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  1. 16 points
    Dear Players, We are rolling out an update to remove the remaining Halloween 2018 content. (secret places, menu sounds, etc.) Next to this we have improved the vehicle system, fixed a lot of crashes, improved player performance and updated some other minor content. Let us know how your performance is after this update! Now, let's jump into the patch notes: Overall Updates: GENERAL: The Halloween themed menu music is removed again. Also backgrounds should be back to normal. Fixed a bug causing backpacks to un skin when logging out from a server. Fixed a bug causing private server settings to reset when saving other settings. Fixed major crashes related to the LOD / collection system. Fixed private server rental price of the event servers. Renewing a private server is 10% cheaper than renting (only if renewed before the server expires). Updated the Thai language translation pack. Car system improved. Keep reporting feedback. We are working hard on fixing the vehicle system 100%. CHARACTERS: Fixed a material issue related to the new "Walter" character. Fixed the store icon of the "Steve Mad Scientist" body part. Fixed / updated some character part names for the Steve character. RE-ROLL FEATURE: Some players have asked to make more skinboxes "re-roll-able". We have considered this but came up with the conclusion to not make event / limited skinboxes re-roll-able. The now completely unable to put that skin recipe in the re-roll window. It works very simple: a skin recipe can be inside multiple skinboxes. If ALL those boxes are non-rerollable the player won't be able to put that skin recipe in the re-roll window. As soon as ONE of the boxes becomes re-rollable the player will be able to put the skin recipe in the re-roll window. If TWO or more skinboxes are re-rollable, the player will still be able to put the skin recipe in the re-roll window and have a equal chance on getting one of the two boxes for THAT entry that skin recipe is in. And up etc. ROCKS: Fixed major issues related to the rock and collection system. Fixed major common crashes related to the rock and collection system. Completely reworked ALL the rocks. Lots of them were VERY unoptimized. All rocks are completely reworked where we have optimized all of them, improved quality, added LODs (for better performance) and for some of them we updated / improved textures. NOTE: If you experience any issues / visual problems with rocks after this patch, let us know so that we can keep on improving them. NOTE 2: Players should feel major FPS improvements in maps such as Colorado, Oregon and Caliwood. We found out rocks and trees had were causing a lot of issues and FPS drainage. We aim to completely rework the trees for the next upcoming patch as well. For now, we did rocks as these were 70% of the issue and we don't wanna roll out a rock AND tree rework at the same time. Overall goal is to make you guys only "see" improvement (better textures) and at the same time have WAY better performance. MODELS Updated A LOT of building / object materials. Highered quality and updated / improved settings. Updated the barbered wire models / textures. These models were highly unoptimized. Re-made them completely and also optimized them up to 80% better. Fixed an issue related to the Halloween Event house where players could walk through one of the walls from the inside. Fixed the render distance of the white house. NOTE: If you experience any issues / visual problems with certain materials / textures after this patch, let us know so that we can keep on improving them. NOTE 2: We aim to keep on reworking and updating textures to give the game a better and overall new look. If you have feedback or ideas regarding this just let us know! Item & Skin Updates: FIXES: Fixed the item name of the "Thompson Valentine". Fixed to "Thompson Halloween". Fixed the item description of the Tuk Tuk vehicle spawner. Fixed the skin recipe name of the "M249 Halloween". Updated to "FN M249 Halloween". Fixed the skin recipe description of the Thompson Halloween where it said Saiga before. Fixed / Optimized the Banana melee. It had 4000 faces / verts before and now only 200. Fixed / Optimized the Banana Chrome melee. It had 4000 faces / verts before and now only 200. Fixed some of the spray item names. Some didn't had the word "spray" behind. Fixed the FN M249 Halloween store icon and recipe. It was showing the wrong ammo before. Fixed the Karambit Neon Dragon which was showing Red Dragon sometimes. Fixed the chrome texture of the K. Style NVG Black Night. UPDATES: Updated the Halloween 2018 Skinbox to a legacy skinbox as this box is no longer available and will never be available again. ADDITIONS: Added a new Spray of the clan STAR which won the Indonesia Cup 2018. Added a new Riot Shield of the clan STAR which won the Indonesia Cup 2018. ITEM PHYSICS: No more flying items! We have completely fixed all the item (& skin) physics in the game. A lot of the items and skins had missing physics or incorrect ones. We have cleaned everything up and fixed everything. Note: If you play with item physics on and you still have certain items flying, please let us know! This will also improve performance for players and possible errors related to the item physics system. Fixed physics for weapons. Fixed physics for skins. Fixed physics for skinboxes. Fixed physics for all other dropped item. Open World Updates: LOUNGE: Removed the Halloween Event places. COLORADO V2: Fixed the problem with missing buildings for example in Boulder City. Removed the Halloween Event places. Removed some rocks close to NATO, there were to many before. COLORADO V1: Fixed the problem with the missing bus stops. Removed the Halloween Event places. Fixed there terrain next to Camp Splinter where player getting stucked after jumping in to the water. Made the night a bit darker. (community request) Fixed the metal fenses in Campos City which didn't had physix and player were able to walk through. Added global ambient scary sounds to the map. Fixed a loop sounds which could cause a crash when a player were close by. CALIWOOD: Fixed an error related to a corrupt model placed in this map. Removed the Halloween Event places. OREGON: Removed the Halloween Event places. (PVP) SMALLVILLE: Removed the Halloween Event places. (PVP) ROCKY FORD: Removed the Halloween Event places. Closed again some houses and added collision walls on top of the post office. (community feedback) (PVP) HOSPITAL: Removed the Halloween Event places. Survival Updates: OREGON (Survival): Removed the Halloween Event places. COLORADO V2 (Survival): Removed the Halloween Event places. COLORADO V1 (Survival): Removed the Halloween Event places. Fixed there terrain next to Camp Splinter where player getting stucked after jumping in to the water. Fixed the loot at Camp Splinter. Made the night a bit darker. (community request) Fixed the metal fenses in Campos City which didn't had physix and player were able to walk through. Added global ambient scary sounds to the map. Fixed a loop sounds which could cause a crash when a player were close by. Battle Royale Updates: TROPICO: All these changes and optimizations was the result by a feedback in our forums. Check here for the feedback thread. Fixed the loot of the island next to the Fool Shope Beach. Now it should spawn enogh items for 1+ player. Moved the player spawns around the motel/church which were kinda "death" spawns. Moved a player spawn between Military Compound and Silverville which was kinda a "death" spawn. Increased the loot at the Military Compound, now it should look more as a military place. Moved a player spawn between Witherbury Station and Small Village which was kinda a "death" spawn. Estimated patch size: Around 350 mb. Patch ETA: We will start patching almost instantly after these patch notes get released. Estimated downtime: Around 1 hour. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  2. 10 points
    As the title says. Shotguns are a completly no go on small pvp servers and ruin the whole experience. ppl spawn in with a shotgun and boom you're dead, nothing u can do, that's not very smart in case you're playing on small maps lol. if ppl wanna camp with shotgun, colorado is their way to go, otherwise, JUST NO.
  3. 9 points
    Dear Survival Community, So a lot of people have been asking for this now, and I don't see a reason why not to just make a poll and get further info. Please invite as much people as you know to vote. Please understand that if majority of this poll agrees this does not instantly mean we will push this change to the game. Further comments are also greatly appreciated as we mainly use this poll to get a better insight about the clan situation in Survival. This will help us make the best decision. Thanks for voting and sharing your opinion! Best Regards, // The New Z - Staff Team
  4. 7 points
    Hello Everyone! First of all this is the first patch of 2019 so we'd like to (a bit late) still wish everyone best wishes for 2019! Summed up this patch contains a clan system for the Survival game-mode, brand new radiation zones with toxic zombies and super zombies (both Open World and Survival), a LOT of stuff for the Survival game-mode including craftable ammo and much much more other additions, fixes and improvements. Now, let's jump into the patch notes; Overall Updates: GENERAL: Menu music has returned to the normal menu music. Bus stops on the beginner training map no longer have a cool down. Players can no longer place lockers right next to / inside each other. Lockers have a 2 meter radius around now where no other lockers can be placed. This is done to prevent all the abuse and issues players have been reporting recently. This is for all game-modes so also in Survival. Updated the Russian language pack. Removed the remaining Christmas trees from the maps. Clan tags are now updated from max 4 characters to 6. This gives a lot more room for new clan tags again, as at this moment with the 4 tags there was barely any tags left. Please note that from now on clan tags can be 4 characters long, 5 or maximum 6 characters long. Further updates related to the clan system can be found under the "Survival Updates -> Clan System" part of these patch notes. GAMEPLAY: Fixed a bug related to the range finder not being correctly rotated when holding in FPS hands / aiming down. (Example of the issue: https://cdn.discordapp.com/attachments/478843926875471894/530781492608237578/unknown.png) Fixed the name of the "Zombie Killer Car" and removed "Car" so it fits better in the in-game HUD. MODELS: Updated the general brick texture (used in most buildings in the game) to a better and more realistic texture. SEASONS: Something highly requested by players that we are going to start doing now: monthly seasons. Just for competitive reasons we will start at February 1 with monthly seasons. No rewards, just statistics where players can compete to be the highest rated player. These seasons will be every month from now on and will be in every game-mode. Enjoy! Item & Skin Updates: UPDATES & FIXES: Removed some unused skin recipe icons from the game files. Updated the store icon of the Clean Sweep. Updated the store icon of the Christmas 2018 Skinbox. This skinbox is now legacy. Updated the store icon of the Fire Axe. Updated the store icon of the Fire Axe Hynx v2. Updated the Heavy Armor Fairy Tale glowing textures. This skin is now glowing. Updated the model of the Custom Vest and it's skins. The model now looks overall better quality and is better rigged to the player. Updated the model of the spray box as it was causing issues for players when this item was dropped in a server. For now it's temporary using a different model and icon. Updated the TPS model of the AWP. It now also has a scope attached. (TPS = third-person, meaning the model that players see when dropping this item on the ground) Updated the TPS model of the OTS. It now also has a scope attached. (TPS = third-person, meaning the model that players see when dropping this item on the ground) Updated the FPS / TPS model of the Anti-Vehicle Barricade. It now matches the model and we are no longer using the Barbered Wire Barricade model. Updated the item description for the Blaser R-93 specialist contract. Fixed some spelling related stuff. Updated the item description for the RPK-74 specialist contract. Fixed some spelling related stuff. Updated the Riot Shield GODS. Updated the texture of the L85 Modern Black skin. This skin now matches the rest of the Modern Black skin collection. Updated the texture of the FN M249 Blood Gulch. Made some improvements to the texture. ADDITIONS: Added a new media Riot Shield: Riot Shield BravoDog. Added a new country Riot Shield: Riot Shield Bolivia. Added a new clan Riot Shield: Riot Shield ZT3X. Added a new clan Riot Shield: Riot Shield FNDE. Added a new skinbox called: "Solari Skinbox". Added a new skin for the Heavy Armor called: "Heavy Armor Solari". Added a new skin for the K. Style Helmet called: "K. Style Helmet Solari". Added a new skin for the K. Style NVG called: "K. Style NVG Solari". We are not releasing these skins just yet but we'd like to share them already. We plan on releasing the Solari skinbox in the near future. Added a new skin for the Heavy Armor called: "Heavy Armor Fairy Tale Wings". Added a new box called: "Broadcaster Box". This box is most likely going to follow-up and be the new Community Box. Further information about the content of this box will be announced separately. (Please note that the skins below are NOT the ONLY skins for this new box. Further content will be announced.) Added a new skin for the Large Backpack called: "Large Backpack Broadcaster". This skin will be inside the Broadcaster box. Added a new skin for the K. Style Helmet called: "K. Style Helmet Broadcaster". This skin will be inside the Broadcaster box. Updated the store icon of the K. Style Helmet TV Edition as this skin is also going to be inside the Broadcaster box. Added a new spray called: "Free skins sir?". This spray will be inside the Broadcaster box. Added a new spray called: "Ed Shot Ded". This spray will be inside the Broadcaster box. Added a new spray called: "Grey Screen". This spray will be inside the Broadcaster box. Added a new spray called: "Get To The Choppa!". This spray will be inside the Broadcaster box. Added a new item called: "K. Style Gas Mask". This is a new K. Style Helmet variant (standalone item) that has a gas mask attached. This item can protect players against radiated gas + has the same protection as an original K. Style Helmet. Added a new scope: AWP Camo Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: AWP Autumn Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: Tactical Sniper Scope Winter. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: PSO-1 Winter 2017 Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: PSO-1 Modern Black Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: PSO-1 Battle Royale Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new iron sight for the Honey Badger Bacon. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Black Night. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Danger. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Digital Camo. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Dust. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Halloween. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Neon Dragon. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Red Dragon. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Toxic. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Battle Royale. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Dragon King. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 King of the Sea. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Revall. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Spain. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Stuffed. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 USA. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Black Night. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Destruction. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Infinity. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Valentine. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 United Kingdom. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Modern Black. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the FN M249 Blood Gulch. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Survival Updates: ITEMS: We have now added the Clean Sweep variants. Experienced super zombie hunters will be able to show off how many super zombies they have killed by collecting Super Zombie heads and spice them up on their clean sweeps. Note that super zombie heads randomly drop from super zombies. Added a new melee variant of the "Clean Sweep" called: "Clean Sweep I". This can be crafted using a normal clean sweep and some other items. This melee does a bit more damage than the basic Clean Sweep. Added a new melee variant of the "Clean Sweep" called: "Clean Sweep II". This can be crafted using a clean sweep I and some other items. This melee does a bit more damage than the basic Clean Sweep. Added a new melee variant of the "Clean Sweep" called: "Clean Sweep III". This can be crafted using a clean sweep II and some other items. This melee does a bit more damage than the basic Clean Sweep. Added a new melee variant of the "Clean Sweep" called: "Clean Sweep IV". This can be crafted using a clean sweep III and some other items. This melee does a bit more damage than the basic Clean Sweep. We know we promised to make the hunter backpack available in Survival but there has been some issues related to this. We will fix them later on but for now the backpack release has to be postponed. Added a new component item called: "Armor Plates". This item will be a part of the recipe to craft a Custom Guerilla. This item will be relatively rare and can be found in military areas and inside airdrop containers. Added a new melee variant for the "fire axe" called: "Double fire axe". This can be crafted using 2 normal fire axes, 1 nails, 2 metal and 1 glue. This melee does more damage than a normal fire axe. CRAFTABLE AMMO: We have started to work our way towards making ammo craftable. This has been a plan for the Survival game-mode for too long and we are very happy we can finally move on and actually get a good basis going for players to craft ammo. The main idea is very simple: to craft a certain magazine or clip for a certain weapon you're going to need that particular clip (empty version) and bullets. We will get into each of these: Empty variants of ammo clips, magazines and drums: Added in this patch. All of these variants will only be findable. - Added a new component item called: "Empty Stanag Clip". This item will be a main component to craft stanag ammo. - Added a new component item called: "Empty Ammo Drum". This item will be a main component to craft drum type ammo. - Added a new component item called: "Empty Saiga Clip". This item will be a main component to craft saiga ammo. - Added a new component item called: "Empty 9mm Clip". This item will be a main component to craft 9mm ammo. - Added a new component item called: "Empty Winchester Clip". This item will be a main component to craft Winchester ammo. - Added a new component item called: "Empty SMG Clip". This item will be a main component to craft SMG ammo. - Added a new component item called: "Empty SVD Clip". This item will be a main component to craft SVD ammo. For further crafting updates and additions please read the "Crafting" part of these patch notes. Bullets: Added in this patch. Will only be craftable for now. Every weapon type will have it's own "basis" of bullets: AR Bullets, SNP Bullets, Pistol Bullets, Shotgun Shells. We will now get into each bullet type we added: - AR Bullet. Crafted with: 10x Gun Powder, 10x Metal. This will give you 10x AR bullets. These assault rifle bullets can then continue to be used to craft any assault rifle ammo. - SNP Bullet. Crafted with: 20x Gun Powder, 20x Metal. This will give you 10x SNP Bullets. These sniper rifle bullets can then continue to be used to craft any sniper rifle ammo. - SHG Bullet. Crafted with: 5x Gun Powder, 5x Metal. This will give you 5x SHG Bullets. These shotgun bullets can then continue to be used to craft any shotgun ammo. - HG Bullet. (Handgun / Pistol Bullet) Crafted with: 10x Gun Powder, 10x Metal. This will give 10x HG Bullets. These pistol bullets can then continue to be used to craft pistol or sub-machine gun ammo. With these changes ammo clips and bullets will start spawning and we will gradually reduce the original ammo from spawning. Please understand that it is NOT our intention to make all original ammo ONLY craftable. Original ammo will still spawn but will start becoming a bit more rare to compensate. A further point related to the craftable ammo is the consideration of the dismantle / shred system. The basic idea of this system would be that players could dismantle already crafted items and get components back. For example: "Dismantle a Stanag (30) magazine and get 30 AR bullets + Empty stanag clip back". This is an idea that would hopefully get it into the game somewhere soon to finish of the new craftable ammo systems. RADIATION ZONES: It's finished! Radiation zones are now a thing. We have finished and we are now releasing it for the first time. Radiation zones (not the final name yet) randomly appear through out the maps and are basically a temporary high damage area. When a radiation zone appears it will be highlighted on the map. Radiation zones can appear anywhere so be careful. There is cool downs and timers and only one radiation zone can be up at a time. A bit like airdrops! Gas masks now force players into first-person and have a modified view. Players need a: Gas Mask, Improvised Gas Mask, K. Style Gas Mask or a Gas Mask Advanced to be able to NOT take damage in these zones. Players that do not use protective items can still go into the zone, but will most likely die from the high damage they take over time. Please note that radiation is not visible in reality and it's just like that in the game! You will be notified if you enter a radiated area by hearing the radiation sound (or taking damage) or by checking the minimap where the zone will be indicated. Zones randomly appear and are usually up for around 20 minutes. During this time ALL the zombies in this area are buffed. They don't die easy AT ALL and can tank a lot of bullets. All zombies killed in this area drop special higher-end loot. To tip it off there is a chance a "Toxic Super Zombie" spawns in this area. This special super zombie can ONLY spawn in a radiated area and is VERY hard to kill. Players receive very high-end loot by killing this particular zombie. This is the first version of the new radiation zones and a lot will be tweaked a long the way. Please let us know further feedback! CLANS: Clans have been enabled in the Survival game-mode. Please note that this is done based on a feedback thread / poll we have recently done. As you probably already read clan tags can now have 6 characters max; between 4-6 characters for a clan tag. The clan system in the Survival game-mode works exactly the same way as in Open World. It's separated but for now due technical reasons players can't have the same name / clan tag of a clan that already exists in Open World as well. Please let us know in the comments if you have any further questions. For now we have decided to leave the clan limit the same as the group limit. This can vary between 3 and 5 players max. depending on the servers. Nothing here is final and we are still tweaking settings and numbers on the fly so please let us know further feedback and ideas! For further feedback, ideas and comments please go to the following thread: http://forums.fredaikis.com/index.php?/topic/6888-survival-vote-on-the-clan-system/ CRAFTING: Updated the Custom Guerilla recipe. You now need 2 Armor Plates instead of 50 metal. Rest of the needed components remains the same. Updated the Light Gear Forest recipe. Instead it's now a Light Gear Basic recipe. For some reason players were able to craft this skinned version of this armor. They ended up losing this already skinned armor when re-logging. Added a new crafting recipe for the Armor Plates. For now you need 50 metal, 2 nails and 4 leather to craft 1x Armor Plates. Added a new crafting recipe for the AA-12 Drum. You need 20 SHG bullets and 1 ammo drum to craft this. Added a new crafting recipe for the Shotgun Shells (8). You need 8 SHG bullets to craft this. Added a new crafting recipe for the Shotgun Shells (2). You need 2 SHG bullets to craft this. Added a new crafting recipe for the Saiga (10) Mag. You need 10 SHG bullets and 1 empty saiga clip to craft this. Added a new crafting recipe for the 9mm (13) Mag. You need 13 HG bullets and 1 empty 9mm clip to craft this. Added a new crafting recipe for the Stanag (30) Ammo. You need 30 AR bullets and 1 empty stanag clip to craft this. Added a new crafting recipe for the Winchester (10) Mag. You need 10 SNP bullets and 1 empty Winchester clip to craft this. Added a new crafting recipe for the SVD Mag. You need 10 SNP bullets and 1 empty SVD clip to craft this. Added a new crafting recipe for the Mosin Clip. You need 10 SNP bullets to craft this. Added a new crafting recipe for the SMG Mag. You need 20 HG bullets and 1 empty SMG clip to craft this. For now not ALL ammo will be craftable as we plan on making more and more ammo craftable in the near future. Please let us know further feedback so we can keep improving and working on this. LOOT: Increased the spawn rates of gun powder. Increased the spawn rates of metal. Decreased the spawn rates of the IBA basic. Decreased the spawn rates of the MTV basic. Added the new: "K. Style Gas Mask" to the loot tables. EXCHANGE: Updated the melee exchange. You can now exchange 10 canoe paddles for 1 hatchet in Blue Ridge safe zone. Updated the pistol exchange. You can now exchange 10 B93R for 1 Desert Eagle in Blue Ridge safe zone. Updated the SMG exchange. You can now exchange 10 UZI for 1 MP7 in Blue Ridge safe zone. Updated the assault rifle exchange. You can now exchange 10 FN Scare CQC for 1 FN Scar Nightstalker in Blue Ridge safe zone. Updated the mixed exchange. You can now exchange 10 Double barrel for 1 Mossberg 590 in Blue Ridge safe zone. Old exchanges have been removed. OREGON (Survival): Increased the amount of zombies overall. Added radiation zones all over the map. COLORADO (Survival): Increased the amount of zombies overall. Added radiation zones all over the map. Move some player spawn which were causing players spawning inside trees. COLORADO V1 (Survival): Added radiation zones all over the map. Increased the amount of zombies overall. Open World Updates: LOOT: Added the new: "K. Style Gas Mask" to the loot tables. RADIATION ZONES: Radiation zones are now also in the Open World game-mode. Please read further information about these new zones a bit up under the "Radiation Zones" part of the "Survival Updates". It's the same system in Open World as in Survival. (of course with different loot and loot tables.) TRAINING MAP: Added 2 radiation zones. COLORADO V2: Added radiation zones all over the map. Fixed some spawns around Boulder City and Goblin Peak where player spawned inside trees. COLORADO V1: Added radiation zones all over the map. Increased the amount of zombies overall. CALIWOOD: Added radiation zones all over the map. Added more collision walls around to gridge to prevent glitching inside. Lowered the volume of some ambient sounds on top of the bridges. OREGON: Added radiation zones all over the map. Increased the amount of zombies overall. Competitive Updates: STORE: Added a new weapon to the store: "MP7". Added a new weapon to the store: "Veresk SR-2". Added a new weapon to the store: "FN Scar CQC". Added a new weapon to the store: "SVD". Added a new weapon to the store: "Blaser". Added a new weapon to the store: "TEC 9". Added a new weapon to the store: "1911". Added new gear to the store: "M9 Helmet Desert" Added new gear to the store: "Light Gear Basic". Added a new attachment to the store: "Forward Grip". Added a new attachment to the store: "PSO-1 Scope". Added a new attachment to the store: "Holographic Sight". Added a new attachment to the store: "Tactical Sniper Scope". Added a new attachment to the store: "Swiss Arms Scope 8x". Added a new attachment to the store: "SMG Flash Hider". Added a new attachment to the store: "SNP Flash Hider". Added a new attachment to the store: "Flash Hider". Added a new attachment to the store: "Rifle Laser". Added a new attachment to the store: "ACOG Sight". Increased the price of the "Desert Eagle" from 800 to 1000. Increased the price of the "Reflex Sight" from 300 to 600. Battle Royale Updates: TROPICO: Fixed the shadow settings on high and ultra quality. Changed the terrain quality on low and medium quality. Removed some broken trees which were misplaced. Fixed some terrain issue which were causing some trees flying. Estimated patch size: around 250 mb. Patch ETA: Patch is rolling out as we speak. Estimated downtime: around 1 hour but we will do our best to do it fast. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  5. 7 points
