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Showing content with the highest reputation on 06/06/19 in all areas

  1. 3 points
    @Sven May I please add to all of this, that while yes the contracts do perform a unique action, so do many other "stackable" items in game. As to @N_e_n_o 's comment not only do I too wish it was possible to remove more than 1 item of the same type like was mentioned. I also question why it takes soooooooo long to manually put items into or remove items from your own GI yet it takes a split second to toss up in trade and transfer the items. There has to be some sort of way, ( beyond just stashing items here I mean) to move items around. SO, lol maybe when youre looking for improvement ideas you could add this one too??
  2. 2 points
    Dear Community, It's been a while and the game definitively needed an update again so here we are. In this update we have focused and prioritized a lot of game-breaking situations including the right-peek abuse issue and the vehicle problems. Next to that we are very excited to bring you guys an awesome Viking week event that's starting tomorrow! You'll find all information you need about that below. Now, let's jump into the patch notes: Viking Week Event: Upcoming weekend there is a special Viking week event and we invite all of you to join! Vikings have come ashore in the lands of The New Z! A fierce group of warriors who took countries by storm, pillaging and taking what they felt like used to roam these lands in search of fertile land! Now they come to our lands to find shelter and fight Zeds with us! Who else would you want by your side, other than warrior who are notorious for never holding back?! Join us in the celebration of the Viking culture in The New Z! For all information got to: http://playnewz.com/event Overall Updates: GENERAL: A bunch of Viking related content has been added. This is in preparation for the "Viking Weekend Event" we are going to do very soon. More information about the event can be found here: http://forums.fredaikis.com/index.php?/topic/7926-viking-week-event/ Updated some language packs including the German and English one. Updated the private server kick cool down (by the owner) to 10 minutes. Game dollar drops from zombies have been increased. We have also fixed an issue related to that some players wouldn't receive any actual game-dollars. Menu music and background have been updated to the Viking theme for the Viking Events. Fixed an issue related to the Alien and Toxic super zombie not giving XP. Fixed a bug causing players to crash while entering a vehicle sometimes. Fixed a crash related to the decal textures. RIGHT-PEEK: The right-peek issue has been addressed and fixed. This has been an on-going issue for months now and has been our main priority for this patch. UI: The radiation screen UI (texts / graphical elements) have been removed. The screen for Battle Royale is still the same but in Open World the text at least is now gone. It was taking way too much space in your screen. Other visual radiation effects are still there. Fixed a bug causing the crafting system to lagg a lot when opening it. Added an in-game poll system. When loading into the main menu players will now be asked to vote, if there is an on-going poll. This allows us to gather more feedback from players and most importantly from every player. In the past we have done these kind of feedback rounds but they were only on the forums where it ended up in 90% of the player base not knowing there was even a poll in the first place. RE-ROLL FEATURE: Based on feedback from the community we have re-looked at the current skinboxes and it's skins and what is re-roll-able or not. We have updated some settings and we now go out from the following fact: skins from legacy boxes, limited boxes and the mystery skinbox are non-re-roll-able. This means that when a skinbox and it's skins become legacy, it won't be re-roll-able anymore. For the rest all the other boxes, including skins from the new Battle Royale skinbox should be re-roll-able. MODELS: Fixed some textures issues related to the "Boardwalk Restaurant 01" building mainly used in Caliwood. Fixed some textures issues related to the "Boardwalk Restaurant 02" building mainly used in Caliwood. Fixed some textures issues related to the "Abandoned Motel 03" building mainly used in Caliwood. Item & Skin Updates: FIXES: Fixed / improved the rig of the Heavy Armor Fallen Angel skin. This armor was stretching weirdly when equipped on some