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  1. 8 points
    As the title says. Shotguns are a completly no go on small pvp servers and ruin the whole experience. ppl spawn in with a shotgun and boom you're dead, nothing u can do, that's not very smart in case you're playing on small maps lol. if ppl wanna camp with shotgun, colorado is their way to go, otherwise, JUST NO.
  2. 4 points
    I've talked about this many times and their solution was to ban me from their discord. Sven knows from a conversation how i suggested we add "spawn inside closest city/town" instead of a spawn at safezone option when quick reviving. Since noone would ever wanna spawn at a safezone in open world servers. This would solve the problem of when you keep getting spawned further and further away from town and can't seem to get back to it. Also with how there's no pvp in towns/cities anymore... That's because all the spawns are in the woods. The fights start in the woods and since everyone is sniping, they stay in the woods. It's as simple as changing spawns. If 70% of the spawns were in cities to actually highlight the one thing that makes the maps.... then people would be compelled to use more than just snipers sometimes. This would also give new players and bambi's a fighting chance since they'll spawn close to or on gear and will have cover in houses after spawning in, instead of being wide open for snipers to pick off. Now a big thing to make other guns as popular as snipers would be to make them as good as snipers or atleast closer... However with the random spread multiplier i've complained about multiple times. the insanely stupidly crap stats on pistols, smgs, and some ar's... their usefulness really only works in the 0 to 50 meter range. And vs any half decent sniper with shields.. forget it.. you stand no chance. Back in the original warz the jerrico and b92 did like 30-33 damage? m4 semi did 34 damage.. This made sense. This made being close to someone with a gun scary. Now i know some people are gonna complain about that making it "OP" cause they don't want change and only like sniping.... But how is something ever OP when u can spin, med macro, shield, and point blank oneshot quick scope someone effortlessly with a sniper and 1 shot anyone from any distance with peaks etc. And don't get me wrong, i LOVE sniping. They should NOT change that or take away from it. But it took me a whole year of messaging about it literally everyday just to get dmr's to be useful.... And they literally nerfed the dmr's 5 days after good changes were made... after months of spaming about these "secret nerfs" (most likely because some of the devs/admins abuse their position to limit the games playstyles and capabilities to fit their own agenda.) Sven said he looked a the logs and see's how the dmr stats were randomly secretly nerfed and that he would re implement them in the next patch. So finally dmr's are worth using! yaaay! Are they op? fuck no. Are they worth using and deadly? yes. Cause they should be just like any gun at the proper distance in specific situation. All of this can easily be changed with simple stat changes by upping the damage , lowering the spread, and controlling the guns functionality with damage decay. I spent countless hours thinking about how the stats should be to maximize gameplay possibilities to make about 30-50% more of the guns worth using. However, like i said... their solution was to insult me and silence me instead of listening.
  3. 3 points
    Thank you for your feedback, it's always much appreciated. Let me just explain what we did and how we came to this idea... We had decided to prepare a special weekend with strong guns and such, just for a weekend. We had also decided to make some "minor" changes to loot in BR, just to have more variety. The two things combined gave us the idea of what it is right now... The success of the weekend event and the "freshening up" we had planned. Hence some of the strong guns and items stayed in. I understand your point completely and I will adjust the loot a bit more, to make it less strong. Thank you.
  4. 2 points
    I think you misunderstood how this works, this whole system is SEPARATED of the daily login system. On the website you actually have to log in, and REDEEM the gift of that day by clicking on it. ONLY then the reward will be sent to your game account. Can you try this? Thanks! Enjoy!
  5. 2 points
    You have AR ONLY, SNIPER ONLY and EVERYTHING GOES server.
