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  1. 19 points
    -MERHABA- UPLOADBOOM ALIM SAYFASINA HOŞ GELDİN! OPEN WORLD VE SURVIVAL MOD OYNAMAKTAYIZ ! HAYATTA KALABİLMEK İÇİN TÜRK OYUNCULARINA İHTİYACIMIZ VAR! AILE YADA TAKIMA MI İHTİYACIN VAR? EVET! BİZ BİR AİLE VE TAKIMIZ! AİLEMİZE KATILMAK İÇİN BİRKAÇ KURALLARIMIZ VAR! GERÇEKTEN ÇOK KOLAY! İLK OLARAK BU POSTA SAĞ AŞAĞIDAN KALP ATIP YORUM BIRAKIYORSUNUZ. TAKIMIMIZDA BULUNMAK İÇİN ÖN KURALLAR AŞAĞIDA YAZIYORDUR ONLAR YOKSA HİÇ UĞRAŞMA BİLE DOSTUM HERŞEY MEVCUTMU? AŞAĞIDAKİ SORULARI CEVAPLAYARAK TAKIM ONAYI ALABİLİRSİN! Websitemizdeki INTERNATIONAL Kuralları okumayı unutmayın. ! ! TEŞEKKÜRLER! -BİLİNMESİ GEREKENLER- -KONUŞTUĞUMUZ DİLLER TÜRKCE VE İNGİLİZCEDİR! - 100K (-) REP VEYA + 50K REP YANİ NAM OLMASI LAZIM! -DISCORD'A SAHİP OLMAK ZORUNLUDUR! -GÜZEL BİR MİKROFON KULLANMAK HIZLI BİR ŞEKİLDE ÜYE OLMANI SAĞLAR! -BİLGİSAYARDA OLDUĞUN ZAMAN DISCORDU AÇIK TUTMALISIN! -YETKİ LİSTESİNE SAHİBİZ ZAMANLA YETKİLER ALARAK İLERLİYEBİLİRSİN. Yetkiler şu şekildedir. -TOXICfps FAMILY : DISCORD'A ULAŞABİLİRSİN VE NİCE OYUNLARI LOAD OYUNCULARIYLA OYNAYABİLİRSİN. -ETHEREAL COMMUNITY :RESMİ LOAD ÜYESİ OLDUN DEMEKTİR DISCORD ÜZERİNDE İSTEDİĞİN GİBİ TAKILABİLİRSİN) -SUPPORT :(Gelişmiş LOAD üyesi oldunuz demektir artık daha çok klanda söz sahibisinizdir.(Susturma ve ROL yetkisi) -VIPMEMBER: (Takımdaki Kaliteli insalardır. Gerek Adamlık ve Ün ile kazanılabilir.) -MAIN SUPPORT: (RESMİ takım yetkilisi oldun demektir. Kurallarda seninde söz sahipliğin vardır demektir.) -CREW : (Yetki istek ve problemler gibi sorunlar ile ilgilenir takımın mürettabatıdır.) -TEAM MODERATOR : (Takımın yönetim ekibi üyesidir takımın büyük bir bütünlüğünde Rolü bulunmaktadır.) -TEAM OWNER : ( TAKIMIN Kurucusu,yöneticisi,lideridir. Bu yetkiye sahip olmak için uzun bir dönemden geçmek gerekir. --INTERNATIONAL RULES ! ULUSLARARASI KURALLAR -- https://discordapp.com/channels/267597008380887041/451475345917607936 -AŞAĞIDAKİ SORULARI CEVAPLAYIP ÖZELDEN MESAJ ATABİLİRSİNİZ FORUMDAN VEYA DISCORD ÜZERİNDEN! DEĞERLENDİRİLİP TAKIMA KABUL EDİLİRSİNİZ. -SORULAR- ENG LINK: https://goo.gl/XfN2qL -Gerçek isim: -Yaş: -yer: -Oyun adı): 1. 2. 3. 4. 5. -Saldırgan / aptalca isimlerlebir karakteri yeniden adlandırmak için hazır mısınız? -Sana oyunda ve discord'da ne demeliyiz? -1'den 10'a kadar bir ölçekte, newz hayatta kalma veya açık dünyada PVP'DEKİ beceri seviyenizi nasıl gidereceğim? (1 en düşük olmak, 10 en yüksek olmak): -1'den 10'a kadar bir ölçekte ... ... NewZ Survival hakkında bilginizi siz ne kadar değerlendirirsiniz? (1 en düşük olmak, 10 en yüksek olmak): -1 ile 10 arasında bir ölçekte, nasıl yeniz hayatta kalmak için küresel envanter oranı (1 en düşük olmak, 10 en yüksek olmak)): -Newz'de kaç saatin var? -Ana Karakterinizde ne kadar şöhretiniz var? -Ana karakter (hayatta kalma / açık dünya) üzerinde kdr nedir? -Toplamda kaç adet Leşin var? -Günde kaç saat newz oynuyorsun? -Herhangi bir videon görmek istiyorsunuz? -Global envanterinin ve karakteristik ekran görüntüsünü görmek istiyoruz. -Karakterin Kendisi. : -Silah: -Mermi bölümü: -Zırh: -CAN İTEMİ: İYİ BİR OYUN GEÇİRMEK DİLEĞİ İLE! UPLOADBOOM WEB SİTESİ ! : https://muhammedland.wixsite.com/uploadboom HERKESE İYİ OYUNLAR İYİ SOHBETLER DİLİYORUM ! Sınırsız DISCORD linki : https://discord.gg/X6cxq5Z
  2. 14 points
    I'm making this guide/tutorial for beginners. Before I start, I want you to know these golden rules: - DO NOT accept group invites, DO NOT invite anyone. - DO NOT be gready. - DO NOT shoot at zombies. - DO NOT use voice chat in game. - DO NOT pick up junk loot. - Avoid high population servers until you're confortable, have mastered a good part of your skill tree and have enough gear. TIP: Use high ground to get away from zombies, it will save your life in many occasions. You can climb almost everything around you and not get hit by zombies: This should be the base of your game. Do not give away your position at any cost, players can easily take advantage of your position and you'll end up dead. Also, have the mentality to maximize your backpack space, in the beginning you'll have to use a small/medium or large backpacks a lot, they don't store a lot of items, compared to bigger bags, so loot what's really necessary. Step number 1 In the first few days you should be focused in getting melees, backpacks and meds. Also work on your skill tree. These are "2 hit melees" that spawn in survival and any of them is good enough. Remember, hit zombies in the head! When you first spawn in, look at the map and head to either "Smallville" or "Mountain Crest". Both towns are good for beginners, they have meds, 2 hit melees, backpacks, armors, guns.. basically everything you need, as a beginner. If you're in Smallville, I'm going to show you a quick way to make xp. By the way, I'd recommend you farm around 28000 xp as soon as possible. Will make your life much easier to continue your survival journey. These are the first skills you have to master before the rest of them: If you happen to go to Mountain Crest, check houses for backpacks, barns for hatchets, mossbergs and mosins, pharmacy for meds and market for food. I'd recommend you stay in this town for a while (hop servers) and farm up some meds and a good amount of 2 hit melees, which you can find in these barns: There's two other places where you can loot 2 hit melees, ammo and guns: This place can be a little tricky to get to, but it's worth it. You can find all kinds of ammo, butterfly knives and other random loot that is worth keeping: Once your backpack is filled up, you might want to find a car and take the loot to a safe zone, here's a map with most if not all car spawns: Step number 2 At this point you should have a decent amount of meds, melees, ammo and backpacks. Also, skill tree has be be half way done. This is where you can explore further into the map and farm better gear. With better gear comes tougher obstacles. You also might have to deal with not so friendly players. As a starter, I will recommend you these two remote places where you can practice killing super zombies. Secret military base near cottonwood - You'll find some guns, ammo and armor, but most importantly the super zombie. Tunnel above Candlers Cabin - Best place to farm metal, along with green bandages, guns, ammo, armor and of course the super zombie. Although it's harder than the previous place and it's likely you'll find players. Super Zombie is tough, needs around 100 LMG bullets or 16 AA12 shots to die, it will drop all kind of high end gear, which most of the ppl hunt for. These are the weapons you should take advantage of, to kill super zombies: Here's a "tutorial" of how you should kill super zombie the correct way: Step Number 3 Now that you have learned how to kill super zombies, you may start farming bigger places, that give bigger rewards. I recommend you Camp Splinter, the best place of all. It's compact in size, has a car spawn and has all kinds of high tier loot. A super zombie also spawns there. The only thing you'll have to worry about is the players. It is very important for you to have "Hardened" skill learned at this point, you're going to need it. Here's a map of Splinter, you can see where the 2 item box spawn, also the spawns of high end AR's. From here on out, you decide your own path. I hope I could help some of you. Stay safe!
