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  1. 5 points
    This is a compilation of FAQ we have gotten from the community thus far, mostly from Discord, forums and Facebook. Q: When will the game be available? A: The release date is set for May 15th, 2019 as of now. Q: If I own other Nether titles, do I still need to buy the game? A: Yes, you will. We are a completely new development team working on this game so our work should be treated as such. Though the essence of the game is still the same, a lot of development and time has been put into it so it only makes sense that it is made it as a new game. Q: How much is the game going to cost? A: The game will be sold initially for $15. Q: Will the game still use the same engine (Unreal 3)? A: Yes and there are no plans for this to be changed. Q: Will there be free weekend? A: Though we have nothing specifically planned for now, this is something we would like to do in the future. Q: Will there be the option to host your own server? A: Yes. You will be able to host your own server at will, with up to 64 slots. Q: Since there will be Global Inventories, how will they port among all the servers? A: Initially Global Inventories will be server-based. That means that your GI and the items you collect will only be available on the server you've collected them. Q: What kind of Server Options will be available for people who host their own servers? A: We will announce this soon. Q: Will there be any Pay-to-Win aspects (i.e. buying weapons and PvP gear for real money currency)? A: No. All the purchasable items for real money will be cosmetic only. Q: Will Factions work the same way they currently do? A: For the time being, yes. You will still have the ten factions that you can join and they have their own standing amongst them. Q: Will items be visible while on the ground or will they be in containers? A: They will be in containers for the time being. Q: When a player dies, do their items all drop on the ground or do they have a "corpse menu"? A: Items from players will all be on the ground upon death. Q: Will there be new weapons and monsters? A: Yes to both. Q: What about previous special gamemodes that were released (arena, play as Nether, etc...)? A: We do want to bring these in, but not for the time being. Q: Will you respawn at the same spot you logged out or will you get a new spawn/Safezone Spawn? A: For now we are keeping it logging back where you last connected Q: Will there be Weather? A: Unfortunately for the time being we will not add this. Though it is possible on the engine, we would first need to test how it would perform on your end before putting it in. And since one of our main focus is performance and optimization, we will not add this for now and we have no ETA on when we revisit this, if we do. Q: Will there be vehicles in the game? A: We are in the process of fixing them and readding them into the game. The buggy you get as a reward for capturing areas in the Wastelands is still available. Q: Will Character level port from server to server? A: No. Since every server will have different settings, this would not make sense. Q: Will Account level port from server to server? A: No. For the time being it will be independent.
  2. 4 points
    Dear Community, A smaller patch this time. Before we jump into the patch notes we'd like to mention that the actual patch is rolling out tomorrow. We'll let you guys know trough our official channels when the patch is ready and when the servers will restart. This patch will include the global inventory update where we have merged them to be per official server region instead of per server! This means you are going to be able to have the same global inventory in separate official servers. More information about that and the merge in the patch notes below. IMPORTANT NOTE: Since we "globalized" players inventory across the servers on the same region, we have kept the SaveData from the server with the biggest GI. If your items were moved incorrectly, please contact our support (on our support site or on the discord bot) with your SteamID and the server where you played, this way we can manually transfer your items to make sure you get the right ones! Now, let's jump into it. GAMEPLAY Fixed a bug preventing trading / crafting at certain Tribe locations. Fixed a bug where players could bypass the inventory size limit by stacking items. Fixed a bug related to Nethers taking over the safe zones. This wasn't working properly before. Fixed a bug preventing some players with special characters / symbols in their names to join a server. Added a new feature that allows players to save their log-out location when logging out from a safe zone. This only works in safe zones and players get to ask if they would like to use this when logging out. When logging back in, in the same server, you will be at the exact same place. Added a new feature that allows players to report other players. This was a big demand from the community and something we are definitively going to use to monitor players and their behavior. See something suspicious? Just report the player! Added a new feature that allows players to mute other players through the social tab. When muting a player you will no longer hear them through VOIP and you will no longer see chat messages from them. Global inventories are now shared between official servers. This means you will now have the same global inventory between servers. It's still region based so there will be a different, separate global inventory in each region. We have taken the global inventories from players that have the biggest size, this way the GI that has the most items for a player, will be used. This process is also done per region. Note: It might have happened that we grabbed the global inventory that you didn't want. This is understandable. Don't worry. We have made backups of all the other global inventories and if you'd like to use an other one in this process just contact our support at http://support.fredaikis.com/ UI Fixed a bug related to the account level-up notification. Sometimes it would not show the correct level you leveled up to. Fixed a bug where your health would display the wrong value after reviving. Fixed a bug related to the safe zone in Riverside. It no longer spams the status message. Increased the size of the right-click menu in the socials screen. Group notifications and updates will now show in the chat. LANGUAGES Fixed the 'block attack warning' text. Updated to: "You need the 'Blocking' skill to block attacks". MODELS Added collision for the barrel models. (all variants) (placed in various places around the world.) Added collision for the message board model. (placed in for example the safe zone.) Added collision for the warehouse box clusters model. (example of the model: https://prnt.sc/nrqvs5) Added collision for the air ventilation models. (all variants) (example of one of them: http://prntscr.com/nrqz7x) Added collision for the kitchen sets. (all variants) (example of one of them: http://prntscr.com/nrrul6) Added collision for the office sets. (all variants) (example of one of them: http://prntscr.com/nrt1fv) Added collision for the sofa sets. (all variants) (example of one of them: http://prntscr.com/nry4qg) Added collision for the terrace sets. (all variants) (example of one of them: http://prntscr.com/ns8s7q) Added collision for the bedroom sets. (all variants) (example of one of them: http://prntscr.com/ns9gib) Added collision for the cafe table sets. (all variants) (example of one of them: http://prntscr.com/ns9r28) Added collision for the den sets. (all variants) (example of one of them: http://prntscr.com/nsa1j4) Added collision for the dining sets. (all variants) (example of one of them: http://prntscr.com/nsa5ep) Fixed the collision for the bar model. (example of the mesh: http://prntscr.com/nsa89x) Fixed the collision for one of the bathroom rooms. (example of the mesh: http://prntscr.com/nsab98) (players could not enter through door) FIXES & CHANGES The GRIMM Reaper (melee) icon has been reworked and now fits the new style. It also now matches the actual mesh in game. The Crow Bar (melee) icon has been reworked and now fits the new style. It also now matches the actual mesh in game. The Baseball Bat (melee) icon has been reworked and now fits the new style. It also now matches the actual mesh in game. The Battle Axe (melee) icon has been reworked and now fits the new style. It also now matches the actual mesh in game. Fixed the extension in the HTO safe zone where the players were falling down. (through the floor) Fixed a metro entrance where you walked against an invisible wall at Bridgeport. Added more Nether spawns in the Wastelands. Note: Patch notes might be changed if we need to fix or add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! Need support? Discord: https://discordapp.com/invite/Zm3hpBB <- PM the "Nether Support" bot on the right for support. Website: http://support.fredaikis.com/ <- Create a ticket there under the "Nether: The Untold Chapter" section. E-mail: [email protected] <- We will help you from there. Feedback? We highly recommend to join us on our forums at http://forums.fredaikis.com/. Just create an account (scroll a bit down on the home page) and you'll find the Nether: The Untold Chapter section. There is all the room for you to create threads about your ideas or to report any issues. You could also share them through social media however it's best for us if you'd use the forums for this. Social Media: Facebook: https://www.facebook.com/NetherTUC/ Twitter: https://twitter.com/NetherTUC Steam: https://store.steampowered.com/app/1010270/Nether_The_Untold_Chapter/ Discord: https://discordapp.com/invite/Zm3hpBB YouTube: https://www.youtube.com/channel/UC5HV4MZx9yq53vogFrrPQwA/ Twitch: https://www.twitch.tv/NetherTUC/ Website: https://nethertuc.com/ Wiki: https://nether.gamepedia.com/Nether:_The_Untold_Chapter_Wiki Best Regards, // Fredaikis
  3. 4 points
    Hey all , i have make a few tutorial on how to snipe in newz .
  4. 4 points
    where is the yawn button??
  5. 4 points
    I dont think so, there is more players playing open world then other game mode i think
  6. 4 points
    There is really no difference compared to OW. I would even say BR gets even less attention and highly doubt they even touched it the last year. OW is all thats left for NewZ. You can never remove it without delivering the final death blow to the game. Competitive was and still is a waste of dev-time. Since Competitive was launched, I never managed to find a game... thats how dead it is from the get go. Not to mention that Competitive is about as fun as doing the loundry lol
  7. 4 points
    Hi everyone! We have been reading all the content from the forums and the official discord, and we thought that we should make a thread showing all the addressed feedback. The objective of this post is to keep a detailed record of all the suggestions and changes applied to the Survival Mode. The goal is to ensure that the entire community follow the changes and can consult the advances. We choose to organize all the information in the same post making easier to check future changes and keep the forum unsaturated, helping the developer team to make efficient and precise decisions that benefit the evolution of the game. Now players will have the leading voice and an efficient mechanism to be heard by our developers. The changes are going to be divided it in the next categories: Done, In progress, On hold and Discarded. Achieved ideas based on your feedback and suggestions: Airdrops: Airdrops are now spawning on different locations on the map. Done Week/Weekend events: There is always new exciting weekend events. Done Official price list for the Survival mode: A list based in community feedback exclusive for the survival mode. Done Weapon automatically switch between compatible magazines: Now weapons will automatically switch between compatible magazines prioritizing ammo and size. Done Airdrops drop faster: Reduced the necessary time for an airdrop to touch the ground. Done New zombie models: A few zombie models got reworked and brought back in to the game. Done Several stability, performance and server improvements. Done New car models: New cool looking vehicles. Done New attachments and gear: New attachments like AR/Sniper barrels, Silencers, stocks and new gear like the ghillie suit and the leather backpack. Done Crafting system: A nice and simple crafting window for those who like farming materials. Done Mission system: A new mission system with new Jobs and rewards each season. Done Model correction: Several models and attachments were improved and corrected. Done Fully reworked Colorado V1 Map exclusive for the survival mode: A small and optimized map adapted to survival experience and player feedback. Done Work in progress: Daily rewards for premium accounts ( Survival ) : Now all premium accounts will be getting a daily reward in the survival mode. In progress Loadouts in survival mode: Adding the loadout system to survival mode, so gearing won't keep you away from the action. In progress Killing another player yields experience: Players Will get a certain amount of experience by killing other players. In progress New weapons: Adding new weapons and variants to survival mode. In progress Rebalancing the craft system: Improving the craft system according to looters feedback. In progress New interesting missions: Adding new interesting and mysterious missions for those who like to complete tasks. In progress Holding territories bring rewards: holding a certain amount of territories becomes more attractive. In progress New craftable weapons: In progress -The Wisperer: Coming soon -The Ragging Rabbit: Coming soon -The Firebreather: Coming soon Radiation on Campos Colorado V1. In progress Tips and tricks on the loading menu. In progress Striker gets stuck very easy BUG: The Striker (vehicle) gets stuck on several areas of the map, Special thanks to Took his time for notifying about this bug. In progress Invisible Zombie showing on the radiation areas BUG: There is a bug on the radiation areas where a zombie turn invisible but it can still damage the player, Special thanks to Took his time for notifying about this bug. In progress On hold: Bringing the cars back to the official servers: Cars got removed from official servers according to community feedback, since players didn't like the idea of getting