawning. Players can find this new item in-game. The Heavy Armor (Legs) is now released and spawning. Players can find this new item in-game. The Heavy Armor (Shoulders) is now released and spawning. Players can find this new item in-game. The sniper flash hider is now released and available in Survival. This new attachment can be found at military areas. The SMG flash hider is now released and available in Survival. This new attachment can be found at military areas. The pistol flash hider is now released and available in Survival. This new attachment can be found at military areas. The sniper silencer is now released and available in Survival. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare. The shotgun silencer is now released and available in Survival. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare. The Tuk Tuk is now spawning. OREGON: Fixed an issue related to vehicles not spawning at all. Vehicles should spawn normally again now. Fixed a major zombie navigation issue where zombie were walking through walls and other objects. Battle Royale Updates: LOOT: The Stanag E-Mag is now released and available in Battle Royale. This magazine is very overpowered and can only be found in random airdrops. The sniper flash hider is now released and available in Battle Royale. This new attachment can be found at military areas. The SMG flash hider is now released and available in Battle Royale. This new attachment can be found at military areas. The pistol flash hider is now released and available in Battle Royale. This new attachment can be found at military areas. The sniper silencer is now released and available in Battle Royale. This new attachment can be found at military areas. The shotgun silencer is now released and available in Battle Royale. This new attachment can be found at military areas. The Tuk Tuk is now spawning. Estimated patch size: 150 mb. Patch ETA: patch is rolling out any time from now. Estimated downtime: around 1 hour max. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  5. 11 points
    Dear Players, After the last tournaments that we organized and the really good feedbacks we have received regarding our first SuperCup, we decided to launch the new version of the NewZ SuperCup! The reason for this big tournament is because of the huge demand from our community during the last cups we organized. The first SuperCup we made was a success and we think that it's time to launch the second one! This time, there is a limit of 24 teams but everyone is welcome. Bring your friends & clans, build your team and become the best team in the tournament! Would you like to join? Here are the requirements: 1. Your team needs to be at least 5 people. There will be 5 people playing so a minimum of 5 people is required. You can have as many extra players (reserves) as you want but only 5 can play. You will be able to add reserve players 24 hours before your match. 2. You have to agree on all the following rules under pain of punishment. 3. You have to register on this thread in the comments. Fill & Follow this quote and then post it in comment to register your team: MAP: Event Map (The games will be done on private servers in EU but exceptions can be done for matches with teams from the same region.) SYSTEM: Best of 3 during the Group Stage and Best of 5 after that / 5 vs 5 / Day time TOURNAMENT SYSTEM: Groups, and then direct elimination. DATE OF FIRST MATCHES: To be announced! - Every team accross the world are allowed to join this tournament. But you must be aware of some rules about it: 1. Every match will take place on an European Server. That means that if you are from another region (NA, SA or Asia) and you are fighting an European team, there is absolutely no problem but you will have to deal with a High ping. 2. You have to make sure that your internet is stable. The biggest problem in this case is not the ping but the "Packet lost". When a player has Packet lost, his internet is very unstable and it makes him lagging ingame. If we see that one of your players is lagging during the match then you will have two possibilities: * You will be able to replace him with one of your reserve players. If you decide to replace him, you have exactly 3 minutes to do that. After the 3 minutes, (with or without your reserve player) the match will start again. * You will be able to finish the match in 4vs5. But in anyways, if your player is still lagging he will not be able to finish the match and you will have to deal with the circonstences. 3. Every match opposing teams from a different region will be controled by a referee. The referee is neutral, he is just here to check if everything goes well and if every team follow the rules. He is also here to check if the players are not lagging (cf 2.). He is the only person that can take a decision about that. - Every complaint about a match will be assigned to kazmightONFIRE and Chupacabra. You will have to bring different evidence to prove anything. - Keep in mind that there is a limit of 24 teams, which means that as long we have 24 teams registered, means your team will be added to a waiting list. If a team doesnt get accepted or disqualified, your team could potentially join the tournament. - A player cannot play for more than one team, even if in different accounts. If this happens, the teams involved will be disqualified. - Every team MUST use our TeamSpeak 3 Server to communicate. We will create rooms for your team with a password. Those informations will be provided to the leader of the team. - In order to organize the tournament as best as possible, every team have to make sure they can also play during the week (around night time). Teams that help us to organize matches during the week days will be rewarded. Here's the tournament format of the SuperCup 2018: We aim to have 48 teams in the tournament so the format will be in 12 groups of four for the first stage. Each team will play against in each other in that group ONCE. Each round you win brings you one point. A match contains 5 rounds. The first team that has 3 rounds won, wins the match. If every team have the same number of players alive after the 5mins, the round is over and it's a draw. (means that a match can end on a score of 2-2). If a 1-1 happens during the "direct elimination", an extra round of 5 minutes will be played between the 2 teams. If after those 5 mins it's still a draw, then the team with the biggest ammount of kill during the whole match will be qualified. After this decision if there is still a tie, the team with the biggest ammount of rounds during the entire tournament will be qualified. The amount of players left in each match will be used as a tie-breaker if necessary. The two best teams in each group will automatically qualify. The 8 best 3rd places will also qualify. If there is a tie among third places, they will play an extra match on against each other to decide who advances. This match will be on BO3 format. LAG / PING: - Since this tournament will be mainly hosted in EU servers, lagging will not be tolerated. If you have a stable connection, you will be able to play, but if your connection is unstable, you will be kicked from the match. - We will have referees watching over the match. If you are lagging on their screens, you are OUT of the round. - If nobody has died yet, your team will be allowed to bring a reserve in, IF he is able to join the server within 3 minutes (and only once in a match). - We will not wait for you to 'fix your connection'. If you are lagging, you are out of that round. You may comeback on the next round, if there is one. IMPORTANT: By accepting to join this tournament you need to be completely aware that you will have the ping you have in our EU servers and that YOU lagging (for our referees/other players) will cause a kick on that player. EQUIPMENT: - Stanags 30 ONLY. - Custom Guerilla + Kstyle ONLY. - Bandages DX ONLY. - 1 sniper in the team, 4 AR players (AR: SIG / TAR / AUG) (SNIPER: Mausers/Blaser/SVD) OR 5 AR players. (Teams are free to use 1 sniper or NOT.) - x5 Riot Shield MAX. If you pick more than 5, you and your will team will be eliminated from the tournament. (Woodshields are not allowed.) - Attachments allowed. (Except Rifle Flashlight and Pistol Flashlight) - Secondary weapon ONLY for Snipers. (B93R) GENERAL: - 5 minutes limit per match. The winner is the team with the most players alive OR the team that kills the entire enemy team. - No Roof access. (tents, trucks, buses or any other small building.) The small cars, ambulances, vans, crates and concrete pills are ALLOWED. - No camping inside buildings you can use for cover while moving, but you cannot stay in for more than 10 seconds in a timeframe of 2 minutes. - Flashbangs, smokes and grenades can be used. 2 nades can be used max. (1 flash + 1 Frag grenade for example). No badabooms - If the sniper dies, noone can pick up his sniper. - If you kill someone, you are not allowed to pick up their gear. If your teammate dies next to you, you cannot pick up his gear either. - If you die, you are not allowed to join back the server till the round is over. - You cannot boost yourself with shields over a fence. - If another player crashes, then we will pause the match with an Air