  3. 13 points
    Dear Players, We are extremely excited to finally share and release this patch to you all. We have been working very hard on this update and we are sorry this took us a bit longer than usual. This patch is big, and with a big patch with a lot of features, fixes and so forth there might be some potential issues. Therefore, we would like to ask you guys in case you experience any issues to let us know in the comments of these patch notes. Before we jump into the patch notes we would like to announce that for the Christmas/New Year period of the game there's going to be a "Christmas Week" event. We plan on releasing all the details about the events very soon, but not with this patch notes. So, stay tuned for that! Now, let's jump into the patch notes: Overall Updates: GENERAL: Reworked the player spawn system. The whole system overall has been improved. (For example: You won't get sent to Campos City every time while playing in Clearview - You should spawn close to Clearview when playing in Clearview and not in another city.) Also increased the amount of player spawns overall (in almost every map) to make spawning in for players more variated. (Related mainly to the "Battle Royale" and "Survival" game modes) Consumables have been buffed. Some consumables would only give you food and water but they all now give you a little bit of health or stamina when consuming. It's not a lot but at least it makes them not entirely useless. "DMRs" (Weapon Type) now have their own category. This is made to prevent them from being used in AR ONLY/SNP ONLY servers. The following weapons will be in this category: FN FAL, VSS Compact, Scar H. The game will now "notify" you when you're alt-tabbed (out of the game) and either your game has finished loading so you joined a server or if you've found a match in the Battle Royale Queue. Notification makes New Z in your taskbar flash. The "Hold E" timer when opening lockers has increased to 5 seconds. Players now need to hold E for 5 seconds to access their locker. This has mainly been done based on request from our community for the Survival game mode to prevent players abusing the lockers. Players now overall take less damage when getting shot while being inside a vehicle. Group tag range has been increased. Players will now always be able to see the group tag of players they are in a group with no matter how far away they are from other each other. Added a "Spawn Reset Warning" to the menu when players use the stash button. This is to make players more aware of the fact that as soon as they move an item in their character's inventory their spawn will reset. Moderators of The New Z will no longer have the icon in front of their name in the tab list to avoid confusion and other problems. Fixed many issues related to the vehicle system. Exit positions of vehicles should work properly now. Fixed a bug where the game would fail to open the settings file on computers using non standard English alphanumeric characters in their username. Fixed a bug where the game would not launch after clicking on play in the launcher. Fixed some physicx issues related to some riot shields. (These riot shields will be available again after the patch) (Riot Shield TedderaTV, Riot Shield SOAC, Riot Shield COR3, Riot Shield EXCN, Riot Shield UFO, Riot Shield BoS, Riot Shield Ice9) Removed the hit sounds/blood/effects from hitting players in PVE. Many players abused this to be really annoying against other PVE players. Improved server reconnection systems. Fixed several crashes and optimized servers overall. Improved multi-threaded stability and performance, specially for users with a high CPU core count, or users with a very low CPU core count. UI / MENU: Added the last map to the survivor selection screen. Players can now see what map they were playing on with that certain character. Added more kill information and a report button to the Battle Royale end screen. Added a feature that allows player to zoom in and out while being inside a vehicle. Players can zoom in and out by scrolling. (camera) Updated the ban message with a link to our ticket system. (link was still outdated) Updated/Redesigned the "One Moment Please" popup. Fixed some spelling/grammatical mistakes in the texts on: Open World Descriptions, Survival Descriptions, Member already has the lowest rank (Community/Clans), Full Inventory message, You have joined a "SERVERTYPE" server, Unable to connect to Master Server, You have already created a game, GC donation to servers, Premium server description, Create Character on new game mode, Enter new Gamer tag, Friend add denied, Select item first. Updated some messages to make it more clear: Promote Member (Community/Clans), Demote Member (Community/Clans), Marketplace warning about items going to Open World, Changing backpack to the same type, Low System Memory Message - Changed it to 'run the game on 'Potato' quality settings, Sound System Disabled, Server shutting down - Warning about information not being saved, Time Limit to join the server, Timeout connecting to servers, Player not found (grouping), PVE/DEV server description, Friend Add Wait message, Friend Add already a friend, Server setup status, Reset Reputation. Fixed a bug where item descriptions weren't updating properly when switching game modes. Fixed a bug where doing any playerlist/menu actions would cause you to use your quickslots in your game when closing. Fixed some visual bugs related to the new "kill confirmed" feedback. Fixed an issue related to the new visual indicator for the bus usage cool down. This indicator would sometimes show next to the health of the barricades. Fixed a UI bug where sometimes the vehicle's durability would display at 0 when you were close to it, but the vehicle's durability was full. SOUNDS: Updated the impact sounds for the "Frying Pan" and its skins. This melee now has it's own (pretty funny) impact sounds. Updated the pickup item sounds. We felt like this needed a rework. Overall the sound is better and more reaslitic now. Added sounds to the new friend/lobby system. Added a new sound to the "message box" appearance in-game. Reduced the vehicle "crash" sound. It was too loud. Reduced the shield explosion/grenade sound. It was too loud. Removed the group invite sound. Players will no longer hear a group invite sound when they get invited to join a group. BUILDINGS: Added a new building: "NZ_Hospital". Just like the earlier added new school building we have now added a new hospital building too. These buildings will be used for the new Survival & Battle Royale maps. Added a new building: "NZ_Appartment_01". This building is a huge appartment building and will be used in upcoming maps. Added several new props and buildings for new maps. (WIP/Not used yet). This is mentioned on the patch notes to also inform players what we're working on and also to "explain" the size of the patch. A lot of new buildings will be used in new maps such as explained above. By adding them now, we also reduce the size of future patches. Fixed the "static truck trailer" where there was some gaps in the model. All faces are connected and welded now. https://prnt.sc/hjreeu Fixed a bug that allowed players to look through a wall in the construction building model. OPTIMIZATIONS: The issue related to the "random fps freezes" has been fixed. This was a common issue and a lot of players have been reporting this issue. For some players the game wasn't even playable. We are very happy we have fixed this issue. (Also related for streamers using OBS) A lot of work has been done related to optimization for the game. With the new Battle Royale map (beta) being released we had to, since the map is so big we had to make sure it would be "playable" with a decent frame rate/performance. We would just like to let you all know that we will keep optimizing the game even more in future patches. This is all still work in progress. FRIEND SYSTEM: As many of you probably already know is that the entire friend system has been reworked. For more information about why/how we have done this please go to the following developer blog: http://forums.fredaikis.com/index.php?/topic/2827-devblog-5-friend-system/ Summary of what the new friend system offers: Players can now accept/invite/use the friend system (in the menu) without any problems. The whole system has been reworked and optimized and should work with no problems now. Players now have a status where when being friends with someone you will be able to know if your friend is offline/online/idle or what server he's currently playing in. Players will be able to turn off the feature where they can show what server they're playing in. When turning this off friends of that player will also not be able to join that player. The friend system has been updated and a new "lobby system" has been added. Players can invite their friends into a lobby. You can be in a lobby a total of 10 players. The lobby works differently for all 3 game modes: OPEN WORLD: When being in a lobby and ANY player joins ANY Open World server the other players will be asked if they want to join that player and play with him. They WILL spawn together. Yes, players could "abuse" this and use each other to play in different areas of the map since all they need is 1 player to have a character in a certain location. We want this. We want players to play with their friends without having to go through too much trouble. The first player that joins ANY Open World server will decide: the spawn location & the server. ALL other players in the lobby will get an invite asking if they want to join too. If they forget to accept the invite they can still join that friend by going to the friends list. When players join from a lobby they will automatically be in a group in the server. For Open World you can ALWAYS spawn with your friend/close to your friend no matter what. (This is different for the Survival game mode so that's why we're addressing it here.) BATTLE ROYALE: When being in a lobby ONLY THE LOBBY LEADER will be able to join and decide when to start joining a Battle Royale server. For Battle Royale games it will only allow players to join a Battle Royale when the group has up to 3 players. This means that groups in Battle Royale can only be up to 3 players total. When any other player than the lobby leader tries to join/start a Battle Royale game it will tell them they can't. ONLY the lobby leader will be able to start joining a Battle Royale game. When the lobby leader joins a Battle Royale game, the other player(s) will be forced to join with the leader. There's now 2 Battle Royale server types: Solo/Groups. When playing solo (alone) you will only join in Battle Royale servers where everyone else is solo too. When playing with friends through a lobby with either 2 or 3 total players you will join another type of Battle Royale servers and only play against other players that are playing in groups too. Keep in mind YOUR ONLY CHANCE to play with friends in Battle Royale is to have your lobby leader join a Battle Royale and you will be automatically joining with him. You WILL NOT be able to join him afterwards. SURVIVAL: When being in a lobby and ANY player joins ANY Survival server the other players will be asked if they want to join that player and play with him. They will ONLY spawn together with the "first player of the lobby that joined" if they: 1) Are "just revived" and haven't spawned in any server yet. 2) Are in a safe zone. The reason for this is because we don't want players in the Survival the game mode to abuse the "join friend in a lobby" spawn system. Groups in Survival can only be up to 3 players total. If the lobby total player amount is higher, just like in Battle Royale, it won't allow the players to join the server. Only 3 players will get a invite to join a server. STREAMER MODE: We've done some improvements and smaller adjustments to the "streamer mode" mainly due to the fact that some players break rules and "streamsnipe" streamers. We would like to address that streamsniping is a bannable offense and is NOT ALLOWED. Therefore the following is changed: When streamer mode is enabled when the player presses "tab" to open the player list in-game it will no longer highlight the player. (yourself) When streamer mode is enabled when the player opens it's inventory it will no longer show the character name there. We will keep monitoring the problems and reports and based on that we could always do further improvements and changes. Once again: streamsniping is not allowed and players who do this will get their account banned eventually. As a little extra we have also enabled the following for our partnered streamers: (players who have a "streamer account") Streamer Accounts now have the ability to report other players for "Streamsniping". This report reason is ONLY available for accounts that are a "Streamer Account". Partnered streamers will soon receive a special report link where they can report players for stream sniping. We take this streamsniping very serious. If you're wondering how to "become a partnered streamer" or if you are a streamer and want to become partnered please send us an email at: [email protected] We are also going to release a special dedicated web-page where you will be able to find all information needed about our partnership program. VEHICLE REWORK: We've reworked our vehicle system. A lot of engine-related stuff has been updated and recoded to improve the system overall. Here's exactly what's done: Fixed multiple crashes related to players using vehicles. Reworked the camera system when using vehicles. Camera overall should be "smoother" now. Vehicles will now be handled properly by the battle royale engine. Exiting a vehicle will face your camera in the same direction as your vehicle was in. Reduced the car "crash" sound. It was too loud. SERVERS: The warmup mode map has been updated to "District". Ping limited servers are removed on the PVP Servers section of Open World. Item Updates: FIXES: Fixed the "Mosin Gladiator" texture issue where the skin looked like the "Mosin Black Night". Fixed the issue related to the chrome skins where on ultra settings these skins would have "too much random sun flares" that were jumping around. This also fixes a lighting issue when having any chrome skin equipped and opening the inventory/menu. Fixed a crash related to the "walkie talkie" (Airdrop Caller) texture and model. Improved/optimized the model. Also fixed some material issues. Fixed a crash related to the craftable items in the survival game mode. Fixed an issue related to the "Ballistic Shield". Optimized performance. Fixed various issues related to previously deleted items from the game not being deleted 100%. Fixed several issues related to weapon statistics not updating in our database properly. UPDATES: Updated item name: "Alien PSO Scope". Updated item name: "SD Silencer". Updated item name: "Bag of Chips Farm Block". Updated item name: "AW Magnum" & its skins. Updated item name: "IMI TAR-21" & its skins. Updated item name: "FN P90S" & its skins. Updated item name: "Crossbow" & its