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Showing content with the highest reputation since 01/19/19 in all areas

  1. 7 points
    Hello Everyone! First of all this is the first patch of 2019 so we'd like to (a bit late) still wish everyone best wishes for 2019! Summed up this patch contains a clan system for the Survival game-mode, brand new radiation zones with toxic zombies and super zombies (both Open World and Survival), a LOT of stuff for the Survival game-mode including craftable ammo and much much more other additions, fixes and improvements. Now, let's jump into the patch notes; Overall Updates: GENERAL: Menu music has returned to the normal menu music. Bus stops on the beginner training map no longer have a cool down. Players can no longer place lockers right next to / inside each other. Lockers have a 2 meter radius around now where no other lockers can be placed. This is done to prevent all the abuse and issues players have been reporting recently. This is for all game-modes so also in Survival. Updated the Russian language pack. Removed the remaining Christmas trees from the maps. Clan tags are now updated from max 4 characters to 6. This gives a lot more room for new clan tags again, as at this moment with the 4 tags there was barely any tags left. Please note that from now on clan tags can be 4 characters long, 5 or maximum 6 characters long. Further updates related to the clan system can be found under the "Survival Updates -> Clan System" part of these patch notes. GAMEPLAY: Fixed a bug related to the range finder not being correctly rotated when holding in FPS hands / aiming down. (Example of the issue: https://cdn.discordapp.com/attachments/478843926875471894/530781492608237578/unknown.png) Fixed the name of the "Zombie Killer Car" and removed "Car" so it fits better in the in-game HUD. MODELS: Updated the general brick texture (used in most buildings in the game) to a better and more realistic texture. SEASONS: Something highly requested by players that we are going to start doing now: monthly seasons. Just for competitive reasons we will start at February 1 with monthly seasons. No rewards, just statistics where players can compete to be the highest rated player. These seasons will be every month from now on and will be in every game-mode. Enjoy! Item & Skin Updates: UPDATES & FIXES: Removed some unused skin recipe icons from the game files. Updated the store icon of the Clean Sweep. Updated the store icon of the Christmas 2018 Skinbox. This skinbox is now legacy. Updated the store icon of the Fire Axe. Updated the store icon of the Fire Axe Hynx v2. Updated the Heavy Armor Fairy Tale glowing textures. This skin is now glowing. Updated the model of the Custom Vest and it's skins. The model now looks overall better quality and is better rigged to the player. Updated the model of the spray box as it was causing issues for players when this item was dropped in a server. For now it's temporary using a different model and icon. Updated the TPS model of the AWP. It now also has a scope attached. (TPS = third-person, meaning the model that players see when dropping this item on the ground) Updated the TPS model of the OTS. It now also has a scope attached. (TPS = third-person, meaning the model that players see when dropping this item on the ground) Updated the FPS / TPS model of the Anti-Vehicle Barricade. It now matches the model and we are no longer using the Barbered Wire Barricade model. Updated the item description for the Blaser R-93 specialist contract. Fixed some spelling related stuff. Updated the item description for the RPK-74 specialist contract. Fixed some spelling related stuff. Updated the Riot Shield GODS. Updated the texture of the L85 Modern Black skin. This skin now matches the rest of the Modern Black skin collection. Updated the texture of the FN M249 Blood Gulch. Made some improvements to the texture. ADDITIONS: Added a new media Riot Shield: Riot Shield BravoDog. Added a new country Riot Shield: Riot Shield Bolivia. Added a new clan Riot Shield: Riot Shield ZT3X. Added a new clan Riot Shield: Riot Shield FNDE. Added a new skinbox called: "Solari Skinbox". Added a new skin for the Heavy Armor called: "Heavy Armor Solari". Added a new skin for the K. Style Helmet called: "K. Style Helmet Solari". Added a new skin for the K. Style NVG called: "K. Style NVG Solari". We are not releasing these skins just yet but we'd like to share them already. We plan on releasing the Solari skinbox in the near future. Added a new skin for the Heavy Armor called: "Heavy Armor Fairy Tale Wings". Added a new box called: "Broadcaster Box". This box is most likely going to follow-up and be the new Community Box. Further information about the content of this box will be announced separately. (Please note that the skins below are NOT the ONLY skins for this new box. Further content will be announced.) Added a new skin for the Large Backpack called: "Large Backpack Broadcaster". This skin will be inside the Broadcaster box. Added a new skin for the K. Style Helmet called: "K. Style Helmet Broadcaster". This skin will be inside the Broadcaster box. Updated the store icon of the K. Style Helmet TV Edition as this skin is also going to be inside the Broadcaster box. Added a new spray called: "Free skins sir?". This spray will be inside the Broadcaster box. Added a new spray called: "Ed Shot Ded". This spray will be inside the Broadcaster box. Added a new spray called: "Grey Screen". This spray will be inside the Broadcaster box. Added a new spray called: "Get To The Choppa!". This spray will be inside the Broadcaster box. Added a new item called: "K. Style Gas Mask". This is a new K. Style Helmet variant (standalone item) that has a gas mask attached. This item can protect players against radiated gas + has the same protection as an original K. Style Helmet. Added a new scope: AWP Camo Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: AWP Autumn Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: Tactical Sniper Scope Winter. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: PSO-1 Winter 2017 Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: PSO-1 Modern Black Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new scope: PSO-1 Battle Royale Scope. Weapons / skins that use this scope now have this skinned scope by default. Updated store icons / recipes for skins that are using this scope. Added a new iron sight for the Honey Badger Bacon. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Black Night. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Danger. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Digital Camo. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Dust. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Halloween. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Neon Dragon. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Red Dragon. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the Honey Badger Toxic. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Battle Royale. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Dragon King. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 King of the Sea. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Revall. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Spain. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 Stuffed. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the M4 USA. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Black Night. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Destruction. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Infinity. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Valentine. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 United Kingdom. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the L85 Modern Black. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Added a new iron sight for the FN M249 Blood Gulch. This skin now has a skinned iron sight on default. Updated store icons / recipes for skins that are using this iron sight. Survival Updates: ITEMS: We have now added the Clean Sweep variants. Experienced super zombie hunters will be able to show off how many super zombies they have killed by collecting Super Zombie heads and spice them up on their clean sweeps. Note that super zombie heads randomly drop from super zombies. Added a new melee variant of the "Clean Sweep" called: "Clean Sweep I". This can be crafted using a normal clean sweep and some other items. This melee does a bit more damage than the basic Clean Sweep. Added a new melee variant of the "Clean Sweep" called: "Clean Sweep II". This can be crafted using a clean sweep I and some other items. This melee does a bit more damage than the basic Clean Sweep. Added a new melee variant of the "Clean Sweep" called: "Clean Sweep III". This can be crafted using a clean sweep II and some other items. This melee does a bit more damage than the basic Clean Sweep. Added a new melee variant of the "Clean Sweep" called: "Clean Sweep IV". This can be crafted using a clean sweep III and some other items. This melee does a bit more damage than the basic Clean Sweep. We know we promised to make the hunter backpack available in Survival but there has been some issues related to this. We will fix them later on but for now the backpack release has to be postponed. Added a new component item called: "Armor Plates". This item will be a part of the recipe to craft a Custom Guerilla. This item will be relatively rare and can be found in military areas and inside airdrop containers. Added a new melee variant for the "fire axe" called: "Double fire axe". This can be crafted using 2 normal fire axes, 1 nails, 2 metal and 1 glue. This melee does more damage than a normal fire axe. CRAFTABLE AMMO: We have started to work our way towards making ammo craftable. This has been a plan for the Survival game-mode for too long and we are very happy we can finally move on and actually get a good basis going for players to craft ammo. The main idea is very simple: to craft a certain magazine or clip for a certain weapon you're going to need that particular clip (empty version) and bullets. We will get into each of these: Empty variants of ammo clips, magazines and drums: Added in this patch. All of these variants will only be findable. - Added a new component item called: "Empty Stanag Clip". This item will be a main component to craft stanag ammo. - Added a new component item called: "Empty Ammo Drum". This item will be a main component to craft drum type ammo. - Added a new component item called: "Empty Saiga Clip". This item will be a main component to craft saiga ammo. - Added a new component item called: "Empty 9mm Clip". This item