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  1. 5 points
    This is a compilation of FAQ we have gotten from the community thus far, mostly from Discord, forums and Facebook. Q: When will the game be available? A: The release date is set for May 15th, 2019 as of now. Q: If I own other Nether titles, do I still need to buy the game? A: Yes, you will. We are a completely new development team working on this game so our work should be treated as such. Though the essence of the game is still the same, a lot of development and time has been put into it so it only makes sense that it is made it as a new game. Q: How much is the game going to cost? A: The game will be sold initially for $15. Q: Will the game still use the same engine (Unreal 3)? A: Yes and there are no plans for this to be changed. Q: Will there be free weekend? A: Though we have nothing specifically planned for now, this is something we would like to do in the future. Q: Will there be the option to host your own server? A: Yes. You will be able to host your own server at will, with up to 64 slots. Q: Since there will be Global Inventories, how will they port among all the servers? A: Initially Global Inventories will be server-based. That means that your GI and the items you collect will only be available on the server you've collected them. Q: What kind of Server Options will be available for people who host their own servers? A: We will announce this soon. Q: Will there be any Pay-to-Win aspects (i.e. buying weapons and PvP gear for real money currency)? A: No. All the purchasable items for real money will be cosmetic only. Q: Will Factions work the same way they currently do? A: For the time being, yes. You will still have the ten factions that you can join and they have their own standing amongst them. Q: Will items be visible while on the ground or will they be in containers? A: They will be in containers for the time being. Q: When a player dies, do their items all drop on the ground or do they have a "corpse menu"? A: Items from players will all be on the ground upon death. Q: Will there be new weapons and monsters? A: Yes to both. Q: What about previous special gamemodes that were released (arena, play as Nether, etc...)? A: We do want to bring these in, but not for the time being. Q: Will you respawn at the same spot you logged out or will you get a new spawn/Safezone Spawn? A: For now we are keeping it logging back where you last connected Q: Will there be Weather? A: Unfortunately for the time being we will not add this. Though it is possible on the engine, we would first need to test how it would perform on your end before putting it in. And since one of our main focus is performance and optimization, we will not add this for now and we have no ETA on when we revisit this, if we do. Q: Will there be vehicles in the game? A: We are in the process of fixing them and readding them into the game. The buggy you get as a reward for capturing areas in the Wastelands is still available. Q: Will Character level port from server to server? A: No. Since every server will have different settings, this would not make sense. Q: Will Account level port from server to server? A: No. For the time being it will be independent.
  2. 4 points
    Hey all , i have make a few tutorial on how to snipe in newz .
  3. 4 points
    where is the yawn button??
  4. 4 points
    I dont think so, there is more players playing open world then other game mode i think
  5. 4 points
    There is really no difference compared to OW. I would even say BR gets even less attention and highly doubt they even touched it the last year. OW is all thats left for NewZ. You can never remove it without delivering the final death blow to the game. Competitive was and still is a waste of dev-time. Since Competitive was launched, I never managed to find a game... thats how dead it is from the get go. Not to mention that Competitive is about as fun as doing the loundry lol
  6. 4 points
    Hi everyone! We have been reading all the content from the forums and the official discord, and we thought that we should make a thread showing all the addressed feedback. The objective of this post is to keep a detailed record of all the suggestions and changes applied to the Survival Mode. The goal is to ensure that the entire community follow the changes and can consult the advances. We choose to organize all the information in the same post making easier to check future changes and keep the forum unsaturated, helping the developer team to make efficient and precise decisions that benefit the evolution of the game. Now players will have the leading voice and an efficient mechanism to be heard by our developers. The changes are going to be divided it in the next categories: Done, In progress, On hold and Discarded. Achieved ideas based on your feedback and suggestions: Airdrops: Airdrops are now spawning on different locations on the map. Done Week/Weekend events: There is always new exciting weekend events. Done Official price list for the Survival mode: A list based in community feedback exclusive for the survival mode. Done Weapon automatically switch between compatible magazines: Now weapons will automatically switch between compatible magazines prioritizing ammo and size. Done Airdrops drop faster: Reduced the necessary time for an airdrop to touch the ground. Done New zombie models: A few zombie models got reworked and brought back in to the game. Done Several stability, performance and server improvements. Done New car models: New cool looking vehicles. Done New attachments and gear: New attachments like AR/Sniper barrels, Silencers, stocks and new gear like the ghillie suit and the leather backpack. Done Crafting system: A nice and simple crafting window for those who like farming materials. Done Mission system: A new mission system with new Jobs and rewards each season. Done Model correction: Several models and attachments were improved and corrected. Done Fully reworked Colorado V1 Map exclusive for the survival mode: A small and optimized map adapted to survival experience and player feedback. Done Work in progress: Daily rewards for premium accounts ( Survival ) : Now all premium accounts will be getting a daily reward in the survival mode. In progress Loadouts in survival mode: Adding the loadout system to survival mode, so gearing won't keep you away from the action. In progress Killing another player yields experience: Players Will get a certain amount of experience by killing other players. In progress New weapons: Adding new weapons and variants to survival mode. In progress Rebalancing the craft system: Improving the craft system according to looters feedback. In progress New interesting missions: Adding new interesting and mysterious missions for those who like to complete tasks. In progress Holding territories bring rewards: holding a certain amount of territories becomes more attractive. In progress New craftable weapons: In progress -The Wisperer: Coming soon -The Ragging Rabbit: Coming soon -The Firebreather: Coming soon Radiation on Campos Colorado V1. In progress Tips and tricks on the loading menu. In progress Striker gets stuck very easy BUG: The Striker (vehicle) gets stuck on several areas of the map, Special thanks to Took his time for notifying about this bug. In progress Invisible Zombie showing on the radiation areas BUG: There is a bug on the radiation areas where a zombie turn invisible but it can still damage the player, Special thanks to Took his time for notifying about this bug. In progress On hold: Bringing the cars back to the official servers: Cars got removed from official servers according to community feedback, since players didn't like the idea of getting rolled by another person. On hold Adding another Safezone close to Frosty or the airport ( Colorado V1 ). On hold PVP Flag: A server with hotspot on the map that can be captured like a regular clan territory. This location changes every week and it prizes the clan who hold that territory for the longer amount of time. This spot can be located on one of the next locations: Campos, Airport, Boulder City, Smallville, Clearview, Rockyford and Norad Military Base, it only prizes the active clan members who helped in the capture and it's also limited by maximum clan members allowed by the server, This flag has no cooldown so another clan can start capturing when the other team is eliminated or respawning. Special thanks to Took his time for giving this idea. On hold Discarded: More Maps and servers for survival mode: There use to be a lot of different maps and servers for every region, but since many of them were not used and thanks to community feedback we choose to keep a smaller amount of maps and servers, prioritizing quality over quantity. Discarded A suit that makes you invisible to the zombies. Discarded Rework clan territories. Discarded Increase the chance to get infected by the zombies. Discarded Increase the slots of the Hunter backpack or make a new one for suvival. Discarded 9mm (26) magazine spawning again on survival: We removed this for the spawn thanks to players feedback Discarded Discussion thread: External links: Facebook: https://web.facebook.com/Infestation.NewZ Official discord: Discord.gg/thenewz Download the game: https://www.playnewz.com/ Survival Price list: https://goo.gl/wQiukT
  7. 3 points
    Dear Community, A smaller patch this time. Before we jump into the patch notes we'd like to mention that the actual patch is rolling out tomorrow. We'll let you guys know trough our official channels when the patch is ready and when the servers will restart. This patch will include the global inventory update where we have merged them to be per official server region instead of per server! This means you are going to be able to have the same global inventory in separate official servers. More information about that and the merge in the patch notes below. Now, let's jump into it. GAMEPLAY Fixed a bug preventing trading / crafting at certain Tribe locations. Fixed a bug where players could bypass the inventory size limit by stacking items. Fixed a bug related to Nethers taking over the safe zones. This wasn't working properly before. Fixed a bug preventing some players with special characters / symbols in their names to join a server. Added a new feature that allows players to save their log-out location when logging out from a safe zone. This only works in safe zones and players get to ask if they would like to use this when logging out. When logging back in, in the same server, you will be at the exact same place. Added a new feature that allows players to report other players. This was a big demand from the community and something we are definitively going to use to monitor players and their behavior. See something suspicious? Just report the player! Added a new feature that allows players to mute other players through the social tab. When muting a player you will no longer hear them through VOIP and you will no longer see chat messages from them. Global inventories are now shared between official servers. This means you will now have the same global inventory between servers. It's still region based so there will be a different, separate global inventory in each region. We have taken the global inventories from players that have the biggest size, this way the GI that has the most items for a player, will be used. This process is also done per region. Note: It might have happened that we grabbed the global inventory that you didn't want. This is understandable. Don't worry. We have made backups of all the other global inventories and if you'd like to use an other one in this process just contact our support at http://support.fredaikis.com/ UI Fixed a bug related to the account level-up notification. Sometimes it would not show the correct level you leveled up to. Fixed a bug where your health would display the wrong value after reviving. Fixed a bug related to the safe zone in Riverside. It no longer spams the status message. Increased the size of the right-click menu in the socials screen. Group notifications and updates will now show in the chat. LANGUAGES Fixed the 'block attack warning' text. Updated to: "You need the 'Blocking' skill to block attacks". MODELS Added collision for the barrel models. (all variants) (placed in various places around the world.) Added collision for the message board model. (placed in for example the safe zone.) Added collision for the warehouse box clusters model. (example of the model: https://prnt.sc/nrqvs5) Added collision for the air ventilation models. (all variants) (example of one of them: http://prntscr.com/nrqz7x) Added collision for the kitchen sets. (all variants) (example of one of them: http://prntscr.com/nrrul6) Added collision for the office sets. (all variants) (example of one of them: http://prntscr.com/nrt1fv) Added collision for the sofa sets. (all variants) (example of one of them: http://prntscr.com/nry4qg) Added collision for the terrace sets. (all variants) (example of one of them: http://prntscr.com/ns8s7q) Added collision for the bedroom sets. (all variants) (example of one of them: http://prntscr.com/ns9gib) Added collision for the cafe table sets. (all variants) (example of one of them: http://prntscr.com/ns9r28) Added collision for the den sets. (all variants) (example of one of them: http://prntscr.com/nsa1j4) Added collision for the dining sets. (all variants) (example of one of them: http://prntscr.com/nsa5ep) Fixed the collision for the bar model. (example of the mesh: http://prntscr.com/nsa89x) Fixed the collision for one of the bathroom rooms. (example of the mesh: http://prntscr.com/nsab98) (players could not enter through door) FIXES & CHANGES The GRIMM Reaper (melee) icon has been reworked and now fits the new style. It also now matches the actual mesh in game. The Crow Bar (melee) icon has been reworked and now fits the new style. It also now matches the actual mesh in game. The Baseball Bat (melee) icon has been reworked and now fits the new style. It also now matches the actual mesh in game. The Battle Axe (melee) icon has been reworked and now fits the new style. It also now matches the actual mesh in game. Fixed the extension in the HTO safe zone where the players were falling down. (through the floor) Fixed a metro entrance where you walked against an invisible wall at Bridgeport. Added more Nether spawns in the Wastelands. Note: Patch notes might be changed if we need to fix or add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! Need support? Discord: https://discordapp.com/invite/Zm3hpBB <- PM the "Nether Support" bot on the right for support. Website: http://support.fredaikis.com/ <- Create a ticket there under the "Nether: The Untold Chapter" section. E-mail: [email protected] <- We will help you from there. Feedback? We highly recommend to join us on our forums at http://forums.fredaikis.com/. Just create an account (scroll a bit down on the home page) and you'll find the Nether: The Untold Chapter section. There is all the room for you to create threads about your ideas or to report any issues. You could also share them through social media however it's best for us if you'd use the forums for this. Social Media: Facebook: https://www.facebook.com/NetherTUC/ Twitter: https://twitter.com/NetherTUC Steam: https://store.steampowered.com/app/1010270/Nether_The_Untold_Chapter/ Discord: https://discordapp.com/invite/Zm3hpBB YouTube: https://www.youtube.com/channel/UC5HV4MZx9yq53vogFrrPQwA/ Twitch: https://www.twitch.tv/NetherTUC/ Website: https://nethertuc.com/ Wiki: https://nether.gamepedia.com/Nether:_The_Untold_Chapter_Wiki Best Regards, // Fredaikis
  8. 3 points
    I was a day 1 player of the original game and like many others loved when it had come out. It's cool to see this project happen but I really feel like not porting the game to UE4 is a mistake for many reasons (and as an Unreal developer myself, I know it would not be that difficult). A few reasons why it should be ported: -Better Graphics (UDK is old as shit at this point and trying to improve things with an old engine is more labor intensive than just using a modern engine) -Faster Implementation of new and better features -Potentially better/easier tools to improve animations -Better tools for fixing terrain/landscape issues -Could open up the ability for easier modding of Custom Servers (This could add to better longevity of the game) -Better logging of errors for easier diagnosing of issues Also general longevity of the game. This not only would be good for you (the developers) but also the players as well. At some point even if most of the bugs are ironed out and what not, the game and tech used for it are just going to be so outdated and just feel too old. In a way it would be like working out every single bug and issue, add anticheat, etc.. in Counterstrike 1.6 but at the end of the day no one will want to play something that doesn't meet some current standards of quality. Not sure if the team would be up for it but I would like to even like extend my hand in assisting in porting if possible, just for the sake of having a modern version of Nether.