rolled by another person. On hold Adding another Safezone close to Frosty or the airport ( Colorado V1 ). On hold PVP Flag: A server with hotspot on the map that can be captured like a regular clan territory. This location changes every week and it prizes the clan who hold that territory for the longer amount of time. This spot can be located on one of the next locations: Campos, Airport, Boulder City, Smallville, Clearview, Rockyford and Norad Military Base, it only prizes the active clan members who helped in the capture and it's also limited by maximum clan members allowed by the server, This flag has no cooldown so another clan can start capturing when the other team is eliminated or respawning. Special thanks to Took his time for giving this idea. On hold Discarded: More Maps and servers for survival mode: There use to be a lot of different maps and servers for every region, but since many of them were not used and thanks to community feedback we choose to keep a smaller amount of maps and servers, prioritizing quality over quantity. Discarded A suit that makes you invisible to the zombies. Discarded Rework clan territories. Discarded Increase the chance to get infected by the zombies. Discarded Increase the slots of the Hunter backpack or make a new one for suvival. Discarded 9mm (26) magazine spawning again on survival: We removed this for the spawn thanks to players feedback Discarded Discussion thread: External links: Facebook: https://web.facebook.com/Infestation.NewZ Official discord: Discord.gg/thenewz Download the game: https://www.playnewz.com/ Survival Price list: https://goo.gl/wQiukT
  8. 3 points
    I was a day 1 player of the original game and like many others loved when it had come out. It's cool to see this project happen but I really feel like not porting the game to UE4 is a mistake for many reasons (and as an Unreal developer myself, I know it would not be that difficult). A few reasons why it should be ported: -Better Graphics (UDK is old as shit at this point and trying to improve things with an old engine is more labor intensive than just using a modern engine) -Faster Implementation of new and better features -Potentially better/easier tools to improve animations -Better tools for fixing terrain/landscape issues -Could open up the ability for easier modding of Custom Servers (This could add to better longevity of the game) -Better logging of errors for easier diagnosing of issues Also general longevity of the game. This not only would be good for you (the developers) but also the players as well. At some point even if most of the bugs are ironed out and what not, the game and tech used for it are just going to be so outdated and just feel too old. In a way it would be like working out every single bug and issue, add anticheat, etc.. in Counterstrike 1.6 but at the end of the day no one will want to play something that doesn't meet some current standards of quality. Not sure if the team would be up for it but I would like to even like extend my hand in assisting in porting if possible, just for the sake of having a modern version of Nether.
  9. 3 points
    Well, here we go again. Just another SNORE FEST. Oh, about the Tactical Weapons Crates, There won't be anything new in them. Just the same old recycled garbage that has been in the game for at least the 2 years that I've been playing. Yes, some has been added in that period of time but, when was the last time you introduced something new? Oh, and what ever happened to that mele weapon I spoke about. As I recall, it was a Khopesh. An ancient Egyptian sickle-sword that could be fun to use. I even posted a picture of one to make it easier on the one that designed it. @Sven, PLEASE!!! WE IMPLORE YOU!!! TAKE BACK SETTING UP THE WEEKEND EVENTS!!! Like @V A C A N C Y says, spread the wealth so that EVERYBODY can gain some little pleasure from a dying game. Survival is, was, and always will be a nothing branch of what used to be a fun game. It's clear that all your attention is now on Nether and Infestation is just something that you do as a side line. Nothing ever gets fixed. Nothing truly new is added. It's become so mundane that it's losing more and more players. Especially those that liked playing PvE. That includes those of you that swear, 'I only play PvP because PvE is a waste of time. Without PvE, none of you would be able to support your PvP play due to the fact that you gather all your inventory from PvE or purchase it from PvE players that sell it in a Trade Lounge. I guess you would rather pander to the likes of Lauchboy and Freddy D with their blatantly abrasive attitude toward other players. Especially their use of inappropriate sexual comments and graphics. (Just take a look at the picture they chose for their little 'CLUB'. In a word it's DISGUSTING)
  10. 3 points
    While I understand the need to revive Survival and give them events like last weekend and this weekend, Open World too needs events since Open World is directly linked to PvE and PvP and Premium servers as well. Everything found in Survival stays in Survival and the majority of people are in either OW, PvE or. PvP beating up one another. Again, I like the idea of making events for Survival since Survival barely has people, but OW needs some love too. For example when you had the skin box event in OW, you could play in PvE too and get the boxes since servers are linked. Just saying, it's more fun when the rest of the people playing NewZ also get something to do this weekend, not just the small percentage frequenting Survival. Like if you want to give Survival all the good events, by no means go ahead, but give something fun for the rest of the PvP/PvE people in Open World (which includes pve, pvp, premium)
  11. 3 points
    Dear Community, The weekend is over and we've had some time to address some, if not most, of the reported issues and feedback. We'd like to start this week with a fresh update with some improvements, fixes, new additions and some new content. Next to that we'd like to thank everyone who's been actively supporting us reporting issues and feedback, sharing ideas and spreading out the game pretty much everywhere. You guys are amazing! Now, enjoy the update: We have integrated a shutdown sequence feature to our servers. This feature includes a count down timer and lets players inside the servers know that the servers are going to shut down in a certain amount of time. This means that next upcoming update / restart we have to do players will actually get a notification and will know that they have to log out of the servers. We also like to make clear that we recommend players as soon as they see a shut down timer to always try to immediately log out to avoid issues. We are very sorry to everyone who is currently in a server playing but this patch will be the last time the servers 'randomly' shut down. GAMEPLAY Added the ability to strafe while sprinting. (This was something very much requested by the community) When opening crates, items will drop on the floor now instead of going straight to the player's inventory. Further improved the crate system; fixed a bug where sometimes you would not get any items when opening a crate. Items from opened crates should now