skins. Updated item name: "Hatchet Infinity". Updated item name: "K. Style Helmet Chrome". Updated item name: "Flashlight Chrome". Updated item name: "IMI TAR-21 Chrome". Updated item name: "Modular Combat Grip". Updated description: "Pills". Updated description: "AK 7.62 Mag". Updated description: "Stanag Mag". Updated description: "G36 Mag". Updated description: "SVD Mag". Updated description: ".308 Winchester Mag". Updated description: ".50 Mag". Updated description: "Zombie Repellent". Updated description: "Fredaikis Hat". Updated description: "K. Style Helmet Wizard". Updated description: "M107 & it's skins". Updated description: "M200 & it's skins". Updated description: "SMG Mag". Updated descriptions: "Military Backpack" & its skins. Updated descriptions: "Large Backpack" & its skins. Updated descriptions: "Moto Helmet" & its skins. Updated descriptions: "Heavy Armor" & its skins. Updated descriptions: "B92" & its skins. Updated descriptions: "FN P90S" & its skins. Updated descriptions: "M4" & its skins. Updated descriptions: "VSS Vintorez" & its skins. Updated descriptions: "Mauser SP66" & its skins. Updated descriptions: "Karambit" & its skins. Updated descriptions: "K. Style NVG" & its skins. Updated descriptions: "K. Style Helmet" & its skins. Updated descriptions: "Custom Guerilla" & its skins. Updated descriptions: "Kruger Pistol" & its skins. Updated descriptions: "Kruger Rifle" & its skins. Updated descriptions: "Kruger Mini" & its skins. Updated descriptions: "IMI TAR-21" & its skins. Updated descriptions: "AWP" & its skins. Updated descriptions: Riot Shields. Updated descriptions: Crafting items. Updated descriptions: Car spawners. Updated descriptions: Personal lockers. Updated store icons of all the crossbows and skins/recipes. (Since the compact scope is removed.) Updated store icons of all the mosins and skins/recipes. (Since the compact scope is removed.) Updated recipe icons of all the Christmas skins. Added a small "icon" indicating this is a Christmas skin. This is also going to be an easier way for people to know what skin is part of what box/skin collection. We aim to keep doing it like this in the future. CHANGES: Added a new media riot shield: "Riot Shield MarkinWayne". Added a new media riot shield: "Riot Shield KmartNinja". Added a new media riot shield: "Riot Shield PAULOH". Added a new media riot shield: "Riot Shield Gius". Added a new country riot shield: "Riot Shield Algeria". Added a new country riot shield: "Riot Shield Venezuela".' Added a new country riot shield: "Riot Shield Belarus". Added a new clan riot shield: "Riot Shield TGOD". Added a new clan riot shield: "Riot Shield GLX7". Added a new clan riot shield: "Riot Shield CG". Added a new clan riot shield: "Riot Shield PEX". Added a new clan riot shield: "Riot Shield HIGH". Added a new Winter skin: "Riot Shield Winter". (Event) Added a new Winter skin: "M4A1 Winter". (Event) Added a new Winter skin: "OTS-SVU Winter". (Event) Added a new Winter skin: "Moto Helmet Winter". (Event) Added a new Christmas skin: "Riot Shield Christmas". (Event) Added a new Christmas skin: "Heavy Armor Christmas". (Event) Added a new Christmas skin: "Blaser R93 Christmas". (Event) Added a new Christmas skin: "K. Style Helmet Christmas". (Event) Added a new Christmas skin: "K. Style NVG Christmas". (Event) Removed the default compact scope from the "Mosin Nagant". This weapon now has its own iron sight as default instead. Sights can still be attached. Removed the default compact scope from the "Crossbow". This weapon now has its own iron sight as default instead. Sights can still be attached. Increased the reload time of the crossbow. Updated the "Riot Shield Holland" textures. Updated the "Riot Shield America" textures. Updated the fire mode of the "Honey Badger" this weapon now has an automatic and a semi fire mode. WEAPONS REWORK: A lot of work has been done regarding weapon statistics. We have received a lot of feedback from our community regarding this and we thought it was time for some changes. In a good way of course. The biggest problems we are facing these days are as following: Spread in the game is random, which makes no sense. A lot of the guns are considered as "useless" because they have too high spread. Since spread is random it's pretty much impossible for players to play with these guns AT ALL. This divides our current weapon selection in the game in half making it so only half of the guns in the game are being used by players. Because of this there's not really room to add new guns because it will probably be considered by players as "completely useless". Our way of approach is as following: we looked at current guns all together and decided that spread shouldn't be much of a deal anymore. Since it's random it's the main reason half of our weapons are not being used by players. Weapon usage should be skill-based and not based on a random factor. Our idea is to reduce spread overall on every weapon removing the "random factor" but increasing the recoil at the same time. Overall every weapon should be "good" in their own way where it's more going to depend on the players' play style what gun to choose instead of basing it on statistical facts. With this change we aim for the following: Creating more room to add new guns. At the same time creating more variety in game play. Making every gun used by players depending on how they like to play. We expect that the 50/50 weapon usage by players will go to 100/0 where all weapons will be used by players. We expect that 2 groups of players will form: Players that like to play with guns that have HIGH recoil and also HIGH damage. (High recoil means it's harder to control the weapon while shooting). Players that like to play with guns that have LOW recoil and a LOWER damage. (Easier to control the gun but also doing a little bit less damage). The changes will result in that spread won't really be "a thing" anymore where every gun will be useful in some way. By "removing" spread it will result in that every gun can be used to for example tap-fire enemies on longer range where before with 50% of the weapons in-game you wouldn't even hit the first shot. We would like to point out that no major changes have been done but almost every weapon has been tweaked. We ask you for your feedback after this patch where we can then - based on that feedback - start improving statistics for weapons. Let us know what you think and experience after this patch! If you think a weapon is too good, let us know why! If you think a certain weapon is still too bad, let us know why! Most important is that you guys give us your feedback so that we can use this and work from there to improve the game and its game play. ATTACHMENTS REWORK: Also, a lot of work has been done related to attachments. Attachments in the game have been a little bit underrated also because the statistics on them weren't really on point. Attachments weren't really considered valuable and we think that's a shame. For both the "Open World" game mode and the "Survival" game mode it would be better if the attachments would actually have some kind of value where they're worth being used. Like mentioned earlier: "the statistics on them weren't really on point". We would like to explain what our approach is to improve this. Therefore all the changes we will do are related to the following idea: Muzzles - (Silencers etc.) - CAN affect: Damage, Range & Spread. CAN NOT affect: Recoil. Scopes - (Kobra Sight etc.) - CAN affect: Range & Spread. CAN NOT affect: Recoil & Damage. Grips - (Forward Grip etc.) - CAN affect: Range & Recoil. CAN NOT affect: Spread & Damage. Now, the following changes have been made: Updated the "Forward Grip" statistics: Increased reduced recoil from 6% to 20%. Also removed the spread decrease. Updated the "ACOG Sight" statistics: Reduced increased range from 8% to 5%. Removed recoil decrease. Updated the "Holographic Sight" statistics: Increased range from 3% to 5%. Removed recoil decrease. Updated the "Kobra Sight" statistics: Increased range from 0% to 5%. Removed recoil decrease. Updated the "SMG Grip" statistics: Increased reduced recoil from 1% to 20%. Updated the "Flash Hider" statistics: Increased reduced damage from 0% to 5%. Updated the "Silencer" statistics: Increased reduced spread from 0% to 5%. Updated the "Compact Scope" statistics: Removed recoil decrease. Increased reduced spread from 5% to 20%. Updated the "Red Dot Sight" statistics: Increased reduced spread from 3% to 5%. Updated the "Pistol Laser" statistics: Removed spread decrease. Updated the "Reflex Sight" statistics: Removed recoil decrease. Updated the "Heavy Barrel" statistics: Increased reduced damage from 0% to 5%. Updated the "Modular Combat Grip" statistics: Increased reduced recoil from 5% to 20%. Also removed the spread decrease. Updated the "Pistol Silencer" statistics: Removed range decrease. Increased reduced spread from 3% to 5%. Updated the "The Cleaner" statistics: Increased reduced damage from 0% to 10%. Increased range from -20% to 0%. Increased reduced spread from 2% to 5%. Updated the "Bullet Compensator" statistics: Increased reduced spread from 1% to 10%. Survival Updates: GENERAL: Players can now place lockers. Decreased the amount of available servers in Hong Kong from 12 to 8 running servers. In case you haven't read the overall updates we will explain how the friend/lobby system will work in the Battle Royale game mode: When being in a lobby and ANY player joins ANY Survival server the other players will be asked if they want to join that player and play with him. They will ONLY spawn together with the "first player of the lobby that joined" if they: 1) Are "just revived" and haven't spawned in any server yet. 2) Are in a safe zone. The reason for this is because we don't want players in the Survival the game mode to abuse the "join friend in a lobby" spawn system. Groups in Survival can only be up to 3 players total. If the lobby total player amount is higher, just like in Battle Royale, it won't allow the players to join the server. Only 3 players will get a invite to join a server. LOOT: Updated the zombie loot. Zombies overall drop more bandages now and also have a chance of dropping granola bars. Updated the market loot. Food is more common. Players running into the market to loot food and expect food will now actually find more food. Super zombies now drop 2 items of loot instead of one. The loot has also been improved/updated. This also fixes the issue where super zombies would not drop anything at all. COLORADO V2: Added Christmas Trees. Under these trees you will find special Christmas loot. (Only for a limited time) Fixed a walkway in front of the White House in Clearview that was clipping through other walkways. Fixed some clipping grass issues generally in and around Clearview. Battle Royale Updates: With the new "Arizona" map to be released (beta) we have done some changes and updates to the Battle Royale game-mode overall. Since the new Battle Royale map is bigger in size than any other map ever used in The New Z we had to do some changes to make sure whole Battle Royale can be played without issues. Here's what we've done: GENERAL: Battle Royale radiation is now more adaptative to the map size. Gameplay is overall more fast-paced. (Again, since the new map is so big, we had to do some changes here to make sure when the safezone "spawns" it wouldn't possibly be too far away for some players) Reworked the Battle Royale spawn AI/system. Improvements have been made to improve overall game-play. Added more kill information and a report button to the Battle Royale end screen. Added "Spectator Mode" to the Battle Royale end screen. When you die in a group you will be able to spectate your friends until your whole group has died. This is optional. When you die you can choose to spectate OR just quit the game. When spectating you can quit the game at any time. In case you haven't read the overall updates we will explain how the friend/lobby system will work in the Battle Royale game mode: When being in a lobby ONLY THE LOBBY LEADER will be able to join and decide when to start joining a Battle Royale server. For Battle Royale games it will only allow players to join a Battle Royale when the group is maximum a total of 3 players. This means that groups in Battle Royale can only be up to 3 players total. When any other player than the lobby leader tries to join / start a Battle Royale game it will tell them they can't. ONLY the lobby leader will be able to start joining a Battle Royale game. When the lobby leader joins a Battle Royale game, the other 2 or 1 player(s) will be force joining with the leader. There's now 2 Battle Royale server types: Solo / Groups. When playing solo (alone) you will only join in Battle Royale servers where everyone else is solo too. When playing with friends through a lobby with either 2 or 3 total players you will join another type of Battle Royale servers and only play against other players that are playing in groups too. Keep in mind YOUR ONLY CHANCE to play with friends in Battle Royale is to have your lobby leader join a Battle Royale and you will be automatically joining with him. You WILL NOT be able to join him afterwards. Battle Royale visibility issues have been fixed. To do that, we restored the render radius from unlimited to 600 meters again. This will DRASTICALLY improve fps when a Battle Royale game starts. After 1 minute being out in the radiation zone, damage will increase faster and faster. This is to prevent camping. Issues related to medical item spawns have been fixed. It will no longer be possible for players to find so many medical items that they can be in the radiation for a long time. LOOT: Added gasoline and repair kits in the loot tables due the release/availability of cars in the new map. Updated the Airdrop loot. Added: Blasers, Sig Sauers and IMI TARs. New weapons such as the: M16 and the M4 have been added to the loot tables. Loot tables overall have been adjusted. Some items were spawning too much. ARIZONA (BETA): The new map is finally done! Arizona will replace the old "Arena" map. Based on player demand we will slowly start switching all of our Battle Royale servers to this map. In the end Arizona will be the one and only Battle Royale map for The New Z. The reason this map is still in beta is because it's the first public release. We would like to receive as much feedback from players as possible and use that to finish the map. As of right now the map is not entirely finished, where improvements will still be done. ARENA: The "Arena" map is now officialy removed from the Battle Royale map pool. (Read above why/how) TROPICO: The "Tropico" map is still available but it will be removed from the Battle Royale map pool in the near future. (Read above why/how) The spawn system has been reworked. Players no longer spawn all in a circle above the water (like hunger games) but will now spawn randomly somewhere in the map. NOTE: We are still considering changing this whole system and MIGHT add in the future some kind of parachute system! Loot respawn timers have