    Dear Community, Welcome to the pre patch notes of patch 2.27. At this moment we are done with all the testing for this update and we will release the patch tomorrow morning. This patch is mostly aimed to add all the content needed for the big Christmas 2018 event we are doing but it also contains a lot of smaller fixes and improvements. This is going to be the last patch before the end of 2018 so we'd like to take this moment to thank you all for all the support over the year. You guys are truly amazing and we aim to do even more awesome stuff for the game in 2019. We wish you all a wonderful Christmas and a Happy New Year! We have some awesome stuff planned for the Christmas 2018 events and it's going to be epic so stay tuned later this week for the further full announcement. Now, let's jump into further patch notes: Christmas Updates: Changed the menu music to some nice warm jingle bells music. Enjoy! Christmas trees have been added to the officials maps. They won't have loot until the event starts. Added further Christmas content. (Will be announced soon, see below) For further information about the Christmas 2018 events keep an eye out on our forums and social media channels where we will announce what's happening. We have planned a lot so be ready! For all the information about the Christmas 2018 events we ask you all to go to: http://playnewz.com/event/ Overall Updates: GENERAL: Cleared up some space in the public game files. Total game file size will be decreased a bit. We do this from time to time to clean up a bit and have new players download the game faster. (Note: won't apply to players who have already installed the game.) We decided to remove the spawning cars from the official server. From now on you will be able to find car spawners again and you will be able to use them on premium and private server. We are planning to add them back as soon they are fully fixed. TREES: Fixed / Updated the dead pine tree variants. Before the leaves were black tinted and now all the leaves are gone so just branches. This makes more realistic sense. Fixed some texture issues with some of the dead pine tree variants. SPECIALIST CONTRACTS: Added a new specialist contract for the MG36. There is a PVP and a PVE version of this contract. Added a new specialist contract for the RPK-74. There is a PVP and a PVE version of this contract. Added a new specialist contract for the KT Decider. There is a PVP and a PVE version of this contract. Added a new specialist contract for the Blaser R93. There is a PVP and a PVE version of this contract. Added a new specialist contract for the MP5/10. There is a PVP and a PVE version of this contract. MODELS: Fixed the render distances of some electrical power boxes. This was a problem in some maps. Fixed the truck trailer models. Optimized them and created LODs to improve performance. Also created another variant. Fixed an issue related to the small market model where in the back room the ceiling wasn't properly connected to the walls. Fixed an issue with the high chain fences where players wouldn't deal damage when shooting through them. Item & Skin Updates: ADDITIONS: Added a new skin for the Christmas collection called: "Heavy Armor Christmas Tree". Added a new skin for the Christmas collection called: "K. Style Helmet Christmas Tree". Added a new clan riot shield for the clan with the clan tag: "EXT". The M4A1 Alien now has a skinned iron sight. The M4A1 Autumn now has a skinned iron sight. The M4A1 Black Night now has a skinned iron sight. The M4A1 Blue Dragon now has a skinned iron sight. The M4A1 Brutalizer now has a skinned iron sight. The M4A1 Camo now has a skinned iron sight. The M4A1 Christmas now has a skinned iron sight. The M4A1 Chrome now has a skinned iron sight. The M4A1 Hynx now has a skinned iron sight. The M4A1 Modern Black now has a skinned iron sight. The M4A1 Peacemaker now has a skinned iron sight. The M4A1 Thailand now has a skinned iron sight. The M4A1 Valentine now has a skinned iron sight. The M4A1 Void now has a skinned iron sight. The M4A1 Winter now has a skinned iron sight. The OTs-03 SVU Black Night now has a PSO-1 Black Night scope. The SVD Black Night now has a PSO-1 Black Night scope. CHANGES: Updated the Basic Glasses protection values. This item had way too much protection for being just glasses. Reworked the Karambit Chrome. Now it's fully chrome and also updated the store and recipe icon. FIXES: Fixed the store icon and recipe icon of the "Heavy Armor Fallen Angel Purple". Fixed the glitch with the IMI Tar-21 Purple which was using the black night texture sometimes. Fixed the glitch with the SVD Hynx v2 which was using the halloween texture sometimes. Fixed the glitch with the B93R which was using the alien texture sometimes. Fixed the glitch with the Masada where you would see the halloween attachment when zooming in with the non-skinned version. Fixed the skinned aim sight of the AK-47 Winter. Fixed the description of the Winter 2018 Skinbox. Fixed the iron sight of the M4A1. The front part was flying, this is fixed now. Fixed the store and recipe icon of the Blaser R93 Chrome. The scope was not chrome on them. Fixed the store and recipe icon of the AWP Chrome. The scope was not chrome on them. Fixed the store and recipe icon of the Blaser R93 Fun Edition. The scope was not chrome on them. Fixed the store and recipe icon of the AWP Fun Edition. The scope was not chrome on them. Fixed the SVD Black Night which was using the wrong PSO-1 scope before. Now that weapon is using the PSO-1 Black Night scope. Updated the SVD, AWP & OTs-03 SVU Black Night store and recipe icons. The scopes on the icons weren't showing as a skinned version. Open World Updates: COLORADO V2: Christmas trees have been added to this map. They won't have loot until the event starts. Fixed the player spawn at Nato Military Base where player were spawning on top of a tree. Moved the misplaced trees for example at Nato Military Base and at the south air tower or in Death Valley. COLORADO V1: Christmas trees have been added to this map. They won't have loot until the event starts. CALIWOOD: Christmas trees have been added to this map. They won't have loot until the event starts. OREGON: Christmas trees have been added to this map. They won't have loot until the event starts. Fixed a misplaced cliff next to Merlin Spring. Changed some settings on the trees which should improve the performance. (PVP) ROCKY FORD: Added some collision walls around the house in front of the restaurant where player were able to glitch inside the house. TRAINING AREA: Added a new map called "Training Area". This map has some missions that are aimed to help players understand the game better. Just like everything else these missions are just tutorial-based so don't give any reward. You can only do these missions once. Finished the first version of the minimap. Here is a preview: Survival Updates: LOOT: We are going to check the entire loot table of Survival. We have seen a lot of feedback from players which were asking us, why are some items are not spawning. This can happen live without patching. EXCHANGE ITEMS: Something new! This has been requested by the Survival community and it has taken some time for us to fit this into the game in a way that it makes sense. The exchange pool is a new feature on the Colorado V2 Survival map. The idea is that we change the exchange location and the exchangeable items from time to time. You can read more about how this exchange will work under the Colorado V2 (Survival) part of these patch notes. COLORADO V2 (Survival): The exchange trading post is now in Blue Ridge safe zone. Pistol Exchange: Exchange 10x Sig Sauer P226 for 1x B93R. (Blue Ridge Safe Zone) Assault Rifle Exchange: Exchange 5x M4 for 1x FN Scar CQC. (Blue Ridge Safe Zone) Sub Machine Gun Exchange: Exchange 10x Thompson for 1x Honey Badger. (Blue Ridge Safe Zone) Melee Exchange: Exchange 10x metal bats for 1x Katana. (Blue Ridge Safe Zone) Mixed Exchange: Exchange 10x Kruger .22 Rifle for 1x Mosin. (Blue Ridge Safe Zone) Christmas trees have been added to this map. They won't have loot until the event starts. COLORADO V1 (Survival): Christmas trees have been added to this map. They won't have loot until the event starts. Added more spots around the world with zombies. Highered the amount of zombies overall. Added % sprinter zombies to some forest places. Fixed some misplaced objects in SmallVille. Fixed a jump up at the airport where player weren't able to go up. OREGON (Survival): Christmas trees have been added to this map. They won't have loot until the event starts. Fixed a misplaced cliff next to Merlin Spring. Changed some settings on the trees which should improve the performance. Competitive Updates: For those who have missed previous updates and information about the new Competitive game-mode we recommend to read: http://forums.fredaikis.com/index.php?/topic/6624-devblog-competitive-alpha/ We would like to list out some of the further changes we have done, even though this game mode is not publicly available yet it's good to show further changes and work done to you guys. GENERAL: The minimap is now showing in the Competitive game-mode. Fixed a lot of crashes based on the testing we have done earlier. Fixed further crashes related to the control point. Fixed an issue where when a player died the body (rag-doll) would fall through the ground. Fixed the reconnecting system. Players are now able to connect back to their game properly when f.e. crashing. Fixed further crashes related to the reconnecting system. Fixed some missing lang pack / text for in the in-game HUD. Players now drop items upon death. You can not forcefully drop any items though. For now the Competitive game-mode has infinity ammo. This is mostly done this way due to technical reasons. Players now always look at the central control point upon spawning. This way they easier understand where to go when a round starts. Spectating in Competitive has been changed to first-person only. The central control point now has an icon in the HUD. This to make it easier for players to understand where to go. The prices in the in-game store have been adjusted to a solid basis. We will work from here to update and balance out further. Updated the beep contesting sound to a more realistic and better sound. DESERT: Both glow edges around the team spawns are now a more neutral color as we won't be working with team colors yet. Improved the quality of the trees. Improved the texture. Should look a lot better now. Fixed the LOD render distance of the central fountain. Now the model switches on a longer distance. Fixed some fences that were clipped inside buildings. Fixed some objects placed on top of rooftops that were clipping through the ceiling of some buildings. Finished the preview picture of the map. Finished the first version of the minimap. Here is a preview: Battle Royale Updates: TROPICO: Removed the rocks at the end of the landing strip during the fact that player were camping and glitching there. Moved some player spawns which were causing player spawn on top or inside trees. Fixed the spawns around the map which were inside trees. Fixed the sound problem which was causing that player could hear everything twice. Estimated patch size: around 200 mb. Patch ETA: Patch will roll out between 09:00 - 10:00 AM (CET) on December 18, 2018. Estimated downtime: We will try to keep the servers down as minimal as we can but the downtime will be around 30 minutes. We will keep you guys updated through our social media channels. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  6. 6 points
    We have updates and increased the amount of forum ranks. In case we need more in the future, then we are going to add more but for now I think they should be enogh. Here is a list of available ranks: We also updated our reaction emoticons of threads and posts: We hope you guys like the changes and updates. Feedback is always welcome. Regards, Steve //The New Z Staff
  7. 6 points
  8. 6 points
    Dear community, Before we jump into details we wanted to say "Thank You" for all the feedback and reports from you. This was certainly a big help. Now let's get straight to the notes: Fixed a bug where players got the standard background after logging out of the game. Fixed a problem with the Contract Box (SURV) where the contract went into the Open World global inventory. Survival contracts got moved in to your Survival global inventory. Fixed a problem where it was showing the Contract Box (OW) inside the Survival marketplace. Fixed/improved the Gold Skins. They should look now better. Fixed the amount of rare loot on Colorado V1 Survival. Fixed a crash which was happening after few times loading in a server. Fixed a bug where some player were not able to see Riot Shields. Fixed the texture of the grass of Colorado Open World. Fixed the description of the Shotgun Silencer. Fixed a crash that happened as soon you try to equip one of the newest backpack skins. (Unreleased) Fixed a problem of having a huge freeze as soon someone is using one of the newest characters. (Unreleased) Estimated patch size: 10 mb. Patch ETA: Patch is about to be rolled any time. Estimated downtime: NO DOWNTIME NEEDED. To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  9. 6 points
    Dear clans, We have reworked the clan riot shields application as there was a huge amount that either did not meet the minimum requirements OR did not follow basic guidelines. Now, we require ONE person from a clan to make the application, as only ONE person will be contacted about it. Some very obvious information that I can't believe I have to tell you guys: Sending the application more than once will NOT make it any faster. You need to meet ALL the requirements to be accepted. More information on that in the FAQ. Lying on the application is pointless. We double check all the information you insert. Your clans reputation within the COMMUNITY (not with our staff team) is VERY relevant (known rule breakers will NOT get clan riot shields). Writing tickets, PMing Staff members or emailing us will NOT speed things up. There is NOTHING you can do to give your clan priority. Do not even try. We will be releasing only a certain amount of riot shields in each patch. You NEED to have patience. I would also like to apologize to the clans that have already applied on the old form, but due to the amount of 'rule-breaking', unresponsive, lying, inactive clans, we thought it would be better to start from scratch. Frequently Asked Questions (READ BEFORE APPLYING) Q: How long does it take for the Riot Shield to be ready and implemented ingame? A: We plan on releasing around 3-4 Clan Riot Shields on each patch. However, how long it will take from application to implementation may vary due to many different things, like volume of applications, straight communication (if the leader takes too long to answer us about it, it takes longer, so keep an eye on the email). Q: Can we make our own Riot Shields? A: Yes and no. If you have a specific design in mind, feel free to tell us what you had in mind, even if doesn't follow the color patterns of our current application form. However, we prefer to make them ourselves, even if we literally copy the design you guys come up with. Q: Something on my application was not approved by your team, what then? A: If anything like that happens, your Shield will keep its place on the queue, however we will start working on the next ones. which therefore might delay yours to be implemented. Q: We sent our logo and we were still required to remake it. Why? A: Taking images from google and adding effects and changing colors and letters on it does NOT make your logo unique. We take Copyright very seriously and we check for that. If your logo is rejected due to Copyright, there is nothing we can do. Another important point on that is that we need to see and have the original source of the logo, as in the file that was created for the logo with all its original material and vectors. It has to be sent in .png, .ai, .psd, etc, with alpha channel. Q: My clan met all the requirements but still was declined. Why? A: As I said, we want the Riot Shields to be seen as a reward of sorts. Clans that have a history of rule-breaking ingame and a bad reputation within the community (not following basic rules, for instance) will not get that reward. It's not that if your clan 'trash-talks' others, you won't get it, as trash-talking is part of the game. But abusive behavior in general (the ones that cause temporary bans) are very relevant and will cause an instant decline. Having one or another of those bad apples on your clan won't mean an instant decline either, but remember... The leaders are who represent your clan in everything they do. REMEMBER: We reserve the right to decline any application we see fit. Remember, this is not a RIGHT we are giving you guys, but more of a reward for cooperation. Q: We are so close to meeting the requirements, but we haven't met them all. Is that an instant decline? A: No. Clans that are close and/or don't meet all the requirements still have a chance of being accepted. However, they will have less priority than the ones that have met the requirements. If you still have any questions about the application itself, just send me a PM on the forums. Questions about an ETA on your clan's application will be ignored. You can now apply using this link: https://goo.gl/forms/oaZ29V0qm6QXSf7d2 Best Regards, // Infestation: The New Z - Staff Team
  10. 6 points
  11. 6 points
    Happy New Year from the future Hope every one has an awesome and Safe New year all the best for 2018
  12. 5 points
    Ho Hum!!! another nothing Event. What happened to the time when we at least got double experience? Another busted weekend as far as I'm concerned. STOP NEGLECTING THE PVE COMMUNITY.