properly align on the ground now. Increased the loot dropped despawn timer from 5 to 10 minutes. Further improved hit boxes for melees. Like we mentioned in Patch 1.0 (Hotfix #1) we will once again keep monitoring further feedback around this subject and improve / fix where needed. When in a safe zone, stamina will not decrease while sprinting or jumping anymore. You basically have infinite stamina in the safe zones now. Fixed a bug regarding the Glider. Fixed another bug regarding the Glider and the third-person feature. Fixed a bug with resetting the spawn. Fixed the green water bug that happened when tabbing in and out of the game. Fixed an issue related to the tribe system causing your current tribe not to save when changing tribe. UI Changed the tribe chat color to a more lighter readable pink color. Added a key binding option for the holding breath ability. Added the ability in the options for players to change the HUD scale. Added the ability in the options for players to toggle between health points or health percentages in the in-game HUD. Added more resolution options. Added some HUD notifications to clarify you need a skill (skill tree) to perform certain actions. Added small animations to the health bar icon to give more feedback to the player when for example being low health. Increased chat text size to make it easier to read. Increased the size of the "right-click menu" (the one that pops up when right-clicking on an item for example). Fixed some UI bugs in the group screen. Fixed a bug related to the inventory system that caused a lot of other bugs including one where items would sometimes randomly disappear. Replaced the "Backpack is full / GI is full" notifications with Popup boxes when inside the Inventory UI. FIXES & CHANGES The MACH-9 has been improved. You now actually hit bullets where you aim and the spread is no longer insanely high. (We still recommend players to crouch when firing on long distances to reduce spread) In return the damage has been slightly lowered. (250 to 230) Also, this weapon's description now shows the correct damage. We will keep monitoring further feedback to improve this weapon. FIXES & CHANGES Players should no longer hear Arachnid aggro sounds randomly without even seeing the creature anywhere. Players should no longer hear Creeper aggro sounds randomly without even seeing the creature anywhere. The Arachnid sounds have been reworked a bit; spawning sounds are now more fitting, there is a more unique death sound, aggro sounds remain the same and next to that there is overall just more variety in what sounds play. The Arachnid's aggro distance has been lowered. This means the creature now aggro's on players on lower range than before. Fixed some render distances in the Wastelands. Fixed some flying concrete parts down the street from Lakeside safe zone towards Old Burnham. Fixed some flying grass on the bridge at Meilitown. Fixed the metro entries north of Lakeside safe zone which was blocked by an invisible wall. Fixed the deliver packages which as not spawning at the High Rise Outpost and also split them more all over the place. Fixed some render distances of small objects at the Riverside Outpost. Fixed some flying concrete particles around Pullman. Fixed the collision of a rock in Litchfield where the player was able to go through. Fixed the trees in Old Burnham which didn't have collisions and player were able to walk through. Fixed a place at the Rudolph Market where you could no go out anymore. Fixed a place at the Litchfield where players were able to jump out of the map and get stuck. Fixed a place where you had to jump to walk through at the Riverside Outpost and also fixed the package spawns there. Added an extension to High Rise Outpost. Now you will be able to climb up the big buildings there. Here is some screenshots of how it looks: (Note: screenshots are straight from the studio and are just quickly made previews.) Adjusted some objects in the Lakeside safe zone that were literally flying. Deleted some misplaced bridge parts at Old Burnham that were placed twice on the same place. Highered the terrain that's under the water plane in the Wastelands to temporarily remove the swimming part from the game untill it's polished. Lowered the respawn timer from 15 to 8 minutes on loot crate so the loot will respawn faster after being looted. Removed the damaged part from the water planes. Removed an untextured cube in the Wastelands that was accidentally placed. Note: Patch notes might be changed if we need to fix or add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! Need support? Discord: https://discordapp.com/invite/Zm3hpBB <- PM the "Nether Support" bot on the right for support. Website: http://support.fredaikis.com/ <- Create a ticket there under the "Nether: The Untold Chapter" section. E-mail: [email protected] <- We will help you from there. Feedback? We highly recommend to join us on our forums at http://forums.fredaikis.com/. Just create an account (scroll a bit down on the home page) and you'll find the Nether: The Untold Chapter section. There is all the room for you to create threads about your ideas or to report any issues. You could also share them through social media however it's best for us if you'd use the forums for this. Social Media: Facebook: https://www.facebook.com/NetherTUC/ Twitter: https://twitter.com/NetherTUC Steam: https://store.steampowered.com/app/1010270/Nether_The_Untold_Chapter/ Discord: https://discordapp.com/invite/Zm3hpBB YouTube: https://www.youtube.com/channel/UC5HV4MZx9yq53vogFrrPQwA/ Twitch: https://www.twitch.tv/NetherTUC/ Website: https://nethertuc.com/ Wiki: https://nether.gamepedia.com/Nether:_The_Untold_Chapter_Wiki Best Regards, // Fredaikis
  12. 3 points
    Do you play this game? Someone in Staff play the game?
  13. 3 points
    No. He's talking about GD. When it pops up on the screen it indicated GD or XP. And No Steve, not all the zombies drop money. That is an all out lie. I check my GD balance after killing a single zombie that only shows XP. Guess what. THE AMOUNT DOESN'T CHANGE. You still haven't addressed the issue that you are pandering to the PVP half of the community. Sad... very SAD.
  14. 3 points
    What is this math o0 You probably talk about the XP. A zombie can drop between 100 - 10.000 GD and this is totally random and yes, every single zombie is dropping money, sometimes it's just not visible in the popup.
  15. 3 points
    Double GD, but you get 200dollars + 100 dollars and not 200 x2 dollars. Sometimes you make a rich zombie at 19k, but the double is 100 dollars. Sad
  16. 3 points
    Sad. How can you say you get double GD when not all the zombies drop money. One more time an event leans heavily on the PVP part of the community while we the PVE players get little or nothing.
  17. 3 points
    @A7XSOAD This is what the developers told me on discord when this happens. I've had the same thing happen dozens of times and made me quit for months. Log into another server eg trade lounge right after crash that way you don't lose anything except for your car in this case. Also don't bother contacting support unless you got the logs first right after crash otherwise well you won't get your stuff back.