characters. This has been completely fixed. Other Fallen Angel heavy armor skins will be updated in the near future as well with this fix. Fixed / improved the rig of the Custom Guerilla Fallen Angel skin. This armor was stretching weirdly when equipped on some characters. This has been completely fixed. Other Fallen Angel heavy armor skins will be updated in the near future as well with this fix. Fixed / improved the rig of the Heavy Armor Infinity Max skin. This armor was stretching weirdly when equipped on some characters. This has been completely fixed. Other Fallen Angel heavy armor skins will be updated in the near future as well with this fix. Fixed the description for the QLB-06 and it's skins. ADDITIONS: Added a skinned tactical scope for the Infinity set. Added a skinned tactical scope for the Mauser SP66 Infinity. CHANGES: Updated the model Heavy Armor Fallen Angel Chrome with a newer version. Updated the model Heavy Armor Fallen Angel Gold with a newer version. Updated the model Heavy Armor Fallen Angel Purple with a newer version. Updated the model Heavy Armor Fallen Angel Vindicator with a newer version. Updated the stats of the FN Red Stalker to: spread from 2.3 to 2.8, recoil from 3.2 to 3.4. Updated the store icon of the IBA Sand. The Easter Egg Basket 2019 is now legacy. Survival Updates: MISSIONS & CONTRACTS: The rewards for the Alien Specialist contract have been updated to: Sig Sauer 556, Bandage DX and L85. This is done to reduce the overall sniper spawn rates to make them a bit more rare. Fixed the reward of the Super Zombie Slayer III Contract where a player was able to get a stack of 3x FN M249's. CHANGES: We have changed the exchange missions to the following parts: Exchange 2x Machete for 1x Katana Exchange 2x B92 for 1x Sig 226 Exchange 4x G36 for 1x Sig Sauer 556 Exchange 5x Uzi for 1x Thompson Exchange 8x Kruger Rifle for 1x Mosin Nagant CRAFTING: The crafting list has been reworked and we adjusted some parts and their amounts to craft an item. Medkit Recipe: Cloth 20 -> 5 Leather (2) removed Ointment (1) added Syringe 2 -> 1 Bada Boom Recipe: Gunpowder 5 -> 3 Metal 6 -> 5 Brotherhood Recipe: M9 Bayonet Knife 2 -> 3 Metal (1) added Aluminum (2) added Clean Sweep Recipe: Metal 10 -> 1 Duct Tape (1) added Aluminum (1) added Improvised Gas Mask Recipe: Rope 2 -> 1 Leather (1) added Duct Tape (1) added Canoe Paddle Recipe: Wood 75 -> 7 Glue (1) added Cricket Bat Recipe: Wood 75 -> 5 Glue (1) added Stone Recipe 1: Rock 5 -> 3 Pickaxe Recipe: Wood 25 -> 10 Stone (50) removed Metal (3) added Fireaxe Recipe: Metal 4 -> 2 Wood 25 -> 8 Police Baton Recipe: Metal (3) removed Glue (1) added Wrench Recipe: Metal 3 -> 1 Bat Recipe: Wood 50 -> 6 Metal Bat Recipe: Bat (1) removed Metal 4 -> 1 Aluminum (5) added Hatchet Recipe: Metal 10 -> 3 Wood 25 -> 2 Plastic (1) added Glue (1) added M9 Bayonet Knife Recipe: Metal 20 -> 2 Wood (10) removed Duct Tape (1) removed Glue (1) added Plastic (2) added Machete Recipe: Metal 10 -> 2 Wood (10) removed Glue (1) removed Barbered Wire Recipe Metal 30 -> 10 Barbed Wire 4 -> 3 Wood (250) removed Rope (1) added Nails (2) Wooden Shield Recipe: Metal (25) removed Wood 1000 -> 35 Nails (5) added Rope (3) added Sand Bag Recipe: Sand 100 -> 50 Custom Vest Recipe: Cloth 10 -> 5 Sand 10 -> 5 Leather (2) removed Thread (1) added Custom Guerilla Recipe: Cloth (5) removed Duct Tape (2) removed Leather (2) added Thread (2) added Crafting time 15 -> 35 M9 Helmet Recipe: Plastic 20 -> 7 Glue (1) added M9 Helmet NVG Recipe: Tech (1) removed Battery (2) removed Glue 3 -> 2 IBA Recipe: Cloth (15) removed Sand (15) removed Thread 5 -> 2 Medium Armor (1) added Rope (2) added Black Mask Recipe: Plastic 10 -> 4 Oil (2) removed) Blue (1) added Clown Mask Recipe: Plastic 10 -> 4 Oil (2) removed) Blue (1) added Jason Mask Recipe: Plastic 10 -> 4 Oil (2) removed) Blue (1) added Skull Mask Recipe: Plastic 10 -> 4 Oil (2) removed) Blue (1) added Slash Mask Recipe: Plastic 10 -> 4 Oil (2) removed) Blue (1) added Fireman Helmet Recipe: Plastic 10 -> 4 Metal 3 -> 2 Glue (1) added Binoculars Recipe: Plastic 8 -> 3 Tech (1) removed Metal 5 -> 1 Sand (1) added Code-Lock Recipe: Crafting time 10 -> 20 Arrow Recipe: Wood 3 -> 1 Explosive Arrow Recipe: Gunpowder 3 -> 2 Duct Tape (1) added Leather Backpack Recipe: Leather 5 -> 3 Cloth (10) removed Thread (1) added Armor Plates Recipe: Leather 4 -> 1 Nails 2 -> 1 AR Bullet Recipe (1): Gunpowder 10 -> 1 Metal 10 -> 1 AR Bullets Recipe (15): Amount of Bullets 10 -> 15 Gunpowder 10 -> 15 Metal 10 -> 15 