been fixed. Relate to: "Issues related to medical item spawns have been fixed. It will no longer be possible for players to find so many medical items that they can be in the radiation for a long time." We kindly ask you all if you have any feedback/suggestions/ideas/problems to report it all to us so that we can keep improving this game mode as much and as best as possible. Open World Updates: COLORADO V2: The map is now in winter-themed. (Only for a limited time) Added Christmas Trees. Under these trees you will find special Christmas loot. (Only for a limited time) Added back some tress around Campos City towards the Goblin Peak side. Removed some misplaced trees at LoneTree Farm. Removed some misplaced trees at NATO Military Base. Removed fog due community feedback and to improve FPS and performance. Fixed some flying trees around Campos City and the Trailer Park. Fixed some flying rocks around the Trailer Park. Fixed some flying objects in the post office in Frosty Pines. Fixed a spawn at Glenwood Springs where players could spawn inside a rock. COLORADO V1: The map is now in winter-themed. (Only for a limited time) CALIWOOD: The map is now in winter-themed. (Only for a limited time) Added Christmas Trees. Under these trees you will find special Christmas loot. (Only for a limited time) Added stairs around the stadium so that players can more easily get up the hill. Updated some quality settings overall to improve FPS and performance. Removed some trees that were unoptimized and that were causing potential performance issues. Removed/Updated some terrain layers to fix some crashes and optimize the map overall. Fixed some flying objects in front of the convention center. Fixed an issue related to zombies walking through certain fences at the pier. LOUNGE: Replaced/optimized collision walls. (Invisible walls around the map that prevent players from going outside of the playable area.) Replaced/optimized trees. Added Christmas decoration. The lounge is now Christmas-themed! (Only for a limited time) Updated some terrain texture to make the whole island look more like a beach. Optimized shadow settings. ROCKY FORD: Opened up some areas by removing/opening certain fences based on community feedback.' Lowered some walls that were overall too high. (White ones) Added a small new house next to the church. Added some invisible walls on top of the small white house next to the post office to prevent players from getting on top of the roof of that house. Fixed some object placements around the barn to make it easier for players to jump up to certain places. Removed some objects to improve FPS and performance. SMALLVILLE: Reworked the red house area (next to the barn building) based on community feedback. Reworked the police station area based on community feedback. Replaced the walls, added new props and a new extending part. Reworked/Updated the overall terrain and decorated more outside of the playable area to make the map look better overall. Added more vehicles and props overall around the map to give players more cover to improve gameplay. Added more props around the farm area. (More cover for players/more variation) Added a new "place" between the medic and the mechanic shop that links them better together and "closes the gap" better. Added a helicopter crash site next to the "green building". Added two new buildings next to the farm area based on community feedback. Added two new buildings next to the white house based on community feedback. Added a military area between the church and farm area based on community feedback. Added some invisible walls on top of the two red houses to prevent players from getting up the roof there. Replaced/Updated some player spawns to prevent players from camping in the corners of the map. Removed the "silo house" and placed a gas station there based on community feedback. WESTOAKS: Removed the fences around the basket and tennis areas based on community feedback. Removed the trees and bushes on top of the hill to prevent players from camping there. Reworked/Updated the player spawns based on community feedback. Reworked/Updated the grocery area based on community feedback. Reworked/Updated the bank area based on community feedback. Reworked/Updated the overall terrain to improve FPS and performance. Added new places around the map to improve gameplay and give players more cover overall. Added more "jump up" objects around the map to improve gameplay. Added invisible walls on top of the "motel" buildings to prevent players from getting up on the roof. Added more houses overall in empty/open places to improve gameplay. Fixed some flying/misplaced objects in the military area. EVENT: Updated fences around all areas. Updated/Improved the spectator area allowing spectators to have a better overall overview now of clan wars. (Clan war area) Added and removed some bus stops to make traveling to certain event locations easier. (Clan war area) Placed a wooden crate inside the truck to prevent players from getting inside the truck. (Clan war area) Moved some objects to prevent players and teams from looking in a direct line of sight to each other when being in the spawn. (Clan war area) Fixed an issue where players were able to jump on top of the "double house". Estimated patch size: 700 mb. Patch ETA: Wednesday, December 20, 2017 around 10:00 AM (UTC+1) Estimated downtime: 1-2 hours. (Sorry for the longer downtime but we'll need to fix/test certain things) Keep an eye out on our Twitter and other social media where we will be posting live updates. Once again: Your feedback is more than welcome! Please keep an eye out on our social media for exact patch times. We will patch any time soon. To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discord.gg/gafUzrD Best Regards, // Infestation: The New Z - Staff Team
  4. 10 points
    Hey Anarchy Gaming is once again recruiting members for NewZ. Some quick history of AG , We used to be the biggest clan by far in NewZ , we used to have around 30-60 members on ts for only ISS. We are an international clan who used to recruit anyone as long as you were a nice dude. We normally played at Campos, clearview , caliwood and all sorts of pvp maps. Now tho we are pretty much starting over with our recruiting, and we are mainly just playing in Caliwood, and we are looking to get some ppl onboard to play with. We are only recruiting ppl from EU/NA. What we are looking for is simple: -Nice and friendly ppl -Have some experience in the game -Gotta speak english properly -Have Premium -Stacked GI -Have Ts3 installed Well thats pretty much it , if u are interested in joining us then pm me on the forums or on discord (my username is kp57). Best regards /Kp57
  5. 10 points
    Dear Community, Today we are going to talk about performance optimizations and current problems we are facing in the development of the game. I am personally spending a lot of time on this and at the same time it's very important this gets done. Before you guys see this in the patch notes I'd like to write a developer blog about the current status, how everything works and why we are doing this. In this developer blog I will do my best to explain everything as simple as possible so that everything is clear. In the end the most important is that you guys understand what we're working on and why that could take a lot of time. Now, let's jump into it. Short Explanation List: Before we jump into the actual blog I'd like to explain some short terms to make it easier for you guys to read in general: LOD = "Level Of Detail". I will be referring a lot to "LOD" or "LOD's" and it basically defines the quality of a model. For example we will be using LOD 1, LOD 2, LOD 3 where each number means higher / lower quality. Render Distance = The distance until an object / model in-game gets rendered. If the render distance of something is 600 meter than after 600 meter you won't see (render) that object anymore. Faces / Vertices = Also known as "polys". All you guys pretty much have to know is that the more faces / vertices an object has the higher quality it probably is. At the same time the more faces / vertices it has the more performance drowning it potentially is. For more information about this I highly recommend to take a look at: https://www.mathsisfun.com/geometry/vertices-faces-edges.html The current "problems": Before I explain what we're working on I'd like to explain what the reason is why we're working on this and how it's going to improve the game. Let me list out all the current problems here: A lot of original models currently used in the game are not optimized by default. (Aka have too many faces / vertices and are too big in file size) A lot of models have incorrect LOD versions or don't have any LOD's at all. Render distances have never been used correctly in the game until now: all objects had pretty much the same render distance. Now, as you probably can imagine is that we can go out from the following factor: "The more objects around / loaded / rendered around a player the less FPS / Performance he will have". This obviously also depends on his system etc but this is pretty much the most simple definition of the problem. Fixing the issues: A start I took with approaching and fixing this problem is starting with the render distance of objects. Please keep in mind that everything I am going to explain below IS NOT LIVE in the game yet and will be patched in the upcoming few patches. The good news is that render distances are already done. In the game we now have different render distances for different types of objects. For example: interior objects have less render distance than big buildings. In the end the render distances of objects is just a minor change. It will increase FPS and performance for players but not that much. In the end even the 5-10 FPS you will get more for this is worth it anyways so that's great! The second issue has been like this ever since the start of the game. A lot of original models (no idea why) are not optimized and feel unfinished. They are however, after all those years, still used in the game. Just to name a few examples: object where a zombie was spiced up on a spike had the same amount of vertices and faces as 1 five story building. Placing just 4 of these spikes would already drop 5 FPS. Insane! If you think about it. On top of that imagine that this object in the past had like a 600/800 meter render distance! Even if you were so far away from this player-sized object that you couldn't even see it, you were still rendering and loading those 12.000 faces and vertices. Again, that last part about the render distance is already fixed. In this example the render distance of the spikes would be around 300 meter, but that's not just it. Here's how we proceeded: So, we optimized the model. Sounds simple! It was quite some work unfortunately. Take a look at this: The funny thing here is that you don't even see that much difference! Trust me, the model looks exactly the same even though it's 4 times smaller and more optimized than the original model. Now, lowering the render distances depending on the model and optimizing the models isn't the only thing that I am working on. Obviously we can not always optimize a model because it might already be optimized and we also don't want to make the game look bad. Huge buildings for example have high amount of faces / vertices and can not really be optimized more unfortunately. Don't worry! There's 1 more thing (the best thing) that I still have to explain: LOD's. "LOD" means: "Level Of Detail" and simply define different versions of the model in different qualities. Just like with the render distances of objects where we grouped them up and set render distances depending on the group, we apply settings on the LOD's. How it works is as following: In New Z there is 4 different versions of a model: Original Model. LOD 1. LOD 2. LOD 3. Right now, in the current New Z build no matter what, players are always rendering the original unoptimized model. Insane if you think about it. You might be thinking "Well, that's nice, so what?" but the problem is that the game almost has no LOD versions of models. (probably because it was too much work) LOD versions depend on range (meters) a player is away from the object. To refer back to the zombie spike example this is kind of how it will work: Original Model. (Loaded between 0-25m) LOD 1. (Loaded between 25-100m) LOD 2. (Loaded between 100-200m) LOD 3. (Loaded between 200+ until render distance. For example: 600m) Here's how that would look visually: Just to make the whole "LOD" system easier to understand I've made a picture where you can kind of see how it works: And, to refer back to the zombie spikes model again: (Because for each object group / type these distances can variate) Now, simply said what happens if (going out from the fact that all the render distances are fixed) for example this zombie spike model has LOD's with the distances set above: the further the player is away from the model, the less the model will be in file size / vertices / faces, the more FPS the player will have. You might be thinking "But the second / third LOD version looks like sh*t" - I agree. But you will never be closed to those models than a 100-200 meters because when you get closer it will just load a higher quality version of the model. To prove my point: Can you see above what LOD version of the zombie spike you see there? No, you can't. This is from 120 meter distance. Why would you load the original model here with the 3000 faces and vertices, if you can load a model that only has 500 faces and vertices?! For the people that like to see more pictures: here's what I did working on LOD's for for example hedges or the diner building: Summarized up: For the people that don't like to read everything explained above: Simply said we will create LOD's for every model of the game, we will fix the render distances and we will optimize the original models of the original game more and better. This is a procedure that will take a lot of time (if you want to know why read above) and therefor this developer blog is created to give a better understanding to players and our community. In the end mostly by fixing 1 object won't really make a difference but everything together will give A HUGE performance boost to players. It's a lot of work but has to get done. (Oh it will also make your loading times 10000x faster) I did my best explaining everything as clear as possible. Feel free to let me know in the comments if you don't understand anything. It would be appreciated if you could give a heads up by commenting what you think of this! Best Regards, // Sven // The New Z - Development Team
  6. 10 points