Horn. No one can move, and the player that crashed has exactly 5 mins to join back. The match continues after the player is back (Air Horn). If the player crashes and comes back with more items than they had before, his team automatically loses the match (not just the round) - The match starts when both teams are Ready. The match officially starts after the first Air Horn. Players can start shooting after the second Air Horn. NOTE: Rules are subject to be changed with no warning prior to the start of the tournament. MAP: PLEASE NOTE THAT ANY GROUPS OR PLAYERS THAT DO NOT FOLLOW OUR RULES WILL BE ELIMINATED FROM THE TOURNAMENT. ORGANIZERS OF THIS TOURNAMENT HAVE ALL THE RIGHTS TO ELIMINATE ANY TEAM IN CASE RULES ARE NOT FOLLOWED. Group Stage rewards: Every 4th of each group will get a Modern Skinbox + 500,000 GD Every 3rd of each group will get a Hynx Skinbox + 800,000 GD Every 2nd of each group will get an Alien Skinbox + 1,000,000 GD Every 1st of each group will get a Chrome Skinbox + 1,500,000 GD Final Stage rewards: Each team that gets eliminated in the 1/4 finals will get a Heavy Blacknight + 2,000,000 GD The 3rd of the tournament will get an Alien Set + 8,000,000 GD + Special Riot Shield The 2nd of the tournament will get a Fun Edition Set + 10,000,000 GD + Special Riot Shield! The Winner of the tournament will get a Chrome Set + 20,000,000 GD + Clan skins + Special Riot Shield! We want to make this tournament as fun as possible. So any insult / glitch abuse / cheating / or any other rule-breaking actions during the matches will be punished and could even be resulted in a ban. In case 1 of the 5 players breaks the rules the whole team will be eliminated. The first rounds of the tournament won't be live-streamed but the half finals and final will be live-streamed! We will post later exact details regarding this. Keep an eye on this post (have it bookmarked for example) as we will post all the news and updates regarding the tournament here. To make everything as clear as possible we have a time-line here so you can see where we currently are regarding the tournament: Post announcement of the official tournament. Open registrations. Close registrations. Select all the teams. After the teams are selected they will be contacted. Release of the tournament groups with the teams selected. First games will be organized and played. Tournament groups will keep being updated. Release of the final tournament tree. Semi-finals. These will be live-streamed. Tournament tree update. Final. This will also be live-streamed. Winner announcement & reward. Closing of the tournament. Every match will have 7 days available to be scheduled. It will be scheduled by the referee of the match and the two clan leaders (speaking on behalf of the whole team). // Infestation: New Z - Staff Team
  6. 10 points
    [ SYSTEM CLAN ] PORTUGUÊS: VENHO POR MEIO DESTE POST SOLICITAR O SISTEMA DE CLANS NO SURVIVAL, NO SURVIVAL JÁ EXISTE VARIOS CLANS E TODOS ELES APOIAM A IMPLEMENTAÇÃO DO SISTEMA DE CLANS , VÁRIOS CLANS JÁ JOGAM EM GRUPOS MAIORES QUE 5, NÃO TER O SISTEMA DE CLANS SÓ ACABA DESANIMANDO ALGUNS JOGADORES , SENDO ASSIM, FAZENDO COM QUE JOGUEM EM MENORES NÚMEROS E NÃO CHAMEM NOVOS JOGADORES PARA SEU CLAN, POR CONSEGUINTE SOLICITAMOS O SISTEMA DE CLAN. #Sistemadeclanjá INGLÊS: We came by this post to ask you for the implementation of the "CLAN" system on survival, there's a lot of clans that play without group (because the small limit of members on group)and all of them agree with the implementation of the clan's system, a lot of clans already play with more then 10 member and its becoming boring have to aim for the nick before shot, by this we are asking you DEVs for implement of the clan's system. #CLANSYSTEMNOW ( Está print foi retirada com 6 clans diferentes 30/06/2018 ) (This printscreen was taken with 6 different clans 30/06/2018 )
  7. 9 points
    Dear Community, I wasn't sure at first if it was worth it to write a devblog about this but I figured many of you would like to stay up-to-date with what we are working on so here it is! This devblog is more of a "news" thingy where I will show and explain a little bit what's going on regarding the optimizations for zombies in the game. This is all done with the goal to give players better performance and FPS, a more stable game and faster loading times, etc. The problem. Zombies in New Z (also characters but let's talk about that another time) are one of the main aspects in the game. Besides the fact that zombies are much underrated by players and most players don't really care about them, they are still present. Think about examples such as Boulder City in Colorado V2: almost 200 zombies rendered in the client, a big city, low FPS. The problem that causes these FPS issues isn't necessary only the zombie meshes (models) but it's for sure a part of it. Anyways, why not optimize the zombies when we can, right? The fix. A lot has already happened regarding the zombies and optimizations for them. For example a big step we did some patches ago was where we made it so zombies only update when a client is looking at them. (so zombies that are behind you are getting less updated). This increased FPS and performance for pretty much every player in the game. Another improvement we are doing and where this devblog is for is optimizing the meshes. The mesh is pretty much the 3D model of the zombie. (simply said) The upcoming patch will contain new optimized meshes for the zombies where we optimized some parts up to 60%. The funny and interesting thing is that even though we optimized around 60% of some zombie parts the models still look exactly the same! Just look at the picture below: Do you see a difference? hehe The result. These changes will improve client performance aka give players better FPS, faster loading times, less crashes related to this subject etc. In the end by optimizing the zombie models most players will not even see a difference but we are certain you guys will notice that your performance will be better around zombies. There's still some future possibilities left to do in order to optimize the zombies even more but with this final change and the changes / improvements we already did we are pretty much at the end of the "zombie part". We do aim on adding new, different type of zombies with new animations & sounds etc in the near future for players wondering Just wanted to give you guys an update on what's going on, what we're working on and what's coming! This is going to be a nice one! Best regards & have a nice weekend, // The New Z - Staff Team // Sven
  8. 8 points
    Dear Players, After the last tournaments that we organized and the really good feedbacks we have received regarding our last SuperCups, we decided to launch our first American Tournament! The reason for this big American tournament is because of the huge demand from our community during the last cups we organized. The last cups we made were mainly based in Europe or Asia, and never in America. To make it fair, we wanted to create this first American Tournament to give American players a chance to play with a good ping. Keep in mind, this tournament is for American Players only. This includes North America, Central and South America. So bring your friends & clans, build your team and become the best team of the tournament! Would you like to join? Here are the requirements: Your team needs to be at least 5 people. There will be 5 people playing so a minimum of 5 people is required. You can have as many extra players (reserves) as you want but only 5 can play. You will be able to add reserve players 24 hours before your match. Your team has to be from North America, Central or South America. We allow teams to use 1 player from other continents. You have to agree on all the following rules under pain of punishment. You have to register on this thread in the comments. Fill & Follow this quote and then post it in comment to register your team: MAP: Tournament Map (The games will be done on Event Servers in the PVP Servers List in NA.) SYSTEM: Best of 3 during the Group Stage and Best of 5 after Group Stage / 5 vs 5 / Day time TOURNAMENT SYSTEM: To be annouced! DATE OF FIRST MATCHES: To be announced! - Only teams from America (North, Central, South America) are allowed to join this tournament. But you must be aware of some rules about it: 1. Every match will take place on North American Servers. 2. You have to make sure that your internet is stable. The biggest problem in this case is not the ping but the "Packet lost". When a player has Packet lost, his internet is very unstable and it makes him lagging ingame. If we see that one of your players is lagging during the match then you will have two possibilities: * You will be able to replace him with one of your reserve players. If you decide to replace him, you have exactly 3 minutes to do that. After the 3 minutes, (with or without your reserve player) the match will start again. * You will be able to finish the match in 4vs5. But in anyways, if your player is still lagging he will not be able to finish the match and you will have to deal with the circonstences. 