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  1. 9 points
    Dear players, It's time for a short patch again. The main reason that we are releasing this (smaller) patch is just simply because we didn't want to let you guys wait for too long for another update. This patch contains a lot of fixes, improvements, new content and next to all that the new mission / contract feature. We are aiming to find the right balance between making the game more beginner friendly while at the same time we keep bringing enough new content for current players. Besides everything it still is our main priority to fix crashes, optimize the game even more and fix other major and minor issues that are happening. This is also why we aim to release another smaller patch very soon that contains a lot of fixes and improvements. Now, let's jump into the patch: Overall Updates: OVERALL: Fixed some spelling mistypes / other errors in some of the newly added tips in the loading screen. Fixed Various visual and functional bugs related to the chat system. We would like to remind you all again that the chat system is still in development and we are still fixing stuff related to this new system. Added a "Loading In" status in the friend server for when they are loading game data. Fixed the vehicle camera in FPS only servers. Fixed a bug related to the clan contesting system. Reviving in-game in Beginner Servers is now free. VEHICLES: The Tuk Tuk is now spawning in all game-modes. Fixed the physics of the Tuk Tuk. When hitting this car now it is no longer invincible and plays hit sounds when hitting. Fixed the physics of the Humvee. When hitting this car now it is no longer invincible and plays hit sounds when hitting. Fixed the physics of the Sherrif Dragster. When hitting this car now it is no longer invincible and plays hit sounds when hitting. Fixed the physics of the Police Dragster. When hitting this car now it is no longer invincible and plays hit sounds when hitting. Missions & Contracts: A new feature / system! Missions & contracts are achievement based objectives for players to do in certain maps. Players can receive rewards for doing a mission or contract. We will explain further how everything works but before that we'd like to get back to why we have decided to add missions and contracts. With the aim to make the game more beginner-friendly, while at the same time aim to give already playing players more things to do we have finished the first (beta) version of the missions and contracts system. Towards beginners we think that by giving them missions to do in a map they will be more forced to understand certain parts of the game better while completing a mission while also at the same time have something new to do. For older players we have added the contract system. Allow us to explain everything: To understand how contracts work we first have to explain how missions work. Missions are map-based objectives for players to complete. By completing a mission players can receive X rewards. Missions are (usually) a one-time objective and are different and separated in each map and game-mode. This means once you finish a mission it will be considered as "finished" and not be able to be completed again. Missions are completely character based and can be started and progressed on individual characters. Please note you will only be able to have 3 missions "running" per character, per map. Progress of a mission saves so if you log out and back in you will be able to continue where you were. Since missions are character based and can be started and finished on each character individually, rewards will be given to the character you finish a mission with. This is how it looks when activating a mission: Now, let's talk about the contracts. Contracts work exactly the same way as missions except for the fact that contracts are usually repeatable. Why? Because contracts are an actual item that you have to "sign" to start. Basically you can take a contract into any server, sign it, and the same "process" as a mission starts. Another difference is that contracts can be done in any map (unless disabled) and the actual contract item disappears when signing. This makes contracts valuable. Summed up it pretty much comes down to this: there is missions but they can be started in two different ways: some missions show in the missions tab in a map, are only do-able once or some missions can only be started by signing a contract while these are usually repeatable. Note that with contracts, when signing the item disappears so that means that if you then decline that mission that you started with the contract, you will not get the contract item back. Just to make things extra clear we have an example here of how players can use contracts: Let's say you as a player have the "Kill Zombies Contract" 10 times in your inventory in a server. You can right-click, sign, the contract and the actual contract disappears so you have 9 of those contracts left in your inventory but you have started / signed one of them. You go ahead and finish the mission, it completes and you get your reward. Now, you