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  1. 7 points
    Who's excited for upcoming patch? Fred has made an exciting dev blog video previewing some of the new stuff including: Base building, a revive system, major clan contest points improvements and more! Watch the video here: More information about everything will be published on the upcoming patch notes of patch 2.35. // Fredaikis
  2. 7 points
    Dear Community, It's been a while and we are very excited to present to you all this new Viking Event Week. Before we jump into any details we'd like to remind everyone that a big patch for New Z is planned to roll out somewhere this week so stay tuned for that. Now, without further ado let's jump into the event: Vikings have come ashore in the lands of The New Z! A fierce group of warriors who took countries by storm, pillaging and taking what they felt like used to roam these lands in search of fertile land! Now they come to our lands to find shelter and fight Zeds with us! Who else would you want by your side, other than warrior who are notorious for never holding back?! Join us in the celebration of the Viking culture in The New Z! Before we jump into any event details let's make clear over what period of time this event is taking place: Start: June 6, 12:00 (CEST) 2019. End: June 10, 12:00 (CEST) 2019. Also, you can also view the event information at: https://playnewz.com/event.php Now, let's jump into the details of the event: Double XP & GD: During this Viking Week there will be a Double XP & GD event. This means all experience and in-game dollars gained in all game-modes will be doubled. This event has a particular time. Start: June 7, 12:00 (CEST) 2019. End: June 10, 12:00 (CEST) 2019. Free Premium Weekend Event: During this the weekend everyone will have a free premium account subscription. This only affects players that don't have an active premium subscription. This event has a particular time. Start: June 7, 12:00 (CEST) 2019. End: June 10, 12:00 (CEST) 2019. Viking Battle Royale: Yes, you hear that right. We are going to do a special Viking Battle Royale where we will change up the Battle Royale loot table to viking related items such as melees ONLY! This event has a particular time. Start: June 8, 12:00 (CEST) 2019. End: June 9, 12:00 (CEST) 2019. Special Viking Items: During this Viking Week event we will release some new items. Here is a list and how to get them: Box: Will be available in the in-game marketplace and find-able in-game but very rare. Skins: Will only be available from the Viking Box. Sprays: Will only be available from the Viking Box. Character Clothes: Will only be available in the in-game marketplace. Items: Will be available in the in-game marketplace and find-able in-game. Note that some items will also be inside the Viking Box. Survival-only Viking Event: For the Survival game-mode fans we have decided to go with a special Survival-only event. A special Holy Viking Hammer has been added to the game and is ONLY available in the Survival game-mode. It's a rare item that can only be found during this event. Viking Themed Menu & Game Launcher: Specially for this event we have turned the main menu of the game into a viking theme. There will be a different background and to totally get in the viking mood we have added special viking music as background music. Viking Giveaway: During the Viking event week we will be doing a special giveaway. This giveaway will go through New Z's social channels so make sure to follow us and stay tuned for further announcements. Viking Sales: Trough out the entire event there will be special sales and flash sales. Stay tuned for more. Viking Secret Spots: Maps such as Caliwood, Colorado V2, Colorado V1, the trading lounge (both in Open World and Survival) have secret Viking settlements. In these locations you'll find special viking themed loot and zombies. Viking Zombies: During the event zombies in both Open World and Survival will wear and drop Viking themed items. Viking Stream by ElChupaCabra: At the first day of the event our Community manager ElChupaCabra will do a special event stream. The event will be done entirely by ElChupaCabra and the idea is that players will have to find him and kill him for loot. He'll drop some awesome items including a "Viking Helmet Gold" that can only be achieved by participating in this event. Further information about this will come from Chupa. This event has a particular time. Start: June 6, 16:00 (CEST) 2019. End: June 6, 18:00 (CEST) 2019. This event will take place at the following location. https://www.twitch.tv/hereschupa Viking Village PVP Map: During the Viking Week event there will be a brand new Viking themed PVP map available in the pvp section of the Open World game-mode. Here is what the minimap looks like: More: More events will happen but they will remain a secret! Stay tuned on our social media channels for further announcements. Latest Updates: Once again we'd like to remind you that you can also go to https://playnewz.com/event.php for further information. For now we wish you all an amazing event and hope to see you in-game! Have fun! // The New Z - Staff Team
  3. 7 points
    Dear Community, It's been a while and the game definitively needed an update again so here we are. In this update we have focused and prioritized a lot of game-breaking situations including the right-peek abuse issue and the vehicle problems. Next to that we are very excited to bring you guys an awesome Viking week event that's starting tomorrow! You'll find all information you need about that below. Now, let's jump into the patch notes: Viking Week Event: Upcoming weekend there is a special Viking week event and we invite all of you to join! Vikings have come ashore in the lands of The New Z! A fierce group of warriors who took countries by storm, pillaging and taking what they felt like used to roam these lands in search of fertile land! Now they come to our lands to find shelter and fight Zeds with us! Who else would you want by your side, other than warrior who are notorious for never holding back?! Join us in the celebration of the Viking culture in The New Z! For all information got to: http://playnewz.com/event Overall Updates: GENERAL: A bunch of Viking related content has been added. This is in preparation for the "Viking Weekend Event" we are going to do very soon. More information about the event can be found here: http://forums.fredaikis.com/index.php?/topic/7926-viking-week-event/ Updated some language packs including the German and English one. Updated the private server kick cool down (by the owner) to 10 minutes. Game dollar drops from zombies have been increased. We have also fixed an issue related to that some players wouldn't receive any actual game-dollars. Menu music and background have been updated to the Viking theme for the Viking Events. Fixed an issue related to the Alien and Toxic super zombie not giving XP. Fixed a bug causing players to crash while entering a vehicle sometimes. Fixed a crash related to the decal textures. RIGHT-PEEK: The right-peek issue has been addressed and fixed. This has been an on-going issue for months now and has been our main priority for this patch. UI: The radiation screen UI (texts / graphical elements) have been removed. The screen for Battle Royale is still the same but in Open World the text at least is now gone. It was taking way too much space in your screen. Other visual radiation effects are still there. Fixed a bug causing the crafting system to lagg a lot when opening it. Added an in-game poll system. When loading into the main menu players will now be asked to vote, if there is an on-going poll. This allows us to gather more feedback from players and most importantly from every player. In the past we have done these kind of feedback rounds but they were only on the forums where it ended up in 90% of the player base not knowing there was even a poll in the first place. RE-ROLL FEATURE: Based on feedback from the community we have re-looked at the current skinboxes and it's skins and what is re-roll-able or not. We have updated some settings and we now go out from the following fact: skins from legacy boxes, limited boxes and the mystery skinbox are non-re-roll-able. This means that when a skinbox and it's skins become legacy, it won't be re-roll-able anymore. For the rest all the other boxes, including