will be a main component to craft 9mm ammo. - Added a new component item called: "Empty Winchester Clip". This item will be a main component to craft Winchester ammo. - Added a new component item called: "Empty SMG Clip". This item will be a main component to craft SMG ammo. - Added a new component item called: "Empty SVD Clip". This item will be a main component to craft SVD ammo. For further crafting updates and additions please read the "Crafting" part of these patch notes. Bullets: Added in this patch. Will only be craftable for now. Every weapon type will have it's own "basis" of bullets: AR Bullets, SNP Bullets, Pistol Bullets, Shotgun Shells. We will now get into each bullet type we added: - AR Bullet. Crafted with: 10x Gun Powder, 10x Metal. This will give you 10x AR bullets. These assault rifle bullets can then continue to be used to craft any assault rifle ammo. - SNP Bullet. Crafted with: 20x Gun Powder, 20x Metal. This will give you 10x SNP Bullets. These sniper rifle bullets can then continue to be used to craft any sniper rifle ammo. - SHG Bullet. Crafted with: 5x Gun Powder, 5x Metal. This will give you 5x SHG Bullets. These shotgun bullets can then continue to be used to craft any shotgun ammo. - HG Bullet. (Handgun / Pistol Bullet) Crafted with: 10x Gun Powder, 10x Metal. This will give 10x HG Bullets. These pistol bullets can then continue to be used to craft pistol or sub-machine gun ammo. With these changes ammo clips and bullets will start spawning and we will gradually reduce the original ammo from spawning. Please understand that it is NOT our intention to make all original ammo ONLY craftable. Original ammo will still spawn but will start becoming a bit more rare to compensate. A further point related to the craftable ammo is the consideration of the dismantle / shred system. The basic idea of this system would be that players could dismantle already crafted items and get components back. For example: "Dismantle a Stanag (30) magazine and get 30 AR bullets + Empty stanag clip back". This is an idea that would hopefully get it into the game somewhere soon to finish of the new craftable ammo systems. RADIATION ZONES: It's finished! Radiation zones are now a thing. We have finished and we are now releasing it for the first time. Radiation zones (not the final name yet) randomly appear through out the maps and are basically a temporary high damage area. When a radiation zone appears it will be highlighted on the map. Radiation zones can appear anywhere so be careful. There is cool downs and timers and only one radiation zone can be up at a time. A bit like airdrops! Gas masks now force players into first-person and have a modified view. Players need a: Gas Mask, Improvised Gas Mask, K. Style Gas Mask or a Gas Mask Advanced to be able to NOT take damage in these zones. Players that do not use protective items can still go into the zone, but will most likely die from the high damage they take over time. Please note that radiation is not visible in reality and it's just like that in the game! You will be notified if you enter a radiated area by hearing the radiation sound (or taking damage) or by checking the minimap where the zone will be indicated. Zones randomly appear and are usually up for around 20 minutes. During this time ALL the zombies in this area are buffed. They don't die easy AT ALL and can tank a lot of bullets. All zombies killed in this area drop special higher-end loot. To tip it off there is a chance a "Toxic Super Zombie" spawns in this area. This special super zombie can ONLY spawn in a radiated area and is VERY hard to kill. Players receive very high-end loot by killing this particular zombie. This is the first version of the new radiation zones and a lot will be tweaked a long the way. Please let us know further feedback! CLANS: Clans have been enabled in the Survival game-mode. Please note that this is done based on a feedback thread / poll we have recently done. As you probably already read clan tags can now have 6 characters max; between 4-6 characters for a clan tag. The clan system in the Survival game-mode works exactly the same way as in Open World. It's separated but for now due technical reasons players can't have the same name / clan tag of a clan that already exists in Open World as well. Please let us know in the comments if you have any further questions. For now we have decided to leave the clan limit the same as the group limit. This can vary between 3 and 5 players max. depending on the servers. Nothing here is final and we are still tweaking settings and numbers on the fly so please let us know further feedback and ideas! For further feedback, ideas and comments please go to the following thread: http://forums.fredaikis.com/index.php?