SNP Bullet Recipe (1): Gunpowder 20 -> 2 Metal 20 -> 1 SNP Bullets Recipe (15): Amount of Bullets 10 -> 15 Gunpowder 20 -> 30 Metal 20 -> 15 New craftable items have been added: K. Style Helmet Recipe: Metal (5) Plastic (2) Rope (1) Leather (2) NVG Civilian Recipe: Plastic (4) Tech (1) Battery (1) Leather (1) K. Style NVG Recipe: K. Style Helmet (1) NVG Military (1) Glue (2) NVG Military Recipe: NVG Civilian (1) Battery (2) Tech (2) Special thanks go to Pilow and Dementhor who helped a lot to make these changes! COLORADO V1 (Survival): Added the Viking secret spots because of the Viking week events. Added an exchange point for the exchange missions in the Blue Ridge safe zone. Fixed the Bus Station in Goblin Peek which was half in the ground and player were able to get stuck there. Fixed the global ambient sound(s). The detection radius for these sounds was incorrect. Increased the overall vehicle spawns in the world. Optimized the shadow settings. Updated the grass texture to a better looking one. Campos City: Added some more cars on top of the bridge around the whole city. Added some ambient sounds, they were missing before. Added some ladders to the bridge and the 5-story-building to climb up. Fixed some barbwire elements which were showing purple. Added some loot to the cars and buildings where the loot was missing before. Fixed some cliffs around Campos which were misplaced and the player could go inside. COLORADO V2 (Survival): Added the Viking secret spots because of the Viking week events. OREGON (Survival): Added the Viking secret spots because of the Viking week events. Added an exchange point for the exchange missions in the Blue Ridge safe zone. Fixed a major issue that was causing players to crash. Open World Updates: PVP SERVERS: Increased the PVP map respawn timer to 15 seconds. (PVP) ROCKY FORD: Added collision walls on top of the mechanic and the house next to it and also on top of the supermarket. Increased the playable area and spread the spawns a bit more. LOUNGE (Open World): Added Viking related objects to fit in for the Viking week events. Fixed a place where you could get stuck next to the bar. Removed the Easter content. COLORADO V2 (Open World): Added the Viking secret spots because of the Viking week events. Removed the Easter content. Increased vehicle spawns in the world. COLORADO V1 (Open World): Added the Viking secret spots because of the Viking week events. Removed the Easter content. Increased vehicle spawns in the world. CALIWOOD (Open World): Added the Viking secret spots because of the Viking week events. Removed the Easter content. OREGON (Open World): Added the Viking secret spots because of the Viking week events. Removed the Easter content. Battle Royale Updates: Added kills to the Battle Royale leaderboards. Kills have always been tracked but were never shown on the leaderboards. Competitive Updates: The ranking system is now enabled in Competitive. This means players now play for a rank instead of 'nothing'. The rank will show on your menu and will also show on the new-added Competitive leaderboards. On the Competitive leaderboards we are showing the amount of wins and the ranking between players. Good luck with the competition! Every new season the Competitive rank will do a 'soft reset'. This means that when a new season starts (new month) your rank is gone, placements are enabled again and you'll have to finish your placements again to get a rank. We hope this brings a little extra competition. Added a game-dollar reward when winning a Competitive game. This reward has been set on 10.000 GD for now and is based on how much GD can be gotten compared to winning a Battle Royale game etc. Also, it's a bit on the low side since the GD will be split over 5 players in the winning team, instead of 1. Overall a nice little addition that at least 'gives' the players something back. Fixed the Competitive player statistics. Estimated patch size: Estimated patch size is around 350 mb. Patch ETA: Patch will roll out somewhere around 14:00 PM (CEST) on June 6, 2019. Estimated downtime: Downtime is estimated to be around 1 hour. We will do our best to keep it as short as possible. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Fredaikis
  3. 2 points
    Thank you @Sven for giving us a place to share ideas and issues with each other about the events. My only hope is that this thread doesn't fall by the wayside and go unanswered like the other issue dedicated threads. At least you are trying. Thanks and Have a Nice Day!!!
  4. 2 points
    @TheWraith I hope it works for you! Good luck!
  5. 2 points
    thank you my friend!!! ill try restart my laptop and see what happens next...
  6. 2 points
    I completely agree with you. We want to start doing this on a more regular basis and also have more random events happening in OW and Survival. We think stuff like this is the best way of bringing back players. The second problem we're facing is to get more new players stay in the game. We're also working and have been working on that and are happy to recieve any suggestions from you.
  7. 1 point
    Please let us know all your feedback about events here.
  8. 1 point
    Let me toss this out here I know its slightly off topic as far as events and yet not really. I know how hard you guys are working on TWO games, but tangling the forums, and Discord...while it may be easier for you guys I often get notifications about one of you I follow only to read about Nether. ( or worse have to back the thread up to find out it was about Nether) While I like the new look of the forum, ( more modern and professional looking now than before) I do wish you would separate the two. Im not going to say all, but "some" of the player loss is just some ( not all) gamers being gamers chasing after shiny objects. Gotta have the newest, hottest, shiniest of objects... Im not saying this as a slant, but follow the console community for 5 minutes. Oh heres a new game system that's 1 month newer than the one I just wore out and bought another brand new so gotta get it bc mines old! Doesn't matter they're bringing out a new one every 18 mo I gotta have it!! Also, as much as I have ALWAYS been a JUST PVE only player, I am trying hard to give PVP a chance on here. ( Yeah, I know right... shocked me too!!) What I found was high end pro players make it very difficult for new or even new-ish players. I didn't and had not tried PVP on here so I had no idea how anything worked. Maybe not having pro players or even top level players on server with newish players who are " Too EZzzz" " Easy Rep" pick from a list of other comments made about shooting players pretty much as fast as they change color, or 5 of them camped around the next known spawn in bc they know the spawn in patterns. Even though you have the warmup server, that doesn't help players like me who finally venture out of their comfort zone only to be called a myriad of names the best of which would get me banned here. Many don't venture onto the PVP until they have built up skills, or had time to collect items and money to play it with.... so.... Maybe separating the players on PVP by Rep levels. Match up similar levels and when you get better, you advance out. Also, adding a cool down timer on riot shields like everything else would help. Honestly banning macros would have been best for the game, yet another reason I never ventured over and I still refuse to use as I see it as a cheat. Sadly its something so many complained about but was ignored over time, now you still have those top players who used it, the rest moved on to other games who ban its use for everything. No matter what events you create, these items still haunt you. ********Now for the good********* Awesome job on this event! So much detail put into to art, music choice, ect! I love the extended event as well! Its a refreshing change.
  9. 1 point
  10. 1 point
    My opinion: okay, and here they returned...then what? Giving them a gun is pointless because guns can be easy looted and giving them a skin or special outfit can be useless too because giving any item for free to bribe players to return on a game like Infestation will only bring them back for like a day or a few if not any, but it's not that that will keep them. But with all the games out there, why would anyone want to come back for free items? I'm always sent emails from games I've abandonned where they offer discounts on microtransaction items or give away free stuff but I don't find that alone interesting enough to go back to a game I've abandonned for reasons other than free items. With the Viking event, it's going in the right direction. So I beg to defer because events are just as important as the other positive changes they could bring to the game. It's only by making the current loyal active players happy that you'll actually bring in more players. And they need to bring in true PvE content, an actual mode. And reason why i say events are important for current players is because word of the mouth travels faster than an automated email offering free items for returning members, and if the current players are not happy, there won't be any newer ones really. Not to forget mentioning that if someone abandonned a game, chances they won't even read notifications from that game. There is a great event coming up and maybe because of that many people might play it. I'm just not sure if old players still get email notifications of events. @Thangngo @Sven thank you for thread!
  11. 1 point
    ATTENTION EVERYONE Stream Starting Soon https://www.twitch.tv/ofctb Patch 2.34 HYPE!! Drops Enabled
  12. 1 point
    Hey! I love your feedback and this is exactly the kind of feedback we are looking for. As you know is that we haven't found a direct purpose yet how we would exactly want to "fit in" the building system in current New Z. A lot of ideas have come across but we just haven't found that perfect one and these points are definitively going to help. Thanks for the input.
  13. 1 point
    Totally true. I've noted it Not sure when it would make it in but at least the point will not get lost.
  14. 1 point
    Not just the contracts, but global inventory update, make possible to take x amount of items, (snipers), not taking 1 by 1, we need this, please
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