  13. 5 points
    Dear community, As most of you might know, there has been an increase in car issues and crashes caused by them. We have been investigating and some crashes that do not directly involve the vehicles (as in you are not using a car) are being caused by their PRESENCE. Now, the issue is that we will have to review/rewrite most or all of the code related to it and therefore it will take a lot of time, that could be spent in other things within the game, like Competitive Mode. Since vehicles are mostly helpful rather than necessary (I mean, life IS easier with them, but you can and have lived without them), we thought it would be a good idea to disable cars everywhere to avoid these issues. Though this might be annoying especially for those PvE players, this will greatly reduce the frustration of dying while looting and losing so many items, in a game where looting is essential regardless of the game mode. Our idea right now is to disable them (WITH THIS YOUR VEHICLES WON'T GET WIPED, THEY WILL JUST BE INVISIBLE FOR NOW) but we do not feel comfortable making such a huge decision without hearing you guys out. Please vote on the Poll and you can comment your point of view and give us your feedback. To give you guys an idea on the issues, I'll leave some threads made by players.
  14. 5 points
    Gostaria de saber porque os slots do pvp server SA rocky ford pra ser mais exato abaixaram para 15 slots e 3 pessoas do clã, uns 2 patchs atrás o rocky ford estava com 20 slots e 5 pessoas do clã e estava enchendo todos os dias quase o dia inteiro, você poderia explicar, chupa? Vocês pretendem voltar com 20 slots e 5 do pessoas do clã?
  15. 5 points
    Wish the 3 man team would come bback. 2 is ok but I always seem to have a 3rd man out.
  16. 5 points
    Survivors, the wait is finally over! Welcome to OREGON! After months of hard work, we have finally released a first part of what could probably the biggest map created in the history of Infestation. In order to shorten the long wait we have released a part of the map in a Beta. Even though much is still left to be released, the current size is still much bigger than Colorado, so there is lots to explore! We also added contesting points so you and your clan can fight over territories, so contact your clan members and friends and start contesting! Take a look at the Oregon minimap below: (Note that this map is 4 times the size of original Colorado V2) Oh, and for those wondering; here is a cool size comparison picture that shows how big Oregon actually is compared to the older Colorado V2 map: You can now play Oregon (beta) in New Z Open World Official Servers. We are very proud to have this first part released and any feedback on the map is greatly appreciated. You may submit your feedback in our forums or through social media. Extra Information: What does the beta release mean? The beta release of Oregon means that we are still working on the map but at the same time give the community the chance to try the new map out already. The current playable area that we will release for players is already the size of the current Colorado V2 map so imagine how big the map is going to be in the end. During the beta period we aim to fix as much issues as possible and improve the playable area as good as possible where we aim to fully release the map in a few weeks. We will do all this mostly based on feedback from community and moderators. During the beta release Oregon will only be available in the Open World Official Servers list. Only a few servers in each region will be available with this map. When will private servers be available for renting? The full release of Oregon will be in a few weeks. When we fully release the map this means that it will be permanently available in the as Open World Official Servers and will be rent-able as private server. This in all regions. How many servers will be available with the Oregon map during the beta? We will base the amount of servers on the demand of players. This will also be different in each region. We will add and or remove servers based on what the player demand is where we start with a basis of around 3-4 servers available in each region. Once again for this beta release we will only have Oregon live and running in the Official Servers section in the Open World game mode. What does the red areas mean on the map? When will players be able to go here? The red areas on the minimap indicate areas where players can't go (yet). Only the down-left area of the map is playable and available for now. In future patches we will slowly start expanding the playable area where it pretty much keeps increasing and increasing. Please note that "Area 69" is NOT available YET. If you have any further questions feel free to ask us in the comments or just link us through our social media channels. For further information about Oregon or if you'd like to know how we progressed in the development of this map please read the following dev-blog: http://forums.fredaikis.com/index.php?/topic/3764-devblog-oregon-new-map/ To help us fix as much issues as possible please use the following link to report issues: https://docs.google.com/forms/d/e/1FAIpQLScqC7LdHvPtIrAciuNAIdIvkX6LMFNG4mPM5j5L5L6wXv_utA/viewform (This link can be used for reports of any of the maps.) Happy hunting!
  17. 5 points
    So I recently forgot where I left some of my lockers and i realised that it would be nice to have in game option which would allow players to see where a their lockers are placed at.The option should be possible to be disabled/enabled with a little button - so it wont cover other tags. I think its not hard to do and could help some players with finding their lockers after long breaks,etc.
  18. 5 points
    +1 Im glad that u re trying ur best but ping limted servers must be implemented cuz my PvP maps expereince looks like that 24/7
  19. 5 points
    I come on behalf of the community with a new suggestion for the game 1st: Servers 1,2,3 and 4 be turned into limited latency servers, 5,6,7 and 8 for everyone 2nd: Bring back 2016 Springvalley 3rd: More diversified spawns, for example: You die and respawn at the other side of the city, in order to prevent spawn kill We ran a poll to see how many of us would approve these suggestions and more than one hundred voted "yes" Thank You
  20. 5 points
    Hey, So some friends & me were talking about the current lightining and how *boring* it looks, so I thought I'd start a post about bringing the old lightning back if possible. For Example: The lightning back in the days has been much smoother and had more clean look in our opinion, skins were looking more clean also. So I thought I'd try to bring it back. Regards, Gen.
  21. 5 points
    Dear Players, Exactly one year ago we released The New Z on Steam. We are looking back at a year full of progress, success and dedication both from players and staff. We want to thank every single one of you who has been supporting us this year! We have a lot planned both regarding development for the game but also big events for example with Christmas and New Year. Stay tuned for that! To celebrate our one year Steam release we are rewarding every new player that registers through Steam with one week free premium. For our current players between now and tomorrow 12:00 PM every player that logs into the game will receive 24 hours of a free extreme account subscription! Check the picture below! Best Regards, // The New Z - Staff Team
  22. 5 points
    Dear Players We are doing this announcement because of the new patch that is coming soon. In this case it's important to let players know what's going to happen and why we are making this choice. In this announcement we will let you guys know why beginner servers are going to be gone and where we hope this leads to. Please take your time and read this announcement fully before posting anything in reply. First of all we would we would like to point out that beginner servers currently contain a huge part of our player base playing. We're talking about 40 / 50% of our total players here. The interesting thing here is that players seem to know that and that's leading to veteran players creating "new" accounts to be able to play on those beginner servers because they are high-popped. We do NOT allow this, but it unfortunately still happens a lot. Imagine if all those players would play on our official servers & other game modes. Technically we would make the game and it's servers twice as popped. Because of this we were forced to come up with a solution. Something has to change here. Beginner servers were created to offer a beginner friendly environment to beginning players. Players (accounts) can only play in these servers in the first 24 hours of total play time. Players playing in these servers would play ONLY to against / with other beginning players. Unfortunately a lot of our veteran players decided to create "new" accounts just to play on these servers. In the end (as of how it is now) basically most of the players on the beginner servers aren't even "beginning players" anymore. This basically removes the entire point to have these servers. The only difference these servers would make compared to our open world official servers / survival servers is the amount of loot on accounts (in account's global inventories). Funny thing is that now with survival being released, there is an environment / servers where this is the same case. When it comes to loot the survival servers are exactly the same as the game-play on beginner servers. With this said there is no more reason to even have the beginner servers since most of the players playing on it aren't actually beginning players anyways and if a player wants to play in a "rare-loot" environment the player can just start playing survival. Based on this we have decided to remove beginner servers entirely for the next upcoming game update. We know that there's currently A LOT of players playing on them and it would be beneficial for everyone to have that population in our other game-modes / servers. Players that want to play in a "rare-loot" environment can just play survival. There will be some additions based on this change. More information about that will follow in the upcoming patch notes so stay tuned for that. We hope to have updated you as best as possible again. We will continue to do so. Best Regards, // Infestation: The New Z - Staff Team
  23. 4 points
    Why is it that we can stack items in our backpack like ammo, bandages, gas cans, repair kits, and food, but something that basically has no weight cannot be stacked? I'm talking about contracts. It seems silly to me that, if you want to carry multiple contracts for one thing, ie: Kill 3 Super Zombies, require one space for each one you carry? Space is already limited in our backpack as it is. So, in order to carry a repeat of one contract, you have to give up precious space needed for other items. @Steve, @ElChupacabra, @Sven, @Vintorez, @Fred. Could one of you please look into this and let us all know how, what amounts to a piece of paper takes up more room than 300 magazines of ammo (which, if you want, you can stack an unlimited quantity) I appreciate the help and look forward to an answer. Have a Nice Day!!!
