Leaderboard


Popular Content

Showing content with the highest reputation since 06/07/17 in all areas

  1. 69 points
    Dear Community! Since our old (NewZ) forums had many major issues we have decided to move over to an entire new forum. We think it's very important to involve our community as much with the development of the game as possible and we think it's very important to have a good place to do that. The new 'Fredaikis' forum is aimed to the future meaning these forums will not only be used for New Z. We are aiming to build an entire new community not only for New Z but for whatever the future brings us. In the end we hope to have different sections next to NewZ. (Ideas we have are for example: future projects, gaming, coding, graphics, etc.) If you have any ideas or suggestions please let us know! On the new forum you will need to create a new account since this forum is entirely new and does not have anything linked to the old forum. (to avoid issues) Most important threads regarding New Z will be moved over, the old New Z forum will stay online for a while. We recommend to switch over as soon as you can since the old New Z forum will be gone at some point. Also, all New Z forum links will soon be linked to this new forum. GIVEAWAY (For New Z): To celebrate the new forums and to start building our community here we are doing a giveaway. Here's how to win: 1. Create a forum account on these new forums. 2. Reply to this post why you think you should win. 3. 3 random winners (from the comments) will be chosen on Sunday, June 18. Reward: 1x Elite Skinbox for each of the 3 winners. Best Regards, // The Fredaikis Staff Team
  2. 25 points
    Dear Players, For the special "Halloween Week" we are doing a Fredaikis Forums giveaway. Players can win a special legendary Halloween item called: "The Scythe". Here's a picture of it: We are giving away this item to 3 random comments. All you have to do is comment in reply to this forum post. Winners will be chosen randomly on November 5, 2017. Good luck to everyone & Happy Halloween Week. Best Regards, // Infestation: The New Z - Staff Team
  3. 14 points
    I'm making this guide/tutorial for beginners. Before I start, I want you to know these golden rules: - DO NOT accept group invites, DO NOT invite anyone. - DO NOT be gready. - DO NOT shoot at zombies. - DO NOT use voice chat in game. - DO NOT pick up junk loot. - Avoid high population servers until you're confortable, have mastered a good part of your skill tree and have enough gear. TIP: Use high ground to get away from zombies, it will save your life in many occasions. You can climb almost everything around you and not get hit by zombies: This should be the base of your game. Do not give away your position at any cost, players can easily take advantage of your position and you'll end up dead. Also, have the mentality to maximize your backpack space, in the beginning you'll have to use a small/medium or large backpacks a lot, they don't store a lot of items, compared to bigger bags, so loot what's really necessary. Step number 1 In the first few days you should be focused in getting melees, backpacks and meds. Also work on your skill tree. These are "2 hit melees" that spawn in survival and any of them is good enough. Remember, hit zombies in the head! When you first spawn in, look at the map and head to either "Smallville" or "Mountain Crest". Both towns are good for beginners, they have meds, 2 hit melees, backpacks, armors, guns.. basically everything you need, as a beginner. If you're in Smallville, I'm going to show you a quick way to make xp. By the way, I'd recommend you farm around 28000 xp as soon as possible. Will make your life much easier to continue your survival journey. These are the first skills you have to master before the rest of them: If you happen to go to Mountain Crest, check houses for backpacks, barns for hatchets, mossbergs and mosins, pharmacy for meds and market for food. I'd recommend you stay in this town for a while (hop servers) and farm up some meds and a good amount of 2 hit melees, which you can find in these barns: There's two other places where you can loot 2 hit melees, ammo and guns: This place can be a little tricky to get to, but it's worth it. You can find all kinds of ammo, butterfly knives and other random loot that is worth keeping: Once your backpack is filled up, you might want to find a car and take the loot to a safe zone, here's a map with most if not all car spawns: Step number 2 At this point you should have a decent amount of meds, melees, ammo and backpacks. Also, skill tree has be be half way done. This is where you can explore further into the map and farm better gear. With better gear comes tougher obstacles. You also might have to deal with not so friendly players. As a starter, I will recommend you these two remote places where you can practice killing super zombies. Secret military base near cottonwood - You'll find some guns, ammo and armor, but most importantly the super zombie. Tunnel above Candlers Cabin - Best place to farm metal, along with green bandages, guns, ammo, armor and of course the super zombie. Although it's harder than the previous place and it's likely you'll find players. Super Zombie is tough, needs around 100 LMG bullets or 16 AA12 shots to die, it will drop all kind of high end gear, which most of the ppl hunt for. These are the weapons you should take advantage of, to kill super zombies: Here's a "tutorial" of how you should kill super zombie the correct way: Step Number 3 Now that you have learned how to kill super zombies, you may start farming bigger places, that give bigger rewards. I recommend you Camp Splinter, the best place of all. It's compact in size, has a car spawn and has all kinds of high tier loot. A super zombie also spawns there. The only thing you'll have to worry about is the players. It is very important for you to have "Hardened" skill learned at this point, you're going to need it. Here's a map of Splinter, you can see where the 2 item box spawn, also the spawns of high end AR's. From here on out, you decide your own path. I hope I could help some of you. Stay safe!
  4. 13 points
    Dear Players, We are extremely excited to finally share and release this patch to you all. We have been working very hard on this update and we are sorry this took us a bit longer than usual. This patch is big, and with a big patch with a lot of features, fixes and so forth there might be some potential issues. Therefore, we would like to ask you guys in case you experience any issues to let us know in the comments of these patch notes. Before we jump into the patch notes we would like to announce that for the Christmas/New Year period of the game there's going to be a "Christmas Week" event. We plan on releasing all the details about the events very soon, but not with this patch notes. So, stay tuned for that! Now, let's jump into the patch notes: Overall Updates: GENERAL: Reworked the player spawn system. The whole system overall has been improved. (For example: You won't get sent to Campos City every time while playing in Clearview - You should spawn close to Clearview when playing in Clearview and not in another city.) Also increased the amount of player spawns overall (in almost every map) to make spawning in for players more variated. (Related mainly to the "Battle Royale" and "Survival" game modes) Consumables have been buffed. Some consumables would only give you food and water but they all now give you a little bit of health or stamina when consuming. It's not a lot but at least it makes them not entirely useless. "DMRs" (Weapon Type) now have their own category. This is made to prevent them from being used in AR ONLY/SNP ONLY servers. The following weapons will be in this category: FN FAL, VSS Compact, Scar H. The game will now "notify" you when you're alt-tabbed (out of the game) and either your game has finished loading so you joined a server or if you've found a match in the Battle Royale Queue. Notification makes New Z in your taskbar flash. The "Hold E" timer when opening lockers has increased to 5 seconds. Players now need to hold E for 5 seconds to access their locker. This has mainly been done based on request from our community for the Survival game mode to prevent players abusing the lockers. Players now overall take less damage when getting shot while being inside a vehicle. Group tag range has been increased. Players will now always be able to see the group tag of players they are in a group with no matter how far away they are from other each other. Added a "Spawn Reset Warning" to the menu when players use the stash button. This is to make players more aware of the fact that as soon as they move an item in their character's inventory their spawn will reset. Moderators of The New Z will no longer have the icon in front of their name in the tab list to avoid confusion and other problems. Fixed many issues related to the vehicle system. Exit positions of vehicles should work properly now. Fixed a bug where the game would fail to open the settings file on computers using non standard English alphanumeric characters in their username. Fixed a bug where the game would not launch after clicking on play in the launcher. Fixed some physicx issues related to some riot shields. (These riot shields will be available again after the patch) (Riot Shield TedderaTV, Riot Shield SOAC, Riot Shield COR3, Riot Shield EXCN, Riot Shield UFO, Riot Shield BoS, Riot Shield Ice9) Removed the hit sounds/blood/effects from hitting players in PVE. Many players abused this to be really annoying against other PVE players. Improved server reconnection systems. Fixed several crashes and optimized servers overall. Improved multi-threaded stability and performance, specially for users with a high CPU core count, or users with a very low CPU core count. UI / MENU: Added the last map to the survivor selection screen. Players can now see what map they were playing on with that certain character. Added more kill information and a report button to the Battle Royale end screen. Added a feature that allows player to zoom in and out while being inside a vehicle. Players can zoom in and out by scrolling. (camera) Updated the ban message with a link to our ticket system. (link was still outdated) Updated/Redesigned the "One Moment Please" popup. Fixed some spelling/grammatical mistakes in the texts on: Open World Descriptions, Survival Descriptions, Member already has the lowest rank (Community/Clans), Full Inventory message, You have joined a "SERVERTYPE" server, Unable to connect to Master Server, You have already created a game, GC donation to servers, Premium server description, Create Character on new game mode, Enter new Gamer tag, Friend add denied, Select item first. Updated some messages to make it more clear: Promote Member (Community/Clans), Demote Member (Community/Clans), Marketplace warning about items going to Open World, Changing backpack to the same type, Low System Memory Message - Changed it to 'run the game on 'Potato' quality settings, Sound System Disabled, Server shutting down - Warning about information not being saved, Time Limit to join the server, Timeout connecting to servers, Player not found (grouping), PVE/DEV server description, Friend Add Wait message, Friend Add already a friend, Server setup status, Reset Reputation. Fixed a bug where item descriptions weren't updating properly when switching game modes. Fixed a bug where doing any playerlist/menu actions would cause you to use your quickslots in your game when closing. Fixed some visual bugs related to the new "kill confirmed" feedback. Fixed an issue related to the new visual indicator for the bus usage cool down. This indicator would sometimes show next to the health of the barricades. Fixed a UI bug where sometimes the vehicle's durability would display at 0 when you were close to it, but the vehicle's durability was full. SOUNDS: Updated the impact sounds for the "Frying Pan" and its skins. This melee now has it's own (pretty funny) impact sounds. Updated the pickup item sounds. We felt like this needed a rework. Overall the sound is better and more reaslitic now. Added sounds to the new friend/lobby system. Added a new sound to the "message box" appearance in-game. Reduced the vehicle "crash" sound. It was too loud. Reduced the shield explosion/grenade sound. It was too loud. Removed the group invite sound. Players will no longer hear a group invite sound when they get invited to join a group. BUILDINGS: Added a new building: "NZ_Hospital". Just like the earlier added new school building we have now added a new hospital building too. These buildings will be used for the new Survival & Battle Royale maps. Added a new building: "NZ_Appartment_01". This building is a huge appartment building and will be used in upcoming maps. Added several new props and buildings for new maps. (WIP/Not used yet). This is mentioned on the patch notes to also inform players what we're working on and also to "explain" the size of the patch. A lot of new buildings will be used in new maps such as explained above. By adding them now, we also reduce the size of future patches. Fixed the "static truck trailer" where there was some gaps in the model. All faces are connected and welded now. https://prnt.sc/hjreeu Fixed a bug that allowed players to look through a wall in the construction building model. OPTIMIZATIONS: The issue related to the "random fps freezes" has been fixed. This was a common issue and a lot of players have been reporting this issue. For some players the game wasn't even playable. We are very happy we have fixed this issue. (Also related for streamers using OBS) A lot of work has been done related to optimization for the game. With the new Battle Royale map (beta) being released we had to, since the map is so big we had to make sure it would be "playable" with a decent frame rate/performance. We would just like to let you all know that we will keep optimizing the game even more in future patches. This is all still work in progress. FRIEND SYSTEM: As many of you probably already know is that the entire friend system has been reworked. For more information about why/how we have done this please go to the following developer blog: http://forums.fredaikis.com/index.php?