skins from the new Battle Royale skinbox should be re-roll-able. MODELS: Fixed some textures issues related to the "Boardwalk Restaurant 01" building mainly used in Caliwood. Fixed some textures issues related to the "Boardwalk Restaurant 02" building mainly used in Caliwood. Fixed some textures issues related to the "Abandoned Motel 03" building mainly used in Caliwood. Item & Skin Updates: FIXES: Fixed / improved the rig of the Heavy Armor Fallen Angel skin. This armor was stretching weirdly when equipped on some characters. This has been completely fixed. Other Fallen Angel heavy armor skins will be updated in the near future as well with this fix. Fixed / improved the rig of the Custom Guerilla Fallen Angel skin. This armor was stretching weirdly when equipped on some characters. This has been completely fixed. Other Fallen Angel heavy armor skins will be updated in the near future as well with this fix. Fixed / improved the rig of the Heavy Armor Infinity Max skin. This armor was stretching weirdly when equipped on some characters. This has been completely fixed. Other Fallen Angel heavy armor skins will be updated in the near future as well with this fix. Fixed the description for the QLB-06 and it's skins. ADDITIONS: Added a skinned tactical scope for the Infinity set. Added a skinned tactical scope for the Mauser SP66 Infinity. CHANGES: Updated the model Heavy Armor Fallen Angel Chrome with a newer version. Updated the model Heavy Armor Fallen Angel Gold with a newer version. Updated the model Heavy Armor Fallen Angel Purple with a newer version. Updated the model Heavy Armor Fallen Angel Vindicator with a newer version. Updated the stats of the FN Red Stalker to: spread from 2.3 to 2.8, recoil from 3.2 to 3.4. Updated the store icon of the IBA Sand. The Easter Egg Basket 2019 is now legacy. Survival Updates: MISSIONS & CONTRACTS: The rewards for the Alien Specialist contract have been updated to: Sig Sauer 556, Bandage DX and L85. This is done to reduce the overall sniper spawn rates to make them a bit more rare. Fixed the reward of the Super Zombie Slayer III Contract where a player was able to get a stack of 3x FN M249's. CHANGES: We have changed the exchange missions to the following parts: Exchange 2x Machete for 1x Katana Exchange 2x B92 for 1x Sig 226 Exchange 4x G36 for 1x Sig Sauer 556 Exchange 5x Uzi for 1x Thompson Exchange 8x Kruger Rifle for 1x Mosin Nagant CRAFTING: The crafting list has been reworked and we adjusted some parts and their amounts to craft an item. Medkit Recipe: Cloth 20 -> 5 Leather (2) removed Ointment (1) added Syringe 2 -> 1 Bada Boom Recipe: Gunpowder 5 -> 3 Metal 6 -> 5 Brotherhood Recipe: M9 Bayonet Knife 2 -> 3 Metal (1) added Aluminum (2) added Clean Sweep Recipe: Metal 10 -> 1 Duct Tape (1) added Aluminum (1) added Improvised Gas Mask Recipe: Rope 2 -> 1 Leather (1) added Duct Tape (1) added Canoe Paddle Recipe: Wood 75 -> 7 Glue (1) added Cricket Bat Recipe: Wood 75 -> 5 Glue (1) added Stone Recipe 1: Rock 5 -> 3 Pickaxe Recipe: Wood 25 -> 10 Stone (50) removed Metal (3) added Fireaxe Recipe: Metal 4 -> 2 Wood 25 -> 8 Police Baton Recipe: Metal (3) removed Glue (1) added Wrench Recipe: Metal 3 -> 1 Bat Recipe: Wood 50 -> 6 Metal Bat Recipe: Bat (1) removed Metal 4 -> 1 Aluminum (5) added Hatchet Recipe: Metal 10 -> 3 Wood 25 -> 2 Plastic (1) added Glue (1) added M9 Bayonet Knife Recipe: Metal 20 -> 2 Wood (10) removed Duct Tape (1) removed Glue (1) added Plastic (2) added Machete Recipe: Metal 10 -> 2 Wood (10) removed Glue (1) removed Barbered Wire Recipe Metal 30 -> 10 Barbed Wire 4 -> 3 Wood (250) removed Rope (1) added Nails (2) Wooden Shield Recipe: Metal (25) removed Wood 1000 -> 35 Nails (5) added Rope (3) added Sand Bag Recipe: Sand 100 -> 50 Custom Vest Recipe: Cloth 10 -> 5 Sand 10 -> 5 Leather (2) removed Thread (1) added Custom Guerilla Recipe: Cloth (5) removed Duct Tape (2) removed Leather (2) added Thread (2) added Crafting time 15 -> 35 M9 Helmet Recipe: Plastic 20 -> 7 Glue (1) added M9 Helmet NVG Recipe: Tech (1) removed Battery (2) removed Glue 3 -> 2 IBA Recipe: Cloth (15) removed Sand (15) removed Thread 5 -> 2 Medium Armor (1) added Rope (2) added Black Mask Recipe: Plastic 10 -> 4 Oil (2) removed) Blue (1) added Clown Mask Recipe: Plastic 10 -> 4 Oil (2) removed) Blue (1) added Jason Mask Recipe: Plastic 10 -> 4 Oil (2) removed) Blue (1) added Skull Mask Recipe: Plastic 10 -> 4 Oil (2) removed) Blue (1) added Slash Mask Recipe: Plastic 10 -> 4 Oil (2) removed) Blue (1) added Fireman Helmet Recipe: Plastic 10 -> 4 Metal 3 -> 2 Glue (1) added Binoculars Recipe: Plastic 8 -> 3 Tech (1) removed Metal 5 -> 1 Sand (1) added Code-Lock Recipe: Crafting time 10 -> 20 Arrow Recipe: Wood 3 -> 1 Explosive Arrow Recipe: Gunpowder 3 -> 2 Duct Tape (1) added Leather Backpack Recipe: Leather 5 -> 3 Cloth (10) removed Thread (1) added Armor Plates Recipe: Leather 4 -> 1 Nails 2 -> 1 AR Bullet Recipe (1): Gunpowder 10 -> 1 Metal 10 -> 1 AR Bullets Recipe (15): Amount of Bullets 10 -> 15 Gunpowder 10 -> 15 Metal 10 -> 15 SNP Bullet Recipe (1): Gunpowder 20 -> 2 Metal 20 -> 1 SNP Bullets Recipe (15): Amount of Bullets 10 -> 15 Gunpowder 20 -> 30 Metal 20 -> 15 New craftable items have been added: K. Style Helmet Recipe: Metal (5) Plastic (2) Rope (1) Leather (2) NVG Civilian Recipe: Plastic (4) Tech (1) Battery (1) Leather (1) K. Style NVG Recipe: K. Style Helmet (1) NVG Military (1) Glue (2) NVG Military Recipe: NVG Civilian (1) Battery (2) Tech (2) Special thanks go to Pilow and Dementhor who helped a lot to make these changes! COLORADO V1 (Survival): Added the Viking secret spots because of the Viking week events. Added an exchange point for the exchange missions in the Blue Ridge safe zone. Fixed the Bus Station in Goblin Peek which was half in the ground and player were able to get stuck there. Fixed the global ambient sound(s). The detection radius for these sounds was incorrect. Increased the overall vehicle spawns in the world. Optimized the shadow settings. Updated the grass texture to a better looking one. Campos City: Added some more cars on top of the bridge around the whole city. Added some ambient sounds, they were missing before. Added some ladders to the bridge and the 5-story-building to climb up. Fixed some barbwire elements which were showing purple. Added some loot to the cars and buildings where the loot was missing before. Fixed some cliffs around Campos which were misplaced and the player could go inside. COLORADO V2 (Survival): Added the Viking secret spots because of the Viking week events. OREGON (Survival): Added the Viking secret spots because of the Viking week events. Added an exchange point for the exchange missions in the Blue Ridge safe zone. Fixed a major issue that was causing players to crash. Open World Updates: PVP SERVERS: Increased the PVP map respawn timer to 15 seconds. (PVP) ROCKY FORD: Added collision walls on top of the mechanic and the house next to it and also on top of the supermarket. Increased the playable area and spread the spawns a bit more. LOUNGE (Open World): Added Viking related objects to fit in for the Viking week events. Fixed a place where you could get stuck next to the bar. Removed the Easter content. COLORADO V2 (Open World): Added the Viking secret spots because of the Viking week events. Removed the Easter content. Increased vehicle spawns in the world. COLORADO V1 (Open World): Added the Viking secret spots because of the Viking week events. Removed the Easter content. Increased vehicle spawns in the world. CALIWOOD (Open World): Added the Viking secret spots because of the Viking week events. Removed the Easter content. OREGON (Open World): Added the Viking secret spots because of the Viking week events. Removed the Easter content. Battle Royale Updates: Added kills to the Battle Royale leaderboards. Kills have always been tracked but were never shown on the leaderboards. Competitive Updates: The ranking system is now enabled in Competitive. This means players now play for a rank instead of 'nothing'. The rank will show on your menu and will also show on the new-added Competitive leaderboards. On the Competitive leaderboards we are showing the amount of wins and the ranking between players. Good luck with the competition! Every new season the Competitive rank will do a 'soft reset'. This means that when a new season starts (new month) your rank is gone, placements are enabled again and you'll have to finish your placements again to get a rank. We hope this brings a little extra competition. Added a game-dollar reward when winning a Competitive game. This reward has been set on 10.000 GD for now and is based on how much GD can be gotten compared to winning a Battle Royale game etc. Also, it's a bit on the low side since the GD will be split over 5 players in the winning team, instead of 1. Overall a nice little addition that at least 'gives' the players something back. Fixed the Competitive player statistics. Estimated patch size: Estimated patch size is around 350 mb. Patch ETA: Patch will roll out somewhere around 14:00 PM (CEST) on June 6, 2019. Estimated downtime: Downtime is estimated to be around 1 hour. We will do our best to keep it as short as possible. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Fredaikis