  6. 2 points
    These are really good points and we really would like to do that but we tried already some of these points and almost got killed (jk). Remove medicine form zombies - That happend actually 2 weeks ago and we got spamed on every social. Sprinters - Like some people said in here, we had them at the beginning, but then the most of the player didn't liked them because sometimes the animation is glitchy and you get a hit when you should'nt get one. Adding zombies in to the forest - I actually did that long time ago, maybe not enogh of them? Add more zombies overall - I was thinking about to increase the amount of zombies but you also have to see it from the other side, your FPS will decrease with that. Status "bleeding" should happen more often - I agree on that and maybe I can ask Fred to increase the chance. Zombies should have a higher radius - I also could do that but that will also slow down the performance a bit. More cars action - That problem here is, the car system have some glitches right now, as soon we fixed them 100%, then we can talk about this but we also have to add more defensives against them. More variaity of zombies - We actually work on 2 new type of zombies but they are not done right now. Difficult higher on zombies in the night - That is also a great idea. I also will talk to Fred and see what we can do. We can add armors etc to them but they won't use the protection of them since they are not player. Thanks for the feedback!
  7. 2 points
    Why did not you remove the strong weapons from the game yet? FN scar red, FAMAS, Aug, masada, not to mention the DX bandage. These weapons are taking the balance out of the game and there is no more reason to go get the Airdrop. Remove these strong weapons and Dx and leave them only in the Airdrop. Battle is Battle, not Open World.
  8. 2 points
    +1 and remove nades from only sniper server
  9. 2 points
    I agree 100%. Shotguns are easily the biggest factor why i usually log out of small pvp maps. It's completely pointless to have them. They only create more toxicity and make ppl stop playing pvp servers.Also the best playstyle with shotguns is dumb (bot walking) If you play like more experienced player would, like jump and move a lot, the shotgun hardly one shots, but when u just stand and walk it usually one shots. There nothing more annoying in pvp servers than going around killing ppl, having good time and then somebody either spawns next to you or peaks from house and does one single click and you are dead, no matter what.
  10. 2 points
    Semi-finals: GOD AC. 3 vs 1 CHP GOD 3 vs 1 FG Third placement: TBD - FG vs CHP Finals: TBD - GOD vs GOD AC.
  11. 2 points
    Not really. That's how you see it. I'm open to hear any feedback and work from there. Do you have certain ideas or suggestions yourself? I get what you're saying. Summed up your point is that the available weapons in Battle Royale are too strong and overall the strong weapons should be inside airdrops and not common find able.
  12. 2 points
    Competitive will be in ANOTHER game mode as a SEPARATE game mode yes.
  13. 2 points
    1. They come after loot balance 2. 3. +1 4. +1 5. +1 6. They dont bring Clans at the Moment, but make Limit of 5 People in one clan and everything is alright 7. Its beta in open world and useless, nobody cares about that territoriums 8. +1 and make Wood barricades craftable (not for 100000k Woods)
  14. 1 point
    Yeah finally i was able to got one
  15. 1 point
    ATTENTION EVERYONE Wednesday's Stream Starting Soon https://www.twitch.tv/ofctb Patch 2.26 HYPE!! Drops Enabled @infestationnewz @StreamElements @Retweet_Twitch @TwitchTVOnline @fredaikis @TwitchReTweets @TwitchRetweetsU @xidaxpcs @msitweets @msiUSA @ThatTechSho
  16. 1 point
    My idea for the currency is to add new one, special for Survival. These currency will drop on the ground and will be pickable/dropable. If you die you will lost all the money you had with yourself. You can add it as object for normal slot or some special slot or the way it is made in OW. Add to every map some special outpost when you can spend money for some goods. Drop of money will be low as possible and prices will be high based on rarity ofc (To keep economics somehow). Also you can try to do Barter (Goods for goods - You will change your goods for other goods in that outpost). These outposts will have opening hours. And offers will change every day, or 2 days. Or add sellers to shops in settlements. It´s upon you but i think that would be great.
  17. 1 point
  18. 1 point
  19. 1 point
    i know what he mean with that barricades...
  20. 1 point
    I have only one question: 1. Where is that survival currency you guys promised 10 MONTHS AGO?