/topic/2827-devblog-5-friend-system/ Summary of what the new friend system offers: Players can now accept/invite/use the friend system (in the menu) without any problems. The whole system has been reworked and optimized and should work with no problems now. Players now have a status where when being friends with someone you will be able to know if your friend is offline/online/idle or what server he's currently playing in. Players will be able to turn off the feature where they can show what server they're playing in. When turning this off friends of that player will also not be able to join that player. The friend system has been updated and a new "lobby system" has been added. Players can invite their friends into a lobby. You can be in a lobby a total of 10 players. The lobby works differently for all 3 game modes: OPEN WORLD: When being in a lobby and ANY player joins ANY Open World server the other players will be asked if they want to join that player and play with him. They WILL spawn together. Yes, players could "abuse" this and use each other to play in different areas of the map since all they need is 1 player to have a character in a certain location. We want this. We want players to play with their friends without having to go through too much trouble. The first player that joins ANY Open World server will decide: the spawn location & the server. ALL other players in the lobby will get an invite asking if they want to join too. If they forget to accept the invite they can still join that friend by going to the friends list. When players join from a lobby they will automatically be in a group in the server. For Open World you can ALWAYS spawn with your friend/close to your friend no matter what. (This is different for the Survival game mode so that's why we're addressing it here.) BATTLE ROYALE: When being in a lobby ONLY THE LOBBY LEADER will be able to join and decide when to start joining a Battle Royale server. For Battle Royale games it will only allow players to join a Battle Royale when the group has up to 3 players. This means that groups in Battle Royale can only be up to 3 players total. When any other player than the lobby leader tries to join/start a Battle Royale game it will tell them they can't. ONLY the lobby leader will be able to start joining a Battle Royale game. When the lobby leader joins a Battle Royale game, the other player(s) will be forced to join with the leader. There's now 2 Battle Royale server types: Solo/Groups. When playing solo (alone) you will only join in Battle Royale servers where everyone else is solo too. When playing with friends through a lobby with either 2 or 3 total players you will join another type of Battle Royale servers and only play against other players that are playing in groups too. Keep in mind YOUR ONLY CHANCE to play with friends in Battle Royale is to have your lobby leader join a Battle Royale and you will be automatically joining with him. You WILL NOT be able to join him afterwards. SURVIVAL: When being in a lobby and ANY player joins ANY Survival server the other players will be asked if they want to join that player and play with him. They will ONLY spawn together with the "first player of the lobby that joined" if they: 1) Are "just revived" and haven't spawned in any server yet. 2) Are in a safe zone. The reason for this is because we don't want players in the Survival the game mode to abuse the "join friend in a lobby" spawn system. Groups in Survival can only be up to 3 players total. If the lobby total player amount is higher, just like in Battle Royale, it won't allow the players to join the server. Only 3 players will get a invite to join a server. STREAMER MODE: We've done some improvements and smaller adjustments to the "streamer mode" mainly due to the fact that some players break rules and "streamsnipe" streamers. We would like to address that streamsniping is a bannable offense and is NOT ALLOWED. Therefore the following is changed: When streamer mode is enabled when the player presses "tab" to open the player list in-game it will no longer highlight the player. (yourself) When streamer mode is enabled when the player opens it's inventory it will no longer show the character name there. We will keep monitoring the problems and reports and based on that we could always do further improvements and changes. Once again: streamsniping is not allowed and players who do this will get their account banned eventually. As a little extra we have also enabled the following for our partnered streamers: (players who have a "streamer account") Streamer Accounts now have the ability to report other players for "Streamsniping". This report reason is ONLY available for accounts that are a "Streamer Account". Partnered streamers will soon receive a special report link where they can report players for stream sniping. We take this streamsniping very serious. If you're wondering how to "become a partnered streamer" or if you are a streamer and want to become partnered please send us an email at: [email protected] We are also going to release a special dedicated web-page where you will be able to find all information needed about our partnership program. VEHICLE REWORK: We've reworked our vehicle system. A lot of engine-related stuff has been updated and recoded to improve the system overall. Here's exactly what's done: Fixed multiple crashes related to players using vehicles. Reworked the camera system when using vehicles. Camera overall should be "smoother" now. Vehicles will now be handled properly by the battle royale engine. Exiting a vehicle will face your camera in the same direction as your vehicle was in. Reduced the car "crash" sound. It was too loud. SERVERS: The warmup mode map has been updated to "District". Ping limited servers are removed on the PVP Servers section of Open World. Item Updates: FIXES: Fixed the "Mosin Gladiator" texture issue where the skin looked like the "Mosin Black Night". Fixed the issue related to the chrome skins where on ultra settings these skins would have "too much random sun flares" that were jumping around. This also fixes a lighting issue when having any chrome skin equipped and opening the inventory/menu. Fixed a crash related to the "walkie talkie" (Airdrop Caller) texture and model. Improved/optimized the model. Also fixed some material issues. Fixed a crash related to the craftable items in the survival game mode. Fixed an issue related to the "Ballistic Shield". Optimized performance. Fixed various issues related to previously deleted items from the game not being deleted 100%. Fixed several issues related to weapon statistics not updating in our database properly. UPDATES: Updated item name: "Alien PSO Scope". Updated item name: "SD Silencer". Updated item name: "Bag of Chips Farm Block". Updated item name: "AW Magnum" & its skins. Updated item name: "IMI TAR-21" & its skins. Updated item name: "FN P90S" & its skins. Updated item name: "Crossbow" & its skins. Updated item name: "Hatchet Infinity". Updated item name: "K. Style Helmet Chrome". Updated item name: "Flashlight Chrome". Updated item name: "IMI TAR-21 Chrome". Updated item name: "Modular Combat Grip". Updated description: "Pills". Updated description: "AK 7.62 Mag". Updated description: "Stanag Mag". Updated description: "G36 Mag". Updated description: "SVD Mag". Updated description: ".308 Winchester Mag". Updated description: ".50 Mag". Updated description: "Zombie Repellent". Updated description: "Fredaikis Hat". Updated description: "K. Style Helmet Wizard". Updated description: "M107 & it's skins". Updated description: "M200 & it's skins". Updated description: "SMG Mag". Updated descriptions: "Military Backpack" & its skins. Updated descriptions: "Large Backpack" & its skins. Updated descriptions: "Moto Helmet" & its skins. Updated descriptions: "Heavy Armor" & its skins. Updated descriptions: "B92" & its skins. Updated descriptions: "FN P90S" & its skins. Updated descriptions: "M4" & its skins. Updated descriptions: "VSS Vintorez" & its skins. Updated descriptions: "Mauser SP66" & its skins. Updated descriptions: "Karambit" & its skins. Updated descriptions: "K. Style NVG" & its skins. Updated descriptions: "K. Style Helmet" & its skins. Updated descriptions: "Custom Guerilla" & its skins. Updated descriptions: "Kruger Pistol" & its skins. Updated descriptions: "Kruger Rifle" & its skins. Updated descriptions: "Kruger Mini" & its skins. Updated descriptions: "IMI TAR-21" & its skins. Updated descriptions: "AWP" & its skins. Updated descriptions: Riot Shields. Updated descriptions: Crafting items. Updated descriptions: Car spawners. Updated descriptions: Personal lockers. Updated store icons of all the crossbows and skins/recipes. (Since the compact scope is removed.) Updated store icons of all the mosins and skins/recipes. (Since the compact scope is removed.) Updated recipe icons of all the Christmas skins. Added a small "icon" indicating this is a Christmas skin. This is also going to be an easier way for people to know what skin is part of what box/skin collection. We aim to keep doing it like this in the future. CHANGES: Added a new media riot shield: "Riot Shield MarkinWayne". Added a new media riot shield: "Riot Shield KmartNinja". Added a new media riot shield: "Riot Shield PAULOH". Added a new media riot shield: "Riot Shield Gius". Added a new country riot shield: "Riot Shield Algeria". Added a new country riot shield: "Riot Shield Venezuela".' Added a new country riot shield: "Riot Shield Belarus". Added a new clan riot shield: "Riot Shield TGOD". Added a new clan riot shield: "Riot Shield GLX7". Added a new clan riot shield: "Riot Shield CG". Added a new clan riot shield: "Riot Shield PEX". Added a new clan riot shield: "Riot Shield HIGH". Added a new Winter skin: "Riot Shield Winter". (Event) Added a new Winter skin: "M4A1 Winter". (Event) Added a new Winter skin: "OTS-SVU Winter". (Event) Added a new Winter skin: "Moto Helmet Winter". (Event) Added a new Christmas skin: "Riot Shield Christmas". (Event) Added a new Christmas skin: "Heavy Armor Christmas". (Event) Added a new Christmas skin: "Blaser R93 Christmas". (Event) Added a new Christmas skin: "K. Style Helmet Christmas". (Event) Added a new Christmas skin: "K. Style NVG Christmas". (Event) Removed the default compact scope from the "Mosin Nagant". This weapon now has its own iron sight as default instead. Sights can still be attached. Removed the default compact scope from the "Crossbow". This weapon now has its own iron sight as default instead. Sights can still be attached. Increased the reload time of the crossbow. Updated the "Riot Shield Holland" textures. Updated the "Riot Shield America" textures. Updated the fire mode of the "Honey Badger" this weapon now has an automatic and a semi fire mode. WEAPONS REWORK: A lot of work has been done regarding weapon statistics. We have received a lot of feedback from our community regarding this and we thought it was time for some changes. In a good way of course. The biggest problems we are facing these days are as following: Spread in the game is random, which makes no sense. A lot of the guns are considered as "useless" because they have too high spread. Since spread is random it's pretty much impossible for players to play with these guns AT ALL. This divides our current weapon selection in the game in half making it so only half of the guns in the game are being used by players. Because of this there's not really room to add new guns because it will probably be considered by players as "completely useless". Our way of approach is as following: we looked at current guns all together and decided that spread shouldn't be much of a deal anymore. Since it's random it's the main reason half of our weapons are not being used by players. Weapon usage should be skill-based and not based on a random factor. Our idea is to reduce spread overall on every weapon removing the "random factor" but increasing the recoil at the same time. Overall every weapon should be "good" in their own way where it's more going to depend on the players' play style what gun to choose instead of basing it on statistical facts. With this change we aim for the following: Creating more room to add new guns. At the same time creating more variety in game play. Making every gun used by players depending on how they like to play. We expect that the 50/50 weapon usage by players will go to 100/0 where all weapons will be used by players. We expect that 2 groups of players will form: Players that like to play with guns that have HIGH recoil and also HIGH damage. (High recoil means it's harder to control the weapon while shooting). Players that like to play with guns that have LOW recoil and a LOWER damage. (Easier to control the gun but also doing a little bit less damage). The changes will result in that spread won't really be "a thing" anymore where every gun will be useful in some way. By "removing" spread it will result in that every gun can be used to for example tap-fire enemies on longer range where before with 50% of the weapons in-game you wouldn't even hit the first shot. We would like to point out that no major changes have been done but almost every weapon has been tweaked. We ask you for your feedback after this patch where we can then - based on that feedback - start improving statistics for weapons. Let us know what you think and experience after this patch! If you think a weapon is too good, let us know why! If you think a certain weapon is still too bad, let us know why! Most important is that you guys give us your feedback so that we can use this and work from there to improve the game and its game play. ATTACHMENTS REWORK: Also, a lot of work has been done related to attachments. Attachments in the game have been a little bit underrated also because the statistics on them weren't really on point. Attachments weren't really considered valuable and we think that's a shame. For both the "Open World" game mode and the "Survival" game mode it would be better if the attachments would actually have some kind of value where they're worth being used. Like mentioned earlier: "the statistics on them weren't really on point". We would like to explain what our approach is to improve this. Therefore all the changes we will do are related to the following idea: Muzzles - (Silencers etc.) - CAN affect: Damage, Range & Spread. CAN NOT affect: Recoil. Scopes - (Kobra Sight etc.) - CAN affect: Range & Spread. CAN NOT affect: Recoil & Damage. Grips - (Forward Grip etc.) - CAN affect: Range & Recoil. CAN NOT affect: Spread & Damage. Now, the following changes have been made: Updated the "Forward Grip" statistics: Increased reduced recoil from 6% to 20%. Also removed the spread decrease. Updated the "ACOG Sight" statistics: Reduced increased range from 8% to 5%. Removed recoil decrease. Updated the "Holographic Sight" statistics: Increased range from 3% to 5%. Removed recoil decrease. Updated the "Kobra Sight" statistics: Increased range from 0% to 5%. Removed recoil decrease. Updated the "SMG Grip" statistics: Increased reduced recoil from 1% to 20%. Updated the "Flash Hider" statistics: Increased reduced damage from 0% to 5%. Updated the "Silencer" statistics: Increased reduced spread from 0% to 5%. Updated the "Compact Scope" statistics: Removed recoil decrease. Increased reduced spread from 5% to 20%. Updated the "Red Dot Sight" statistics: Increased reduced spread from 3% to 5%. Updated the "Pistol Laser" statistics: Removed spread decrease. Updated the "Reflex Sight" statistics: Removed recoil decrease. Updated the "Heavy Barrel" statistics: Increased reduced damage from 0% to 5%. Updated the "Modular Combat Grip" statistics: Increased reduced recoil from 5% to 20%. Also removed the spread decrease. Updated the "Pistol Silencer" statistics: Removed range decrease. Increased reduced spread from 3% to 5%. Updated the "The Cleaner" statistics: Increased reduced damage from 0% to 10%. Increased range from -20% to 0%. Increased reduced spread from 2% to 5%. Updated the "Bullet Compensator" statistics: Increased reduced spread from 1% to 10%. Survival Updates: GENERAL: Players can now place lockers. Decreased the amount of available servers in Hong Kong from 12 to 8 running servers. In case you haven't read the overall updates we will explain how the friend/lobby system will work in the Battle Royale game mode: When being in a lobby and ANY player joins ANY Survival server the other players will be asked if they want to join that player and play with him. They will ONLY spawn together with the "first player of the lobby that joined" if they: 1) Are "just revived" and haven't spawned in any server yet. 2) Are in a safe zone. The reason for this is because we don't want players in the Survival the game mode to abuse the "join friend in a lobby" spawn system. Groups in Survival can only be up to 3 players total. If the lobby total player amount is higher, just like in Battle Royale, it won't allow the players to join the server. Only 3 players will get a invite to join a server. LOOT: Updated the zombie loot. Zombies overall drop more bandages now and also have a chance of dropping granola bars. Updated the market loot. Food is more common. Players running into the market to loot food and expect food will now actually find more food. Super zombies now drop 2 items of loot instead of one. The loot has also been improved/updated. This also fixes the issue where super zombies would not drop anything at all. COLORADO V2: Added Christmas Trees. Under these trees you will find special Christmas loot. (Only for a limited time) Fixed a walkway in front of the White House in Clearview that was clipping through other walkways. Fixed some clipping grass issues generally in and around Clearview. Battle Royale Updates: With the new "Arizona" map to be released (beta) we have done some changes and updates to the Battle Royale game-mode overall. Since the new Battle Royale map is bigger in size than any other map ever used in The New Z we had to do some changes to make sure whole Battle Royale can be played without issues. Here's what we've done: GENERAL: Battle Royale radiation is now more adaptative to the map size. Gameplay is overall more fast-paced. (Again, since the new map is so big, we had to do some changes here to make sure when the safezone "spawns" it wouldn't possibly be too far away for some players) Reworked the Battle Royale spawn AI/system. Improvements have been made to improve overall game-play. Added more kill information and a report button to the Battle Royale end screen. Added "Spectator Mode" to the Battle Royale end screen. When you die in a group you will be able to spectate your friends until your whole group has died. This is optional. When you die you can choose to spectate OR just quit the game. When spectating you can quit the game at any time. In case you haven't read the overall updates we will explain how the friend/lobby system will work in the Battle Royale game mode: When being in a lobby ONLY THE LOBBY LEADER will be able to join and decide when to start joining a Battle Royale server. For Battle Royale games it will only allow players to join a Battle Royale when the group is maximum a total of 3 players. This means that groups in Battle Royale can only be up to 3 players total. When any other player than the lobby leader tries to join / start a Battle Royale game it will tell them they can't. ONLY the lobby leader will be able to start joining a Battle Royale game. When the lobby leader joins a Battle Royale game, the other 2 or 1 player(s) will be force joining with the leader. There's now 2 Battle Royale server types: Solo / Groups. When playing solo (alone) you will only join in Battle Royale servers where everyone else is solo too. When playing with friends through a lobby with either 2 or 3 total players you will join another type of Battle Royale servers and only play against other players that are playing in groups too. Keep in mind YOUR ONLY CHANCE to play with friends in Battle Royale is to have your lobby leader join a Battle Royale and you will be automatically joining with him. You WILL NOT be able to join him afterwards. Battle Royale visibility issues have been fixed. To do that, we restored the render radius from unlimited to 600 meters again. This will DRASTICALLY improve fps when a Battle Royale game starts. After 1 minute being out in the radiation zone, damage will increase faster and faster. This is to prevent camping. Issues related to medical item spawns have been fixed. It will no longer be possible for players to find so many medical items that they can be in the radiation for a long time. LOOT: Added gasoline and repair kits in the loot tables due the release/availability of cars in the new map. Updated the Airdrop loot. Added: Blasers, Sig Sauers and IMI TARs. New weapons such as the: M16 and the M4 have been added to the loot tables. Loot tables overall have been adjusted. Some items were spawning too much. ARIZONA (BETA): The new map is finally done! Arizona will replace the old "Arena" map. Based on player demand we will slowly start switching all of our Battle Royale servers to this map. In the end Arizona will be the one and only Battle Royale map for The New Z. The reason this map is still in beta is because it's the first public release. We would like to receive as much feedback from players as possible and use that to finish the map. As of right now the map is not entirely finished, where improvements will still be done. ARENA: The "Arena" map is now officialy removed from the Battle Royale map pool. (Read above why/how) TROPICO: The "Tropico" map is still available but it will be removed from the Battle Royale map pool in the near future. (Read above why/how) The spawn system has been reworked. Players no longer spawn all in a circle above the water (like hunger games) but will now spawn randomly somewhere in the map. NOTE: We are still considering changing this whole system and MIGHT add in the future some kind of parachute system! Loot respawn timers have been fixed. Relate to: "Issues related to medical item spawns have been fixed. It will no longer be possible for players to find so many medical items that they can be in the radiation for a long time." We kindly ask you all if you have any feedback/suggestions/ideas/problems to report it all to us so that we can keep improving this game mode as much and as best as possible. Open World Updates: COLORADO V2: The map is now in winter-themed. (Only for a limited time) Added Christmas Trees. Under these trees you will find special Christmas loot. (Only for a limited time) Added back some tress around Campos City towards the Goblin Peak side. Removed some misplaced trees at LoneTree Farm. Removed some misplaced trees at NATO Military Base. Removed fog due community feedback and to improve FPS and performance. Fixed some flying trees around Campos City and the Trailer Park. Fixed some flying rocks around the Trailer Park. Fixed some flying objects in the post office in Frosty Pines. Fixed a spawn at Glenwood Springs where players could spawn inside a rock. COLORADO V1: The map is now in winter-themed. (Only for a limited time) CALIWOOD: The map is now in winter-themed. (Only for a limited time) Added Christmas Trees. Under these trees you will find special Christmas loot. (Only for a limited time) Added stairs around the stadium so that players can more easily get up the hill. Updated some quality settings overall to improve FPS and performance. Removed some trees that were unoptimized and that were causing potential performance issues. Removed/Updated some terrain layers to fix some crashes and optimize the map overall. Fixed some flying objects in front of the convention center. Fixed an issue related to zombies walking through certain fences at the pier. LOUNGE: Replaced/optimized collision walls. (Invisible walls around the map that prevent players from going outside of the playable area.) Replaced/optimized trees. Added Christmas decoration. The lounge is now Christmas-themed! (Only for a limited time) Updated some terrain texture to make the whole island look more like a beach. Optimized shadow settings. ROCKY FORD: Opened up some areas by removing/opening certain fences based on community feedback.' Lowered some walls that were overall too high. (White ones) Added a small new house next to the church. Added some invisible walls on top of the small white house next to the post office to prevent players from getting on top of the roof of that house. Fixed some object placements around the barn to make it easier for players to jump up to certain places. Removed some objects to improve FPS and performance. SMALLVILLE: Reworked the red house area (next to the barn building) based on community feedback. Reworked the police station area based on community feedback. Replaced the walls, added new props and a new extending part. Reworked/Updated the overall terrain and decorated more outside of the playable area to make the map look better overall. Added more vehicles and props overall around the map to give players more cover to improve gameplay. Added more props around the farm area. (More cover for players/more variation) Added a new "place" between the medic and the mechanic shop that links them better together and "closes the gap" better. Added a helicopter crash site next to the "green building". Added two new buildings next to the farm area based on community feedback. Added two new buildings next to the white house based on community feedback. Added a military area between the church and farm area based on community feedback. Added some invisible walls on top of the two red houses to prevent players from getting up the roof there. Replaced/Updated some player spawns to prevent players from camping in the corners of the map. Removed the "silo house" and placed a gas station there based on community feedback. WESTOAKS: Removed the fences around the basket and tennis areas based on community feedback. Removed the trees and bushes on top of the hill to prevent players from camping there. Reworked/Updated the player spawns based on community feedback. Reworked/Updated the grocery area based on community feedback. Reworked/Updated the bank area based on community feedback. Reworked/Updated the overall terrain to improve FPS and performance. Added new places around the map to improve gameplay and give players more cover overall. Added more "jump up" objects around the map to improve gameplay. Added invisible walls on top of the "motel" buildings to prevent players from getting up on the roof. Added more houses overall in empty/open places to improve gameplay. Fixed some flying/misplaced objects in the military area. EVENT: Updated fences around all areas. Updated/Improved the spectator area allowing spectators to have a better overall overview now of clan wars. (Clan war area) Added and removed some bus stops to make traveling to certain event locations easier. (Clan war area) Placed a wooden crate inside the truck to prevent players from getting inside the truck. (Clan war area) Moved some objects to prevent players and teams from looking in a direct line of sight to each other when being in the spawn. (Clan war area) Fixed an issue where players were able to jump on top of the "double house". Estimated patch size: 700 mb. Patch ETA: Wednesday, December 20, 2017 around 10:00 AM (UTC+1) Estimated downtime: 1-2 hours. (Sorry for the longer downtime but we'll need to fix/test certain things) Keep an eye out on our Twitter and other social media where we will be posting live updates. Once again: Your feedback is more than welcome! Please keep an eye out on our social media for exact patch times. We will patch any time soon. To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discord.gg/gafUzrD Best Regards, // Infestation: The New Z - Staff Team
  5. 13 points
    so basically, the administrators felt that it was necessary to spend their "valuable" time on a launcher that retains absolutely zero relevance to anyone or anything. let this demonstrate a prime example of how much time is wasted due to poor decision making, and ostensibly, the overarching concept of big picture ideas. now, let me quickly address the most apparent realization: the decisions that developers make without consulting the community. I have seen countless threads relating to minor changes to newz (and let me say, these standpoints are from players who ACTUALLY PLAY THE GAME), but it always seems that the developers are quick to dismiss the fact and return their opinions with negativity. it's actually funny because they sit there and wonder, "how was our game so popular? what needs to be done to bring everyone back again?" WELL, the decline of the player base is inevitable with the continuation of stale content and lack thereof. again, it's hysterical that they simply can not fathom the fact that this game needs changes. However, I will give credit where it's due; the map cycles were a neat idea while they lasted, but, the idea suddenly ceased? perhaps, it's a lack of interest altogether which would make this thread meaningless. anyways, here's some of the suggestions I've gathered by a few minutes of exploring: carry on with the map cycle (every two weeks the options of maps change. i'm tired of seeing spring valley & rocky fucking ford. where tf is clear v2???) introduce some new maps. these are the pinnacle of the game continue to make new weapons colorado v1/v2 are basically the same. blend the two together and mold colorado v3. it has never been done and would create uniqueness caliwood is boring and nobody plays it. it's ridiculously unoptimized and the entire map size is too large for the people that actually play. if you're going to keep it, shrink the map size. now I do understand that there is a lot more that can be suggested, but I do feel that those are slightly more significant than others. newz developers, if you want to revive your game and continue to generate revenue, (which is, unfortunately, the most apparent source of inspiration) start changing things, and most importantly, interact with your community more than ever. they are, and will always be, the integral foundation of newz. p.s: this is not a thread aimed to attack the developers, nor is it fueled by hatred or revenge in any way either. I tried my best to instrument constructive criticism in my lengthy paragraphs.. but it seems this is the only way to receive attention. in conclusion, please know, that I, and many others, respect most decisions that the staff make, but I would like to shed some light on important viewpoints regarding the route that newz is following.