  4. 4 points
    Dear Community, Hopefully this patch comes a bit sooner than expected. We have worked hard for this and Fred even made a video previewing some of the stuff that's coming in Patch 2.35. We are overall very happy with the end result and definitively aim to keep this going. Please let us know as much further feedback as possible so that we can use that for future patches! Now, before we jump into the patch notes we highly recommend to check out the dev blog video about this patch: Now, Let's jump into the patch notes. Base Building BETA Servers: As some of you might have heared or seen already is that we have been working on a base building system. This is something we plan on releasing very soon in New Z and at this moment we are mostly going to focus on stress testing and gathering final feedback from players. To allow us to do this we have set up so called "Base Building BETA Servers" where any player can join and build. There is a load-out that includes all the building materials and to spice it up a little players have weapons to kill each other with. Overall these servers are completely pointless as stats don't count. Note: these BETA servers will be in the premium servers section of Open World. Overall Updates: GENERAL: The Viking themed menu music has been disabled. The normal original menu music is now back. Removed all further Viking related content from the game. Items and skins remain and players can keep those for ever but content such as the secret spots on the maps have been removed. Added more reputation ranks to the game: For the bad side: -2.250.000 - Maniac -2.500.000 - Arsonist -2.750.000 - Bloodthirsty -3.000.000 - Butcher -3.250.000 - Torturer -3.500.000 - Slaughterer -3.750.000 - Executor -4.000.000 - Exterminator -4.250.000 - Kingslayer -4.500.000 - Warbringer -4.750.000 - Man o' War -5.000.000 - Tyrant For the good side: 1.250.000 - Apostle 1.500.000 - Clergyman 1.750.000 - Cleric 2.000.000 - Zealot 2.250.000 - Templar 2.500.000 - Archpaladin 2.750.000 - Knight Watcher 3.000.000 - Protector 3.250.000 - Emir 3.500.000 - Vizier 3.750.000 - Sheikh 4.000.000 - Lord 4.250.000 - Duke 4.500.000 - Prince Heir 4.750.000 - Emperor 5.000.000 - Inquisitor Fixed a melee animation bug. Fixed a bug causing the bus system cool down not to show on the interact UI some times. Fixed a bug causing medical items to not "consume" sometimes and just disappear. Riot shields and other barricades / building objects now use the correct material settings. This means that when shooting a wooden barricade you will hear wooden impact sounds and when shooting a metal object you will hear metal sounds. VEHICLES: Player model is now visible again in the Buggy. Player model is now visible again in the Police Dragster. Player model is now visible again in the Sheriff Dragster. CLAN TERRITORIES: The clan territory system has gotten a major rework. We have changed and added a lot of features to the system. The following is changed / added: We have buffed the shield clan members get when being inside a claimed area from 10 to 20%. Once again we'd like to make clear that this shield does not apply to head shot damage. Clan contest points (the flags) now have health. This varies between 5.000 and 10.000 health points. The health needs to be taken down by damaging the contest point. Once the health reaches 0 contesting can start. Contest points can regenerate back to their full health over time and will if no contests or damages the point for some time. Clan contest points now have their own perks. Each point is unique and can have a different perk. Perks are also indicated on the minimap. The following perks have been added: Decreased zombie trigger radius. Experience boost. Game dollar boost. Increased effectiveness of healing items. Less revive time if a clan member died inside the clan territory. Decreased damage from zombies. The ability to regenerate health over time. Decreased pick-up timer for items. More health on placed shields and barricades. Advanced movements: high jump and a bit faster movement. Decreased crafting time. (only for Survival) Please keep in mind that these perks only apply to clan members of the clan that has the clan point contested. Please keep in mind that each clan contest point only has one of the mentioned perks. We have also added a visual indicator for the clan territory in the minimap. You can see the territory of that point when hovering on the point in the in-game minimap. (Also the active perk shows in the minimap as mentioned before.) Added a respawn option for clan members to respawn in the clan territory their clan owns. If you die, and you are in a clan that owns a clan point in the map, you'll have the option to spawn there. Added a system that allows players to teleport / travel between clan contest points. This is only for Open World. If a clan owns two contest points clan members can go to one of them, hold e, and select what other contest point they'd like to travel to. There is a five minute cool down on this. CHARACTERS: Updated the burned zombie rig to fix this rag-doll issue: https://prnt.sc/o2k0cg Item & Skin Updates: FIXES: Fixed the Custom Guerilla Fallen Angel skin. Removed the red "dots" from the mesh. This to make it look like it originally looked before the rig update. Fixed the material settings for the Autumn 2018 Skinbox. It was using the incorrect bump and specular map textures. Fixed the material settings for the Fun Edition Skinbox. It was using the incorrect bump and specular map textures. Also improved the diffuse texture.' Fixed the iron sight of the AK-15. The original default iron sight is now properly aligned and the weapon now shoots correctly where you aim. ADDITIONS: Added a new sub machine gun called: "Thompson MK-2". This weapon is a modernized variant of the original "Thompson" weapon. It's a machine gun and has base stats similar to those of the Honey Badger. It's not silenced and has custom brand new shooting sounds. We will explain in each separate game-mode update where / if the weapon is released in that game-mode. Here is a preview of the icon: CHANGES: Changed the name of the Autumn Skinbox to Autumn 2017 Skinbox. Changed the name of the Battle Royale Skinbox to Battle Royale Skinbox XVIII. Changed the name of the Christmas Skinbox to Christmas 2017 Skinbox. Changed the name of the Halloween Skinbox to Halloween 2017 Skinbox. Changed the name of the Valentine Skinbox to Valentine 2018 Skinbox. Changed the name of the Winter Skinbox to Winter 2017 Skinbox. Changed the name of the Boonie Cover to Boonie Hat. We have also fixed the names to boonie hats for all the other ones. Changed the spread of the B92 from 1.8 to 1.5. The Viking Box has been renamed to Viking Box 2019. The Viking Box 2019 is now legacy. Store icon has been updated. REWORKS: Reworked the store icon of the Alien Skinbox. Reworked the store icon of the Autumn 2017 Skinbox. Reworked the store icon of the Autumn 2018 Skinbox. Reworked the store icon of the Battle Royale XVIII Skinbox. Reworked the store icon of the Battle Royale XIX Skinbox. Reworked the store icon of the Black Night Skinbox. Reworked the store icon of the Blue Limited Skinbox. Reworked the store icon of the Chrome Skinbox. Reworked the store icon of the Clan Skinbox. Reworked the store icon of the Camo Skinbox. Reworked the store icon of the Christmas 2017 Skinbox. Reworked the store icon of the Christmas 2018 Skinbox. Reworked the store icon of the Destruction Skinbox. Reworked