  24. 4 points
    Dear Community Are you ready? We are very excited to announce this Weekend Event, this time it is a bit special because of the first TwitchCon in Europe, Germany. Start: April 12, 2019 12:00 PM (CEST) End: April 15, 2019 12:00 PM (CEST) Now, let's jump into further details: Double Twitch Drops You will receive 2 Broadcaster Skinboxes every hour while watching an Infestation: The New Z streamer. Stream Activity We are going to reward every Streamer on Twitch who is streaming Infestation: The New Z at least 6 hours during this event (it can be in different sessions). You have to enable the option to save your last broadcast (stream session). Only on Twitch. Your Twitch account must be linked to your Infestation: The New Z account. (Check the link below for more information) The reward is going to be 1000 GC and will be giving out after the event. 50% Discount on all Sprays All the available sprays in the marketplace will have a discount of 50% during this event. Let's spray! 20% Extra GC You will get 20% more GC while buying the 10 Euro package on our website. 20% EXTRA GC Only through https://playnewz.com/buygc Weekend Event Sale Special weekend event sale is also active during this time. Check the picture below for more information. We would also like to remind players if they experience any issues regarding the game to please contact us. Official Support: https://playnewz.com/support Twitch Drops: https://playnewz.com/drops Partnership Program: https://playnewz.com/partners Last Patch Notes/News: https://playnewz.com/news Feedback: https://playnewz.com/feedback The entire staff team wishes everyone a great weekend! // The New Z - Staff Team
  25. 4 points
    Good luck on the Cup! Hit me up if you need anything related to it! Now, on a side note. I can't believe that at this point I will have to moderate this thread because some of you (including the OP) can't keep it civil. I do not care who started, I want you all to stop it. Keep the posts and replies at topic. This is something FUN and GOOD. Why make drama before it even starts? Please!
  26. 4 points
    -.- Pls read the Post before asking/replying here.
  27. 4 points
    işte bu ya en sonunda derdimizi anlatacak bir platform kuruldu.bu oyunda oynayan 1000 lerce oyuncu var ve bu oyunculara teknik destek verilmesi gerekiyordu.bu oyun uluslar arası ise her ülke vatandaşına gereken değer verilmesi lazım. her neyse katkısı bulunan herkese TEŞEKKÜRLER.... BİR EYOX KOLAY YETİŞMİYOR.
  28. 4 points
    Thank you for your constructive feedback!
  29. 4 points
    Hey there survivors, hey there NewZ staff Today I want to address a very important topic and I see the possibility to upset a few people with this. Just as a disclaimer, I do not intend to hurt feelings or offend, but rather give insights and answers to the big problems this game has. It will be a long post and I absolutely understand not everybody has the stamina or time to read through everything, so thanks to all that actually do. I want to start out with getting a deeper understanding of the game. ANd by that I mean how the game works. NewZ is an open world fps scenario, infamous ArtemisKnives once called the genre "Loot&Shoot" which resembles it pretty well in my opinion. To some it is about survival, pve and gathering treasures, others focus more on pvp and shooter style of play, but other than CS or CoD death actually is more meaningful and kills are worth more as the gain/loss of gear is involved. I proudly present you: The NewZ Food-Chain (In case you can not read the text -> https://i.imgur.com/rIjVycI.jpg) In my little image, you can see the relation between those different parties. It is called Food-Chain for a reason as it effectively works the same way. Other that a Counterstrike, league of Legends or other online multiplayer games there is no elo or ladder system to protect beginners. Everybody plays on the same servers and there is a high likelihood of encounters. Another parallel to the food chain is the natural way of looking for victims. Animals usually look for victims that are lower in the chain then themselves and this is the case for NewZ as well. People hate loosing and love winning, the ideal PVP scenario is a close win where the opponent puts up a fight but is ultimately defeated and losing out. Some will argue that clans or pros don't necessarily go for bambis, but lions are not hunting insects as well The nature of a food chain and biggest difference to NewZ is the distribution though. Usually the Apex predators are rather low in numbers whereas the lifeforms lower in the chain dominate by number. This is the main reason for its stability. As a newZ player you pretty much have to go through every phase in order to reach the top of the food chain. The weak link in a food chain is not the top, there will always be somebody that loves taking this spot, the weak link actually is the bottom an those links are so to say the most important in the chain. I will use this fact in the following paragraph to explain the current state of the game As in nature a population always dies from bottom to top. This process is the main reason that kills NewZ and already killed its predecessors (WarZ, ISS) and similar games. You can see this as the clans and core-community are the last to leave, but are forced to because of an empty game. First there are no beginners or so few, that they only encounter better players and get their ass pounded everytime they see somebody. There is no low level pvp were beginners or noobs fight each other, but that sort of experience is important in order to get hooked and motivated to improve. Then of course amateur players fighting each other while getting more experience is a mandatory tool to close the gap between a starter and the "all chrome, all fallen angel 15 man thai clan" You need to improve in small steps, otherwise there is no chance. It certainly does not help that the PVE and looting experience is honestly utter shit and any human being with stable mental health can not derive satisfaction from that for more than a day. So now there are no beginners and hence no players getting more and more experienced. At some point we end up with a community of only veterans. The predators are left to fight each other. As the player base is already decimated drastically (like 1/5) we get to see that phenomenon of fighting the same people over and over again. From this point on the game is pretty much doomed. The "new bottom" of the chain are now solo players as they have no to almost no chance fighting back or at least a hard time finding success. More and more of those leave or organize into groups and clans. Soon this will just be a interracial clan gangbang and those who once were on top are now fighting for not becoming the victim. Smaller groups that usually found success in pvp are now outnumbered and even the most skilled players become victims from time to time. Players leave, it does not matter if it takes 3 months or three years, as long as there is no new ones climbing the food chain and taking their place, newZ will go down. And we honestly already see this. Last week we had a huge post by the ISP clan (and I bring that one up because I am a butthurt little bitch) complaining about Asians in EU servers and there might be some truth to the ping problem, but in the first place this is a cry for help, a sign of desperation and frustration. They have been the Apex predator, the top of the food chain for years now and they slowly realize that there is not much left below them. I am not saying that they got worse or others got better, the players that were weaker just left, they are gone. Our narcissistic personality needs success to feed on and finding less and less success drives frustration and causes people to quit. Most of the latest issues and complaints are basically just symptoms of this. God how often have I heard that NewZ is not the same as it was and that the game is dead. But this is not a dev decision, a revive mechanic, a ping issue or a right peak advantage. Those can all be valid claims, but the truth is it would not be so bad if those who complain still found success in feasting on some poor souls that are below them in the food chain. So why is this and what can be done? First of all we have to acknowledge a main difference to the “real” food chain. In NewZ you can just quit if you don't enjoy the game. An insect or plankton might actually hate his life too but can not just uninstall in that sense. So there need to be incentives for beginners to start, stay and continue to play. Right now there is no protection, no help and no system or tutorial that prepares them for what harsh world awaits them on a high pop server or a place like nato. We had beginner servers some time ago and I thought they were amazing. Even though some people just kept creating accounts and streamers abused those servers, it still helped beginners. It was still better than being thrown into an official server. Then of course there is no tutorial, no tips, nobody explaining controls and how to act in certain situations. I even claim that the community does its fair share to make it as hard as possible for weaker players. Why kill a bambi and make fun of a noob instead of helping out, answering questions? From time to time I happen to run across a beginner and do a loop run or two through areas like ridgeway. Them looting items, taking down superzombies or maybe even finding their first sniper or shooting with it is not just fun for me, but also highers the chance for them staying in the game. Then there is this toxic elitism and disrespectful behavior towards weaker players that just straight up pisses me off. Insulting somebody you just killed a few times or making fun of somebody who is less skilled just shows how poor of a human being you are and ultimately leads to the other player leaving. And of course things like camping, greeding for loot or logging are seen as weak. I mean sometimes I have to face groups of three to five people by myself and still I get insulted for not moving out of my spot or logging when death is imminent. I mean what do you expect? Me coming out just to die so the group can have their fun and show of their enormous e-penises? When somebody loggs with your loot it is his decision, When somebody camps a house because there are 10 snipers pointing at the entrance, it is his decision. When somebody just switches server to not die over and over again, it is his decision. Respect that and don't act like you are anything better. And I adress pretty much the whole forum because this is the “elite” and top of the food chain. In general there are several let's say unfortunate game design decisions regarding this topic. Every online game has a casual and a core community. It does not matter whether its a market leader League of legends or a mobile game like clash of clans or farmville. The core community is the one putting most hours in a game and also putting the most money in as well. So for companies like Fredaikis that group is really important. This group once again is you. When you read this, when you spend time on the forum outside of creating an account and complaining about a ban, you are the elite, the core and probably spent more money that the average player already. The core usually has the strongest voice as well, but when you look at other companies, you can see they still seem to not satisfy those. The league reddit is always complaining and they probably won't stop even if Riot games addressed all their issues. And the truth is that doing so is not what a company should do anyways. The core players are the ones creating financial success and elevating the game to a higher level, but the casuals are the foundation. New players are the fountain of youth that keeps league alive for almost a decade now. Thos games won't die the food chain death like a newZ and if you spend some time in online gaming theory or talk to lead game designers they will tell you exactly this. So even though I like the polls and discussions here, Fredaikis should just ignore most of the complaints and focus on appealing to new players. You and me, we are poor, hooked addicts anyways. Having the wrong focus leads to a slow but progressive downfall and you all can see the signs, they are out there. But maybe this downfall is not so bad after all? This is not a players perspective even though I personally would have time for more important stuff if newZ was dead. This is from a company perspective. I am not sure about fredaikis and the inner structure but actually the slow downfall with focus on the core, heavy paying players is somewhat of a decent corporate strategy. It is called the cash cow method as the approach is as conservative and defensive as possible and with the only goal of making as much money as possible for as long as possible and reinvesting into other projects with higher potential. This makes sense when you talk about markets with low potential of growth and high penetration or high competition. In all honesty this is what I would do as a CEO as well, but let's say there is potential, let's say you want to have long term success, what should fredaikis do? First of all there needs to be investment. Not just putting money into the game for stable servers, marketing and image or quality and looks of the game, but also investing in human resource. Getting the opinion or getting the help of experts in all the fields of the corporate world from gamedesign to community management. This necessarily leads to more personnel and this is really no offense, but how many people are working full time for this game? Like 5? You can be the best and work the hardest but this is just not enough to lay the foundation for long term success. I liked the map and everything but this as well is just poor management of resources and labour force. History shows us the future. The first ISS also put months of work into the caliwood map while hoping for it to be the answer to all the problems, the answer to the downfall. Managing and leading a company is freaking hard and you honestly do a good job, but in my opinion you try to bite off more than you can chew. If you want this game to still be around in a few years, you have to have a clear plan and willingness to take a risk. This is just my outsider perspective,maybe you do all of this but I am currently writing a scientific paper on exactly that phenomenon and there are many similar cases out there and I can always see the same scheme. Thanks for your attention. Please dont take this as an offense or a complain but rather as an incentive and a piece of advice from a friend and dedicated player Lauch
  30. 4 points
  31. 4 points
    Why not make them. Like caves or bunkers any day. In the interior you can make a lot of zombies. Add different bosses. With the loot from the skin boxes. Held them for example will be once a week. A group of 5, 10 or 25 people. Get a kind of PVE content. You will see another reason to go to the game, find a clan, find a machine guns, shotguns, ammo and more for squirts.
  32. 4 points
    New montage dont forget to subscribe
  33. 4 points
    Double GC / GD / XP would be nice too see again + a chance of Boxes spawning under christmas trees as last year.
  34. 4 points
    Seems like problems are still happening. We and our provider are doing everything we can to resolve all the issues ASAP.