3. Teams are allowed to bring as much players from outside of America as they want in their replacements. But in your main squad while playing a match, only 1 players from other continent is allowed to play. - Every complaint about a match will be assigned to kazmightONFIRE and Chupacabra. You will have to bring different evidence to prove anything. - A player cannot play for more than one team, even if in different accounts. If this happens, the teams involved will be instantly disqualified. - Every team MUST use our TeamSpeak 3 Server to communicate. We will create rooms for your team with a password. Those informations will be provided to the leader of the team. - In order to organize the tournament as best as possible, every team have to make sure they can also play during the week (around night time). Teams that help us to organize matches during the week days will be rewarded. Here's the tournament format of this American Tournament: We aim to make Group phases and then a direct elimination. Each team will play against in each other in that group ONCE. Each round you win brings you one point. A match contains 3 or 5 rounds (bo3 or bo5). In best of 5, the first team that has 3 rounds won, wins the match. If every team have the same number of players alive after the 5mins, the round is over and it's a draw. (means that a match can end on a score of 2-2). If a 1-1 happens during the "direct elimination", an extra round of 5 minutes will be played between the 2 teams. If after those 5 mins it's still a draw, then the team with the biggest amount of kill during the whole match will be qualified. After this decision if there is still a tie, the team with the biggest amount of rounds during the entire tournament will be qualified. 1vs1 against 3 players of each team can be decided in case there is still a tie. The amount of players left in each match will be used as a tie-breaker if necessary. The two best teams in each group will automatically qualify. If there is a tie among third places, they will play an extra match on against each other to decide who advances. This match will be on BO3 format. LAG / PING: Since this tournament will be mainly hosted in NA servers, lagging will not be tolerated. If you have a stable connection, you will be able to play, but if your connection is unstable, you will be kicked from the match. We will have referees watching over the match. If you are lagging on their screens, you are OUT of the round. If nobody has died yet, your team will be allowed to bring a reserve in, IF he is able to join the server within 3 minutes (and only once in a match). We will not wait for you to 'fix your connection'. If you are lagging, you are out of that round. You may comeback on the next round, if there is one. IMPORTANT: By accepting to join this tournament you need to be completely aware that you will have the ping you have in our NA servers and that YOU lagging (for our referees/other players) will cause a kick on that player. EQUIPMENT: Stanags 30 ONLY. Custom Guerilla + Kstyle ONLY. Bandages DX ONLY. 5 AR players (AR: SIG / TAR / AUG / SCAR) x5 Riot Shield MAX. If you pick more than 5, you and your will team will be eliminated from the tournament. (Woodshields are not allowed.) Attachments allowed. (Except Rifle Flashlight and Pistol Flashlight) GENERAL: 5 minutes limit per match. The winner is the team with the most players alive OR the team that kills the entire enemy team. No Roof access. (tents, trucks, buses or any other small building.) The small cars, ambulances, vans, crates and concrete pills are ALLOWED. Any type of grenade are not allowed this time. If you die, you are not allowed to join back the server till the round is over. You cannot boost yourself with shields over a fence or on top of any object. If another player crashes, then we will pause the match with an Air Horn. No one can move, and the player that crashed has exactly 5 mins to join back. The match continues after the player is back (Air Horn). If the player crashes and comes back with more items than they had before, his team automatically loses the match (not just the round) The match starts when both teams are Ready. The match officially starts after the Air Horn. NOTE: Rules are subject to be changed with no warning prior to the start of the tournament. Each team will receive a prize. The Clan Leader will receice those and will have to split it with his team mates. Here are the following. Group Stage rewards: Every 1st of each group will get 2,000,000 GD. Every 2nd of each group will get 1,000,000 GD. Every 3rd of each group will get 500,000 GD. Final Stage rewards: The Winner of the tournament will get 20,000,000 GD + Clan skins + Special Riot Shield! The Clan Leader will also receive a unique Trophy called "PanAmerican Cup Winner". This is an unique and epic item that is only obtainable by winning this cup! The 2nd of the tournament will get x5 Fun Edition Skinbox + 10,000,000 GD + Special Riot Shield! The 3rd of the tournament will get x5 Alien Skinbox + 5,000,000 GD! NOTE: Prizes could change depending the amount of teams joining the tournament. We want to make this tournament as fun as possible. So any insult / glitch abuse / cheating / or any other rule-breaking actions during the matches will be punished and could even be resulted in a ban. In case 1 of the 5 players breaks the rules the whole team will be eliminated. We will try to stream as much matches as possible, of course we will not be able to cover the entire tournament as there will be many matches. So, every single match during the Direct Elimination will be live streamed and some of the Group phase matches will also be streamed right here: Every streamed match will be available in the Past Broadcasts of this Twitch Channel and will also be uploaded on this Youtube Channel: https://www.youtube.com/c/ElChupacabra Keep an eye on this post (have it bookmarked for example) as we will post all the news and updates regarding the tournament here. To make everything as clear as possible we have a time-line here so you can see where we currently are regarding the tournament: Post announcement of the official tournament. Open registrations. Close registrations. Select all the teams. After the teams are selected they will be contacted. Release of the tournament groups with the teams selected. First games will be organized and played. Tournament groups will keep being updated. Release of the final tournament tree. Semi-finals. These will be live-streamed. Tournament tree update. Final. This will also be live-streamed. Winner announcement & reward. Closing of the tournament. Every match will have 7 days available to be scheduled. It will be scheduled by the referee of the match and the two clan leaders (speaking on behalf of the whole team).  // Infestation: New Z - Staff Team
  9. 8 points
    Dear Players, Tomorrow is going to be patch time again and we would like to announce the patch notes in advance. A lot of players have been asking us when the next patch was going to be so here it is. As of right now we plan on patching tomorrow morning. This patch does NOT contain the new Open World / Survival map yet, sorry about that! Please read more information about that map in these patch notes. With this patch we mainly aim to fix a lot of issues and crashes and at the same time we're adding a bunch of new content. We have reworked some skinboxes and Easter content is implemented in this update. Please stay tuned for further information about the Easter Events. On top of all this we also have some Anti-Cheat updates and we fixed a lot of issues in the game. To summarize a nice and relatively big update. Now, let's jump into the patch notes. Overall Updates: GENERAL: Fixed a major crash. We literally fixed the most common crash. 80% of the crashes were because of this so we are very happy we fixed that! Daily rewards have been improved / updated: Removed some "irrelevant" items such as the zombie repellent. Also removed the car spawners due to the recent change we did with the vehicle system. We increased the chance of the karambit. Added the thompson, ghillie suit, ballistic shield. Fixed an issue causing some players to join random groups in-game. Added a new "SELECT YOUR REGION" initial page for new players, many of them don't know what region they are even playing in. CHARACTERS / ZOMBIES: Fixed a problem related to some body parts of the "Club Promoter" character. Some body parts had a rig problem where there was a triangular shape on the top right arm of the character clipping through. This is fixed. Optimized ALL the zombie meshes. This is a BIG improvement and will give players around zombies a noticeable improvable performance boost! We have also wrote a devblog about this you can read all about the improvements for zombies here: http://forums.fredaikis.com/index.php?