  6. 12 points
    Hello, We are proud to announce the FIND THE PUMPKIN Event! This is the first event of its kind we make and we plan on bringing more of these in the future! IMPORTANT NOTES: This event will start on October 30th EVERYONE is elligible! The pumpkin is NOT the usual 'Pumpkin Head'. It's a completely new and unique pumpkin! The pumpkin will have a system similar to the lockbox system. The password is '1234' We might include some goodies inside them every now and then They will ONLY be in Colorado v2 OFFICIAL servers (Yes, you can spoil people's screenshot) That does NOT include PRIVATE or PREMIUM servers What you have to do: Find the FIVE pumpkins spread around the map They will ONLY be in Colorado v2 OFFICIAL servers (Yes, you can spoil people's screenshot) That does NOT include PRIVATE or PREMIUM servers Take a screenshot showing your character name (use a friend to do the event. You take turns taking pictures as there is no Selfie-Sticks in a post-apocalyptic world) The pumpkin has to be shown on the screenshot as well If you take a 'fake' screenshot of one of the five locations (like taking two pictures from different areas), you will not be elligible for the prizes anymore Creating other accounts to get more rewards will eliminate all your chances and we will NOT give you the prize on any of the accounts You have to post the pictures here on this thread below How to make your post (Posts made in the wrong format will be IGNORED). Please quote the following and fill in the answers: What you will receive: After you have posted your 5 pictures in reply to this thread you will receive an item called: "Scythe". This is a special legendary item that can only ever be obtained by people participating in this event. Your 5 pictures will manually be checked by staff and your reward will be given to you after your post has been checked and that we have verified that your 5 pictures are not fake / liable. Oh, and here's a picture of the scythe: How much time you have: The event is NOW STARTED! This means that you can now go ahead and find the pumpkin lockers! Once you found all 5 and have a picture of yourself (with character name) and the pumpkin, post them in reply to this thread! This event will end at the end of "Halloween Week" which is at the end of Sunday, November 5, 2017. More information could be added in the future! If you have any more questions regarding the event, you can post them here: http://forums.fredaikis.com/index.php?/topic/2080-find-the-pumpkin-event-questions/ Best Regards, // Infestation: The New Z - Staff Team Edit: DUE TO AN EXPLOIT FOUND THAT MANY PLAYERS WERE ABUSING, WE HAD TO REMOVE THOSE LOCKERS FROM THE GAME. OUR MOST SINCERE APOLOGIES FOR THOSE WHO DID NOT MAKE IT!
  7. 12 points
    This is the new "Zombie Killer Bus" that is coming to Infestation: The New Z. I made this video to show that the bus is actually real and working since a lot of people did not believe this based on the picture I posted on Facebook. The bus can hold 18 people, has a little bit more armor and durability than other vehicles and can hold a little bit more fuel. This is the perfect vehicle to use with your plan or a big group of friends!
  8. 10 points
    Hey Anarchy Gaming is once again recruiting members for NewZ. Some quick history of AG , We used to be the biggest clan by far in NewZ , we used to have around 30-60 members on ts for only ISS. We are an international clan who used to recruit anyone as long as you were a nice dude. We normally played at Campos, clearview , caliwood and all sorts of pvp maps. Now tho we are pretty much starting over with our recruiting, and we are mainly just playing in Caliwood, and we are looking to get some ppl onboard to play with. We are only recruiting ppl from EU/NA. What we are looking for is simple: -Nice and friendly ppl -Have some experience in the game -Gotta speak english properly -Have Premium -Stacked GI -Have Ts3 installed Well thats pretty much it , if u are interested in joining us then pm me on the forums or on discord (my username is kp57). Best regards /Kp57
  9. 10 points
    Dear Players, As we already promised and wrote earlier on forum posts; here's an update regarding the progress on survival (and a little bit on the competitive progress too). We felt like updating you all so that you guys know more about current progress and have an idea of when what is going to be released. We are very excited with the progress we have made in the past weeks regarding both survival and competitive and we are very excited to share this with you guys. We also would like to answer some common questions from players regarding survival so that you guys know what to expect. Now that the old forums are gone most information about how survival is going to be is lost so we are updating you all here again to make everything as clear as possible. Since this developer blog is mainly focused on the progress regarding the survival game mode we still want to let you guys know about some little progress regarding the competitive game mode too. We will do this first since this will be short, after that we will jump into more information about survival. Competitive is currently on a small hold. For the past weeks we have worked a lot on the 'behind the scenes' part for competitive like all the server sided stuff, match-up / queue-up system, UI stuff, ranking system and more. A lot of progress is made here except the actual in-game part has not really been worked on yet. We have most parts of the concept all done but we would like to wait with sharing any of this for now. With that said we will now jump in the main part of this developer blog: survival. We will first list out everything that's done and not done, then we will jump into a small planning explaining what we want to do when and how and then we will answer some questions you guys have been asking about survival. If you have any more questions after reading this developer blog please let us know in the comments on this forum post. We will do our best to answer all questions as best as we can. Before we jump into this we would like to explain to you all that it's very hard to say when exactly survival will be released. We are working on it, and when we are done we will release it. So please don't ask questions related to dates since we are unfortunately at this moment unable to answer those. 1. What is done and what not? Done = green Not done = red Database - enable 5 new characters for the survival game mode. Explanation: Players will have 5 characters to play with. Server - disabled groups and clans. (players will be allowed to group up but can't do that with any tags) Explanation: This is mainly done to prevent huge clans from over ruling servers. We think doing this also adds an extra 'survival' feeling because when playing with a friend you'll always have to confirm that your the guy you see is your friend or not. Server - make skins work universal. (only clan skins will be disabled - normal skins will work universal) Explanation: Skins will be disabled in this game mode meaning you can't find or learn any skins but you will be able to use the skins that are learned on your account through open world. Server - disabled global inventory access everywhere. Explanation: Unlike in open world players will only be able to access their global inventory by going to a safe zone. Server - disable game dollar drops. Explanation: For this game mode game dollars are entirely disabled for now. Our plan is to add later (probably after release) a new survival currency. Then we might add a new survival marketplace that can only be accessed in the survival servers. For now, game dollars / currency disabled. Server - rework xp. Explanation: Players will have their skill tree enabled and will be able to farm up for their skill tree. XP is reworked meaning in this game mode you will get different amounts of XP from killing zombies and super zombies. (The skill tree will be reworked - some skills will be disabled) Server - enable random airdrops. Explanation: Just like as in the open world their will be random airdrops. These airdrops will have updated / changed loot. Server - enable random car spawns. Explanation: Cars will work different in survival than in open world. In survival car spawners are disabled meaning players can not pick up / place cars. Players will however be able to find and use cars in the server. Cars will use fuel and can break. Server - fix up / finish the map. Explanation: In survival we will use the original Infestation Colorado V2 map. This is a different Colorado from the one that we use in the open world game mode. Also loot will be just like original Infestation, snipers will be extremely rare. We will jump into this later. Server - enable object placement. Explanation: Players will be able to find lockers and barricades and place them. (They will also be able to craft these probably later). Server - enable super zombies. Explanation: Super zombies will be spawning in this game mode just like in the old Infestation. Server - enable custom items. Explanation: New custom items that we added to the game will be present in this new game mode but will be balanced out. For example: "Tactical Binoculars" will also be spawning in survival. Server - enable trading. Explanation: Players will be able to trade with other players just like as in open world. Database - create a separate global inventory. (this is quite complicated so takes a little bit more time) Explanation: Players will have a separate global inventory in this game mode. This global inventory will only be accessible in-game by going to a safe zone and accessing the global inventory. (global inventory access everywhere will be disabled) Server - disable early revival. Explanation: Players will always have to wait the entire 2 minutes to revive their character. No one will have more advantages. We might make it so that premium has a 50% revive timer but that's not confirmed. Server - rework skill tree. Explanation: Like mentioned earlier: we will rework the skill tree and remove the "New Z" skills. Server - crafting. Explanation: Even though the UI part of this is done and most of the crafting is already done the entire system is not finished yet. We are not sure if crafting will be enabled / done for release. We will do our best to do so. What still needs to be done regarding this is we still have to make ways how people can farm resources and we still have to finish up a lot of crafting parts / models. Server - re-balance item statistics. Explanation: Item statistics will be the same as the ones from open world however will rework a lot of them. We will try to go back to Infestation standards regarding the statistics of items. Loot & set up test environment. Explanation: As mentioned earlier we will follow the original Infestation loot idea. The test environment will be ready today / tomorrow and from there we will start working with the loot and testing. This is marked in orange since we are literally working on this step and this is almost done. This will be a big step in the progress of the development for survival. Super zombie loot & parameters. 2. Plan of approach and what is next? You can see above what is done and what still need to be done. All the points marked in red should get finished this week. We are planning on to actual start testing - inside a test server from tomorrow. From there we will have a better time estimation when we are able to release. Our plan is to finish all the points marked in red and get everything ready. Test as much as we can ourselves with our team and get everything done. When we have the idea 'everything is ready' we will do a separate announcement and beta release survival. The beta release for survival will be a closed release (premium members only) where players can test the game mode themselves. They will be able to play for around 1 week. We will gather as much feedback here as possible. After the test week we will disable survival and go back to development. Based on the feedback from our community we will do changes and when that's all done we will release survival officially for everyone. So when to expect a new developer blog with some updates? Like we explained earlier: we can hardly do any statements regarding any dates but we will be able to plan based on our progress. As of the planning is right now: when all the points in red are done we will do another developer blog. This developer blog will be containing the final beta version information for survival. This developer blog will also contain all the information for players that will help us beta testing. Stay tuned for this update, we expect this to be earlier than you all expect. 