/topic/6888-survival-vote-on-the-clan-system/ CRAFTING: Updated the Custom Guerilla recipe. You now need 2 Armor Plates instead of 50 metal. Rest of the needed components remains the same. Updated the Light Gear Forest recipe. Instead it's now a Light Gear Basic recipe. For some reason players were able to craft this skinned version of this armor. They ended up losing this already skinned armor when re-logging. Added a new crafting recipe for the Armor Plates. For now you need 50 metal, 2 nails and 4 leather to craft 1x Armor Plates. Added a new crafting recipe for the AA-12 Drum. You need 20 SHG bullets and 1 ammo drum to craft this. Added a new crafting recipe for the Shotgun Shells (8). You need 8 SHG bullets to craft this. Added a new crafting recipe for the Shotgun Shells (2). You need 2 SHG bullets to craft this. Added a new crafting recipe for the Saiga (10) Mag. You need 10 SHG bullets and 1 empty saiga clip to craft this. Added a new crafting recipe for the 9mm (13) Mag. You need 13 HG bullets and 1 empty 9mm clip to craft this. Added a new crafting recipe for the Stanag (30) Ammo. You need 30 AR bullets and 1 empty stanag clip to craft this. Added a new crafting recipe for the Winchester (10) Mag. You need 10 SNP bullets and 1 empty Winchester clip to craft this. Added a new crafting recipe for the SVD Mag. You need 10 SNP bullets and 1 empty SVD clip to craft this. Added a new crafting recipe for the Mosin Clip. You need 10 SNP bullets to craft this. Added a new crafting recipe for the SMG Mag. You need 20 HG bullets and 1 empty SMG clip to craft this. For now not ALL ammo will be craftable as we plan on making more and more ammo craftable in the near future. Please let us know further feedback so we can keep improving and working on this. LOOT: Increased the spawn rates of gun powder. Increased the spawn rates of metal. Decreased the spawn rates of the IBA basic. Decreased the spawn rates of the MTV basic. Added the new: "K. Style Gas Mask" to the loot tables. EXCHANGE: Updated the melee exchange. You can now exchange 10 canoe paddles for 1 hatchet in Blue Ridge safe zone. Updated the pistol exchange. You can now exchange 10 B93R for 1 Desert Eagle in Blue Ridge safe zone. Updated the SMG exchange. You can now exchange 10 UZI for 1 MP7 in Blue Ridge safe zone. Updated the assault rifle exchange. You can now exchange 10 FN Scare CQC for 1 FN Scar Nightstalker in Blue Ridge safe zone. Updated the mixed exchange. You can now exchange 10 Double barrel for 1 Mossberg 590 in Blue Ridge safe zone. Old exchanges have been removed. OREGON (Survival): Increased the amount of zombies overall. Added radiation zones all over the map. COLORADO (Survival): Increased the amount of zombies overall. Added radiation zones all over the map. Move some player spawn which were causing players spawning inside trees. COLORADO V1 (Survival): Added radiation zones all over the map. Increased the amount of zombies overall. Open World Updates: LOOT: Added the new: "K. Style Gas Mask" to the loot tables. RADIATION ZONES: Radiation zones are now also in the Open World game-mode. Please read further information about these new zones a bit up under the "Radiation Zones" part of the "Survival Updates". It's the same system in Open World as in Survival. (of course with different loot and loot tables.) TRAINING MAP: Added 2 radiation zones. COLORADO V2: Added radiation zones all over the map. Fixed some spawns around Boulder City and Goblin Peak where player spawned inside trees. COLORADO V1: Added radiation zones all over the map. Increased the amount of zombies overall. CALIWOOD: Added radiation zones all over the map. Added more collision walls around to gridge to prevent glitching inside. Lowered the volume of some ambient sounds on top of the bridges. OREGON: Added radiation zones all over the map. Increased the amount of zombies overall. Competitive Updates: STORE: Added a new weapon to the store: "MP7". Added a new weapon to the store: "Veresk SR-2". Added a new weapon to the store: "FN Scar CQC". Added a new weapon to the store: "SVD". Added a new weapon to the store: "Blaser". Added a new weapon to the store: "TEC 9". Added a new weapon to the store: "1911". Added new gear to the store: "M9 Helmet Desert" Added new gear to the store: "Light Gear Basic". Added a new attachment to the store: "Forward Grip". Added a new attachment to the store: "PSO-1 Scope". Added a new attachment to the store: "Holographic Sight". Added a new attachment to the store: "Tactical Sniper Scope". Added a new attachment to the store: "Swiss Arms Scope 8x". Added a new attachment to the store: "SMG Flash Hider". Added a new attachment to the store: "SNP Flash Hider". Added a new attachment to the store: "Flash Hider". Added a new attachment to the store: "Rifle Laser". Added a new attachment to the store: "ACOG Sight". Increased the price of the "Desert Eagle" from 800 to 1000. Increased the price of the "Reflex Sight" from 300 to 600. Battle Royale Updates: TROPICO: Fixed the shadow settings on high and ultra quality. Changed the terrain quality on low and medium quality. Removed some broken trees which were misplaced. Fixed some terrain issue which were causing some trees flying. Estimated patch size: around 250 mb. Patch ETA: Patch is rolling out as we speak. Estimated downtime: around 1 hour but we will do our best to do it fast. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at: http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  2. 6 points