  18. 3 points
    Dear Community, After all the feedback we have received the past half a day from the community and first players of the game we have finished an initial hotfix with some fixes and improvements. We are still monitoring further feedback and we expect to roll out more of these smaller patches in the upcoming period to make sure the game runs as smoothly as possible for you all without any major issues. Now, let's jump into further details. OVERALL The global inventory capacity has now been changed to 600 instead of 300. We have also made further adjustments to some of the items taking up too much slots but you can read more about those changes under the "Items" section of the patch notes. The global inventory slots amount has now been changed to 100 instead of 50. We are considering making the global inventory global and not unique per server in the near future. This would mean players have the same global inventory in each official server. Stay tuned for this. Changing languages in-game no longer requires a full game restart. Added the server name to the in-game menu UI on the bottom left part of the menu. This allows players to see the server they are in. Added a health percentage number to the UI. Fixed a bug related to switching language where it would not always actually switch language. Fixed a bug causing servers to dissapear from the server list after some hours. PERFORMANCE Fixed some major server stability issues. We are monitoring the servers closely to aim for no further issues. (hopefully) Fixed an issue causing the game to potentially freeze when starting up. GAMEPLAY The Landsunk: Residential capture point no longer spawns a buggy (vehicle) when capturing. We have changed this to a weapon spawn for now when capturing. The buggy will be worked on and added back as soon as all the issues are fixed. Fixed a bug related to the flashlight sound where, when the turn on / off sound was playing it could be heared across the whole server. Fixed a bug related to the push to talk icon not always showing. When talking in-game now the icon should properly show. Improved the melee hit box radius detection to improve the melee fighting with Nether. This is still something we are monitoring. FIXES & CHANGES Arachnid Eggs now take up 1 global inventory slot instead of 2. Bandages now take up 1 global inventory slot instead of 5. Pain Pills now take up 2 global inventory slot instead of 5. First Aid Kits now take up 5 global inventory slot instead 10. Rations now take 5 global inventory slot instead of 10. The rest of the food consumables now each take 1 global inventory slot instead of 5. Updated the item description of the glider. The description now explains better how this item works. OVERALL To craft an SVD you now need a 7.62 barrel instead of a .45 barrel. OVERALL Updated some render distances for some objects that was giving players an advantage. (they could look through certain objects and stuff) Updated some render distances for some smaller objects including windows. (to prevent them unloading too early) Fixed some flying concrete parts in the Lakeside safe zone. Fixed some flying objects next to the Lakeside safe zone. Fixed some stairs next to the Lakeside safe zone. These stairs ended up in a dead end. (roof) Fixed a building that was missing collision allowing players to walk through. This building was in the Litchfield area. Fixed the metro entrances at Bridgeport where there was an invisible wall blocking players. Fixed an ambulance loot spawn next to the Bennett Park where were was not always loot spawning when opening the crate. Added missing grass around the Maple Street beach area. Added missing grass next to the Riverside outpost. Overall lowered the amount of golden crate spawns. We will closely watch further community feedback from here and keep working on this. As this is the first time we are opening up the servers for a wide audience there's always a risk of issues and we kindly ask for your patience in case of any unexpected events. Especially given the fact that we pushed the release date to TONIGHT instead of in 1 week. Want to help us out? Have any feedback? Want to share some ideas for the game? Here's what to do: We highly recommend to join us on our forums at http://forums.fredaikis.com/. Just create an account (scroll a bit down on the home page) and you'll find the Nether: The Untold Chapter section. There is all the room for you to create threads about your ideas or to report any issues. You could also share them through social media however it's best for us if you'd use the forums for this. Have a major issue? Have something really important to tell us? Here's what to do: The best and fastest way to get in contact with us is through support. You can do that in 3 ways: 1. Join the Nether: The Untold Chapter Official Discord and PM the bot (see it on the right) called: "Nether Support". - We'll be in contact there. 2. Go to http://support.fredaikis.com/ and create a support ticket under the "Nether: The Untold Chapter" section. 3. You could also send us an email at: s[email protected] For now, we wish us all, players and developers, a great release. Hope to see you all in the game soon! Note 1: Patch notes might be changed if we need to fix or add something. Patch ETA: update will roll out any time from now. Patch type: client & server update. Estimated downtime: just a server restart needed. Client will need to be updated. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know in the comments or link us on social media! To stay updated regarding the game please follow us on our social media: Facebook: https://www.facebook.com/NetherTUC/ Twitter: https://twitter.com/NetherTUC Steam: https://store.steampowered.com/app/1010270/Nether_The_Untold_Chapter/ Discord: https://discordapp.com/invite/Zm3hpBB YouTube: https://www.youtube.com/channel/UC5HV4MZx9yq53vogFrrPQwA/ Twitch: https://www.twitch.tv/NetherTUC/ Website: https://nethertuc.com/ Support: http://support.fredaikis.com/ Wiki: https://nether.gamepedia.com/Nether:_The_Untold_Chapter_Wiki Best Regards, // Fredaikis
  19. 3 points
    Nether: The Untold Chapter will be released TONIGHT at 22:00 CEST (1:00 PM PDT) on Steam! During this initial period we will discount the game heavily as a gesture to those who committed to earlier titles. As this is the first time we are opening up the servers for a wide audience there's always a risk of issues and we kindly ask for your patience in case of any unexpected events. A new chapter in Nether's history is starting tonight. A lot has been changed and more is to come in the future with continuous development! An announcement on our forums with patch notes will follow soon with a summary of major changes in the current game and upcoming plans for it in the near future. With much enthusiasm to show everyone what's been occupying our days (and many nights) for the last months, The Fredaikis team Steam: Facebook: https://www.facebook.com/NetherTUC/ Twitter: https://www.twitter.com/NetherTUC/ Discord: https://discord.gg/Zm3hpBB Twitch: https://www.twitch.tv/NetherTUC/ Website: https://nethertuc.com/
  20. 3 points
    The only thing your missing V A C A N C Y is the fact that this weekend event should have been called the 'weak'-end event. Nothing offered for anyone who does not play PVP or who is not a money player.
  21. 3 points
    And just where do all you diehard "PVP" players get all your loot? You damn sure don't get it on a PVP server. You either buy it in a trade lounge or you all pile into a PVE server, farm everything in sight, and then take it to bolster your PVP fetish. If anything, they should split the two aspects and only let the loot gathered in PVP be used in PVP. Conversely, the loot gathered in PVE should only be available for use on a PVE server.
  22. 3 points
    Sooo you want to run off players like me who PAY for PREMIUM accts and RENT SERVERS 90+ days at a time bc we DONT want to play on the survival boards??? You couldn't PAY ME with MILLIONS of GC to play on there, It is NOT MY THING!!. Im barely coming around to the premium servers so don't press your luck. PVE only players are not going to change bc you try to force them to .They will just leave for other games and take their $$$$$ with them.
  23. 3 points
    And for those of us who only play PVE? What then? By only focusing on Survival, Battle Royal, and Competative, this leaves nothing for those who play PVE. The Community is NOT splitted way too much, there are just more people that have different views than you do.
  24. 3 points
    https://www.youtube.com/watch?v=L9epQfALtzc
  25. 2 points
    I mean, moving the assets,animations and map would be a piece of cake, But it still will take a while. I will check with my team, but you know this would halt the development foe a couple months..
  26. 2 points
    I agree 100% with what @V A C A N C Y just said. I just spent the last 4 hours in a PvE server and for the majority of that time there were only 3 PLAYERS on the server. I see this as a testament of the fact that this game is on it's last legs. I can remember a time when we had better weekend events where there were no less than 40-50 players on. <-----(just another reason to do better with the garbage events we've been seeing over the last few weeks) PvE has no business being in the premium server group due to the fact that loot on an open world PvE server is so easy to obtain.
  27. 2 points
    Dear Community Are you ready? We are very excited to announce this Weekend Event. Start: May 24, 2019 12:00 PM (CEST) End: May 27, 2019 12:00 PM (CEST) Now, let's jump into further details: Tactical Weapon Crates We are going to increase the drop chance of every Tactical Weapon Crate in the game. Spawning only in Open World Normal Tactical Weapon Crate by Super Zombie Epic Tactical Weapon Crate by Super Zombie Legendary Tactical Weapon Crate by Alien Super Zombie Stream Activity We are going to make an event for streamer again. You have to stream Infestation: The New Z for at least 6 hours during this event to earn the prize of 1.000 GC. 6 hours is getting counted in total, so it can be more sessions. You have to enable your previous broadcasts on Twitch. Your twitch has to be linked to your Infestation: The New Z, check here for more information Rewards are giving out AFTER the event since we have to watch the broadcasts. Spawn Protection Discount During this event, you will have a chance to purchase Spawn Protection colors for 25% off the regular price. Survival Super Zombie Event During this event your chance will be higher to farm the following items from the Super Zombie: L85 AR & Sniper Barrels Explosive Arrows This counts on Officials and Private servers. Weekend Event Sale Special weekend event sale is also active during this time. Check the picture below for more information. We would also like to remind players if they experience any issues regarding the game to please contact us. Official Support: https://playnewz.com/support Twitch Drops: https://playnewz.com/drops Partnership Program: https://playnewz.com/partners Last Patch Notes/News: https://playnewz.com/news Feedback: https://playnewz.com/feedback The entire staff team wishes everyone a great weekend! // The New Z - Staff Team
  28. 2 points
    Remember: "We'd like to mention that the actual patch is rolling out tomorrow."
  29. 2 points
    I think this is one of the worst weekend events I've seen in all honesty. Although I guess it's a way to get streamers to be on more and make some extra cash from super zombies including bringing more players on the survival server on the bright side at least so thanks for weekend event.
  30. 2 points
    Hey everyone, I will try to collect all the reports of bugs and issue right here so you can check if your problem got reported already or if the DEV team knows already about it. Keep in mind, I will try to update that list daily and remove some reports as soon as they got patched. Confirmed just means if the DEV team tested them. Confirmed reports: Trading impossible if you have the territory claimed message on top. Special symbols in your steam name will cause you to not be able to join any server. As soon you enter a safe zone there is a bug which causes looping the message "Welcome to Safezone" and "Exiting Safezone" Hitbox of other player is unsync with enemies client Walkway at the towers at HTO is buggy and you can fall down sometimes Sometimes you get stuck while walking against a 1cm height difference You are lagging/client is going to be unsyncwhile running with an assault rifle Player footsteps are too low Reload animation doesn't exist in TPS Aiming animation is broken in TPS with an assault rifle Ambient sounds are too loud Arachnid has a really weird path, sometimes it gets stuck at corners Some small objects like computer desks do not have a collision Safe zones are not taking over by Nethers anymore Not confirmed reports: The Package Deliveries are not registering against Achievements MACH-9 shots are not registering and not using ammo sometimes The player is getting one-shot by some Nethers sometimes and receiving a steam achievement Account Level 1 show sometimes 0 You can't use 30/31 skill points in your skill tree, max is 29 key binds not working sometimes Loot is not respawning in the north of LSZ Loot is not respawning in the Wastelands Thanks for all your reports and feedback, it will help us a lot by making this game better and better.
  31. 2 points
    @Lauchboy Sooooo Failure to launch, why are you still here? Not one original thought of your own , just memes or links...TROLL on TROLL!
  32. 2 points
    Players are very limited in how the make their money. Not everyone wants to play skins lotto, or buy skins boxes or hang out in the lounge all day. SOme just want to kill their zombies and have fun. Those players are losing money every time one of those 50 EXP awarded comes up. The certainly were not awarded any $$$ and brag on Steve all you want. He was wrong with what he said. All he had to say was he guys, some zombies are worth a ton of GD and other are worth nothing but XP. BUT THAT is NOT WHAT HE SAID>>>> "What is this math o0 You probably talk about the XP. A zombie can drop between 100 - 10.000 GD and this is totally random and yes, every single zombie is dropping money, sometimes it's just not visible in the popup." WHAT is that there FAILURE TO LAUNCH????? Did he say AALLLL were dropping??? Yet check balance say 12345 shoot zombie 50 ex added check balance 12345 still. Hmmmm should have added something even if we didn't see pop up... BY STEVES WORDS. YET we try to say it isnts and we see its not, and rather than look and see you blindly follow like sheep Failure. SO be poop. Poop is a good explanation of someone posts who doesn't care about evidence... just hype.
  33. 2 points
    Dear Community, There were some small issues which came up after Patch 2.0 which we are going to hotfix right away. Let's jump into some details: Fixed a bug where it was not showing the correct amount of players in a server. Fixed some objects in the HTO that didn't have collisions and player were falling through. (There are still some issues there which are getting fixed in the next update) Fixed the tents and lantern at the HTO which had the wrong collisions enabled. Fixed 2 places at the Trainyard Outpost where the player would get stuck and could only get out with resetting their spawn. Fixed the aggro and spawn sound effects of the Arachnid. Remember, if your game doesn't update right away, restart your Steam client as well. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! Need support? Discord: https://discordapp.com/invite/Zm3hpBB <- PM the "Nether Support" bot on the right for support. Website: http://support.fredaikis.com/ <- Create a ticket there under the "Nether: The Untold Chapter" section. E-mail: [email protected] <- We will help you from there. Feedback? We highly recommend to join us on our forums at http://forums.fredaikis.com/. Just create an account (scroll a bit down on the home page) and you'll find the Nether: The Untold Chapter section. There is all the room for you to create threads about your ideas or to report any issues. You could also share them through social media however it's best for us if you'd use the forums for this. Social Media: Facebook: https://www.facebook.com/NetherTUC/ Twitter: https://twitter.com/NetherTUC Steam: https://store.steampowered.com/app/1010270/Nether_The_Untold_Chapter/ Discord: https://discordapp.com/invite/Zm3hpBB YouTube: https://www.youtube.com/channel/UC5HV4MZx9yq53vogFrrPQwA/ Twitch: https://www.twitch.tv/NetherTUC/ Website: https://nethertuc.com/ Wiki: https://nether.gamepedia.com/Nether:_The_Untold_Chapter_Wiki Best Regards, // Fredaikis
  34. 2 points
    First off, there are exactly zero likes on your posts so irony much?? Secondly, As far as "moving on" maybe our "private server farming" might not be missed, but the guns, ammo, armors , spawners, ect we sell to the PVP players will be. Then there is the profit the game owners are making from our servers. Bear in mind than I Katryrna and I currently have a private server, and Campers had one. I'm not sure how long Campers had that server but I have had mine about 9 or 10 months now . So do a little math on what my little "farming" server did to help the game owners keep the bills paid and help them expand. Not only do Katryna and I have our server but we each have our premium accounts. Figure out those little bits too... not much overall I guess yet Campers paid for an Extreme acct for God only knows how long. ( That's not cheap BTW) So sure, run off 3 players who actually put money into this game. What a great way to build up this game... by running off players who actually are spending $$$ and give a damn.!!! ++++++++++++++++++++++++++++++++++++++++++++++
  35. 2 points
    I couldn't agree more @DNI_Adrian. All poor little @Lauchboy is doing is trying to get some kind of reward from Steve. He's nothing more than a suck-up. Better watch out though, he may post another one of his childish pictures instead of saying what is on his mind. We are stating facts. I did the same experiment that @Katryna247 did and came up with the same result. 50 xp and 0 GD. (I stopped paying for an extreme account a few months ago and only have a standard one now. Also, since that fiasco known as The Easter Event stopped me from playing on a paid private server, I won't ever buy another private server. I still haven't gotten an answer as to why I got the message 'Sorry, There are no servers available in this area'. There weren't even that many servers taken.) I consider it wasted money. Keep supporting your little friend Steve. If things continue the way they are going, He's going to be one of the few players left. BTW @Lauchboy, Your use of sexual innuendo to make a point is surely a sign of your lack of an education.
  36. 2 points
    You wonder why not one of us like your posts. Maybe... just maybe if you could stop being an a##hole for 5 min and check out the facts behind our statements rather than make crude comments that have ZERO to do with the topic you MIGHT have something on here someone COULD LIKE!!!!!!! In simpler terms, how about this, grow up and stay topic.
  37. 2 points
    I am not sure what game you are playing, but "yes every single zombie is dropping money," is NOT TRUE. I sniped a few zombies one at a time, and a few of them ONLY dropped 100 EXP! NO MONEY what-so-ever!! I watched and made sure, I also checked my GD balance before and after each and every single shot because I wanted to make sure before I got on here protesting. EVERY SINGLE zombie is NOT dropping money! Even "if" they were, and it "just is not visible in the pop-up" it still should register in my GD balance. No such luck! This whole 'double GD event' is a bunch of BS! Why pay to have premium account (I won't be doing that again!), or even rent a private server (I don't know if I will doing this again either!) when events like these get hyped up and turn out to be a bunch crap. If you asked me, the devs owe everyone a LOT of money, especially if they are saying that ALL zombies ARE dropping money, when they clearly are not!!
  38. 2 points
    I vouch for this idea. It's 2019 and this is something that Nether needs. Judd has great knowledge in this area. It would be nice seeing him help out of the devs are down.
  39. 2 points
    In the first version of Nether we had account / character persistance across all servers. This lasted from the initial release in 2013 until the game died. Nether:Resurreced didn't had this feature for its official servers but some communitys driven servers re-introduced this feature on their own by synchronising player data between their servers. In my opinion Nether needs this persistance across its official servers. There are tons of good reasons why a player wants to play on a low-pop server on one day and on a high-pop server on another day. Persistance would make the game way more attractive to all returning and new players. This was part of the reasons why Nether:Resurrected failed so quickly - because all players were forced to restart the grind for the important account level bonusses (e.g. more GI space) on every single server they joined. Account level progression is slow ... this takes a lot of hours until you get the really good bonuses (more health, more stash space, etc.). So ... players (we all are casual Nether players now) want to see some progress from every hour they invest in this game. And the rewards for the investment are the account level bonusses (more health, more GI space). But without persistence the majority of players wont ever see the higher tier bonuses. Because the grind for some money and stuff to craft even the cheap guns takes hours before you are actually ready for PvP - which was the driving force for long-term fun in that game.