the store icon of the Dragon Skinbox. Reworked the store icon of the Dreadnought Skinbox. Reworked the store icon of the Elite Skinbox. Reworked the store icon of the Epic Skinbox. Reworked the store icon of the Green Limited Skinbox. Reworked the store icon of the Halloween 2017 Skinbox. Reworked the store icon of the Halloween 2018 Skinbox. Reworked the store icon of the Hynx Skinbox. Reworked the store icon of the Yellow Limited Skinbox. Reworked the store icon of the Fun Edition Skinbox. Reworked the store icon of the Mystery Skinbox. Reworked the store icon of the Gold Skinbox. Reworked the store icon of the Infinity Skinbox. Reworked the store icon of the Killer Skinbox. Reworked the store icon of the Jedi Skinbox. Reworked the store icon of the Indigo Limited Skinbox. Reworked the store icon of the Nemesis Limited Skinbox. Reworked the store icon of the Orange Limited Skinbox. Reworked the store icon of the Odyssey Limited Skinbox. Reworked the store icon of the Purple Limited Skinbox. Reworked the store icon of the Prime Limited Skinbox. Reworked the store icon of the Premium Skinbox. Reworked the store icon of the Red Limited Skinbox. Reworked the store icon of the Rage Skinbox. Reworked the store icon of the Ragnis limited Skinbox. Reworked the store icon of the Revolution Skinbox. Reworked the store icon of the Skully Pink Skinbox. Reworked the store icon of the Spray Box. Reworked the store icon of the Survival Case. Reworked the store icon of the Solari Skinbox. Reworked the store icon of the Modern Black Skinbox. Reworked the store icon of the Twitch Skinbox. Reworked the store icon of the Valentine 2018 Skinbox. Reworked the store icon of the Valentine 2019 Skinbox. Reworked the store icon of the Viking Box. Reworked the store icon of the Unit Skinbox. Reworked the store icon of the Vindicator Skinbox. Reworked the store icon of the Winter 2017 Skinbox. Reworked the store icon of the Winter 2018 Skinbox. Reworked the store icon of the World Skinbox. Reworked the store icon of the M107. Reworked the store icon of the M107 Alien. Also updated the recipe store icon. Reworked the store icon of the M107 Blood Gulch. Also updated the recipe store icon. Reworked the store icon of the M107 Blueprint. Also updated the recipe store icon. Reworked the store icon of the M107 Chrome. Also updated the recipe store icon. Reworked the store icon of the M107 Pyrite. Also updated the recipe store icon. Reworked the store icon of the M107 Halloween. Also updated the recipe store icon. Reworked the store icon of the M107 Hynx. Also updated the recipe store icon. Reworked the store icon of the M107 Hyper Monster. Also updated the recipe store icon. Reworked the store icon of the M107 Killer Whale. Also updated the recipe store icon. Reworked the store icon of the M107 MLG. Also updated the recipe store icon. Reworked the store icon of the M107 Modern Black. Also updated the recipe store icon. Reworked the store icon of the M107 Red Death. Also updated the recipe store icon. Reworked the store icon of the M107 Samurai. Also updated the recipe store icon. Reworked the store icon of the M107 Solari. Also updated the recipe store icon. Reworked the store icon of the M107 Sub Zero. Also updated the recipe store icon. Reworked the store icon of the M107 Valentine. Also updated the recipe store icon. Reworked the store icon of the M107 Valkyrie. Also updated the recipe store icon. Reworked the store icon of the M107 Winter. Also updated the recipe store icon. Reworked the store icon of the M107 Christmas. Also updated the recipe store icon. Reworked the store icon of the Wooden Shield. Reworked the store icon of the Bandages. Reworked the store icon of the Bandages DX. Reworked the store icon of the Bandages TV. Reworked the store icon of the Antibiotics. Reworked the store icon of the Painkillers. Reworked the store icon of the Medkit. Survival Updates: GENERAL: Clan territory system rework is live in Survival. (Just a reminder) However, the Survival variant has some features disabled. Vehicle spawns have been enabled again in this game-mode in the Official Servers. Item load-outs are now enabled in Survival. Players can use the load-out feature now just like as in Open World. Added a 20 XP reward for killing players. Players can no longer get infected by zombies when they still have spawn protection. Added a one minute cool down for locker usage. This is only on Official servers and done to prevent the "locker camping" some players do. Increased the "server hop" cool down from 2 to 6 hours to prevent players from ghosting. LOOT: The Thompson MK-2 is now released in Survival. This weapon has a relative rare chance but is not too rare. It can be found at any military location and also drops from normal and alien super zombies. COLORADO V2 (Survival): Max vehicle spawns are limited to 6 each time means it will only spawn this amount at the same time. Added more Clan-Territories all over the world. COLORADO V1 (Survival): Fixed the glitched ambient sound in Campos City near the 5-story. Added more ladders to buildings and the bridge in Campos City. Added more Clan-Territories all over the world. Max vehicle spawns are limited to 5 each time means it will only spawn this amount at the same time. Removed the hills between Rocky Ford and the Safe Zone. Now this area is a bit flatter. Lowered the volume of the global ambient sound. Open World Updates: GENERAL: Clan territory system rework is live in Open World. (Just a reminder) LOOT: The Thompson MK-2 is now released in Open World. This weapon has a relative rare chance but is not too rare. It can be found at any military location and also drops from normal and alien super zombies. This weapon is also inside the Epic Tactical Weapon Crate. COLORADO V2 (Open World): Added more Clan-Territories all over the world. COLORADO V1 (Open World): Added more Clan-Territories all over the world. Battle Royale Updates: GENERAL: The revive system has been added. When players die, if playing in a group, their team members have the option to revive the dead team mate. This revive "hold e" timer is relatively long so can't be done in a quick fight. Players would also have to completely stand still while reviving. Further information is shown in the dev blog #7 video. Competitive Updates: GENERAL: The game-dollar reward players get in the end of a Competitive game is now also based on the amount of kills you got during that game. Just like how it is in the Battle Royale game-mode as well. Competitive characters now have the rank / leaderboards skins enabled. This means if you are for example rank 1 wins on the Competitive leaderboard, you will have the rank 1 skin option in Competitive games. Fixed a bug causing the shooting sound to keep playing when the Competitive match ended. Every player in Competitive now has a full skill tree on default. Fixed a crash related to the Competitive server. Estimated patch size: 150-200 mb. Patch ETA: Patch is expected to roll out some where today. We are still testing and fixing some minor stuff. Estimated downtime: Downtime will be as little as possible but expect around 30 minutes. Pre-patch notes might be changed if we need to fix / add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know at http://playnewz.com/feedback To stay updated regarding the patch and server downtime please follow us on our social media: Facebook: https://www.facebook.com/Infestation.NewZ/ Twitter: https://twitter.com/infestationnewz Discord: https://discordapp.com/invite/thenewz Best Regards, // Fredaikis
  5. 4 points
    Why is it that we can stack items in our backpack like ammo, bandages, gas cans, repair kits, and food, but something that basically has no weight cannot be stacked? I'm talking about contracts. It seems silly to me that, if you want to carry multiple contracts for one thing, ie: Kill 3 Super Zombies, require one space for each one you carry? Space is already limited in our backpack as it is. So, in order to carry a repeat of one contract, you have to give up precious space needed for other items. @Steve, @ElChupacabra, @Sven, @Vintorez, @Fred. Could one of you please look into this and let us all know how, what amounts to a piece of paper takes up more room than 300 magazines of ammo (which, if you want, you can stack an unlimited quantity) I appreciate the help and look forward to an answer. Have a Nice Day!!!
  6. 4 points
    actually a dope event, don't remove it just keep the vikings look as an actual feature.
  7. 4 points
    I appreciate all the input here. We will try to stay more active in the feedback section of the forums and especially answer it. It's usually being read but sometimes left unanswered. Steve deserves credit as he works 6-7 (mostly 7) days a week with the game and probably spends most time of all staff members collecting bug reports. There's a lot of work behind the scenes that is not acknowledged here. Thanks for staying active, we will try to improve our answering on feedback and also the weekend events. How about a suggestions thread for upcoming weekend events?
  8. 4 points
    Dear Community, A smaller patch this time. Before we jump into the patch notes we'd like to mention that the actual patch is rolling out tomorrow. We'll let you guys know trough our official channels when the patch is ready and when the servers will restart. This patch will include the global inventory update where we have merged them to be per official server region instead of per server! This means you are going to be able to have the same global inventory in separate official servers. More information about that and the merge in the patch notes below. IMPORTANT NOTE: Since we "globalized" players inventory across the servers on the same region, we have kept the SaveData from the server with the biggest GI. If your items were moved incorrectly, please contact our support (on our support site or on the discord bot) with your SteamID and the server where you played, this way we can manually transfer your items to make sure you get the right ones! Now, let's jump into it. GAMEPLAY Fixed a bug preventing trading / crafting at certain Tribe locations. Fixed a bug where players could bypass the inventory size limit by stacking items. Fixed a bug related to Nethers taking over the safe zones. This wasn't working properly before. Fixed a bug preventing some players with special characters / symbols in their names to join a server. Added a new feature that allows players to save their log-out location when logging out from a safe zone. This only works in safe zones and players get to ask if they would like to use this when logging out. When logging back in, in the same server, you will be at the exact same place. Added a new feature that allows players to report other players. This was a big demand from the community and something we are definitively going to use to monitor players and their behavior. See something suspicious? Just report the player! Added a new feature that allows players to mute other players through the social tab. When muting a player you will no longer hear them through VOIP and you will no longer see chat messages from them. Global inventories are now shared between official servers. This means you will now have the same global inventory between servers. It's still region based so there will be a different, separate global inventory in each region. We have taken the global inventories from players that have the biggest size, this way the GI that has the most items for a player, will be used. This process is also done per region. Note: It might have happened that we grabbed the global inventory that you didn't want. This is understandable. Don't worry. We have made backups of all the other global inventories and if you'd like to use an other one in this process just contact our support at http://support.fredaikis.com/ UI Fixed a bug related to the account level-up notification. Sometimes it would not show the correct level you leveled up to. Fixed a bug where your health would display the wrong value after reviving. Fixed a bug related to the safe zone in Riverside. It no longer spams the status message. Increased the size of the right-click menu in the socials screen. Group notifications and updates will now show in the chat. LANGUAGES Fixed the 'block attack warning' text. Updated to: "You need the 'Blocking' skill to block attacks". MODELS Added collision for the barrel models. (all variants) (placed in various places around the world.) Added collision for the message board model. (placed in for example the safe zone.) Added collision for the warehouse box clusters model. (example of the model: https://prnt.sc/nrqvs5) Added collision for the air ventilation models. (all variants) (example of one of them: http://prntscr.com/nrqz7x) Added collision for the kitchen sets. (all variants) (example of one of them: http://prntscr.com/nrrul6) Added collision for the office sets. (all variants) (example of one of them: http://prntscr.com/nrt1fv) Added collision for the sofa sets. (all variants) (example of one of them: http://prntscr.com/nry4qg) Added collision for the terrace sets. (all variants) (example of one of them: http://prntscr.com/ns8s7q) Added collision for the bedroom sets. (all variants) (example of one of them: http://prntscr.com/ns9gib) Added collision for the cafe table sets. (all variants) (example of one of them: http://prntscr.com/ns9r28) Added collision for the den sets. (all variants) (example of one of them: http://prntscr.com/nsa1j4) Added collision for the dining sets. (all variants) (example of one of them: http://prntscr.com/nsa5ep) Fixed the collision for the bar model. (example of the mesh: http://prntscr.com/nsa89x) Fixed the collision for one of the bathroom rooms. (example of the mesh: http://prntscr.com/nsab98) (players could not enter through door) FIXES & CHANGES The GRIMM Reaper (melee) icon has been reworked and now fits the new style. It also now matches the actual mesh in game. The Crow Bar (melee) icon has been reworked and now fits the new style. It also now matches the actual mesh in game. The Baseball Bat (melee) icon has been reworked and now fits the new style. It also now matches the actual mesh in game. The Battle Axe (melee) icon has been reworked and now fits the new style. It also now matches the actual mesh in game. Fixed the extension in the HTO safe zone where the players were falling down. (through the floor) Fixed a metro entrance where you walked against an invisible wall at Bridgeport. Added more Nether spawns in the Wastelands. Note: Patch notes might be changed if we need to fix or add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! Need support? Discord: https://discordapp.com/invite/Zm3hpBB <- PM the "Nether Support" bot on the right for support. Website: http://support.fredaikis.com/ <- Create a ticket there under the "Nether: The Untold Chapter" section. E-mail: [email protected] <- We will help you from there. Feedback? We highly recommend to join us on our forums at http://forums.fredaikis.com/. Just create an account (scroll a bit down on the home page) and you'll find the Nether: The Untold Chapter section. There is all the room for you to create threads about your ideas or to report any issues. You could also share them through social media however it's best for us if you'd use the forums for this. Social Media: Facebook: https://www.facebook.com/NetherTUC/ Twitter: https://twitter.com/NetherTUC Steam: https://store.steampowered.com/app/1010270/Nether_The_Untold_Chapter/ Discord: https://discordapp.com/invite/Zm3hpBB YouTube: https://www.youtube.com/channel/UC5HV4MZx9yq53vogFrrPQwA/ Twitch: https://www.twitch.tv/NetherTUC/ Website: https://nethertuc.com/ Wiki: https://nether.gamepedia.com/Nether:_The_Untold_Chapter_Wiki Best Regards, // Fredaikis
  9. 3 points
  10. 3 points
    Maybe I shouldn't write this but I want to share it any ways. DISCLAIMER: THIS IS JUST PERSONAL IDEAS AND OPINIONS!!!! Have thought about this. To be really honest the whole Survival // Open World separation is just a result of decisions on top of decisions where we never really looked at the "bigger picture" from the start. Initially the best would be to have all the game modes gone, just let New Z be New Z, like survival and infestation. Rare loot etc. Perhaps put the Battle Royale as a separate game. Same for Competitive. Wipe New Z. Make a 2.0. New start. Done. Just ideas and opinions.
  11. 3 points
    This bug is known and also already fixed for the upcoming patch.
  12. 3 points
    *They could slightly improve the game for players who play solo and have the merit of killing an entire clan alone, but they die due to numerical disadvantage. -And the sniper barrel + AWP should be ONE hit at golden bullet in the player chest with heavy armor , BUT the sniper have to a desvantage, low reload, or slow moviment. *The VSS sniper have a much fast firerate than a normal sniper. Fix that. -We need a skins for riot shields to organizate the inventory. *A automatic sistem to organizate all inventory, specialy to rifles, snipers and AMMO. Client side like trade server. The "stash itens" make the inventory a caos. -The riot shield might have a new drawing to prevent the use of a bug. or Temporarily ban players that use the bug and clean up their experience tree. Thks for all.
  13. 3 points
    When i was walking through Devil's pass this thing went into my mind. Zombie horde event. I mean event like an airdrop or radiation. Horde will appear somewhere in the forest so it does not cause lag in the cities plus there will be no way to cheat it by walking on a car etc. Zombies from the horde will have diffrent drops maybe even more exp but they will be harder. Maybe not double health like in radiation event but i'm thinking about maybe more damage more to chance to get infected or maybe more speed of the group.
  14. 3 points
    @WarZPlayer. Let me try to explain it to you in this way. Have you ever driven through a town that has closed up over half of their retail spaces? I'll sum it up for you. Although there are many towns I could mention, I will use Bodie, California. In case you don't know, Bodie is a very famous ghost town. It was a hustling bustling town back in the gold rush days. But, as soon as the mines ran dry, so did the town. Now, it's a tourist attraction. I'm sure you know of a few places that used to be very busy areas that are now empty. In essence, if you go about closing up different modes of play, you will end up in much the same situation. Only I will call it a 'GHOST GAME' because all the players will eventually leave. Hope you get my point. Have a Nice Day!!!
  15. 3 points
    Let me toss this out here I know its slightly off topic as far as events and yet not really. I know how hard you guys are working on TWO games, but tangling the forums, and Discord...while it may be easier for you guys I often get notifications about one of you I follow only to read about Nether. ( or worse have to back the thread up to find out it was about Nether) While I like the new look of the forum, ( more modern and professional looking now than before) I do wish you would separate the two. Im not going to say all, but "some" of the player loss is just some ( not all) gamers being gamers chasing after shiny objects. Gotta have the newest, hottest, shiniest of objects... Im not saying this as a slant, but follow the console community for 5 minutes. Oh heres a new game system that's 1 month newer than the one I just wore out and bought another brand new so gotta get it bc mines old! Doesn't matter they're bringing out a new one every 18 mo I gotta have it!! Also, as much as I have ALWAYS been a JUST PVE only player, I am trying hard to give PVP a chance on here. ( Yeah, I know right... shocked me too!!) What I found was high end pro players make it very difficult for new or even new-ish players. I didn't and had not tried PVP on here so I had no idea how anything worked. Maybe not having pro players or even top level players on server with newish players who are " Too EZzzz" " Easy Rep" pick from a list of other comments made about shooting players pretty much as fast as they change color, or 5 of them camped around the next known spawn in bc they know the spawn in patterns. Even though you have the warmup server, that doesn't help players like me who finally venture out of their comfort zone only to be called a myriad of names the best of which would get me banned here. Many don't venture onto the PVP until they have built up skills, or had time to collect items and money to play it with.... so.... Maybe separating the players on PVP by Rep levels. Match up similar levels and when you get better, you advance out. Also, adding a cool down timer on riot shields like everything else would help. Honestly banning macros would have been best for the game, yet another reason I never ventured over and I still refuse to use as I see it as a cheat. Sadly its something so many complained about but was ignored over time, now you still have those top players who used it, the rest moved on to other games who ban its use for everything. No matter what events you create, these items still haunt you. ********Now for the good********* Awesome job on this event! So much detail put into to art, music choice, ect! I love the extended event as well! Its a refreshing change.
  16. 3 points
    I completely agree with you. We want to start doing this on a more regular basis and also have more random events happening in OW and Survival. We think stuff like this is the best way of bringing back players. The second problem we're facing is to get more new players stay in the game. We're also working and have been working on that and are happy to recieve any suggestions from you.
  17. 3 points
    @Sven May I please add to all of this, that while yes the contracts do perform a unique action, so do many other "stackable" items in game. As to @N_e_n_o 's comment not only do I too wish it was possible to remove more than 1 item of the same type like was mentioned. I also question why it takes soooooooo long to manually put items into or remove items from your own GI yet it takes a split second to toss up in trade and transfer the items. There has to be some sort of way, ( beyond just stashing items here I mean) to move items around. SO, lol maybe when youre looking for improvement ideas you could add this one too??
  18. 3 points
    Totally true. I've noted it Not sure when it would make it in but at least the point will not get lost.
  19. 3 points
    Not just the contracts, but global inventory update, make possible to take x amount of items, (snipers), not taking 1 by 1, we need this, please
  20. 3 points
    It's just how it is I guess. Some things are just like that. On the other side: were we to make them stack, problems might occur. Why? Because contracts are a "unique" item and can perform an action. This is why we can't "just" make them stacked. Would require extra checks etc. In the end I definitively think they should be stack able. Why not?
  21. 3 points
    Good question as I wondered the same too! Contracts are valuable items for PvE and they're common that yesterday I ended up with 5 taking all the space in my backpack, having to drop ammo or other guns just to fit in a contract. Can you guys make them stack?
  22. 3 points
    Winter is coming whoops wrong universe
  23. 3 points
    I am soooo looking forward to see this!! Excited to see the change up with events! I like themed events, usually the items and skins are pretty cool.
  24. 3 points
  25. 3 points
    We have to roll out the patch tomorrow first
  26. 3 points
  27. 3 points
    Hey community, In celebration of the Supercup 2019 that came to close this past Sunday, we are adding the shields of the Champions, Runner-ups and Third Places on sale for a limited time! You can get the champion's shield (GOSU) with 50% Discount, the runner-up's (B oS) with 40% Discount and the third place's (RR) with a 30% Discount. Here you can check the score of every single match and also the player with the most kills, fastest matches etc. https://playnewz.com/supercup Now celebrate this great cup and we will see you on the next Supercup! //The New Z Staff
  28. 3 points
    I can give you an example of what a wipe does to the value of a weapon. Quite some time ago, when anyone acquired a crossbow, you also gained 5 arrows along with it for the loadout. In addition to that, when you found any arrows they also came in a bundle of 5. Then, without warning, the quantity of arrows was wiped and everybody that had arrows lost 80% of their stock. ie: if you had 100 arrows in your inventory, you suddenly ended up with only 20. To further devalue the crossbow, you have to wait between shots to reload an arrow. This made the crossbow even more useless, especially if you were in a hoard of zombies. I tried to address this issue with the developers and all I could get from them was, 'We'll see what we can do to compensate you' which ended up being nothing. Add to that the fact that you only got 1 arrow with any crossbow you found. (There are also exploding arrows, but they have always been a single item. The bad thing about those is their explosive power is more akin to a firecracker than a grenade.) And to address the XMR, it's my theory that, anyone that has more than 2 or 3 has either bought them from other players or used a private server with friends and boosted their way to the required 50 kills for PVP. I might add that boosting is a form of cheating. And as @DNI_Adrian stated, the admins have stated over and over that they will never do another wipe of any kind. My point is, the value of owning a crossbow and actually being able to use it dropped to almost zero. Also, As per what @Katryna247 says, you will all but destroy the economy of the game overall. And those of us that have spent many many hours gathering the stock we have, would get nothing for our hard work. @Darkio and @V A C A N C Y As far as wiping riot shields, here is my take on that. I don't think I would do a complete wipe of those either. What I would suggest however is putting a timer on the placement of them. If you place a shield, you should not be able to rapid fire them so you build a wall. (I had the misfortune of being in an area with another player on the PVE servers that thought it was fun blocking me in with rapid fire riot shields. I say not to wipe them because, if you noticed the last contest that was held, the prize was a personal shield for your particular group. Placing 1 shield should be sufficient. I believe between 1 and 2 minutes would be sufficient. A total wipe would have the same effect as a wipe of snipers. People would leave due to the fact that they had to PAY for the personalized shields. And to address the bunny hopping that goes on in PVP, that is so absurd it's ridiculous. It is one of the main reasons I don't play PVP. It seems that, even on a PVE server, players cannot walk or run from place to place, they can only move around by hopping. I actually blame the game Halo for this phenomena. It's what killed the fun of playing games like Call of Duty. All the players could do was bunny hop all over the place. Just adding my 2¢ to the conversation. Have a Nice Day!!!
  29. 3 points
    Darkio I am in agreeance with VACANCY. I have spent numerous hours looting my entire collection of snipers. Now you figure in the new XMR-32 rifles, those are not that easily acquired unless you are buying specialist coins and then buying your sniper. Killing 50 people for the PVP specialist contract may be easy with some weapons but not all. I am a PVE player and we have to kill 5000 zombies to get our specialist coin. So, 10 coins = 1 sniper. Speaking from personal experience I have several, and could not even remotely deal with a sniper wipe that would reduce my personal loot in my GI. Lets also not forget that while I do have an extensive amount of snipers, (none have I bought or traded for). I do sell and trade them for things like skins, which I happen to collect. The XMR-32 currently sells for between 10M - 15M. Can you imagine what a sniper wipe would do to players personal game dollars? They will not compensate us for 'wiped' guns, or anything else of value. When they changed the crossbow arrows from 5 per crossbow to 1 per crossbow, players were never compensated for the loss, no matter how many arrows (the old 5 count) that we had in our GI. While I do feel for the PVP players who constantly want some sort of change with sniping, wiping is just not the answer.
  30. 3 points
    While I agree with most of your post, you do realize how many players would leave if another sniper wipe occurred? This was tried and failed once. It has been talked about many times and it is clear it is not in the best interest of the game.
  31. 3 points
    Well, it's about time ONE of you noticed the imbalance. We, the PVE players are tired of seeing events that are either poorly set up, ie: the Easter Weekend fiasco, or have nothing to offer the PVE players. What is going to be done about the fact that double GD just isn't what it says it is? In order for it to be true you need to have ALL the zombies drop GD to begin with. Yes, including the Super and Alien zombies. I don't know when or how it happened, or even who is responsible for changing the fact that they ALL used to drop GD. By no means am I offended Sven. It's just boring to see the same groups of players garnering the benefits of the events as a whole. As we have been trying to say, not everyone is able to keep spending money on perks, upgrades, skins, etc. There are those of us that are trying to live on a very limited income. I understand that you are here to earn a living, I don't begrudge you for that. Afterall, MONEY is what drives everyone. For those of us that can afford it, by all means, go for it. But, those that cannot need to see some kind of balance in what is offered. The final thing that needs to be addressed is the blatant, vulgar, and offensive posts and graphics used by some of the community. I won't mention names. It's quite clear who I am talking about as we have tried to report those incidents but thus far have gotten no response or acknowledgement of our concerns. Nobody playing this game should be subjected to the horrible sexually motivated comments and graphics. Such postings should be grounds for immediate termination of their account and any membership in the forum. Allowing these types of comments and graphics MUST STOP. People do NOT want to be bombarded by offensive language and graphics when playing a game and/or posting on the forums. Thank you Sven, for finally paying attention to the problems we have been trying to get addressed for far too long. We do understand that life has a way of intervening in our work. You have already lost a large number of the player base do to not paying attention to the problems that happen. For example, problems and issues with the game itself that have not been addressed properly in a very long time. I have high hopes that, moving forward, some of these issues addressed will be looked into and taken care of in a timely manner. Thanks for your time Sven. Campers
  32. 3 points
    Well, here we go again. Just another SNORE FEST. Oh, about the Tactical Weapons Crates, There won't be anything new in them. Just the same old recycled garbage that has been in the game for at least the 2 years that I've been playing. Yes, some has been added in that period of time but, when was the last time you introduced something new? Oh, and what ever happened to that mele weapon I spoke about. As I recall, it was a Khopesh. An ancient Egyptian sickle-sword that could be fun to use. I even posted a picture of one to make it easier on the one that designed it. @Sven, PLEASE!!! WE IMPLORE YOU!!! TAKE BACK SETTING UP THE WEEKEND EVENTS!!! Like @V A C A N C Y says, spread the wealth so that EVERYBODY can gain some little pleasure from a dying game. Survival is, was, and always will be a nothing branch of what used to be a fun game. It's clear that all your attention is now on Nether and Infestation is just something that you do as a side line. Nothing ever gets fixed. Nothing truly new is added. It's become so mundane that it's losing more and more players. Especially those that liked playing PvE. That includes those of you that swear, 'I only play PvP because PvE is a waste of time. Without PvE, none of you would be able to support your PvP play due to the fact that you gather all your inventory from PvE or purchase it from PvE players that sell it in a Trade Lounge. I guess you would rather pander to the likes of Lauchboy and Freddy D with their blatantly abrasive attitude toward other players. Especially their use of inappropriate sexual comments and graphics. (Just take a look at the picture they chose for their little 'CLUB'. In a word it's DISGUSTING)
  33. 3 points
    While I understand the need to revive Survival and give them events like last weekend and this weekend, Open World too needs events since Open World is directly linked to PvE and PvP and Premium servers as well. Everything found in Survival stays in Survival and the majority of people are in either OW, PvE or. PvP beating up one another. Again, I like the idea of making events for Survival since Survival barely has people, but OW needs some love too. For example when you had the skin box event in OW, you could play in PvE too and get the boxes since servers are linked. Just saying, it's more fun when the rest of the people playing NewZ also get something to do this weekend, not just the small percentage frequenting Survival. Like if you want to give Survival all the good events, by no means go ahead, but give something fun for the rest of the PvP/PvE people in Open World (which includes pve, pvp, premium)
  34. 2 points
    I have a suggestion for an upcoming patch. Since we are playing in a post apocalyptic world, Why not add some zombified animals? Dogs, cats, deer, horses, rats etc. I know it would take some work but I think it would be a really cool addition to the game. As a side suggestion, any animal that is killed could give meat as a reward, along with the XP and GD. I don't think it would be necessary to have them drop the usual loot. ie: weapons, ammo, armor, healing items. Just meat, XP and GD would be sufficient. What do you think? Have a Nice Day!!!
  35. 2 points
    Hey if you guys get the time can you fix the Mosin–Nagant. Let me explain what I mean by fix, first of all you have it where you can only equip a sniper silence to the rifle but when I go to equip a different sniper scope you have it where only a compact scope works why is this. If the rifle is not listed as a ar or smg and uses a sniper silence then it should be labeled as a sniper. Please don't give me it a dmr. I know you have it listed as a dmr but then if your going to run it as a dmr then a normal silence should be used on the rifle and not a sniper silence. You need to decide what it really is an dmr that can only us ar attachments or a dmr that can only use sniper attachemnts. Most people us the Mosin as a sniper rifle so can you please set it like one.