3. FAQ (Frequently asked questions) If you have any questions let us know in reply to this post! Questions that are asked we will paste down here including our answers. Will the buildings have overgrowth? (moss) Answer: No, on first release we will not have overgrowth on buildings. We have removed overgrowth due FPS and performance reasons. Adding overgrowth back is going to decrease player's performance again with a lot. We prefer to avoid this for now. Will we be seeing the new police cars like at the new secret spot? Answer: No, since the map will be the original Colorado V2 map. No additions. Will there be aliens? Answer: If you mean alien super zombies - no. If you mean custom zombies - no. BUT we will most likely introduce these on a later state! Will there be private servers that are attached to survivor mode? Answer: Not in the beginning but we might enable them at some point if survival becomes popular. Will hunger and thirst be the same? Answer: Yes. You will be able to run out of food and water. Will you change up super locations? Answer: If you mean 'change' compared to how they are in open world, then yes they will change. Super zombies will be just like in old Infestation. 4. Latest Updates: June 14 - Today we got a lot more done! Check out the list below what exactly we got done: Database - create a separate global inventory. (this is quite complicated so takes a little bit more time) Explanation: Players will have a separate global inventory in this game mode. This global inventory will only be accessible in-game by going to a safe zone and accessing the global inventory. (global inventory access everywhere will be disabled) Server - rework skill tree. Explanation: Like mentioned earlier: we will rework the skill tree and remove the "New Z" skills. Super zombie loot & parameters. Also cool to mention is that we now have a closed test environment running where we work on. You can imagine us (staff team) playing ourselves on the actual servers and based on that we are doing further development. The map is currently being finished together with the loot. Things that are still left to do is: The map + loot. Server - re-balance item statistics. Server - disable early revival. NOTE: This is going to be a bit harder to do since we are going to make a third in-game currency that can be achieved in survival. This currency can be used to 'early revive'. Premium users will be able to revive instantly. Server - crafting. NOTE: We are most likely skipping the crafting system for beta release. We hope to have it ready for the public release. (Beta release will most likely be a release where all premium players can play the new game mode as 'testing' for a week. Then we do a wipe and go back to development and take all the feedback from players that played and finish up the game mode.) Message to players for today: We are very excited and will continue further development tomorrow. Fredaikis might make a video soon where he is in the survival test environment. We are getting closer and closer to release survival. If we do right, and everything goes right we might be able to pull of the survival beta for the upcoming patch. Stay tuned. We'll update you guys later tomorrow. June 15 - Today we got a lot more done! Check out the list below what exactly we got done: Server - disable early revival. NOTE: Sorry for the change here again: there won't be instant revival. Premium will have 50% less revive timer, normal accounts will have to wait 3 minutes to revive their character. June 16 - What got done today: The map + loot. Right now we are about 75% done with the map and it's loot tables. After this we are going to do a lot of testing to make sure the loot is 100% like we want it to be. We hope to finish both the map and loot tables by tomorrow. Server - disable early revival. How it's set right now is that normal accounts will have 5 minute revive timer and premium half of that. We are not sure if the 5 minutes stay like that. We might change the time on a later moment. For now we'll go with 5 minutes. We are doing another developer patch tomorrow and will continue patch from there. We'll try to post some screenshots of the map tomorrow so you guys get a feeling of how the map is going to look. (It looks amazing in our opinions!) Since crafting most likely wont be released in the first beta the only thing basically left to do now is finish the re-balancing of item statistics. We hope to also get this done by tomorrow. After this we will go fully into testing and that means we're getting really close to a possible beta release now! June 17 - What got done today: Loot tables are done! Just finished them. Now it's only the map left which will hopefully be finished by the end of today. This means we can go into live testing. We will update you guys regarding that later. Hopefully we'll be able to 'beta' release soon! Fred is currently working on finishing the toxic (CO-4) system, and the revive timers. All that's left for me to do is to re-balance some weapons. I'll actually jump into that right now. Cool to mention I have a list now of items that will NOT spawn in the first release of survival: ASVAL-60 ASVAL-30 VSS Compact FN SCAR H Vagas Trash Bag FN FAL AS VAL Balaclava Worruns Broom Ice Axe AK12 Trickeys Trucker Cap Gear_Backpack_GameSpot Valentine Heart Wood shield barricade Premium Harvesting Tool Harvesting Tool Trip Bada Boom Bada Boom Premium Repair Kit MELEE_UNARMED Wood Wall block crate, 2M Tall 2M Metal Wall Block crate Tall Brick wall crate Short Brick Wall crate Solar Water Power block crate Industrial Power Generator block Power Generator Block Crate Light block crate Farm Block Crate Wood Door Crate 2M Watermelon Farm Block Tomato Farm Block Potato Farm Block Pineapple farm block Lettuce farm block Carrot farm block Banana farm block Apple farm block Bag of Chips farm block GI-Acces locker Personal locker Wakizashi Jokoto Katana Kandy Kane C04-Vaccine C01-Vaccine Trip Wire Booby Trap Flash Bang Grenade Wolf hat Fredaikiss Hat Improvised Gas Mask Uncle Sams Hat Red Uncle Sams Hat Santas Sack Captain Jack Frost Elf Hat Santas Hat Gamespot Backpack Pumpkin Hat Map is almost done now too! Check out these awesome pictures where you can see the lighting: June 21 - What got done today: Even though we are still working on things for today we would like to update you all already. Even though we haven't posted much updates in this developer blog the past days - we have still done a lot of progress in the development. We had to add toxicity back and bleeding and therefor we had to re-design some parts of the in-game HUD. We decided to rework the HUD entirely just because we might as well. Also, some kind of new HUD was / is needed for the new game mode: Survival. This new HUD will be live in all game modes so not just for Survival. Here's a preview: We are finishing the map today - now aiming for a beta release this weekend. Keep an eye out for more video's and streams, we will try to do streams (staff) to show you guys some pre-content! June 21 - Another update for today: Just to give you guys another heads up of what's going on. This information is UNCONFIRMED because it all depends on testing if we will succeed in the time mentioned. We can't know YET if the testing will all be done in time or not. When ever we are done testing, we will have confirmed dates and times. At this point we are practically done and ready for the beta release. We know for sure now that access to the beta survival will only be for veteran, legendary, lifetime, streamer, extreme & deluxe accounts. Access will only be for this group of people due to the fact that those people have been supporting the game 'more than average' and deserve something back. Also, we can't release the beta for everyone since we only need a smaller amount of people to test (also has to do with server capacity) etc. This all to release later officially with a better quality. Announcement about this and all other details will follow tomorrow / Friday. Current time schedule is as following: Today (Wednesday): Finish of everything. (Patch related stuff) Tomorrow (Thursday): Patch testing day. (Next to the development we did for survival there's a lot of things we have done for the 'main' game. We are going to test all of that this day and make sure everything is ready). Tomorrow Evening (Thursday): Announcement about survival testing with all information needed. Friday: Patch + Survival beta enabled. Until next Wednesday: End of Survival beta. Survival beta closed. Next Friday: Patch + Survival release officially. Please keep in mind this information is scheduled and unconfirmed due the fact that we can't know how long testing will take. Also keep in mind that for the beta release of survival, after this, we will wipe all player's global inventories and characters so everyone will start on the official release equally. More information about this all will follow in a later announcement like mentioned. June 22 - Done! We are ready to release for beta. This blog will be closed now. Please read the announcement we made here: Best Regards, // Infestation: The New Z - Staff Team
  10. 9 points
    Hello everyone, DD05 is currently not looking towards new members, our staff team isn't enough active to deal with new applications at the moment, if recruitment re-open we will let know everyone and all the pending apps will get sorted at this moment. What we are looking for ? Good English required At least 1.5 kdr At least Berserk on the bad side At least Merciful on the good side Have a decent microphone Be at least 18 years old We are not recruiting Asians players! (this is including THAILAND, Korea, Philippines, Japan, Asia, Vietnam, Indonesia, China), We are not recruiting South American players We are also not accepting Turkish players Players having Discord and Teamspeak (Discord will be use for clan infos and Teamspeak for talking) Rules: Don't break any NewZ rules : https://playnewz.com/rules.php Be polite to others members (say hello and goodbye) Be calm during pvp and when we ask you to keep silent please do so Don't loot whore Please join the right channels!!!!!!!! Join afk's channels if u are afk /!\ Don't join the clan for our clan skins Don't be toxic Multi clanning isn't allowed , if you leave the clan ONCE you WILL NEVER get invited back Where are we pvping ? PVP Maps Campos Boulder/Whitestone Caliwood Apply here: ACTUAL ROSTER: Staff: Kazmight (Leader) Glad (Leader) Pezde (Co leader) Volishq (Co leader) Members: Vexille Shaleh K2snakas Tolsate Kodlord Kennys21 Keeper Ter Harpegon Poodle RaDiaTionS G E R A crazyyyy MIFISHY Sadist Bugui Cimo skyk1ng SukiPai Dinox Gr4b5ky adngames Dropbombs Trippymonsta Matrix Panda Proxzy Stubastian Papy
  11. 9 points
    CAMPEONATO 3X3 [ SOUTH AMERICA ] DIA: 20/01 HORÁRIO: 15:00 ( HORÁRIO DE BRASILIA ) PREMIAÇÃO: 30M ( 10 M PRA CADA ) *SEM TAXA DE INSCRIÇÃO ONLY AR MAPA: SERVIDOR DE EVENT , ARENA PEQUENA , COM SACOS DE AREIA... PARA SE INSCREVER: 1- NOME DO TRIO 2- INTEGRANTES ( 2 RESERVAS , SÓ SERÃO ACEITO A TROCA POR JOGADORES RESERVAS ) 3- PAIS DO SA 4- DE LIKE NO TÓPICO OBS: CASO ACONTEÇA ALGUM PROBLEMA E NÃO TENHA ALGUM MEMBRO DA DIREÇÃO ONLINE , O CAMP SERÁ ADIADO ! REGRAS: 1º RESPEITAR A ADMINISTRAÇÃO 2º NÃO ATIRAR ATÉ O JOGO INICIAR 3º O JOGADOR NÃO PODERÁ ESTAR EM 2 TIMES 4º MAX DE 2 DC POR TIME 5°TOMO DC, VOLTAR NO MESMO LUGAR EQUIPAMENTOS: Armas: IMI-TAR OU SIG SAUER Colete: Custom Guerilla Capacete: K Style Helmet ou NVG Medicamento: DX Barricada: Riot Shield & Sand Barricade SEM GRANADA TS: leaguelntn.epichost.com.br
  12. 9 points
    Dear Community, 2017 has been a blast. We, from Fredaikis, look back at a very productive year where we are very proud of everything we've achieved in 2017. We want to thank all of our community for supporting us through some very difficult situations. With the help and support of our community in 2017, we have been able to always make the right decisions. Therefore we'd like to thank all of you! In 2018 we aim to involve our community even more than we did in 2017. There's still a lot of room for improvement and along with you, we think that we can improve in many aspects! Please keep sharing your ideas and suggestions with us! We would also like to give a big thank you to all of our New Z staff for helping us and the community throughout the entire year, day in day out. Without you guys, we wouldn't be where we are now. Happy 2018! Take care, // The Fredaikis - Staff Team
  13. 9 points