/topic/3803-devblog-optimizing-original-zombies/ BUILDINGS: NZ_Buildings: wooden_house_01- Optimized the model. This model is only used in the trading lounge map. WZ_Terrain: zombie_vista_01 - This model was used in some maps as a scenery (like mountains) outside of the map to fill up "emptyness". This model was extremely unoptimized and is now completely optimized. WZ_CaliProps: props_utilitypole_x1 - Created and fixed LODs. Also optimized original model. props_utilitypole_s_x3 - Created and fixed LODs. Also optimized original model. props_utilitypole_s_x3_end - Created and fixed LODs. Also optimized original model. props_utilitypole_x3 - Created and fixed LODs. Also optimized original model. props_utilitypole_x3_end - Created and fixed LODs. Also optimized original model. props_windturbine_01 - Created and fixed LODs. Also optimized original model. sp_props_windturbine_01_dmg - Created and fixed LODs. Also optimized original model. junk_pile_cars_01 - Created and fixed LODs. Also optimized original model. prop_fountain_01 - Created and fixed LODs. Also optimized original model. prop_jack_pump_01 - Created and fixed LODs. Also optimized original model. prop_planter_01_cylpot - Created and fixed LODs. Also optimized original model. prop_planter_02_rect - Created and fixed LODs. Also optimized original model. prop_planter_03_rect - Created and fixed LODs. Also optimized original model. prop_traffic_block_01- Created and fixed LODs. Also optimized original model. WZ_CityStreets: wz_freeway - Created and fixed LODs. Also optimized original model. WZ_TownBuildings: NZ_School - Optimized original model and created LODs. Airtower_01 - Fixed a weird shadow problem related to this building. Also opened the entire downstairs area and added two more doors. Also added several extra windows to prevent players from camping in certain areas in the stairs. On top of that we have also made the top roof slightly bigger to prevent players from glitching on top of there. Also created and applied LODs. town_postoffice_01 - Created and fixed LODs. town_clinic_01 - Created and fixed LODs. town_warestore_01 - (Big Market) Created and fixed LODs. Also fixed the glitch where players could glitch through one of the outside walls. WZ_CityBuildings: city_building_10 - (5 Story) Created and fixed LODs. Also fixed the stairs so players can jump up the stairs without getting stuck / crouch. WZ_Military: bld_tent_02 - Created and fixed LODs. Also optimized original model. NZ_Events: Easter_Statue_01 - Added this model including LODs specially for the Easter event. Who is going to be the first to find one placed in one of our maps? VEHICLES: Improved the vehicle system related to vehicles hitting zombies. This should overall be better and improved now. Exiting a vehicle will reset the old camera in first-person and third-person. Zooming in before entering a vehicle no longer provides zombie aggro immunity. Anti-Cheat Updates: FAC 2.0 has been in development for a couple of months now and is finally getting finished as we speak. Starting from the next upcoming patch we will start integrating FAC 2.0 in the game where we will start off with a lot of testing. We will keep you guys updated along the way and hope to have FAC 2.0 ready very soon. One of the biggest improvements on FAC 2.0 is the fact it is a much 'lighter' version of FAC which will in turn result in much better performance and less CPU/RAM usage on the game. Item Updates: ADDITIONS: Before we jump into the item additions we did (new items) we would like to explain what our current goal is with some older skinboxes. From now on and throughout the upcoming patches we are planning on reworking all of the older boxes. This means: new skins, a new box model, etc. You will see below which skinboxes got reworked. RIOT SHIELDS: Added a new clan riot shield: Riot Shield Yoku. This is for the clan who won the New Z Asia Cup of 2018! Added a new clan riot shield: Riot Shield EVG7. This is fro the clan who was second place on the New Z Asia Cup of 2018! Updated: Riot Shield TGOD. This is fro the clan who was third place on the New Z Asia Cup of 2018! GENERAL SKINS: Added a new skin for the M. Style Helmet: M. Style Helmet Fallen Angel. Added a new skin for the Custom Guerilla: Custom Guerilla Fallen Angel. Added a new skin for the Custom Guerilla: Custom Guerilla Fallen Angel Chrome. Added a new skin for the Custom Guerilla: Custom Guerilla Fallen Angel Fun Edition. Added a new skin for the M4A1: M4A1 Brutalizer. Added a new skin for the K. Style NVG: K. Style NVG Serenity. Added a new skin for the IBA: IBA Chrome Blue. This skin is more of an "experiment" to see for us how colored chrome would look like and what players would think. We are not sure when / if this skin will ever be released. Added new character clothes for Average Joe based on the Modern Black Skinbox. FUN EDITION SKINBOX: This skinbox has been reworked. This is what's done: Reworked the skinbox model and icon. Added a new skin for the Blaser R93: Blaser R93 Fun Edition. Added a new skin for the IMI-TAR-21: IMI-TAR-21 Fun Edition. Added a new skin for the Moto Helmet: Moto Helmet Fun Edition. Added a new skin for the MTV: MTV Fun Edition. Added a new skin for the SIG SAUER 556: SIG SAUER 556 Fun Edition. Added a new skin for the SVD: SVD Fun Edition. Added a new skin for the M9 NVG: M9 NVG Fun Edition. Added a new skin for the Small Backpack: Small Backpack Fun Edition. Added a new set of clothes for the Rebel character. JEDI SKINBOX: This skinbox has been reworked. This is what's done: Reworked the skinbox model and icon. Added a new light sword skin: Light Sword Cross Blue. Added a new light sword skin: Light Sword Cross Yellow. Added a new light sword skin: Light Sword Cross Rainbow Added a new light sword skin: Light Sword Cross Pink. Added a new light sword skin: Light Sword Cross Green. Added a new light sword skin: Light Sword Cross White. Added a new light sword skin: Light Sword Twin Rainbow. Added a new light sword skin: Light Sword Twin Blue. Added a new light sword skin: Light Sword Twin Yellow. Added a new light sword skin: Light Sword Twin White. Added a new light sword skin: Light Sword Twin Pink. Added a new light sword skin: Light Sword Twin Green. Added a new light sword skin: Light Sword Curve Green. Added a new light sword skin: Light Sword Curve Pink. Added a new light sword skin: Light Sword Curve White. Added a new light sword skin: Light Sword Curve Yellow. Added a new light sword skin: Light Sword Curve Blue. Added a new light sword skin: Light Sword Curve Rainbow Added a new character clothes that match with the Jedi skins. EASTER CONTENT: Added a new skin for the Small Backpack: Small Backpack Easter Bunny. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new hat: Easter Bunny Head. This item is NOT a skin, but a standalone item. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new hat: Easter Bunny Mask. This item is NOT a skin, but a standalone item. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new consumable item: Easter Bunny Chocolate. This item is NOT a skin, but a standalone item that players can consume. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Reworked the original "Easter Egg Model". This is now changed into an "Easter Egg Basket". This basket will also be released during the Easter events. This item works like any other skinbox. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new spray: "Happy Easter!". Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new spray: "Get Egg'd!". Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new spray: "There are no Easter eggs here!". Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new skin for the K. Style Helmet: K. Style Helmet Easter Bunny. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new skin for the M. Style Helmet: M. Style Helmet Easter Bunny. Further information about the release of this item will follow soon on our social media channels. Stay tuned! CHANGES / FIXES: ITEMS: Fixed the item description of the FN57 Vindicator. Fixed the item description and item name of the Riot Shield Geneticzz. Fixed the item description of the Riot Shield Slovakia. Fixed the item description of the M4A1 Hynx. Fixed the QBZ-95 first person crouch idle animation. Fixed a texture issue related to the VSS Vintorez E-Unit. Fixed the texture of the Riot Shield Thailand. It was using the wrong texture. Improved the textures and quality of the normal (unskinned) karambit. SKINS: The Teddy Bear Backpack is now a skin. This has been an idea for a while now and we've finally decided to make this item a skin. Both the Teddy Bear Backpack and the Pinky Bear Backpack skin are now a skin for the Small Backpack. Here's some quick points to make the switch over more clear for those wondering: All your teddy bear backpacks will now simply be "unskinnable" to a small backpack. Everyone will automatically get the Teddy Bear Backpack skin learned to their account. For all players that had a Teddy Bear Backpack equipped here's what happened: We have emptied your backpack, and put all the items inside in your global inventory. Updated the Battle Royale skinbox model and icon. (Note: There will only be 1 Battle Royale Skinbox) STATISTICS CHANGES: WEAPONS: Increased the fire rate of the MG36 to match the bullet sounds more with the actual fire speed. Also we hope to make this weapon become more "useful" for players. (Based on feedback from the community) Decreased the spread of the red stalker. This weapon is now overall better and should stand out more compared to the normal FN Scar CQC. (Based on feedback from the community) Open World Updates: OVERALL: Added the kill-streak number back to the stats menu (when tabbing). Fixed a bug causing you to die in the Lounge (trade server). SERVERS: Doubled the amount of Rocky Ford PVP servers due player demand. Spring Valley and Warm up servers now have random spawns again. LOOT: Added the thompson to the loot tables. This weapon is now spawning from super zombies, randomly and out of tactical weapon cases. We are always looking for feedback! Do you have any suggestions for us regarding the Open World loot tables? Please let us know here: http://forums.fredaikis.com/index.php?