  36. 2 points
    Many many years have passed since the holocaust, the harms are already rusted, the bullets are finished, the food is broken and very scarce, the only possible option is to create our weapons and food. Let the survivor mode be renamed to classic mode. And that the new survival mode is more realistic and complicated. That the zombies really give fear and are more dangerous and lethal. Fast zombies with a keen sense of hearing, and to shoot a firearm is very dangerous. The food is very scarce. No group or clan markers. With history, missions and challenges. That shelters can be built. Very rare heavy weapons. The skills are quickly completed but lost when they die. There will always be bad people in this new world but they will have it very difficult under these terrible conditions. Another point I would like to make is that both the OPEN WORLD mode and the SURVIVOR mode have an open mode so renaming OPEN WORLD by ARCADE would be a more appropriate name.
  37. 2 points
    Hi, The zombie horde event is something that's definitively on our todolist. We love the idea of having a huge horde of zombies appear and wonder through Colorado taking everything along it's path. Things that we thought about as well is for example that the horde has a "leader" or a "boss" type of zombie and as long as you don't kill that zombies will keep re-spawning around him. If you kill the big boss zombie and the remaining normal zombies you would get a great reward of items, xp, game dollars etc. I personally love this idea and we have discussed in the past already about adding this. No ETA but definitively something we would like to do at some point. Thanks for sharing your idea! Best regards, Sven
  38. 2 points
    @Steve @Sven Here we go again with yet another weekend event/themed weekend event with DOUBLE GD/EXP having issues and nothing getting done to resolve them. Zombies not dropping GC like JKS reported just happened during the last double GC weekend just a few weekends ago! Players were assured that this bug was fixed, now JKS is not only having an issue with it but it got made into video proof! The issue I had with Battle Royale not being melee only was not addressed either. It was not even commented on in any timely fashion; so the one time I decided to venture beyond my comfort zone(PVE) and try BR, THIS happened! So much for wanting someone like me to try another form of the game. Lastly, although the event was much appreciated and fun with the change of scenery and all, sorry to say but, the loot was not all that great. The game was flooded with war hammers and war axes. This drove the price for them into the ground. Those of us who acquired ours from Alien drops of Legendary Weapon Crates, no longer have million dollar items, we now have shite! As the event progressed the loot seemed to fall short of anything worth gathering. The spawn rate of the boxes seemed non existent, and I have yet to see anyone with the Holy War Hammer, not to mention while watching a Twitch feed and seeing the entire map searched, the players found nothing! You would think that if anyone had one of those, that they would most certainly want to show it off!
  39. 2 points
    Sorry english isnt my first language. 1. Place where you can trade even if some players are offline 2. idk how i can tell this. Probably the answer is in the first one 3. To prevent things like this 4. I think so. I will try to make a visualisation later Forgot to add nick names to each side. First one Woodl3 second Bob third AmJeff four Lukas. So let's say Lukas isn't on the server but i can still trade with him because he made an offer 3 leather backpacks and 8 large backpacks for 7 repair kits. If i want to get these backpacks i need 7 repair kits in my inventory and then let's imagine i will click okay button and done. Also sorry i know this looks terrible but it was 100% of my paint power. (it took me 1 hour XD)
  40. 2 points
    Thank you @Sven for giving us a place to share ideas and issues with each other about the events. My only hope is that this thread doesn't fall by the wayside and go unanswered like the other issue dedicated threads. At least you are trying. Thanks and Have a Nice Day!!!
  41. 2 points
    thank you my friend!!! ill try restart my laptop and see what happens next...
  42. 2 points
    Thanks for the reply @Sven. What you say does make a certain amount of sense, however, can you guys look at the possibility? Afterall, if some items can be stacked, why not contracts?
  43. 2 points
    Servers are going down now for the update.
  44. 2 points
    Hello everyone! Since I ran out of cars I thought it would be a good idea to make a spawn location guide since I have not found one. Currently I am working, adding new spawns and images to make find cars more easily. As far as I know, there are currently only 10 cars spawned on the private servers at a time and it is good to have a private server. I inform you that I am going to add as many spawns as I find, if you know a spawn location then comment this topic and if you can take a pic, where the car spawns exactly it would be also helpful. Spawn map: Photos of verified spawns: Rocky Ford Parkerville Oak Mountain Rest Stop Clearview Smallville Campos City 1 Campos City 2 Fallsdale Whitestone Mountain Pleasant Valley Rotten Valley Ridgeway Airport 1 Ridgeway Airport 2 Camp Splinter Norad Military Base Glenwood Springs Frosty Pines Blue Ridge Boulder City 1 Castle Pine Sleepy Crest Superior Junction text in green signatures frequent spawn of cars
  45. 2 points
    "The New Z: Viking Edition" ! I LOVE IT!!
  46. 2 points
    Glad to see these kind of comments. I think it's good to vary the weekend events every now and then with a themed one. Next to that I have to say that we are also looking into new smaller features in development that we could combine in weekend events. What I mean is that we have been doing the weekend events for a very long time and it becomes harder and harder to come up with new things; in development we could use this and every now and then add something that we can change for example to "Double Rewards" live so that we can do events with this. Hope this explanation makes sense Best regards, Sven
  47. 2 points
    ME TOO! This sounds awesome! I am even going to set my alarm clock!!
  48. 2 points
    Dear Community Are you ready? We are very excited to announce this Weekend Event. Start: May 24, 2019 12:00 PM (CEST) End: May 27, 2019 12:00 PM (CEST) Now, let's jump into further details: Tactical Weapon Crates We are going to increase the drop chance of every Tactical Weapon Crate in the game. Spawning only in Open World Normal Tactical Weapon Crate by Super Zombie Epic Tactical Weapon Crate by Super Zombie Legendary Tactical Weapon Crate by Alien Super Zombie Stream Activity We are going to make an event for streamer again. You have to stream Infestation: The New Z for at least 6 hours during this event to earn the prize of 1.000 GC. 6 hours is getting counted in total, so it can be more sessions. You have to enable your previous broadcasts on Twitch. Your twitch has to be linked to your Infestation: The New Z, check here for more information Rewards are giving out AFTER the event since we have to watch the broadcasts. Spawn Protection Discount During this event, you will have a chance to purchase Spawn Protection colors for 25% off the regular price. Survival Super Zombie Event During this event your chance will be higher to farm the following items from the Super Zombie: L85 AR & Sniper Barrels Explosive Arrows This counts on Officials and Private servers. Weekend Event Sale Special weekend event sale is also active during this time. Check the picture below for more information. We would also like to remind players if they experience any issues regarding the game to please contact us. Official Support: https://playnewz.com/support Twitch Drops: https://playnewz.com/drops Partnership Program: https://playnewz.com/partners Last Patch Notes/News: https://playnewz.com/news Feedback: https://playnewz.com/feedback The entire staff team wishes everyone a great weekend! // The New Z - Staff Team
  49. 2 points
    last montage
  50. 2 points
    There is no regular open world pve servers except for private servers which cost a ton of money or are either full most of time. Not only that but I have experienced players killing you constantly on the pvp premium servers due to the premium loot and such. Stating that the pve servers are empty most of the times is 100% entirely wrong and would bring many players back to the game. It doesn't have to be just premium servers though. I am just saying that because the developers are greedy and giving them incentive to add them because it adds profit for them that and vehicles are only enabled on premium and private servers. Here another idea how about make most of the premium servers pve instead.
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