    Dear Players, With Halloween around the corner and the weekend almost being there we are updating the game once again. This patch is mainly to add all the Halloween-event related stuff but at the same time we are patching in a lot of fixes, some new items and some major changes to the Battle Royale game-mode. We would like to adress you that the estimated size of this patch is around 1300 mb. Before you jump into these patch notes, check out this video covering the patch notes by our developer: Sven. Now, let's jump into the patch notes: Halloween Weeks Event: Are you ready for the special "Halloween Week". This upcoming week, starting Monday October 30 and ending Sunday November 5. For this event our game has been changed into a Halloween-themed style. We have changed the main menu background and music, we have added special new items just for Halloween and we are doing A LOT of special Halloween events during this entire week. For more information and details please visit: http://playnewz.com/event/ General Updates: OVERALL: Players can no longer take the "Vss Compact" into sniper only servers. The clan list now sorted in alphabetical order. Decay has been added to the in-game weapon / item statistics. (Decay is used to refer to the distance a weapon starts losing damage. If a gun has a decay of 500, the damage from it will start decreasing after 500m. This statistic has ALWAYS been there, but now it's going to be shown on the UI). The "Learn Skin" button in the main menu UI now indicates if a certain skin is already learned. When a skin is already learned the button will be more greyed out. This way players know what skin recipes they already learned easier. Hiding the in-game chat (this can be done by pressing "h" in-game) now also hides the in-game group list. (Located on the left of your screen.) Clicking on community will now take you to leaderboards by default. (If a game-mode has been selected). Fixed a common crash related to players exiting their game. Fixed a bug where sometimes a lot of icons would stack in your quickslots. Fixed an issue related to setting sensitivity. Sensitivity no longer automatically changes. Fixed a issue in the Survival game-mode server list preventing recent /favorite lists from saving. Fixed a small UI visual bug related to "one moment please". Fixed various crashes related to the anti-cheat. Fixed a major issue related to dropping FPS / performance when players throw grenades or other throw-able objects. We are happy that this major and common issue has finally been fixed! RANKED SYSTEM: Various issues have been fixed related to the Open World ranking system. Servers that affect a player's rank now have a new icon (next to the ping limit icon) that indicate that this certain server is affecting a player's rank. The player's rank icon (of the current rank he has) is now also displaying in the in-game UI. This way the player can always see what rank he is but he will also know that when this rank icon is displayed he is playing in a server that affects his rank. COMING SOON: We plan on adding it so that other players can see (for example in the in-game players list) what rank every player is. We plan on doing this with for example a border around a player's nameplate. Stay tuned for this. PVP MAP ROTATION Based on feedback from the community, that we take before every patch we have changed the pvp server map rotation. These are the results: Rocky ford will stay. Smallville has been added. Spring Valley has been added. Cliffside has been removed. Clear V2 has been removed. For future polls for future patches please join our Official Facebook group: https://www.facebook.com/groups/1408019815903425/ GAMEPLAY: Updated blood splats: When players hit other players / zombies with a melee there's now a different blood splat. This to add more variation and have a difference between the impact of a bullet and a melee. AIRDROP SYSTEM REWORK: The airdrop system has been re-coded and majorly improved. Fixed an issue related to the airdrop system where for some players the dropped airdrop container was invisible. (Mostly happening in survival) Incoming / landing airdrops are now more optimized. SOUNDS: Updated "unarmed" impact sounds. When hitting any terrain now with bare hands instead of playing the default sound there's now new sounds. This makes more sense and makes the game more realistic. Added: Unique unarmed hit sounds for players hitting player bodies / zombies. Added: Unique unarmed hit sounds for players hitting concrete. Added: Unique unarmed hit sounds for players hitting gravel. Added: Unique unarmed hit sounds for players hitting dirt. Added: Unique unarmed hit sounds for players hitting grass. Added: Unique unarmed hit sounds for players hitting mud. Added: Unique unarmed hit sounds for players hitting metal. Added: Unique unarmed hit sounds for players hitting wood. Added: Unique unarmed hit sounds for players hitting water. Added: Unique unarmed hit sounds for players hitting sand. Added: Unique unarmed hit sounds for players hitting rock. Added: Unique unarmed hit sounds for players hitting ice. Added: Unique unarmed hit sounds for players hitting glass. Added: Unique unarmed hit sounds for players hitting rubbish. Added: Unique unarmed hit sounds for players hitting snow. Updated "melee" impact sounds. When hitting any terrain now with a melee instead of playing the default sound there's now new sounds. This makes more sense and makes the game more realistic. Added: Unique melee hit sounds for players hitting player bodies / zombies. Added: Unique melee hit sounds for players hitting concrete. Added: Unique melee hit sounds for players hitting gravel. Added: Unique melee hit sounds for players hitting dirt. Added: Unique melee hit sounds for players hitting grass. Added: Unique melee hit sounds for players hitting mud. Added: Unique melee hit sounds for players hitting metal. Added: Unique melee hit sounds for players hitting wood. Added: Unique melee hit sounds for players hitting water. Added: Unique melee hit sounds for players hitting sand. Added: Unique melee hit sounds for players hitting rock. Added: Unique melee hit sounds for players hitting ice. Added: Unique melee hit sounds for players hitting glass. Added: Unique melee hit sounds for players hitting rubbish. Added: Unique melee hit sounds for players hitting snow. Updated "melee sharp" impact sounds. When hitting any terrain now with a sharp melee instead of playing the default sound there's now new sounds. This makes more sense and makes the game more realistic. Added: Unique sharp melee hit sounds for players hitting player bodies / zombies. Added: Unique sharp melee hit sounds for players hitting concrete. Added: Unique sharp melee hit sounds for players hitting gravel. Added: Unique sharp melee hit sounds for players hitting dirt. Added: Unique sharp melee hit sounds for players hitting grass. Added: Unique sharp melee hit sounds for players hitting mud. Added: Unique sharp melee hit sounds for players hitting metal. Added: Unique sharp melee hit sounds for players hitting wood. Added: Unique sharp melee hit sounds for players hitting water. Added: Unique sharp melee hit sounds for players hitting sand. Added: Unique sharp melee hit sounds for players hitting rock. Added: Unique sharp melee hit sounds for players hitting ice. Added: Unique sharp melee hit sounds for players hitting glass. Added: Unique sharp melee hit sounds for players hitting rubbish. Added: Unique sharp melee hit sounds for players hitting snow. Updated / Added more sound variations for the female breathing state. Updated / Added more sound variations for the male breathing state. Updated / Added more sound variations for the female wounded state. Updated / Added more sound variations for the male wounded state. Updated / Added more sound variations for the female in pain state. Updated / Added more sound variations for the male in pain state. Updated / Added more sound variations for the female jumping. Updated / Added more sound variations for the male jumping. Updated / added footstep sounds for the ice terrain type. This terrain is not really used in any maps yet but it now has it's own footstep sounds. BUILDINGS / MODELS: Fixed a texture issue related to the "White House" building where sometimes a part of the building would not load textures. Fixed / Improved the "Motel" building (located close to the beach). Improved the model so players can no longer glitch and look through the building. Fixed / Improved a "Military Small Barrack" building. (The small barracks that are used at for example Varo Containment Area in Colorado V2). We made the door bigger so players should be able to walk through the door normally now. (Picture of the issue.) Fixed the "Trailer Truck" model where players were able to glitch inside in. Players are no longer able to do this. Fixed an "Arab Shop Building" where the staircase hole wasn't big enough for a player to go through. Also improved some doors. Fixed some "Arab" buildings. Some of the buildings were incorrect size. Fixed an issue related to some highway bridge models where players could glitch into the side. Item Updates: GENERAL: Fixed the G11 Ammo. The ammo has now weight. Fixed the "Riot Shield Kazakhstan" place-down issue. The Riot Shield works normally again now. Fixed / Improved the "Ballistic Shield" textures and materials. Updated the store icon of the "Ballistic Shield". Added a new item: "Ballistic Shield Halloween". This item will be released during the Halloween Weeks event. Added a new item: "Battle Axe". This item will be released during the Halloween Weeks event. Added a new item: "Scythe". This item will be released during the Halloween event. Added a new item: "Ghillie Suit". This item will be released in the Survival game-mode. Later on this item will also be available in the Open World game-mode. STATISTICS: Reduced the spread of the "FN57" from 2.4 to 2.2. Increased the grenade / bada boom damage area. As of right now the grenades in-game can be considered "useless". Players often don't care about walking straight into an explosion since it only takes a part of their HP. Grenades should be better in general and if a player is close enough to the explosion take major damage. We will keep changing the statistics until we find the right balance for these explosions. Skin Updates: GENERAL: Fixed the "Erckul's Sub Wand". This melee is now glowing. Fixed the "Heavy Armor GamerKrissy". Fixed some texture and model issues. Did some improvements. Fixed the "Heavy Armor Fallen Angel". Fixed some texture and model issues. Did some improvements. Fixed the "Heavy Armor Fallen Angel Chrome". Fixed some texture and model issues. Did some improvements. Updated the "Blaser Valentine" texture. The skin now looks more shiny and better overall. Updated the "OTS Modern Black" texture. The skin now looks more shiny and better overall. Survival Updates: LOOT: Major tweaks / updates have been done to the military loot. Loot in these categories should now be 10x more variated. Players reported to find a lot of the same items at for example military road blocks. This has now been majorly improved. Major tweaks / updates have been done to the crashed helicopter loot. Better weapons have been added. Bad weapons have been removed and better ammo has been added. If players want to find ammo with 100 bullets chances are highest at helicopter crash sites. Medical items have been added / increased in every loot table. This is only for lower graded medical items like painkillers, bandages and antibiotics. Repair kits and gasoline has been added / increased in the garage spawns. Also decreased stuff like oil. Military Backpack chances have been added to the super zombie loot. ITEMS: The new added item: "Ghillie Suit" is now available and spawning in the Survival game-mode. SCARY SOUNDS: Remember those "Old Infestation" random scary sounds that were in original Colorado V1. These sounds would scare the hell out of players and were something our community has been asking for since the beginning of New Z. We have done some new research and we've finally been able to add these sounds back! Cool to know is that we haven't only added the old sounds back; we also added new sounds! For now the scary sounds will only be present in survival. They're definitively worth to check out and we're very happy scary sounds are finally back! COLORADO V2: Decreased the overall amount of sprinters in the map. Battle Royale Updates: GAMEPLAY: The entire Battle Royale game-mode user experience has been improved, optimized and reworked. We have major plans for the Battle Royale game-mode such as a lobby system that allows players to play with their friends and invite them in a lobby. Expect more to come soon! When a Battle Royale starts we have added a "in between" screen that takes the player from the lobby to their starting location. This is done using a camera system where the camera kind of fly's to the player's starting position. In this "in between" screen we've also added a countdown that counts down from like: "3, 2, 1, fight!". This countdown also has new sounds. The "safe zone dome" has been reworked and optimized. There was some problems with the old dome and it didn't look that good as we want. The new dome looks way better overall and is also more optimized. Added the "G11" to Battle Royale lobby load-out. (The G11 is a new gun recently added to New Z.) An "end screen" has been added when a player dies. This end screen displays what place the player ended up, what his rewards are, what progress he has made on his rank and overall statistics from the Battle Royale game he has played. More statistics will be added later on. Zombies in Battle Royale will now only start spawning once the first radiation is released. This gives players the opportunity to find better gear