/topic/3763-open-world-loot-feedback/ NEW MAP: As you might have already heared or read on the devblog about the new Open World / Survival map is that we are still working on the map. This means the map is unfortunately not finished for this patch. We are very sorry about this and we aim to have it finished for the next upcoming update. Stay tuned for that! In the meanwhile check out this devblog about the new map as you can find all latest information and progress there: http://forums.fredaikis.com/index.php?/topic/3764-devblog-the-new-open-world-survival-map/ COLORADO V2: Removed all the bushy plants in and around Cottonwood Bend. Fixed an issue related to a concrete hole in Campos City where players could get stuck. Fixed some rocks around Glenwood Springs. Fixed / Improved the collision walls around the map. At some places there was holes / walls missing. Added a new area next to Death Valley called West Boulder Outpost. Removed the old secret spot. Added a new secret spot. Have fun finding it. COLORADO V1: Fixed a rock at Campos City where players were able to glitch / walk through. Also fixed some of those rocks around the airport. EVENT: Fixed some local render distances. Some objects weren't rendering on proper distance. Fixed / Updated some streets that had no ending streets. Removed the big non-textured hills around the map. Removed all the marketplace NPC's from the map since in-game marketplace access got disabled. Removed / fixed the collision that prevented players from entering a certain area. SMALLVILLE: Fixed the collision walls around the white houses where player could get stuck inside. ROCKY FORD: Fixed some miss-placed fences around the church. Fixed the collision walls around the white houses where player could get stuck inside. DESERT ISLAND: Fixed a glitch where players could glitch outside of the playable area. Fixed some flying and miss-placed objects. Closed off more rooms in several buildings to prevent players from camping. Removed the repair bench from the map. This was never supposed to be on the map anyways. Added more and new player spawns to create more variation and possibly prevent players from spawn camping. Added more new buildings, props and areas to fill up the map a bit more. Added some more interior objects inside the restaurants, church and markets. Reworked some of the hills in the map: smoothed hills over the map to make it less campy. Reworked the area next to the restaurant and the police station. Added new buildings and reworked the terrain. Reworked the road between the two towns. This place was way too open and there is more cover now. There is also added more player spawns and less hills. CALIWOOD: Decreased the lighting level to fix certain items glowing too much like the light sword. Increased overall brightness during night time. Night time was a bit too dark. Increased the loot and loot spawns in the airport area. Removed the old secret spot. Added a new secret spot. Have fun finding it. Battle Royale Updates: GENERAL: Fixed a false-positive ban where players would sometimes get falsely banned when a Battle Royale starts. Fixed a false-positive kick where players would sometimes randomly get kicked when a Battle Royale starts. Fixed a bug where people had troubles with the sound in Battle Royale. Fixed a bug causing some players Battle Royale sound to not go back to normal. Fixed a bug related to the airdrop system where players could not do damage to each other when being close to airdrops. Fixed visual bugs related to the spectating system. Updated safe zone dome- better quality (round) better transparency (outside bugs fixed) and added new outline to indicate better + sound. LOOT: Added AN94, MP5/10 SD, Uzi, Jericho, B92 & AKM. Added 9mm & MP5 ammo. Added new different food / water consumables. Removed Anaconda & Veresk. Airdrop: Removed SVD Ammo, M Style Helmet & Bullet compensator Added K. Style Helmet & Silencer. We are always looking for feedback! Do you have any suggestions for us regarding the Battle Royale loot tables? Please let us know here: http://forums.fredaikis.com/index.php?/topic/3759-battle-royale-loot-feedback/ ARIZONA V2: Fixed the terrain around the beach (south side) where players could get stuck inside. Fixed some players spawns where players would sometimes spawn outside of the playable area. Fixed certain terrain issues where in some places random water would show. Fixed various flying objects around the beach area. (South side of the map) Fixed the concrete next the truck where players could get stuck. Moved the position of some airdrop locations. Also fixed some airdrops dropping outside of the playable area. Lowered the volume of the ambient sounds around the airport area. Increased the size of the lobby. Added missing loot in some places in and around the airport. Added some more various ambient sounds. Survival Updates: COLORADO: Fixed a sound glitch on top of the 5-story building in Campos City where the main menu music would sometimes randomly play. NEW MAP: Everything regarding the new map is explained in the "Open World" section of these patch notes (read above). You can read all about the new map there. CRAFTING: Arrows are now craftable. You need 3 wood and 1 stone to craft 1 arrow. Explosive arrows are now craft-able. You need 1 arrow and 3 gunpowder to craft 1 explosive arrow. LOOT: Flare guns are now spawning. Flare gun ammo is now spawning. Airdrop: Removed some sniper ammo, Scar CQC and the IBA sand. Decreased some spawn rates of certain items. Added a very small chance to get a SVD or Mauser SP66 from the airdrop. We are always looking for feedback! Do you have any suggestions for us regarding the Survival loot tables? Please let us know here: http://forums.fredaikis.com/index.php?/topic/3761-survival-loot-feedback/ Estimated patch size: 215 mb. Patch ETA: March 13, 2018 around 10:00 AM (CET). Estimated downtime: Servers will be down for around 1 hour downtime. Please keep in mind this can always variate. For live patch updates keep updated through our Twitter. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discord.gg/gafUzrD Best Regards, // Infestation: The New Z - Staff Team
  10. 7 points
    Dear Community! We would like to announce that the referral system is now live! This means you can now get your own referral link (for your account) and start earning GC! In this thread we would like to explain how this works. Go to https://playnewz.com/account.php Find your referral link at the bottom of the page under the "settings". Spread this link to as many friends and people as you can. As soon as someone registers an account using your link, you can start earning GC as soon as that person purchases GC. You will get 5% of the purchase. It's not a cut, so the purchaser will receive 100% of their purchased GC, you will receive an additional 5% of that. So in example: You have a friend that registers an account using your referral link, he purchases 600 GC, he will receive 600 GC and you will receive 5% of 600 so; 30 GC. You can make infinite referrals. For now, this is how it's going to work. If you have any feedback regarding this system let us know in the comments! Best Regards, // The New Z - Staff Team
  11. 7 points
    Dear Sirs, Today I am concerned about the future of the game. First, the facts: - Steamcharts: at the beginning of the steam release, the game had 14,000 players and now 1,400 - Oregon: Unfortunately, this map does not play enough people. And this map should be 4 times as big as now ... - PvP server: only rocky and hospital are played, the rest is empty - Survival: it has 1/4 of the playerbase of open world but the players are dissatisfied with the loot (it is a bit less loot than OW, not real survival) - Battle Royal: 30 players are in a round BR ... (normal BR round in games have 100 people) - Battlemode: still not released and it can not be released because it separates even more the community - Macros: heal and shield macro are allowed (many use rapidfire) What can we do now to revive the game? 90% of the player base are "veteran" players and they will destroy any newcomer who comes on their server with a 360 no scope. (beginner servers do not bring anything, no one can play as fast as people with 2000k hours in 24 hours) Infestation world has announced a reboot for 2019 on facebook, this post has got 3k likes, more than any post on the newz page. So all players want the normal ISS Back with rar loot and scary moments. my idea in this case: why do not you and the world dev's get together and give the people out there what they want? With the anticheat from NewZ and the feeling from iss world. If things go on like this, this game will close its doors at the end of the year. This post should not be a negative review, but a suggestion for major changes, which needs this game NOW. Write from a Player with more than 3000h in infestation and i still love this game, but i dont like to see the game dying soon.... do not think about today, think about tomorrow. Greeetz Freddy D