  35. 4 points
  36. 4 points
    For infestation the new macros Z or infestation the new hackers Z
  37. 4 points
    Dear Players, READ MORE HERE ABOUT SURVIVAL BETA TESTING! https://goo.gl/3vQyKD We are finally there! Survival beta IS READY and will be enabled tomorrow morning on the patch. Together with the survival beta we will release a huge patch with a lot of updates and fixes. Before jumping into the patch notes we have a short video about the update. We highly recommend you to read the patch notes anyways since a lot of the patch is not covered in the video. Now, let's jump into the patch notes.. Overall Updates: Because of some changes in backpack statistics all items that were in backpacks have been transferred to player's global inventories. (more information about this change can be found under the "Survival" section of the patch notes.) Muting a player will now also mute the invite sound for that player. We finally figured out the footstep sound issues: the third skill (green) was causing this because the skill was nerfing footsteps sounds too much. This has been fixed. The compass in the UI is smoother when in third-person. Shields and other barricades can now be placed normally in buildings again. We have fixed the issues that were causing this. Fixed the issue that caused skinned versions of MTV's to spawn in-game. Skinned MTV's no longer spawn. Fixed some UI / Lang.pack problems where the beginner server information would still say 12 hours. Updated to 72 hours. Fixed the mouse sensitivity bar in the settings. The bar is 'less sensitive now' and changing sensitivity should be easier now. Fixed various UI bugs related to the settings menu. All settings options that had problems are fixed now. Fixed various Anti-Cheat related crashes. Anti-Cheat is now more optimized and will work better now. Fixed a server crash related to players accessing their global inventories while being in a server. Fixed a server crash that was only caused in the Lounge. Fixed a visual bug causing characters to show "darkened" in the main menu after logging out with close to no health left. Fixed a bug in Battle Royale where using a melee would deal 0 damage, this also happened after using grenades.| Fixed a client-sided crash related to the networking system of the game. Fixed a very common crash that players were having when logging in and out of servers constantly. Fixed some server kicks related to the in-game trading window. Fixed a small bug with riot shields causing them to "fly" in the air when placed. Added a new global game setting option: "Potato". This is done to spread out the quality changes to better adapt to peoples computers or desired fps. Added an extra blood indicator to show averagely what direction damage comes from. This should make it easier for players to for example fight other players that have silenced weapons since the player that's getting shot at, will now also be able to visually see where he's getting shot from. Reworked Hit-marker System: Due lot's of complaints from players we have reworked the entire system. Hit-markers, including the normal and the red ones, are now fully server sided. This means that hit-markers will only appear when the server registered the shot and the other player took actual damage. This will fix all issues and complaints related to players reporting to hit a player but the other player is not die-ing. Icon Updates: So we have finally decided to rework all in-game gun icons due the following reasons: Some gun icons don't look like how the gun actually looks in-game, some skin icons don't look how the skin looks in-game, Some icons are not good quality, some icons are not made using the same camera angle and more issues. Next to that by doing this we can finally make icons look more realistic and make our game more unique in general. We are now also able to make more detailed skin icons that will always look exactly like how the skin would look in-game. It's very important for us to do this since players pay real money for these skins. For more information about the icon rework project we recommend you to read the following developer blog: https://goo.gl/Gdh3zV RIOT SHIELDS: All Riot Shield icons have been reworked and updated. WEAPONS: All AK12 icons have been reworked including the skinned versions of the gun. All AMR2 icons have been reworked including the skinned versions of the gun. All AK47 icons have been reworked including the skinned versions of the gun. All AK-74M icons have been reworked including the skinned versions of the gun. All AKM icons have been reworked including the skinned versions of the gun. All AN94 icons have been reworked including the skinned versions of the gun. All AKS-74U icons have been reworked including the skinned versions of the gun. All AUG icons have been reworked including the skinned versions of the gun. All Famas icons have been reworked including the skinned versions of the gun. All Scar icons have been reworked including the skinned versions of the gun. All Scar H icons have been reworked including the skinned versions of the gun. All IMI TAR-21 icons have been reworked including the skinned versions of the gun. All G36 icons have been reworked including the skinned versions of the gun. All L85 icons have been reworked including the skinned versions of the gun. All M4FFH icons have been reworked including the skinned versions of the gun. All M4 Semi icons have been reworked including the skinned versions of the gun. All M4A1 icons have been reworked including the skinned versions of the gun. All M16 icons have been reworked including the skinned versions of the gun. All Masada icons have been reworked including the skinned versions of the gun. All QBZ icons have been reworked including the skinned versions of the gun. All SIG SAUER 556 icons have been reworked including the skinned versions of the gun. All Kruger Mini icons have been reworked including the skinned versions of the gun. All Kruger Rifle icons have been reworked including the skinned versions of the gun. All Mosin icons have been reworked including the skinned versions of the gun. All M249 icons have been reworked including the skinned versions of the gun. All MG36 icons have been reworked including the skinned versions of the gun. All RPK icons have been reworked including the skinned versions of the gun. All PKM icons have been reworked including the skinned versions of the gun. All B92 icons have been reworked including the skinned versions of the gun. All B93R icons have been reworked including the skinned versions of the gun. All 1911 icons have been reworked including the skinned versions of the gun. All Anaconda icons have been reworked including the skinned versions of the gun. All Desert Eagle icons have been reworked including the skinned versions of the gun. All Flare Gun icons have been reworked including the skinned versions of the gun. All FN57 icons have been reworked including the skinned versions of the gun. All Jericho icons have been reworked including the skinned versions of the gun. All Kruger Pistol icons have been reworked including the skinned versions of the gun. All P226 icons have been reworked including the skinned versions of the gun. All TEC9 icons have been reworked including the skinned versions of the gun. All Double Barrel icons have been reworked including the skinned versions of the gun. All KT Decider icons have been reworked including the skinned versions of the gun. All Mossberg icons have been reworked including the skinned versions of the gun. All Saiga icons have been reworked including the skinned versions of the gun. All MP5 icons have been reworked including the skinned versions of the gun. All Bizon icons have been reworked including the skinned versions of the gun. All AA-12 icons have been reworked including the skinned versions of the gun. All MP7 icons have been reworked including the skinned versions of the gun. All P90 icons have been reworked including the skinned versions of the gun. All P90S icons have been reworked including the skinned versions of the gun. All EVO 3 icons have been reworked including the skinned versions of the gun. All Veresk icons have been reworked including the skinned versions of the gun. All UZI icons have been reworked including the skinned versions of the gun. All ASVAL icons have been reworked including the skinned versions of the gun. All SVU icons have been reworked including the skinned versions of the gun. All MAUSER icons have been reworked including the skinned versions of the gun. All Crossbow icons have been reworked including the skinned versions of the gun. All M107 icons have been reworked including the skinned versions of the gun. All Blaser icons have been reworked including the skinned versions of the gun. All AWP icons have been reworked including the skinned versions of the gun. All M200 icons have been reworked including the skinned versions of the gun. All SVD icons have been reworked including the skinned versions of the gun. All AWM icons have been reworked including the skinned versions of the gun. All VSS Compact icons have been reworked including the skinned versions of the gun. All VSS icons have been reworked including the skinned versions of the gun. SKIN RECIPES: All skin recipe icons have been reworked and updated with the new store icons of the weapons. Skin Updates: Added the AWM Arctic to the Epic Skinbox. Added the Mauser Hypermonster to the Epic Skinbox. Added the AWM Graphite to the Normal Skinbox. Added the AWM On Fire to the Normal Skinbox. Added the Mauser Indian Ghost to the Normal Skinbox. Added the Mauser Killer Whale to the Normal Skinbox. Added the MP7 Banana King to the Normal Skinbox. Updated the AK47 textures. Texture has more details now and looks overall better. Updated the AKM Elite textures. Texture glitches have been fixed. Skin should work properly now. Updated item names of the "0.50 BMG" to ".50 BMG". Our excuses for the rename mistake earlier. Updated the M107 Hynx scope. The M107 Hynx now uses the Hynx scope on default. Updated the Medium Backpack Skully Pink item description. Updated the Medium Backpack Red item description. Updated the Small Backpack Invisible item description. Updated the Small Backpack Halloween item description. Updated the Small Backpack Destruction item description. Updated the Small Backpack Dreadnought item description. Updated the Large Backpack Destruction item description. Updated the Large Backpack Camo item description. Updated the Military Backpack Destruction item description. Updated the Alice Backpack PSYK item description + item name. Updated the Alice Backpack IDTI item description + item name. Updated the Alice Backpack Black Night item description. Updated the Alice Backpack ISP item name. Updated the Alice Backpack E-Unit item name. Updated the Alice Backpack AG item name. Updated the Alice Backpack Invisible item name. Fixed major perfomance updates related to the AN94 Netherlands. Texture issues have been fixed. Fixed the M248 Elite skin store icon. Updated to the right icon. Fixed the K. Style Alien store icon. Fixed the K. Style Fun Edition wrong texture problem. Fixed the K. Style DDO5 wrong texture problem. Fixed the AWM Fairy Tale store icon. Fixed all the Military Ruck / Backpack skin names. Updated all the names to "Backpack" instead of "Ruck". Item Updates: Added back the Riot Shield MrRickzy. Added back the Riot Shield BestSmoke. Added new Riot Shield: Riot Shield China. Added new Riot Shield: Riot Shield P4sC4L. Added new Riot Shield: Riot Shield Matt2K. Added new Riot Shield: Riot Shield LDReviewsGames. Added physics to the hunter backpack. Added physics to the custom vest. Added a new item: The "GD Airdrop Caller". This is an airdrop caller but then for game dollar skinboxes. When calling a GD Airdrop players can get the following items: Camo Skinbox, World Skinbox, Dreadnought Skinbox, Modern Black Skinbox, Skully Pink Skinbox, Premium Skinbox, Normal Skinbox, ZK Spawner, Buggy Spawner or Stryker spawner. GD Airdrops are not released yet but will be released at some point. Updated the AK47 Valentine model and textures. Optimized the model up to 75% better. Updated the AK47 Christmas model and textures. Optimized the model up to 75% better. Updated the AK47 Chrome model and textures. Optimized the model up to 75% better. Updated the AK47 Fun Edition model and textures. Optimized the model up to 75% better. Updated the AK47 Dreadnought model and textures. Optimized the model up to 75% better. Updated the description of the AWP. Added a description. Updated the Riot Shield Havi textures and store icon. Updated the airdrop caller name and description. Normal airdrop caller is called "GC Airdrop Caller" now since we're adding GD Airdrop callers. Updated the name of the "Military Ruck" to "Military Backpack". The backpack is called from now on like this. Fixed the pickaxe missing texture problem. Fixed the AMR2 store icon problems. (+ skins) Fixed the car spawner store icons. Building Updates: des_bld_shop_03 - 3 Story Building. - Fixed issues where walls weren't properly attached (some holes), Fixed an issue where a wall was not aligned with a door. town_firestation_01 - Fire Station. - Fixed issues in walls where the bottom part wasn't properly attached to the top part, fixed gaps in some walls. town_clinic_01 - Medic. - Fixed texture / UVW map issues. Fixed some gaps in some walls. Improved the window (glass) quality. townbuilding_02 - The Flat. - Fixed texture / UVW map issues. city_building_10 - The Five Story. - Fixed a problem where at some places on the roof would be gaps. https://goo.gl/PnHgdF town_generalstore - The Small Market. - Fixed / removed glass from the two front windows so players no longer have issues while jumping through these windows. Also opened up the back room. The back entrance is now open and there's an extra room added at the back side of the building. http://i.imgur.com/NpBXJff.png Battle Royale Updates: Teaming has been entirely removed from Battle Royale. Both maps now have the same system. With this update we have entirely disabled the group and clan system for Battle Royale. Players can still join a lobby that contains clan members but clan tags are entirely disabled. Grouping is also entirely disabled meaning you can no longer invite other players to a group. We allow people to team up with how many people they want but remember that teaming can now only be done without any tags. This makes it practically very hard to team since you don't know who is your friend. We hope this will fix all issues related to players abusing the Battle Royale system and team up in huge groups. The advantage now lays at the solo player's side instead of the grouping player's side. For now this is how we have Battle Royale. We have plans to later (when the lobby / matchmaking system for Competitive is done) also enable a teaming lobby for Battle Royale. This will follow most likely later. Survival Beta Release: As promised to our community here we finally are: the patch that enables the survival beta. The survival beta will be a testing period where certain players can already play survival so that we can gather feedback and guarantee that the survival game mode will be perfect upon release. For more information about the progress and