  40. 2 points
    Please add to the craft menu cocktail molotov : Cocktail Molotov = Gasoline + Oil + Cloth + Bottle
  41. 2 points
    After 8 days of intense matches and instant classic matches, we are ready to move on to the next stage of the Supercup! From the 30 teams participating, 16 have moved on to the KNOCKOUT STAGE, where each match will decide the team's fate; You win, or you're out! The teams that have qualified were split into two POTS. POT 1 has the group leader from each of the 6 groups, PLUS the two BEST Runner-Ups in those groups. The other Runner-Ups and best 3rds are all on POT 2. The confrontations will be a team from POT 1 versus a team from POT 2. The pots are as follow: Colors: EUROPE, AMERICAS, ASIA On this stage, we will know BEFORE the next opponents you will be facing as it will take a traditional knockout bracket format from now on. That also means that by LOSING a match, the team will be ELIMINATED from the Supercup. We will also be announcing the prizes for the Champions on the stream. Server location, which is a huge question in your guys' mind will also be explained on the stream tomorrow and we will hear your feedback on it. Don't miss it! Where to watch: http://twitch.tv/HeresChupa Stream time: 5PM (Central European Standard Time) 11PM (Hong Kong Time) 12PM/Noon (Brazilian Standard Time)
  42. 2 points
    So many books so little time to read lol
  43. 2 points
    Poor Poor Poor @Lauchboy, Another weak attempt at trying to bend what others do to your liking. TSK TSK TSK. So many brain cells, so much wasted thought. You do, however, make a valid point. THIS GAME IS DYING. It's a slow death, yes, but it is like a turkey in the oven. 'Stick a fork in it, It's DONE.' @GENETICZZ. Like @DNI_Adrian said, You can put a ton of LIPSTICK on that PIG. But it's still a pig. You like to post that little graphic on how many players there are. Funny, from what I can see on your little chart that there are 1500 fewer players around than there were last May. Oh, and by the way, I didn't say that this is a remake of Aftermath, what I did say was the zombies models are the same, the buildings are the same. Oh and also, the terrain features are the same. Artemis Knives would be happy to see that he was copied in this manner. Speaking of Aftermath, this game is going the same direction that that game did. OBSCURITY! Hell, they even did the same thing that this group is doing. Changing their game mode to a PAY FOR PLAY as the new game will have to be purchased to be able to play. Will I bite on that bait? In a word, NO. They have a much better game engine that they are going to use for that game, for which I commend them. Maybe if they had applied that better engine to this game, it would still be viable. As for 'Weakend' Events, They are nothing more than more lipstick on this pig. I laugh when I see the tagline of BUY DOUBLE GC!! BUT YOU CAN ONLY GET IT FROM OUR WEBSITE!! I guess Steam doesn't pay them enough to run that special through that site anymore. Sad. I'm not going to buy anything for this game anymore. I got cheated out of a whole day for the Easter Event because they put up the message 'SORRY! THERE ARE NO SERVERS AVAILABLE IN THIS AREA!' That is a slap in the face of those of us that actually put money into this game. I carried an extreme account for almost 2 years. In that time I also purchased private servers. What a 'thanks for your support' message to get. All I can see now is this game is all about how much $$$ they can get before they pull the plug. I was going to pack up and leave this fish out of water, but I think I will stay in the background and watch this fish flop around on the dock until it is dried up. It's a sad sad thing indeed. OH... BTW @Lauchboy How do you like my color scheme now??? And if you don't like it, I've got 2 words for you. SUCK IT!!! (thank you Degeneration X for that line)
  44. 2 points
    The Survival Initiative Are celebrating Nether launch! - Come celebrate with us! --- TSI are giving away 5 copies of Nether: The Untold Chapter --- First 3 copies are given away at the release day, on my YouTube channel! --- The other 2, the week after! Rules are very simple: 1: Subscribe to my YouTube channel: https://www.youtube.com/user/Benzaducki1 2: Follow me on Twitch: https://www.twitch.tv/arowsky_ 3: Join TSI Discord: https://discord.gg/dSzZqsS 4: Comment on this video with your Twitch & Discord name. Example: Arowsky_ Arowsky#1337 Good luck
  45. 2 points
    For the release on the we are doing a GIVEAWAY of 10 game-keys, all you have to do is visit https://gleam.io/6OKtd/nether-the-untold-chapter-key-giveaway and submit as many entries as possible! Winners will be selected on May 15th!
  46. 2 points
    Why no add things what gain only for something no GC. Players buy for GC 1 2 3 day and bored. Sophisticated tasks, reward (will not be in shop).
  47. 2 points
  48. 2 points
    Dear Community Are you ready? We are very excited to announce this Weekend Event. Start: May 3, 2019 12:00 PM (CEST) End: May 6, 2019 12:00 PM (CEST) Now, let's jump into further details: Battle Royale Map Change We are going to change one of the Battle Royale maps during this event, Arena will replace Tropico. Lounge PVP You will be able to play the PVP version of our Lounge during this event. Open World -> PVP Server Rocky Ford will get disabled during this time. GD Skinboxes It's time again, the Super Zombies in the game are going to drop GD Skinboxes during this event. Skinbox Discount During this event, you will have 20% discount on all GC Skinboxes which are available inside the Marketplace. Weekend Event Sale Special weekend event sale is also active during this time. Check the picture below for more information. We would also like to remind players if they experience any issues regarding the game to please contact us. Official Support: https://playnewz.com/support Twitch Drops: https://playnewz.com/drops Partnership Program: https://playnewz.com/partners Last Patch Notes/News: https://playnewz.com/news Feedback: https://playnewz.com/feedback The entire staff team wishes everyone a great weekend! // The New Z - Staff Team
  49. 2 points
    When enemy is hit on the head (ideally face), there should be a chance to destroy the enemy NVG. Therefore K-Style NVG will become sample K-Style helmet. Black Helmet with NVG will become sample Black Helmet. The helmet may or may not fall down. What I expect is when I shoot 2 hits in enemy face and he/she is not dead, at least to have a chance to destroy the NVG goggles. During the night this will also enhance the PvP chances since you may leave your opponent blind in the night's dark.
  50. 2 points
    Hey. Use a barricade or take fire shots after login to not get DC in premium servers. Support in this case is useless.
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