    Dear Players, The long awaited patch is finally here! Just hold tight a little longer as we will not be patching when we release these notes but we will release this patch by tomorrow morning! Please keep in mind that the size of this patch is averagely big (compared to other patches) and when we release this patch tomorrow morning there will be a little bit longer downtime than usual. Sorry for this. IF YOU ARE HAVING TROUBLES UPDATING YOUR LAUNCHER, PLEASE GO TO YOUR GAME INSTALLATION FOLDER AND START YOUR "NewZLauncher.exe.new.exe". This patch contains a lot of new features for the game, fixes, crash fixes, optimizations and more. As we mentioned earlier is that we are constantly trying to find the right balance between all the work where we spent an equal amount of time on each subject per patch. We think it's important that crashes get fixed, we also think it's important players have a good performance when playing the game, but at the same time we also want to make sure that we add some new content for you guys in the game. Now, let's jump into the patch: Overall Updates: GENERAL: Fixed some render distance issues in Caliwood and Colorado V2. Fixed some texture issues related to the super zombie / alien super zombie. Fixed a muzzle particle crash. Improved the overall system. Fixed an issue related to moving skins in the global inventory. The right-peak has been improved so that players can no longer abuse this. We have done a lot of changes to the right and left peak animations but apparently players were still able to abuse this peaking when moving backwards. This has now completely been fixed. The player's animation will no longer reset when opening the inventory / tab list. This means you can now open your inventory when being crouched (for example) without standing up. This was really annoying for players and we are very happy that we have been able to fix this. Deluxe and Extreme subscriptions (accounts) now also show in the "dead" menu. For example when a player kills you that has an active extreme subscription the "dead" menu where the weapon and information shows will also have a border showing that player's extreme border. Improved the fast load system. Removed random spawn system from some PVP maps. Updated the in-game menu background. Added working physics back to dropped items. Remember than you can disable this in the options. Added visual UI statistics for medical items and food. Ping limited servers will now show at the top of a server list instead of at the bottom. OPTIMIZATIONS: In 2018 we aim to have a re-look at the game with the focus to optimize the game so that players can get more FPS and have an overall more stable performance. We have to be honest and in the past, we have not always directly made the right decisions when it comes to optimizations. From now on we will aim to re-prioritize this where next to fixing the crashes this will be our main priority. Our focus will be on: Making the game more stable overall with less crashing. Optimize the game in any way to give players more FPS and faster loading times. At the same time make the game look better especially in ultra/high quality without affecting performance. Optimize all overall game quality settings. By this we mean to make pretty much every overall quality such as ultra, potato, etc more optimized. Optimizing takes time and some things are a lot of work so therefore we are going to ask you guys to give us time. Don't worry, this will not affect our patch schedules, this will just make it that upcoming patches are a little bit more focused on optimizing the game. For more information about this we recommend you to read this DevBlog: http://forums.fredaikis.com/index.php?/topic/3535-devblog-optimizing-models-lods/ The following changes/updates have been done regarding LOD's & Render Distances: Fixed an issue related to one of the zombie spike's legs where there was no texture. Fixed an issue related to the render distance of the military tents/barracks. Fixed an issue related to the render distance of the propane tank object. Fixed an issue related to the render distance of signs and billboards. Increased the render distance of shipping containers. Increased the render distance of hay stack objects. Decreased the render distance of smaller military props. Decreased the render distance of smaller town props. Keep in mind that the decreasement of render distances is only done to give players better FPS and performance while at the same time not break the game. With "not break the game" we mean that it could happen that some objects have too low render distance, making it for example that you see a player that's behind the wall and you don't see the wall. This is obviously not how we want it so if you experience this, please let us know! There is always room for improvement! The following changes have been made related to the optimization of the game: Fixed several errors related to material libraries of objects and material types. Fixed several animation errors. Fixed several texture errors. Fixed several English lang pack errors. VEHICLES: Vehicle system has been improved. Car weights should make more sense now and should be easier and better to drive overall. Players no longer get teleported when exiting vehicles. If these issues still happen please let us know. Players can no longer use car spawners in official servers anymore. Players can ONLY use car spawners in private servers now. The "Buggy" has been reworked and re-rigged. This to fix the exit positions of players and to optimize the model more. This is also done to prevent players from randomly teleporting when exiting the vehicle - the old rig didn't support that fix. Also, armor plates have been removed from the windows as we plan on making it easier for players to shoot people inside the vehicle. The "Stryker" has been reworked and re-rigged. This to fix the exit positions of players and to optimize the model more. This is also done to prevent players from randomly teleporting when exiting the vehicle - the old rig didn't support that fix. Also, armor plates have been removed from the windows as we plan on making it easier for players to shoot people inside the vehicle. The "Zombie Killer" has been reworked and re-rigged. This to fix the exit positions of players and to optimize the model more. This is also done to prevent players from randomly teleporting when exiting the vehicle - the old rig didn't support that fix. Also, armor plates have been removed from the windows as we plan on making it easier for players to shoot people inside the vehicle. The "Zombie Killer Bus" has been reworked. Fixed the issues with the wheels, fixed some collision problems and removed the front "grill" from the bust to make it easier to drive with it without it getting stuck. Increased the vehicle engine sound distance. Players now hear cars from further away. Increased the vehicle claxon sound distance. Burning vehicles now have sounds. You can now switch between free and locked camera modes when driving vehicles, use space to toggle on /off. Added a green hit marker for vehicles. Cars no longer drive forward when trying to reverse. Players render now in open vehicles. (for example on the quad and in the buggy) Backpacks don't render when driving a vehicle. You can now shoot players inside vehicles. (for example on the quad and in the buggy) The new ATV (Quad) vehicle is now available! BUILDINGS: NZ_Military: bld_office_enterable_01 - Fixed one of the newer military office buildings. Removed the windows. (preview: https://prnt.sc/i5fhwm) WZ_TownBuildings: town_diner_01 - Fixed / optimized original model and created LOD's. ski_ski_03_blue - Fixed / optimized original model and created LOD's. ski_ski_03_green - Fixed / optimized original model and created LOD's. ski_ski_03_red - Fixed / optimized original model and created LOD's. ski_ski_03_yellow - Fixed / optimized original model and created LOD's. WZ_CaliBuildings: bld_boardwalk_farriswheel_01 - Fixed a MAJOR problem related to this object. This farris wheel is used in the Caliwood map and was causing MAJOR FPS and performance issues. The whole object is reworked and optimized. Also created LOD's and set render distances. NOTE: The "Seat" objects of the farris wheel are now separated as these were causing most of the problems. bld_boardwalk_farriswheel_seat - Added the seats as new objects and optimized the model. Also created LOD's and set render distances. WZ_CaliNature: cali_hedges_tall_x1 - Fixed LOD's and optimized model overall. cali_hedges_tall_x2 - Fixed LOD's and optimized model overall. cali_tree_elm_l_01 - Fixed LOD's and optimized model overall. cali_tree_elm_m_01 - Fixed LOD's and optimized model overall. Cali_Tree_Elm_S_01 - Fixed LOD's and optimized model overall. cali_hedges_x1 - Fixed LOD's and optimized model overall. LANGUAGES: A lot of work has been done for the translations of the game. We have been finally able to fix / update our current font that now supports Chinese, Thai, etc. We are now able to translate the game in ANY language. This means that if you guys feel like a certain language is missing, feel free to contact us! Now the following languages have been enabled / fixed and updated: English German Thai Russian French Turkish Spanish Polish Vietnamese Portuguese Chinese Special thanks to all the translators for helping out! SPRAY SYSTEM: It's done! The long awaited spray system is finally done! Some players will like this, some won't but just to be clear this feature was something smaller we did for this patch so not much time "got lost" working on this feature! We are very happy with the result. Sprays will work like skins. There will be recipes and players will be able to "learn" those recipes. This means that the sprays are actual items and can be traded or given to other players / dropped in a level. Sprays have to be equipped per character just like the spawn protection color. Players can have different sprays equipped on different characters. Players can only have 1 spray equipped at a time. Players can use the spray by (on default) pressing "b". Players can spray anywhere in any map. Sprays are server sided meaning that when you die or log out from the server the spray will stay. Sprays have a cool-down of 2-3 minutes, after that the spray will dissapear. Players only have to buy the spray once and learn it once. After that they will be able to use the spray infinitely on as many characters as they want. Inside a server you can not spam the sprays meaning there is a short cool-down of around 2-3 seconds before you can spray again. When spraying and spraying again on a new place, your old spray will dissapear meaning players can only have 1 spray at a time. Sprays will also display in the "dead" menu. For example when a player kills you and you see what weapon he killed you with, it will also show what spray he had equipped! NEW LEADERBOARDS: We have finally been able to finish the leaderboards for every game-mode to a point where we are happy and satisfied with how they are and work. Leaderboards are a "big" thing for some players and we know a lot of you like the competition in the leaderboards. Therefor there now are, for every game-mode: Weekly Monthly All-Time Seasonal Leaderboards. There is still some work left to be done, for example: Battle Royale is now only wins. We plan on adding more stats. Item Updates: FIXES: Fixed the "Small Code Locker" item description. Removed the part that says you can only use this item in private servers. Fixed the normal "Riot Shield" item weight. Reworked the clan skins of the clan "ZT3X" due to the fact that they were the winners of the tournament. Updated the "Tactical Weapon Crate" item name to "Tactical Weapon Case". Updated the "MP5/SD". You can no longer attach barrel attachments to this weapon. Updated the "IMI TAR-21 Chrome" iron sight. The iron sight of this weapon is now also chrome. Updated the "IMI TAR-21 Hynx" store icon. Updated the "K. Style NVG Destruction" store icon. The icon should look "more bright" now. ADDITIONS: GENERAL: Added a new media Riot Shield: "Riot Shield Skillerfreak". Added a new clan Riot Shield: "Riot Shield ZUPB". Small Code Lockers no longer have physics. This is so that lockers can no longer ever be abused as shields or for blocking zombies to get up somewhere. The removal of the physics should fix a lot of issues. SKINS: Added a new "Ghillie Suit" skin called: "Ghillie Suit Camo". Added a new "Ghillie Suit" skin called: "Ghillie Suit Snow". Added a new "Ghillie Suit" skin called: "Ghillie Suit Chrome". (NEW) Vindicator Skinbox: Added a new skinbox called: "Vindicator Skinbox". Keep an eye out on our social media where we will announce the release of this brand new skinbox. Here's a preview of the icon: http://prntscr.com/i73521 The "Vindicator Skinbox" will have the following skin recipes: "IMI TAR-21 Vindicator". Here's a preview: https://prnt.sc/i72c70 "Heavy Armor Fallen Angel Vindicator". "AA-12 Vindicator". "Double Barrel Vindicator". "VSS Vintorez Vindicator". "FN 57 Vindicator". "P90 S Vindicator". "Ghillie Suit Vindicator". "K. Style NVG Vindicator". NOTE: You can actually win some of these new skin boxes for free through this link: https://www.facebook.com/Infestation.NewZ/photos/pb.714116222056521.-2207520000.1517828457./1146137462187726/?type=3&theater (NEW) Survival Case: Added a new case called: "Survival Case". This case / box will only be available in the survival game-mode. As of right now we just added the case. We are not sure yet what we're going to put inside / how it's going to work. Stay tuned! Oh, here's how it looks: http://prntscr.com/i73800 Open World Updates: GENERAL: The Alien Super zombie will now always spawn every night. Based on feedback from the community we figured out the timers on the zombie were broken and not working as intended. Let us know if you have any more feedback about this! Leaderboards have been updated and there now are: weekly, monthly, seasonal, all-time leaderboards for this game-mode. More information can be read above earlier in the patch notes. Reviving your character is now free. LOOT: The "Ghillie Suit" is now released in the Open World game mode and now spawning and lootable. Since the change in the car spawner system (read above more info) vehicles are now spawning in Open World maps. COLORADO V2: Increased the overall brightness in night time. Based on community feedback we have decided this. Night time was too dark. Fixed / Improved the overall fog settings. Fog should overall look better now. Fixed some render distance problems related to some bushes. They should load normal now. Fixed some terrain issues around the Nato Military Base area. Fixed some miss-placed objects around the Nato Military Base area. Removed some miss-placed rocks around the Nato Military Base area. Updated some terrain layer textures. One of them was using the wrong texture. Updated the terrain texture tile resolution for the "potato" settings. This should increase FPS and performance for players playing with this setting. COLORADO V1: Fixed / Improved the overall fog settings. Fog should overall look better now. Fixed an issue next to Camp Splinter where there was some issues related to the water. Fixed a rock around Campos City where players were able to glitch inside. CALIWOOD: Increased the overall brightness in night time. Based on community feedback we have decided this. Night time was too dark. Fixed / Improved the overall fog settings. Fog should overall look better now. Fixed some render distances of some objects that were incorrect. Fixed some terrain texture resolutions. ROCKY FORD: Removed all the small trees from the map based on community feedback. Updated / Improved the overall shadow settings. Players should be able to load in the map faster now. DESERT ISLAND (NEW PVP MAP): Released and now available for players! Battle Royale Updates: GENERAL: The Battle Royale safe zone radius range is now updating properly for spectators. The safe zone now decreases slowly instead of instant. This is a big improvement in Battle Royale as this was causing a lot of confusion to players. Leaderboards have been updated and there now are: weekly, monthly, seasonal, all-time leaderboards for this game-mode. More information can be read above earlier in the patch notes. You can no longer see the player / tab list in Battle Royale. We have replaced this menu with a statistics screen. We have done this since this menu is not really needed by players and by doing this we prevent streamers from getting stream sniped better. Vehicles in Battle Royale now use more fuel. This to counter vehicles better and hopefully this will result in the game-mode to be less about cars and more about game play. We have also done this based on feedback from the community. The Battle Royale safe zone flag is no longer floating. The flag should align properly with the terrain now. Added current and next safe zone information to the small minimap in the in-game UI (bottom left). Stamina will now refill every time a Battle Royale starts. ARIZONA V2: Arizona V2 is now officially released and replaced with the original Arizona map. Enjoy this brand new reworked Battle Royale map! Let us know any feedback you have on this new map! You can read the DevBlog about the Arizona rework here: http://forums.fredaikis.com/index.php?