    Hey everyone, I started working on Caliwood a while ago because I saw a lot of player would like to have the original Caliwood back. Why did we removed WestOaks and San Pavel? That is a good question. We guess we did it because of performance issues back in the days. But since we optimized our game and objects pretty much, we decided to try to bring it back. This won't be the main priority of like next patch, it's something what I will do on the "second screen". Here is a small list of work which is done already: WestOaks got added back Town got checked and flying objects got moved correctly SanPavel got added back Lighting got overwritten with the original one Here is a list from things what I still have to do: SanPavel Check the town overall and fix flying/misplaced objects Add loot Add player spawns WestOaks Add loot Add player spawns Replace/fix the roads overall Check and replace collision walls around the map Update minimap Add bus stops Add rad zones/airdops Add zombies Here are also some pictures where you can see WestOaks and the new lighting. I hope you guys are hyped like me. I really liked to play on this map on I:SS. What about you? Let me know in the comments bellow your opinions! Regards, Steve
  3. 4 points
    Recently i got bored again and tried my best on creating a new skin for the game that some people could really like. I did this voluntary and the shown pictures are NO GAME FOOTAGE, these were created with photo editing programms. This has no competitve or pirating background. Its about the Heavy Armor which got a lil Elit'ish touch from myself, i tried to recreate the Elite as best as possible. What do you guys think about it, please let me know and leave a feedback. If you have any suggestions for changes, feel free to leave 'em here. Greetz, isnt.
  4. 4 points
    who care about night & day, people can't even join with a bizon, rocky are made 80% of bambi respawning without weapon. improve rocky : remove shotgun, revive atleast with 1 weap even if i prefer the old spawn system why do not add weapon directly in the market? i don't wanna paid 10k for an ar, that was the price of svd 2 years ago monkaS
  5. 3 points
    Hello community, We have seen recently a lot of players asking us about bringing the night time back to PVP server. Now we decided to make a poll to see, if everyone would like to have the night time back and not only day time. Back in the days we decided to make it day only since the players liked that for their montages. Now the question comes, should we bring back the normal circle with day and night or should we leave it like it is? Please vote on the poll at the top and we will see after few weeks what you guys want us to do. Share with your friend to bring this poll to every player.
  6. 3 points
    Ok, so first of all, that was a great patch for survival and thanks for that. Although, there are some issues with it and im gonna try to post it below: 1. Radiation zones are too short. When you are at the bottom of the map and the radiation pops up somewhere on the north, you wont be able to get there in time even with a car. 2. Toxic super zombies sometimes dont spawn. Or i just couldnt manage to find them (it only happened in campos so far). 3. Items dropping from toxic super zombie are not rewarding at all. The best thing i got was heavy armor body part, but it only dropped once. Im usually getting 1 dx/m249/1 c-mag or some other low tier items. Would be nice if it was dropping something better, cause it takes like 6 drums to kill it. 4. Clans - making it 5 man limit is okay, but not when other people from the clan cant join the same server. What if they wanna pvp at different place or just loot somewhere? The only way out of it is to leave the clan and join back again all the time, which is annoying. Like last time when we were making an event (we were roaming around the map with snipers and heavy armors) and the rest of our clan couldnt join the same server. Thats a bad solution for the clan limits. Suggestions for the next patch: 1. Adding some new skills to the skill tree would be awesome, both for pvp and pve players Some new missions (for pvp players as well) with actually good prices (like stanags, meds, armor etc) 2. Redesigning or changing some popular cities on v1 (Clearview, Smallville, Campos City, Airport). Even just a little bit would make a difference and would add a fresh feeling to the game. Clearview is completely abandoned by players on v1, the pvp is going on in smallville but this city is too small to handle so many players, especially when spawns are so close to the city. 3. Adding few new cities or hidden spots around the map with good loot 4. Adding stuff from open world (new snipers, as-val, ak-15, hunter backpack (with changed stats ofc)) or some new weapons or gear that people would enjoy looting. (Findable) airdrop callers (with survival gear crates for example or anything else related to survival) 5. Make weekly mini events, I have an idea for this one; I call it "conflict zone"-(of the week), each week a different place/town/village on the map looks different than it use to, add more obstacles, tipped vehicles, smoke, fire, in short- make it look like a recent battlefield. 6. Add better loot and a super zombie if not already there, for that week. Make it interesting to visit AND pvp at, - A different place every week. (Or why not make it, so that open world items can only be dropped from super zombies at current conflict zones) ?! - That will attract every more people. 7. Rework the rep system (Survival isn't like Open World, decrease the ammount of rep you need for each rank. I think its like the easiest thing to do, just changing some numbers. Most of those suggestions are quite easy to do but really profitable as well. Hopefully we get few of these in the next patch.
  7. 3 points
    Dear Players, As already explained in the patch notes of patch 2.28 we are getting close to our first official monthly season in Infestation: The New Z. Here is the explanation quoted from the patch notes of patch 2.28: Now, let's jump into further details: Season name: February 2019 Season Season start: February 1, 2019 Season end: February 28, 2019 Further info: - Release of the new "Battle Royale XIX Skinbox". (Click here to go to the seasons overview) We hope you all like these new upcoming seasons. This is the first time we are doing this so we are very open to receive any feedback and further ideas you all might have. Please let us know in the comments of this announcement. Keep in mind that this is a pre-announcement; the season is starting next week. Best Regards, // The New Z - Staff Team
  8. 3 points
    Dear community, Before we jump into details we wanted to say "Thank You" for all the feedback and reports from you. This was certainly a big help. Now let's get straight to the notes: Fixed the false-positive detection by some anti-virus which was causing problem while installing or starting the game. Changed the movement speed back to normal. Fixed the Battle Royale loadout which contained a gas mask and forced the player in first-person view. Changed the store icon of the Spray Box which was showing a wrong icon. Estimated patch size: 10 mb. Patch ETA: Patch is about to be rolled any time. Estimated downtime: Just a global server restart. To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Infestation: The New Z - Staff Team
  9. 3 points
    About Toxic Zones: A good idea is to create a new "armor", a hazmat vest to enter this areas with the gas mask.
  10. 3 points
    may be in BR some random too.
  11. 3 points
    Hey everyone! Good morning. We are currently doing some finalization. Servers will go down very soon. Stay tuned
  12. 2 points
    Dear Community Are you ready? We are very excited to announce this Weekend Event. Start: January 25, 2019, 12:00 PM (MEZ) End: January 28, 2019, 12:00 PM (MEZ) Now, let's jump into further details: Double Daily Reward Premium Daily Rewards will come every 12 hours during this event. Head Farm You will have a higher chance to get a Zombie Head drop from the Super Zombie. This head is needed for the newest craftable melee in Survival. Jump Fiesta Every PVP server will have high jump enabled during this event. The standard key for high jump is "V". Extra GC from Lifetime Package You will get 25% extra GC while buying the 100 Euro package from our website. 100 Euro package contains Lifetime Premium. Only purchasable here https://playnewz.com/buygc Weekend Event Sale Special weekend event sale is also active during this time. Check the picture below for more information. We would also like to remind players if they experience any issues regarding the game to please contact us. Official Support: https://playnewz.com/support Twitch Drops: https://playnewz.com/drops Partnership Program: https://playnewz.com/partners Last Patch Notes/News: https://playnewz.com/news Feedback: https://playnewz.com/feedback The entire staff team wishes everyone a great weekend!! // The New Z - Staff Team
  13. 2 points
    this look 100 % better then devs heavys will be cool if we got this one
  14. 2 points
    Perhaps crafted gas mask could be used with a civilian NVG and sticked with duct tape to create / craft a NVG gasmask
  15. 2 points
    I also think not knowing what time it is in that server makes this hard. Players end up joining with NVG all the time as they won't know what time it is..