can sign another of you 9-left-contracts. You start the same thing again, now have 8 contracts left and you can finish the mission again and get a reward again. Note that these contracts will be valuable and actual physical items that players will be able to trade or drop when die-ing with them in a server. Missions / contracts are disabled in warm-up and PVP servers. Since this system is still in beta mode we will not release any contracts for this patch yet but the whole system is in place. We will be testing with players to completely water-proof the system before fully releasing it. For now players have some very simple missions to do, just in Colorado V2 Open World and next upcoming patch we will aim to fully release the system. This means: Release of contracts. They will probably be find-able in-game and buy-able in the in-game marketplace. We might do like a "beginner starters contracts pack" or add them in daily rewards. We'll see! Release of more missions on all game-modes and maps. We aim to make amazing, interesting, funny and super hard missions and contracts. For now you'll have to stick to the "beta" but we are super excited to fully release the system (after good testing) for upcoming next patch. Item Updates: ADDITIONS: Added a new item called a "Trophy". This is literally a winners trophy and will be used as a special reward for events, seasonal leaderboards and tournaments. You can't do anything with this item expect drop it in a server or trade it. Our goal is to create a special trophy for each event we do, for example with Christmas 2018 we have a "Christmas Seasonal Leader board" planned and all the winners will then receive the "Christmas 2018 Trophy". This item will then become very valuable since it's only ever rewarded once. Added a new item (probably for Survival only): Heavy Armor (Shoulders). (For more info about this read the Survival section of the patch notes.) Added a new item (probably for Survival only): Heavy Armor (Legs). (For more info about this read the Survival section of the patch notes.) Added a new item / barricade as a new vehicle countermeasure idea. This barricade is kind of just a test and aimed for people to use / place down to block vehicles from riding them over. We are not sure yet when / how / if this item will be released so stay tuned for further updates. Added a new media riot shield: Riot Shield Afyne. UPDATES: Updated the item name of the "Light Heavy Armor" to "Heavy Armor (Body)". Since this was just the body part of the heavy armor. For more information why this name got changed can be found under the Survival section of these patch notes. Updated the damage and damage range of the grenade. Increased damage from 120 to 140 and increased damage radius from 15 meters to 20 meters. Increased the flash bang explosion radius. Increased the explosive arrow explosion radius. Skin Updates: ADDITIONS: Added some new skins and items for the Gamescom 2018 event where the New Z staff team will be attending. We have added some character clothes, a riot shield and some skins. FIXES: Fixed the K. Style NVG Fallen Angel model. Improved the overall quality of the model and fixed some smoothing issues. Model should look much better now. Fixed the Light Sword Curved Rainbow skin. The model is now way more optimized and the actual "fade" is more beautiful in one fade instead of a repeating pattern. UPDATES: Updated the skin name of the AW Magnum Gold to AW Magnum Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently. Updated the skin name of the Desert Eagle Gold to Desert Eagle Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently. Updated the skin name of the Custom Guerilla Gold to Custom Guerilla Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently. Updated the skin name of the M107 Gold to M107 Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently. Updated the Heavy Armor Black Night skin. Overall looks better now and more like the Custom Guerilla Black Night. Updated the store icon of the Light Sword Twin White. Also updated the recipe icon. Updated the store icon of the OTS-SVU Fun Edition. Also updated the recipe icon. Open World Updates: LOOT: The Stanag E-Mag is now released and spawning. Players can find this new item in-game. This magazine is very rare and can only be farmed from alien and normal super zombies. The sniper flash hider is now released and available in Open World. This new attachment can be found at military areas. The SMG flash hider is now released and available in Open World. This new attachment can be found at military areas. The pistol flash hider is now released and available in Open World. This new attachment can be found at military areas. The sniper silencer is now released and available in Open World. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare. The shotgun silencer is now released and available in Open World. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare. The Tuk Tuk is now spawning. COLORADO V2: Added a new secret spot with a Alien Super Zombie. Good luck finding him! Fixed the missing loot, bus station and zombies at the Zeta Force Academy incl. Alien Super Zombie. Fixed an issue with the loot and de-spawn timers. This caused some loot to not spawn. Fixed a player spawn at the Varo Military Base where you spawn sometimes in the middle of zombies. Fixed a player spawn at the Nato Military Base where you spawn sometimes in the middle of zombies. Increased the loot at Barth Farm. Increased the loot at the road block close to Crystal Lake. Increased the loot at the road block close to Clearview. Increased the loot at the farm close to Clearview. Increased the loot at the road block close to Campos City. Increased the loot at some newly placed buildings inside Campos City. Some buildings here were missing loot. OREGON: Fixed a major zombie navigation issue where zombie were walking through walls and other objects. LOUNGE: Lounge has been entirely reworked. Map looks overall better now in terms of quality and there is a lot of interesting new stuff. Players spend a lot of time in this map so it's important to keep this interesting. Added a lighthouse and some other scenery to make the map more interesting. Replaced the palm trees with better / more happy looking ones. Removed the "party" barn and replaced it with a super sick looking party villa. Are you ready to get this party started? Added much more grass, rocks and trees to make the map look better and more realistic. Painted the terrain with better looking textures to make the whole map look better and more realistic. Updated the music in the "party villa" area. Music playing is just overall more improved. Updated the minimap. ROCKY FORD: Reworked Rocky Ford based on feedback from the community. For exact changes and reasoning please read: http://forums.fredaikis.com/index.php?/topic/5634-discussion-about-the-rockyford-pvp-map/&tab=comments Survival Updates: OVERALL: A part of our Survival community has started a poll regarding the addition of the Colorado V1 map in Survival. We would like to invite you all to participate in this poll and let us know what you guys think! We want to make sure the poll is as representative as possible before making any conclusions. You can vote here: http://forums.fredaikis.com/index.php?/topic/5571-colorado-v1-instead-of-colorado-v2/ ADDITIONS: The Heavy Armor (Body), Heavy Armor (Shoulders) and Heavy Armor (Legs) are now available in Survival. Also based on feedback from the Survival community we have decided to release the Heavy Armor very carefully: The actual Heavy Armor won't directly be available but it will be craft-able. This works simple: There is now 3 parts and each of them can ONLY be found from a certain thing / place; Alien Super zombie, Random airdrops & random military loot. You need these 3 parts + 5 cloth, 1 duct tape and 10 metal to craft 1 Heavy Armor. These 3 parts are very rare, and since you can only craft the Heavy Armor with these parts the Heavy Armor itself will be even more rare. LOOT: The Heavy Armor (Body) is now released and spawning. Players can find this new item in-game. The Heavy Armor (Legs) is now released and spawning. Players can find this new item in-game. The Heavy Armor (Shoulders) is now released and spawning. Players can find this new item in-game. The sniper flash hider is now released and available in Survival. This new attachment can be found at military areas. The SMG flash hider is now released and available in Survival. This new attachment can be found at military areas. The pistol flash hider is now released and available in Survival. This new attachment can be found at military areas. The sniper silencer is now released and available in Survival. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare. The shotgun silencer is now released and available in Survival. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare. The Tuk Tuk is now spawning. OREGON: Fixed an issue related to vehicles not spawning at all. Vehicles should spawn normally again now. Fixed a major zombie navigation issue where zombie were walking through walls and other objects. Battle Royale Updates: LOOT: The Stanag E-Mag is now released and available in Battle Royale. This magazine is very overpowered and can only be found in random airdrops. The sniper flash hider is now released and available in Battle Royale. This new attachment can be found at military areas. The SMG flash hider is now released and available in Battle Royale. This new attachment can be found at military areas. The pistol flash hider is now released and available in Battle Royale. This new attachment can be found at military areas. The sniper silencer is now released and available in Battle Royale. This new attachment can be found at military areas. The shotgun silencer is now released and available in Battle Royale. This new attachment can be found at military areas. The Tuk Tuk is now spawning. Estimated patch size: 150 mb. Patch ETA: patch is rolling out any time from now. Estimated downtime: around 1 hour max. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  2. 5 points
    Ohhhhh Yeah Much Love Boyzzz
  3. 4 points
    Thank you for your constructive feedback!