  12. 7 points
    the game is fun with out spawn system just remove it and everything will be like before 3k players good game
  13. 7 points
    ? Weekend Event! ? This weekend we are doing a small event for you! - Purchasing the 10 euro package on Xsolla will give you 20% more GC! This means that the 2500 GC package will give you 500 extra GC! - Double daily reward! You will receive a Daily Reward every 12 hours instead of 24 hours during this weekend. ? - Double GD! Game Dollars are doubled in all game modes. ? Start: March, 2nd 2018 10:00pm UTC+1 ? End: March, 5th 2018 12:00pm UTC+1 We hope that you will enjoy this! Have a great weekend! Register: https://playnewz.com Buy GC: https://playnewz.com/buygc
  14. 6 points
    -MERHABA- UPLOADBOOM ALIM SAYFASINA HOŞ GELDİN! OPEN WORLD VE SURVIVAL MOD OYNAMAKTAYIZ ! HAYATTA KALABİLMEK İÇİN TÜRK OYUNCULARINA İHTİYACIMIZ VAR! AILE YADA TAKIMA MI İHTİYACIN VAR? EVET! BİZ BİR AİLE VE TAKIMIZ! AİLEMİZE KATILMAK İÇİN BİRKAÇ KURALLARIMIZ VAR! GERÇEKTEN ÇOK KOLAY! İLK OLARAK BU POSTA SAĞ AŞAĞIDAN KALP ATIP YORUM BIRAKIYORSUNUZ. TAKIMIMIZDA BULUNMAK İÇİN ÖN KURALLAR AŞAĞIDA YAZIYORDUR ONLAR YOKSA HİÇ UĞRAŞMA BİLE DOSTUM HERŞEY MEVCUTMU? AŞAĞIDAKİ SORULARI CEVAPLAYARAK TAKIM ONAYI ALABİLİRSİN! Websitemizdeki INTERNATIONAL Kuralları okumayı unutmayın. ! ! TEŞEKKÜRLER! -BİLİNMESİ GEREKENLER- -KONUŞTUĞUMUZ DİLLER TÜRKCE VE İNGİLİZCEDİR! - 100K (-) REP VEYA + 50K REP YANİ NAM OLMASI LAZIM! -DISCORD'A SAHİP OLMAK ZORUNLUDUR! -GÜZEL BİR MİKROFON KULLANMAK HIZLI BİR ŞEKİLDE ÜYE OLMANI SAĞLAR! -BİLGİSAYARDA OLDUĞUN ZAMAN DISCORDU AÇIK TUTMALISIN! -YETKİ LİSTESİNE SAHİBİZ ZAMANLA YETKİLER ALARAK İLERLİYEBİLİRSİN. Yetkiler şu şekildedir. -TOXICfps FAMILY : DISCORD'A ULAŞABİLİRSİN VE NİCE OYUNLARI LOAD OYUNCULARIYLA OYNAYABİLİRSİN. -ETHEREAL COMMUNITY :RESMİ LOAD ÜYESİ OLDUN DEMEKTİR DISCORD ÜZERİNDE İSTEDİĞİN GİBİ TAKILABİLİRSİN) -SUPPORT :(Gelişmiş LOAD üyesi oldunuz demektir artık daha çok klanda söz sahibisinizdir.(Susturma ve ROL yetkisi) -VIPMEMBER: (Takımdaki Kaliteli insalardır. Gerek Adamlık ve Ün ile kazanılabilir.) -MAIN SUPPORT: (RESMİ takım yetkilisi oldun demektir. Kurallarda seninde söz sahipliğin vardır demektir.) -CREW : (Yetki istek ve problemler gibi sorunlar ile ilgilenir takımın mürettabatıdır.) -TEAM MODERATOR : (Takımın yönetim ekibi üyesidir takımın büyük bir bütünlüğünde Rolü bulunmaktadır.) -TEAM OWNER : ( TAKIMIN Kurucusu,yöneticisi,lideridir. Bu yetkiye sahip olmak için uzun bir dönemden geçmek gerekir. --INTERNATIONAL RULES ! ULUSLARARASI KURALLAR -- https://discordapp.com/channels/267597008380887041/451475345917607936 -AŞAĞIDAKİ SORULARI CEVAPLAYIP ÖZELDEN MESAJ ATABİLİRSİNİZ FORUMDAN VEYA DISCORD ÜZERİNDEN! DEĞERLENDİRİLİP TAKIMA KABUL EDİLİRSİNİZ. -SORULAR- ENG LINK: https://goo.gl/XfN2qL -Gerçek isim: -Yaş: -yer: -Oyun adı): 1. 2. 3. 4. 5. -Saldırgan / aptalca isimlerlebir karakteri yeniden adlandırmak için hazır mısınız? -Sana oyunda ve discord'da ne demeliyiz? -1'den 10'a kadar bir ölçekte, newz hayatta kalma veya açık dünyada PVP'DEKİ beceri seviyenizi nasıl gidereceğim? (1 en düşük olmak, 10 en yüksek olmak): -1'den 10'a kadar bir ölçekte ... ... NewZ Survival hakkında bilginizi siz ne kadar değerlendirirsiniz? (1 en düşük olmak, 10 en yüksek olmak): -1 ile 10 arasında bir ölçekte, nasıl yeniz hayatta kalmak için küresel envanter oranı (1 en düşük olmak, 10 en yüksek olmak)): -Newz'de kaç saatin var? -Ana Karakterinizde ne kadar şöhretiniz var? -Ana karakter (hayatta kalma / açık dünya) üzerinde kdr nedir? -Toplamda kaç adet Leşin var? -Günde kaç saat newz oynuyorsun? -Herhangi bir videon görmek istiyorsunuz? -Global envanterinin ve karakteristik ekran görüntüsünü görmek istiyoruz. -Karakterin Kendisi. : -Silah: -Mermi bölümü: -Zırh: -CAN İTEMİ: İYİ BİR OYUN GEÇİRMEK DİLEĞİ İLE! UPLOADBOOM WEB SİTESİ ! : https://muhammedland.wixsite.com/uploadboom HERKESE İYİ OYUNLAR İYİ SOHBETLER DİLİYORUM ! Sınırsız DISCORD linki : https://discord.gg/X6cxq5Z
  15. 6 points
    Just got to say this and get it off my chest. IF you play and use any cheats, macros, aimlock, lag switch etc. YOU ARE A COWARD! Why do you feel the need to cheat to play a game? I bet it makes you feel all warm and fuzzy inside doesn't it? You cheat, you become number one in whatever game you were playing in, you don't get caught, you brag; yeah this makes you a real big person. Why can't you play the game like the rest of us...BY THE RULES? Oh wait, that means you have to actually WORK for your title, rank, and placement. You have to work hard to become good. Things you don't want to do. It's OK it's no skin off my back, your a lazy @$$ coward who is afraid and has to hide behind cheats. No problem, at least I have morals and can sleep good at night with a clean conscious.
  16. 6 points
    Dear community, Before we jump into details we wanted to say "Thank You" for all the feedback and reports from you. This was certainly a big help. Now let's get straight to the notes: Fixed a bug where players got the standard background after logging out of the game. Fixed a problem with the Contract Box (SURV) where the contract went into the Open World global inventory. Survival contracts got moved in to your Survival global inventory. Fixed a problem where it was showing the Contract Box (OW) inside the Survival marketplace. Fixed/improved the Gold Skins. They should look now better. Fixed the amount of rare loot on Colorado V1 Survival. Fixed a crash which was happening after few times loading in a server. Fixed a bug where some player were not able to see Riot Shields. Fixed the texture of the grass of Colorado Open World. Fixed the description of the Shotgun Silencer. Fixed a crash that happened as soon you try to equip one of the newest backpack skins. (Unreleased) Fixed a problem of having a huge freeze as soon someone is using one of the newest characters. (Unreleased) Estimated patch size: 10 mb. Patch ETA: Patch is about to be rolled any time. Estimated downtime: NO DOWNTIME NEEDED. To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  17. 6 points
    Dear clans, We have reworked the clan riot shields application as there was a huge amount that either did not meet the minimum requirements OR did not follow basic guidelines. Now, we require ONE person from a clan to make the application, as only ONE person will be contacted about it. Some very obvious information that I can't believe I have to tell you guys: Sending the application more than once will NOT make it any faster. You need to meet ALL the requirements to be accepted. More information on that in the FAQ. Lying on the application is pointless. We double check all the information you insert. Your clans reputation within the COMMUNITY (not with our staff team) is VERY relevant (known rule breakers will NOT get clan riot shields). Writing tickets, PMing Staff members or emailing us will NOT speed things up. There is NOTHING you can do to give your clan priority. Do not even try. We will be releasing only a certain amount of riot shields in each patch. You NEED to have patience. I would also like to apologize to the clans that have already applied on the old form, but due to the amount of 'rule-breaking', unresponsive, lying, inactive clans, we thought it would be better to start from scratch. Frequently Asked Questions (READ BEFORE APPLYING) Q: How long does it take for the Riot Shield to be ready and implemented ingame? A: We plan on releasing around 3-4 Clan Riot Shields on each patch. However, how long it will take from application to implementation may vary due to many different things, like volume of applications, straight communication (if the leader takes too long to answer us about it, it takes longer, so keep an eye on the email). Q: Can we make our own Riot Shields? A: Yes and no. If you have a specific design in mind, feel free to tell us what you had in mind, even if doesn't follow the color patterns of our current application form. However, we prefer to make them ourselves, even if we literally copy the design you guys come up with. Q: Something on my application was not approved by your team, what then? A: If anything like that happens, your Shield will keep its place on the queue, however we will start working on the next ones. which therefore might delay yours to be implemented. Q: We sent our logo and we were still required to remake it. Why? A: Taking images from google and adding effects and changing colors and letters on it does NOT make your logo unique. We take Copyright very seriously and we check for that. If your logo is rejected due to Copyright, there is nothing we can do. Another important point on that is that we need to see and have the original source of the logo, as in the file that was created for the logo with all its original material and vectors. It has to be sent in .png, .ai, .psd, etc, with alpha channel. Q: My clan met all the requirements but still was declined. Why? A: As I said, we want the Riot Shields to be seen as a reward of sorts. Clans that have a history of rule-breaking ingame and a bad reputation within the community (not following basic rules, for instance) will not get that reward. It's not that if your clan 'trash-talks' others, you won't get it, as trash-talking is part of the game. But abusive behavior in general (the ones that cause temporary bans) are very relevant and will cause an instant decline. Having one or another of those bad apples on your clan won't mean an instant decline either, but remember... The leaders are who represent your clan in everything they do. REMEMBER: We reserve the right to decline any application we see fit. Remember, this is not a RIGHT we are giving you guys, but more of a reward for cooperation. Q: We are so close to meeting the requirements, but we haven't met them all. Is that an instant decline? A: No. Clans that are close and/or don't meet all the requirements still have a chance of being accepted. However, they will have less priority than the ones that have met the requirements. If you still have any questions about the application itself, just send me a PM on the forums. Questions about an ETA on your clan's application will be ignored. You can now apply using this link: https://goo.gl/forms/oaZ29V0qm6QXSf7d2 Best Regards, // Infestation: The New Z - Staff Team