/topic/3491-devblog-arizonav2-battle-royale-rework/ TROPICO: Fixed some flying rocks at the Airport area. Fixed some flying trees at the Direfield area. Fixed some render distances on some smaller objects. Updated the minimap. The water should look better now. Updated player spawns. Overall moved spawns closer to lootable area's. Updated / Improved the hills around the Direfield area. Players should be able to climb the hills easier there. Updated some collision walls around beach area's. Sometime players trying to cross through the water, couldn't because of collision walls. This is fixed now and players should be able to cross without getting interrupted by collision walls. (collision walls are invisible walls) Optimized / Improved the loot on the small island in the middle of the map; only weapons were spawning there. This is fixed now. Added some rocks inside the water around the island in the middle of the map for players to have more protection against other players. Survival Updates: GENERAL: Leaderboards have been updated and there now are: weekly, monthly, seasonal, all-time leaderboards for this game-mode. More information can be read above earlier in the patch notes. SERVERS: Private servers are now available for renting in Survival. For the next upcoming patch we do plan on improving the survival game mode a lot. Expect a DevBlog about the new survival map very soon. Stay tuned for more updates. We are sorry for the fact that this update does not contain so much for survival other than the private servers. Other Updates: The launcher of the game has been updated. Players now have, next to the "cross" to close the launcher, a settings icon. Here players will be able to do useful fixes for their game. For example: Clear the game's temporary files, reset all the settings back to default and add the game as an exception to your firewall. Fixed some issues to the registration of accounts on our website. Also fixed some issues related to the "capchta". Estimated patch size: 370 mb. Patch ETA: February 8, 2018, around 10-11 AM (CET). Estimated downtime: 1-2 hours. (Also due to some server maintenance) To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discord.gg/gafUzrD Best Regards, // Infestation: The New Z - Staff Team
  7. 9 points
    Dear Community, I wasn't sure at first if it was worth it to write a devblog about this but I figured many of you would like to stay up-to-date with what we are working on so here it is! This devblog is more of a "news" thingy where I will show and explain a little bit what's going on regarding the optimizations for zombies in the game. This is all done with the goal to give players better performance and FPS, a more stable game and faster loading times, etc. The problem. Zombies in New Z (also characters but let's talk about that another time) are one of the main aspects in the game. Besides the fact that zombies are much underrated by players and most players don't really care about them, they are still present. Think about examples such as Boulder City in Colorado V2: almost 200 zombies rendered in the client, a big city, low FPS. The problem that causes these FPS issues isn't necessary only the zombie meshes (models) but it's for sure a part of it. Anyways, why not optimize the zombies when we can, right? The fix. A lot has already happened regarding the zombies and optimizations for them. For example a big step we did some patches ago was where we made it so zombies only update when a client is looking at them. (so zombies that are behind you are getting less updated). This increased FPS and performance for pretty much every player in the game. Another improvement we are doing and where this devblog is for is optimizing the meshes. The mesh is pretty much the 3D model of the zombie. (simply said) The upcoming patch will contain new optimized meshes for the zombies where we optimized some parts up to 60%. The funny and interesting thing is that even though we optimized around 60% of some zombie parts the models still look exactly the same! Just look at the picture below: Do you see a difference? hehe The result. These changes will improve client performance aka give players better FPS, faster loading times, less crashes related to this subject etc. In the end by optimizing the zombie models most players will not even see a difference but we are certain you guys will notice that your performance will be better around zombies. There's still some future possibilities left to do in order to optimize the zombies even more but with this final change and the changes / improvements we already did we are pretty much at the end of the "zombie part". We do aim on adding new, different type of zombies with new animations & sounds etc in the near future for players wondering Just wanted to give you guys an update on what's going on, what we're working on and what's coming! This is going to be a nice one! Best regards & have a nice weekend, // The New Z - Staff Team // Sven
  8. 9 points
    Dear Players, After the tournaments we hosted and the feedback we have received, we decided to launch a new tournament for our Asian players! The reason for this Asian tournament is because of the huge demand from our Asian community during the last cups we organized. As there were only EU and Latin-American tournaments for now, we also wanted to have one for our Asian community. Bring your friends & clans, build your team and become the best team in Asia! Would you like to join? Here are the requirements: LASTEST NEWS: REQUIREMENTS: 1. Your team needs to be at least 5 people. There will be 5 people playing so a minimum of 5 people is required. You can have as many extra players (reserves) as you want but only 5 can play. 2. You have to agree on all the following rules. Not following the rules will result in punishment. INFORMATION: MAP: Event Map (The games will be done on private servers in HK) SYSTEM: Best of 3 (Semi finals & Finals BO5) / 5 vs 5 / Day time TOURNAMENT SYSTEM: Groups, and then direct elimination. DATE OF FIRST MATCHES: February 13th 1. Every match will take place on a Hong Kong server, in Asia. That means that if you are from any region other than Asia or Oceania (NA, EU or SA), you are not allowed to play on this tournament. 2. You have to make sure that your internet is stable. The biggest problem in this case is not the ping but the "Packet lost". When a player has Packet lost, their internet is very unstable and it makes him lag ingame. If we see that one of your players is lagging during the match then you will have two possibilities: * You will be allowed to replace him with one of your reserve players. If you decide to replace him, you have exactly 3 minutes to do that. After the 3 minutes(with or without your reserve player), the match will start again. * You will be able to finish the match in 4vs5. But if your player is still lagging he will not be allowed to finish the match. 3. Every match will be controlled by a referee. The referee is neutral, he will be there to check if everything goes well and if every team is following the rules. He is also there to check if the players are not lagging (cf 2.). He is the only person that can make a decision about that. - Every complaint about a match will be assigned to kazmightONFIRE and Chupacabra. You will have to bring different evidence to prove anything. - A player cannot play for more than one team, even if in different accounts. If this happens, the teams involved will be disqualified. - Every team MUST use our TeamSpeak 3 Server to communicate: ts.playnewz.com - In order to organize the tournament the best way possible, every team has to make sure they can also play during the week (around night time). Teams that help us organize matches during the week days will be rewarded. APPLICATION: To join the tournament, as I said before, you have to be from Asia or Oceania. How to join? Just copy the following text, fill it in and you are registered! Under "Team" please fill in your clan name. If you are playing as a group of friends please create your own "team name" and fill that in there. To avoid confusion, use whatever clan tag you have ingame. Under "Players" please fill in the exact character name of the player that is going to play. This can not be changed after. Copy the quote above and fill it in. Post it afterwards as a comment to this thread and you're registered. You'll hear back from us if you got selected! TOURNAMENT FORMAT: TO BE ANNOUNCED. RULES: LAG / PING: - Since this tournament will be hosted in Hong Kong servers only, lagging will not be tolerated. If you have a stable connection, you will be able to play, but if your connection is unstable, you will be kicked from the match. - We will have referees watching over the match. If you are lagging on their screens, you are OUT of the round - If nobody has died yet, your team will be allowed to bring a reserve in, IF he is able to join the server within 3 minutes (and only once in a match). - We will not wait for you to 'fix your connection'. If you are lagging, you are out of that round. You may come back on the next round, if there is one. EQUIPMENT: - Stanags 30 ONLY. - Custom Guerilla + K-Style. - Bandages DX ONLY. Any other meds are not allowed to be used. - 1 sniper per team, 4 AR players (AR: SIG / TAR / AUG) (SNIPER: Mausers/Blaser/SVD) OR 5 AR players. (Teams are free to decide if they want to have a sniper or not) - x5 Riot Shield MAX. If you take more than 5, you and your will team will lose the round. Woodshields and any other shield besides the Riot shield are not allowed. - Attachments allowed. (Except Rifle Flashlight and Pistol Flashlight) - Secondary weapon ONLY for Snipers. (B93R and nothing else) GENERAL: - 10 minutes limit per match. After the 10 minutes, the winner is the team with the most players alive. - No Roof access. (tents, or any other small building.) - No camping inside buildings. You can use them for cover while moving, but you cannot stay in for more than 10 seconds in a timeframe of 2 minutes. - Flashbangs, smokes and grenades can be used. 2 nades can be used max. (1 flash + 1 Frag grenade for example). No badabooms - If the sniper dies, noone can pick up his sniper. - If you kill someone, you are not allowed to pick up their gear. If your teammate dies next to you, you cannot pick up his gear either. - If you die, you are not allowed to join back the server till the round is over. - You cannot boost yourself with shields over fences. - If another player crashes, then we will pause the match with an Air Horn. No one can move, and the player that crashed has exactly 5 mins to join back. The match continues after the player is back (Air Horn). If the player crashes and comes back with more items than they had before, his team automatically loses the match (not just the round) - The match starts when both teams are Ready. The match officially starts after the first Air Horn. Players can start shooting after the second Air Horn. Here's an overview of the map: PLEASE NOTE THAT ANY GROUPS OR PLAYERS THAT DO NOT FOLLOW OUR RULES WILL BE ELIMINATED FROM THE TOURNAMENT OR WILL LOSE THE CURRENT ROUND (DEPENDS ON THE MISTAKE YOUR TEAM MAKES). ORGANIZERS OF THIS TOURNAMENT HAVE ALL THE RIGHTS TO ELIMINATE ANY TEAM IN CASE RULES ARE NOT FOLLOWED. PRIZES: 1st place: 20,000,000 GD + Clan skins + Special Riot Shield! 2nd place: 15,000,000 GD + Special Riot Shield + 10 mystery skinboxes 3rd place: 10,000,000 GD + Special Riot Shield + 5 mystery skinboxes OTHER INFORMATION: We want to make this tournament as fun as possible. So any insult / glitch abuse / cheating / or any other rule-breaking actions during the matches will be punished and could even be resulted in a ban. In case 1 of the 5 players breaks the rules the whole team will be eliminated. The first rounds of the tournament won't be live-streamed but the semi-finals and final will be live-streamed! We will post later exact details regarding this. Keep an eye on this post (have it bookmarked for example) as we will post all the news and updates regarding the tournament here. To make everything as clear as possible we have a time-line here so you can see where we currently are regarding the tournament: Post announcement of the official tournament. Open registrations. Close registrations. Select all the teams. After the teams are selected they will be contacted. Release of the tournament groups with the teams selected. First games will be organized and played. Tournament groups will keep being updated. Release of the final tournament tree. Semi-finals. These will be live-streamed. Tournament tree update. Final. This will also be live-streamed. Winner announcement & reward. Closing of the tournament. // Infestation: New Z - Staff Team
  9. 9 points
    CAMPEONATO 3X3 [ SOUTH AMERICA ] DIA: 20/01 HORÁRIO: 15:00 ( HORÁRIO DE BRASILIA ) PREMIAÇÃO: 30M ( 10 M PRA CADA ) *SEM TAXA DE INSCRIÇÃO ONLY AR MAPA: SERVIDOR DE EVENT , ARENA PEQUENA , COM SACOS DE AREIA... PARA SE INSCREVER: 1- NOME DO TRIO 2- INTEGRANTES ( 2 RESERVAS , SÓ SERÃO ACEITO A TROCA POR JOGADORES RESERVAS ) 3- PAIS DO SA 4- DE LIKE NO TÓPICO OBS: CASO ACONTEÇA ALGUM PROBLEMA E NÃO TENHA ALGUM MEMBRO DA DIREÇÃO ONLINE , O CAMP SERÁ ADIADO ! REGRAS: 1º RESPEITAR A ADMINISTRAÇÃO 2º NÃO ATIRAR ATÉ O JOGO INICIAR 3º O JOGADOR NÃO PODERÁ ESTAR EM 2 TIMES 4º MAX DE 2 DC POR TIME 5°TOMO DC, VOLTAR NO MESMO LUGAR EQUIPAMENTOS: Armas: IMI-TAR OU SIG SAUER Colete: Custom Guerilla Capacete: K Style Helmet ou NVG Medicamento: DX Barricada: Riot Shield & Sand Barricade SEM GRANADA TS: leaguelntn.epichost.com.br