  21. 1 point
    Good luck & dont take to much acid
  22. 1 point
    The odds are totally random, but I can confirm that they spawn, we just have to be lucky and patient
  23. 1 point
    Dear community, !!! IMPORTANT: WE ARE DOING MAJOR SERVER MAINTENANCE DURING THIS UPDATE. SERVERS WILL BE DOWN FOR AT LEAST 2-3 HOURS, BUT IT CAN BE A LOT MORE IF THINGS OCCUR. PLEASE KEEP THIS IN MIND. THANKS FOR UNDERSTANDING !!! !!! สำคัญ: เรากำลังบำรุงรักษาเซิร์ฟเวอร์หลักในระหว่างการอัปเดตนี้ เซิร์ฟเวอร์จะลงอย่างน้อยสองชั่วโมง แต่อาจมีมากขึ้นหากสิ่งที่ต้องการ โปรดเก็บไว้ในใจ ขอบคุณสำหรับการทำความเข้าใจ !!! Latest news: It's patch time once again! On this patch, we have fixed quite a lot of bugs and crashes, while also improving the car system in general. We are also bringing in new content and features to the game that have been asked for some time. We are still working on fixing issues regarding FAC 2.0, please read more information in the patch notes regarding this. Overall this patch should fix a lot of issues and overall boost performance and FPS. Also this is something we will keep working on in future patches. Don't hesitate to let us know if you have any feedback or experience any issues. Our team is available to help you all out and listen to your feedback about the game. Any direct feedback can be posted as a comment on these patch notes or at: http://playnewz.com/feedback If you have any issues regarding the game, please make a support ticket at https://playnewz.com/support.php/ Now, let's jump into the patch notes: Overall Updates: GENERAL: Updated the English Language. Added and fixed some translations. Updated the German Language. Added and fixed some translations. Updated the Russian Language. Added and fixed some translations. Players now have the global chat tab selected by default. Added a health bar to the super zombies and other "big zombies" to show how much health they have. (Same health bar that is on shields) You can enable and disable this health bar by pressing f9. Added a command to the in-game chat for players to be able to reply to private messages in-game. (/pm "user" message) So, if user "Fredaikis" sends you a message to reply back you can type: */pm "Fredaikis" hi!* Added hud-icons on screen for mission targets. This is just like group icons and locker icons. This icon will be located where ever your mission stage is located. For example: Mission: go to Sleepy Crest; you will see an icon in sleepy crest in your in-game UI so it's easier to know where to go. Skinboxes in the marketplace that have "hidden" content no longer show the "show content" button. This to prevent confusion. The reason we are not showing content for a skinbox is because it has either too many items inside so it could crash the client or because of an event. Fixed a bug causing the launcher to not properly white-list the game on the firewall for some users. Note that you can always add an exception to your firewall from the launcher by clicking on the top right "settings" icon and click "add exception". Fixed a bug where clan points would not always register shots to them (to start an attack). We are still looking for ways to make this system more interesting so let us know if you have any feedback. Being in your clan territory grants a shield of 10% that regenerates 1% each second if damage is not taken for 10 seconds. Leaving the clan territory intermediately revokes the shield. We will see where this goes so let us know if you have any feedback! Fixed a lot of issues caused by playing in Full-Screen. Switching from and to full-screen no longer requires a game restart, unless you have SLI / CROSSFIRE enabled. You can now switch between full-screen and windowed by pressing CTRL + ALT + ENTER. Optimized the in-game UI rendering for a smoother experience. This means overall menu and in-game UI should feel smoother. (for example when scrolling through your global inventory, etc.) Improved hit registration to punish players abusing a high ping. This is a very important improvement and we'd like to invite players to keep reporting to us when things like this happen so we can keep improving this. Fixed an issue related to the mission system where the progress would not load back into the UI when re-logging. FIXES: Fixed an error related to a missing material type for the karambit. (melee) Fixed an error related to the RV vehicle missing some animation data. Fixed an error related to the Tuk Tuk vehicle missing some animation data. Fixed an error related to the Sheriff Dragster vehicle missing some animation data. Fixed an error related to the Police Dragster vehicle missing some animation data. CHARACTERS: Fixed and finalized the new "Walter" character. This character is a brand new (male) character and will be released soon. Fixed and finalized the new "Steve" character. This character is a a brand new (male) character and will be released soon. VEHICLES: Fixed an issue related to the Sheriff Dragster vehicle. Players no longer glitch inside the car when exiting. Fixed an issue related to the Sheriff Dragster vehicle. Fixed the exit positions. You now exit the car on the left side of the vehicle when you are the driver. The passenger now exits on the right side. Also moved the exit positions a bit further away from the vehicle. 3D MODELS: Fixed an issue with the closed version of the train container model. Players were glitching inside this model a lot. We have now opened up the container so that players can go inside either way. Fixed an issue related to one of the military barrack buildings. fixed a texture UV map issue. (example: https://prnt.sc/kwn04m) FAC: We are aware of the issues players are still experiencing related to FAC 2.0. It is very important for us to keep fixing these issues and keep improving the overall game experience. If you experience any issues please contact us by creating a support ticket at https://playnewz.com/support.php/ or leave a comment in this forum thread: http://forums.fredaikis.com/index.php?/topic/5884-issues-related-to-patch-222/ Item & Skin Updates: ITEM ADDITIONS: Added a new melee: War Hammer. (Preview: https://gyazo.com/a069e78b3d335b0c84f0b4bce07c6e73) Please note that this item might be used for events, so it might not be released instantly with this patch. Added a new melee: War Axe. (Preview: https://gyazo.com/a069e78b3d335b0c84f0b4bce07c6e73) Please note that this item might be used for events, so it might not be released instantly with this patch. Added a new coin to the game: Specialist Coin. This coin will be used related to something with Open World contracts. More information under the Open World contracts section of these patch notes. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new case to the game: Specialist Weapon Case. This case will be used related to something with Open World contracts. More information under the Open World contracts section of these patch notes. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new limited skinbox: Nemesis Limited Skinbox. This skinbox will be the start of the "limited" skinbox series in New Z. Next to adding new skinboxes with sets, for example; the gold skinbox, we also want to offer more variety to players. These limited skinboxes will probably have a mix of already released skins and perhaps some new ones. The fun about this is that these kind of boxes will have random content, and will only be available for X amount of time ever. We will probably start by adding this box for 2 weeks (probably, not sure yet) and after that it will be removed from the marketplace and never be available to players ever again. Of course people who bought these, will keep them. Enjoy! Added a new sniper: XMR-32. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new type of ammo (for the XMR-32). Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new type of melee: Stick Club of Disaster. This "Stick Club of Disaster" will be part of a mission in the Survival game-mode. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new hat: Spiked Gladiator Helmet. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new hat: Gladiator Helmet. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. SKIN ADDITIONS: Added a skin for the Stick Club of Disaster melee: Stick Club of Commander. This skin is a reward for the Commander missions in Colorado V2 in the Survival game-mode. Added a skin for the AK-15: AK-15 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the MP7: MP7 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Jericho: Jericho Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the B92: B92 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the FN57: FN57 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Kruger Rifle: Kruger Rifle Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Kruger Mini: Kruger Mini Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Kruger Mini: Kruger .22 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Veresk: Veresk Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the UZI: UZI Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the EVO-3: EVO-3 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the G36: G36 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Small Backpack: Small Backpack Scary Doll. This skin will be released during the Halloween week events. Stay tuned for more information about this. SPRAY ADDITIONS: Added a new spray: Be Swag! CHANGES: Updated the health of the Anti-Vehicle barricade from 400 to 1000. This so it would serve it's purpose better. Updated the weight of the Gamescom 2018 cap. Lowered the weight. Updated the weight of the Turtle Hat. Lowered the weight. Updated the Heavy Armor Black Night texture. Updated the textures of the Riot Shield Thailand. Updated the textures of the Riot Shield Singapore. Updated the quality and the texture of the gold skins. Any further feedback here is welcome. Updated the Spray Box (unreleased) texture and store icon. Also resized the model. Should be ready for release now. The mosin can now attach sniper barrel attachments instead of assault rifle barrel attachments. (In battle royale for example the sniper silencer will have a bit more use now). We have also done this because the mosin is and feels more like a sniper than an assault rifle. The Famas Rustic now has it's own skinned iron sight. The Famas Tiger now has it's own skinned iron sight. The Famas Black Night now has it's own skinned iron sight. Fixed some skin recipe descriptions where the description was saying the wrong weapon name. Fixed an issue related to the MP7 Banana Kong where the normal unskinned weapon would sometimes use the skinned texture. Survival Updates: LOOT: The FN57 (20) Magazine is now spawning. Now also available in Survival. Contract boxes are now available in Survival. Note: This is a different separate contract box just for Survival with Survival contracts only. This means there is now 2 different contract boxes; one for Open World and one for Survival. CRAFTING: You can now craft the "Stick Club of Disaster" using Stick Club Wood, Stick Club Rings and Stick Club Pins. These items are only obtainable from the "Commander" survival missions. COLORADO V2 SURVIVAL: Added a new mission: Commander I. Added a new mission: Commander II. Added a new mission: Commander III. Added a new mission: Commander IV. Note: Finishing these missions allow you to get the special Stick Club of Disaster melee and upon finish of the "Commander IV" mission you'll receive the Stick Club Commander skin for this melee as well! Open World Updates: OVERALL: The contract box has been added to the daily login reward table. Players now have a chance of getting a free contract box from the daily login reward system. CONTRACTS: Added a new contract called: "Sweeth Tooth I". Added a new contract called: "Sweeth Tooth II". Added a new contract called: "Sweeth Tooth III". Fixed the item contract name of the "Zombie Slayer I" contract. All new contracts are always find-able in-game and obtainable by opening a "Contract Box". SPECIALIST: Are you up for a challenge? PVE or PVP player it doesn't matter! We now have "Specialist Contracts". Pay some attention to allow us to explain how this is going to work! Specialist contracts have been added to Open World (as you can see above). These so called "Specialist" contracts always require a player to kill 50 other players with a certain weapon. Please note that contracts don't count in PVP servers. When finishing a specialist contract players will always receive 2 things: a specialist skin recipe for that weapon the contract was for + a specialist coin. Players can do 1 of the same contract as many times as they want. In an example; Let's say you have 2 "Kruger Rifle Specialist" contracts. You sign one (so it starts), you start killing players with the kruger rifle and when you hit 50 kills you will get a skin recipe and a specialist coin. The contract you signed is gone, but you still have 1 "Kruger Rifle Specialist" contract left. You will be able to sign this one, and start again, as many times as you want. Now, you might be wondering; "The skin recipe is nice, but what can I do with the Specialist Coin?". Let us explain. We expect players to start "farming" Specialist Coins. Players can't do anything with the coins other than that they can exchange 10 for a "Specialist Case". They can do this in the trading lounge by activating the (infinite repeatable) "Specialist Exchange" mission. They'll have to go to the Specialist vending machine and when pressing "E" on this object, they will exchange their 10 coins for 1 case. This Specialist Case is a weapon case (only for open world). It's basically just like the Tactical Weapon Case. Players can open the case and get an item. For the Specialist Case players can get a specialist weapon. Right now, there is only one specialist weapon in the game; the XMR-32. This means that for now, when opening the specialist case you will always receive 1 XMR-32 sniper rifle. This sniper rifle is very overpowered but also, as you can imagine, very rare. These are the specialist contracts we have added for now: Added a new specialist contract called: "AK-15 Specialist Contract". Added a new specialist contract called: "MP7 Specialist Contract". Added a new specialist contract called: "Jericho Specialist Contract". Added a new specialist contract called: "B92 Specialist Contract". Added a new specialist contract called: "FN57 Specialist Contract". Added a new specialist contract called: "Kruger Rifle Specialist Contract". Added a new specialist contract called: "Kruger Mini Specialist Contract". Added a new specialist contract called: "Kruger .22 Specialist Contract". Added a new specialist contract called: "Veresk Specialist Contract". Added a new specialist contract called: "UZI Specialist Contract". Added a new specialist contract called: "EVO-3 Specialist Contract". Added a new specialist contract called: "G36 Specialist Contract". LOOT: Reduced the amount of vehicle spawners spawning. Vehicle spawner spawn rate has been adjusted. Should be less common now. Since the XMR is