  9. 3 points
    Dear Community, The weekend is over and we've had some time to address some, if not most, of the reported issues and feedback. We'd like to start this week with a fresh update with some improvements, fixes, new additions and some new content. Next to that we'd like to thank everyone who's been actively supporting us reporting issues and feedback, sharing ideas and spreading out the game pretty much everywhere. You guys are amazing! Now, enjoy the update: We have integrated a shutdown sequence feature to our servers. This feature includes a count down timer and lets players inside the servers know that the servers are going to shut down in a certain amount of time. This means that next upcoming update / restart we have to do players will actually get a notification and will know that they have to log out of the servers. We also like to make clear that we recommend players as soon as they see a shut down timer to always try to immediately log out to avoid issues. We are very sorry to everyone who is currently in a server playing but this patch will be the last time the servers 'randomly' shut down. GAMEPLAY Added the ability to strafe while sprinting. (This was something very much requested by the community) When opening crates, items will drop on the floor now instead of going straight to the player's inventory. Further improved the crate system; fixed a bug where sometimes you would not get any items when opening a crate. Items from opened crates should now properly align on the ground now. Increased the loot dropped despawn timer from 5 to 10 minutes. Further improved hit boxes for melees. Like we mentioned in Patch 1.0 (Hotfix #1) we will once again keep monitoring further feedback around this subject and improve / fix where needed. When in a safe zone, stamina will not decrease while sprinting or jumping anymore. You basically have infinite stamina in the safe zones now. Fixed a bug regarding the Glider. Fixed another bug regarding the Glider and the third-person feature. Fixed a bug with resetting the spawn. Fixed the green water bug that happened when tabbing in and out of the game. Fixed an issue related to the tribe system causing your current tribe not to save when changing tribe. UI Changed the tribe chat color to a more lighter readable pink color. Added a key binding option for the holding breath ability. Added the ability in the options for players to change the HUD scale. Added the ability in the options for players to toggle between health points or health percentages in the in-game HUD. Added more resolution options. Added some HUD notifications to clarify you need a skill (skill tree) to perform certain actions. Added small animations to the health bar icon to give more feedback to the player when for example being low health. Increased chat text size to make it easier to read. Increased the size of the "right-click menu" (the one that pops up when right-clicking on an item for example). Fixed some UI bugs in the group screen. Fixed a bug related to the inventory system that caused a lot of other bugs including one where items would sometimes randomly disappear. Replaced the "Backpack is full / GI is full" notifications with Popup boxes when inside the Inventory UI. FIXES & CHANGES The MACH-9 has been improved. You now actually hit bullets where you aim and the spread is no longer insanely high. (We still recommend players to crouch when firing on long distances to reduce spread) In return the damage has been slightly lowered. (250 to 230) Also, this weapon's description now shows the correct damage. We will keep monitoring further feedback to improve this weapon. FIXES & CHANGES Players should no longer hear Arachnid aggro sounds randomly without even seeing the creature anywhere. Players should no longer hear Creeper aggro sounds randomly without even seeing the creature anywhere. The Arachnid sounds have been reworked a bit; spawning sounds are now more fitting, there is a more unique death sound, aggro sounds remain the same and next to that there is overall just more variety in what sounds play. The Arachnid's aggro distance has been lowered. This means the creature now aggro's on players on lower range than before. Fixed some render distances in the Wastelands. Fixed some flying concrete parts down the street from Lakeside safe zone towards Old Burnham. Fixed some flying grass on the bridge at Meilitown. Fixed the metro entries north of Lakeside safe zone which was blocked by an invisible wall. Fixed the deliver packages which as not spawning at the High Rise Outpost and also split them more all over the place. Fixed some render distances of small objects at the Riverside Outpost. Fixed some flying concrete particles around Pullman. Fixed the collision of a rock in Litchfield where the player was able to go through. Fixed the trees in Old Burnham which didn't have collisions and player were able to walk through. Fixed a place at the Rudolph Market where you could no go out anymore. Fixed a place at the Litchfield where players were able to jump out of the map and get stuck. Fixed a place where you had to jump to walk through at the Riverside Outpost and also fixed the package spawns there. Added an extension to High Rise Outpost. Now you will be able to climb up the big buildings there. Here is some screenshots of how it looks: (Note: screenshots are straight from the studio and are just quickly made previews.) Adjusted some objects in the Lakeside safe zone that were literally flying. Deleted some misplaced bridge parts at Old Burnham that were placed twice on the same place. Highered the terrain that's under the water plane in the Wastelands to temporarily remove the swimming part from the game untill it's polished. Lowered the respawn timer from 15 to 8 minutes on loot crate so the loot will respawn faster after being looted. Removed the damaged part from the water planes. Removed an untextured cube in the Wastelands that was accidentally placed. Note: Patch notes might be changed if we need to fix or add something. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! Need support? Discord: https://discordapp.com/invite/Zm3hpBB <- PM the "Nether Support" bot on the right for support. Website: http://support.fredaikis.com/ <- Create a ticket there under the "Nether: The Untold Chapter" section. E-mail: [email protected] <- We will help you from there. Feedback? We highly recommend to join us on our forums at http://forums.fredaikis.com/. Just create an account (scroll a bit down on the home page) and you'll find the Nether: The Untold Chapter section. There is all the room for you to create threads about your ideas or to report any issues. You could also share them through social media however it's best for us if you'd use the forums for this. Social Media: Facebook: https://www.facebook.com/NetherTUC/ Twitter: https://twitter.com/NetherTUC Steam: https://store.steampowered.com/app/1010270/Nether_The_Untold_Chapter/ Discord: https://discordapp.com/invite/Zm3hpBB YouTube: https://www.youtube.com/channel/UC5HV4MZx9yq53vogFrrPQwA/ Twitch: https://www.twitch.tv/NetherTUC/ Website: https://nethertuc.com/ Wiki: https://nether.gamepedia.com/Nether:_The_Untold_Chapter_Wiki Best Regards, // Fredaikis
  10. 3 points
    Do you play this game? Someone in Staff play the game?
  11. 3 points
    No. He's talking about GD. When it pops up on the screen it indicated GD or XP. And No Steve, not all the zombies drop money. That is an all out lie. I check my GD balance after killing a single zombie that only shows XP. Guess what. THE AMOUNT DOESN'T CHANGE. You still haven't addressed the issue that you are pandering to the PVP half of the community. Sad... very SAD.
  12. 3 points
    What is this math o0 You probably talk about the XP. A zombie can drop between 100 - 10.000 GD and this is totally random and yes, every single zombie is dropping money, sometimes it's just not visible in the popup.
  13. 3 points
    Double GD, but you get 200dollars + 100 dollars and not 200 x2 dollars. Sometimes you make a rich zombie at 19k, but the double is 100 dollars. Sad
  14. 3 points
    Sad. How can you say you get double GD when not all the zombies drop money. One more time an event leans heavily on the PVP part of the community while we the PVE players get little or nothing.
  15. 3 points
    @A7XSOAD This is what the developers told me on discord when this happens. I've had the same thing happen dozens of times and made me quit for months. Log into another server eg trade lounge right after crash that way you don't lose anything except for your car in this case. Also don't bother contacting support unless you got the logs first right after crash otherwise well you won't get your stuff back.
  16. 3 points
    Dear Community, After all the feedback we have received the past half a day from the community and first players of the game we have finished an initial hotfix with some fixes and improvements. We are still monitoring further feedback and we expect to roll out more of these smaller patches in the upcoming period to make sure the game runs as smoothly as possible for you all without any major issues. Now, let's jump into further details. OVERALL The global inventory capacity has now been changed to 600 instead of 300. We have also made further adjustments to some of the items taking up too much slots but you can read more about those changes under the "Items" section of the patch notes. The global inventory slots amount has now been changed to 100 instead of 50. We are considering making the global inventory global and not unique per server in the near future. This would mean players have the same global inventory in each official server. Stay tuned for this. Changing languages in-game no longer requires a full game restart. Added the server name to the in-game menu UI on the bottom left part of the menu. This allows players to see the server they are in. Added a health percentage number to the UI. Fixed a bug related to switching language where it would not always actually switch language. Fixed a bug causing servers to dissapear from the server list after some hours. PERFORMANCE Fixed some major server stability issues. We are monitoring the servers closely to aim for no further issues. (hopefully) Fixed an issue causing the game to potentially freeze when starting up. GAMEPLAY The Landsunk: Residential capture point no longer spawns a buggy (vehicle) when capturing. We have changed this to a weapon spawn for now when capturing. The buggy will be worked on and added back as soon as all the issues are fixed. Fixed a bug related to the flashlight sound where, when the turn on / off sound was playing it could be heared across the whole server. Fixed a bug related to the push to talk icon not always showing. When talking in-game now the icon should properly show. Improved the melee hit box radius detection to improve the melee fighting with Nether. This is still something we are monitoring. FIXES & CHANGES Arachnid Eggs now take up 1 global inventory slot instead of 2. