Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 06/07/17 in all areas

  1. 69 points
    Dear Community! Since our old (NewZ) forums had many major issues we have decided to move over to an entire new forum. We think it's very important to involve our community as much with the development of the game as possible and we think it's very important to have a good place to do that. The new 'Fredaikis' forum is aimed to the future meaning these forums will not only be used for New Z. We are aiming to build an entire new community not only for New Z but for whatever the future brings us. In the end we hope to have different sections next to NewZ. (Ideas we have are for example: future projects, gaming, coding, graphics, etc.) If you have any ideas or suggestions please let us know! On the new forum you will need to create a new account since this forum is entirely new and does not have anything linked to the old forum. (to avoid issues) Most important threads regarding New Z will be moved over, the old New Z forum will stay online for a while. We recommend to switch over as soon as you can since the old New Z forum will be gone at some point. Also, all New Z forum links will soon be linked to this new forum. GIVEAWAY (For New Z): To celebrate the new forums and to start building our community here we are doing a giveaway. Here's how to win: 1. Create a forum account on these new forums. 2. Reply to this post why you think you should win. 3. 3 random winners (from the comments) will be chosen on Sunday, June 18. Reward: 1x Elite Skinbox for each of the 3 winners. Best Regards, // The Fredaikis Staff Team
  2. 25 points
    Dear Players, For the special "Halloween Week" we are doing a Fredaikis Forums giveaway. Players can win a special legendary Halloween item called: "The Scythe". Here's a picture of it: We are giving away this item to 3 random comments. All you have to do is comment in reply to this forum post. Winners will be chosen randomly on November 5, 2017. Good luck to everyone & Happy Halloween Week. Best Regards, // Infestation: The New Z - Staff Team
  3. 20 points
    -MERHABA- UPLOADBOOM ALIM SAYFASINA HOŞ GELDİN! OPEN WORLD VE SURVIVAL MOD OYNAMAKTAYIZ ! HAYATTA KALABİLMEK İÇİN TÜRK OYUNCULARINA İHTİYACIMIZ VAR! AILE YADA TAKIMA MI İHTİYACIN VAR? EVET! BİZ BİR AİLE VE TAKIMIZ! AİLEMİZE KATILMAK İÇİN BİRKAÇ KURALLARIMIZ VAR! GERÇEKTEN ÇOK KOLAY! İLK OLARAK BU POSTA SAĞ AŞAĞIDAN KALP ATIP YORUM BIRAKIYORSUNUZ. TAKIMIMIZDA BULUNMAK İÇİN ÖN KURALLAR AŞAĞIDA YAZIYORDUR ONLAR YOKSA HİÇ UĞRAŞMA BİLE DOSTUM HERŞEY MEVCUTMU? AŞAĞIDAKİ SORULARI CEVAPLAYARAK TAKIM ONAYI ALABİLİRSİN! Websitemizdeki INTERNATIONAL Kuralları okumayı unutmayın. ! ! TEŞEKKÜRLER! -BİLİNMESİ GEREKENLER- -KONUŞTUĞUMUZ DİLLER TÜRKCE VE İNGİLİZCEDİR! - 100K (-) REP VEYA + 50K REP YANİ NAM OLMASI LAZIM! -DISCORD'A SAHİP OLMAK ZORUNLUDUR! -GÜZEL BİR MİKROFON KULLANMAK HIZLI BİR ŞEKİLDE ÜYE OLMANI SAĞLAR! -BİLGİSAYARDA OLDUĞUN ZAMAN DISCORDU AÇIK TUTMALISIN! -YETKİ LİSTESİNE SAHİBİZ ZAMANLA YETKİLER ALARAK İLERLİYEBİLİRSİN. Yetkiler şu şekildedir. -TOXICfps FAMILY : DISCORD'A ULAŞABİLİRSİN VE NİCE OYUNLARI LOAD OYUNCULARIYLA OYNAYABİLİRSİN. -ETHEREAL COMMUNITY :RESMİ LOAD ÜYESİ OLDUN DEMEKTİR DISCORD ÜZERİNDE İSTEDİĞİN GİBİ TAKILABİLİRSİN) -SUPPORT :(Gelişmiş LOAD üyesi oldunuz demektir artık daha çok klanda söz sahibisinizdir.(Susturma ve ROL yetkisi) -VIPMEMBER: (Takımdaki Kaliteli insalardır. Gerek Adamlık ve Ün ile kazanılabilir.) -MAIN SUPPORT: (RESMİ takım yetkilisi oldun demektir. Kurallarda seninde söz sahipliğin vardır demektir.) -CREW : (Yetki istek ve problemler gibi sorunlar ile ilgilenir takımın mürettabatıdır.) -TEAM MODERATOR : (Takımın yönetim ekibi üyesidir takımın büyük bir bütünlüğünde Rolü bulunmaktadır.) -TEAM OWNER : ( TAKIMIN Kurucusu,yöneticisi,lideridir. Bu yetkiye sahip olmak için uzun bir dönemden geçmek gerekir. --INTERNATIONAL RULES ! ULUSLARARASI KURALLAR -- https://discordapp.com/channels/267597008380887041/451475345917607936 -AŞAĞIDAKİ SORULARI CEVAPLAYIP ÖZELDEN MESAJ ATABİLİRSİNİZ FORUMDAN VEYA DISCORD ÜZERİNDEN! DEĞERLENDİRİLİP TAKIMA KABUL EDİLİRSİNİZ. -SORULAR- ENG LINK: https://goo.gl/XfN2qL -Gerçek isim: -Yaş: -yer: -Oyun adı): 1. 2. 3. 4. 5. -Saldırgan / aptalca isimlerlebir karakteri yeniden adlandırmak için hazır mısınız? -Sana oyunda ve discord'da ne demeliyiz? -1'den 10'a kadar bir ölçekte, newz hayatta kalma veya açık dünyada PVP'DEKİ beceri seviyenizi nasıl gidereceğim? (1 en düşük olmak, 10 en yüksek olmak): -1'den 10'a kadar bir ölçekte ... ... NewZ Survival hakkında bilginizi siz ne kadar değerlendirirsiniz? (1 en düşük olmak, 10 en yüksek olmak): -1 ile 10 arasında bir ölçekte, nasıl yeniz hayatta kalmak için küresel envanter oranı (1 en düşük olmak, 10 en yüksek olmak)): -Newz'de kaç saatin var? -Ana Karakterinizde ne kadar şöhretiniz var? -Ana karakter (hayatta kalma / açık dünya) üzerinde kdr nedir? -Toplamda kaç adet Leşin var? -Günde kaç saat newz oynuyorsun? -Herhangi bir videon görmek istiyorsunuz? -Global envanterinin ve karakteristik ekran görüntüsünü görmek istiyoruz. -Karakterin Kendisi. : -Silah: -Mermi bölümü: -Zırh: -CAN İTEMİ: İYİ BİR OYUN GEÇİRMEK DİLEĞİ İLE! UPLOADBOOM WEB SİTESİ ! : https://muhammedland.wixsite.com/uploadboom HERKESE İYİ OYUNLAR İYİ SOHBETLER DİLİYORUM ! Sınırsız DISCORD linki : https://discord.gg/X6cxq5Z
  4. 16 points
    Dear Players, We are rolling out an update to remove the remaining Halloween 2018 content. (secret places, menu sounds, etc.) Next to this we have improved the vehicle system, fixed a lot of crashes, improved player performance and updated some other minor content. Let us know how your performance is after this update! Now, let's jump into the patch notes: Overall Updates: GENERAL: The Halloween themed menu music is removed again. Also backgrounds should be back to normal. Fixed a bug causing backpacks to un skin when logging out from a server. Fixed a bug causing private server settings to reset when saving other settings. Fixed major crashes related to the LOD / collection system. Fixed private server rental price of the event servers. Renewing a private server is 10% cheaper than renting (only if renewed before the server expires). Updated the Thai language translation pack. Car system improved. Keep reporting feedback. We are working hard on fixing the vehicle system 100%. CHARACTERS: Fixed a material issue related to the new "Walter" character. Fixed the store icon of the "Steve Mad Scientist" body part. Fixed / updated some character part names for the Steve character. RE-ROLL FEATURE: Some players have asked to make more skinboxes "re-roll-able". We have considered this but came up with the conclusion to not make event / limited skinboxes re-roll-able. The now completely unable to put that skin recipe in the re-roll window. It works very simple: a skin recipe can be inside multiple skinboxes. If ALL those boxes are non-rerollable the player won't be able to put that skin recipe in the re-roll window. As soon as ONE of the boxes becomes re-rollable the player will be able to put the skin recipe in the re-roll window. If TWO or more skinboxes are re-rollable, the player will still be able to put the skin recipe in the re-roll window and have a equal chance on getting one of the two boxes for THAT entry that skin recipe is in. And up etc. ROCKS: Fixed major issues related to the rock and collection system. Fixed major common crashes related to the rock and collection system. Completely reworked ALL the rocks. Lots of them were VERY unoptimized. All rocks are completely reworked where we have optimized all of them, improved quality, added LODs (for better performance) and for some of them we updated / improved textures. NOTE: If you experience any issues / visual problems with rocks after this patch, let us know so that we can keep on improving them. NOTE 2: Players should feel major FPS improvements in maps such as Colorado, Oregon and Caliwood. We found out rocks and trees had were causing a lot of issues and FPS drainage. We aim to completely rework the trees for the next upcoming patch as well. For now, we did rocks as these were 70% of the issue and we don't wanna roll out a rock AND tree rework at the same time. Overall goal is to make you guys only "see" improvement (better textures) and at the same time have WAY better performance. MODELS Updated A LOT of building / object materials. Highered quality and updated / improved settings. Updated the barbered wire models / textures. These models were highly unoptimized. Re-made them completely and also optimized them up to 80% better. Fixed an issue related to the Halloween Event house where players could walk through one of the walls from the inside. Fixed the render distance of the white house. NOTE: If you experience any issues / visual problems with certain materials / textures after this patch, let us know so that we can keep on improving them. NOTE 2: We aim to keep on reworking and updating textures to give the game a better and overall new look. If you have feedback or ideas regarding this just let us know! Item & Skin Updates: FIXES: Fixed the item name of the "Thompson Valentine". Fixed to "Thompson Halloween". Fixed the item description of the Tuk Tuk vehicle spawner. Fixed the skin recipe name of the "M249 Halloween". Updated to "FN M249 Halloween". Fixed the skin recipe description of the Thompson Halloween where it said Saiga before. Fixed / Optimized the Banana melee. It had 4000 faces / verts before and now only 200. Fixed / Optimized the Banana Chrome melee. It had 4000 faces / verts before and now only 200. Fixed some of the spray item names. Some didn't had the word "spray" behind. Fixed the FN M249 Halloween store icon and recipe. It was showing the wrong ammo before. Fixed the Karambit Neon Dragon which was showing Red Dragon sometimes. Fixed the chrome texture of the K. Style NVG Black Night. UPDATES: Updated the Halloween 2018 Skinbox to a legacy skinbox as this box is no longer available and will never be available again. ADDITIONS: Added a new Spray of the clan STAR which won the Indonesia Cup 2018. Added a new Riot Shield of the clan STAR which won the Indonesia Cup 2018. ITEM PHYSICS: No more flying items! We have completely fixed all the item (& skin) physics in the game. A lot of the items and skins had missing physics or incorrect ones. We have cleaned everything up and fixed everything. Note: If you play with item physics on and you still have certain items flying, please let us know! This will also improve performance for players and possible errors related to the item physics system. Fixed physics for weapons. Fixed physics for skins. Fixed physics for skinboxes. Fixed physics for all other dropped item. Open World Updates: LOUNGE: Removed the Halloween Event places. COLORADO V2: Fixed the problem with missing buildings for example in Boulder City. Removed the Halloween Event places. Removed some rocks close to NATO, there were to many before. COLORADO V1: Fixed the problem with the missing bus stops. Removed the Halloween Event places. Fixed there terrain next to Camp Splinter where player getting stucked after jumping in to the water. Made the night a bit darker. (community request) Fixed the metal fenses in Campos City which didn't had physix and player were able to walk through. Added global ambient scary sounds to the map. Fixed a loop sounds which could cause a crash when a player were close by. CALIWOOD: Fixed an error related to a corrupt model placed in this map. Removed the Halloween Event places. OREGON: Removed the Halloween Event places. (PVP) SMALLVILLE: Removed the Halloween Event places. (PVP) ROCKY FORD: Removed the Halloween Event places. Closed again some houses and added collision walls on top of the post office. (community feedback) (PVP) HOSPITAL: Removed the Halloween Event places. Survival Updates: OREGON (Survival): Removed the Halloween Event places. COLORADO V2 (Survival): Removed the Halloween Event places. COLORADO V1 (Survival): Removed the Halloween Event places. Fixed there terrain next to Camp Splinter where player getting stucked after jumping in to the water. Fixed the loot at Camp Splinter. Made the night a bit darker. (community request) Fixed the metal fenses in Campos City which didn't had physix and player were able to walk through. Added global ambient scary sounds to the map. Fixed a loop sounds which could cause a crash when a player were close by. Battle Royale Updates: TROPICO: All these changes and optimizations was the result by a feedback in our forums. Check here for the feedback thread. Fixed the loot of the island next to the Fool Shope Beach. Now it should spawn enogh items for 1+ player. Moved the player spawns around the motel/church which were kinda "death" spawns. Moved a player spawn between Military Compound and Silverville which was kinda a "death" spawn. Increased the loot at the Military Compound, now it should look more as a military place. Moved a player spawn between Witherbury Station and Small Village which was kinda a "death" spawn. Estimated patch size: Around 350 mb. Patch ETA: We will start patching almost instantly after these patch notes get released. Estimated downtime: Around 1 hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  5. 16 points
    Dear Community Today it's Friday and that means time for another weekend event! Are you ready? We are very excited to announce this weekend's weekend event. Start: October 12, 2018, 12:00 PM (CEST) End: October 15, 2018, 12:00 PM (CEST) Now, let's jump into further details: Weekend Event Sale! The additional sale where we have discounts and releases for skins, items and more! (Check the picture below) New Release! During this weekend event, we are going to release the Spray Box, which contains all available sprays and 3 new once. You can check the content after release while looking it up in the in-game marketplace. Special Event on Clear V2 Double Speed and High Jump are going to be activated on the PVP map "Clear V2" during this weekend. You can find the PVP section on Open World. Battle Royale Madness We are going to add special loot to Battle Royale and also double the skinbox reward. With special loot we are talking about adding VSS or flash bangs etc everywhere, so you guys can go crazy. Jackpot During this weekend we are going to double the chances of getting something rare out of the skinboxes. Example Heavy Armor Fallen Angel will jump from 5% to 10% (numbers are just an example). 10% discount on all GC Skinboxes All the GC Skinboxes will have a discount of 10 % during this weekend. Means every GC Skinbox which you can buy in the in-game marketplace. We are also doing a massive giveaway starting NOW where you can win epic prizes! To join, go to: https://www.playnewz.com/giveaway.php We also like to remind players if they experience any issues regarding the game to please contact us by creating a support ticket at https://playnewz.com/support If you have any feedback, regarding this weekend event or just about the game in general, let us know in the comments or at https://playnewz.com/feedback We wish you all a great weekend! // The New Z - Staff Team
  6. 14 points
    I'm making this guide/tutorial for beginners. Before I start, I want you to know these golden rules: - DO NOT accept group invites, DO NOT invite anyone. - DO NOT be gready. - DO NOT shoot at zombies. - DO NOT use voice chat in game. - DO NOT pick up junk loot. - Avoid high population servers until you're confortable, have mastered a good part of your skill tree and have enough gear. TIP: Use high ground to get away from zombies, it will save your life in many occasions. You can climb almost everything around you and not get hit by zombies: This should be the base of your game. Do not give away your position at any cost, players can easily take advantage of your position and you'll end up dead. Also, have the mentality to maximize your backpack space, in the beginning you'll have to use a small/medium or large backpacks a lot, they don't store a lot of items, compared to bigger bags, so loot what's really necessary. Step number 1 In the first few days you should be focused in getting melees, backpacks and meds. Also work on your skill tree. These are "2 hit melees" that spawn in survival and any of them is good enough. Remember, hit zombies in the head! When you first spawn in, look at the map and head to either "Smallville" or "Mountain Crest". Both towns are good for beginners, they have meds, 2 hit melees, backpacks, armors, guns.. basically everything you need, as a beginner. If you're in Smallville, I'm going to show you a quick way to make xp. By the way, I'd recommend you farm around 28000 xp as soon as possible. Will make your life much easier to continue your survival journey. These are the first skills you have to master before the rest of them: If you happen to go to Mountain Crest, check houses for backpacks, barns for hatchets, mossbergs and mosins, pharmacy for meds and market for food. I'd recommend you stay in this town for a while (hop servers) and farm up some meds and a good amount of 2 hit melees, which you can find in these barns: There's two other places where you can loot 2 hit melees, ammo and guns: This place can be a little tricky to get to, but it's worth it. You can find all kinds of ammo, butterfly knives and other random loot that is worth keeping: Once your backpack is filled up, you might want to find a car and take the loot to a safe zone, here's a map with most if not all car spawns: Step number 2 At this point you should have a decent amount of meds, melees, ammo and backpacks. Also, skill tree has be be half way done. This is where you can explore further into the map and farm better gear. With better gear comes tougher obstacles. You also might have to deal with not so friendly players. As a starter, I will recommend you these two remote places where you can practice killing super zombies. Secret military base near cottonwood - You'll find some guns, ammo and armor, but most importantly the super zombie. Tunnel above Candlers Cabin - Best place to farm metal, along with green bandages, guns, ammo, armor and of course the super zombie. Although it's harder than the previous place and it's likely you'll find players. Super Zombie is tough, needs around 100 LMG bullets or 16 AA12 shots to die, it will drop all kind of high end gear, which most of the ppl hunt for. These are the weapons you should take advantage of, to kill super zombies: Here's a "tutorial" of how you should kill super zombie the correct way: Step Number 3 Now that you have learned how to kill super zombies, you may start farming bigger places, that give bigger rewards. I recommend you Camp Splinter, the best place of all. It's compact in size, has a car spawn and has all kinds of high tier loot. A super zombie also spawns there. The only thing you'll have to worry about is the players. It is very important for you to have "Hardened" skill learned at this point, you're going to need it. Here's a map of Splinter, you can see where the 2 item box spawn, also the spawns of high end AR's. From here on out, you decide your own path. I hope I could help some of you. Stay safe!
  7. 13 points
    Dear Players, We are extremely excited to finally share and release this patch to you all. We have been working very hard on this update and we are sorry this took us a bit longer than usual. This patch is big, and with a big patch with a lot of features, fixes and so forth there might be some potential issues. Therefore, we would like to ask you guys in case you experience any issues to let us know in the comments of these patch notes. Before we jump into the patch notes we would like to announce that for the Christmas/New Year period of the game there's going to be a "Christmas Week" event. We plan on releasing all the details about the events very soon, but not with this patch notes. So, stay tuned for that! Now, let's jump into the patch notes: Overall Updates: GENERAL: Reworked the player spawn system. The whole system overall has been improved. (For example: You won't get sent to Campos City every time while playing in Clearview - You should spawn close to Clearview when playing in Clearview and not in another city.) Also increased the amount of player spawns overall (in almost every map) to make spawning in for players more variated. (Related mainly to the "Battle Royale" and "Survival" game modes) Consumables have been buffed. Some consumables would only give you food and water but they all now give you a little bit of health or stamina when consuming. It's not a lot but at least it makes them not entirely useless. "DMRs" (Weapon Type) now have their own category. This is made to prevent them from being used in AR ONLY/SNP ONLY servers. The following weapons will be in this category: FN FAL, VSS Compact, Scar H. The game will now "notify" you when you're alt-tabbed (out of the game) and either your game has finished loading so you joined a server or if you've found a match in the Battle Royale Queue. Notification makes New Z in your taskbar flash. The "Hold E" timer when opening lockers has increased to 5 seconds. Players now need to hold E for 5 seconds to access their locker. This has mainly been done based on request from our community for the Survival game mode to prevent players abusing the lockers. Players now overall take less damage when getting shot while being inside a vehicle. Group tag range has been increased. Players will now always be able to see the group tag of players they are in a group with no matter how far away they are from other each other. Added a "Spawn Reset Warning" to the menu when players use the stash button. This is to make players more aware of the fact that as soon as they move an item in their character's inventory their spawn will reset. Moderators of The New Z will no longer have the icon in front of their name in the tab list to avoid confusion and other problems. Fixed many issues related to the vehicle system. Exit positions of vehicles should work properly now. Fixed a bug where the game would fail to open the settings file on computers using non standard English alphanumeric characters in their username. Fixed a bug where the game would not launch after clicking on play in the launcher. Fixed some physicx issues related to some riot shields. (These riot shields will be available again after the patch) (Riot Shield TedderaTV, Riot Shield SOAC, Riot Shield COR3, Riot Shield EXCN, Riot Shield UFO, Riot Shield BoS, Riot Shield Ice9) Removed the hit sounds/blood/effects from hitting players in PVE. Many players abused this to be really annoying against other PVE players. Improved server reconnection systems. Fixed several crashes and optimized servers overall. Improved multi-threaded stability and performance, specially for users with a high CPU core count, or users with a very low CPU core count. UI / MENU: Added the last map to the survivor selection screen. Players can now see what map they were playing on with that certain character. Added more kill information and a report button to the Battle Royale end screen. Added a feature that allows player to zoom in and out while being inside a vehicle. Players can zoom in and out by scrolling. (camera) Updated the ban message with a link to our ticket system. (link was still outdated) Updated/Redesigned the "One Moment Please" popup. Fixed some spelling/grammatical mistakes in the texts on: Open World Descriptions, Survival Descriptions, Member already has the lowest rank (Community/Clans), Full Inventory message, You have joined a "SERVERTYPE" server, Unable to connect to Master Server, You have already created a game, GC donation to servers, Premium server description, Create Character on new game mode, Enter new Gamer tag, Friend add denied, Select item first. Updated some messages to make it more clear: Promote Member (Community/Clans), Demote Member (Community/Clans), Marketplace warning about items going to Open World, Changing backpack to the same type, Low System Memory Message - Changed it to 'run the game on 'Potato' quality settings, Sound System Disabled, Server shutting down - Warning about information not being saved, Time Limit to join the server, Timeout connecting to servers, Player not found (grouping), PVE/DEV server description, Friend Add Wait message, Friend Add already a friend, Server setup status, Reset Reputation. Fixed a bug where item descriptions weren't updating properly when switching game modes. Fixed a bug where doing any playerlist/menu actions would cause you to use your quickslots in your game when closing. Fixed some visual bugs related to the new "kill confirmed" feedback. Fixed an issue related to the new visual indicator for the bus usage cool down. This indicator would sometimes show next to the health of the barricades. Fixed a UI bug where sometimes the vehicle's durability would display at 0 when you were close to it, but the vehicle's durability was full. SOUNDS: Updated the impact sounds for the "Frying Pan" and its skins. This melee now has it's own (pretty funny) impact sounds. Updated the pickup item sounds. We felt like this needed a rework. Overall the sound is better and more reaslitic now. Added sounds to the new friend/lobby system. Added a new sound to the "message box" appearance in-game. Reduced the vehicle "crash" sound. It was too loud. Reduced the shield explosion/grenade sound. It was too loud. Removed the group invite sound. Players will no longer hear a group invite sound when they get invited to join a group. BUILDINGS: Added a new building: "NZ_Hospital". Just like the earlier added new school building we have now added a new hospital building too. These buildings will be used for the new Survival & Battle Royale maps. Added a new building: "NZ_Appartment_01". This building is a huge appartment building and will be used in upcoming maps. Added several new props and buildings for new maps. (WIP/Not used yet). This is mentioned on the patch notes to also inform players what we're working on and also to "explain" the size of the patch. A lot of new buildings will be used in new maps such as explained above. By adding them now, we also reduce the size of future patches. Fixed the "static truck trailer" where there was some gaps in the model. All faces are connected and welded now. https://prnt.sc/hjreeu Fixed a bug that allowed players to look through a wall in the construction building model. OPTIMIZATIONS: The issue related to the "random fps freezes" has been fixed. This was a common issue and a lot of players have been reporting this issue. For some players the game wasn't even playable. We are very happy we have fixed this issue. (Also related for streamers using OBS) A lot of work has been done related to optimization for the game. With the new Battle Royale map (beta) being released we had to, since the map is so big we had to make sure it would be "playable" with a decent frame rate/performance. We would just like to let you all know that we will keep optimizing the game even more in future patches. This is all still work in progress. FRIEND SYSTEM: As many of you probably already know is that the entire friend system has been reworked. For more information about why/how we have done this please go to the following developer blog: http://forums.fredaikis.com/index.php?/topic/2827-devblog-5-friend-system/ Summary of what the new friend system offers: Players can now accept/invite/use the friend system (in the menu) without any problems. The whole system has been reworked and optimized and should work with no problems now. Players now have a status where when being friends with someone you will be able to know if your friend is offline/online/idle or what server he's currently playing in. Players will be able to turn off the feature where they can show what server they're playing in. When turning this off friends of that player will also not be able to join that player. The friend system has been updated and a new "lobby system" has been added. Players can invite their friends into a lobby. You can be in a lobby a total of 10 players. The lobby works differently for all 3 game modes: OPEN WORLD: When being in a lobby and ANY player joins ANY Open World server the other players will be asked if they want to join that player and play with him. They WILL spawn together. Yes, players could "abuse" this and use each other to play in different areas of the map since all they need is 1 player to have a character in a certain location. We want this. We want players to play with their friends without having to go through too much trouble. The first player that joins ANY Open World server will decide: the spawn location & the server. ALL other players in the lobby will get an invite asking if they want to join too. If they forget to accept the invite they can still join that friend by going to the friends list. When players join from a lobby they will automatically be in a group in the server. For Open World you can ALWAYS spawn with your friend/close to your friend no matter what. (This is different for the Survival game mode so that's why we're addressing it here.) BATTLE ROYALE: When being in a lobby ONLY THE LOBBY LEADER will be able to join and decide when to start joining a Battle Royale server. For Battle Royale games it will only allow players to join a Battle Royale when the group has up to 3 players. This means that groups in Battle Royale can only be up to 3 players total. When any other player than the lobby leader tries to join/start a Battle Royale game it will tell them they can't. ONLY the lobby leader will be able to start joining a Battle Royale game. When the lobby leader joins a Battle Royale game, the other player(s) will be forced to join with the leader. There's now 2 Battle Royale server types: Solo/Groups. When playing solo (alone) you will only join in Battle Royale servers where everyone else is solo too. When playing with friends through a lobby with either 2 or 3 total players you will join another type of Battle Royale servers and only play against other players that are playing in groups too. Keep in mind YOUR ONLY CHANCE to play with friends in Battle Royale is to have your lobby leader join a Battle Royale and you will be automatically joining with him. You WILL NOT be able to join him afterwards. SURVIVAL: When being in a lobby and ANY player joins ANY Survival server the other players will be asked if they want to join that player and play with him. They will ONLY spawn together with the "first player of the lobby that joined" if they: 1) Are "just revived" and haven't spawned in any server yet. 2) Are in a safe zone. The reason for this is because we don't want players in the Survival the game mode to abuse the "join friend in a lobby" spawn system. Groups in Survival can only be up to 3 players total. If the lobby total player amount is higher, just like in Battle Royale, it won't allow the players to join the server. Only 3 players will get a invite to join a server. STREAMER MODE: We've done some improvements and smaller adjustments to the "streamer mode" mainly due to the fact that some players break rules and "streamsnipe" streamers. We would like to address that streamsniping is a bannable offense and is NOT ALLOWED. Therefore the following is changed: When streamer mode is enabled when the player presses "tab" to open the player list in-game it will no longer highlight the player. (yourself) When streamer mode is enabled when the player opens it's inventory it will no longer show the character name there. We will keep monitoring the problems and reports and based on that we could always do further improvements and changes. Once again: streamsniping is not allowed and players who do this will get their account banned eventually. As a little extra we have also enabled the following for our partnered streamers: (players who have a "streamer account") Streamer Accounts now have the ability to report other players for "Streamsniping". This report reason is ONLY available for accounts that are a "Streamer Account". Partnered streamers will soon receive a special report link where they can report players for stream sniping. We take this streamsniping very serious. If you're wondering how to "become a partnered streamer" or if you are a streamer and want to become partnered please send us an email at: [email protected] We are also going to release a special dedicated web-page where you will be able to find all information needed about our partnership program. VEHICLE REWORK: We've reworked our vehicle system. A lot of engine-related stuff has been updated and recoded to improve the system overall. Here's exactly what's done: Fixed multiple crashes related to players using vehicles. Reworked the camera system when using vehicles. Camera overall should be "smoother" now. Vehicles will now be handled properly by the battle royale engine. Exiting a vehicle will face your camera in the same direction as your vehicle was in. Reduced the car "crash" sound. It was too loud. SERVERS: The warmup mode map has been updated to "District". Ping limited servers are removed on the PVP Servers section of Open World. Item Updates: FIXES: Fixed the "Mosin Gladiator" texture issue where the skin looked like the "Mosin Black Night". Fixed the issue related to the chrome skins where on ultra settings these skins would have "too much random sun flares" that were jumping around. This also fixes a lighting issue when having any chrome skin equipped and opening the inventory/menu. Fixed a crash related to the "walkie talkie" (Airdrop Caller) texture and model. Improved/optimized the model. Also fixed some material issues. Fixed a crash related to the craftable items in the survival game mode. Fixed an issue related to the "Ballistic Shield". Optimized performance. Fixed various issues related to previously deleted items from the game not being deleted 100%. Fixed several issues related to weapon statistics not updating in our database properly. UPDATES: Updated item name: "Alien PSO Scope". Updated item name: "SD Silencer". Updated item name: "Bag of Chips Farm Block". Updated item name: "AW Magnum" & its skins. Updated item name: "IMI TAR-21" & its skins. Updated item name: "FN P90S" & its skins. Updated item name: "Crossbow" & its skins. Updated item name: "Hatchet Infinity". Updated item name: "K. Style Helmet Chrome". Updated item name: "Flashlight Chrome". Updated item name: "IMI TAR-21 Chrome". Updated item name: "Modular Combat Grip". Updated description: "Pills". Updated description: "AK 7.62 Mag". Updated description: "Stanag Mag". Updated description: "G36 Mag". Updated description: "SVD Mag". Updated description: ".308 Winchester Mag". Updated description: ".50 Mag". Updated description: "Zombie Repellent". Updated description: "Fredaikis Hat". Updated description: "K. Style Helmet Wizard". Updated description: "M107 & it's skins". Updated description: "M200 & it's skins". Updated description: "SMG Mag". Updated descriptions: "Military Backpack" & its skins. Updated descriptions: "Large Backpack" & its skins. Updated descriptions: "Moto Helmet" & its skins. Updated descriptions: "Heavy Armor" & its skins. Updated descriptions: "B92" & its skins. Updated descriptions: "FN P90S" & its skins. Updated descriptions: "M4" & its skins. Updated descriptions: "VSS Vintorez" & its skins. Updated descriptions: "Mauser SP66" & its skins. Updated descriptions: "Karambit" & its skins. Updated descriptions: "K. Style NVG" & its skins. Updated descriptions: "K. Style Helmet" & its skins. Updated descriptions: "Custom Guerilla" & its skins. Updated descriptions: "Kruger Pistol" & its skins. Updated descriptions: "Kruger Rifle" & its skins. Updated descriptions: "Kruger Mini" & its skins. Updated descriptions: "IMI TAR-21" & its skins. Updated descriptions: "AWP" & its skins. Updated descriptions: Riot Shields. Updated descriptions: Crafting items. Updated descriptions: Car spawners. Updated descriptions: Personal lockers. Updated store icons of all the crossbows and skins/recipes. (Since the compact scope is removed.) Updated store icons of all the mosins and skins/recipes. (Since the compact scope is removed.) Updated recipe icons of all the Christmas skins. Added a small "icon" indicating this is a Christmas skin. This is also going to be an easier way for people to know what skin is part of what box/skin collection. We aim to keep doing it like this in the future. CHANGES: Added a new media riot shield: "Riot Shield MarkinWayne". Added a new media riot shield: "Riot Shield KmartNinja". Added a new media riot shield: "Riot Shield PAULOH". Added a new media riot shield: "Riot Shield Gius". Added a new country riot shield: "Riot Shield Algeria". Added a new country riot shield: "Riot Shield Venezuela".' Added a new country riot shield: "Riot Shield Belarus". Added a new clan riot shield: "Riot Shield TGOD". Added a new clan riot shield: "Riot Shield GLX7". Added a new clan riot shield: "Riot Shield CG". Added a new clan riot shield: "Riot Shield PEX". Added a new clan riot shield: "Riot Shield HIGH". Added a new Winter skin: "Riot Shield Winter". (Event) Added a new Winter skin: "M4A1 Winter". (Event) Added a new Winter skin: "OTS-SVU Winter". (Event) Added a new Winter skin: "Moto Helmet Winter". (Event) Added a new Christmas skin: "Riot Shield Christmas". (Event) Added a new Christmas skin: "Heavy Armor Christmas". (Event) Added a new Christmas skin: "Blaser R93 Christmas". (Event) Added a new Christmas skin: "K. Style Helmet Christmas". (Event) Added a new Christmas skin: "K. Style NVG Christmas". (Event) Removed the default compact scope from the "Mosin Nagant". This weapon now has its own iron sight as default instead. Sights can still be attached. Removed the default compact scope from the "Crossbow". This weapon now has its own iron sight as default instead. Sights can still be attached. Increased the reload time of the crossbow. Updated the "Riot Shield Holland" textures. Updated the "Riot Shield America" textures. Updated the fire mode of the "Honey Badger" this weapon now has an automatic and a semi fire mode. WEAPONS REWORK: A lot of work has been done regarding weapon statistics. We have received a lot of feedback from our community regarding this and we thought it was time for some changes. In a good way of course. The biggest problems we are facing these days are as following: Spread in the game is random, which makes no sense. A lot of the guns are considered as "useless" because they have too high spread. Since spread is random it's pretty much impossible for players to play with these guns AT ALL. This divides our current weapon selection in the game in half making it so only half of the guns in the game are being used by players. Because of this there's not really room to add new guns because it will probably be considered by players as "completely useless". Our way of approach is as following: we looked at current guns all together and decided that spread shouldn't be much of a deal anymore. Since it's random it's the main reason half of our weapons are not being used by players. Weapon usage should be skill-based and not based on a random factor. Our idea is to reduce spread overall on every weapon removing the "random factor" but increasing the recoil at the same time. Overall every weapon should be "good" in their own way where it's more going to depend on the players' play style what gun to choose instead of basing it on statistical facts. With this change we aim for the following: Creating more room to add new guns. At the same time creating more variety in game play. Making every gun used by players depending on how they like to play. We expect that the 50/50 weapon usage by players will go to 100/0 where all weapons will be used by players. We expect that 2 groups of players will form: Players that like to play with guns that have HIGH recoil and also HIGH damage. (High recoil means it's harder to control the weapon while shooting). Players that like to play with guns that have LOW recoil and a LOWER damage. (Easier to control the gun but also doing a little bit less damage). The changes will result in that spread won't really be "a thing" anymore where every gun will be useful in some way. By "removing" spread it will result in that every gun can be used to for example tap-fire enemies on longer range where before with 50% of the weapons in-game you wouldn't even hit the first shot. We would like to point out that no major changes have been done but almost every weapon has been tweaked. We ask you for your feedback after this patch where we can then - based on that feedback - start improving statistics for weapons. Let us know what you think and experience after this patch! If you think a weapon is too good, let us know why! If you think a certain weapon is still too bad, let us know why! Most important is that you guys give us your feedback so that we can use this and work from there to improve the game and its game play. ATTACHMENTS REWORK: Also, a lot of work has been done related to attachments. Attachments in the game have been a little bit underrated also because the statistics on them weren't really on point. Attachments weren't really considered valuable and we think that's a shame. For both the "Open World" game mode and the "Survival" game mode it would be better if the attachments would actually have some kind of value where they're worth being used. Like mentioned earlier: "the statistics on them weren't really on point". We would like to explain what our approach is to improve this. Therefore all the changes we will do are related to the following idea: Muzzles - (Silencers etc.) - CAN affect: Damage, Range & Spread. CAN NOT affect: Recoil. Scopes - (Kobra Sight etc.) - CAN affect: Range & Spread. CAN NOT affect: Recoil & Damage. Grips - (Forward Grip etc.) - CAN affect: Range & Recoil. CAN NOT affect: Spread & Damage. Now, the following changes have been made: Updated the "Forward Grip" statistics: Increased reduced recoil from 6% to 20%. Also removed the spread decrease. Updated the "ACOG Sight" statistics: Reduced increased range from 8% to 5%. Removed recoil decrease. Updated the "Holographic Sight" statistics: Increased range from 3% to 5%. Removed recoil decrease. Updated the "Kobra Sight" statistics: Increased range from 0% to 5%. Removed recoil decrease. Updated the "SMG Grip" statistics: Increased reduced recoil from 1% to 20%. Updated the "Flash Hider" statistics: Increased reduced damage from 0% to 5%. Updated the "Silencer" statistics: Increased reduced spread from 0% to 5%. Updated the "Compact Scope" statistics: Removed recoil decrease. Increased reduced spread from 5% to 20%. Updated the "Red Dot Sight" statistics: Increased reduced spread from 3% to 5%. Updated the "Pistol Laser" statistics: Removed spread decrease. Updated the "Reflex Sight" statistics: Removed recoil decrease. Updated the "Heavy Barrel" statistics: Increased reduced damage from 0% to 5%. Updated the "Modular Combat Grip" statistics: Increased reduced recoil from 5% to 20%. Also removed the spread decrease. Updated the "Pistol Silencer" statistics: Removed range decrease. Increased reduced spread from 3% to 5%. Updated the "The Cleaner" statistics: Increased reduced damage from 0% to 10%. Increased range from -20% to 0%. Increased reduced spread from 2% to 5%. Updated the "Bullet Compensator" statistics: Increased reduced spread from 1% to 10%. Survival Updates: GENERAL: Players can now place lockers. Decreased the amount of available servers in Hong Kong from 12 to 8 running servers. In case you haven't read the overall updates we will explain how the friend/lobby system will work in the Battle Royale game mode: When being in a lobby and ANY player joins ANY Survival server the other players will be asked if they want to join that player and play with him. They will ONLY spawn together with the "first player of the lobby that joined" if they: 1) Are "just revived" and haven't spawned in any server yet. 2) Are in a safe zone. The reason for this is because we don't want players in the Survival the game mode to abuse the "join friend in a lobby" spawn system. Groups in Survival can only be up to 3 players total. If the lobby total player amount is higher, just like in Battle Royale, it won't allow the players to join the server. Only 3 players will get a invite to join a server. LOOT: Updated the zombie loot. Zombies overall drop more bandages now and also have a chance of dropping granola bars. Updated the market loot. Food is more common. Players running into the market to loot food and expect food will now actually find more food. Super zombies now drop 2 items of loot instead of one. The loot has also been improved/updated. This also fixes the issue where super zombies would not drop anything at all. COLORADO V2: Added Christmas Trees. Under these trees you will find special Christmas loot. (Only for a limited time) Fixed a walkway in front of the White House in Clearview that was clipping through other walkways. Fixed some clipping grass issues generally in and around Clearview. Battle Royale Updates: With the new "Arizona" map to be released (beta) we have done some changes and updates to the Battle Royale game-mode overall. Since the new Battle Royale map is bigger in size than any other map ever used in The New Z we had to do some changes to make sure whole Battle Royale can be played without issues. Here's what we've done: GENERAL: Battle Royale radiation is now more adaptative to the map size. Gameplay is overall more fast-paced. (Again, since the new map is so big, we had to do some changes here to make sure when the safezone "spawns" it wouldn't possibly be too far away for some players) Reworked the Battle Royale spawn AI/system. Improvements have been made to improve overall game-play. Added more kill information and a report button to the Battle Royale end screen. Added "Spectator Mode" to the Battle Royale end screen. When you die in a group you will be able to spectate your friends until your whole group has died. This is optional. When you die you can choose to spectate OR just quit the game. When spectating you can quit the game at any time. In case you haven't read the overall updates we will explain how the friend/lobby system will work in the Battle Royale game mode: When being in a lobby ONLY THE LOBBY LEADER will be able to join and decide when to start joining a Battle Royale server. For Battle Royale games it will only allow players to join a Battle Royale when the group is maximum a total of 3 players. This means that groups in Battle Royale can only be up to 3 players total. When any other player than the lobby leader tries to join / start a Battle Royale game it will tell them they can't. ONLY the lobby leader will be able to start joining a Battle Royale game. When the lobby leader joins a Battle Royale game, the other 2 or 1 player(s) will be force joining with the leader. There's now 2 Battle Royale server types: Solo / Groups. When playing solo (alone) you will only join in Battle Royale servers where everyone else is solo too. When playing with friends through a lobby with either 2 or 3 total players you will join another type of Battle Royale servers and only play against other players that are playing in groups too. Keep in mind YOUR ONLY CHANCE to play with friends in Battle Royale is to have your lobby leader join a Battle Royale and you will be automatically joining with him. You WILL NOT be able to join him afterwards. Battle Royale visibility issues have been fixed. To do that, we restored the render radius from unlimited to 600 meters again. This will DRASTICALLY improve fps when a Battle Royale game starts. After 1 minute being out in the radiation zone, damage will increase faster and faster. This is to prevent camping. Issues related to medical item spawns have been fixed. It will no longer be possible for players to find so many medical items that they can be in the radiation for a long time. LOOT: Added gasoline and repair kits in the loot tables due the release/availability of cars in the new map. Updated the Airdrop loot. Added: Blasers, Sig Sauers and IMI TARs. New weapons such as the: M16 and the M4 have been added to the loot tables. Loot tables overall have been adjusted. Some items were spawning too much. ARIZONA (BETA): The new map is finally done! Arizona will replace the old "Arena" map. Based on player demand we will slowly start switching all of our Battle Royale servers to this map. In the end Arizona will be the one and only Battle Royale map for The New Z. The reason this map is still in beta is because it's the first public release. We would like to receive as much feedback from players as possible and use that to finish the map. As of right now the map is not entirely finished, where improvements will still be done. ARENA: The "Arena" map is now officialy removed from the Battle Royale map pool. (Read above why/how) TROPICO: The "Tropico" map is still available but it will be removed from the Battle Royale map pool in the near future. (Read above why/how) The spawn system has been reworked. Players no longer spawn all in a circle above the water (like hunger games) but will now spawn randomly somewhere in the map. NOTE: We are still considering changing this whole system and MIGHT add in the future some kind of parachute system! Loot respawn timers have been fixed. Relate to: "Issues related to medical item spawns have been fixed. It will no longer be possible for players to find so many medical items that they can be in the radiation for a long time." We kindly ask you all if you have any feedback/suggestions/ideas/problems to report it all to us so that we can keep improving this game mode as much and as best as possible. Open World Updates: COLORADO V2: The map is now in winter-themed. (Only for a limited time) Added Christmas Trees. Under these trees you will find special Christmas loot. (Only for a limited time) Added back some tress around Campos City towards the Goblin Peak side. Removed some misplaced trees at LoneTree Farm. Removed some misplaced trees at NATO Military Base. Removed fog due community feedback and to improve FPS and performance. Fixed some flying trees around Campos City and the Trailer Park. Fixed some flying rocks around the Trailer Park. Fixed some flying objects in the post office in Frosty Pines. Fixed a spawn at Glenwood Springs where players could spawn inside a rock. COLORADO V1: The map is now in winter-themed. (Only for a limited time) CALIWOOD: The map is now in winter-themed. (Only for a limited time) Added Christmas Trees. Under these trees you will find special Christmas loot. (Only for a limited time) Added stairs around the stadium so that players can more easily get up the hill. Updated some quality settings overall to improve FPS and performance. Removed some trees that were unoptimized and that were causing potential performance issues. Removed/Updated some terrain layers to fix some crashes and optimize the map overall. Fixed some flying objects in front of the convention center. Fixed an issue related to zombies walking through certain fences at the pier. LOUNGE: Replaced/optimized collision walls. (Invisible walls around the map that prevent players from going outside of the playable area.) Replaced/optimized trees. Added Christmas decoration. The lounge is now Christmas-themed! (Only for a limited time) Updated some terrain texture to make the whole island look more like a beach. Optimized shadow settings. ROCKY FORD: Opened up some areas by removing/opening certain fences based on community feedback.' Lowered some walls that were overall too high. (White ones) Added a small new house next to the church. Added some invisible walls on top of the small white house next to the post office to prevent players from getting on top of the roof of that house. Fixed some object placements around the barn to make it easier for players to jump up to certain places. Removed some objects to improve FPS and performance. SMALLVILLE: Reworked the red house area (next to the barn building) based on community feedback. Reworked the police station area based on community feedback. Replaced the walls, added new props and a new extending part. Reworked/Updated the overall terrain and decorated more outside of the playable area to make the map look better overall. Added more vehicles and props overall around the map to give players more cover to improve gameplay. Added more props around the farm area. (More cover for players/more variation) Added a new "place" between the medic and the mechanic shop that links them better together and "closes the gap" better. Added a helicopter crash site next to the "green building". Added two new buildings next to the farm area based on community feedback. Added two new buildings next to the white house based on community feedback. Added a military area between the church and farm area based on community feedback. Added some invisible walls on top of the two red houses to prevent players from getting up the roof there. Replaced/Updated some player spawns to prevent players from camping in the corners of the map. Removed the "silo house" and placed a gas station there based on community feedback. WESTOAKS: Removed the fences around the basket and tennis areas based on community feedback. Removed the trees and bushes on top of the hill to prevent players from camping there. Reworked/Updated the player spawns based on community feedback. Reworked/Updated the grocery area based on community feedback. Reworked/Updated the bank area based on community feedback. Reworked/Updated the overall terrain to improve FPS and performance. Added new places around the map to improve gameplay and give players more cover overall. Added more "jump up" objects around the map to improve gameplay. Added invisible walls on top of the "motel" buildings to prevent players from getting up on the roof. Added more houses overall in empty/open places to improve gameplay. Fixed some flying/misplaced objects in the military area. EVENT: Updated fences around all areas. Updated/Improved the spectator area allowing spectators to have a better overall overview now of clan wars. (Clan war area) Added and removed some bus stops to make traveling to certain event locations easier. (Clan war area) Placed a wooden crate inside the truck to prevent players from getting inside the truck. (Clan war area) Moved some objects to prevent players and teams from looking in a direct line of sight to each other when being in the spawn. (Clan war area) Fixed an issue where players were able to jump on top of the "double house". Estimated patch size: 700 mb. Patch ETA: Wednesday, December 20, 2017 around 10:00 AM (UTC+1) Estimated downtime: 1-2 hours. (Sorry for the longer downtime but we'll need to fix/test certain things) Keep an eye out on our Twitter and other social media where we will be posting live updates. Once again: Your feedback is more than welcome! Please keep an eye out on our social media for exact patch times. We will patch any time soon. To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discord.gg/gafUzrD Best Regards, // Infestation: The New Z - Staff Team
  8. 13 points
    so basically, the administrators felt that it was necessary to spend their "valuable" time on a launcher that retains absolutely zero relevance to anyone or anything. let this demonstrate a prime example of how much time is wasted due to poor decision making, and ostensibly, the overarching concept of big picture ideas. now, let me quickly address the most apparent realization: the decisions that developers make without consulting the community. I have seen countless threads relating to minor changes to newz (and let me say, these standpoints are from players who ACTUALLY PLAY THE GAME), but it always seems that the developers are quick to dismiss the fact and return their opinions with negativity. it's actually funny because they sit there and wonder, "how was our game so popular? what needs to be done to bring everyone back again?" WELL, the decline of the player base is inevitable with the continuation of stale content and lack thereof. again, it's hysterical that they simply can not fathom the fact that this game needs changes. However, I will give credit where it's due; the map cycles were a neat idea while they lasted, but, the idea suddenly ceased? perhaps, it's a lack of interest altogether which would make this thread meaningless. anyways, here's some of the suggestions I've gathered by a few minutes of exploring: carry on with the map cycle (every two weeks the options of maps change. i'm tired of seeing spring valley & rocky fucking ford. where tf is clear v2???) introduce some new maps. these are the pinnacle of the game continue to make new weapons colorado v1/v2 are basically the same. blend the two together and mold colorado v3. it has never been done and would create uniqueness caliwood is boring and nobody plays it. it's ridiculously unoptimized and the entire map size is too large for the people that actually play. if you're going to keep it, shrink the map size. now I do understand that there is a lot more that can be suggested, but I do feel that those are slightly more significant than others. newz developers, if you want to revive your game and continue to generate revenue, (which is, unfortunately, the most apparent source of inspiration) start changing things, and most importantly, interact with your community more than ever. they are, and will always be, the integral foundation of newz. p.s: this is not a thread aimed to attack the developers, nor is it fueled by hatred or revenge in any way either. I tried my best to instrument constructive criticism in my lengthy paragraphs.. but it seems this is the only way to receive attention. in conclusion, please know, that I, and many others, respect most decisions that the staff make, but I would like to shed some light on important viewpoints regarding the route that newz is following.
  9. 12 points
    Dear community, !!! IMPORTANT: WE ARE DOING MAJOR SERVER MAINTENANCE DURING THIS UPDATE. SERVERS WILL BE DOWN FOR AT LEAST 2-3 HOURS, BUT IT CAN BE A LOT MORE IF THINGS OCCUR. PLEASE KEEP THIS IN MIND. THANKS FOR UNDERSTANDING !!! !!! สำคัญ: เรากำลังบำรุงรักษาเซิร์ฟเวอร์หลักในระหว่างการอัปเดตนี้ เซิร์ฟเวอร์จะลงอย่างน้อยสองชั่วโมง แต่อาจมีมากขึ้นหากสิ่งที่ต้องการ โปรดเก็บไว้ในใจ ขอบคุณสำหรับการทำความเข้าใจ !!! Latest news: It's patch time once again! On this patch, we have fixed quite a lot of bugs and crashes, while also improving the car system in general. We are also bringing in new content and features to the game that have been asked for some time. We are still working on fixing issues regarding FAC 2.0, please read more information in the patch notes regarding this. Overall this patch should fix a lot of issues and overall boost performance and FPS. Also this is something we will keep working on in future patches. Don't hesitate to let us know if you have any feedback or experience any issues. Our team is available to help you all out and listen to your feedback about the game. Any direct feedback can be posted as a comment on these patch notes or at: http://playnewz.com/feedback If you have any issues regarding the game, please make a support ticket at https://playnewz.com/support.php/ Now, let's jump into the patch notes: Overall Updates: GENERAL: Updated the English Language. Added and fixed some translations. Updated the German Language. Added and fixed some translations. Updated the Russian Language. Added and fixed some translations. Players now have the global chat tab selected by default. Added a health bar to the super zombies and other "big zombies" to show how much health they have. (Same health bar that is on shields) You can enable and disable this health bar by pressing f9. Added a command to the in-game chat for players to be able to reply to private messages in-game. (/pm "user" message) So, if user "Fredaikis" sends you a message to reply back you can type: */pm "Fredaikis" hi!* Added hud-icons on screen for mission targets. This is just like group icons and locker icons. This icon will be located where ever your mission stage is located. For example: Mission: go to Sleepy Crest; you will see an icon in sleepy crest in your in-game UI so it's easier to know where to go. Skinboxes in the marketplace that have "hidden" content no longer show the "show content" button. This to prevent confusion. The reason we are not showing content for a skinbox is because it has either too many items inside so it could crash the client or because of an event. Fixed a bug causing the launcher to not properly white-list the game on the firewall for some users. Note that you can always add an exception to your firewall from the launcher by clicking on the top right "settings" icon and click "add exception". Fixed a bug where clan points would not always register shots to them (to start an attack). We are still looking for ways to make this system more interesting so let us know if you have any feedback. Being in your clan territory grants a shield of 10% that regenerates 1% each second if damage is not taken for 10 seconds. Leaving the clan territory intermediately revokes the shield. We will see where this goes so let us know if you have any feedback! Fixed a lot of issues caused by playing in Full-Screen. Switching from and to full-screen no longer requires a game restart, unless you have SLI / CROSSFIRE enabled. You can now switch between full-screen and windowed by pressing CTRL + ALT + ENTER. Optimized the in-game UI rendering for a smoother experience. This means overall menu and in-game UI should feel smoother. (for example when scrolling through your global inventory, etc.) Improved hit registration to punish players abusing a high ping. This is a very important improvement and we'd like to invite players to keep reporting to us when things like this happen so we can keep improving this. Fixed an issue related to the mission system where the progress would not load back into the UI when re-logging. FIXES: Fixed an error related to a missing material type for the karambit. (melee) Fixed an error related to the RV vehicle missing some animation data. Fixed an error related to the Tuk Tuk vehicle missing some animation data. Fixed an error related to the Sheriff Dragster vehicle missing some animation data. Fixed an error related to the Police Dragster vehicle missing some animation data. CHARACTERS: Fixed and finalized the new "Walter" character. This character is a brand new (male) character and will be released soon. Fixed and finalized the new "Steve" character. This character is a a brand new (male) character and will be released soon. VEHICLES: Fixed an issue related to the Sheriff Dragster vehicle. Players no longer glitch inside the car when exiting. Fixed an issue related to the Sheriff Dragster vehicle. Fixed the exit positions. You now exit the car on the left side of the vehicle when you are the driver. The passenger now exits on the right side. Also moved the exit positions a bit further away from the vehicle. 3D MODELS: Fixed an issue with the closed version of the train container model. Players were glitching inside this model a lot. We have now opened up the container so that players can go inside either way. Fixed an issue related to one of the military barrack buildings. fixed a texture UV map issue. (example: https://prnt.sc/kwn04m) FAC: We are aware of the issues players are still experiencing related to FAC 2.0. It is very important for us to keep fixing these issues and keep improving the overall game experience. If you experience any issues please contact us by creating a support ticket at https://playnewz.com/support.php/ or leave a comment in this forum thread: http://forums.fredaikis.com/index.php?/topic/5884-issues-related-to-patch-222/ Item & Skin Updates: ITEM ADDITIONS: Added a new melee: War Hammer. (Preview: https://gyazo.com/a069e78b3d335b0c84f0b4bce07c6e73) Please note that this item might be used for events, so it might not be released instantly with this patch. Added a new melee: War Axe. (Preview: https://gyazo.com/a069e78b3d335b0c84f0b4bce07c6e73) Please note that this item might be used for events, so it might not be released instantly with this patch. Added a new coin to the game: Specialist Coin. This coin will be used related to something with Open World contracts. More information under the Open World contracts section of these patch notes. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new case to the game: Specialist Weapon Case. This case will be used related to something with Open World contracts. More information under the Open World contracts section of these patch notes. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new limited skinbox: Nemesis Limited Skinbox. This skinbox will be the start of the "limited" skinbox series in New Z. Next to adding new skinboxes with sets, for example; the gold skinbox, we also want to offer more variety to players. These limited skinboxes will probably have a mix of already released skins and perhaps some new ones. The fun about this is that these kind of boxes will have random content, and will only be available for X amount of time ever. We will probably start by adding this box for 2 weeks (probably, not sure yet) and after that it will be removed from the marketplace and never be available to players ever again. Of course people who bought these, will keep them. Enjoy! Added a new sniper: XMR-32. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new type of ammo (for the XMR-32). Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new type of melee: Stick Club of Disaster. This "Stick Club of Disaster" will be part of a mission in the Survival game-mode. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new hat: Spiked Gladiator Helmet. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. Added a new hat: Gladiator Helmet. Please note that you can find more information under the separate game mode updates part of these patch notes to see where / how this item will be released. SKIN ADDITIONS: Added a skin for the Stick Club of Disaster melee: Stick Club of Commander. This skin is a reward for the Commander missions in Colorado V2 in the Survival game-mode. Added a skin for the AK-15: AK-15 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the MP7: MP7 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Jericho: Jericho Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the B92: B92 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the FN57: FN57 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Kruger Rifle: Kruger Rifle Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Kruger Mini: Kruger Mini Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Kruger Mini: Kruger .22 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Veresk: Veresk Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the UZI: UZI Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the EVO-3: EVO-3 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the G36: G36 Specialist. Note that this skin recipe is part of the Specialist Open World contracts. Added a skin for the Small Backpack: Small Backpack Scary Doll. This skin will be released during the Halloween week events. Stay tuned for more information about this. SPRAY ADDITIONS: Added a new spray: Be Swag! CHANGES: Updated the health of the Anti-Vehicle barricade from 400 to 1000. This so it would serve it's purpose better. Updated the weight of the Gamescom 2018 cap. Lowered the weight. Updated the weight of the Turtle Hat. Lowered the weight. Updated the Heavy Armor Black Night texture. Updated the textures of the Riot Shield Thailand. Updated the textures of the Riot Shield Singapore. Updated the quality and the texture of the gold skins. Any further feedback here is welcome. Updated the Spray Box (unreleased) texture and store icon. Also resized the model. Should be ready for release now. The mosin can now attach sniper barrel attachments instead of assault rifle barrel attachments. (In battle royale for example the sniper silencer will have a bit more use now). We have also done this because the mosin is and feels more like a sniper than an assault rifle. The Famas Rustic now has it's own skinned iron sight. The Famas Tiger now has it's own skinned iron sight. The Famas Black Night now has it's own skinned iron sight. Fixed some skin recipe descriptions where the description was saying the wrong weapon name. Fixed an issue related to the MP7 Banana Kong where the normal unskinned weapon would sometimes use the skinned texture. Survival Updates: LOOT: The FN57 (20) Magazine is now spawning. Now also available in Survival. Contract boxes are now available in Survival. Note: This is a different separate contract box just for Survival with Survival contracts only. This means there is now 2 different contract boxes; one for Open World and one for Survival. CRAFTING: You can now craft the "Stick Club of Disaster" using Stick Club Wood, Stick Club Rings and Stick Club Pins. These items are only obtainable from the "Commander" survival missions. COLORADO V2 SURVIVAL: Added a new mission: Commander I. Added a new mission: Commander II. Added a new mission: Commander III. Added a new mission: Commander IV. Note: Finishing these missions allow you to get the special Stick Club of Disaster melee and upon finish of the "Commander IV" mission you'll receive the Stick Club Commander skin for this melee as well! Open World Updates: OVERALL: The contract box has been added to the daily login reward table. Players now have a chance of getting a free contract box from the daily login reward system. CONTRACTS: Added a new contract called: "Sweeth Tooth I". Added a new contract called: "Sweeth Tooth II". Added a new contract called: "Sweeth Tooth III". Fixed the item contract name of the "Zombie Slayer I" contract. All new contracts are always find-able in-game and obtainable by opening a "Contract Box". SPECIALIST: Are you up for a challenge? PVE or PVP player it doesn't matter! We now have "Specialist Contracts". Pay some attention to allow us to explain how this is going to work! Specialist contracts have been added to Open World (as you can see above). These so called "Specialist" contracts always require a player to kill 50 other players with a certain weapon. Please note that contracts don't count in PVP servers. When finishing a specialist contract players will always receive 2 things: a specialist skin recipe for that weapon the contract was for + a specialist coin. Players can do 1 of the same contract as many times as they want. In an example; Let's say you have 2 "Kruger Rifle Specialist" contracts. You sign one (so it starts), you start killing players with the kruger rifle and when you hit 50 kills you will get a skin recipe and a specialist coin. The contract you signed is gone, but you still have 1 "Kruger Rifle Specialist" contract left. You will be able to sign this one, and start again, as many times as you want. Now, you might be wondering; "The skin recipe is nice, but what can I do with the Specialist Coin?". Let us explain. We expect players to start "farming" Specialist Coins. Players can't do anything with the coins other than that they can exchange 10 for a "Specialist Case". They can do this in the trading lounge by activating the (infinite repeatable) "Specialist Exchange" mission. They'll have to go to the Specialist vending machine and when pressing "E" on this object, they will exchange their 10 coins for 1 case. This Specialist Case is a weapon case (only for open world). It's basically just like the Tactical Weapon Case. Players can open the case and get an item. For the Specialist Case players can get a specialist weapon. Right now, there is only one specialist weapon in the game; the XMR-32. This means that for now, when opening the specialist case you will always receive 1 XMR-32 sniper rifle. This sniper rifle is very overpowered but also, as you can imagine, very rare. These are the specialist contracts we have added for now: Added a new specialist contract called: "AK-15 Specialist Contract". Added a new specialist contract called: "MP7 Specialist Contract". Added a new specialist contract called: "Jericho Specialist Contract". Added a new specialist contract called: "B92 Specialist Contract". Added a new specialist contract called: "FN57 Specialist Contract". Added a new specialist contract called: "Kruger Rifle Specialist Contract". Added a new specialist contract called: "Kruger Mini Specialist Contract". Added a new specialist contract called: "Kruger .22 Specialist Contract". Added a new specialist contract called: "Veresk Specialist Contract". Added a new specialist contract called: "UZI Specialist Contract". Added a new specialist contract called: "EVO-3 Specialist Contract". Added a new specialist contract called: "G36 Specialist Contract". LOOT: Reduced the amount of vehicle spawners spawning. Vehicle spawner spawn rate has been adjusted. Should be less common now. Since the XMR is extremely rare we are aiming to do the same with it's ammo. XMR ammo is now spawning in Open World: you can randomly find this ammo (rare), get it from random airdrops or get it by opening tactical weapon cases. LOUNGE: Reduced the music range from the villa for over 60%. We understand this music can be annoying when you don't want to hear it. You only hear the music now when you get close to the party villa. Added the Specialist Exchange Machine to the lounge for the "Specialist Exchange" mission. Note that this mission can be activated and de-activated infinite amount of times. This to allow players to trade their specialist coins for specialist cases at any moment. For more information about this read the "specialist" part of the Open World patch notes. (This is how the machine looks: http://prntscr.com/ktyb89) Updated the banana mission. Now added to the text that it's a banana melee that players have to insert into the shoe. Hopefully it's more clear now what to do. LOUNGE PVP: Updated this pvp map (in the PVP servers section) to the latest version of the lounge. COLORADO V2: Updated the "Travel to Shrute Farm" mission to: "Travel to NATO Military Base". (Shrute farm is missing in The New Z Colorado V2) Updated the "Travel to Emerald Peak" mission. Made the mission area more accurate. Updated the lighting back to normal Colorado after a lot of feedback from the community. Optimized the lighting quality related to glowing objects. Battle Royale Updates: GENERAL: You can no longer do group damage in Battle Royale. This means that you can't do damage to players who are in group with you with an exception for when you are in the lobby. In the lobby you can still do damage to people in your group. Fred will fix this text later. NEW QUEUE SYSTEM: We have now added a new queue system to Battle Royale. This has been a very needed system since there was a lot of complaints from players. Players are pretty much able to play anything now. We have to keep in mind that there is not a lot of people playing Battle Royale these days so therefore expect that sometimes not all maps in all modes are available. We are now also able to change the maps that are active and the modes that are active live, meaning, based on the population and based on events we are doing we can enable and disable stuff. Now, let us explain how the new queue system works: From now on in Battle Royale you are able to queue up in 2 ways: Solo queue: can only be done when you are not in a party and will put you in a server with only other solo players only. Group queue: can be done alone, or with other players in your party. This works as following: Alone: you are not in a party with anyone, queue up, and once you find a game you will group up with 2 or 3 other people. The game will assign a group for you and you're able to play a battle royale in a group. Important to know is that Battle Royale maps now have a dynamic group size. We control which maps are solo, and which maps have a group limit of 2 or 3. This means that when you are alone and group queue-ing, you will get matched up in a group with 2 or 3 other people depending on the group size of that map at that moment. Besides anything you are able to group up in a solo queue or a group queue and you will also be able to choose what map you're queuing up for. We expect there will be some smaller issues with this new system so please help us and report back to us with feedback so that we can keep improving the system! MISSIONS: We have now added missions to our Battle Royale game mode. We think this is quite a unique addition to the game-mode as there is not really any games out there that have a mission system inside an actual Battle Royale game. These missions are small and aimed to help players. For example: if a player has a bad spawn, he can still "gear-up" and get loot by doing some side missions. Added a new mission: Melee I. In this mission players have to kill 5 zombies and receive 1x Tactical Knife. Added a new mission: Melee II. In this mission players have to kill 20 zombies and receive 1x machete. Added a new mission: Helping Hand. In this mission players have to kill 2 players and receive 1x antibiotics and 2x painkillers. Added a new mission: Battle Royale Master. In this mission players have to kill 10 players and receive 1x Custom Guerilla, 1x SVD and 2x Antibiotics. LOOT: Reduced the sniper silencers spawn rate. Estimated patch size: 250 mb Patch ETA: Roll out around 10:00 AM (CEST), September 26 2018. Estimated downtime: 2-3 hours minimum. We'll keep you updated through Twitter. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  10. 12 points
    Ok, so we have waited for a long long time for the release of competitive mode. Especially the players with clans that pvp nonstop and compete in tournaments. I wanted some detailed information on competitive mode and its release. A couple questions i have. 1. Are you all currently working on the mode? 2. If yes, then how far along are you all on it? 3. Will the release be in 2018? 4. Could we see some proof that there is work done on it? (video, blog, pictures, forum post) 5. Details on what the mode will be like and whats going to be added. 6. What else needs to be done to finish and release the mode. These are only the few of many questions I'm sure lots of players have. Just a heads up, if the release of competitive mode occurs, Im sure of it that there will be a large number of warz/newz players returning to the game. This will bring a different outlook on NewZ. It would also add to it, in terms of different options on what to play. Non of this is meant to generate any negativity but to show the frustration of some players that have been waiting for this mode. We want the game to succeed. If we can get some feedback from the developers it would be highly appreciated.
  11. 12 points
    Hello, We are proud to announce the FIND THE PUMPKIN Event! This is the first event of its kind we make and we plan on bringing more of these in the future! IMPORTANT NOTES: This event will start on October 30th EVERYONE is elligible! The pumpkin is NOT the usual 'Pumpkin Head'. It's a completely new and unique pumpkin! The pumpkin will have a system similar to the lockbox system. The password is '1234' We might include some goodies inside them every now and then They will ONLY be in Colorado v2 OFFICIAL servers (Yes, you can spoil people's screenshot) That does NOT include PRIVATE or PREMIUM servers What you have to do: Find the FIVE pumpkins spread around the map They will ONLY be in Colorado v2 OFFICIAL servers (Yes, you can spoil people's screenshot) That does NOT include PRIVATE or PREMIUM servers Take a screenshot showing your character name (use a friend to do the event. You take turns taking pictures as there is no Selfie-Sticks in a post-apocalyptic world) The pumpkin has to be shown on the screenshot as well If you take a 'fake' screenshot of one of the five locations (like taking two pictures from different areas), you will not be elligible for the prizes anymore Creating other accounts to get more rewards will eliminate all your chances and we will NOT give you the prize on any of the accounts You have to post the pictures here on this thread below How to make your post (Posts made in the wrong format will be IGNORED). Please quote the following and fill in the answers: What you will receive: After you have posted your 5 pictures in reply to this thread you will receive an item called: "Scythe". This is a special legendary item that can only ever be obtained by people participating in this event. Your 5 pictures will manually be checked by staff and your reward will be given to you after your post has been checked and that we have verified that your 5 pictures are not fake / liable. Oh, and here's a picture of the scythe: How much time you have: The event is NOW STARTED! This means that you can now go ahead and find the pumpkin lockers! Once you found all 5 and have a picture of yourself (with character name) and the pumpkin, post them in reply to this thread! This event will end at the end of "Halloween Week" which is at the end of Sunday, November 5, 2017. More information could be added in the future! If you have any more questions regarding the event, you can post them here: http://forums.fredaikis.com/index.php?/topic/2080-find-the-pumpkin-event-questions/ Best Regards, // Infestation: The New Z - Staff Team Edit: DUE TO AN EXPLOIT FOUND THAT MANY PLAYERS WERE ABUSING, WE HAD TO REMOVE THOSE LOCKERS FROM THE GAME. OUR MOST SINCERE APOLOGIES FOR THOSE WHO DID NOT MAKE IT!
  12. 12 points
    This is the new "Zombie Killer Bus" that is coming to Infestation: The New Z. I made this video to show that the bus is actually real and working since a lot of people did not believe this based on the picture I posted on Facebook. The bus can hold 18 people, has a little bit more armor and durability than other vehicles and can hold a little bit more fuel. This is the perfect vehicle to use with your plan or a big group of friends!
  13. 11 points
    Dear players, It's time for a short patch again. The main reason that we are releasing this (smaller) patch is just simply because we didn't want to let you guys wait for too long for another update. This patch contains a lot of fixes, improvements, new content and next to all that the new mission / contract feature. We are aiming to find the right balance between making the game more beginner friendly while at the same time we keep bringing enough new content for current players. Besides everything it still is our main priority to fix crashes, optimize the game even more and fix other major and minor issues that are happening. This is also why we aim to release another smaller patch very soon that contains a lot of fixes and improvements. Now, let's jump into the patch: Overall Updates: OVERALL: Fixed some spelling mistypes / other errors in some of the newly added tips in the loading screen. Fixed Various visual and functional bugs related to the chat system. We would like to remind you all again that the chat system is still in development and we are still fixing stuff related to this new system. Added a "Loading In" status in the friend server for when they are loading game data. Fixed the vehicle camera in FPS only servers. Fixed a bug related to the clan contesting system. Reviving in-game in Beginner Servers is now free. VEHICLES: The Tuk Tuk is now spawning in all game-modes. Fixed the physics of the Tuk Tuk. When hitting this car now it is no longer invincible and plays hit sounds when hitting. Fixed the physics of the Humvee. When hitting this car now it is no longer invincible and plays hit sounds when hitting. Fixed the physics of the Sherrif Dragster. When hitting this car now it is no longer invincible and plays hit sounds when hitting. Fixed the physics of the Police Dragster. When hitting this car now it is no longer invincible and plays hit sounds when hitting. Missions & Contracts: A new feature / system! Missions & contracts are achievement based objectives for players to do in certain maps. Players can receive rewards for doing a mission or contract. We will explain further how everything works but before that we'd like to get back to why we have decided to add missions and contracts. With the aim to make the game more beginner-friendly, while at the same time aim to give already playing players more things to do we have finished the first (beta) version of the missions and contracts system. Towards beginners we think that by giving them missions to do in a map they will be more forced to understand certain parts of the game better while completing a mission while also at the same time have something new to do. For older players we have added the contract system. Allow us to explain everything: To understand how contracts work we first have to explain how missions work. Missions are map-based objectives for players to complete. By completing a mission players can receive X rewards. Missions are (usually) a one-time objective and are different and separated in each map and game-mode. This means once you finish a mission it will be considered as "finished" and not be able to be completed again. Missions are completely character based and can be started and progressed on individual characters. Please note you will only be able to have 3 missions "running" per character, per map. Progress of a mission saves so if you log out and back in you will be able to continue where you were. Since missions are character based and can be started and finished on each character individually, rewards will be given to the character you finish a mission with. This is how it looks when activating a mission: Now, let's talk about the contracts. Contracts work exactly the same way as missions except for the fact that contracts are usually repeatable. Why? Because contracts are an actual item that you have to "sign" to start. Basically you can take a contract into any server, sign it, and the same "process" as a mission starts. Another difference is that contracts can be done in any map (unless disabled) and the actual contract item disappears when signing. This makes contracts valuable. Summed up it pretty much comes down to this: there is missions but they can be started in two different ways: some missions show in the missions tab in a map, are only do-able once or some missions can only be started by signing a contract while these are usually repeatable. Note that with contracts, when signing the item disappears so that means that if you then decline that mission that you started with the contract, you will not get the contract item back. Just to make things extra clear we have an example here of how players can use contracts: Let's say you as a player have the "Kill Zombies Contract" 10 times in your inventory in a server. You can right-click, sign, the contract and the actual contract disappears so you have 9 of those contracts left in your inventory but you have started / signed one of them. You go ahead and finish the mission, it completes and you get your reward. Now, you can sign another of you 9-left-contracts. You start the same thing again, now have 8 contracts left and you can finish the mission again and get a reward again. Note that these contracts will be valuable and actual physical items that players will be able to trade or drop when die-ing with them in a server. Missions / contracts are disabled in warm-up and PVP servers. Since this system is still in beta mode we will not release any contracts for this patch yet but the whole system is in place. We will be testing with players to completely water-proof the system before fully releasing it. For now players have some very simple missions to do, just in Colorado V2 Open World and next upcoming patch we will aim to fully release the system. This means: Release of contracts. They will probably be find-able in-game and buy-able in the in-game marketplace. We might do like a "beginner starters contracts pack" or add them in daily rewards. We'll see! Release of more missions on all game-modes and maps. We aim to make amazing, interesting, funny and super hard missions and contracts. For now you'll have to stick to the "beta" but we are super excited to fully release the system (after good testing) for upcoming next patch. Item Updates: ADDITIONS: Added a new item called a "Trophy". This is literally a winners trophy and will be used as a special reward for events, seasonal leaderboards and tournaments. You can't do anything with this item expect drop it in a server or trade it. Our goal is to create a special trophy for each event we do, for example with Christmas 2018 we have a "Christmas Seasonal Leader board" planned and all the winners will then receive the "Christmas 2018 Trophy". This item will then become very valuable since it's only ever rewarded once. Added a new item (probably for Survival only): Heavy Armor (Shoulders). (For more info about this read the Survival section of the patch notes.) Added a new item (probably for Survival only): Heavy Armor (Legs). (For more info about this read the Survival section of the patch notes.) Added a new item / barricade as a new vehicle countermeasure idea. This barricade is kind of just a test and aimed for people to use / place down to block vehicles from riding them over. We are not sure yet when / how / if this item will be released so stay tuned for further updates. Added a new media riot shield: Riot Shield Afyne. UPDATES: Updated the item name of the "Light Heavy Armor" to "Heavy Armor (Body)". Since this was just the body part of the heavy armor. For more information why this name got changed can be found under the Survival section of these patch notes. Updated the damage and damage range of the grenade. Increased damage from 120 to 140 and increased damage radius from 15 meters to 20 meters. Increased the flash bang explosion radius. Increased the explosive arrow explosion radius. Skin Updates: ADDITIONS: Added some new skins and items for the Gamescom 2018 event where the New Z staff team will be attending. We have added some character clothes, a riot shield and some skins. FIXES: Fixed the K. Style NVG Fallen Angel model. Improved the overall quality of the model and fixed some smoothing issues. Model should look much better now. Fixed the Light Sword Curved Rainbow skin. The model is now way more optimized and the actual "fade" is more beautiful in one fade instead of a repeating pattern. UPDATES: Updated the skin name of the AW Magnum Gold to AW Magnum Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently. Updated the skin name of the Desert Eagle Gold to Desert Eagle Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently. Updated the skin name of the Custom Guerilla Gold to Custom Guerilla Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently. Updated the skin name of the M107 Gold to M107 Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently. Updated the Heavy Armor Black Night skin. Overall looks better now and more like the Custom Guerilla Black Night. Updated the store icon of the Light Sword Twin White. Also updated the recipe icon. Updated the store icon of the OTS-SVU Fun Edition. Also updated the recipe icon. Open World Updates: LOOT: The Stanag E-Mag is now released and spawning. Players can find this new item in-game. This magazine is very rare and can only be farmed from alien and normal super zombies. The sniper flash hider is now released and available in Open World. This new attachment can be found at military areas. The SMG flash hider is now released and available in Open World. This new attachment can be found at military areas. The pistol flash hider is now released and available in Open World. This new attachment can be found at military areas. The sniper silencer is now released and available in Open World. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare. The shotgun silencer is now released and available in Open World. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare. The Tuk Tuk is now spawning. COLORADO V2: Added a new secret spot with a Alien Super Zombie. Good luck finding him! Fixed the missing loot, bus station and zombies at the Zeta Force Academy incl. Alien Super Zombie. Fixed an issue with the loot and de-spawn timers. This caused some loot to not spawn. Fixed a player spawn at the Varo Military Base where you spawn sometimes in the middle of zombies. Fixed a player spawn at the Nato Military Base where you spawn sometimes in the middle of zombies. Increased the loot at Barth Farm. Increased the loot at the road block close to Crystal Lake. Increased the loot at the road block close to Clearview. Increased the loot at the farm close to Clearview. Increased the loot at the road block close to Campos City. Increased the loot at some newly placed buildings inside Campos City. Some buildings here were missing loot. OREGON: Fixed a major zombie navigation issue where zombie were walking through walls and other objects. LOUNGE: Lounge has been entirely reworked. Map looks overall better now in terms of quality and there is a lot of interesting new stuff. Players spend a lot of time in this map so it's important to keep this interesting. Added a lighthouse and some other scenery to make the map more interesting. Replaced the palm trees with better / more happy looking ones. Removed the "party" barn and replaced it with a super sick looking party villa. Are you ready to get this party started? Added much more grass, rocks and trees to make the map look better and more realistic. Painted the terrain with better looking textures to make the whole map look better and more realistic. Updated the music in the "party villa" area. Music playing is just overall more improved. Updated the minimap. ROCKY FORD: Reworked Rocky Ford based on feedback from the community. For exact changes and reasoning please read: http://forums.fredaikis.com/index.php?/topic/5634-discussion-about-the-rockyford-pvp-map/&tab=comments Survival Updates: OVERALL: A part of our Survival community has started a poll regarding the addition of the Colorado V1 map in Survival. We would like to invite you all to participate in this poll and let us know what you guys think! We want to make sure the poll is as representative as possible before making any conclusions. You can vote here: http://forums.fredaikis.com/index.php?/topic/5571-colorado-v1-instead-of-colorado-v2/ ADDITIONS: The Heavy Armor (Body), Heavy Armor (Shoulders) and Heavy Armor (Legs) are now available in Survival. Also based on feedback from the Survival community we have decided to release the Heavy Armor very carefully: The actual Heavy Armor won't directly be available but it will be craft-able. This works simple: There is now 3 parts and each of them can ONLY be found from a certain thing / place; Alien Super zombie, Random airdrops & random military loot. You need these 3 parts + 5 cloth, 1 duct tape and 10 metal to craft 1 Heavy Armor. These 3 parts are very rare, and since you can only craft the Heavy Armor with these parts the Heavy Armor itself will be even more rare. LOOT: The Heavy Armor (Body) is now released and spawning. Players can find this new item in-game. The Heavy Armor (Legs) is now released and spawning. Players can find this new item in-game. The Heavy Armor (Shoulders) is now released and spawning. Players can find this new item in-game. The sniper flash hider is now released and available in Survival. This new attachment can be found at military areas. The SMG flash hider is now released and available in Survival. This new attachment can be found at military areas. The pistol flash hider is now released and available in Survival. This new attachment can be found at military areas. The sniper silencer is now released and available in Survival. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare. The shotgun silencer is now released and available in Survival. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare. The Tuk Tuk is now spawning. OREGON: Fixed an issue related to vehicles not spawning at all. Vehicles should spawn normally again now. Fixed a major zombie navigation issue where zombie were walking through walls and other objects. Battle Royale Updates: LOOT: The Stanag E-Mag is now released and available in Battle Royale. This magazine is very overpowered and can only be found in random airdrops. The sniper flash hider is now released and available in Battle Royale. This new attachment can be found at military areas. The SMG flash hider is now released and available in Battle Royale. This new attachment can be found at military areas. The pistol flash hider is now released and available in Battle Royale. This new attachment can be found at military areas. The sniper silencer is now released and available in Battle Royale. This new attachment can be found at military areas. The shotgun silencer is now released and available in Battle Royale. This new attachment can be found at military areas. The Tuk Tuk is now spawning. Estimated patch size: 150 mb. Patch ETA: patch is rolling out any time from now. Estimated downtime: around 1 hour max. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  14. 11 points
    Dear Players, After the last tournaments that we organized and the really good feedbacks we have received regarding our first SuperCup, we decided to launch the new version of the NewZ SuperCup! The reason for this big tournament is because of the huge demand from our community during the last cups we organized. The first SuperCup we made was a success and we think that it's time to launch the second one! This time, there is a limit of 24 teams but everyone is welcome. Bring your friends & clans, build your team and become the best team in the tournament! Would you like to join? Here are the requirements: 1. Your team needs to be at least 5 people. There will be 5 people playing so a minimum of 5 people is required. You can have as many extra players (reserves) as you want but only 5 can play. You will be able to add reserve players 24 hours before your match. 2. You have to agree on all the following rules under pain of punishment. 3. You have to register on this thread in the comments. Fill & Follow this quote and then post it in comment to register your team: MAP: Event Map (The games will be done on private servers in EU but exceptions can be done for matches with teams from the same region.) SYSTEM: Best of 3 during the Group Stage and Best of 5 after that / 5 vs 5 / Day time TOURNAMENT SYSTEM: Groups, and then direct elimination. DATE OF FIRST MATCHES: To be announced! - Every team accross the world are allowed to join this tournament. But you must be aware of some rules about it: 1. Every match will take place on an European Server. That means that if you are from another region (NA, SA or Asia) and you are fighting an European team, there is absolutely no problem but you will have to deal with a High ping. 2. You have to make sure that your internet is stable. The biggest problem in this case is not the ping but the "Packet lost". When a player has Packet lost, his internet is very unstable and it makes him lagging ingame. If we see that one of your players is lagging during the match then you will have two possibilities: * You will be able to replace him with one of your reserve players. If you decide to replace him, you have exactly 3 minutes to do that. After the 3 minutes, (with or without your reserve player) the match will start again. * You will be able to finish the match in 4vs5. But in anyways, if your player is still lagging he will not be able to finish the match and you will have to deal with the circonstences. 3. Every match opposing teams from a different region will be controled by a referee. The referee is neutral, he is just here to check if everything goes well and if every team follow the rules. He is also here to check if the players are not lagging (cf 2.). He is the only person that can take a decision about that. - Every complaint about a match will be assigned to kazmightONFIRE and Chupacabra. You will have to bring different evidence to prove anything. - Keep in mind that there is a limit of 24 teams, which means that as long we have 24 teams registered, means your team will be added to a waiting list. If a team doesnt get accepted or disqualified, your team could potentially join the tournament. - A player cannot play for more than one team, even if in different accounts. If this happens, the teams involved will be disqualified. - Every team MUST use our TeamSpeak 3 Server to communicate. We will create rooms for your team with a password. Those informations will be provided to the leader of the team. - In order to organize the tournament as best as possible, every team have to make sure they can also play during the week (around night time). Teams that help us to organize matches during the week days will be rewarded. Here's the tournament format of the SuperCup 2018: We aim to have 48 teams in the tournament so the format will be in 12 groups of four for the first stage. Each team will play against in each other in that group ONCE. Each round you win brings you one point. A match contains 5 rounds. The first team that has 3 rounds won, wins the match. If every team have the same number of players alive after the 5mins, the round is over and it's a draw. (means that a match can end on a score of 2-2). If a 1-1 happens during the "direct elimination", an extra round of 5 minutes will be played between the 2 teams. If after those 5 mins it's still a draw, then the team with the biggest ammount of kill during the whole match will be qualified. After this decision if there is still a tie, the team with the biggest ammount of rounds during the entire tournament will be qualified. The amount of players left in each match will be used as a tie-breaker if necessary. The two best teams in each group will automatically qualify. The 8 best 3rd places will also qualify. If there is a tie among third places, they will play an extra match on against each other to decide who advances. This match will be on BO3 format. LAG / PING: - Since this tournament will be mainly hosted in EU servers, lagging will not be tolerated. If you have a stable connection, you will be able to play, but if your connection is unstable, you will be kicked from the match. - We will have referees watching over the match. If you are lagging on their screens, you are OUT of the round. - If nobody has died yet, your team will be allowed to bring a reserve in, IF he is able to join the server within 3 minutes (and only once in a match). - We will not wait for you to 'fix your connection'. If you are lagging, you are out of that round. You may comeback on the next round, if there is one. IMPORTANT: By accepting to join this tournament you need to be completely aware that you will have the ping you have in our EU servers and that YOU lagging (for our referees/other players) will cause a kick on that player. EQUIPMENT: - Stanags 30 ONLY. - Custom Guerilla + Kstyle ONLY. - Bandages DX ONLY. - 1 sniper in the team, 4 AR players (AR: SIG / TAR / AUG) (SNIPER: Mausers/Blaser/SVD) OR 5 AR players. (Teams are free to use 1 sniper or NOT.) - x5 Riot Shield MAX. If you pick more than 5, you and your will team will be eliminated from the tournament. (Woodshields are not allowed.) - Attachments allowed. (Except Rifle Flashlight and Pistol Flashlight) - Secondary weapon ONLY for Snipers. (B93R) GENERAL: - 5 minutes limit per match. The winner is the team with the most players alive OR the team that kills the entire enemy team. - No Roof access. (tents, trucks, buses or any other small building.) The small cars, ambulances, vans, crates and concrete pills are ALLOWED. - No camping inside buildings you can use for cover while moving, but you cannot stay in for more than 10 seconds in a timeframe of 2 minutes. - Flashbangs, smokes and grenades can be used. 2 nades can be used max. (1 flash + 1 Frag grenade for example). No badabooms - If the sniper dies, noone can pick up his sniper. - If you kill someone, you are not allowed to pick up their gear. If your teammate dies next to you, you cannot pick up his gear either. - If you die, you are not allowed to join back the server till the round is over. - You cannot boost yourself with shields over a fence. - If another player crashes, then we will pause the match with an Air Horn. No one can move, and the player that crashed has exactly 5 mins to join back. The match continues after the player is back (Air Horn). If the player crashes and comes back with more items than they had before, his team automatically loses the match (not just the round) - The match starts when both teams are Ready. The match officially starts after the first Air Horn. Players can start shooting after the second Air Horn. NOTE: Rules are subject to be changed with no warning prior to the start of the tournament. MAP: PLEASE NOTE THAT ANY GROUPS OR PLAYERS THAT DO NOT FOLLOW OUR RULES WILL BE ELIMINATED FROM THE TOURNAMENT. ORGANIZERS OF THIS TOURNAMENT HAVE ALL THE RIGHTS TO ELIMINATE ANY TEAM IN CASE RULES ARE NOT FOLLOWED. Group Stage rewards: Every 4th of each group will get a Modern Skinbox + 500,000 GD Every 3rd of each group will get a Hynx Skinbox + 800,000 GD Every 2nd of each group will get an Alien Skinbox + 1,000,000 GD Every 1st of each group will get a Chrome Skinbox + 1,500,000 GD Final Stage rewards: Each team that gets eliminated in the 1/4 finals will get a Heavy Blacknight + 2,000,000 GD The 3rd of the tournament will get an Alien Set + 8,000,000 GD + Special Riot Shield The 2nd of the tournament will get a Fun Edition Set + 10,000,000 GD + Special Riot Shield! The Winner of the tournament will get a Chrome Set + 20,000,000 GD + Clan skins + Special Riot Shield! We want to make this tournament as fun as possible. So any insult / glitch abuse / cheating / or any other rule-breaking actions during the matches will be punished and could even be resulted in a ban. In case 1 of the 5 players breaks the rules the whole team will be eliminated. The first rounds of the tournament won't be live-streamed but the half finals and final will be live-streamed! We will post later exact details regarding this. Keep an eye on this post (have it bookmarked for example) as we will post all the news and updates regarding the tournament here. To make everything as clear as possible we have a time-line here so you can see where we currently are regarding the tournament: Post announcement of the official tournament. Open registrations. Close registrations. Select all the teams. After the teams are selected they will be contacted. Release of the tournament groups with the teams selected. First games will be organized and played. Tournament groups will keep being updated. Release of the final tournament tree. Semi-finals. These will be live-streamed. Tournament tree update. Final. This will also be live-streamed. Winner announcement & reward. Closing of the tournament. Every match will have 7 days available to be scheduled. It will be scheduled by the referee of the match and the two clan leaders (speaking on behalf of the whole team). // Infestation: New Z - Staff Team
  15. 11 points
    Dear Players, The long awaited patch is finally here! Just hold tight a little longer as we will not be patching when we release these notes but we will release this patch by tomorrow morning! Please keep in mind that the size of this patch is averagely big (compared to other patches) and when we release this patch tomorrow morning there will be a little bit longer downtime than usual. Sorry for this. IF YOU ARE HAVING TROUBLES UPDATING YOUR LAUNCHER, PLEASE GO TO YOUR GAME INSTALLATION FOLDER AND START YOUR "NewZLauncher.exe.new.exe". This patch contains a lot of new features for the game, fixes, crash fixes, optimizations and more. As we mentioned earlier is that we are constantly trying to find the right balance between all the work where we spent an equal amount of time on each subject per patch. We think it's important that crashes get fixed, we also think it's important players have a good performance when playing the game, but at the same time we also want to make sure that we add some new content for you guys in the game. Now, let's jump into the patch: Overall Updates: GENERAL: Fixed some render distance issues in Caliwood and Colorado V2. Fixed some texture issues related to the super zombie / alien super zombie. Fixed a muzzle particle crash. Improved the overall system. Fixed an issue related to moving skins in the global inventory. The right-peak has been improved so that players can no longer abuse this. We have done a lot of changes to the right and left peak animations but apparently players were still able to abuse this peaking when moving backwards. This has now completely been fixed. The player's animation will no longer reset when opening the inventory / tab list. This means you can now open your inventory when being crouched (for example) without standing up. This was really annoying for players and we are very happy that we have been able to fix this. Deluxe and Extreme subscriptions (accounts) now also show in the "dead" menu. For example when a player kills you that has an active extreme subscription the "dead" menu where the weapon and information shows will also have a border showing that player's extreme border. Improved the fast load system. Removed random spawn system from some PVP maps. Updated the in-game menu background. Added working physics back to dropped items. Remember than you can disable this in the options. Added visual UI statistics for medical items and food. Ping limited servers will now show at the top of a server list instead of at the bottom. OPTIMIZATIONS: In 2018 we aim to have a re-look at the game with the focus to optimize the game so that players can get more FPS and have an overall more stable performance. We have to be honest and in the past, we have not always directly made the right decisions when it comes to optimizations. From now on we will aim to re-prioritize this where next to fixing the crashes this will be our main priority. Our focus will be on: Making the game more stable overall with less crashing. Optimize the game in any way to give players more FPS and faster loading times. At the same time make the game look better especially in ultra/high quality without affecting performance. Optimize all overall game quality settings. By this we mean to make pretty much every overall quality such as ultra, potato, etc more optimized. Optimizing takes time and some things are a lot of work so therefore we are going to ask you guys to give us time. Don't worry, this will not affect our patch schedules, this will just make it that upcoming patches are a little bit more focused on optimizing the game. For more information about this we recommend you to read this DevBlog: http://forums.fredaikis.com/index.php?/topic/3535-devblog-optimizing-models-lods/ The following changes/updates have been done regarding LOD's & Render Distances: Fixed an issue related to one of the zombie spike's legs where there was no texture. Fixed an issue related to the render distance of the military tents/barracks. Fixed an issue related to the render distance of the propane tank object. Fixed an issue related to the render distance of signs and billboards. Increased the render distance of shipping containers. Increased the render distance of hay stack objects. Decreased the render distance of smaller military props. Decreased the render distance of smaller town props. Keep in mind that the decreasement of render distances is only done to give players better FPS and performance while at the same time not break the game. With "not break the game" we mean that it could happen that some objects have too low render distance, making it for example that you see a player that's behind the wall and you don't see the wall. This is obviously not how we want it so if you experience this, please let us know! There is always room for improvement! The following changes have been made related to the optimization of the game: Fixed several errors related to material libraries of objects and material types. Fixed several animation errors. Fixed several texture errors. Fixed several English lang pack errors. VEHICLES: Vehicle system has been improved. Car weights should make more sense now and should be easier and better to drive overall. Players no longer get teleported when exiting vehicles. If these issues still happen please let us know. Players can no longer use car spawners in official servers anymore. Players can ONLY use car spawners in private servers now. The "Buggy" has been reworked and re-rigged. This to fix the exit positions of players and to optimize the model more. This is also done to prevent players from randomly teleporting when exiting the vehicle - the old rig didn't support that fix. Also, armor plates have been removed from the windows as we plan on making it easier for players to shoot people inside the vehicle. The "Stryker" has been reworked and re-rigged. This to fix the exit positions of players and to optimize the model more. This is also done to prevent players from randomly teleporting when exiting the vehicle - the old rig didn't support that fix. Also, armor plates have been removed from the windows as we plan on making it easier for players to shoot people inside the vehicle. The "Zombie Killer" has been reworked and re-rigged. This to fix the exit positions of players and to optimize the model more. This is also done to prevent players from randomly teleporting when exiting the vehicle - the old rig didn't support that fix. Also, armor plates have been removed from the windows as we plan on making it easier for players to shoot people inside the vehicle. The "Zombie Killer Bus" has been reworked. Fixed the issues with the wheels, fixed some collision problems and removed the front "grill" from the bust to make it easier to drive with it without it getting stuck. Increased the vehicle engine sound distance. Players now hear cars from further away. Increased the vehicle claxon sound distance. Burning vehicles now have sounds. You can now switch between free and locked camera modes when driving vehicles, use space to toggle on /off. Added a green hit marker for vehicles. Cars no longer drive forward when trying to reverse. Players render now in open vehicles. (for example on the quad and in the buggy) Backpacks don't render when driving a vehicle. You can now shoot players inside vehicles. (for example on the quad and in the buggy) The new ATV (Quad) vehicle is now available! BUILDINGS: NZ_Military: bld_office_enterable_01 - Fixed one of the newer military office buildings. Removed the windows. (preview: https://prnt.sc/i5fhwm) WZ_TownBuildings: town_diner_01 - Fixed / optimized original model and created LOD's. ski_ski_03_blue - Fixed / optimized original model and created LOD's. ski_ski_03_green - Fixed / optimized original model and created LOD's. ski_ski_03_red - Fixed / optimized original model and created LOD's. ski_ski_03_yellow - Fixed / optimized original model and created LOD's. WZ_CaliBuildings: bld_boardwalk_farriswheel_01 - Fixed a MAJOR problem related to this object. This farris wheel is used in the Caliwood map and was causing MAJOR FPS and performance issues. The whole object is reworked and optimized. Also created LOD's and set render distances. NOTE: The "Seat" objects of the farris wheel are now separated as these were causing most of the problems. bld_boardwalk_farriswheel_seat - Added the seats as new objects and optimized the model. Also created LOD's and set render distances. WZ_CaliNature: cali_hedges_tall_x1 - Fixed LOD's and optimized model overall. cali_hedges_tall_x2 - Fixed LOD's and optimized model overall. cali_tree_elm_l_01 - Fixed LOD's and optimized model overall. cali_tree_elm_m_01 - Fixed LOD's and optimized model overall. Cali_Tree_Elm_S_01 - Fixed LOD's and optimized model overall. cali_hedges_x1 - Fixed LOD's and optimized model overall. LANGUAGES: A lot of work has been done for the translations of the game. We have been finally able to fix / update our current font that now supports Chinese, Thai, etc. We are now able to translate the game in ANY language. This means that if you guys feel like a certain language is missing, feel free to contact us! Now the following languages have been enabled / fixed and updated: English German Thai Russian French Turkish Spanish Polish Vietnamese Portuguese Chinese Special thanks to all the translators for helping out! SPRAY SYSTEM: It's done! The long awaited spray system is finally done! Some players will like this, some won't but just to be clear this feature was something smaller we did for this patch so not much time "got lost" working on this feature! We are very happy with the result. Sprays will work like skins. There will be recipes and players will be able to "learn" those recipes. This means that the sprays are actual items and can be traded or given to other players / dropped in a level. Sprays have to be equipped per character just like the spawn protection color. Players can have different sprays equipped on different characters. Players can only have 1 spray equipped at a time. Players can use the spray by (on default) pressing "b". Players can spray anywhere in any map. Sprays are server sided meaning that when you die or log out from the server the spray will stay. Sprays have a cool-down of 2-3 minutes, after that the spray will dissapear. Players only have to buy the spray once and learn it once. After that they will be able to use the spray infinitely on as many characters as they want. Inside a server you can not spam the sprays meaning there is a short cool-down of around 2-3 seconds before you can spray again. When spraying and spraying again on a new place, your old spray will dissapear meaning players can only have 1 spray at a time. Sprays will also display in the "dead" menu. For example when a player kills you and you see what weapon he killed you with, it will also show what spray he had equipped! NEW LEADERBOARDS: We have finally been able to finish the leaderboards for every game-mode to a point where we are happy and satisfied with how they are and work. Leaderboards are a "big" thing for some players and we know a lot of you like the competition in the leaderboards. Therefor there now are, for every game-mode: Weekly Monthly All-Time Seasonal Leaderboards. There is still some work left to be done, for example: Battle Royale is now only wins. We plan on adding more stats. Item Updates: FIXES: Fixed the "Small Code Locker" item description. Removed the part that says you can only use this item in private servers. Fixed the normal "Riot Shield" item weight. Reworked the clan skins of the clan "ZT3X" due to the fact that they were the winners of the tournament. Updated the "Tactical Weapon Crate" item name to "Tactical Weapon Case". Updated the "MP5/SD". You can no longer attach barrel attachments to this weapon. Updated the "IMI TAR-21 Chrome" iron sight. The iron sight of this weapon is now also chrome. Updated the "IMI TAR-21 Hynx" store icon. Updated the "K. Style NVG Destruction" store icon. The icon should look "more bright" now. ADDITIONS: GENERAL: Added a new media Riot Shield: "Riot Shield Skillerfreak". Added a new clan Riot Shield: "Riot Shield ZUPB". Small Code Lockers no longer have physics. This is so that lockers can no longer ever be abused as shields or for blocking zombies to get up somewhere. The removal of the physics should fix a lot of issues. SKINS: Added a new "Ghillie Suit" skin called: "Ghillie Suit Camo". Added a new "Ghillie Suit" skin called: "Ghillie Suit Snow". Added a new "Ghillie Suit" skin called: "Ghillie Suit Chrome". (NEW) Vindicator Skinbox: Added a new skinbox called: "Vindicator Skinbox". Keep an eye out on our social media where we will announce the release of this brand new skinbox. Here's a preview of the icon: http://prntscr.com/i73521 The "Vindicator Skinbox" will have the following skin recipes: "IMI TAR-21 Vindicator". Here's a preview: https://prnt.sc/i72c70 "Heavy Armor Fallen Angel Vindicator". "AA-12 Vindicator". "Double Barrel Vindicator". "VSS Vintorez Vindicator". "FN 57 Vindicator". "P90 S Vindicator". "Ghillie Suit Vindicator". "K. Style NVG Vindicator". NOTE: You can actually win some of these new skin boxes for free through this link: https://www.facebook.com/Infestation.NewZ/photos/pb.714116222056521.-2207520000.1517828457./1146137462187726/?type=3&theater (NEW) Survival Case: Added a new case called: "Survival Case". This case / box will only be available in the survival game-mode. As of right now we just added the case. We are not sure yet what we're going to put inside / how it's going to work. Stay tuned! Oh, here's how it looks: http://prntscr.com/i73800 Open World Updates: GENERAL: The Alien Super zombie will now always spawn every night. Based on feedback from the community we figured out the timers on the zombie were broken and not working as intended. Let us know if you have any more feedback about this! Leaderboards have been updated and there now are: weekly, monthly, seasonal, all-time leaderboards for this game-mode. More information can be read above earlier in the patch notes. Reviving your character is now free. LOOT: The "Ghillie Suit" is now released in the Open World game mode and now spawning and lootable. Since the change in the car spawner system (read above more info) vehicles are now spawning in Open World maps. COLORADO V2: Increased the overall brightness in night time. Based on community feedback we have decided this. Night time was too dark. Fixed / Improved the overall fog settings. Fog should overall look better now. Fixed some render distance problems related to some bushes. They should load normal now. Fixed some terrain issues around the Nato Military Base area. Fixed some miss-placed objects around the Nato Military Base area. Removed some miss-placed rocks around the Nato Military Base area. Updated some terrain layer textures. One of them was using the wrong texture. Updated the terrain texture tile resolution for the "potato" settings. This should increase FPS and performance for players playing with this setting. COLORADO V1: Fixed / Improved the overall fog settings. Fog should overall look better now. Fixed an issue next to Camp Splinter where there was some issues related to the water. Fixed a rock around Campos City where players were able to glitch inside. CALIWOOD: Increased the overall brightness in night time. Based on community feedback we have decided this. Night time was too dark. Fixed / Improved the overall fog settings. Fog should overall look better now. Fixed some render distances of some objects that were incorrect. Fixed some terrain texture resolutions. ROCKY FORD: Removed all the small trees from the map based on community feedback. Updated / Improved the overall shadow settings. Players should be able to load in the map faster now. DESERT ISLAND (NEW PVP MAP): Released and now available for players! Battle Royale Updates: GENERAL: The Battle Royale safe zone radius range is now updating properly for spectators. The safe zone now decreases slowly instead of instant. This is a big improvement in Battle Royale as this was causing a lot of confusion to players. Leaderboards have been updated and there now are: weekly, monthly, seasonal, all-time leaderboards for this game-mode. More information can be read above earlier in the patch notes. You can no longer see the player / tab list in Battle Royale. We have replaced this menu with a statistics screen. We have done this since this menu is not really needed by players and by doing this we prevent streamers from getting stream sniped better. Vehicles in Battle Royale now use more fuel. This to counter vehicles better and hopefully this will result in the game-mode to be less about cars and more about game play. We have also done this based on feedback from the community. The Battle Royale safe zone flag is no longer floating. The flag should align properly with the terrain now. Added current and next safe zone information to the small minimap in the in-game UI (bottom left). Stamina will now refill every time a Battle Royale starts. ARIZONA V2: Arizona V2 is now officially released and replaced with the original Arizona map. Enjoy this brand new reworked Battle Royale map! Let us know any feedback you have on this new map! You can read the DevBlog about the Arizona rework here: http://forums.fredaikis.com/index.php?/topic/3491-devblog-arizonav2-battle-royale-rework/ TROPICO: Fixed some flying rocks at the Airport area. Fixed some flying trees at the Direfield area. Fixed some render distances on some smaller objects. Updated the minimap. The water should look better now. Updated player spawns. Overall moved spawns closer to lootable area's. Updated / Improved the hills around the Direfield area. Players should be able to climb the hills easier there. Updated some collision walls around beach area's. Sometime players trying to cross through the water, couldn't because of collision walls. This is fixed now and players should be able to cross without getting interrupted by collision walls. (collision walls are invisible walls) Optimized / Improved the loot on the small island in the middle of the map; only weapons were spawning there. This is fixed now. Added some rocks inside the water around the island in the middle of the map for players to have more protection against other players. Survival Updates: GENERAL: Leaderboards have been updated and there now are: weekly, monthly, seasonal, all-time leaderboards for this game-mode. More information can be read above earlier in the patch notes. SERVERS: Private servers are now available for renting in Survival. For the next upcoming patch we do plan on improving the survival game mode a lot. Expect a DevBlog about the new survival map very soon. Stay tuned for more updates. We are sorry for the fact that this update does not contain so much for survival other than the private servers. Other Updates: The launcher of the game has been updated. Players now have, next to the "cross" to close the launcher, a settings icon. Here players will be able to do useful fixes for their game. For example: Clear the game's temporary files, reset all the settings back to default and add the game as an exception to your firewall. Fixed some issues to the registration of accounts on our website. Also fixed some issues related to the "capchta". Estimated patch size: 370 mb. Patch ETA: February 8, 2018, around 10-11 AM (CET). Estimated downtime: 1-2 hours. (Also due to some server maintenance) To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discord.gg/gafUzrD Best Regards, // Infestation: The New Z - Staff Team
  16. 10 points
    As the title says. Shotguns are a completly no go on small pvp servers and ruin the whole experience. ppl spawn in with a shotgun and boom you're dead, nothing u can do, that's not very smart in case you're playing on small maps lol. if ppl wanna camp with shotgun, colorado is their way to go, otherwise, JUST NO.
  17. 10 points
    Hey Anarchy Gaming is once again recruiting members for NewZ. Some quick history of AG , We used to be the biggest clan by far in NewZ , we used to have around 30-60 members on ts for only ISS. We are an international clan who used to recruit anyone as long as you were a nice dude. We normally played at Campos, clearview , caliwood and all sorts of pvp maps. Now tho we are pretty much starting over with our recruiting, and we are mainly just playing in Caliwood, and we are looking to get some ppl onboard to play with. We are only recruiting ppl from EU/NA. What we are looking for is simple: -Nice and friendly ppl -Have some experience in the game -Gotta speak english properly -Have Premium -Stacked GI -Have Ts3 installed Well thats pretty much it , if u are interested in joining us then pm me on the forums or on discord (my username is kp57). Best regards /Kp57
  18. 10 points
    [ SYSTEM CLAN ] PORTUGUÊS: VENHO POR MEIO DESTE POST SOLICITAR O SISTEMA DE CLANS NO SURVIVAL, NO SURVIVAL JÁ EXISTE VARIOS CLANS E TODOS ELES APOIAM A IMPLEMENTAÇÃO DO SISTEMA DE CLANS , VÁRIOS CLANS JÁ JOGAM EM GRUPOS MAIORES QUE 5, NÃO TER O SISTEMA DE CLANS SÓ ACABA DESANIMANDO ALGUNS JOGADORES , SENDO ASSIM, FAZENDO COM QUE JOGUEM EM MENORES NÚMEROS E NÃO CHAMEM NOVOS JOGADORES PARA SEU CLAN, POR CONSEGUINTE SOLICITAMOS O SISTEMA DE CLAN. #Sistemadeclanjá INGLÊS: We came by this post to ask you for the implementation of the "CLAN" system on survival, there's a lot of clans that play without group (because the small limit of members on group)and all of them agree with the implementation of the clan's system, a lot of clans already play with more then 10 member and its becoming boring have to aim for the nick before shot, by this we are asking you DEVs for implement of the clan's system. #CLANSYSTEMNOW ( Está print foi retirada com 6 clans diferentes 30/06/2018 ) (This printscreen was taken with 6 different clans 30/06/2018 )
  19. 10 points
    Dear Community, Today we are going to talk about performance optimizations and current problems we are facing in the development of the game. I am personally spending a lot of time on this and at the same time it's very important this gets done. Before you guys see this in the patch notes I'd like to write a developer blog about the current status, how everything works and why we are doing this. In this developer blog I will do my best to explain everything as simple as possible so that everything is clear. In the end the most important is that you guys understand what we're working on and why that could take a lot of time. Now, let's jump into it. Short Explanation List: Before we jump into the actual blog I'd like to explain some short terms to make it easier for you guys to read in general: LOD = "Level Of Detail". I will be referring a lot to "LOD" or "LOD's" and it basically defines the quality of a model. For example we will be using LOD 1, LOD 2, LOD 3 where each number means higher / lower quality. Render Distance = The distance until an object / model in-game gets rendered. If the render distance of something is 600 meter than after 600 meter you won't see (render) that object anymore. Faces / Vertices = Also known as "polys". All you guys pretty much have to know is that the more faces / vertices an object has the higher quality it probably is. At the same time the more faces / vertices it has the more performance drowning it potentially is. For more information about this I highly recommend to take a look at: https://www.mathsisfun.com/geometry/vertices-faces-edges.html The current "problems": Before I explain what we're working on I'd like to explain what the reason is why we're working on this and how it's going to improve the game. Let me list out all the current problems here: A lot of original models currently used in the game are not optimized by default. (Aka have too many faces / vertices and are too big in file size) A lot of models have incorrect LOD versions or don't have any LOD's at all. Render distances have never been used correctly in the game until now: all objects had pretty much the same render distance. Now, as you probably can imagine is that we can go out from the following factor: "The more objects around / loaded / rendered around a player the less FPS / Performance he will have". This obviously also depends on his system etc but this is pretty much the most simple definition of the problem. Fixing the issues: A start I took with approaching and fixing this problem is starting with the render distance of objects. Please keep in mind that everything I am going to explain below IS NOT LIVE in the game yet and will be patched in the upcoming few patches. The good news is that render distances are already done. In the game we now have different render distances for different types of objects. For example: interior objects have less render distance than big buildings. In the end the render distances of objects is just a minor change. It will increase FPS and performance for players but not that much. In the end even the 5-10 FPS you will get more for this is worth it anyways so that's great! The second issue has been like this ever since the start of the game. A lot of original models (no idea why) are not optimized and feel unfinished. They are however, after all those years, still used in the game. Just to name a few examples: object where a zombie was spiced up on a spike had the same amount of vertices and faces as 1 five story building. Placing just 4 of these spikes would already drop 5 FPS. Insane! If you think about it. On top of that imagine that this object in the past had like a 600/800 meter render distance! Even if you were so far away from this player-sized object that you couldn't even see it, you were still rendering and loading those 12.000 faces and vertices. Again, that last part about the render distance is already fixed. In this example the render distance of the spikes would be around 300 meter, but that's not just it. Here's how we proceeded: So, we optimized the model. Sounds simple! It was quite some work unfortunately. Take a look at this: The funny thing here is that you don't even see that much difference! Trust me, the model looks exactly the same even though it's 4 times smaller and more optimized than the original model. Now, lowering the render distances depending on the model and optimizing the models isn't the only thing that I am working on. Obviously we can not always optimize a model because it might already be optimized and we also don't want to make the game look bad. Huge buildings for example have high amount of faces / vertices and can not really be optimized more unfortunately. Don't worry! There's 1 more thing (the best thing) that I still have to explain: LOD's. "LOD" means: "Level Of Detail" and simply define different versions of the model in different qualities. Just like with the render distances of objects where we grouped them up and set render distances depending on the group, we apply settings on the LOD's. How it works is as following: In New Z there is 4 different versions of a model: Original Model. LOD 1. LOD 2. LOD 3. Right now, in the current New Z build no matter what, players are always rendering the original unoptimized model. Insane if you think about it. You might be thinking "Well, that's nice, so what?" but the problem is that the game almost has no LOD versions of models. (probably because it was too much work) LOD versions depend on range (meters) a player is away from the object. To refer back to the zombie spike example this is kind of how it will work: Original Model. (Loaded between 0-25m) LOD 1. (Loaded between 25-100m) LOD 2. (Loaded between 100-200m) LOD 3. (Loaded between 200+ until render distance. For example: 600m) Here's how that would look visually: Just to make the whole "LOD" system easier to understand I've made a picture where you can kind of see how it works: And, to refer back to the zombie spikes model again: (Because for each object group / type these distances can variate) Now, simply said what happens if (going out from the fact that all the render distances are fixed) for example this zombie spike model has LOD's with the distances set above: the further the player is away from the model, the less the model will be in file size / vertices / faces, the more FPS the player will have. You might be thinking "But the second / third LOD version looks like sh*t" - I agree. But you will never be closed to those models than a 100-200 meters because when you get closer it will just load a higher quality version of the model. To prove my point: Can you see above what LOD version of the zombie spike you see there? No, you can't. This is from 120 meter distance. Why would you load the original model here with the 3000 faces and vertices, if you can load a model that only has 500 faces and vertices?! For the people that like to see more pictures: here's what I did working on LOD's for for example hedges or the diner building: Summarized up: For the people that don't like to read everything explained above: Simply said we will create LOD's for every model of the game, we will fix the render distances and we will optimize the original models of the original game more and better. This is a procedure that will take a lot of time (if you want to know why read above) and therefor this developer blog is created to give a better understanding to players and our community. In the end mostly by fixing 1 object won't really make a difference but everything together will give A HUGE performance boost to players. It's a lot of work but has to get done. (Oh it will also make your loading times 10000x faster) I did my best explaining everything as clear as possible. Feel free to let me know in the comments if you don't understand anything. It would be appreciated if you could give a heads up by commenting what you think of this! Best Regards, // Sven // The New Z - Development Team
  20. 10 points
    Dear Players, As we already promised and wrote earlier on forum posts; here's an update regarding the progress on survival (and a little bit on the competitive progress too). We felt like updating you all so that you guys know more about current progress and have an idea of when what is going to be released. We are very excited with the progress we have made in the past weeks regarding both survival and competitive and we are very excited to share this with you guys. We also would like to answer some common questions from players regarding survival so that you guys know what to expect. Now that the old forums are gone most information about how survival is going to be is lost so we are updating you all here again to make everything as clear as possible. Since this developer blog is mainly focused on the progress regarding the survival game mode we still want to let you guys know about some little progress regarding the competitive game mode too. We will do this first since this will be short, after that we will jump into more information about survival. Competitive is currently on a small hold. For the past weeks we have worked a lot on the 'behind the scenes' part for competitive like all the server sided stuff, match-up / queue-up system, UI stuff, ranking system and more. A lot of progress is made here except the actual in-game part has not really been worked on yet. We have most parts of the concept all done but we would like to wait with sharing any of this for now. With that said we will now jump in the main part of this developer blog: survival. We will first list out everything that's done and not done, then we will jump into a small planning explaining what we want to do when and how and then we will answer some questions you guys have been asking about survival. If you have any more questions after reading this developer blog please let us know in the comments on this forum post. We will do our best to answer all questions as best as we can. Before we jump into this we would like to explain to you all that it's very hard to say when exactly survival will be released. We are working on it, and when we are done we will release it. So please don't ask questions related to dates since we are unfortunately at this moment unable to answer those. 1. What is done and what not? Done = green Not done = red Database - enable 5 new characters for the survival game mode. Explanation: Players will have 5 characters to play with. Server - disabled groups and clans. (players will be allowed to group up but can't do that with any tags) Explanation: This is mainly done to prevent huge clans from over ruling servers. We think doing this also adds an extra 'survival' feeling because when playing with a friend you'll always have to confirm that your the guy you see is your friend or not. Server - make skins work universal. (only clan skins will be disabled - normal skins will work universal) Explanation: Skins will be disabled in this game mode meaning you can't find or learn any skins but you will be able to use the skins that are learned on your account through open world. Server - disabled global inventory access everywhere. Explanation: Unlike in open world players will only be able to access their global inventory by going to a safe zone. Server - disable game dollar drops. Explanation: For this game mode game dollars are entirely disabled for now. Our plan is to add later (probably after release) a new survival currency. Then we might add a new survival marketplace that can only be accessed in the survival servers. For now, game dollars / currency disabled. Server - rework xp. Explanation: Players will have their skill tree enabled and will be able to farm up for their skill tree. XP is reworked meaning in this game mode you will get different amounts of XP from killing zombies and super zombies. (The skill tree will be reworked - some skills will be disabled) Server - enable random airdrops. Explanation: Just like as in the open world their will be random airdrops. These airdrops will have updated / changed loot. Server - enable random car spawns. Explanation: Cars will work different in survival than in open world. In survival car spawners are disabled meaning players can not pick up / place cars. Players will however be able to find and use cars in the server. Cars will use fuel and can break. Server - fix up / finish the map. Explanation: In survival we will use the original Infestation Colorado V2 map. This is a different Colorado from the one that we use in the open world game mode. Also loot will be just like original Infestation, snipers will be extremely rare. We will jump into this later. Server - enable object placement. Explanation: Players will be able to find lockers and barricades and place them. (They will also be able to craft these probably later). Server - enable super zombies. Explanation: Super zombies will be spawning in this game mode just like in the old Infestation. Server - enable custom items. Explanation: New custom items that we added to the game will be present in this new game mode but will be balanced out. For example: "Tactical Binoculars" will also be spawning in survival. Server - enable trading. Explanation: Players will be able to trade with other players just like as in open world. Database - create a separate global inventory. (this is quite complicated so takes a little bit more time) Explanation: Players will have a separate global inventory in this game mode. This global inventory will only be accessible in-game by going to a safe zone and accessing the global inventory. (global inventory access everywhere will be disabled) Server - disable early revival. Explanation: Players will always have to wait the entire 2 minutes to revive their character. No one will have more advantages. We might make it so that premium has a 50% revive timer but that's not confirmed. Server - rework skill tree. Explanation: Like mentioned earlier: we will rework the skill tree and remove the "New Z" skills. Server - crafting. Explanation: Even though the UI part of this is done and most of the crafting is already done the entire system is not finished yet. We are not sure if crafting will be enabled / done for release. We will do our best to do so. What still needs to be done regarding this is we still have to make ways how people can farm resources and we still have to finish up a lot of crafting parts / models. Server - re-balance item statistics. Explanation: Item statistics will be the same as the ones from open world however will rework a lot of them. We will try to go back to Infestation standards regarding the statistics of items. Loot & set up test environment. Explanation: As mentioned earlier we will follow the original Infestation loot idea. The test environment will be ready today / tomorrow and from there we will start working with the loot and testing. This is marked in orange since we are literally working on this step and this is almost done. This will be a big step in the progress of the development for survival. Super zombie loot & parameters. 2. Plan of approach and what is next? You can see above what is done and what still need to be done. All the points marked in red should get finished this week. We are planning on to actual start testing - inside a test server from tomorrow. From there we will have a better time estimation when we are able to release. Our plan is to finish all the points marked in red and get everything ready. Test as much as we can ourselves with our team and get everything done. When we have the idea 'everything is ready' we will do a separate announcement and beta release survival. The beta release for survival will be a closed release (premium members only) where players can test the game mode themselves. They will be able to play for around 1 week. We will gather as much feedback here as possible. After the test week we will disable survival and go back to development. Based on the feedback from our community we will do changes and when that's all done we will release survival officially for everyone. So when to expect a new developer blog with some updates? Like we explained earlier: we can hardly do any statements regarding any dates but we will be able to plan based on our progress. As of the planning is right now: when all the points in red are done we will do another developer blog. This developer blog will be containing the final beta version information for survival. This developer blog will also contain all the information for players that will help us beta testing. Stay tuned for this update, we expect this to be earlier than you all expect. 3. FAQ (Frequently asked questions) If you have any questions let us know in reply to this post! Questions that are asked we will paste down here including our answers. Will the buildings have overgrowth? (moss) Answer: No, on first release we will not have overgrowth on buildings. We have removed overgrowth due FPS and performance reasons. Adding overgrowth back is going to decrease player's performance again with a lot. We prefer to avoid this for now. Will we be seeing the new police cars like at the new secret spot? Answer: No, since the map will be the original Colorado V2 map. No additions. Will there be aliens? Answer: If you mean alien super zombies - no. If you mean custom zombies - no. BUT we will most likely introduce these on a later state! Will there be private servers that are attached to survivor mode? Answer: Not in the beginning but we might enable them at some point if survival becomes popular. Will hunger and thirst be the same? Answer: Yes. You will be able to run out of food and water. Will you change up super locations? Answer: If you mean 'change' compared to how they are in open world, then yes they will change. Super zombies will be just like in old Infestation. 4. Latest Updates: June 14 - Today we got a lot more done! Check out the list below what exactly we got done: Database - create a separate global inventory. (this is quite complicated so takes a little bit more time) Explanation: Players will have a separate global inventory in this game mode. This global inventory will only be accessible in-game by going to a safe zone and accessing the global inventory. (global inventory access everywhere will be disabled) Server - rework skill tree. Explanation: Like mentioned earlier: we will rework the skill tree and remove the "New Z" skills. Super zombie loot & parameters. Also cool to mention is that we now have a closed test environment running where we work on. You can imagine us (staff team) playing ourselves on the actual servers and based on that we are doing further development. The map is currently being finished together with the loot. Things that are still left to do is: The map + loot. Server - re-balance item statistics. Server - disable early revival. NOTE: This is going to be a bit harder to do since we are going to make a third in-game currency that can be achieved in survival. This currency can be used to 'early revive'. Premium users will be able to revive instantly. Server - crafting. NOTE: We are most likely skipping the crafting system for beta release. We hope to have it ready for the public release. (Beta release will most likely be a release where all premium players can play the new game mode as 'testing' for a week. Then we do a wipe and go back to development and take all the feedback from players that played and finish up the game mode.) Message to players for today: We are very excited and will continue further development tomorrow. Fredaikis might make a video soon where he is in the survival test environment. We are getting closer and closer to release survival. If we do right, and everything goes right we might be able to pull of the survival beta for the upcoming patch. Stay tuned. We'll update you guys later tomorrow. June 15 - Today we got a lot more done! Check out the list below what exactly we got done: Server - disable early revival. NOTE: Sorry for the change here again: there won't be instant revival. Premium will have 50% less revive timer, normal accounts will have to wait 3 minutes to revive their character. June 16 - What got done today: The map + loot. Right now we are about 75% done with the map and it's loot tables. After this we are going to do a lot of testing to make sure the loot is 100% like we want it to be. We hope to finish both the map and loot tables by tomorrow. Server - disable early revival. How it's set right now is that normal accounts will have 5 minute revive timer and premium half of that. We are not sure if the 5 minutes stay like that. We might change the time on a later moment. For now we'll go with 5 minutes. We are doing another developer patch tomorrow and will continue patch from there. We'll try to post some screenshots of the map tomorrow so you guys get a feeling of how the map is going to look. (It looks amazing in our opinions!) Since crafting most likely wont be released in the first beta the only thing basically left to do now is finish the re-balancing of item statistics. We hope to also get this done by tomorrow. After this we will go fully into testing and that means we're getting really close to a possible beta release now! June 17 - What got done today: Loot tables are done! Just finished them. Now it's only the map left which will hopefully be finished by the end of today. This means we can go into live testing. We will update you guys regarding that later. Hopefully we'll be able to 'beta' release soon! Fred is currently working on finishing the toxic (CO-4) system, and the revive timers. All that's left for me to do is to re-balance some weapons. I'll actually jump into that right now. Cool to mention I have a list now of items that will NOT spawn in the first release of survival: ASVAL-60 ASVAL-30 VSS Compact FN SCAR H Vagas Trash Bag FN FAL AS VAL Balaclava Worruns Broom Ice Axe AK12 Trickeys Trucker Cap Gear_Backpack_GameSpot Valentine Heart Wood shield barricade Premium Harvesting Tool Harvesting Tool Trip Bada Boom Bada Boom Premium Repair Kit MELEE_UNARMED Wood Wall block crate, 2M Tall 2M Metal Wall Block crate Tall Brick wall crate Short Brick Wall crate Solar Water Power block crate Industrial Power Generator block Power Generator Block Crate Light block crate Farm Block Crate Wood Door Crate 2M Watermelon Farm Block Tomato Farm Block Potato Farm Block Pineapple farm block Lettuce farm block Carrot farm block Banana farm block Apple farm block Bag of Chips farm block GI-Acces locker Personal locker Wakizashi Jokoto Katana Kandy Kane C04-Vaccine C01-Vaccine Trip Wire Booby Trap Flash Bang Grenade Wolf hat Fredaikiss Hat Improvised Gas Mask Uncle Sams Hat Red Uncle Sams Hat Santas Sack Captain Jack Frost Elf Hat Santas Hat Gamespot Backpack Pumpkin Hat Map is almost done now too! Check out these awesome pictures where you can see the lighting: June 21 - What got done today: Even though we are still working on things for today we would like to update you all already. Even though we haven't posted much updates in this developer blog the past days - we have still done a lot of progress in the development. We had to add toxicity back and bleeding and therefor we had to re-design some parts of the in-game HUD. We decided to rework the HUD entirely just because we might as well. Also, some kind of new HUD was / is needed for the new game mode: Survival. This new HUD will be live in all game modes so not just for Survival. Here's a preview: We are finishing the map today - now aiming for a beta release this weekend. Keep an eye out for more video's and streams, we will try to do streams (staff) to show you guys some pre-content! June 21 - Another update for today: Just to give you guys another heads up of what's going on. This information is UNCONFIRMED because it all depends on testing if we will succeed in the time mentioned. We can't know YET if the testing will all be done in time or not. When ever we are done testing, we will have confirmed dates and times. At this point we are practically done and ready for the beta release. We know for sure now that access to the beta survival will only be for veteran, legendary, lifetime, streamer, extreme & deluxe accounts. Access will only be for this group of people due to the fact that those people have been supporting the game 'more than average' and deserve something back. Also, we can't release the beta for everyone since we only need a smaller amount of people to test (also has to do with server capacity) etc. This all to release later officially with a better quality. Announcement about this and all other details will follow tomorrow / Friday. Current time schedule is as following: Today (Wednesday): Finish of everything. (Patch related stuff) Tomorrow (Thursday): Patch testing day. (Next to the development we did for survival there's a lot of things we have done for the 'main' game. We are going to test all of that this day and make sure everything is ready). Tomorrow Evening (Thursday): Announcement about survival testing with all information needed. Friday: Patch + Survival beta enabled. Until next Wednesday: End of Survival beta. Survival beta closed. Next Friday: Patch + Survival release officially. Please keep in mind this information is scheduled and unconfirmed due the fact that we can't know how long testing will take. Also keep in mind that for the beta release of survival, after this, we will wipe all player's global inventories and characters so everyone will start on the official release equally. More information about this all will follow in a later announcement like mentioned. June 22 - Done! We are ready to release for beta. This blog will be closed now. Please read the announcement we made here: Best Regards, // Infestation: The New Z - Staff Team
  21. 9 points
    Hey everyone, I started working on Caliwood a while ago because I saw a lot of player would like to have the original Caliwood back. Why did we removed WestOaks and San Pavel? That is a good question. We guess we did it because of performance issues back in the days. But since we optimized our game and objects pretty much, we decided to try to bring it back. This won't be the main priority of like next patch, it's something what I will do on the "second screen". Here is a small list of work which is done already: West Oaks got added back Town got checked and flying objects got moved correctly Added player spawns Added loot Lighting got overwritten with the original one San Pavel got added back Checked the town overall and fix flying/misplaced objects Added player spawns Added loot Replaced the roads overall Added rad zones/airdrops Added all types of zombies Fixed the environment around the cities Added bus stops everywhere Double check collision walls around the map Added more details and objects to the ocean like boats etc. Here are also some pictures where you can see West Oaks and the new lighting. I hope you guys are hyped like me. I really liked to play on this map on I:SS. What about you? Let me know in the comments below your opinions! Regards, Steve
  22. 9 points
    Dear Community, First of all, welcome. This is the first official announcement around the "Nether: The Untold Chapter" title. We understand you will have a lot of questions and this announcement might come as a surprise so just to keep everything on tracks we'd like to introduce you to our new work-in-progress project. Nether: The Untold Chapter will be a re-edition of a previous released game called: "Nether", also released as "Nether: Resurrected". Just like our Infestation title we have been asked to take over development and management around this game and re-release it as our own. We understand there might be a lot of confusion regarding the development for our current on-going title; Infestation: The New Z. We'd just like to inform our community there that they don't have to worry. Development for New Z will continue the same way as it's always been and we will for sure not stop developing and managing that game. Make sure to follow the Nether social media channels to stay up-to-date! Facebook: https://www.facebook.com/NetherTUC/ Twitter: https://www.twitter.com/NetherTUC/ Discord: https://discord.gg/HugpE2w/ Twitch: https://www.twitch.tv/NetherTUC/ YouTube: https://www.youtube.com/channel/UC5HV4MZx9yq53vogFrrPQwA/ Website: https://nethertuc.com/ Wiki: https://nether.gamepedia.com/Nether:_The_Untold_Chapter_Wiki I am very sorry I can not share any more information at this moment. This announcement is purely made to inform our current and new communities and to make sure that you all at least know a little bit about what's going on. More information regarding the release, how that will happen and when, where, etc will follow very soon. We will try to keep you all as up-to-date as possible regarding the new Nether title. Feel free to ask us anything in reply to this thread. Best Regards, // The Fredaikis Team
  23. 9 points
    Hi dear support of NewZ, all russian community need your help. The streamer who's name Shoroh so toxic man, he always disrespect Admins of NewZ, disrespect this game, disrespect russian community etc. On streams he inciting ethnic hatred, lie about some ppl like they thief and using drugs. He always report players just because they kill him, and he scream STREAM SNIPER, STREAM SNIPER, on streams he say: pls admins of NewZ i invite so many people in this game, can u ban one idiot who always kill me. Other streamers doesn't behave like Shoroh, pls help us. So, dear support of NewZ can you do smth, cause he face of your game,and face of ru community, because he most watching streamer.
  24. 9 points
    Dear Survival Community, So a lot of people have been asking for this now, and I don't see a reason why not to just make a poll and get further info. Please invite as much people as you know to vote. Please understand that if majority of this poll agrees this does not instantly mean we will push this change to the game. Further comments are also greatly appreciated as we mainly use this poll to get a better insight about the clan situation in Survival. This will help us make the best decision. Thanks for voting and sharing your opinion! Best Regards, // The New Z - Staff Team
  25. 9 points
    Since i didnt get any reply on discord, Im posting it here and its literally the last time when i do this. 1. Clans. Just wanted to ask if there is any chance we are gonna get this in survival? People will like that since almost everyone is playing in a bigger group and it doesn't really make a difference for solo players since there are 5-man group limits anyway. Its just annoying to add people to the group all the time. I know it was supposed to be like that, to make it harder, but it actually makes people pissed. And clans in survival, overall, would be a nice addition and we could finally unify in some way instead of putting our clan tags in front of our names 2. Also, adding some new skills to the skill tree would be awesome, both for pvp and pve players 3. Some new missions (for pvp players as well) with actually good prices (like stanags, meds, armor etc) 4. Redesigning or changing some popular cities (Clearview, Smallville, Campos City, Airport). Even just a little bit would make a difference and would add a fresh feeling to the game 5. Adding few new cities or hidden spots around the map with good loot 6. Adding stuff from open world (new snipers, as-val, ak-15, hunter backpack (with changed stats ofc)) or some new weapons or gear that people would enjoy looting. 7. (Findable) airdrop callers (with survival gear crates for example or anything else related to survival) 8. Make weekly mini events, I have an idea for this one; I call it "conflict zone"-(of the week), each week a different place/town/village on the map looks different than it use to, add more obstacles, tipped vehicles, smoke, fire, in short- make it look like a recent battlefield. Add better loot and a super zombie if not already there, for that week. Make it interesting to visit AND pvp at, - A different place every week. (Or why not make it, so that open world items can only be dropped from super zombies at current conflict zones) ?! - That will attract every more people. 9. Add survival currency, so people could trade for that instead of GD. It would make pve more attractive and would cause no scam at all. Or just add trading system to survival as well. 10. Rework the rep system (Survival isn't like Open World, decrease the ammount of rep you need for each rank First 7 or 8 points are easy to make and are kinda needed if you guys want to #MakeSurvivalGreatAgain I dont think thats hard to add new skills or weapons or redesigning some cities to make it more fun and give it some refreshment Also point 9 and 10 are really important. I took those suggestion from friends and people playing survival so its basically most of the community speaking here. If you wanna give us something good, consider what i wrote
  26. 9 points
    Hello everyone, DD05 is currently not looking towards new members, our staff team isn't enough active to deal with new applications at the moment, if recruitment re-open we will let know everyone and all the pending apps will get sorted at this moment. What we are looking for ? Good English required At least 1.5 kdr At least Berserk on the bad side At least Merciful on the good side Have a decent microphone Be at least 18 years old We are not recruiting Asians players! (this is including THAILAND, Korea, Philippines, Japan, Asia, Vietnam, Indonesia, China), We are not recruiting South American players We are also not accepting Turkish players Players having Discord and Teamspeak (Discord will be use for clan infos and Teamspeak for talking) Rules: Don't break any NewZ rules : https://playnewz.com/rules.php Be polite to others members (say hello and goodbye) Be calm during pvp and when we ask you to keep silent please do so Don't loot whore Please join the right channels!!!!!!!! Join afk's channels if u are afk /!\ Don't join the clan for our clan skins Don't be toxic Multi clanning isn't allowed , if you leave the clan ONCE you WILL NEVER get invited back Where are we pvping ? PVP Maps Campos Boulder/Whitestone Caliwood Apply here: ACTUAL ROSTER: Staff: Kazmight (Leader) Glad (Leader) Pezde (Co leader) Volishq (Co leader) Members: Vexille Shaleh K2snakas Tolsate Kodlord Kennys21 Keeper Ter Harpegon Poodle RaDiaTionS G E R A crazyyyy MIFISHY Sadist Bugui Cimo skyk1ng SukiPai Dinox Gr4b5ky adngames Dropbombs Trippymonsta Matrix Panda Proxzy Stubastian Papy
  27. 9 points
    Dear Community, I wasn't sure at first if it was worth it to write a devblog about this but I figured many of you would like to stay up-to-date with what we are working on so here it is! This devblog is more of a "news" thingy where I will show and explain a little bit what's going on regarding the optimizations for zombies in the game. This is all done with the goal to give players better performance and FPS, a more stable game and faster loading times, etc. The problem. Zombies in New Z (also characters but let's talk about that another time) are one of the main aspects in the game. Besides the fact that zombies are much underrated by players and most players don't really care about them, they are still present. Think about examples such as Boulder City in Colorado V2: almost 200 zombies rendered in the client, a big city, low FPS. The problem that causes these FPS issues isn't necessary only the zombie meshes (models) but it's for sure a part of it. Anyways, why not optimize the zombies when we can, right? The fix. A lot has already happened regarding the zombies and optimizations for them. For example a big step we did some patches ago was where we made it so zombies only update when a client is looking at them. (so zombies that are behind you are getting less updated). This increased FPS and performance for pretty much every player in the game. Another improvement we are doing and where this devblog is for is optimizing the meshes. The mesh is pretty much the 3D model of the zombie. (simply said) The upcoming patch will contain new optimized meshes for the zombies where we optimized some parts up to 60%. The funny and interesting thing is that even though we optimized around 60% of some zombie parts the models still look exactly the same! Just look at the picture below: Do you see a difference? hehe The result. These changes will improve client performance aka give players better FPS, faster loading times, less crashes related to this subject etc. In the end by optimizing the zombie models most players will not even see a difference but we are certain you guys will notice that your performance will be better around zombies. There's still some future possibilities left to do in order to optimize the zombies even more but with this final change and the changes / improvements we already did we are pretty much at the end of the "zombie part". We do aim on adding new, different type of zombies with new animations & sounds etc in the near future for players wondering Just wanted to give you guys an update on what's going on, what we're working on and what's coming! This is going to be a nice one! Best regards & have a nice weekend, // The New Z - Staff Team // Sven
  28. 9 points
    Dear Players, After the tournaments we hosted and the feedback we have received, we decided to launch a new tournament for our Asian players! The reason for this Asian tournament is because of the huge demand from our Asian community during the last cups we organized. As there were only EU and Latin-American tournaments for now, we also wanted to have one for our Asian community. Bring your friends & clans, build your team and become the best team in Asia! Would you like to join? Here are the requirements: LASTEST NEWS: REQUIREMENTS: 1. Your team needs to be at least 5 people. There will be 5 people playing so a minimum of 5 people is required. You can have as many extra players (reserves) as you want but only 5 can play. 2. You have to agree on all the following rules. Not following the rules will result in punishment. INFORMATION: MAP: Event Map (The games will be done on private servers in HK) SYSTEM: Best of 3 (Semi finals & Finals BO5) / 5 vs 5 / Day time TOURNAMENT SYSTEM: Groups, and then direct elimination. DATE OF FIRST MATCHES: February 13th 1. Every match will take place on a Hong Kong server, in Asia. That means that if you are from any region other than Asia or Oceania (NA, EU or SA), you are not allowed to play on this tournament. 2. You have to make sure that your internet is stable. The biggest problem in this case is not the ping but the "Packet lost". When a player has Packet lost, their internet is very unstable and it makes him lag ingame. If we see that one of your players is lagging during the match then you will have two possibilities: * You will be allowed to replace him with one of your reserve players. If you decide to replace him, you have exactly 3 minutes to do that. After the 3 minutes(with or without your reserve player), the match will start again. * You will be able to finish the match in 4vs5. But if your player is still lagging he will not be allowed to finish the match. 3. Every match will be controlled by a referee. The referee is neutral, he will be there to check if everything goes well and if every team is following the rules. He is also there to check if the players are not lagging (cf 2.). He is the only person that can make a decision about that. - Every complaint about a match will be assigned to kazmightONFIRE and Chupacabra. You will have to bring different evidence to prove anything. - A player cannot play for more than one team, even if in different accounts. If this happens, the teams involved will be disqualified. - Every team MUST use our TeamSpeak 3 Server to communicate: ts.playnewz.com - In order to organize the tournament the best way possible, every team has to make sure they can also play during the week (around night time). Teams that help us organize matches during the week days will be rewarded. APPLICATION: To join the tournament, as I said before, you have to be from Asia or Oceania. How to join? Just copy the following text, fill it in and you are registered! Under "Team" please fill in your clan name. If you are playing as a group of friends please create your own "team name" and fill that in there. To avoid confusion, use whatever clan tag you have ingame. Under "Players" please fill in the exact character name of the player that is going to play. This can not be changed after. Copy the quote above and fill it in. Post it afterwards as a comment to this thread and you're registered. You'll hear back from us if you got selected! TOURNAMENT FORMAT: TO BE ANNOUNCED. RULES: LAG / PING: - Since this tournament will be hosted in Hong Kong servers only, lagging will not be tolerated. If you have a stable connection, you will be able to play, but if your connection is unstable, you will be kicked from the match. - We will have referees watching over the match. If you are lagging on their screens, you are OUT of the round - If nobody has died yet, your team will be allowed to bring a reserve in, IF he is able to join the server within 3 minutes (and only once in a match). - We will not wait for you to 'fix your connection'. If you are lagging, you are out of that round. You may come back on the next round, if there is one. EQUIPMENT: - Stanags 30 ONLY. - Custom Guerilla + K-Style. - Bandages DX ONLY. Any other meds are not allowed to be used. - 1 sniper per team, 4 AR players (AR: SIG / TAR / AUG) (SNIPER: Mausers/Blaser/SVD) OR 5 AR players. (Teams are free to decide if they want to have a sniper or not) - x5 Riot Shield MAX. If you take more than 5, you and your will team will lose the round. Woodshields and any other shield besides the Riot shield are not allowed. - Attachments allowed. (Except Rifle Flashlight and Pistol Flashlight) - Secondary weapon ONLY for Snipers. (B93R and nothing else) GENERAL: - 10 minutes limit per match. After the 10 minutes, the winner is the team with the most players alive. - No Roof access. (tents, or any other small building.) - No camping inside buildings. You can use them for cover while moving, but you cannot stay in for more than 10 seconds in a timeframe of 2 minutes. - Flashbangs, smokes and grenades can be used. 2 nades can be used max. (1 flash + 1 Frag grenade for example). No badabooms - If the sniper dies, noone can pick up his sniper. - If you kill someone, you are not allowed to pick up their gear. If your teammate dies next to you, you cannot pick up his gear either. - If you die, you are not allowed to join back the server till the round is over. - You cannot boost yourself with shields over fences. - If another player crashes, then we will pause the match with an Air Horn. No one can move, and the player that crashed has exactly 5 mins to join back. The match continues after the player is back (Air Horn). If the player crashes and comes back with more items than they had before, his team automatically loses the match (not just the round) - The match starts when both teams are Ready. The match officially starts after the first Air Horn. Players can start shooting after the second Air Horn. Here's an overview of the map: PLEASE NOTE THAT ANY GROUPS OR PLAYERS THAT DO NOT FOLLOW OUR RULES WILL BE ELIMINATED FROM THE TOURNAMENT OR WILL LOSE THE CURRENT ROUND (DEPENDS ON THE MISTAKE YOUR TEAM MAKES). ORGANIZERS OF THIS TOURNAMENT HAVE ALL THE RIGHTS TO ELIMINATE ANY TEAM IN CASE RULES ARE NOT FOLLOWED. PRIZES: 1st place: 20,000,000 GD + Clan skins + Special Riot Shield! 2nd place: 15,000,000 GD + Special Riot Shield + 10 mystery skinboxes 3rd place: 10,000,000 GD + Special Riot Shield + 5 mystery skinboxes OTHER INFORMATION: We want to make this tournament as fun as possible. So any insult / glitch abuse / cheating / or any other rule-breaking actions during the matches will be punished and could even be resulted in a ban. In case 1 of the 5 players breaks the rules the whole team will be eliminated. The first rounds of the tournament won't be live-streamed but the semi-finals and final will be live-streamed! We will post later exact details regarding this. Keep an eye on this post (have it bookmarked for example) as we will post all the news and updates regarding the tournament here. To make everything as clear as possible we have a time-line here so you can see where we currently are regarding the tournament: Post announcement of the official tournament. Open registrations. Close registrations. Select all the teams. After the teams are selected they will be contacted. Release of the tournament groups with the teams selected. First games will be organized and played. Tournament groups will keep being updated. Release of the final tournament tree. Semi-finals. These will be live-streamed. Tournament tree update. Final. This will also be live-streamed. Winner announcement & reward. Closing of the tournament. // Infestation: New Z - Staff Team
  29. 9 points
    CAMPEONATO 3X3 [ SOUTH AMERICA ] DIA: 20/01 HORÁRIO: 15:00 ( HORÁRIO DE BRASILIA ) PREMIAÇÃO: 30M ( 10 M PRA CADA ) *SEM TAXA DE INSCRIÇÃO ONLY AR MAPA: SERVIDOR DE EVENT , ARENA PEQUENA , COM SACOS DE AREIA... PARA SE INSCREVER: 1- NOME DO TRIO 2- INTEGRANTES ( 2 RESERVAS , SÓ SERÃO ACEITO A TROCA POR JOGADORES RESERVAS ) 3- PAIS DO SA 4- DE LIKE NO TÓPICO OBS: CASO ACONTEÇA ALGUM PROBLEMA E NÃO TENHA ALGUM MEMBRO DA DIREÇÃO ONLINE , O CAMP SERÁ ADIADO ! REGRAS: 1º RESPEITAR A ADMINISTRAÇÃO 2º NÃO ATIRAR ATÉ O JOGO INICIAR 3º O JOGADOR NÃO PODERÁ ESTAR EM 2 TIMES 4º MAX DE 2 DC POR TIME 5°TOMO DC, VOLTAR NO MESMO LUGAR EQUIPAMENTOS: Armas: IMI-TAR OU SIG SAUER Colete: Custom Guerilla Capacete: K Style Helmet ou NVG Medicamento: DX Barricada: Riot Shield & Sand Barricade SEM GRANADA TS: leaguelntn.epichost.com.br
  30. 9 points
    Dear Players, As promised earlier, here is the smaller patch to fix some issues. This smaller patch is mainly focussed to fix crashes and includes a lot of optimizations. For more detailed information please read the patch notes: Overall Updates: GENERAL: Fixed a major bug in any settings higher than "medium" where, if a player is shooting, players will drop 50% of their FPS. Fixed a major bug related to clients loading collections. (trees/rocks) Players should have overall higher FPS because of this and also have less FPS-dropping when looking around in maps such as Colorado V2. Fixed a bug when players spawn in their character would automatically start running and randomly stop. Fixed various crashes. All Christmas related styles have been removed/reverted. Overall lighting (every map) has been improved and tweaked. OPTIMIZATIONS: In 2018 we aim to have a re-look at the game with the focus to optimize the game so that players can get more FPS and have an overall more stable performance. We have to be honest and in the past, we have not always directly made the right decisions when it comes to optimizations. From now on we will aim to re-prioritize this where next to fixing the crashes this will be our main priority. Our focus will be on: Making the game more stable overall with less crashing. Optimize the game in any way to give players more FPS and faster loading times. At the same time make the game look better especially in ultra/high quality without affecting performance. Optimize all overall game quality settings. By this we mean to make pretty much every overall quality such as ultra, potato, etc more optimized. Optimizing takes time and some things are a lot of work so therefore we are going to ask you guys to give us time. Don't worry, this will not affect our patch schedules, this will just make it that upcoming patches are a little bit more focused on optimizing the game. The following changes/updates have been done regarding LOD's: Optimized/fixed the problem related to the zombies on spikes (used in a lot of maps). This model was extremely unoptimized so potentially causing performance issues. We have optimized the model and created LOD's. (preview: https://imgur.com/a/jhlJW) More LOD's will come bit by bit in upcoming patches. Stay tuned! VEHICLES: Decreased the speed of the buggy by a little bit. BUILDINGS: Fixed a major issue related to the "ski lodge building" (In Colorado, Frosty Pines) where players could no-clip inside the building and abuse this to kill other players. Players can no longer do this. Please keep in mind any attempt at doing this will be punished. Big thanks to sgregor for reporting this! (Original report: http://forums.fredaikis.com/index.php?/topic/3306-survival-mod-frosty-pines-villa/ ) Fixed some issues related to the newer added "Arab buildings". Some textures were missing alpha layers. Item Updates: FIXES: Fixed some mistakes in the OTS-SVU sniper names. Fixed some descriptions of the "AW Magnum" and it's skins. CHANGES: Decreased the Honey Badger fire rate. (In the last hotfix we increased it a little bit too much.) ADDITIONS: Added a new media riot shield: "Riot Shield Pambox". Skin Updates: FIXES: Fixed some problems related to the new "M4A1 Christmas" skin recipe. Fixed the name of the "Blaser R93 Christmas" skin recipe. Fixed the "B93R Modern Black" store icon. Reworked the icon to make it look better. Fixed the "IMI TAR Beehive" item description. Fixed the "M4 Semi Lime" item description. Open World Updates: GENERAL: Buffed the loot from the "Tactical Weapon Crate". The QBZ and G11 are removed, some other items are added. Overall players should get more higher valued items from the box now. COLORADO V2: Removed the Christmas trees and objects from the map. Also removed the Christmas event loot. Reverted back to the normal terrain. Snow terrain has been removed. Fixed some flying objects around Glenwood Springs. Removed rocks which were inside some houses in Glenwood Springs. CALIWOOD: Removed the Christmas trees and objects from the map. Also removed the Christmas event loot. LOUNGE: Removed the Christmas objects from the map. Also removed the Christmas event loot. Fixed shadow settings. Fixed all the trees that were missing physics. ROCKY FORD: Reworked hills around the playable area. SPRING VALLEY: Removed the park area and replaced it with some trees and rocks. Optimized trees all over the map. Survival Updates: LOOT: Fixed an issue related to the super zombie still not dropping any items sometimes. (Any location) For the players wondering about the car spawn at Mountain Crest: we double checked this spawn and can confirm it's 100% there. You guys just have to look a little bit better! MAP: Removed the Christmas trees and objects from the map. Also removed the Christmas event loot. Fixed a fence problem in the safe zone area in Boulder City. Players were able to walk through certain fences only from one side. Battle Royale Updates: GENERAL: Fixed various UI bugs. LOOT: SMG (40) Mags and MP7 (40) Mags are now spawning in Battle Royale. ARIZONA: Reworked the terrain layers to fix the corruption. Added more trees around towns in general for more protection for players. Moved player spawns generally closer to towns. Removed the school building and replaced it with some Arab buildings in the lobby. Once again, this is just a smaller patch mainly to fix some issues. Expect a bigger patch soon! Estimated patch size: 200 mb. Patch ETA: Patch will roll out any time. Estimated downtime: Around 1 hour. To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discord.gg/gafUzrD Best Regards, // Infestation: The New Z - Staff Team
  31. 9 points
    Dear Community, 2017 has been a blast. We, from Fredaikis, look back at a very productive year where we are very proud of everything we've achieved in 2017. We want to thank all of our community for supporting us through some very difficult situations. With the help and support of our community in 2017, we have been able to always make the right decisions. Therefore we'd like to thank all of you! In 2018 we aim to involve our community even more than we did in 2017. There's still a lot of room for improvement and along with you, we think that we can improve in many aspects! Please keep sharing your ideas and suggestions with us! We would also like to give a big thank you to all of our New Z staff for helping us and the community throughout the entire year, day in day out. Without you guys, we wouldn't be where we are now. Happy 2018! Take care, // The Fredaikis - Staff Team
  32. 9 points
    Dear Players, With Halloween around the corner and the weekend almost being there we are updating the game once again. This patch is mainly to add all the Halloween-event related stuff but at the same time we are patching in a lot of fixes, some new items and some major changes to the Battle Royale game-mode. We would like to adress you that the estimated size of this patch is around 1300 mb. Before you jump into these patch notes, check out this video covering the patch notes by our developer: Sven. Now, let's jump into the patch notes: Halloween Weeks Event: Are you ready for the special "Halloween Week". This upcoming week, starting Monday October 30 and ending Sunday November 5. For this event our game has been changed into a Halloween-themed style. We have changed the main menu background and music, we have added special new items just for Halloween and we are doing A LOT of special Halloween events during this entire week. For more information and details please visit: http://playnewz.com/event/ General Updates: OVERALL: Players can no longer take the "Vss Compact" into sniper only servers. The clan list now sorted in alphabetical order. Decay has been added to the in-game weapon / item statistics. (Decay is used to refer to the distance a weapon starts losing damage. If a gun has a decay of 500, the damage from it will start decreasing after 500m. This statistic has ALWAYS been there, but now it's going to be shown on the UI). The "Learn Skin" button in the main menu UI now indicates if a certain skin is already learned. When a skin is already learned the button will be more greyed out. This way players know what skin recipes they already learned easier. Hiding the in-game chat (this can be done by pressing "h" in-game) now also hides the in-game group list. (Located on the left of your screen.) Clicking on community will now take you to leaderboards by default. (If a game-mode has been selected). Fixed a common crash related to players exiting their game. Fixed a bug where sometimes a lot of icons would stack in your quickslots. Fixed an issue related to setting sensitivity. Sensitivity no longer automatically changes. Fixed a issue in the Survival game-mode server list preventing recent /favorite lists from saving. Fixed a small UI visual bug related to "one moment please". Fixed various crashes related to the anti-cheat. Fixed a major issue related to dropping FPS / performance when players throw grenades or other throw-able objects. We are happy that this major and common issue has finally been fixed! RANKED SYSTEM: Various issues have been fixed related to the Open World ranking system. Servers that affect a player's rank now have a new icon (next to the ping limit icon) that indicate that this certain server is affecting a player's rank. The player's rank icon (of the current rank he has) is now also displaying in the in-game UI. This way the player can always see what rank he is but he will also know that when this rank icon is displayed he is playing in a server that affects his rank. COMING SOON: We plan on adding it so that other players can see (for example in the in-game players list) what rank every player is. We plan on doing this with for example a border around a player's nameplate. Stay tuned for this. PVP MAP ROTATION Based on feedback from the community, that we take before every patch we have changed the pvp server map rotation. These are the results: Rocky ford will stay. Smallville has been added. Spring Valley has been added. Cliffside has been removed. Clear V2 has been removed. For future polls for future patches please join our Official Facebook group: https://www.facebook.com/groups/1408019815903425/ GAMEPLAY: Updated blood splats: When players hit other players / zombies with a melee there's now a different blood splat. This to add more variation and have a difference between the impact of a bullet and a melee. AIRDROP SYSTEM REWORK: The airdrop system has been re-coded and majorly improved. Fixed an issue related to the airdrop system where for some players the dropped airdrop container was invisible. (Mostly happening in survival) Incoming / landing airdrops are now more optimized. SOUNDS: Updated "unarmed" impact sounds. When hitting any terrain now with bare hands instead of playing the default sound there's now new sounds. This makes more sense and makes the game more realistic. Added: Unique unarmed hit sounds for players hitting player bodies / zombies. Added: Unique unarmed hit sounds for players hitting concrete. Added: Unique unarmed hit sounds for players hitting gravel. Added: Unique unarmed hit sounds for players hitting dirt. Added: Unique unarmed hit sounds for players hitting grass. Added: Unique unarmed hit sounds for players hitting mud. Added: Unique unarmed hit sounds for players hitting metal. Added: Unique unarmed hit sounds for players hitting wood. Added: Unique unarmed hit sounds for players hitting water. Added: Unique unarmed hit sounds for players hitting sand. Added: Unique unarmed hit sounds for players hitting rock. Added: Unique unarmed hit sounds for players hitting ice. Added: Unique unarmed hit sounds for players hitting glass. Added: Unique unarmed hit sounds for players hitting rubbish. Added: Unique unarmed hit sounds for players hitting snow. Updated "melee" impact sounds. When hitting any terrain now with a melee instead of playing the default sound there's now new sounds. This makes more sense and makes the game more realistic. Added: Unique melee hit sounds for players hitting player bodies / zombies. Added: Unique melee hit sounds for players hitting concrete. Added: Unique melee hit sounds for players hitting gravel. Added: Unique melee hit sounds for players hitting dirt. Added: Unique melee hit sounds for players hitting grass. Added: Unique melee hit sounds for players hitting mud. Added: Unique melee hit sounds for players hitting metal. Added: Unique melee hit sounds for players hitting wood. Added: Unique melee hit sounds for players hitting water. Added: Unique melee hit sounds for players hitting sand. Added: Unique melee hit sounds for players hitting rock. Added: Unique melee hit sounds for players hitting ice. Added: Unique melee hit sounds for players hitting glass. Added: Unique melee hit sounds for players hitting rubbish. Added: Unique melee hit sounds for players hitting snow. Updated "melee sharp" impact sounds. When hitting any terrain now with a sharp melee instead of playing the default sound there's now new sounds. This makes more sense and makes the game more realistic. Added: Unique sharp melee hit sounds for players hitting player bodies / zombies. Added: Unique sharp melee hit sounds for players hitting concrete. Added: Unique sharp melee hit sounds for players hitting gravel. Added: Unique sharp melee hit sounds for players hitting dirt. Added: Unique sharp melee hit sounds for players hitting grass. Added: Unique sharp melee hit sounds for players hitting mud. Added: Unique sharp melee hit sounds for players hitting metal. Added: Unique sharp melee hit sounds for players hitting wood. Added: Unique sharp melee hit sounds for players hitting water. Added: Unique sharp melee hit sounds for players hitting sand. Added: Unique sharp melee hit sounds for players hitting rock. Added: Unique sharp melee hit sounds for players hitting ice. Added: Unique sharp melee hit sounds for players hitting glass. Added: Unique sharp melee hit sounds for players hitting rubbish. Added: Unique sharp melee hit sounds for players hitting snow. Updated / Added more sound variations for the female breathing state. Updated / Added more sound variations for the male breathing state. Updated / Added more sound variations for the female wounded state. Updated / Added more sound variations for the male wounded state. Updated / Added more sound variations for the female in pain state. Updated / Added more sound variations for the male in pain state. Updated / Added more sound variations for the female jumping. Updated / Added more sound variations for the male jumping. Updated / added footstep sounds for the ice terrain type. This terrain is not really used in any maps yet but it now has it's own footstep sounds. BUILDINGS / MODELS: Fixed a texture issue related to the "White House" building where sometimes a part of the building would not load textures. Fixed / Improved the "Motel" building (located close to the beach). Improved the model so players can no longer glitch and look through the building. Fixed / Improved a "Military Small Barrack" building. (The small barracks that are used at for example Varo Containment Area in Colorado V2). We made the door bigger so players should be able to walk through the door normally now. (Picture of the issue.) Fixed the "Trailer Truck" model where players were able to glitch inside in. Players are no longer able to do this. Fixed an "Arab Shop Building" where the staircase hole wasn't big enough for a player to go through. Also improved some doors. Fixed some "Arab" buildings. Some of the buildings were incorrect size. Fixed an issue related to some highway bridge models where players could glitch into the side. Item Updates: GENERAL: Fixed the G11 Ammo. The ammo has now weight. Fixed the "Riot Shield Kazakhstan" place-down issue. The Riot Shield works normally again now. Fixed / Improved the "Ballistic Shield" textures and materials. Updated the store icon of the "Ballistic Shield". Added a new item: "Ballistic Shield Halloween". This item will be released during the Halloween Weeks event. Added a new item: "Battle Axe". This item will be released during the Halloween Weeks event. Added a new item: "Scythe". This item will be released during the Halloween event. Added a new item: "Ghillie Suit". This item will be released in the Survival game-mode. Later on this item will also be available in the Open World game-mode. STATISTICS: Reduced the spread of the "FN57" from 2.4 to 2.2. Increased the grenade / bada boom damage area. As of right now the grenades in-game can be considered "useless". Players often don't care about walking straight into an explosion since it only takes a part of their HP. Grenades should be better in general and if a player is close enough to the explosion take major damage. We will keep changing the statistics until we find the right balance for these explosions. Skin Updates: GENERAL: Fixed the "Erckul's Sub Wand". This melee is now glowing. Fixed the "Heavy Armor GamerKrissy". Fixed some texture and model issues. Did some improvements. Fixed the "Heavy Armor Fallen Angel". Fixed some texture and model issues. Did some improvements. Fixed the "Heavy Armor Fallen Angel Chrome". Fixed some texture and model issues. Did some improvements. Updated the "Blaser Valentine" texture. The skin now looks more shiny and better overall. Updated the "OTS Modern Black" texture. The skin now looks more shiny and better overall. Survival Updates: LOOT: Major tweaks / updates have been done to the military loot. Loot in these categories should now be 10x more variated. Players reported to find a lot of the same items at for example military road blocks. This has now been majorly improved. Major tweaks / updates have been done to the crashed helicopter loot. Better weapons have been added. Bad weapons have been removed and better ammo has been added. If players want to find ammo with 100 bullets chances are highest at helicopter crash sites. Medical items have been added / increased in every loot table. This is only for lower graded medical items like painkillers, bandages and antibiotics. Repair kits and gasoline has been added / increased in the garage spawns. Also decreased stuff like oil. Military Backpack chances have been added to the super zombie loot. ITEMS: The new added item: "Ghillie Suit" is now available and spawning in the Survival game-mode. SCARY SOUNDS: Remember those "Old Infestation" random scary sounds that were in original Colorado V1. These sounds would scare the hell out of players and were something our community has been asking for since the beginning of New Z. We have done some new research and we've finally been able to add these sounds back! Cool to know is that we haven't only added the old sounds back; we also added new sounds! For now the scary sounds will only be present in survival. They're definitively worth to check out and we're very happy scary sounds are finally back! COLORADO V2: Decreased the overall amount of sprinters in the map. Battle Royale Updates: GAMEPLAY: The entire Battle Royale game-mode user experience has been improved, optimized and reworked. We have major plans for the Battle Royale game-mode such as a lobby system that allows players to play with their friends and invite them in a lobby. Expect more to come soon! When a Battle Royale starts we have added a "in between" screen that takes the player from the lobby to their starting location. This is done using a camera system where the camera kind of fly's to the player's starting position. In this "in between" screen we've also added a countdown that counts down from like: "3, 2, 1, fight!". This countdown also has new sounds. The "safe zone dome" has been reworked and optimized. There was some problems with the old dome and it didn't look that good as we want. The new dome looks way better overall and is also more optimized. Added the "G11" to Battle Royale lobby load-out. (The G11 is a new gun recently added to New Z.) An "end screen" has been added when a player dies. This end screen displays what place the player ended up, what his rewards are, what progress he has made on his rank and overall statistics from the Battle Royale game he has played. More statistics will be added later on. Zombies in Battle Royale will now only start spawning once the first radiation is released. This gives players the opportunity to find better gear before the zombies and radiation spawns. We think this will make it easier for players to play Battle Royale and improve the overall experience. COMING SOON: A new Battle Royale map. We just want to let you guys know that we are working on a brand new Battle Royale map. We would like to "step up" our game with this new map and introduce a whole new level of game-play for the Battle Royale game-mode with this map. Stay tuned for this! TROPICO: Fixed some flying trees in some military area's. Added some drive-able cars (car spawns) to the loot tables. Fixed a no-clippable tree around the crash site. Map Updates: COLORADO V2: Added some special dedicated secret spots for the Halloween Weeks. These secret spots are have a Halloween theme. Fixed the an issue related to the flares at the helicopter crash next to Tyler Ranch. Fixed some spawns at the airport where players would sometimes spawned inside some rocks. Fixed an issue related to the police station in Death Valley where footstep sounds would not always play. Fixed some miss-placed loot spawns in Parkerville. (Campos City) Deleted some flying objects in Boulder City. Deleted some miss-placed objects in Boulder City. (Some of the objects were some how under the ground here.) Night time has been updated and night time is now a little bit darker. CALIWOOD: Fixed / updated the minimap. Updated some collision walls that were indicated wrong on the minimap. Fixed the render distance of some small objects. Fixed a terrain issue at the beach. Fixed some flying objects around the beach. Deleted the un-optimized trees from the map. Replaced them with some better new ones. LOUNGE: Updated the sand terrain with a new texture. Freeze time has been disabled based on community requests. ROCKY FORD: Fixed some no-clippable trees. Re-painted some terrain and updated some textures to make the map look better. EVENT: Fixed the problem with the bus stations. Deleted some miss-placed fences. Estimated patch size: 1200 mb. Patch ETA: Friday, October 27, 2017 around 10:00 AM (UTC+2) PLEASE KEEP IN MIND THIS PATCH IS BIGGER THAN ANY USUAL PATCH WE DO. To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discord.gg/gafUzrD Best Regards, // Infestation: The New Z - Staff Team
  33. 8 points
    Welcome everyone! Welcome to the Official brand new Fredaikis forums! We are just writing this announcement to welcome you all and explain what these new forums are for. With these forums we try to not only build a community for New Z; we aim for something bigger as we build a community not only for just 1 particular game. Expect big things but for now the forums are mainly focused to just serve New Z. You can register for free at the top right of any forum page! Best Regards, // Fredaikis Staff Team
  34. 8 points
    Dear Players, After the last tournaments that we organized and the really good feedbacks we have received regarding our last SuperCups, we decided to launch our first American Tournament! The reason for this big American tournament is because of the huge demand from our community during the last cups we organized. The last cups we made were mainly based in Europe or Asia, and never in America. To make it fair, we wanted to create this first American Tournament to give American players a chance to play with a good ping. Keep in mind, this tournament is for American Players only. This includes North America, Central and South America. So bring your friends & clans, build your team and become the best team of the tournament! Would you like to join? Here are the requirements: Your team needs to be at least 5 people. There will be 5 people playing so a minimum of 5 people is required. You can have as many extra players (reserves) as you want but only 5 can play. You will be able to add reserve players 24 hours before your match. Your team has to be from North America, Central or South America. We allow teams to use 1 player from other continents. You have to agree on all the following rules under pain of punishment. You have to register on this thread in the comments. Fill & Follow this quote and then post it in comment to register your team: MAP: Tournament Map (The games will be done on Event Servers in the PVP Servers List in NA.) SYSTEM: Best of 3 during the Group Stage and Best of 5 after Group Stage / 5 vs 5 / Day time TOURNAMENT SYSTEM: To be annouced! DATE OF FIRST MATCHES: To be announced! - Only teams from America (North, Central, South America) are allowed to join this tournament. But you must be aware of some rules about it: 1. Every match will take place on North American Servers. 2. You have to make sure that your internet is stable. The biggest problem in this case is not the ping but the "Packet lost". When a player has Packet lost, his internet is very unstable and it makes him lagging ingame. If we see that one of your players is lagging during the match then you will have two possibilities: * You will be able to replace him with one of your reserve players. If you decide to replace him, you have exactly 3 minutes to do that. After the 3 minutes, (with or without your reserve player) the match will start again. * You will be able to finish the match in 4vs5. But in anyways, if your player is still lagging he will not be able to finish the match and you will have to deal with the circonstences. 3. Teams are allowed to bring as much players from outside of America as they want in their replacements. But in your main squad while playing a match, only 1 players from other continent is allowed to play. - Every complaint about a match will be assigned to kazmightONFIRE and Chupacabra. You will have to bring different evidence to prove anything. - A player cannot play for more than one team, even if in different accounts. If this happens, the teams involved will be instantly disqualified. - Every team MUST use our TeamSpeak 3 Server to communicate. We will create rooms for your team with a password. Those informations will be provided to the leader of the team. - In order to organize the tournament as best as possible, every team have to make sure they can also play during the week (around night time). Teams that help us to organize matches during the week days will be rewarded. Here's the tournament format of this American Tournament: We aim to make Group phases and then a direct elimination. Each team will play against in each other in that group ONCE. Each round you win brings you one point. A match contains 3 or 5 rounds (bo3 or bo5). In best of 5, the first team that has 3 rounds won, wins the match. If every team have the same number of players alive after the 5mins, the round is over and it's a draw. (means that a match can end on a score of 2-2). If a 1-1 happens during the "direct elimination", an extra round of 5 minutes will be played between the 2 teams. If after those 5 mins it's still a draw, then the team with the biggest amount of kill during the whole match will be qualified. After this decision if there is still a tie, the team with the biggest amount of rounds during the entire tournament will be qualified. 1vs1 against 3 players of each team can be decided in case there is still a tie. The amount of players left in each match will be used as a tie-breaker if necessary. The two best teams in each group will automatically qualify. If there is a tie among third places, they will play an extra match on against each other to decide who advances. This match will be on BO3 format. LAG / PING: Since this tournament will be mainly hosted in NA servers, lagging will not be tolerated. If you have a stable connection, you will be able to play, but if your connection is unstable, you will be kicked from the match. We will have referees watching over the match. If you are lagging on their screens, you are OUT of the round. If nobody has died yet, your team will be allowed to bring a reserve in, IF he is able to join the server within 3 minutes (and only once in a match). We will not wait for you to 'fix your connection'. If you are lagging, you are out of that round. You may comeback on the next round, if there is one. IMPORTANT: By accepting to join this tournament you need to be completely aware that you will have the ping you have in our NA servers and that YOU lagging (for our referees/other players) will cause a kick on that player. EQUIPMENT: Stanags 30 ONLY. Custom Guerilla + Kstyle ONLY. Bandages DX ONLY. 5 AR players (AR: SIG / TAR / AUG / SCAR) x5 Riot Shield MAX. If you pick more than 5, you and your will team will be eliminated from the tournament. (Woodshields are not allowed.) Attachments allowed. (Except Rifle Flashlight and Pistol Flashlight) GENERAL: 5 minutes limit per match. The winner is the team with the most players alive OR the team that kills the entire enemy team. No Roof access. (tents, trucks, buses or any other small building.) The small cars, ambulances, vans, crates and concrete pills are ALLOWED. Any type of grenade are not allowed this time. If you die, you are not allowed to join back the server till the round is over. You cannot boost yourself with shields over a fence or on top of any object. If another player crashes, then we will pause the match with an Air Horn. No one can move, and the player that crashed has exactly 5 mins to join back. The match continues after the player is back (Air Horn). If the player crashes and comes back with more items than they had before, his team automatically loses the match (not just the round) The match starts when both teams are Ready. The match officially starts after the Air Horn. NOTE: Rules are subject to be changed with no warning prior to the start of the tournament. Each team will receive a prize. The Clan Leader will receice those and will have to split it with his team mates. Here are the following. Group Stage rewards: Every 1st of each group will get 2,000,000 GD. Every 2nd of each group will get 1,000,000 GD. Every 3rd of each group will get 500,000 GD. Final Stage rewards: The Winner of the tournament will get 20,000,000 GD + Clan skins + Special Riot Shield! The Clan Leader will also receive a unique Trophy called "PanAmerican Cup Winner". This is an unique and epic item that is only obtainable by winning this cup! The 2nd of the tournament will get x5 Fun Edition Skinbox + 10,000,000 GD + Special Riot Shield! The 3rd of the tournament will get x5 Alien Skinbox + 5,000,000 GD! NOTE: Prizes could change depending the amount of teams joining the tournament. We want to make this tournament as fun as possible. So any insult / glitch abuse / cheating / or any other rule-breaking actions during the matches will be punished and could even be resulted in a ban. In case 1 of the 5 players breaks the rules the whole team will be eliminated. We will try to stream as much matches as possible, of course we will not be able to cover the entire tournament as there will be many matches. So, every single match during the Direct Elimination will be live streamed and some of the Group phase matches will also be streamed right here: Every streamed match will be available in the Past Broadcasts of this Twitch Channel and will also be uploaded on this Youtube Channel: https://www.youtube.com/c/ElChupacabra Keep an eye on this post (have it bookmarked for example) as we will post all the news and updates regarding the tournament here. To make everything as clear as possible we have a time-line here so you can see where we currently are regarding the tournament: Post announcement of the official tournament. Open registrations. Close registrations. Select all the teams. After the teams are selected they will be contacted. Release of the tournament groups with the teams selected. First games will be organized and played. Tournament groups will keep being updated. Release of the final tournament tree. Semi-finals. These will be live-streamed. Tournament tree update. Final. This will also be live-streamed. Winner announcement & reward. Closing of the tournament. Every match will have 7 days available to be scheduled. It will be scheduled by the referee of the match and the two clan leaders (speaking on behalf of the whole team).  // Infestation: New Z - Staff Team
  35. 8 points
    Merhaba Türk oyuncular Kısa bi zaman sonrasında Türkçe forum kısmı eklendi. Bu heyecan verici artık bütün problem ve ihtiyaçları Bu kısımda özgürce paylaşabileceksiniz. Bu gerçekten İnanılmaz bir duygu ! Umarım Sizinde işinize yarar ve Problemlerinizi kısa süre içerisinde gidermenize yardımcı olur. Teşekkür eder iyi oyunlar dilerim. Saygılarımla TR TOPLULUK MÜDÜRÜ (UPLOADBOOM) & TR ORTAĞI VE DESTEK ÜYESİ -70X1CFPS Sizce Türkçe Forum kısmının gelmesi nasıl oldu ? Ne gibi Sorunlarda işimize yarayabilir ? Alt kışıma yanıtlarsanız Türklerin de ihtiyaçları olduğunu anlayacaklardır !
  36. 8 points
    Dear Players, Tomorrow is going to be patch time again and we would like to announce the patch notes in advance. A lot of players have been asking us when the next patch was going to be so here it is. As of right now we plan on patching tomorrow morning. This patch does NOT contain the new Open World / Survival map yet, sorry about that! Please read more information about that map in these patch notes. With this patch we mainly aim to fix a lot of issues and crashes and at the same time we're adding a bunch of new content. We have reworked some skinboxes and Easter content is implemented in this update. Please stay tuned for further information about the Easter Events. On top of all this we also have some Anti-Cheat updates and we fixed a lot of issues in the game. To summarize a nice and relatively big update. Now, let's jump into the patch notes. Overall Updates: GENERAL: Fixed a major crash. We literally fixed the most common crash. 80% of the crashes were because of this so we are very happy we fixed that! Daily rewards have been improved / updated: Removed some "irrelevant" items such as the zombie repellent. Also removed the car spawners due to the recent change we did with the vehicle system. We increased the chance of the karambit. Added the thompson, ghillie suit, ballistic shield. Fixed an issue causing some players to join random groups in-game. Added a new "SELECT YOUR REGION" initial page for new players, many of them don't know what region they are even playing in. CHARACTERS / ZOMBIES: Fixed a problem related to some body parts of the "Club Promoter" character. Some body parts had a rig problem where there was a triangular shape on the top right arm of the character clipping through. This is fixed. Optimized ALL the zombie meshes. This is a BIG improvement and will give players around zombies a noticeable improvable performance boost! We have also wrote a devblog about this you can read all about the improvements for zombies here: http://forums.fredaikis.com/index.php?/topic/3803-devblog-optimizing-original-zombies/ BUILDINGS: NZ_Buildings: wooden_house_01- Optimized the model. This model is only used in the trading lounge map. WZ_Terrain: zombie_vista_01 - This model was used in some maps as a scenery (like mountains) outside of the map to fill up "emptyness". This model was extremely unoptimized and is now completely optimized. WZ_CaliProps: props_utilitypole_x1 - Created and fixed LODs. Also optimized original model. props_utilitypole_s_x3 - Created and fixed LODs. Also optimized original model. props_utilitypole_s_x3_end - Created and fixed LODs. Also optimized original model. props_utilitypole_x3 - Created and fixed LODs. Also optimized original model. props_utilitypole_x3_end - Created and fixed LODs. Also optimized original model. props_windturbine_01 - Created and fixed LODs. Also optimized original model. sp_props_windturbine_01_dmg - Created and fixed LODs. Also optimized original model. junk_pile_cars_01 - Created and fixed LODs. Also optimized original model. prop_fountain_01 - Created and fixed LODs. Also optimized original model. prop_jack_pump_01 - Created and fixed LODs. Also optimized original model. prop_planter_01_cylpot - Created and fixed LODs. Also optimized original model. prop_planter_02_rect - Created and fixed LODs. Also optimized original model. prop_planter_03_rect - Created and fixed LODs. Also optimized original model. prop_traffic_block_01- Created and fixed LODs. Also optimized original model. WZ_CityStreets: wz_freeway - Created and fixed LODs. Also optimized original model. WZ_TownBuildings: NZ_School - Optimized original model and created LODs. Airtower_01 - Fixed a weird shadow problem related to this building. Also opened the entire downstairs area and added two more doors. Also added several extra windows to prevent players from camping in certain areas in the stairs. On top of that we have also made the top roof slightly bigger to prevent players from glitching on top of there. Also created and applied LODs. town_postoffice_01 - Created and fixed LODs. town_clinic_01 - Created and fixed LODs. town_warestore_01 - (Big Market) Created and fixed LODs. Also fixed the glitch where players could glitch through one of the outside walls. WZ_CityBuildings: city_building_10 - (5 Story) Created and fixed LODs. Also fixed the stairs so players can jump up the stairs without getting stuck / crouch. WZ_Military: bld_tent_02 - Created and fixed LODs. Also optimized original model. NZ_Events: Easter_Statue_01 - Added this model including LODs specially for the Easter event. Who is going to be the first to find one placed in one of our maps? VEHICLES: Improved the vehicle system related to vehicles hitting zombies. This should overall be better and improved now. Exiting a vehicle will reset the old camera in first-person and third-person. Zooming in before entering a vehicle no longer provides zombie aggro immunity. Anti-Cheat Updates: FAC 2.0 has been in development for a couple of months now and is finally getting finished as we speak. Starting from the next upcoming patch we will start integrating FAC 2.0 in the game where we will start off with a lot of testing. We will keep you guys updated along the way and hope to have FAC 2.0 ready very soon. One of the biggest improvements on FAC 2.0 is the fact it is a much 'lighter' version of FAC which will in turn result in much better performance and less CPU/RAM usage on the game. Item Updates: ADDITIONS: Before we jump into the item additions we did (new items) we would like to explain what our current goal is with some older skinboxes. From now on and throughout the upcoming patches we are planning on reworking all of the older boxes. This means: new skins, a new box model, etc. You will see below which skinboxes got reworked. RIOT SHIELDS: Added a new clan riot shield: Riot Shield Yoku. This is for the clan who won the New Z Asia Cup of 2018! Added a new clan riot shield: Riot Shield EVG7. This is fro the clan who was second place on the New Z Asia Cup of 2018! Updated: Riot Shield TGOD. This is fro the clan who was third place on the New Z Asia Cup of 2018! GENERAL SKINS: Added a new skin for the M. Style Helmet: M. Style Helmet Fallen Angel. Added a new skin for the Custom Guerilla: Custom Guerilla Fallen Angel. Added a new skin for the Custom Guerilla: Custom Guerilla Fallen Angel Chrome. Added a new skin for the Custom Guerilla: Custom Guerilla Fallen Angel Fun Edition. Added a new skin for the M4A1: M4A1 Brutalizer. Added a new skin for the K. Style NVG: K. Style NVG Serenity. Added a new skin for the IBA: IBA Chrome Blue. This skin is more of an "experiment" to see for us how colored chrome would look like and what players would think. We are not sure when / if this skin will ever be released. Added new character clothes for Average Joe based on the Modern Black Skinbox. FUN EDITION SKINBOX: This skinbox has been reworked. This is what's done: Reworked the skinbox model and icon. Added a new skin for the Blaser R93: Blaser R93 Fun Edition. Added a new skin for the IMI-TAR-21: IMI-TAR-21 Fun Edition. Added a new skin for the Moto Helmet: Moto Helmet Fun Edition. Added a new skin for the MTV: MTV Fun Edition. Added a new skin for the SIG SAUER 556: SIG SAUER 556 Fun Edition. Added a new skin for the SVD: SVD Fun Edition. Added a new skin for the M9 NVG: M9 NVG Fun Edition. Added a new skin for the Small Backpack: Small Backpack Fun Edition. Added a new set of clothes for the Rebel character. JEDI SKINBOX: This skinbox has been reworked. This is what's done: Reworked the skinbox model and icon. Added a new light sword skin: Light Sword Cross Blue. Added a new light sword skin: Light Sword Cross Yellow. Added a new light sword skin: Light Sword Cross Rainbow Added a new light sword skin: Light Sword Cross Pink. Added a new light sword skin: Light Sword Cross Green. Added a new light sword skin: Light Sword Cross White. Added a new light sword skin: Light Sword Twin Rainbow. Added a new light sword skin: Light Sword Twin Blue. Added a new light sword skin: Light Sword Twin Yellow. Added a new light sword skin: Light Sword Twin White. Added a new light sword skin: Light Sword Twin Pink. Added a new light sword skin: Light Sword Twin Green. Added a new light sword skin: Light Sword Curve Green. Added a new light sword skin: Light Sword Curve Pink. Added a new light sword skin: Light Sword Curve White. Added a new light sword skin: Light Sword Curve Yellow. Added a new light sword skin: Light Sword Curve Blue. Added a new light sword skin: Light Sword Curve Rainbow Added a new character clothes that match with the Jedi skins. EASTER CONTENT: Added a new skin for the Small Backpack: Small Backpack Easter Bunny. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new hat: Easter Bunny Head. This item is NOT a skin, but a standalone item. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new hat: Easter Bunny Mask. This item is NOT a skin, but a standalone item. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new consumable item: Easter Bunny Chocolate. This item is NOT a skin, but a standalone item that players can consume. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Reworked the original "Easter Egg Model". This is now changed into an "Easter Egg Basket". This basket will also be released during the Easter events. This item works like any other skinbox. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new spray: "Happy Easter!". Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new spray: "Get Egg'd!". Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new spray: "There are no Easter eggs here!". Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new skin for the K. Style Helmet: K. Style Helmet Easter Bunny. Further information about the release of this item will follow soon on our social media channels. Stay tuned! Added a new skin for the M. Style Helmet: M. Style Helmet Easter Bunny. Further information about the release of this item will follow soon on our social media channels. Stay tuned! CHANGES / FIXES: ITEMS: Fixed the item description of the FN57 Vindicator. Fixed the item description and item name of the Riot Shield Geneticzz. Fixed the item description of the Riot Shield Slovakia. Fixed the item description of the M4A1 Hynx. Fixed the QBZ-95 first person crouch idle animation. Fixed a texture issue related to the VSS Vintorez E-Unit. Fixed the texture of the Riot Shield Thailand. It was using the wrong texture. Improved the textures and quality of the normal (unskinned) karambit. SKINS: The Teddy Bear Backpack is now a skin. This has been an idea for a while now and we've finally decided to make this item a skin. Both the Teddy Bear Backpack and the Pinky Bear Backpack skin are now a skin for the Small Backpack. Here's some quick points to make the switch over more clear for those wondering: All your teddy bear backpacks will now simply be "unskinnable" to a small backpack. Everyone will automatically get the Teddy Bear Backpack skin learned to their account. For all players that had a Teddy Bear Backpack equipped here's what happened: We have emptied your backpack, and put all the items inside in your global inventory. Updated the Battle Royale skinbox model and icon. (Note: There will only be 1 Battle Royale Skinbox) STATISTICS CHANGES: WEAPONS: Increased the fire rate of the MG36 to match the bullet sounds more with the actual fire speed. Also we hope to make this weapon become more "useful" for players. (Based on feedback from the community) Decreased the spread of the red stalker. This weapon is now overall better and should stand out more compared to the normal FN Scar CQC. (Based on feedback from the community) Open World Updates: OVERALL: Added the kill-streak number back to the stats menu (when tabbing). Fixed a bug causing you to die in the Lounge (trade server). SERVERS: Doubled the amount of Rocky Ford PVP servers due player demand. Spring Valley and Warm up servers now have random spawns again. LOOT: Added the thompson to the loot tables. This weapon is now spawning from super zombies, randomly and out of tactical weapon cases. We are always looking for feedback! Do you have any suggestions for us regarding the Open World loot tables? Please let us know here: http://forums.fredaikis.com/index.php?/topic/3763-open-world-loot-feedback/ NEW MAP: As you might have already heared or read on the devblog about the new Open World / Survival map is that we are still working on the map. This means the map is unfortunately not finished for this patch. We are very sorry about this and we aim to have it finished for the next upcoming update. Stay tuned for that! In the meanwhile check out this devblog about the new map as you can find all latest information and progress there: http://forums.fredaikis.com/index.php?/topic/3764-devblog-the-new-open-world-survival-map/ COLORADO V2: Removed all the bushy plants in and around Cottonwood Bend. Fixed an issue related to a concrete hole in Campos City where players could get stuck. Fixed some rocks around Glenwood Springs. Fixed / Improved the collision walls around the map. At some places there was holes / walls missing. Added a new area next to Death Valley called West Boulder Outpost. Removed the old secret spot. Added a new secret spot. Have fun finding it. COLORADO V1: Fixed a rock at Campos City where players were able to glitch / walk through. Also fixed some of those rocks around the airport. EVENT: Fixed some local render distances. Some objects weren't rendering on proper distance. Fixed / Updated some streets that had no ending streets. Removed the big non-textured hills around the map. Removed all the marketplace NPC's from the map since in-game marketplace access got disabled. Removed / fixed the collision that prevented players from entering a certain area. SMALLVILLE: Fixed the collision walls around the white houses where player could get stuck inside. ROCKY FORD: Fixed some miss-placed fences around the church. Fixed the collision walls around the white houses where player could get stuck inside. DESERT ISLAND: Fixed a glitch where players could glitch outside of the playable area. Fixed some flying and miss-placed objects. Closed off more rooms in several buildings to prevent players from camping. Removed the repair bench from the map. This was never supposed to be on the map anyways. Added more and new player spawns to create more variation and possibly prevent players from spawn camping. Added more new buildings, props and areas to fill up the map a bit more. Added some more interior objects inside the restaurants, church and markets. Reworked some of the hills in the map: smoothed hills over the map to make it less campy. Reworked the area next to the restaurant and the police station. Added new buildings and reworked the terrain. Reworked the road between the two towns. This place was way too open and there is more cover now. There is also added more player spawns and less hills. CALIWOOD: Decreased the lighting level to fix certain items glowing too much like the light sword. Increased overall brightness during night time. Night time was a bit too dark. Increased the loot and loot spawns in the airport area. Removed the old secret spot. Added a new secret spot. Have fun finding it. Battle Royale Updates: GENERAL: Fixed a false-positive ban where players would sometimes get falsely banned when a Battle Royale starts. Fixed a false-positive kick where players would sometimes randomly get kicked when a Battle Royale starts. Fixed a bug where people had troubles with the sound in Battle Royale. Fixed a bug causing some players Battle Royale sound to not go back to normal. Fixed a bug related to the airdrop system where players could not do damage to each other when being close to airdrops. Fixed visual bugs related to the spectating system. Updated safe zone dome- better quality (round) better transparency (outside bugs fixed) and added new outline to indicate better + sound. LOOT: Added AN94, MP5/10 SD, Uzi, Jericho, B92 & AKM. Added 9mm & MP5 ammo. Added new different food / water consumables. Removed Anaconda & Veresk. Airdrop: Removed SVD Ammo, M Style Helmet & Bullet compensator Added K. Style Helmet & Silencer. We are always looking for feedback! Do you have any suggestions for us regarding the Battle Royale loot tables? Please let us know here: http://forums.fredaikis.com/index.php?/topic/3759-battle-royale-loot-feedback/ ARIZONA V2: Fixed the terrain around the beach (south side) where players could get stuck inside. Fixed some players spawns where players would sometimes spawn outside of the playable area. Fixed certain terrain issues where in some places random water would show. Fixed various flying objects around the beach area. (South side of the map) Fixed the concrete next the truck where players could get stuck. Moved the position of some airdrop locations. Also fixed some airdrops dropping outside of the playable area. Lowered the volume of the ambient sounds around the airport area. Increased the size of the lobby. Added missing loot in some places in and around the airport. Added some more various ambient sounds. Survival Updates: COLORADO: Fixed a sound glitch on top of the 5-story building in Campos City where the main menu music would sometimes randomly play. NEW MAP: Everything regarding the new map is explained in the "Open World" section of these patch notes (read above). You can read all about the new map there. CRAFTING: Arrows are now craftable. You need 3 wood and 1 stone to craft 1 arrow. Explosive arrows are now craft-able. You need 1 arrow and 3 gunpowder to craft 1 explosive arrow. LOOT: Flare guns are now spawning. Flare gun ammo is now spawning. Airdrop: Removed some sniper ammo, Scar CQC and the IBA sand. Decreased some spawn rates of certain items. Added a very small chance to get a SVD or Mauser SP66 from the airdrop. We are always looking for feedback! Do you have any suggestions for us regarding the Survival loot tables? Please let us know here: http://forums.fredaikis.com/index.php?/topic/3761-survival-loot-feedback/ Estimated patch size: 215 mb. Patch ETA: March 13, 2018 around 10:00 AM (CET). Estimated downtime: Servers will be down for around 1 hour downtime. Please keep in mind this can always variate. For live patch updates keep updated through our Twitter. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discord.gg/gafUzrD Best Regards, // Infestation: The New Z - Staff Team
  37. 8 points
    Dear Community, Today I want to show you guys some pictures of the new Battle Royale map that's coming soon. I would also like to update you all about how far we are and what is left to be done. We added a new Battle Royale map few months ago called Arizona. After the Beta phase, we realised, the map is to big at the moment and don't have enogh play-areas. We came up with the idea, to pick that map and make it smaller. The live arizona map is around 6000x6000 and the reworked one will be around 2000x2000. This will make the rounds quicker and you can easly walk from place to place. Cars will still in there but not that many anymore because of the "car battle" at the end of every round what we don't want. Status right now is, the hills on the map are painted and I am placing all the towns and also paint them. I would say 30% is already done and a lot of new places got created. Also one of the ideas of arizonav2 is, to make the map smaller and mix arizona with our old BR map arena. As soon the map is online and playable, you will see some places from arena. I am trying to implement them as good as I can. Since I am not a fan of just placing a town and go next, I also create really nice looking new places. I will try to update that thread as often as I can and i hope, you guys are hyped like I am. Here are some pictures, so you guys see a small part. If you have any questions or if you'd like to share your ideas with us feel free to let us know. In this post we will keep you updated regarding progress. Best regards, // Steve // The New Z Staff
  38. 8 points
    Hello everyone! To celebrate the weekend I decided i'm going to do a giveaway! This will be exactly the same as my GC Airdrop giveaway since you must enter through Gleam. Everyone gets 1 entry but you have the option for more entries if you complete actions! The giveaway will end in 24 hours, best of luck to everyone! Link: https://gleam.io/competitions/fVeeK-imi-tar21-elite-giveaway
  39. 8 points
    Dear Community, Today I want to show you guys some pictures of the new Battle Royale map that's coming soon. I would also like to update you all about how far we are and what is left to be done. The project has been running for a few months now and we are getting closer to the end where we will have the map finished as first release. Most of the work has already been finished and right now pretty much the only things that are left to do is to add loot and finish / optimize some locations and area's. Next to the fact that this third official Battle Royale map will be changing the whole Battle Royale scene and game play of the game a bit part of our focus has been going to optimization. It's important that every player is able to play on this map properly and have decent FPS. This map is in size the biggest map New Z has ever seen and therefor we are not sure how good the overall performance will be. We aim to have the map finished soon where we will start with a lot of testing. Please keep in mind that the map we release might not be in perfect shape, but based on feedback from our community we will keep working on it and optimize it to get it in a perfect shape. We expect that this new Battle Royale map will bring an entire new Battle Royale experience. This map is not only going to be bigger but a lot of game play related features will be added / changed. Cars will for example be enabled and spawning on this map, also loot will be better overall. Stay tuned for more about this. Right now we have 2 active Battle Royale maps; Arena & Tropico. This new map will replace the old "Arena" map. So this new map will be active together with the Tropico map. We are aiming to have 1 Battle Royale map in the future and based on how people play on this new map we will decide when to remove the other remaining Tropico map too. We are not sure yet what we want to call this new map so we can not share the name yet. We would like to ask you guys, based on what we've shown what you guys think is a good name for this map. If you have any questions or if you'd like to share your ideas with us feel free to let us know. In this post we will keep you updated regarding progress. Best Regards, //Steve // The New Z - Staff Team
  40. 8 points
    Dear Players, This is the first announcement ever for this brand new game-mode in Infestation: The New Z. We are very excited to release this game-mode for you guys. After a lot of testing we are finally getting to a point where we are able to start sharing stuff with our community. First of all we would like to announce that we are doing a patch tomorrow morning. This patch will not only contain the survival beta testing enable but will also be a huge game update for the rest of the game. We have worked on a lot and fixed a lot of stuff so this patch looks very promising. Patch notes will be release later, keep an eye out in this forum section for them: http://forums.fredaikis.com/index.php?/forum/15-patch-notes-game-updates/ Now, let's jump into the main part of this announcement: The Survival Beta testing. What is survival? Survival is a brand new game-mode in Infestation: The New Z that's entirely based on the old Infestation game-play. A big part of the Infestation: The New Z players came from the original game Infestation: Survivor Stories and came to New Z with the expectations it would be similar to the old game. We all know NewZ is not like Infestation and a lot has changed. One big change is the rarity of loot. Some people like this, some people don't. After developing NewZ for almost 2 years now we have always wanted to bring back that old Infestation feeling by having a game where loot is rare and has value and a game that is generally more aimed to survival. Wiping wasn't an option due our past so our only chances in ever making a game like this was by having it inside NewZ as a separate game-mode: Survival. Basically survival will be an independent game-mode in Infestation: The New Z that's aimed to being like the old Infestation with survival aspects (like crafting) added. The key points: Separate game-mode meaning all statistics are separated from the other game-modes: open world & battle royale. An independent new global inventory. No global inventory access everywhere but ONLY in safe-zones marked around the map. Players will be able to access their global inventory after reviving their character. Original independent Infestation Colorado V2 map. Of course there will be changes done by us but we will follow the main legacy version of Colorado V2 originally created for Infestation. No early revival. Since there's no currency for this game mode yet early revival won't be possible. Revive timers will be 10 minutes, premium revive timers will be half of that: 5 minutes. No game dollars. There won't be a currency yet but at some point we will most likely introduce a currency. Original XP from zombies and super zombies. Premium will have double XP. Normal XP from zombies will be 5 XP per zombie and from super zombies you will get 250 XP. No private servers will be available on release. We will most likely introduce private servers at a later state. There will be lockers but they will only be loot-able and they will be extremely rare. Lockers will be disabled at start. Original zombie spawns. Super zombies will spawn in the same locations as they did in Infestation. Normal zombies also spawn in their original places like in Infestation. Zombies will only give players possible items and XP since game dollars are disabled and there's no other currency. Clans and groups are disabled. We might introduce this at a later state but for the first release this will both be disabled. The main reason clans and groups are disabled is because we do not want the bigger groups to have an advantage over the solo players. Players are still allowed to group up however they like but without any tags. It will be hard to know who is your friend and who not. We think this will be a lot of fun! 5 new dedicated characters for this game-mode only. Independent skill-tree. Epic skills from NewZ have been removed. We are planning to rework the entire skill-tree at a later state. (Add more skills and change the way the skill-tree works) Car spawners are completely removed / disabled. Cars will be enabled but they will only spawn randomly around the map (like in Infestation). Players will not be able to pick up cars. Cars will use gasoline. Gasoline is find-able in-game. Hunger and thirst will be present and will be a big part of the game-play. Bleeding and infection has been added back. To recover from bleeding a player has to use a bandage. To recover from infection a player has to use a vaccine. Those items will be find-able in-game. Updated / Added by the NewZ development team: Zombie AI has been updated and reworked by us. Zombies are generally smarter and stronger. After testing this turned out to be way more fun and zombies are a bit more of a challenge now. Zombies have a lower detection radius when they're not facing you. This will allow players to for example sneak up behind zombies and not get detected until the zombie turns around and actually sees the player. Then the zombie will aggro. More screaming and sprinting zombies to make them a bit more of a challenge. Random airdrops are enabled just like how they are in open world but they will spawn own dedicated items like sniper ammo, high grade guns and other valuable loot. Random airdrops are random and rare. Bus system is present but only in safe-zones. Travelling using the bus system is free. You can only travel from safe-zone to safe-zone. Still in development: Crafting & that further into base building. Crafting is ALMOST finished, but it will be released in later updates. Loot balancing (overall). This will be finished during beta based on test player's experience and feedback. Balancing of loot is practically already done at this moment. Re-balancing of items. Since the game uses one database for the item statistics and survival will have the same statistics on for example weapons like how they are in open world we will have to change some statistics. This will be done based on feedback and experience. Who can play the beta of survival? First of all we would like to make clear that only a certain group of players will be able to beta test survival. Only players with the following account types will have survival beta enabled in their game: Veteran Streamer Legendary Lifetime Premium Deluxe Extreme Moderator We are making the beta testing available for only these type of accounts and not for everyone because we want to give something back to the 'more than average player'. Don't worry. We are planning to release survival officially and fully very soon after the beta release. How will the beta survival work? Beta period will be over around Wednesday, June 28. During this period some players (see mentioned above) will be able to play this new game mode already. This game mode is not just finished yet, that's why it's called beta. After this period the beta servers will most likely close. Depending on how the testing goes we will release the official survival. We are aiming to release survival officially on June 30, Friday. Players that play during beta will be wiped meaning that on official release everyone will start from 0 - equally. Why is there a beta survival? The main reason we are pre-releasing survival is to make sure that on official release the game-mode is perfect and how we want it. With the beta we are giving our community the chance to help finishing up this new game mode. We will take their feedback and see if everything is how we intent things to be. The biggest reason for this beta is to make sure that there's not any mistakes in for example the rarity of loot. We don't want to find those things out after we fully officially release. Survival will be enabled in tomorrow morning's patch. Stay tuned on our Twitter and Facebook to see when exactly that is. Patch notes will release soon! Here's a video where we will be talking about the next patch and survival mode: Best Regards, // Infestation: The New Z - Staff Team
  41. 8 points
    Weapons - done! Icons above will be live in the next upcoming patch! Next: Riot Shields. Stay tuned.
  42. 7 points
    Dear Community, It's almost Easter and that means time for a patch! This time we have added a lot of Easter content which is all part of the Easter 2019 event that is starting soon. Next to that we have made some improvements overall and we have done some performance optimizations. Overall a nice patch! Now, let's jump into the patch notes. Easter 2019 event: With Easter upon us, we will be doing a week long event to celebrate this special date! New theme skins (which will be limited) will be brought out! You will be able to hunt for Easter Eggs on the map and also have Easter Egg wars with friends and enemies. There will also be a special character model given to all players during the event to celebrate this Holiday. In addition to all these goodies that you'll be able to find in game, you will also be able to farm and farm and farm as we will also be having Double XP and Double GD during the week. More information about the Easter 2019 event can be found at: http://playnewz.com/event or go to: http://forums.fredaikis.com/index.php?/topic/7632-easter-festival-event-2019/ Overall Updates: EVENT: Every map now has Easter 2019 areas which are specially made for the Easter 2019 event. These areas are placed in the maps and will be filled with special loot, zombies and more event related stuff. More information will come soon in a separate Easter 2019 event announcement. GENERAL: Fixed an issue with server passwords and the recent / favorite games list. Fixed an issue where it was not working to hide your missions in the screen with "L" (default). Fixed an issue in the Russian language which was causing crashes. Fixed an issue in the Chinese language which was causing crashes. MODELS: Fixed the LODs of the office building. These LODs were added the last patch and were causing some issues. Fixed the Convention Center and created LODs for it. Item & Skin Updates: ADDITIONS: Added a bunch of Easter content for the Easter 2019 event. More Information about the Easter 2019 event will come soon. New grenades have been added: Easter Grenade Yellow. Easter Grenade Green. Easter Grenade Blue. Easter Grenade Light Blue. Easter Grenade Red. New consumables have been added: Easter Egg Yellow. Easter Egg Green. Easter Egg Blue. Easter Egg Red. Easter Egg Orange. Easter Bunny Chocolate. More. (Announced soon) Also added some cosmetics, skins and sprays for the Easter 2019 event. 8 new Sprays have been added. (more information follow on the release date) Around 10 skins have been added. (more information follow on the release date) More information about the Easter 2019 event can be found at: http://playnewz.com/event or go to: http://forums.fredaikis.com/index.php?/topic/7632-easter-festival-event-2019/ Added a new Riot Shield for the clan called v5k. Added a new Media Riot Shield for the streamer KoolKid Edgar. Added a new Media Riot Shield for the streamer 37Frauen. Added a new Media Riot Shield for the streamer Kill3r. CHANGES: Updated the Custom Guerilla UNIT textures because it looked too similar to another skin set. Updated the Heavy Armor UNIT textures because it looked too similar to another skin set. Updated the MP7 Banana Kong skin. FIXES: Fixed the materials for all the Infinity skins which were too bright. This was mainly in the Caliwood map. Fixed the skin recipe of the Custom Guerilla Helix and Rapido. Open World Updates: Trading Lounge (Open World): The trading lounge is now in Easter style! This for the Easter 2019 event. Updated the shadows on ultra quality settings. Caliwood (Open World): Updated terrain settings to improve performance. Updated depth of field settings to improve performance. Fixed the small military area under the bridge which was completely flying. (Reported by the community) Colorado V1 (Open World): Updated terrain settings to improve performance. Rocky Ford (Open World): Added back a red house to Rocky Ford. (Requested by the community) Competitive Updates: Maps: We are going to update the available maps in the PVP Servers section. The map "Hangar" is going to get removed and the map "West Oaks" is going to be added. We will see how this rotation is received by the community and based on that we can implement further changes & improvements. GENERAL: Players can now see the amount of players queuing in that region when queuing. Hopefully this will motivate players more to stay longer in a queue; before players would leave when queuing for 5 minutes because a game wasn't starting. This is a very understandable behavior but unfortunately that has lead to not a lot of games starting and a lot of players not being able to play this game-mode yet. (Here is how it looks BTW:) Village (Competitive): Contest point B has been moved more towards the defending team's spawn. Fixed the camera of the end screen for the attacking team. (Team that ended attacking in the final round) Smallville (Competitive): Added more smaller props and objects around the map to improve gameplay and give more cover for players. Fixed the flying objects in the mechanic buildings. Clearview (Competitive): Added more smaller props and objects around the map to improve gameplay and give more cover for players. Removed the big truck at contest point B. Players could glitch inside this truck and abuse that. Survival Updates: Maps: We are going to update the available maps in Survival. Based on a poll and feedback from the community we will change the available official maps. This means that after this patch only Oregon and Colorado V1 will be on the official list. Colorado V2 will still be available but only as private server. Note: Content of the lockers that are placed on the disappearing servers will automatically be moved to the player's global inventories. Oregon (Survival): Fixed the terrain under the bridge. Players were able to glitch inside of the terrain at some places and abuse that. Colorado V1 (Survival): Updated terrain settings to improve performance. Colorado (Survival): Updated terrain settings to improve performance. Cliffside (Survival): Added a Survival version of Cliffside for upcoming events. More information about this and the release will come soon. Battle Royale Updates: Arizona V2 (Battle Royale): Fixed the new open buildings and also added interior props and loot to them. Fixed some flying rocks close to the school. Removed all the big rocks from the entire map. (There was some issues with them) Estimated patch size: around 250 mb. Patch ETA: Around 9-10 AM (CEST) on Tuesday April 16. Estimated downtime: Around 1 hour. We will try to keep the downtime as little as needed. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  43. 7 points
    Dear Players, So... It's that time again! It's time to show everyone who the best team in the game really is! With the huge success of the previous two Supercups and the Regional Cups, we've decided to do another Supercup, where every team from every country can join!* We will decide on what server region and how we're going to work with this soon, as the biggest complaint is always about the ping difference. Since our game has players everywhere in the world, it is a bit hard for us to decide that, so we will make a plan for this. So bring your friends & clans, build your team and become the best team of the tournament! Would you like to join? Here are the requirements: Your team will need at least 5 players. Though you can have as many reserves as you want, you have to declare them in the beginning of each stage! For example: Team NEWZ signs up with Silenterror, Chupacabra, Fredaikis, Sven and Fannti. Then we have Havi, Egoist and Heartbreaker as reserves. Only these 8 players will be allowed to play the first stage matches (Group stage). We will allow ONE substitution (adding a new reserve) in the group stage, as long as it's informed 12 hours before your next match as long as you give us a plausible reason. On the next stage, you will be able to switch or add more players to your lineup, as the tournament tends to be lengthy. To apply for the Cup, you will need to fill out this form EXACTLY as it's requested. Copy, paste and fill in the information. MAP: Tournament Map (The matches will happen in the TOURNAMENT MAP. There will be TWO available servers, under PvP Servers) SYSTEM: 3-Round matches during the Group Stage(s) and first elimination rounds. Semi-finals and finals will be 5-Round matches (not Best of 3/5) TOURNAMENT SYSTEM: Group Stage then Elimination Rounds WHEN IT STARTS: To be announced! Teams from all over the world can join the tournament. However, keep the following things in mind: SERVER REGION WILL BE DEFINED SOON You have to make sure that your internet is stable. The biggest problem in this case is not the ping but the "Packet loss". When a player has Packet loss, his internet is very unstable and it makes him lag ingame. If we see that one of your players is lagging during the match then you will have two possibilities: The match will be paused and the player kicked and you can replace him with another one, within the time limit. After the new player joins, he will moved to the location the lagging player was and the match will resume. You will be able to finish the match with 4 players. Regardless of anything, if your player is lagging, you will have to deal with the consequences. Teams will not be allowed to use players that were signed up as a reserve for another team, even if they haven't played. Every complaint about a match will be assigned to Chupacabra. You will have to present your case thoroughly. In order to organize the tournament as best as possible, every team has to make sure they can also play during the week (around night time). Teams that help us to organize matches during the week days will be rewarded. Here's the format of the Supercup: Groups will be split semi-randomly (we will try something new here. We will try to have teams from different regions on the same group, like 2 EU, 1 AS and 1 SA/NA), according to the amount of teams that apply. Each team will play against each other in that group ONCE. Each round won will count as a point. Victories will be the first tie-breaker and after that, we will count total kills. Matches are 3-round or 5-round. All rounds will be played regardless of the result (giving the possibility of a 3-0 on the 3-round stages or 5-0 on the 5-round stages). If the time is up, the winner will be the team with the most kills. If that is also tied, the round will be counted as a DRAW, where neither teams will get any points and we will move on to the next round. If the match ends in a draw after the 3 rounds (on the group stage) the results will remain (0-0 or 1-1). If the match ends in a draw on the elimination rounds, the winner will be the team with the most kills. If it's still tied, we will have a system in place for this. The two best teams in each group will qualify. If there isn't an even number for the elimination rounds (16, 8, etc...), the third places will have a chance to qualify as well to fill those spots**. The second stage (Elimination rounds) will be split in the following manner: Every 1st place and if needed the best 2nd places will be put in seed 1. The other 2nd places (or all) and if needed the 3rd places will be put in seed 2. The matches will be drawn always with a team from each seed, so it will be random, but 1st places will not face other 1st places. **How will be decided when we know how many teams are in the Cup LAG / PING: Since this tournament will be hosted in certain regions only, lagging will not be tolerated. If you have a stable connection, you will be able to play, but if your connection is unstable, you will be kicked from the match. We will have referees watching over the match. If you are lagging on their screens, you are OUT of the round. If nobody has died yet, your team will be allowed to bring a reserve in, IF he is able to join the server within 5 minutes (and only once in a match). We will not wait for you to 'fix your connection'. If you are lagging, you are out of that round. You may comeback on the next round, if there is one. IMPORTANT: By accepting to join this tournament you need to be completely aware that you will have the ping you have in our servers and that YOU lagging (for our referees/other players) will cause a kick on that player. EQUIPMENT: Stanags 30 only. Custom Guerilla + K. Style/NVG only. Bandages DX only. 5 AR players (ARs allowed: Sig Sauer 556, Imi-Tar-21, Steyr AUG, Scar CQC) 5 Riot Shields. The whole clan needs to use the same Riot Shield. If anyone in the team uses more than 5, your team will automatically lose that round. Attachments allowed. (Except Rifle Flashlight and Pistol Flashlight) GENERAL: 5 minutes limit per match. The winner is the team with the most players alive OR the team that kills the entire enemy team. No Roof access. (tents, trucks, buses or any other small building.) The small cars, ambulances, vans, crates, pallets and concrete pillars are ALLOWED. No grenades. If you die, you are not allowed to join back the server till the round is over. You cannot boost yourself with shields over a fence or on top of any object. If another player crashes, then we will pause the match with an Air Horn. No one can move, and the player that crashed has exactly 5 mins to join back. The match continues after the player is back (Air Horn). If the player crashes and comes back with more items than they had before, his team automatically loses the round. The match starts when both teams are ready. The match officially starts after the Air Horn. Tolerance of 10 minutes of delay. NOTE: Rules are subject to be changed with no warning prior to the start of the tournament. PUNISHMENT: If your team breaks any of the rules mentioned previously, your team WILL be punished. Punishment may vary from round loss, player kick (playing with minus one), match loss or removal from the Cup. Prizes for a team will ALWAYS be accounted for up to 7 players. If your team has more players participating, you will have to decide yourselves how to split it. All prizes will be given directly to the clan leader (the one mentioned on the application) and the distribution of it is completely up to you. We will not get involved. Group Stage rewards: 1st place of the group will receive TO BE DETERMINED 2nd place of the group will receive TO BE DETERMINED Final Stage rewards: The winner of the Supercup will receive TO BE DETERMINED and will get their own Riot Shield* and Clan Spray *The Riot Shield design will be limitless, different from the rules imposed with the current applications. If the clan already has a Riot Shield, they may ask for an upgrade and changes on theirs. MVP: The MVP (player with most kills in total in the tournament) will also receive an EXCLUSIVE prize. NOTE: Prizes could change depending the amount of teams joining the tournament. We want to make this tournament as fun as possible. So any insult, glitch abuse, cheating, or any other rule-breaking actions during the matches will be punished and could even result in a ban. In case 1 of the 5 players breaks the rules the whole team may be punished. We will try to stream as much matches as possible, of course we will not be able to cover the entire tournament as there will be many matches. So, every single match during the Direct Elimination will be live streamed and some of the Group phase matches will also be streamed right here: ANY REPLY THAT IS NOT AN APPLICATION WILL BE DELETED. IF YOU HAVE ANY QUESTIONS THAT ARE NOT ANSWERED IN THE THREAD, PLEASE PM ME!
  44. 7 points
    Dear Community, Welcome to the pre patch notes of patch 2.27. At this moment we are done with all the testing for this update and we will release the patch tomorrow morning. This patch is mostly aimed to add all the content needed for the big Christmas 2018 event we are doing but it also contains a lot of smaller fixes and improvements. This is going to be the last patch before the end of 2018 so we'd like to take this moment to thank you all for all the support over the year. You guys are truly amazing and we aim to do even more awesome stuff for the game in 2019. We wish you all a wonderful Christmas and a Happy New Year! We have some awesome stuff planned for the Christmas 2018 events and it's going to be epic so stay tuned later this week for the further full announcement. Now, let's jump into further patch notes: Christmas Updates: Changed the menu music to some nice warm jingle bells music. Enjoy! Christmas trees have been added to the officials maps. They won't have loot until the event starts. Added further Christmas content. (Will be announced soon, see below) For further information about the Christmas 2018 events keep an eye out on our forums and social media channels where we will announce what's happening. We have planned a lot so be ready! For all the information about the Christmas 2018 events we ask you all to go to: http://playnewz.com/event/ Overall Updates: GENERAL: Cleared up some space in the public game files. Total game file size will be decreased a bit. We do this from time to time to clean up a bit and have new players download the game faster. (Note: won't apply to players who have already installed the game.) We decided to remove the spawning cars from the official server. From now on you will be able to find car spawners again and you will be able to use them on premium and private server. We are planning to add them back as soon they are fully fixed. TREES: Fixed / Updated the dead pine tree variants. Before the leaves were black tinted and now all the leaves are gone so just branches. This makes more realistic sense. Fixed some texture issues with some of the dead pine tree variants. SPECIALIST CONTRACTS: Added a new specialist contract for the MG36. There is a PVP and a PVE version of this contract. Added a new specialist contract for the RPK-74. There is a PVP and a PVE version of this contract. Added a new specialist contract for the KT Decider. There is a PVP and a PVE version of this contract. Added a new specialist contract for the Blaser R93. There is a PVP and a PVE version of this contract. Added a new specialist contract for the MP5/10. There is a PVP and a PVE version of this contract. MODELS: Fixed the render distances of some electrical power boxes. This was a problem in some maps. Fixed the truck trailer models. Optimized them and created LODs to improve performance. Also created another variant. Fixed an issue related to the small market model where in the back room the ceiling wasn't properly connected to the walls. Fixed an issue with the high chain fences where players wouldn't deal damage when shooting through them. Item & Skin Updates: ADDITIONS: Added a new skin for the Christmas collection called: "Heavy Armor Christmas Tree". Added a new skin for the Christmas collection called: "K. Style Helmet Christmas Tree". Added a new clan riot shield for the clan with the clan tag: "EXT". The M4A1 Alien now has a skinned iron sight. The M4A1 Autumn now has a skinned iron sight. The M4A1 Black Night now has a skinned iron sight. The M4A1 Blue Dragon now has a skinned iron sight. The M4A1 Brutalizer now has a skinned iron sight. The M4A1 Camo now has a skinned iron sight. The M4A1 Christmas now has a skinned iron sight. The M4A1 Chrome now has a skinned iron sight. The M4A1 Hynx now has a skinned iron sight. The M4A1 Modern Black now has a skinned iron sight. The M4A1 Peacemaker now has a skinned iron sight. The M4A1 Thailand now has a skinned iron sight. The M4A1 Valentine now has a skinned iron sight. The M4A1 Void now has a skinned iron sight. The M4A1 Winter now has a skinned iron sight. The OTs-03 SVU Black Night now has a PSO-1 Black Night scope. The SVD Black Night now has a PSO-1 Black Night scope. CHANGES: Updated the Basic Glasses protection values. This item had way too much protection for being just glasses. Reworked the Karambit Chrome. Now it's fully chrome and also updated the store and recipe icon. FIXES: Fixed the store icon and recipe icon of the "Heavy Armor Fallen Angel Purple". Fixed the glitch with the IMI Tar-21 Purple which was using the black night texture sometimes. Fixed the glitch with the SVD Hynx v2 which was using the halloween texture sometimes. Fixed the glitch with the B93R which was using the alien texture sometimes. Fixed the glitch with the Masada where you would see the halloween attachment when zooming in with the non-skinned version. Fixed the skinned aim sight of the AK-47 Winter. Fixed the description of the Winter 2018 Skinbox. Fixed the iron sight of the M4A1. The front part was flying, this is fixed now. Fixed the store and recipe icon of the Blaser R93 Chrome. The scope was not chrome on them. Fixed the store and recipe icon of the AWP Chrome. The scope was not chrome on them. Fixed the store and recipe icon of the Blaser R93 Fun Edition. The scope was not chrome on them. Fixed the store and recipe icon of the AWP Fun Edition. The scope was not chrome on them. Fixed the SVD Black Night which was using the wrong PSO-1 scope before. Now that weapon is using the PSO-1 Black Night scope. Updated the SVD, AWP & OTs-03 SVU Black Night store and recipe icons. The scopes on the icons weren't showing as a skinned version. Open World Updates: COLORADO V2: Christmas trees have been added to this map. They won't have loot until the event starts. Fixed the player spawn at Nato Military Base where player were spawning on top of a tree. Moved the misplaced trees for example at Nato Military Base and at the south air tower or in Death Valley. COLORADO V1: Christmas trees have been added to this map. They won't have loot until the event starts. CALIWOOD: Christmas trees have been added to this map. They won't have loot until the event starts. OREGON: Christmas trees have been added to this map. They won't have loot until the event starts. Fixed a misplaced cliff next to Merlin Spring. Changed some settings on the trees which should improve the performance. (PVP) ROCKY FORD: Added some collision walls around the house in front of the restaurant where player were able to glitch inside the house. TRAINING AREA: Added a new map called "Training Area". This map has some missions that are aimed to help players understand the game better. Just like everything else these missions are just tutorial-based so don't give any reward. You can only do these missions once. Finished the first version of the minimap. Here is a preview: Survival Updates: LOOT: We are going to check the entire loot table of Survival. We have seen a lot of feedback from players which were asking us, why are some items are not spawning. This can happen live without patching. EXCHANGE ITEMS: Something new! This has been requested by the Survival community and it has taken some time for us to fit this into the game in a way that it makes sense. The exchange pool is a new feature on the Colorado V2 Survival map. The idea is that we change the exchange location and the exchangeable items from time to time. You can read more about how this exchange will work under the Colorado V2 (Survival) part of these patch notes. COLORADO V2 (Survival): The exchange trading post is now in Blue Ridge safe zone. Pistol Exchange: Exchange 10x Sig Sauer P226 for 1x B93R. (Blue Ridge Safe Zone) Assault Rifle Exchange: Exchange 5x M4 for 1x FN Scar CQC. (Blue Ridge Safe Zone) Sub Machine Gun Exchange: Exchange 10x Thompson for 1x Honey Badger. (Blue Ridge Safe Zone) Melee Exchange: Exchange 10x metal bats for 1x Katana. (Blue Ridge Safe Zone) Mixed Exchange: Exchange 10x Kruger .22 Rifle for 1x Mosin. (Blue Ridge Safe Zone) Christmas trees have been added to this map. They won't have loot until the event starts. COLORADO V1 (Survival): Christmas trees have been added to this map. They won't have loot until the event starts. Added more spots around the world with zombies. Highered the amount of zombies overall. Added % sprinter zombies to some forest places. Fixed some misplaced objects in SmallVille. Fixed a jump up at the airport where player weren't able to go up. OREGON (Survival): Christmas trees have been added to this map. They won't have loot until the event starts. Fixed a misplaced cliff next to Merlin Spring. Changed some settings on the trees which should improve the performance. Competitive Updates: For those who have missed previous updates and information about the new Competitive game-mode we recommend to read: http://forums.fredaikis.com/index.php?/topic/6624-devblog-competitive-alpha/ We would like to list out some of the further changes we have done, even though this game mode is not publicly available yet it's good to show further changes and work done to you guys. GENERAL: The minimap is now showing in the Competitive game-mode. Fixed a lot of crashes based on the testing we have done earlier. Fixed further crashes related to the control point. Fixed an issue where when a player died the body (rag-doll) would fall through the ground. Fixed the reconnecting system. Players are now able to connect back to their game properly when f.e. crashing. Fixed further crashes related to the reconnecting system. Fixed some missing lang pack / text for in the in-game HUD. Players now drop items upon death. You can not forcefully drop any items though. For now the Competitive game-mode has infinity ammo. This is mostly done this way due to technical reasons. Players now always look at the central control point upon spawning. This way they easier understand where to go when a round starts. Spectating in Competitive has been changed to first-person only. The central control point now has an icon in the HUD. This to make it easier for players to understand where to go. The prices in the in-game store have been adjusted to a solid basis. We will work from here to update and balance out further. Updated the beep contesting sound to a more realistic and better sound. DESERT: Both glow edges around the team spawns are now a more neutral color as we won't be working with team colors yet. Improved the quality of the trees. Improved the texture. Should look a lot better now. Fixed the LOD render distance of the central fountain. Now the model switches on a longer distance. Fixed some fences that were clipped inside buildings. Fixed some objects placed on top of rooftops that were clipping through the ceiling of some buildings. Finished the preview picture of the map. Finished the first version of the minimap. Here is a preview: Battle Royale Updates: TROPICO: Removed the rocks at the end of the landing strip during the fact that player were camping and glitching there. Moved some player spawns which were causing player spawn on top or inside trees. Fixed the spawns around the map which were inside trees. Fixed the sound problem which was causing that player could hear everything twice. Estimated patch size: around 200 mb. Patch ETA: Patch will roll out between 09:00 - 10:00 AM (CET) on December 18, 2018. Estimated downtime: We will try to keep the servers down as minimal as we can but the downtime will be around 30 minutes. We will keep you guys updated through our social media channels. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  45. 7 points
    Dear Players, It's been a while again since my last developer blog and I definitively think about doing this more often. First of all the Halloween events are still in progress and I've seen A LOT of players that love the event and I am very happy it turned out this way. This is definitely we plan on continuing so expect even more, better and bigger events for Christmas and further on! Now, I don't want to make this any longer than needed so let's jump straight into it: the tree rework. WHY? Because as of this moment the trees in our game look like complete garbage, they are unoptimized, causing issues and we want to step up with the overall look of New Z. THE GOAL Optimize / fix them. (Lower poly count and fix some other technical issues) - So that they no longer cause potential issues. Improve the texture quality. Higher the resolution making the tree look 10 times better. (literally) Fix the model so that they don't longer look like "block trees". Fix the LODs, improve the LODs. Fix the "stuttering issue". (when looking at the trees and walking backwards) when the tree switches LODs there is a "stutter" that doesn't feel / look natural. Trees are just a start. We plan on improving the rocks, terrain textures, other nature, buildings and more in the near future with the overall aim to bring New Z to the next level. Please understand that these changes have minimal impact on player's performance. We wouldn't do this if it would negatively affect players performance and therefor we are also doing a lot of testing before any of this gets released. Also to fix and optimized all the tree LODs. A lot of them have missing LODs and LODs with incorrect pivot points. This results in players (when looking at the trees and walking backwards) when the tree switches LODs there is a "stutter" that doesn't feel / look natural. Therefor I also made new, improved and more optimized LODs: ^ MAIN MODEL - LOD1 - LOD2 THE RESULT After this rework the trees look VERY much better, they are fixed, improved and optimized so it's basically a win-win situation. This rework contributes in our overall goal to give New Z a real refreshing own "New Z" look where we start with the most common / obvious and noticeable things, in this case the trees. This is just for the current pine tree models. We have 4-5 other types of trees in the game where the same improvements have to be made. I used the pine trees as an example as these are the most common in all our maps. Let me know in the comments what you think! Best Regards, Sven
  46. 7 points
    Dear Community! We would like to announce that the referral system is now live! This means you can now get your own referral link (for your account) and start earning GC! In this thread we would like to explain how this works. Go to https://playnewz.com/account.php Find your referral link at the bottom of the page under the "settings". Spread this link to as many friends and people as you can. As soon as someone registers an account using your link, you can start earning GC as soon as that person purchases GC. You will get 5% of the purchase. It's not a cut, so the purchaser will receive 100% of their purchased GC, you will receive an additional 5% of that. So in example: You have a friend that registers an account using your referral link, he purchases 600 GC, he will receive 600 GC and you will receive 5% of 600 so; 30 GC. You can make infinite referrals. For now, this is how it's going to work. If you have any feedback regarding this system let us know in the comments! Best Regards, // The New Z - Staff Team
  47. 7 points
    Dear Sirs, Today I am concerned about the future of the game. First, the facts: - Steamcharts: at the beginning of the steam release, the game had 14,000 players and now 1,400 - Oregon: Unfortunately, this map does not play enough people. And this map should be 4 times as big as now ... - PvP server: only rocky and hospital are played, the rest is empty - Survival: it has 1/4 of the playerbase of open world but the players are dissatisfied with the loot (it is a bit less loot than OW, not real survival) - Battle Royal: 30 players are in a round BR ... (normal BR round in games have 100 people) - Battlemode: still not released and it can not be released because it separates even more the community - Macros: heal and shield macro are allowed (many use rapidfire) What can we do now to revive the game? 90% of the player base are "veteran" players and they will destroy any newcomer who comes on their server with a 360 no scope. (beginner servers do not bring anything, no one can play as fast as people with 2000k hours in 24 hours) Infestation world has announced a reboot for 2019 on facebook, this post has got 3k likes, more than any post on the newz page. So all players want the normal ISS Back with rar loot and scary moments. my idea in this case: why do not you and the world dev's get together and give the people out there what they want? With the anticheat from NewZ and the feeling from iss world. If things go on like this, this game will close its doors at the end of the year. This post should not be a negative review, but a suggestion for major changes, which needs this game NOW. Write from a Player with more than 3000h in infestation and i still love this game, but i dont like to see the game dying soon.... do not think about today, think about tomorrow. Greeetz Freddy D
  48. 7 points
  49. 7 points
    Hello everyone! Since I am in the holiday spirit I will be giving away 1x GC Airdrop Caller! All entries are free and you can choose how you want to enter! The giveaway will last exactly 48 hours so enter while you can! Merry Christmas everyone! https://gleam.io/AOCZD/gc-airdrop-caller-giveaway
  50. 7 points
    21-12 - Save Santa Event - Event Map - Time: 9:00 PM (GMT -2) * People Will Rush The Market in Event Map Who KILL me (Santa) First Win the Prize!! PRIZE - 1 ADVENTURE BP - FULL OF LOOT (Snipers - KARAMBIT - CARS - SKINS - RIOTS ) Event Rules * Only The Defending Team will have to use The TEAM A SKINSET. * Grenades are not allowed. * Sniper are not allowed. * Killing other players outside of the MARKET will be permanently Banned From All the Events! * The attacking team has to use TEAM B SKINSET. Collabs : TedderaTV and MarkinWayne and RHZ 22-12 - Find Santa Event - Colorado V2 - Time: 9:00 (GMT-2) * Hide And Seek Event (Santa Edition) I will hide in a random place on Colorado V2 an object inside a locker and you guys will have to find it. The first guy that finds the locker will win the event and its prizes! Collabs: TedderaTV and W4rdogs Twitch.tv/Tedderatv / Twitch.tv/w4rdogs 23-12 - Treasure Hunt Event - Colorado V2 - Time: 8:00 (GMT -2) * i Will Drop 4x Adventure Back Pack Full With itens(below) * Snipers * Skins * Cars * Karambits *Skin Boxes * Colorado V2 Local (Soon) Collabs: TedderaTV and 2 other streamers (to be announced) PS: I will maybe change the map to Clear-Small. Stay tuned! Here's the timezone like you wonder in which time zone you are - HERE Best regards; TedderaTV
×
×
  • Create New...