  4. 4 points
    We have updates and increased the amount of forum ranks. In case we need more in the future, then we are going to add more but for now I think they should be enogh. Here is a list of available ranks: We also updated our reaction emoticons of threads and posts: We hope you guys like the changes and updates. Feedback is always welcome. Regards, Steve //The New Z Staff
  5. 3 points
    We all know, V1 has always been and always will be better than V2. Besides the map being lighter, giving us a good FPS, it has the greenest and most beautiful graphics, much more zombies, better areas for pvp and farm, not to mention the wonderful nostalgia that will be!
  6. 2 points
    Dear Players, In order to celebrate the upcoming Gamescom 2018 where the whole New Z Staff will be attending, we decided to celebrate it with all of you in a "Gamescom Week Event"! A lot of surprises will be waiting for you this weekend (with the Special Weekend Event) but also the entire next week! Are you ready? Let's jump into it: START: August 17, 2018 12.00 PM (CEST) END: August 27, 2018 12.00 PM (CEST) With this Gamescom Event Week, we wanted to bring event for each game-mode so that as much players as possible get affected / able to join the events in their game-mode. This special Event Week is separed in 2 parts. The first part starts with the Special Weekend: SPECIAL WEEKEND EVENT START: August 17, 2018 12.00 PM (CEST) END: August 20, 2018 12.00 PM (CEST) ✦ Double GD/XP Event! Every Game Dollar earned and experience will be doubled during this entire weekend. Don't miss it! ✦ Double Daily Reward! You will get your Daily Reward every 12 hours instead of 24 hours! GAMESCOM 2018 EVENT WEEK START: August 21, 2018 12.00 PM (CEST) END: August 27, 2018 12.00 PM (CEST) ✦ Riot Shield Gamescom will be released and available. (Super Zombies and Daily Reward) ✦ Every player who logs in during the Week will receive the Ex-Military Gamescom clothes. ✦ The "Butterfly Knife Gamescom" recipe will be added to the Community Skinbox. You're wondering how to get this box? Please visit: https://playnewz.com/drops ✦ The "Baseball hat Gamescom" will be available by killing normal zombies. ✦ Special PVP Server event: There will be 1 Rocky PVP Server available with the "High Jump" & "Shotgun Only" in each region. ✦ GD skinbox Hunt: There will be a chance to get GD Skinboxes by killing Super Zombies. ✦ There will be a discount of 10% on every GC Skinbox in the marketplace! ✦ Seasonal leaderboards will be activated during the whole week. Good luck! If you have further feedback, ideas or comments please let us know in the comments on this thread. We hope you all have a great weekend and an enjoyable Gamescom Week! // The New Z - Staff Team
  7. 2 points
    v1 may work better due to smaller map size, but what I really want is to start seeing oregon servers with 10-25 players (and not just that ONE server where all of the high reps are pvp'ing). It's a fantastic map to play for survival (besides the lack of safe zones), but with only 3-6 players it might as well be a private server.
  8. 2 points
    IN THIS TOPIC I WILL LIST REASONS TO HATE THE ARENA MAP 1) Little Loot - It is almost impossible to go downtown with the good loot, regardless of whether it is meds or weapons. 2) Rapid Radiation - Radiation gives more damage and is faster than other maps. 3) Close Combat - Closed combat facilitates the use of shooting macros, making it impossible to compete with those who use it. 4) Zombies do Not Drop Anything - In some areas of the map zombies even drop a juice. 5) Bad Spawns Distributed - There are places where 2 groups of players are born practically next to each other, and the gameplay is ridiculous. 6) Factor New Map - Because it is a new map, people stop playing the other maps that are more complete, (Arizona and Tropic), being impossible for a person who does not like the arena to play in these maps, because it does not begin. The Arena took the balance out of the game, and there were few people who asked for their return. Everyone I know hates this map and through them he would never be put back. Remove the Arena!