extremely rare we are aiming to do the same with it's ammo. XMR ammo is now spawning in Open World: you can randomly find this ammo (rare), get it from random airdrops or get it by opening tactical weapon cases. LOUNGE: Reduced the music range from the villa for over 60%. We understand this music can be annoying when you don't want to hear it. You only hear the music now when you get close to the party villa. Added the Specialist Exchange Machine to the lounge for the "Specialist Exchange" mission. Note that this mission can be activated and de-activated infinite amount of times. This to allow players to trade their specialist coins for specialist cases at any moment. For more information about this read the "specialist" part of the Open World patch notes. (This is how the machine looks: http://prntscr.com/ktyb89) Updated the banana mission. Now added to the text that it's a banana melee that players have to insert into the shoe. Hopefully it's more clear now what to do. LOUNGE PVP: Updated this pvp map (in the PVP servers section) to the latest version of the lounge. COLORADO V2: Updated the "Travel to Shrute Farm" mission to: "Travel to NATO Military Base". (Shrute farm is missing in The New Z Colorado V2) Updated the "Travel to Emerald Peak" mission. Made the mission area more accurate. Updated the lighting back to normal Colorado after a lot of feedback from the community. Optimized the lighting quality related to glowing objects. Battle Royale Updates: GENERAL: You can no longer do group damage in Battle Royale. This means that you can't do damage to players who are in group with you with an exception for when you are in the lobby. In the lobby you can still do damage to people in your group. Fred will fix this text later. NEW QUEUE SYSTEM: We have now added a new queue system to Battle Royale. This has been a very needed system since there was a lot of complaints from players. Players are pretty much able to play anything now. We have to keep in mind that there is not a lot of people playing Battle Royale these days so therefore expect that sometimes not all maps in all modes are available. We are now also able to change the maps that are active and the modes that are active live, meaning, based on the population and based on events we are doing we can enable and disable stuff. Now, let us explain how the new queue system works: From now on in Battle Royale you are able to queue up in 2 ways: Solo queue: can only be done when you are not in a party and will put you in a server with only other solo players only. Group queue: can be done alone, or with other players in your party. This works as following: Alone: you are not in a party with anyone, queue up, and once you find a game you will group up with 2 or 3 other people. The game will assign a group for you and you're able to play a battle royale in a group. Important to know is that Battle Royale maps now have a dynamic group size. We control which maps are solo, and which maps have a group limit of 2 or 3. This means that when you are alone and group queue-ing, you will get matched up in a group with 2 or 3 other people depending on the group size of that map at that moment. Besides anything you are able to group up in a solo queue or a group queue and you will also be able to choose what map you're queuing up for. We expect there will be some smaller issues with this new system so please help us and report back to us with feedback so that we can keep improving the system! MISSIONS: We have now added missions to our Battle Royale game mode. We think this is quite a unique addition to the game-mode as there is not really any games out there that have a mission system inside an actual Battle Royale game. These missions are small and aimed to help players. For example: if a player has a bad spawn, he can still "gear-up" and get loot by doing some side missions. Added a new mission: Melee I. In this mission players have to kill 5 zombies and receive 1x Tactical Knife. Added a new mission: Melee II. In this mission players have to kill 20 zombies and receive 1x machete. Added a new mission: Helping Hand. In this mission players have to kill 2 players and receive 1x antibiotics and 2x painkillers. Added a new mission: Battle Royale Master. In this mission players have to kill 10 players and receive 1x Custom Guerilla, 1x SVD and 2x Antibiotics. LOOT: Reduced the sniper silencers spawn rate. Estimated patch size: 250 mb Patch ETA: Roll out around 10:00 AM (CEST), September 26 2018. Estimated downtime: 2-3 hours minimum. We'll keep you updated through Twitter. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  24. 1 point
    Hola david2005, para poder ayudarte de manera correcta y eficaz necesitamos que envies un ticket al soporte oficial. Nosotros te ayudaremos a solucionar este problema lo antes posible y que puedas disfrutar de Infestation: NewZ. Que tengas un buen dia. Un saludo Soporte: https://playnewz.com/support.php
  25. 1 point
    Please make a support ticket at https://playnewz.com/support.php