development of this game mode we recommend you to read this developer blog: https://goo.gl/yEERNm After the beta testing is over we will close the survival game mode temporary to finish it. Then, the game mode will be fully released. Please keep in mind that all progress that's made by beta testers will be wiped. On official release everyone will start from 0. Beta testers will not have any advantages. For more information about the beta testing and for general information about the game mode we recommend you to read the following announcement: The final survival beta draft: (With these key-points survival will be beta released) An introduction: (What is Survival) Survival is a brand new game-mode in Infestation: The New Z that's entirely based on the old Infestation game-play. A big part of the Infestation: The New Z players came from the original game Infestation: Survivor Stories and came to New Z with the expectations it would be similar to the old game. We all know NewZ is not like Infestation and a lot has changed. One big change is the rarity of loot. Some people like this, some people don't. After developing NewZ for almost 2 years now we have always wanted to bring back that old Infestation feeling by having a game where loot is rare and has value and a game that is generally more aimed to survival. Wiping wasn't an option due our past so our only chances in ever making a game like this was by having it inside NewZ as a separate game-mode: Survival. Basically survival will be an independent game-mode in Infestation: The New Z that's aimed to being like the old Infestation with survival aspects (like crafting) added. The key points: Separate game-mode meaning all statistics are separated from the other game-modes: open world & battle royale. An independent new global inventory. No global inventory access everywhere but ONLY in safe-zones marked around the map. Players will be able to access their global inventory after reviving their character. Original independent Infestation Colorado V2 map. Of course there will be changes done by us but we will follow the main legacy version of Colorado V2 originally created for Infestation. No early revival. Since there's no currency for this game mode yet early revival won't be possible. Revive timers will be 10 minutes, premium revive timers will be half of that: 5 minutes. No game dollars. There won't be a currency yet but at some point we will most likely introduce a currency. Original XP from zombies and super zombies. Premium will have double XP. Normal XP from zombies will be 5 XP per zombie and from super zombies you will get 250 XP. No private servers will be available on release. We will most likely introduce private servers at a later state. There will be lockers but they will only be loot-able and they will be extremely rare. Lockers will be disabled at start. Original zombie spawns. Super zombies will spawn in the same locations as they did in Infestation. Normal zombies also spawn in their original places like in Infestation. Zombies will only give players possible items and XP since game dollars are disabled and there's no other currency. Clans and groups are disabled. We might introduce this at a later state but for the first release this will both be disabled. The main reason clans and groups are disabled is because we do not want the bigger groups to have an advantage over the solo players. Players are still allowed to group up however they like but without any tags. It will be hard to know who is your friend and who not. We think this will be a lot of fun! 5 new dedicated characters for this game-mode only. Independent skill-tree. Epic skills from NewZ have been removed. We are planning to rework the entire skill-tree at a later state. (Add more skills and change the way the skill-tree works) Car spawners are completely removed / disabled. Cars will be enabled but they will only spawn randomly around the map (like in Infestation). Players will not be able to pick up cars. Cars will use gasoline. Gasoline is find-able in-game. Hunger and thirst will be present and will be a big part of the game-play. Bleeding and infection has been added back. To recover from bleeding a player has to use a bandage. To recover from infection a player has to use a vaccine. Those items will be find-able in-game. Updated / Added by the NewZ development team: Zombie AI has been updated and reworked by us. Zombies are generally smarter and stronger. After testing this turned out to be way more fun and zombies are a bit more of a challenge now. Zombies have a lower detection radius when they're not facing you. This will allow players to for example sneak up behind zombies and not get detected until the zombie turns around and actually sees the player. Then the zombie will aggro. More screaming and sprinting zombies to make them a bit more of a challenge. Random airdrops are enabled just like how they are in open world but they will spawn own dedicated items like sniper ammo, low grade snipers, high grade guns and other valuable loot. Random airdrops are random and rare. Bus system is present but only in safe-zones. Travelling using the bus system is free. You can only travel from safe-zone to safe-zone. Still in development: Crafting & that further into base building. Crafting is ALMOST finished, but it will be released in later updates. Loot balancing (overall). This will be finished during beta based on test player's experience and feedback. Balancing of loot is practically already done at this moment. Re-balancing of items. Since the game uses one database for the item statistics and survival will have the same statistics on for example weapons like how they are in open world we will have to change some statistics. This will be done based on feedback and experience. For more information about the beta release, how you can help testing, etc, you can read this announcement: https://goo.gl/5c2nta Survival (New Game-Mode) Updates: Since this is a patch containing development updates for the game we will also list out all the changes / development / progress that's technically made on the survival game mode. Again, for more information about the new game mode we recommend you to read the announcement listed earlier. Since survival will be using a different (old) Colorado v2 there will be separate changes done on this map. Here's the updates / changes we have done to the Colorado of survival: Optimized shadow and lighting quality. Lighting is different than on the open world Colorado. Added bus stops to every safe zone. Players can travel for free from safe zone to safe zone. Changed the day-night cycle. Less night, more daytime. Since survival will use the same item statistics as open world we are re-balancing some items. These changes are for the entire game affecting each game mode. We are doing this to make survival more balanced. The following changes are done (for now): Normal NVG Goggles now have 0% protection. (NVG Goggles Civilian & NVG Goggles Military) All masks now have 8% protection. (Shadow mask, slash mask, etc..) All normal hats now have 3% protection. (Everything except military helmets) Small backpack size has been decreased to 8 slots and max. carry weight to 15 kg. Teddy Bear backpack size has been decreased to 14 slots and max. carry weight to 20 kg. Medium backpack size has been decreased to 18 slots and max. carry weight to 25 kg. Large backpack size has been decreased to 25 slots and max. carry weight to 50 kg. Alice backpack size has been decreased to 40 slots and max. carry weight to 60 kg. Santa's Sack size has been decreased to 45 slots and max. carry weight to 60 kg. Military Backpack size has been decreased to 60 slots and max. carry weight to 100 kg. Double Barrel reload time has been increased. Fixed the m16 + skins fire rate. The skins had different fire rates than the original un-skinned gun. NOTE: We will be doing more changes before the official release based on feedback we gather during the beta testing. UI Updates: First of all we have reworked the menu UI. The main reason we have done this is because now that survival is about to be released the game and it's independent game-modes need to make sense in a logical way. With these changes we think the game is easier to understand generally and the menu more 'user friendly' to use. Here's what exactly we have done. When starting the game the first menu a player gets to now is the menu where the player has to select the game-mode the player wants to play. When a game-mode is chosen the player can still switch game modes by using the button at the top left of the screen. When hovering over the button it will display as this: To make the way the marketplace works more clear we added a big text saying: "all items bought in the marketplace will go into the open world inventory". Second of that we have reworked the in-game UI. This is mainly done for survival since we had to add back bleeding and infection but we decided to rework the entire in-game UI completely because 'we might as well' do it while we're add it. This are the changes we have done: The left part of the UI is entirely reworked. There's a new health bar, we have added a minimap and statistics are removed since the text of those displaying was too small anyways. The ammo part of the UI (right part) now ONLY pops up / displays when a weapon is selected that has ammo. For example on the picture a VSS is selected by the player and then the ammo pops up. If a melee is equipped nothing on the down right of the screen will show. Players can scroll to zoom in and out in-game in the minimap. The car UI (when being inside a vehicle) now adapts and uses the same menu instead of adding a new element to the UI. This is how the UI looks when being inside of a vehicle: Map Updates: San Pavel (Release): San Pavel is now released and available as PVP map in the PVP section of Open World. Colorado V2: Added smaller (props) objects around the buildings to make general city scenes look better with more variety of scenery. Added some new buildings to Boulder City (waiting for feedback - let us know what you guys think of this change). Added some more normal loot to cars in general around the entire map. Added 2 alien super zombie spawns to the N.A.T.O. Military Base. Moved the bus stop a bit more away in Boulder City. Moved some objects which were blocking the new entries of the new opened building parts. Re-worked the entire loot at the NATO Military Base, loot should spawn way better now. Re-worked the New Z in the NATO-Military-Base. Re-worked the loot in Whitestone Mountain. Fixed some terrain issues in Frosty Pines Fixed an issue related to the bridge models. One of the parts of the bridge did not have the right size. Caliwood: Re-added the two green buildings near the beach due to community feedback. https://image.prntscr.com/image/7962755cee3f4dfca24d673f2344f6a3.png Added some vehicles to the road because there were no vehicles. Added a second ambient sound to the school / university area. Added a whole new area to the Beach due to community feedback. The area was too open and there was nothing to take cover. https://image.prntscr.com/image/5c409857378243cfbe4fe02af7a2100c.png Collision walls have been added to the Shopping Centre building to prevent people from glitching on top of it. Removed grass in some buildings. Removed or moved randomly placed objects on the map. Changed Skydome. Lowered the volume of the wind ambient sound. Fixed the concrete walls at the beach where players could not jump over it because they were too high. Fixed some flying concrete rocks at the river. Fixed some flying containers near the Convention Center. Fixed some flying trees at Caliwood Estate. Fixed flying objects inside the houses at the beach. Fixed terrain/objects on top of the hill at Military Tents near the beach. --------------------------- PATCH ETA: Friday, June 23, 2018. Time: 10:00 AM (UTC+2) --------------------------- Best Regards, // Infestation: The New Z - Staff Team
  38. 4 points
    It's simple. What they need to do is: - Reverse open world / pvp maps to what it was before patch. - Remove skins from survival.
  39. 3 points
    After playing what I would call a mediocre weekend event, I decided to go to a radiation area and give it another shot. I was kind of bored so I thought it would bring a little more excitement to the game. When I arrived I was confronted with the usual irradiated zombies and killed a few. They dropped the usual loot they drop which is PKM ammo. Then, I was confronted by a regular Super zombie. It took a little more ammo than usual to kill him but he dropped some decent loot. By decent I mean NO helmets or armor. Then I found an Irradiated Super and attacked him. As usual, it took an extra amount of ammo to kill him. After he was dead, I was shocked to see that he had dropped only 1 SVD. I searched the spot because some items drop into the ground but the SVD was the only loot found. Then, to my surprise, I heard a second Irradiated Super. I lured him to where I was and proceeded to kill him. I was ASTOUNDED to see that he had dropped only 1 HEAVY ARMOR!!! I again searched the area and found NOTHING ELSE!!! What The Hell!!! @Steve, In another thread you were approached about improving and changing loot because of the junk that drops. You stated that 'It will be easy. I can change the loot live so I don't have to wait for an update to do it' Why did you tell that person you can do it, when in reality, you don't have any plan on doing it? Lying to a player about what you can do is worse than not answering at all. Which brings me to my next issue. Why have none of the developers answered the points I made with the post I have linked here? Is it that you don't want to respond to comments that are other than complimentary? Wait, I think I know what your answer is going to be. 'I'm so busy doing other things I don't have time' OR 'I'll bring this up in the next meeting and see what everyone says about it' OR you just don't give a damn. In the link below, I tried presenting some issues as precisely as possible in an adult, polite manner. So much for diplomacy. Yes, the post may be in the wrong thread. I was just following the thought that was presented in the thread. Besides, the issue presented affects ALL game modes, not just survival. http://forums.fredaikis.com/index.php?/topic/8185-another-unnecessary-suggestions/&do=findComment&comment=42808 If you think that ignoring what I have been trying to point out is going to get me frustrated and just drop the issues, you are sadly mistaken. If anything, it's going to irritate me more and you will hear it more and more. Bottom Line here guys, You are doing little to nothing to fix some issues that have been ongoing for well over a year. Some for longer than 2 years. You want to keep this game relevant. You want to keep making money. You want the players to be happy. Well, unless you stop sidestepping issues that are hurting the overall enjoyment of the game, you will end up with nothing. I know I've said this before. But it bares repeating. And NO, I'm not speaking for just the PVE side. I'm speaking for ALL the players and modes. Since you have little to not separation between the modes, what issues presented here effect ALL GAME MODES. HAVE A NICE DAY!!!