  18. 6 points
    Hey everyone Welcome to my first own cup! General Informations : -Every team can join -There is no maximum amount of teams -5 people allowed in one team -you're only allowed to play in 1 team -before the tournament starts there is a group phase depending on how many teams will join, in which you play 2 round matches -depending on the points you collect in the group stage will be decided if you start in lower bracket or upper bracket -The tournament will be a best of 5 if you lose you don't get instantly thrown out , but you'll get moved to the lower bracket and if you lose there again then you'll be thrown out -to be able to join the tournament your team has to pay 10.000.000 in game $ Equipment : -Allowed weapons : SIG, IMI-TAR and AUG -Allowed Attatchments : everything allowed besides rifle flashlight -Allowed armor : custom and k.style only -Only stanag 30 allowed -You are allowed to take as many Dx's as you like -Only Riot shields allowed 5 max. -Grenades are not allowed Rules : -every team has to play a game atleast every 5 days -The match starts with a Air Horn -The winner is the team with the most players alive or the team that kills the entire enemy team -You cannot boost yourself with shields -If a team member gets disqualified for lagswitch or lagging etc. the team has the chance to replace the member if no replacement is found the team can continue playing with 4 people PRIZE : the prize will be the collected money from the entering teams How to Join : MAP :
  19. 6 points
  20. 5 points
    Dear Community, It's time for an update again. With this one we aimed for fixing bugs, issues and crashes mostly. We also finalized the missions / contracts system so this will roll out and be available after patch 2.22 as well. Besides these things there isn't any other major changes other than that we fixed and improved a lot of stuff. This patch is originally aimed to be a smaller "in-between" patch to just cover up for improvements. Can't harm, right? Now, let's jump into the patch notes.. Overall Updates: OVERALL: Updated the Polish lang pack translations. Updated the Thai lang pack translations. Bus stops are now free in beginner servers. Optimized server-sided missions code causing server lags during high pop times. Optimized client's LOD system / (saves more CPU). Fixed a major issue related to the barricade system where sometimes some barricades wouldn't render for players. This had a very big impact on the game-play of many players and was on our top priority to get fixed. Fixed a glitch allowing players to instantly reload by changing backpack/skinning a backpack. Added more advanced error information for login issues. This so we can help players better / know better what exactly the issue is when players are having issues. Fixed various client-sided crashes. Fixed a bug where the group health bar UI would stay bugged in your screen. The spawn protection timer now takes your ping into the calculations. Timers are now synchronized better with the client and server. This fixes issues where players would die when still having spawn protection. (since it would be de-synced) MISSIONS & CONTRACTS: For those wondering how the missions and contracts system works we recommend to read back the patch notes of patch 2.21 where we released the first beta. You can read more information about that here: http://forums.fredaikis.com/index.php?/topic/5701-patch-221/ Based on the beta we've done after patch 2.21 we are now proceeding to release the system fully. We have done some more overall tweaks though: Reworked all old mission icons. Now, all icons are in the "New Z" style. Also plan on adding additional icons for particular missions in future. Reworked / updated the Open World contract store icon. Fixed a bug where some missions rewards would not show. Contracts in Survival now have their own look. OPEN WORLD CONTRACT: SURVIVAL CONTRACT: We would like to remind you all that missions are map / game-mode based. Each map in each game-mode has it's own unique missions. Contracts however are (still game-mode based) but can be signed and started in any map, and finished in any map. For example, if you start a contract in Open World: Colorado V2 you will be able to switch to Oregon and continue the progress of that contract and finish it in the other map. Based on this we would like to let you know that contracts are unique for Open World and Survival. This means different contracts for both of these game-modes. Contracts are non-shareable between these game-modes so completely separated. For this patch we have done the following related to missions: A lot of new missions are now available in Colorado V2, Open World. Added a special mission to the trading lounge map. For this patch we have done the following related to contracts in Open World: Added a new contract called: "Zombie Slayer Contract I". (OW) Added a new contract called: "Zombie Slayer Contract II". (OW) Added a new contract called: "Zombie Slayer Contract III". (OW) Added a new contract called: "Super Zombie Slayer I Contract". (OW) Added a new contract called: "Super Zombie Slayer II Contract". (OW) Added a new contract called: "Super Zombie Slayer III Contract". (OW) Added a new contract called: "Alien Specialist Contract". (OW) Contracts will also be available through a "contract box (OW)". This box will probably be find-able in-game and available in the in-game marketplace. This is how the "contract box" looks: For further details about where these will be spawning / how to get them please find more information at the "Open World Updates" section of these patch notes. For this patch we have done the following related to contracts in Survival: Added a new contract called: "Zombie Slayer Contract I". (SURV) Added a new contract called: "Zombie Slayer Contract II". (SURV) Added a new contract called: "Zombie Slayer Contract III". (SURV) Added a new contract called: "Super Zombie Slayer I Contract". (SURV) Added a new contract called: "Super Zombie Slayer II Contract". (SURV) Added a new contract called: "Super Zombie Slayer III Contract". (SURV) Added a new contract called: "Alien Specialist Contract". (SURV) Contracts will also be available through a "contract box (SURV)". This box will probably be find-able in-game and available in the in-game marketplace. This is how the "contract box" looks: For further details about where these will be spawning / how to get them please find more information at the "Open World Updates" section of these patch notes. If you'd like to know more about the missions or if you want to share your ideas and opinion you can find more info at: http://forums.fredaikis.com/index.php?