  10. 9 points
    Dear Players, As promised earlier, here is the smaller patch to fix some issues. This smaller patch is mainly focussed to fix crashes and includes a lot of optimizations. For more detailed information please read the patch notes: Overall Updates: GENERAL: Fixed a major bug in any settings higher than "medium" where, if a player is shooting, players will drop 50% of their FPS. Fixed a major bug related to clients loading collections. (trees/rocks) Players should have overall higher FPS because of this and also have less FPS-dropping when looking around in maps such as Colorado V2. Fixed a bug when players spawn in their character would automatically start running and randomly stop. Fixed various crashes. All Christmas related styles have been removed/reverted. Overall lighting (every map) has been improved and tweaked. OPTIMIZATIONS: In 2018 we aim to have a re-look at the game with the focus to optimize the game so that players can get more FPS and have an overall more stable performance. We have to be honest and in the past, we have not always directly made the right decisions when it comes to optimizations. From now on we will aim to re-prioritize this where next to fixing the crashes this will be our main priority. Our focus will be on: Making the game more stable overall with less crashing. Optimize the game in any way to give players more FPS and faster loading times. At the same time make the game look better especially in ultra/high quality without affecting performance. Optimize all overall game quality settings. By this we mean to make pretty much every overall quality such as ultra, potato, etc more optimized. Optimizing takes time and some things are a lot of work so therefore we are going to ask you guys to give us time. Don't worry, this will not affect our patch schedules, this will just make it that upcoming patches are a little bit more focused on optimizing the game. The following changes/updates have been done regarding LOD's: Optimized/fixed the problem related to the zombies on spikes (used in a lot of maps). This model was extremely unoptimized so potentially causing performance issues. We have optimized the model and created LOD's. (preview: https://imgur.com/a/jhlJW) More LOD's will come bit by bit in upcoming patches. Stay tuned! VEHICLES: Decreased the speed of the buggy by a little bit. BUILDINGS: Fixed a major issue related to the "ski lodge building" (In Colorado, Frosty Pines) where players could no-clip inside the building and abuse this to kill other players. Players can no longer do this. Please keep in mind any attempt at doing this will be punished. Big thanks to sgregor for reporting this! (Original report: http://forums.fredaikis.com/index.php?/topic/3306-survival-mod-frosty-pines-villa/ ) Fixed some issues related to the newer added "Arab buildings". Some textures were missing alpha layers. Item Updates: FIXES: Fixed some mistakes in the OTS-SVU sniper names. Fixed some descriptions of the "AW Magnum" and it's skins. CHANGES: Decreased the Honey Badger fire rate. (In the last hotfix we increased it a little bit too much.) ADDITIONS: Added a new media riot shield: "Riot Shield Pambox". Skin Updates: FIXES: Fixed some problems related to the new "M4A1 Christmas" skin recipe. Fixed the name of the "Blaser R93 Christmas" skin recipe. Fixed the "B93R Modern Black" store icon. Reworked the icon to make it look better. Fixed the "IMI TAR Beehive" item description. Fixed the "M4 Semi Lime" item description. Open World Updates: GENERAL: Buffed the loot from the "Tactical Weapon Crate". The QBZ and G11 are removed, some other items are added. Overall players should get more higher valued items from the box now. COLORADO V2: Removed the Christmas trees and objects from the map. Also removed the Christmas event loot. Reverted back to the normal terrain. Snow terrain has been removed. Fixed some flying objects around Glenwood Springs. Removed rocks which were inside some houses in Glenwood Springs. CALIWOOD: Removed the Christmas trees and objects from the map. Also removed the Christmas event loot. LOUNGE: Removed the Christmas objects from the map. Also removed the Christmas event loot. Fixed shadow settings. Fixed all the trees that were missing physics. ROCKY FORD: Reworked hills around the playable area. SPRING VALLEY: Removed the park area and replaced it with some trees and rocks. Optimized trees all over the map. Survival Updates: LOOT: Fixed an issue related to the super zombie still not dropping any items sometimes. (Any location) For the players wondering about the car spawn at Mountain Crest: we double checked this spawn and can confirm it's 100% there. You guys just have to look a little bit better! MAP: Removed the Christmas trees and objects from the map. Also removed the Christmas event loot. Fixed a fence problem in the safe zone area in Boulder City. Players were able to walk through certain fences only from one side. Battle Royale Updates: GENERAL: Fixed various UI bugs. LOOT: SMG (40) Mags and MP7 (40) Mags are now spawning in Battle Royale. ARIZONA: Reworked the terrain layers to fix the corruption. Added more trees around towns in general for more protection for players. Moved player spawns generally closer to towns. Removed the school building and replaced it with some Arab buildings in the lobby. Once again, this is just a smaller patch mainly to fix some issues. Expect a bigger patch soon! Estimated patch size: 200 mb. Patch ETA: Patch will roll out any time. Estimated downtime: Around 1 hour. To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discord.gg/gafUzrD Best Regards, // Infestation: The New Z - Staff Team
  11. 9 points
    Dear Community, 2017 has been a blast. We, from Fredaikis, look back at a very productive year where we are very proud of everything we've achieved in 2017. We want to thank all of our community for supporting us through some very difficult situations. With the help and support of our community in 2017, we have been able to always make the right decisions. Therefore we'd like to thank all of you! In 2018 we aim to involve our community even more than we did in 2017. There's still a lot of room for improvement and along with you, we think that we can improve in many aspects! Please keep sharing your ideas and suggestions with us! We would also like to give a big thank you to all of our New Z staff for helping us and the community throughout the entire year, day in day out. Without you guys, we wouldn't be where we are now. Happy 2018! Take care, // The Fredaikis - Staff Team
  12. 8 points
    Dear Players, Tomorrow is going to be patch time again and we would like to announce the patch notes in advance. A lot of players have been asking us when the next patch was going to be so here it is. As of right now we plan on patching tomorrow morning. This patch does NOT contain the new Open World / Survival map yet, sorry about that! Please read more information about that map in these patch notes. With this patch we mainly aim to fix a lot of issues and crashes and at the same time we're adding a bunch of new content. We have reworked some skinboxes and Easter content is implemented in this update. Please stay tuned for further information about the Easter Events. On top of all this we also have some Anti-Cheat updates and we fixed a lot of issues in the game. To summarize a nice and relatively big update. Now, let's jump into the patch notes. Overall Updates: GENERAL: Fixed a major crash. We literally fixed the most common crash. 80% of the crashes were because of this so we are very happy we fixed that! Daily rewards have been improved / updated: Removed some "irrelevant" items such as the zombie repellent. Also removed the car spawners due to the recent change we did with the vehicle system. We increased the chance of the karambit. Added the thompson, ghillie suit, ballistic shield. Fixed an issue causing some players to join random groups in-game. Added a new "SELECT YOUR REGION" initial page for new players, many of them don't know what region they are even playing in. CHARACTERS / ZOMBIES: Fixed a problem related to some body parts of the "Club Promoter" character. Some body parts had a rig problem where there was a triangular shape on the top right arm of the character clipping through. This is fixed. Optimized ALL the zombie meshes. This is a BIG improvement and will give players around zombies a noticeable improvable performance boost! We have also wrote a devblog about this you can read all about the improvements for zombies here: http://forums.fredaikis.com/index.php?/topic/3803-devblog-optimizing-original-zombies/ BUILDINGS: NZ_Buildings: wooden_house_01- Optimized the model. This model is only used in the trading lounge map. WZ_Terrain: zombie_vista_01 - This model was used in some maps as a scenery (like mountains) outside of the map to fill up "emptyness". This model was extremely unoptimized and is now completely optimized. WZ_CaliProps: props_utilitypole_x1 - Created and fixed LODs. Also optimized original model. props_utilitypole_s_x3 - Created and fixed LODs. Also optimized original model. props_utilitypole_s_x3_end - Created and fixed LODs. Also optimized original model. props_utilitypole_x3 - Created and fixed LODs. Also optimized original model. props_utilitypole_x3_end - Created and fixed LODs. Also optimized original model. props_windturbine_01 - Created and fixed LODs. Also optimized original model. sp_props_windturbine_01_dmg - Created and fixed LODs. Also optimized original model. junk_pile_cars_01 - Created and fixed LODs. Also optimized original model. prop_fountain_01 - Created and fixed LODs. Also optimized original model. prop_jack_pump_01 - Created and fixed LODs. Also optimized original model. prop_planter_01_cylpot - Created and fixed LODs. Also optimized original model. prop_planter_02_rect - Created and fixed LODs. Also optimized original model. prop_planter_03_rect - Created and fixed LODs. Also optimized original model. prop_traffic_block_01- Created and fixed LODs. Also optimized original model. WZ_CityStreets: wz_freeway - Created and fixed LODs. Also optimized original model. WZ_TownBuildings: NZ_School - Optimized original model and created LODs. Airtower_01 - Fixed a weird shadow problem related to this building. Also opened the entire downstairs area and added two more doors. Also added several extra windows to prevent players from camping in certain areas in the stairs. On top of that we have also made the top roof slightly bigger to prevent players from glitching on top of there. Also created and applied LODs. town_postoffice_01 - Created and fixed LODs. town_clinic_01 - Created and fixed LODs. town_warestore_01 - (Big Market) Created and fixed LODs. Also fixed the glitch where players could glitch through one of the outside walls. WZ_CityBuildings: city_building_10 - (5 Story) Created and fixed LODs. Also fixed the stairs so players can jump up the stairs without getting stuck / crouch. WZ_Military: bld_tent_02 - Created and fixed LODs. Also optimized original model. NZ_Events: Easter_Statue_01 - Added this model including LODs specially for the Easter event. Who is going to be the first to find one placed in one of our maps? VEHICLES: Improved the vehicle system related to vehicles hitting zombies. This should overall be better and improved now. Exiting a vehicle will reset the old camera in first-person and third-person. Zooming in before entering a vehicle no longer provides zombie aggro immunity. Anti-Cheat Updates: FAC 2.0 has been in development for a couple of months now and is finally getting finished as we speak. Starting from the next upcoming patch we will start integrating FAC 2.0 in the game where we will start off with a lot of testing. We will keep you guys updated along the way and hope to have FAC 2.0 ready very soon. One of the biggest improvements on FAC 2.0 is the fact it is a much 'lighter' version of FAC which will in turn result in much better performance and less CPU/RAM usage on the game. Item Updates: ADDITIONS: Before we jump into the item additions we did (new items) we would like to explain what our current goal is with some older skinboxes. From now on and throughout the upcoming patches we are planning on reworking all of the older boxes. This means: new skins, a new box model, etc. You will see below which skinboxes got reworked. RIOT SHIELDS: Added a new clan riot shield: Riot Shield Yoku. This is for the clan who won the New Z Asia Cup of 2018! Added a new clan riot shield: Riot Shield EVG7. This is fro the clan who was second place on the New Z Asia Cup of 2018! Updated: Riot Shield TGOD. This is fro the clan who was third place on the New Z Asia Cup of 2018! GENERAL SKINS: Added a new skin for the M. Style Helmet: M. Style Helmet Fallen Angel. Added a new skin for the Custom Guerilla: Custom Guerilla Fallen Angel. Added a new skin for the Custom Guerilla: Custom Guerilla Fallen Angel Chrome. Added a new skin for the Custom Guerilla: Custom Guerilla Fallen Angel Fun Edition. Added a new skin for the M4A1: M4A1 Brutalizer. Added a new skin for the K. Style NVG: K. Style NVG Serenity. Added a new skin for the IBA: IBA Chrome Blue. This skin is more of an "experiment" to see for us how colored chrome would look like and what players would think. We are not sure when / if this skin will ever be released. Added new character clothes for Average Joe based on the Modern Black Skinbox. FUN EDITION SKINBOX: This skinbox has been reworked. This is what's done: Reworked the skinbox model and icon. Added a new skin for the Blaser R93: Blaser R93 Fun Edition. Added a new skin for the IMI-TAR-21: IMI-TAR-21 Fun Edition. Added a new skin for the Moto Helmet: Moto Helmet Fun Edition. Added a new skin for the MTV: MTV Fun Edition. Added a new skin for the SIG SAUER 556: SIG SAUER 556 Fun Edition. Added a new skin for the SVD: SVD Fun Edition. Added a new skin for the M9 NVG: M9 NVG Fun Edition. Added a new skin for the Small Backpack: Small Backpack Fun Edition. Added a new set of clothes for the Rebel character. JEDI SKINBOX: This skinbox has been reworked. This is what's done: Reworked the skinbox model and icon. Added a new light sword skin: Light Sword Cross Blue. Added a new light sword skin: Light Sword Cross Yellow. Added a new light sword skin: Light Sword Cross Rainbow Added a new light sword skin: Light Sword Cross Pink. Added a new light sword skin: Light Sword Cross Green. Added a new light sword skin: Light Sword Cross White. Added a new light sword skin: Light Sword Twin Rainbow. Added a new light sword skin: Light Sword Twin Blue. Added a new light sword skin: Light Sword Twin Yellow. Added a new light sword skin: Light Sword Twin White. Added a new light sword skin: Light Sword Twin Pink. Added a new light sword skin: Light Sword Twin Green. Added a new light sword skin: Light Sword Curve Green. Added a new light sword skin: Light Sword Curve Pink. Added a new light sword skin: Light Sword Curve White. Added a new light sword skin: Light Sword Curve Yellow. Added a new light sword skin: Light Sword Curve Blue. Added a new light sword skin: Light Sword Curve Rainbow Added a new character clothes that match with the Jedi skins. EASTER CONTENT: Added a new skin for the Small Backpack: Small Backpack Easter Bunny. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new hat: Easter Bunny Head. This item is NOT a skin, but a standalone item. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new hat: Easter Bunny Mask. This item is NOT a skin, but a standalone item. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new consumable item: Easter Bunny Chocolate. This item is NOT a skin, but a standalone item that players can consume. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Reworked the original "Easter Egg Model". This is now changed into an "Easter Egg Basket". This basket will also be released during the Easter events. This item works like any other skinbox. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new spray: "Happy Easter!". Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new spray: "Get Egg'd!". Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new spray: "There are no Easter eggs here!". Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new skin for the K. Style Helmet: K. Style Helmet Easter Bunny. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new skin for the M. Style Helmet: M. Style Helmet Easter Bunny. Further information about the release of this item will follow soon on our social media channels. Stay tuned! CHANGES / FIXES: ITEMS: Fixed the item description of the FN57 Vindicator. Fixed the item description and item name of the Riot Shield Geneticzz. Fixed the item description of the Riot Shield Slovakia. Fixed the item description of the M4A1 Hynx. Fixed the QBZ-95 first person crouch idle animation. Fixed a texture issue related to the VSS Vintorez E-Unit. Fixed the texture of the Riot Shield Thailand. It was using the wrong texture. Improved the textures and quality of the normal (unskinned) karambit. SKINS: The Teddy Bear Backpack is now a skin. This has been an idea for a while now and we've finally decided to make this item a skin. Both the Teddy Bear Backpack and the Pinky Bear Backpack skin are now a skin for the Small Backpack. Here's some quick points to make the switch over more clear for those wondering: All your teddy bear backpacks will now simply be "unskinnable" to a small backpack. Everyone will automatically get the Teddy Bear Backpack skin learned to their account. For all players that had a Teddy Bear Backpack equipped here's what happened: We have emptied your backpack, and put all the items inside in your global inventory. Updated the Battle Royale skinbox model and icon. (Note: There will only be 1 Battle Royale Skinbox) STATISTICS CHANGES: WEAPONS: Increased the fire rate of the MG36 to match the bullet sounds more with the actual fire speed. Also we hope to make this weapon become more "useful" for players. (Based on feedback from the community) Decreased the spread of the red stalker. This weapon is now overall better and should stand out more compared to the normal FN Scar CQC. (Based on feedback from the community) Open World Updates: OVERALL: Added the kill-streak number back to the stats menu (when tabbing). Fixed a bug causing you to die in the Lounge (trade server). SERVERS: Doubled the amount of Rocky Ford PVP servers due player demand. Spring Valley and Warm up servers now have random spawns again. LOOT: Added the thompson to the loot tables. This weapon is now spawning from super zombies, randomly and out of tactical weapon cases. We are always looking for feedback! Do you have any suggestions for us regarding the Open World loot tables? Please let us know here: http://forums.fredaikis.com/index.php?/topic/3763-open-world-loot-feedback/ NEW MAP: As you might have already heared or read on the devblog about the new Open World / Survival map is that we are still working on the map. This means the map is unfortunately not finished for this patch. We are very sorry about this and we aim to have it finished for the next upcoming update. Stay tuned for that! In the meanwhile check out this devblog about the new map as you can find all latest information and progress there: http://forums.fredaikis.com/index.php?/topic/3764-devblog-the-new-open-world-survival-map/ COLORADO V2: Removed all the bushy plants in and around Cottonwood Bend. Fixed an issue related to a concrete hole in Campos City where players could get stuck. Fixed some rocks around Glenwood Springs. Fixed / Improved the collision walls around the map. At some places there was holes / walls missing. Added a new area next to Death Valley called West Boulder Outpost. Removed the old secret spot. Added a new secret spot. Have fun finding it. COLORADO V1: Fixed a rock at Campos City where players were able to glitch / walk through. Also fixed some of those rocks around the airport. EVENT: Fixed some local render distances. Some objects weren't rendering on proper distance. Fixed / Updated some streets that had no ending streets. Removed the big non-textured hills around the map. Removed all the marketplace NPC's from the map since in-game marketplace access got disabled. Removed / fixed the collision that prevented players from entering a certain area. SMALLVILLE: Fixed the collision walls around the white houses where player could get stuck inside. ROCKY FORD: Fixed some miss-placed fences around the church. Fixed the collision walls around the white houses where player could get stuck inside. DESERT ISLAND: Fixed a glitch where players could glitch outside of the playable area. Fixed some flying and miss-placed objects. Closed off more rooms in several buildings to prevent players from camping. Removed the repair bench from the map. This was never supposed to be on the map anyways. Added more and new player spawns to create more variation and possibly prevent players from spawn camping. Added more new buildings, props and areas to fill up the map a bit more. Added some more interior objects inside the restaurants, church and markets. Reworked some of the hills in the map: smoothed hills over the map to make it less campy. Reworked the area next to the restaurant and the police station. Added new buildings and reworked the terrain. Reworked the road between the two towns. This place was way too open and there is more cover now. There is also added more player spawns and less hills. CALIWOOD: Decreased the lighting level to fix certain items glowing too much like the light sword. Increased overall brightness during night time. Night time was a bit too dark. Increased the loot and loot spawns in the airport area. Removed the old secret spot. Added a new secret spot. Have fun finding it. Battle Royale Updates: GENERAL: Fixed a false-positive ban where players would sometimes get falsely banned when a Battle Royale starts. Fixed a false-positive kick where players would sometimes randomly get kicked when a Battle Royale starts. Fixed a bug where people had troubles with the sound in Battle Royale. Fixed a bug causing some players Battle Royale sound to not go back to normal. Fixed a bug related to the airdrop system where players could not do damage to each other when being close to airdrops. Fixed visual bugs related to the spectating system. Updated safe zone dome- better quality (round) better transparency (outside bugs fixed) and added new outline to indicate better + sound. LOOT: Added AN94, MP5/10 SD, Uzi, Jericho, B92 & AKM. Added 9mm & MP5 ammo. Added new different food / water consumables. Removed Anaconda & Veresk. Airdrop: Removed SVD Ammo, M Style Helmet & Bullet compensator Added K. Style Helmet & Silencer. We are always looking for feedback! Do you have any suggestions for us regarding the Battle Royale loot tables? Please let us know here: http://forums.fredaikis.com/index.php?/topic/3759-battle-royale-loot-feedback/ ARIZONA V2: Fixed the terrain around the beach (south side) where players could get stuck inside. Fixed some players spawns where players would sometimes spawn outside of the playable area. Fixed certain terrain issues where in some places random water would show. Fixed various flying objects around the beach area. (South side of the map) Fixed the concrete next the truck where players could get stuck. Moved the position of some airdrop locations. Also fixed some airdrops dropping outside of the playable area. Lowered the volume of the ambient sounds around the airport area. Increased the size of the lobby. Added missing loot in some places in and around the airport. Added some more various ambient sounds. Survival Updates: COLORADO: Fixed a sound glitch on top of the 5-story building in Campos City where the main menu music would sometimes randomly play. NEW MAP: Everything regarding the new map is explained in the "Open World" section of these patch notes (read above). You can read all about the new map there. CRAFTING: Arrows are now craftable. You need 3 wood and 1 stone to craft 1 arrow. Explosive arrows are now craft-able. You need 1 arrow and 3 gunpowder to craft 1 explosive arrow. LOOT: Flare guns are now spawning. Flare gun ammo is now spawning. Airdrop: Removed some sniper ammo, Scar CQC and the IBA sand. Decreased some spawn rates of certain items. Added a very small chance to get a SVD or Mauser SP66 from the airdrop. We are always looking for feedback! Do you have any suggestions for us regarding the Survival loot tables? Please let us know here: http://forums.fredaikis.com/index.php?/topic/3761-survival-loot-feedback/ Estimated patch size: 215 mb. Patch ETA: March 13, 2018 around 10:00 AM (CET). Estimated downtime: Servers will be down for around 1 hour downtime. Please keep in mind this can always variate. For live patch updates keep updated through our Twitter. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discord.gg/gafUzrD Best Regards, // Infestation: The New Z - Staff Team
  13. 8 points
    Dear Community, Today I want to show you guys some pictures of the new Battle Royale map that's coming soon. I would also like to update you all about how far we are and what is left to be done. We added a new Battle Royale map few months ago called Arizona. After the Beta phase, we realised, the map is to big at the moment and don't have enogh play-areas. We came up with the idea, to pick that map and make it smaller. The live arizona map is around 6000x6000 and the reworked one will be around 2000x2000. This will make the rounds quicker and you can easly walk from place to place. Cars will still in there but not that many anymore because of the "car battle" at the end of every round what we don't want. Status right now is, the hills on the map are painted and I am placing all the towns and also paint them. I would say 30% is already done and a lot of new places got created. Also one of the ideas of arizonav2 is, to make the map smaller and mix arizona with our old BR map arena. As soon the map is online and playable, you will see some places from arena. I am trying to implement them as good as I can. Since I am not a fan of just placing a town and go next, I also create really nice looking new places. I will try to update that thread as often as I can and i hope, you guys are hyped like I am. Here are some pictures, so you guys see a small part. If you have any questions or if you'd like to share your ideas with us feel free to let us know. In this post we will keep you updated regarding progress. Best regards, // Steve // The New Z Staff
  14. 8 points
    Hello everyone! To celebrate the weekend I decided i'm going to do a giveaway! This will be exactly the same as my GC Airdrop giveaway since you must enter through Gleam. Everyone gets 1 entry but you have the option for more entries if you complete actions! The giveaway will end in 24 hours, best of luck to everyone! Link: https://gleam.io/competitions/fVeeK-imi-tar21-elite-giveaway
  15. 7 points
    Tell me what you guys think
  16. 7 points
    ? Weekend Event! ? This weekend we are doing a small event for you! - Purchasing the 10 euro package on Xsolla will give you 20% more GC! This means that the 2500 GC package will give you 500 extra GC! - Double daily reward! You will receive a Daily Reward every 12 hours instead of 24 hours during this weekend. ? - Double GD! Game Dollars are doubled in all game modes. ? Start: March, 2nd 2018 10:00pm UTC+1 ? End: March, 5th 2018 12:00pm UTC+1 We hope that you will enjoy this! Have a great weekend! Register: https://playnewz.com Buy GC: https://playnewz.com/buygc
  17. 7 points
    From my perspective survival can't be called "survival" anymore if there is private servers. The things i love about survival is that you have to worry about your loot, that loot is rare and that you cant just hop on a private server and loot for days without ever being scared about anything. Thats not survival. Items are allready loosing its value right now. They get cheaper and cheaper. If private servers get released it will break the market after 1 year and everything will be exactly like in open world. Only difference will be that you can't stash instant to your global inventory. So what does survival even stand for? I started this game mode for these reasons. --> Nice for solo players --> Loot is not so easy to get like in open world and has its value --> Walking your loot to the safezone and being scared of loosing it to other players --> No clans / big groups --> No Riotshield pvp which makes it way more tactical and awesome --> Snipers are rare / Nice ar pvp --> Random encounters with people looting and discovering the map You allready put lockboxes in the game which was a big breakdown for some players that i know. They all quit because it took away some parts of the survival part. If you take out stuff of your gi, you should better prepare to die with it and not hide behind your lockbox. otherwise "survival" is not the right thing for you.
  18. 7 points
    Hello everyone! Since I am in the holiday spirit I will be giving away 1x GC Airdrop Caller! All entries are free and you can choose how you want to enter! The giveaway will last exactly 48 hours so enter while you can! Merry Christmas everyone! https://gleam.io/AOCZD/gc-airdrop-caller-giveaway
  19. 7 points
    Hope you guys liked the patch.
  20. 6 points
    The legendary BIXA GAMING is now recruiting experienced SURVIVAL players! We have a small group of active and skilled players waiting for YOU! Requirements to apply? - SIMPLE At least +/- 1.000 reputation in survival or +/- 100.000 reputation in open world Hardened in SURVIVAL Global Inventory that allows you to PvP without worrying about loot Understandable english Apply now at www.bixagaming.co.uk
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    Happy New Year from the future Hope every one has an awesome and Safe New year all the best for 2018