  9. 2 points
    Players are also crashing with certain languages. We are fixing this issue as well. Stay tuned for a small hotfix / server restart soon. Sorry for the inconvenience.
  10. 2 points
    Servers are back online! Enjoy!
  11. 2 points
    Start your week off right Kill some Zombies, You'll feel better ATTENTION EVERYONE !!!!!!!! Stream Starting Soon https://www.twitch.tv/ofctb Patch 2.20 out, Drops Activated, Some BR and other info Come Get Some !!! @infestationnewz @StreamElements @StreamersCon @TwitchTV_ @Lachhh @ZoneGG @fredaikis
  12. 2 points
    @Steve Ecke wow i'm not in the list FeelsNoNameMan
  13. 2 points
  14. 2 points
  15. 2 points
    You know that Artemis left Sergey and now is working on a completly different genre. Dakotaz sold his soul and got boosted by Epic Games like crazy and now has 20k fortnite kids watching.
  16. 2 points
    Eh, hardcore survival with no GI would die out pretty fast.. unless there's like a leaderboard with prizes and shit idk, but still I don't think it would be as fun as if there were a GI to stash your loot. I've already suggested a Hardcore Survival Mode with rare loot (specially high tier gear), Colorado v1/v2/California 2 servers of each, harder and extensive skill tree (this alone will give players something to do for weeks, maybe more). But in the end it's all about the loot, manage it well and you'll have a great mode to entertain players. Yes it will take some work to sort the loot tables and all that, but I think it's worth it.
  17. 2 points
    Nicerino Silenterrino Thinking emote isn't rendering here for me:
  18. 2 points
    Dear fellow community Maybe I'm wrong, but the boats in oregon cannot be used for a sea drive with some girls and champagne? I think would be cool to use some of those abandoned boats for a drive just that Thanks & Best Regards
  19. 2 points
  20. 1 point
    Those are the requirements for Open World! ~ Don't apply unless you fit all of the requirements ~ ~> Requirements <~ - 350 000 OR + 150 000 Minimum KDR 2.00 Minimum Rank Gold 1 Teamwork! Filled GI! English knowledge! Be active! No loot whoring! No Multiclanning! Be at least 16 years old! You can apply by clicking the Button below! Application If you have any Questions ---> PM me!!
  21. 1 point
    So devs I think it speaks for it self so can we have v1 or not just 1 server plx. Would be nice for the next season grind
  22. 1 point
    It's a giant event where gamer's alike gather to explore game's / developers go to showcase their creations.
  23. 1 point
    It is Old but still looks better than Oregon/V2 and will be good for small community of survival.
  24. 1 point
  25. 1 point
  26. 1 point
    Thank you for your interest in the idea of the PVE/PVP tag for characters About being able to switch the tag, I think could be no problem to switch PVE/PVP tag for All characters in your Survival row, with a reset timer. For example, If want to change your character from PVE to PVP tag, you must go out the server, switch and wait for example 30 minutes, in wich time cannot join any server for avoid being in a server in PVE mode and suddenly change to PVP while playing, that would be not fair. Yes, there can be 2 ways to understand the PVE/PVP character modes, one way is the one you explained; CamperRUs: PVP can kill and be killed only by PVP players and zombies, PVE only can be killed by zombies only. Akhenaton initial idea: PVP can kill anyone and be killed by any player and zombies. PVE can be killed by PVP tagged players and zombies. Not by other PVE players. The 1st way as explained by fellow player CamperRUs, I think is also valid, but I think can be exploited, as a team of PVE + PVP duo (2 players, one PVE + one PVP) can use the PVE player as shield for allow mate PVP kill other players. Except If the bullets cross the PVE player in exchange of being stopped by it, then this problem will be solved Thank you for your idea CamperRUs!
  27. 1 point
    It seems to be a great idea. I personally agree on this. It will bring back the nostalgia from the first days on WarZ!
  28. 1 point
    That is a f*cking great idea. the New Infinity Skins looks very nice and i think the Community would like that as well.
  29. 1 point
  30. 1 point
    Or remove players from servers
  31. 1 point
    I liked the ideas, but what about asking some ideas for beginners? they also want to play ford rock and fight these professional ford rock players with their ridiculous super macros, or just the "famous" players have opinions in this game? Selectivity? sad.
  32. 1 point
    Love it, some epic shots in that montage
  33. 1 point
  34. 1 point
    I am going in-game right now to fix your shield.
  35. 1 point
  36. 1 point
  37. 1 point
    Ty Btw, you are missing one S at reckless too
  38. 1 point
    On your name on the left of the post
  39. 1 point
    Also where can i see these ranks?
  40. 1 point
    Yeah great suggestion.It would work like a bus but the difference is that you would be actually able to choose point of destination for food/guns etc.Great idea!
  41. 1 point
    noob play this game everyday and loose with 200 fps u stupid nooby
  42. 1 point
    rather delete all servers and private servers and just add 1 server per area with colorado v1 on it. it will never happen but this would be real survival for me
  43. 1 point
    #DontRemoveTheTropic
  44. 1 point
    #DontRemoveTheTropic
  45. 1 point
    #DontRemoveTheTropic I got Bronze in Battle playing solo, guess which map? Tropico! Rotate maps for 2 months. the least played remove from the game. I loved the change to start with 20 playes (although it still starts sometimes with 40) I will not stop playing if the tropic is removed, but I will be sad. peguei Bronze no Battle jogando solo, adivinha em qual mapa ? Tropico ! Faz uma rotação de mapas por 2 meses. oque for menos jogado remova do jogo. adorei a mudança de começar com 20 playes ( apesar que ainda começa as vezes com 40 ) Não parerei de jogar se o tropico for removido, mas ficarei triste.
  46. 1 point
    #DontRemoveTheTropic
  47. 1 point
    #DontRemoveTheTropic
  48. 1 point
    V1 is great for survival! I like how smooth it is and I like light detail and terrain looks awesome in my opinion
  49. 1 point
    Bonjour. Dans mon jeu, énormément de zombies sont des ghots et passent à travers les murs, les tentes, les barrières, les sacs de sable. Quelle est cette folie? une mise à jour est nécessaire, merci!
  50. 1 point
    --- clip --- dimitrirageheart said: AS stated in the title. Why are there no PVE survival servers? Some of us don't really like pvp in any kind of game and we do like survival games. --- clip --- kazmightONFIRE said: Survival is not made for PvE. That will remove the whole aspect of the gameplay itself. If you wanna just loot and all that. Play normal game mode ------------------------- I say: IMO... Adding PVE to to Survival - doesn't remove the whole "aspect of the gameplay". It it did... then adding PVE to Open World - also removed the "whole aspect of the gameplay". I don't understand why there cannot be Survival PVE. A lot of people simple do not like PVP. They just want to kill z's and collect loot. A lot of players simply are not good enough at the game to play PVP. Personally.... when I first found this game... I played PVP and died a lot. And I almost uninstalled the game. Then I found the PVE server. Now... I can play PVP or Survival and do pretty well. But it took a lot of time and practice. I also rent an Open World PVE Private Server. Survival PVE would be player vs zombies and players have less food / weapons resources. Survival PVE would basically be a much harder version Open World PVE. As a Developer... I don't understand why that cannot be done. Personally... I enjoy the Survival Mode. Open World PVE is to easy... now that I've mastered it. Oftentimes... PVP is just too stressful. And I've a got of stress in my life. I don't need more stress. Often times... I play PVE just to relieve stress. It's like gambling in Las Vegas. Playing blackjack can be stressfull. When my wife goes to Las Vegas... she just wants to sit at a slot machine and pull the arm. It kind of relaxing for her. She's not there for the stress of losing machine. She just wants to have a little fun with little to no stress. And that's basically what PVE is. PVP is more like black jack... where you can lose a ton of money. And PVP is stressful. PVE is less so. I agree with making a Survival PVE version / server.