  16. 2 points
    -Remove nades -Fix right peak -Add pinglimit in pvp servers -Forbid rejoin whitout equipement Firstly fix that, and later ask us for something we didnt want, YOU HAVE TO FIX WHAT PPL WANT NOT WHAT YOU WANT US TO VOTE
  17. 2 points
    Fantastic! Some time ago I suggested a rad zones on a post about new crafts. I think this update become very cool! Congratulations to the developers
  18. 2 points
    EV5战队。一个后起之秀虽然人都很菜。 大家在一起就是为了玩,只是为了玩的开心。 我们是一直和平的战队,家族里面不分大小,来玩的都是兄弟。 我们也有我们的要求人品至上!素质第一!! EV5有你更精彩。 做一个有素质有涵养的中国人!
  19. 2 points
    I saw somewhere someone suggested "Trunk Monkeys". I'm guessing zombies would crawl out of a car trunk? sounds good to me. How about Zombies crawling out of Man holes too? Anyway thanks for the imagination in putting together the game.
  20. 2 points
    Again, you are assuming that the "majority" of players want this. I think the majority would disagree though. If you want more people to play survival style, this is not the way.
  21. 2 points
    I have a char set up for survival but I could never really take a good interest in it due to the difficulty in starting out AND I HATED the HORRIBLE wait time to respawn. By the time I died several times starting out I totally lost interest. Either a cell phone, the tv, or getting bored and going back to OW. Just being honest here... not everyone likes that. Clearly. Im not so much "worried " about the value of my GI as I am the fact I dont like this push in a direction that will make the game "awesome" for you survival and some of the hardcore PVPers. Another HUGE issue I have is they cant seem to find available space\ area on the data base for them to fix the GI where we can simply "sort" our GIs, or "stash" from our backpacks in game without logging out. AND YET... here you propose something that would create another entire mode of play!! Anyway, remember, not everyone in to your style of play. There are SOOOOO many players who NEVER come onto the forum and speak their minds. MANY PVE players. Players who spend money on this game too. Do you really want to drive them away, bc a player like me would quit before being forced to change game play styles on here.
  22. 2 points
    There are some good ideas here, since yesterday´s patch the game (at least survival mode) feels fresh and new. This inspired me to loot items I didnt care about in the past, for example rope (for gas mask), glue (for double fireman axe and clean sweep with the zombie heads). That made me wonder if survival shouldnt be all about craft and less finding melee and other stuff. How about crafting a rustic axe with 2x sticks, 2x stone and 1x rope or duct tape. That for playing in the woods and farms, then you could move to cities and find hatchets or fireman axes to kraft double fireman axes (I love them, thanks for adding) but it must be hard to find them, easy way should be to craft your weapons. Same thing happens with bandages and coutures, there´s no point in crafting coutures when you can craft bandages and even easier get them from zombie drops. A total different idea came from last gas mask update, I think its great to use them in FPS and NVS should work the same way. Third person only when the gadget is off, when you turn it on you go to First person. It would be a wet dream if the HUD and the quality of visuals throug different types of gas mask / Night vision changes depending on the gadget quality (Just like in STALKER game series). Loved the idea of armoured zombies, like in The walking dead´s prison zombies who were wearing riot suits. That made me think of new radiation zones, where zombies are harder to kill. It would be nice if you make some radiated zombies explode when killed, making injuries to the player if killed with melee. So to be safe, you have to shoot at it from a distance (that way crafted silencers will be important and, by the way, let us craft pistol silencers with small empty bottles). Of course you should drop the amount of silencers in general, making for us the survivalism harder. There is something that most new players ask in-game and it´s logical. Empty bottles can be filled? That is a cool thing to add, maybe filling them in rivers to drink it making you loose health or food. But if you craft some kind of water filter with rocks, sand and clothes, you get drinkable water just like regular bottles you find in game. That could be a window for future actions like fishing and hunting (I know its hard to program such scripts, its just an idea). Hope any of these ideas could make a better game for us to play, survival mode can be EPIC and you are getting there, keep uo the good work! 😃
  23. 2 points
    This is VERY true. Not only those two other towns were great, but the map, when first released by the old developer team (of I:SS), was still a work in progress. I think with time, it would be interesting to add more areas there.
  24. 2 points
    I honestly liked that faster movement on survival, havent seen any reports from survival players. Its a little bit easier to outplay campers with that, is there any way we can keep it in survival? (unless community disagree)
  25. 2 points
    I didnt know I would every say this, but this is a good patch. Thanks for it.