/topic/5804-devblog-missions-contracts/ Also, from now on new missions (since they are map-based) will be added under the map in question in the patch notes. So, if we add new missions to Colorado V2 open world, you will see that under that section of the patch notes. For contracts it will be under that game-mode section. VEHICLES: Updated the damage model of the drive-able zombie killer bus. The damage model of this vehicle wasn't updated after we removed the front metal bars in a rework earlier. Damage model now matches original model. Fixed the Tuk Tuk UI icon. (when being inside this vehicle it was showing the wrong icon on the down right.) Improved car collision physics. Players can no longer pick up cars when they're not completely still. This to prevent some major issues from happening where clients couldn't pick cars up due de-sync etc. Fixed a glitch allowing players to kill other players behind objects by abusing the vehicle system. Fixed UI Car icons for the police dragster, tuk tuk and the RV. 3D MODELS: Added a new model: toilet. We know it's completely unrelated to write this on the patch notes but we wanted to share the fun with you guys. This toilet has a small little "Easter egg" feature. Can you find one in one of the game worlds and find out what this toilet can do? Fixed an issue with the villa building where some faces were invisible. (example: https://prnt.sc/kqskvi) Newly added models are added to the patch notes to keep you guys updated and informed about new content. New models will slowly be integrated in current and new maps so don't expect to see them instantly after a patch. Item & Skin Updates: ADDITIONS: Added a new type of box to the game: "Spray Box". Players will be able to buy this box in the marketplace and upon opening receive one random skin. For the rest it works just the same as any other skinbox. Added a new spray called: "200 IQ". Added a new spray called: "Level 9000". Added a new spray called: "Rockyford #1". Added a new spray called: "I Love PVE". Added a new spray called: "Best Driver!". Added a new spray called: "No Scoper!". Added a new spray called: "Hard Scoper!". Added a new spray called: "Trusted Trader". Added a new spray called: "Loser Numba 1". Added a new spray called: "Later Kid!". Added a new spray called: "Not Impressed!". Added a new spray called: "That's a huge Baguette!". Added a new spray called: "Battle Royale Master". Added a new spray called: "#TryHarder". Added a new spray called: "BANNED". Added a new spray called: "Fredaikis Partner". Added a new hat to the game: "Turtle Hat". Added a new skin for the community box: "Mossberg 590 Purple". STATISTICS: Added a decay decrease to the Sniper Silencer (attachment). Decay decrease from 0 to -10% when using this attachment. Added a decay decrease to the Shotgun Silencer (attachment). Decay decrease from 0 to -10% when using this attachment. Added a decay decrease to the Pistol Silencer (attachment). Decay decrease from 0 to -10% when using this attachment. Added a decay decrease to the SMG Silencer (attachment). Decay decrease from 0 to -10% when using this attachment. Added a decay decrease to the Silencer (attachment). Decay decrease from 0 to -10% when using this attachment. Added a decay decrease to the Tactical Silencer (attachment). Decay decrease from 0 to -5% when using this attachment.' Increased the damage of the Wakizashi katana from 65 to 75. Just a reminder for those who forgot what "decay" means: now, when using silencers, your weapon has a little bit less damage range. Decay in this example would mean the range until the weapon (bullet) does damage. FIXES: Fixed an issue with newly added (unreleased) "Anti-Vehicle" barricade. This item should work properly now. We will still have to test it before we release it so stay tuned for this. Fixed an error related to "000414.934| Failed to auto cook convex mesh: data/objectsdepot/weapons/mel_katana_01_special.sco". Fixed an issue related to the "K. Style NVG GOSU". For some very weird reason players who were using this skin when un-skinning any K. Style NVG it would still use the texture of the GOSU skin. Fixed the quality of the gold skinbox icon. Fixed the description of the FN FAL Infinity skin recipe. Fixed an issue with the "AWM On Fire" that wasn't able to attach any sniper barrel attachments. Fixed a mistake related to the "Butterfly Knife Gamescom 2018" skin where on accident we named it "2019". Fixed an issue related to the newly added Gamescom and Infinity clothes where sometimes the textures would glitch and display on the wrong selection. Fixed the store icon of the "Ex Military Gamescom" character skin. Fixed the skin recipe icon of the "M200 Christmas" skin. Fixed / updated / improved the "Heavy Armor Black Night" skin. Fixed the item name of the "Banana" and renamed to "Banana's". (since it's multiple) Fixed / updated the iron sight of the "AK Fun Edition". The sight now matches the skin colors. (when aimed down) Open World Updates: LOOT: Contracts are now spawning. Car spawn rates have been adjusted. Doubled the XP for the Alien Super Zombie. COLORADO V2: A lot of new missions are now available in Colorado V2, Open World. Fixed a terrain issue at NATO military base. Fixed a crate at Death Valley at the police station where players could get stuck. LOUNGE: Fixed an issue related to "000042.140| WARNING: Object data/objectsdepot/characters/heavy_armor_infinity_max.scb can't be loaded!". Fixed an issue related to some plants missing physics that allowed players to jump inside the preview area. Fixed an issue next to the party villa where players could get stuck in the water. https://cdn.discordapp.com/attachments/420343844089888789/484718278632275969/unknown.png Added a new mission: Fred's Banana Party. This is a non-repeatable mission. (view more information about this mission inside the map.) Survival Updates: LOOT: Contracts are now spawning. Car spawn rates have been adjusted. Doubled the XP for the Alien Super Zombie. Maps: Colorado V1 got prepared and tested for Survival. We are not sure, when exactly we are going to release the map, but it will be very soon. Battle Royale Updates: OVERALL: Swapped the players joining and the lobby status texts in Battle Royale. ARENA: Arena has gotten a little rework. A lot of stuff has been fixed and improved and all the loot is reworked. Overall this map should have better performance now. This is exactly what we have done: Reworked the safe zones. Reworked the player spawns. Reworked the loot. Fredaikis Anti-Cheat: FAC 2.0 Beta testing is now over; A lot of work and time has been put making sure it performs at its best, so we will be implementing it as the main patch this time. If you have any issues with the anti-cheat, please contact us so we can fix the problem. Also, for 1 - 2 more weeks, there will be a legacy client available for people who still show issues, please contact the support to activate this on your account. Weekend Event: Today is Friday and guess what? It's time for the weekend event! We are doing a FREE PREMIUM weekend event and more awesome events. For more information check the picture below or go here: http://forums.fredaikis.com/index.php?/topic/5879-free-premium-weekend-event/ Estimated patch size: Patch is around 120 megabytes. Patch ETA: Patch will roll out in the morning of Friday, September 7, 2018. Estimated downtime: Servers will be down for around an hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  21. 5 points
    The current rocky ford is just the most aids I've ever played in my life, I am sorry. it's just waaaaay too camper friendly everyone loved the old rocky ford ):
  22. 5 points
    RED DRAGONS Precisamos do sistema de clã para o modo survivor, solicitamos aos desenvolvedores em manifestação pacífica para que todos os clãs possam desfrutar deste recurso onde faz realmente falta. Precisamos do sistema de clã para o modo survivor com extrema urgência. Juntos pela mesma causa. ? RED DRAGONS SEMPRE ?
  23. 5 points
    Dear players, Due to requests by a lot of our players, we have decided to bring back West Oaks PvP servers! This will test-trial for it and see how popular it gets. Remember, we now have the ability to change server maps live without requiring any restarts. Who wants to feel the nostalgia and play on West Oaks?
  24. 5 points
    Hey newz DEVs, so I understand that making clan skins takes a long time to make and it is huge advertising for clans, however many of the big clans that are still around don't have clan skins and are not good enough to win against the top clans in NewZ. MY suggestion is that you should make clan skins for the big clans that are STILL with newz. I believe you should open a clan skins again BUT your clan must have something like 10,000 hours played to get clan skins or your clan must have been created for a certain period of time I know some of these are "BOOSTable" but please consider bringing back clan skins. Doing this will keep most of your players in the game, It will give clans a reason to keep playing and they WILL be proud when tons of people want to join there clan because they have clan skins. Most of the players in NewZ feel that you guys don't pay attention to them. You DEVs have NO idea how happy this will make everyone in newz. I cannot promise that new players will come back but i can promise you that players will stay if their long existing clan gets clan skins. If you guys do not think this is a good idea, you should create a strawpoll and leave it open for a week. If the majority votes for clan skins, then start making clan skins for clans that have been with newZ for a long time. If the strawpoll does not vote for clan skins keep making clan skins only available if you win the SuperCup.
  25. 5 points
    Dear Players, As a thank you to all players who have done a purchase where they got a legendary account we are rewarding every single one of them with a special "legendary spray". This spray is already learned to your account if you have a legendary account. (Don't worry: players who had a legendary account but somehow got it overwritten which can happen with the "streamer tag" or "veteran tag" also got rewarded) For those wondering: a legendary account can only be obtained by purchasing the 200€ package on xsolla -> http://playnewz.com/buygc.php. A legendary account is NOT an account subscription and is just an in-game "tag" that players get when purchasing this GC package. Once again: thank you! For your amazing support through out the years. Best regards, // The New Z - Staff Team