before the zombies and radiation spawns. We think this will make it easier for players to play Battle Royale and improve the overall experience. COMING SOON: A new Battle Royale map. We just want to let you guys know that we are working on a brand new Battle Royale map. We would like to "step up" our game with this new map and introduce a whole new level of game-play for the Battle Royale game-mode with this map. Stay tuned for this! TROPICO: Fixed some flying trees in some military area's. Added some drive-able cars (car spawns) to the loot tables. Fixed a no-clippable tree around the crash site. Map Updates: COLORADO V2: Added some special dedicated secret spots for the Halloween Weeks. These secret spots are have a Halloween theme. Fixed the an issue related to the flares at the helicopter crash next to Tyler Ranch. Fixed some spawns at the airport where players would sometimes spawned inside some rocks. Fixed an issue related to the police station in Death Valley where footstep sounds would not always play. Fixed some miss-placed loot spawns in Parkerville. (Campos City) Deleted some flying objects in Boulder City. Deleted some miss-placed objects in Boulder City. (Some of the objects were some how under the ground here.) Night time has been updated and night time is now a little bit darker. CALIWOOD: Fixed / updated the minimap. Updated some collision walls that were indicated wrong on the minimap. Fixed the render distance of some small objects. Fixed a terrain issue at the beach. Fixed some flying objects around the beach. Deleted the un-optimized trees from the map. Replaced them with some better new ones. LOUNGE: Updated the sand terrain with a new texture. Freeze time has been disabled based on community requests. ROCKY FORD: Fixed some no-clippable trees. Re-painted some terrain and updated some textures to make the map look better. EVENT: Fixed the problem with the bus stations. Deleted some miss-placed fences. Estimated patch size: 1200 mb. Patch ETA: Friday, October 27, 2017 around 10:00 AM (UTC+2) PLEASE KEEP IN MIND THIS PATCH IS BIGGER THAN ANY USUAL PATCH WE DO. To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discord.gg/gafUzrD Best Regards, // Infestation: The New Z - Staff Team
  14. 8 points
    Welcome everyone! Welcome to the Official brand new Fredaikis forums! We are just writing this announcement to welcome you all and explain what these new forums are for. With these forums we try to not only build a community for New Z; we aim for something bigger as we build a community not only for just 1 particular game. Expect big things but for now the forums are mainly focused to just serve New Z. You can register for free at the top right of any forum page! Best Regards, // Fredaikis Staff Team
  15. 8 points
    Dear Community, Today I want to show you guys some pictures of the new Battle Royale map that's coming soon. I would also like to update you all about how far we are and what is left to be done. The project has been running for a few months now and we are getting closer to the end where we will have the map finished as first release. Most of the work has already been finished and right now pretty much the only things that are left to do is to add loot and finish / optimize some locations and area's. Next to the fact that this third official Battle Royale map will be changing the whole Battle Royale scene and game play of the game a bit part of our focus has been going to optimization. It's important that every player is able to play on this map properly and have decent FPS. This map is in size the biggest map New Z has ever seen and therefor we are not sure how good the overall performance will be. We aim to have the map finished soon where we will start with a lot of testing. Please keep in mind that the map we release might not be in perfect shape, but based on feedback from our community we will keep working on it and optimize it to get it in a perfect shape. We expect that this new Battle Royale map will bring an entire new Battle Royale experience. This map is not only going to be bigger but a lot of game play related features will be added / changed. Cars will for example be enabled and spawning on this map, also loot will be better overall. Stay tuned for more about this. Right now we have 2 active Battle Royale maps; Arena & Tropico. This new map will replace the old "Arena" map. So this new map will be active together with the Tropico map. We are aiming to have 1 Battle Royale map in the future and based on how people play on this new map we will decide when to remove the other remaining Tropico map too. We are not sure yet what we want to call this new map so we can not share the name yet. We would like to ask you guys, based on what we've shown what you guys think is a good name for this map. If you have any questions or if you'd like to share your ideas with us feel free to let us know. In this post we will keep you updated regarding progress. Best Regards, //Steve // The New Z - Staff Team
  16. 8 points
    Dear Players, This is the first announcement ever for this brand new game-mode in Infestation: The New Z. We are very excited to release this game-mode for you guys. After a lot of testing we are finally getting to a point where we are able to start sharing stuff with our community. First of all we would like to announce that we are doing a patch tomorrow morning. This patch will not only contain the survival beta testing enable but will also be a huge game update for the rest of the game. We have worked on a lot and fixed a lot of stuff so this patch looks very promising. Patch notes will be release later, keep an eye out in this forum section for them: http://forums.fredaikis.com/index.php?/forum/15-patch-notes-game-updates/ Now, let's jump into the main part of this announcement: The Survival Beta testing. What is survival? Survival is a brand new game-mode in Infestation: The New Z that's entirely based on the old Infestation game-play. A big part of the Infestation: The New Z players came from the original game Infestation: Survivor Stories and came to New Z with the expectations it would be similar to the old game. We all know NewZ is not like Infestation and a lot has changed. One big change is the rarity of loot. Some people like this, some people don't. After developing NewZ for almost 2 years now we have always wanted to bring back that old Infestation feeling by having a game where loot is rare and has value and a game that is generally more aimed to survival. Wiping wasn't an option due our past so our only chances in ever making a game like this was by having it inside NewZ as a separate game-mode: Survival. Basically survival will be an independent game-mode in Infestation: The New Z that's aimed to being like the old Infestation with survival aspects (like crafting) added. The key points: Separate game-mode meaning all statistics are separated from the other game-modes: open world & battle royale. An independent new global inventory. No global inventory access everywhere but ONLY in safe-zones marked around the map. Players will be able to access their global inventory after reviving their character. Original independent Infestation Colorado V2 map. Of course there will be changes done by us but we will follow the main legacy version of Colorado V2 originally created for Infestation. No early revival. Since there's no currency for this game mode yet early revival won't be possible. Revive timers will be 10 minutes, premium revive timers will be half of that: 5 minutes. No game dollars. There won't be a currency yet but at some point we will most likely introduce a currency. Original XP from zombies and super zombies. Premium will have double XP. Normal XP from zombies will be 5 XP per zombie and from super zombies you will get 250 XP. No private servers will be available on release. We will most likely introduce private servers at a later state. There will be lockers but they will only be loot-able and they will be extremely rare. Lockers will be disabled at start. Original zombie spawns. Super zombies will spawn in the same locations as they did in Infestation. Normal zombies also spawn in their original places like in Infestation. Zombies will only give players possible items and XP since game dollars are disabled and there's no other currency. Clans and groups are disabled. We might introduce this at a later state but for the first release this will both be disabled. The main reason clans and groups are disabled is because we do not want the bigger groups to have an advantage over the solo players. Players are still allowed to group up however they like but without any tags. It will be hard to know who is your friend and who not. We think this will be a lot of fun! 5 new dedicated characters for this game-mode only. Independent skill-tree. Epic skills from NewZ have been removed. We are planning to rework the entire skill-tree at a later state. (Add more skills and change the way the skill-tree works) Car spawners are completely removed / disabled. Cars will be enabled but they will only spawn randomly around the map (like in Infestation). Players will not be able to pick up cars. Cars will use gasoline. Gasoline is find-able in-game. Hunger and thirst will be present and will be a big part of the game-play. Bleeding and infection has been added back. To recover from bleeding a player has to use a bandage. To recover from infection a player has to use a vaccine. Those items will be find-able in-game. Updated / Added by the NewZ development team: Zombie AI has been updated and reworked by us. Zombies are generally smarter and stronger. After testing this turned out to be way more fun and zombies are a bit more of a challenge now. Zombies have a lower detection radius when they're not facing you. This will allow players to for example sneak up behind zombies and not get detected until the zombie turns around and actually sees the player. Then the zombie will aggro. More screaming and sprinting zombies to make them a bit more of a challenge. Random airdrops are enabled just like how they are in open world but they will spawn own dedicated items like sniper ammo, high grade guns and other valuable loot. Random airdrops are random and rare. Bus system is present but only in safe-zones. Travelling using the bus system is free. You can only travel from safe-zone to safe-zone. Still in development: Crafting & that further into base building. Crafting is ALMOST finished, but it will be released in later updates. Loot balancing (overall). This will be finished during beta based on test player's experience and feedback. Balancing of loot is practically already done at this moment. Re-balancing of items. Since the game uses one database for the item statistics and survival will have the same statistics on for example weapons like how they are in open world we will have to change some statistics. This will be done based on feedback and experience. Who can play the beta of survival? First of all we would like to make clear that only a certain group of players will be able to beta test survival. Only players with the following account types will have survival beta enabled in their game: Veteran Streamer Legendary Lifetime Premium Deluxe Extreme Moderator We are making the beta testing available for only these type of accounts and not for everyone because we want to give something back to the 'more than average player'. Don't worry. We are planning to release survival officially and fully very soon after the beta release. How will the beta survival work? Beta period will be over around Wednesday, June 28. During this period some players (see mentioned above) will be able to play this new game mode already. This game mode is not just finished yet, that's why it's called beta. After this period the beta servers will most likely close. Depending on how the testing goes we will release the official survival. We are aiming to release survival officially on June 30, Friday. Players that play during beta will be wiped meaning that on official release everyone will start from 0 - equally. Why is there a beta survival? The main reason we are pre-releasing survival is to make sure that on official release the game-mode is perfect and how we want it. With the beta we are giving our community the chance to help finishing up this new game mode. We will take their feedback and see if everything is how we intent things to be. The biggest reason for this beta is to make sure that there's not any mistakes in for example the rarity of loot. We don't want to find those things out after we fully officially release. Survival will be enabled in tomorrow morning's patch. Stay tuned on our Twitter and Facebook to see when exactly that is. Patch notes will release soon! Here's a video where we will be talking about the next patch and survival mode: Best Regards, // Infestation: The New Z - Staff Team
  17. 8 points
    Weapons - done! Icons above will be live in the next upcoming patch! Next: Riot Shields. Stay tuned.
  18. 7 points
    Here are the pictures of most towns/cities in Colorado V2 so you can use it with your clan to organize your sessions better. If there are any towns or cities that are not on this list that you would like to see, make sure to comment here down below! Ridgeway Airport: http://i.imgur.com/tM99vBL.jpg Airport Crash site: http://i.imgur.com/axQQhgQ.jpg Boulder City: http://i.imgur.com/EJQ7r6K.jpg Camp Splinter: http://i.imgur.com/w1LYE8V.jpg Campos City: http://i.imgur.com/mGlNDk1.jpg Clearview: http://i.imgur.com/pPqIFLh.jpg Death Valley: http://i.imgur.com/lxVkAtl.jpg Emerald Peak Retreat: http://i.imgur.com/8cj7ZzM.jpg Frosty Pines: http://i.imgur.com/MGK5JHm.jpg Glenwood Springs: http://i.imgur.com/prcB7ni.jpg Last Stop: http://i.imgur.com/QPIGkPE.jpg Lonetree Farm: http://i.imgur.com/l8xPWCX.jpg Mountain Crest: http://i.imgur.com/6qAiD9s.jpg Nato Airforce Base: http://i.imgur.com/J94Pnd6.jpg http://i.imgur.com/a0AYRbo.jpg Norad Military Base: http://i.imgur.com/oMKKbuB.jpg Spring Valley: http://i.imgur.com/4eW42T5.jpg Varo Containment Area: http://i.imgur.com/S6Secno.jpg Whitestone Mountain: http://i.imgur.com/zBkoNDb.jpg
  19. 7 points
    Hello everyone! Since I am in the holiday spirit I will be giving away 1x GC Airdrop Caller! All entries are free and you can choose how you want to enter! The giveaway will last exactly 48 hours so enter while you can! Merry Christmas everyone! https://gleam.io/AOCZD/gc-airdrop-caller-giveaway
  20. 7 points
    Hope you guys liked the patch.
  21. 7 points
    21-12 - Save Santa Event - Event Map - Time: 9:00 PM (GMT -2) * People Will Rush The Market in Event Map Who KILL me (Santa) First Win the Prize!! PRIZE - 1 ADVENTURE BP - FULL OF LOOT (Snipers - KARAMBIT - CARS - SKINS - RIOTS ) Event Rules * Only The Defending Team will have to use The TEAM A SKINSET. * Grenades are not allowed. * Sniper are not allowed. * Killing other players outside of the MARKET will be permanently Banned From All the Events! * The attacking team has to use TEAM B SKINSET. Collabs : TedderaTV and MarkinWayne and RHZ 22-12 - Find Santa Event - Colorado V2 - Time: 9:00 (GMT-2) * Hide And Seek Event (Santa Edition) I will hide in a random place on Colorado V2 an object inside a locker and you guys will have to find it. The first guy that finds the locker will win the event and its prizes! Collabs: TedderaTV and W4rdogs Twitch.tv/Tedderatv / Twitch.tv/w4rdogs 23-12 - Treasure Hunt Event - Colorado V2 - Time: 8:00 (GMT -2) * i Will Drop 4x Adventure Back Pack Full With itens(below) * Snipers * Skins * Cars * Karambits *Skin Boxes * Colorado V2 Local (Soon) Collabs: TedderaTV and 2 other streamers (to be announced) PS: I will maybe change the map to Clear-Small. Stay tuned! Here's the timezone like you wonder in which time zone you are - HERE Best regards; TedderaTV
  22. 7 points
    As some of you have noticed, the SURVIVAL game mode button has been switched with the OPEN WORLD button. We did this to make it more intuitive for beginner players, as Survival is a much easier way for them to learn how the game works, before going into Open World and dying instantly to a clan. We felt it is much easier for us to explain and justify this change to experienced players than it would be to beginners as they usually still don't know where to look for information properly. NO ITEMS OR CHARACTERS WERE DELETED. You are just clicking on the wrong Game Mode.
  23. 7 points
    Dear clans, We have reworked the Clan Riot Shield to speed things up and clean up the current issues we've been dealing with related to inactive clans, double posts, incomplete and incorrect information. Now, we require ONE person from a clan to make the application, as only ONE person will be contacted about it. Some very obvious information that I can't believe I have to tell you guys: Sending the application more than once will NOT make it any faster. You need to meet all the requirements to be accepted. More information on that in the FAQ. Lying in the application is useless. We double check the information. Your clans reputation within the COMMUNITY (not with our staff team) is VERY relevant (known rule breakers will NOT get clan riot shields). Writing tickets, PMing Staff members or emailing us will NOT speed things up. There is NOTHING you can do to give your clan priority. Do not even try. We will be releasing only a certain amount of riot shields in each patch. You NEED to have patience. I would also like to apologize to the clans that have already applied on the older form, but due to the amount of 'rule-breaking', unresponsive, lying, inactive clans, we thought it would be better to start from scratch. Frequently Asked Questions (READ BEFORE APPLYING) Q: How long does it take for the Riot Shield to be ready and implemented ingame? A: We plan on releasing around 3-4 Clan Riot Shields on each patch. However, how long it will take from application to implementation may vary due to many different things, like volume of applications, straight communication (if the leader takes too long to answer us about it, it takes longer, so keep an eye on the email). Q: Can we make our own Riot Shields? A: Yes and no. If you have a specific design in mind, feel free to tell us what you had in mind, even if doesn't follow the color patterns of our current application form. However, we prefer to make them ourselves, even if we literally copy the design you guys come up with. Q: Something on my application was not approved by your team, what then? A: If anything like that happens, your Shield will keep its place on the queue, however we will start working on the next ones. which therefore might delay yours to be implemented. Q: We sent our logo and we were still required to remake it. Why? A: Taking images from google and adding effects and changing colors and letters on it does NOT make your logo unique. We take Copyright very seriously and we check for that. If your logo is rejected due to Copyright, there is nothing we can do. Another important point on that is that we need to see and have the original source of the logo, as in the file that was created for the logo with all its original material and vectors. It has to be sent in .png, .ai, .psd, etc, with alpha channel. Q: My clan met all the requirements but still was declined. Why? A: As I said, we want the Riot Shields to be seen as a reward of sorts. Clans that have a history of rule-breaking ingame and a bad reputation within the community (not following basic rules, for instance) will not get that reward. It's not that if your clan 'trash-talks' others, you won't get it, as trash-talking is part of the game. But abusive behavior in general (the ones that cause temporary bans) are very relevant and will cause an instant decline. Having one or another of those bad apples on your clan won't mean an instant decline either, but remember... The leaders are who represent your clan in everything they do. REMEMBER: We reserve the right to decline any application we see fit. Remember, this is not a RIGHT we are giving you guys, but more of a reward for cooperation. Q: We are so close to meeting the requirements, but we haven't met them all. Is that an instant decline? A: No. Clans that are close and/or don't meet all the requirements still have a chance of being accepted. However, they will have less priority than the ones that have met the requirements. If you still have any questions about the application itself, just send me a PM on the forums. Questions about an ETA on your clan's application will be ignored. You can now apply using this link: https://goo.gl/forms/7jI7JWzjzbbya5wJ3 Best Regards, // Infestation: The New Z - Staff Team
  24. 7 points
    Heyo, Is it possible to do something to not lose our meds and mags ? I think for everyone to train it can be awesome.
  25. 6 points
    Dear players, With the reopening of applications for Clan Riot Shields, there has been an increase of inquiries about Clan Skins. Though it should be clear to everyone as to why we are not making them anymore, there still seems to be some people unwilling to understand our side on this matter. Some important points about this are: This is very time consuming, which means reopening this would cause us to spend a lot of time on this rather than other things. This would be a huge advertisement for barely any money. For us to make it a fair price, it would have to be VERY high, which in turn means this is something we do not want to do (I'll talk more about that in the FAQ below). The amount of clans we have ingame right now is absurd. This would only frustrate clans that don't get it. This can cause hatred because one clan was accepted while another wasn't. This is not something we are willing to deal with at this point. The amount of people abusing the Clan Skin system is a problem we have been trying to deal with. The community doesn't help when it comes to things like this. There is no exceptions we can make that won't upset most of the community. Opening an exception for ONE clan will upset thousands. Opening an exception for dozens will upset thousands. To make it clearer, I've put together a small FAQ which should answer most of the questions about it. "But why do some clans have it and we can't have them?" In the past we did this, when our community was smaller. It was a reward kind of thing for clans that were loyal to our game since its beginning (2015). However, with the growth of the game, it's impossible to keep adding skins for all the clans that think they deserve it. "Our clan has also been loyal to the game since the beginning. Why do we not get our skins?" That is because we have opened applications for that MULTIPLE times. If your clan missed it, there is nothing we can do. We do not want to open exception for anyone as that is just a reason for hatred. So we decided that under no circumstances will we open exceptions. "We have a very big clan and we started playing your game coming from KappaZ. We deserve it!" That is actually the opposite. The fact your clan 1. came from an emulator and 2. Recently started playing our game are two reasons that actually makes your clan not suitable for it. These two facts show us that your clan is more than willing to move on from our game at any point and that's not the kind of clans we were initially willing to support with FREE advertisement in a game with 60.000+ unique logins daily. "Our clan used to have clan skins and they were removed. Why can't we get them back?" A while back, we removed some clan skins from the game due to copyright issues and inactivity and we let everyone know that if they wanted them reworked, all they had to do was contact us again. The fact this contact didn't happen, shows that your clan was not active in our game, which means the reward for loyalty was not applicable anymore. "But my clan had it recently and it was removed, why?" There are extenuating circumstances that have made us decide to remove some clans' skins from the game recently. Those decisions were not random and we had reasons for that. The clan leaders' and representatives should be very aware of the reasons that that happened. "What if we make our clan skins ourselves and 'all you have to do is add them to the game'?" There are a few reasons for that. 1. That goes back to question 4 about copyrights. We have tried this before but you guys think that just because the image file is available on the internet, it's free to use. That's not how it works. 2. The files made by players have shown to be very badly designed (in the files, not how it looks in game) which may cause issues when importing it to the game. 3. Just adding them to the game is not as simple as it sounds. It takes a lot of work to prepare everything to be made available ingame, not just import some files into the database. 4. A lot of people, when we said they could make it themselves, literally asked us to teach them how to make them. Teaching how to make is just as much work as making them. "Why not just start to charge money for them (given that Riot Shields are free) and making them again?" The volume of clans we currently have in game would make this completely infeasible for us to be able to handle this while working on so many things at the same time. We need to keep a standard on everything added in game, so rushing into making things just to add them, would be bad as well. Also, if you talk about money for them, consider this... Your clan would be shown to thousands of players on a daily basis, which is free advertisement for your clan. The amount of money invested in things like this should directly reflect on that, which would mean thousands of dollars per skin. In that case, we would rather just not do them, instead of upsetting most clans to please a handful because they can afford it and others can't. THERE IS NO APPLICATION FOR THIS AND CURRENTLY WE DO NOT PLAN ON DOING SO AT ALL. PMing me to open an exception for you will bring no fruition, so don't waste both our time on that.