  40. 3 points
    Old vs. New: vs. vs vs vs
  41. 3 points
    BTW i think it would make sense to make it possible to gear up your character once you died. That way you can fill the useless time until you are able to respawn
  42. 3 points
    When this was previously discussed, it wasn't really possible because of the way it is built. I'll check out what could be done, though.
  43. 3 points
    Sup Guys. we need to talk about a situation who happen every day here on SA servers. here on SA we have Some girls who have a clan and sometimes others clan get mad at them and start talking bad words without any respect. -- bad translation of the image below. - old cow - put that in the ass - your are horrible - girl horrible - piece of shit (not able to fertilize a plant) - christmas my ass --- btw this a facebook post i am just doing the report part - original post - https://www.facebook.com/groups/TheNewzBRASIL/permalink/1999864593467145/ TedderaTV.
  44. 3 points
  45. 3 points
    Hello, We require every clan leader to check-in for Week 1 so we schedule the matches. Just reply to this thread and you will be confirmed. Precisamos que todos os líderes de clã façam um Check-In aqui. Só dê um UP e pronto. 16/11 - [Group A] NFZ x Not Gaming 16/11 - [Group B] GODS Ac. x FL4E 16/11 - [Group C] FBI x Medellin Boyz 16/11 - [Group D] GODS x UNKZ 17/11 - [Group A] CHP x NFZ 17/11 - [Group B] ECHO x GODS Ac. 17/11 - [Group C] NSDZ x FBI 17/11 - [Group D] ICCI x GODS 18/11 - [Group A] Not Gaming x CHP 18/11 - [Group B] FL4E x ECHO 18/11 - [Group C] Medellin Boyz x NSDZ 18/11 - [Group D] UNKZ x ICCI
  46. 3 points
    I see the INFESTATION REBOOT2019. Maybe ISS2019 is used to new graphics with new engine program. All survivor need is a HARD GAME GOOD GRAPHIC. but i not trust the ISS2019 because always open closed. WARZ-ISS-AFTERMATH-INFESTATION NEWZ(FREDAIKIS BUY)-SHATTERED SKIES-LAST MAN STANDING-INFESTATION WORLD-INFESTATION THAILAND-INFESTATION NEW WORLD ALL IS CLOSED. Infestation NewZ is always online and always change a game. FREDAIKIS AB& NEWZ STAFF IS N1 .!
  47. 3 points
  48. 3 points
    GENERAL INFO: TEAM : EVO GAMING7 COUNTRY: INDONESIA TEAM CONTACT INFO: http://steamcommunity.com/id/fuushingod/ or FUUSHIN GOD#1683 PLAYERS: Player 1: Fuushin GOD Player 2: Rapyourbae Player 3: You trash kappа Player 4: BANANA MAN Player 5: 7 DOCTOR (Momo hirai, LAKABOOOOOOM)
  49. 3 points
    Dear Players, After the small tournaments that we organized and the really good feedbacks we have received, we decided to launch a huge tournament called "SuperCup 2017" ! The reason for this big tournament is because of the huge demand from our community during the last cups we organized. As there were only 8 slots available, a lot of teams did not get accepted. This time, there is absolutely no teams limit, everyone is welcome! Bring your friends & clans, build your team and become the best team in the tournament! Would you like to join? Here are the requirements: REQUIREMENTS: 1. Your team needs to be at least 5 people. There will be 5 people playing so a minimum of 5 people is required. You can have as many extra players (reserves) as you want but only 5 can play. 2. You have to agree on all the following rules under pain of punishment. INFORMATION: MAP: Event Map (The games will be done on private servers in EU.) SYSTEM: Best of 5 / 5 vs 5 / Day time TOURNAMENT SYSTEM: Groups, and then direct elimination. DATE OF FIRST MATCHES: No date yet. - Every team accross the world are allowed to join this tournament. But you must be aware of some rules about it: 1. Every match will take place on an European Server. That means that if you are from another region (NA, SA or Asia), there is absolutely no problem but you will have to deal with a High ping. 2. You have to make sure that your internet is stable. The biggest problem in this case is not the ping but the "Packet lost". When a player has Packet lost, his internet is very unstable and it makes him lagging ingame. If we see that one of your players is lagging during the match then you will have two possibilities: * You will be able to replace him with one of your reserve players. If you decide to replace him, you have exactly 3 minutes to do that. After the 3 minutes, (with or without your reserve player) the match will start again. * You will be able to finish the match in 4vs5. But in anyways, if your player is still lagging he will not be able to finish the match. 3. Every match opposing teams from a different region will be controled by a referee. The referee is neutral, he is just here to check if everything goes well and if every team follow the rules. He is also here to check if the players are not lagging (cf 2.). He is the only person that can take a decision about that. - Every complaint about a match will be assigned to kazmightONFIRE and Chupacabra. You will have to bring different evidence to prove anything. - Keep in mind that there is no teams limit, which means that as long as the registrations are open, means you can still participate in the tournament as long as you have your 5 players and reserves. - A player cannot play for more than one team, even if in different accounts. If this happens, the teams involved will be disqualified. - Every team MUST use our TeamSpeak 3 Server to communicate. - In order to organize the tournament as best as possible, every team have to make sure they can also play during the week (around night time). Teams that help us to organize matches during the week days will be rewarded. - Every team that applies will be added on that link, and you will also be able to follow every result of every match of that Super Cup! LASTEST NEWS: TOURNAMENT FORMAT: We have 24 teams in the tournament so the format will be in six groups of four for the first stage. Each team will play against in each other in that group ONCE. Each round you win brings you one point. A match contains 5 rounds. The first team that has 3 rounds won, wins the match. If every team have the same number of players alive after the 10mins, the round is over and it's a draw. (means that a match can end on a score of 2-2) The amount of players left in each match will be used as a tie-breaker if necessary. The two best teams in each group will automatically qualify. The 4 best 3rd places will also qualify. If there is a tie among third places, they will play an extra match against each other to decide who advances. RULES: LAG / PING: - Since this tournament will be hosted in EU servers only, lagging will not be tolerated. If you have a stable connection, you will be able to play, but if your connection is unstable, you will be kicked from the match. - We will have referees watching over the match. If you are lagging on their screens, you are OUT of the round - If nobody has died yet, your team will be allowed to bring a reserve in, IF he is able to join the server within 3 minutes (and only once in a match). - We will not wait for you to 'fix your connection'. If you are lagging, you are out of that round. You may comeback on the next round, if there is one. IMPORTANT: By accepting to join this tournament you need to be completely aware that you will have the ping you have in our EU servers and that YOU lagging (for our referees/other players) will cause a kick on that player. EQUIPMENT: - Stanags 30 ONLY. - Custom Guerilla + Kstyle/motoHelmet/NVG ONLY. - Bandages DX ONLY. - 1 sniper in the team, 4 AR players (AR: SIG / TAR / AUG) (SNIPER: Mausers/Blaser/SVD) OR 5 AR players. (Teams are free to use 1 sniper or NOT) - x5 Riot Shield MAX. If you pick more than 5, you and your will team will be eliminated from the tournament. [ Woodshields are not allowed ] - Attachments allowed. (Except Rifle Flashlight and Pistol Flashlight) - Secondary weapon ONLY for Snipers (B93R) GENERAL: - 10 minutes limit per match. The winner is the team with the most players alive. - No Roof access. (tents, or any other small building.) - No camping inside buildings you can use for cover while moving, but you cannot stay in for more than 10 seconds in a timeframe of 2 minutes. - Flashbangs, smokes and grenades can be used. 2 nades can be used max. (1 flash + 1 Frag grenade for example). No badabooms - If the sniper dies, noone can pick up his sniper. - If you kill someone, you are not allowed to pick up their gear. If your teammate dies next to you, you cannot pick up his gear either. - If you die, you are not allowed to join back the server till the round is over. - You cannot boost yourself with shields over a fence. - If another player crashes, then we will pause the match with an Air Horn. No one can move, and the player that crashed has exactly 5 mins to join back. The match continues after the player is back (Air Horn). If the player crashes and comes back with more items than they had before, his team automatically loses the match (not just the round) - The match starts when both teams are Ready. The match officially starts after the first Air Horn. Players can start shooting after the second Air Horn. Here's an overview of the map: PLEASE NOTE THAT ANY GROUPS OR PLAYERS THAT DO NOT FOLLOW OUR RULES WILL BE ELIMINATED FROM THE TOURNAMENT. ORGANIZERS OF THIS TOURNAMENT HAVE ALL THE RIGHTS TO ELIMINATE ANY TEAM IN CASE RULES ARE NOT FOLLOWED. PRIZES: Basically, every team will receive something on each stage (Group stage and Second stage). Group Stage rewards: Every 4th of each group will get a Modern Skinbox + 200,000 GD Every 3rd of each group will get a Hynx Skinbox + 300,000 GD Every 2nd of each group will get an Alien Skinbox + 400,000 GD Every 1st of each group will get a Chrome Skinbox + 500,000 GD Final Stage rewards: Each team that gets eliminated in the 1/4 finals will get a Heavy Blacknight + 2,000,000 GD The 4th of the tournament will get a Fun Edition Set + 5,000,000 GD + Special Riot Shield The 3rd of the tournament will get an Alien Set + 8,000,000 GD + Special Riot Shield The 2nd of the tournament will get a Chrome Set + 10,000,000 GD + Special Riot Shield The Winner of the tournament will get a Chrome Set + 20,000,000 GD + Clan skins + Special Riot Shield! OTHER INFORMATION: We want to make this tournament as fun as possible. So any insult / glitch abuse / cheating / or any other rule-breaking actions during the matches will be punished and could even be resulted in a ban. In case 1 of the 5 players breaks the rules the whole team will be eliminated. The first rounds of the tournament won't be live-streamed but the half finals and final will be live-streamed! We will post later exact details regarding this. Keep an eye on this post (have it bookmarked for example) as we will post all the news and updates regarding the tournament here. To make everything as clear as possible we have a time-line here so you can see where we currently are regarding the tournament: Post announcement of the official tournament. Open registrations. Close registrations. Select all the teams. After the teams are selected they will be contacted. Release of the tournament groups with the teams selected. First games will be organized and played. Tournament groups will keep being updated. Release of the final tournament tree. Semi-finals. These will be live-streamed. Tournament tree update. Final. This will also be live-streamed. Winner announcement & reward. Closing of the tournament. GROUPS: Every match will have 7 days available to be scheduled. It will be scheduled by the referee of the match and the two clan leaders (speaking on behalf of the whole team). The date and time will be set. The next round (DAY 2) will only start after all 12 matches are played. We also created a sub-forum part in order to organize every match. You can find it under "Community Events" The second stage will be set by the tournament organization. // Infestation: New Z - Staff Team
  50. 3 points
    Hello all! I believe the amount of item's in my global Inventory, which are quite useless to me, is insane. I also can Imagine the same can be said for a-lot of us... I propose that the game let's us, in the Global Inventory Screen, allow us to have a "Sell Tab". This sell tab will allow us to select 1 item at a time and sell it for x cash, the amount of cash would be quite low - somewhere around $10-$50 depending on the item. We can easily loot.. but most of us don't even want the loot we have, instead we need to buy medical items, ammo, etc. Thanks.
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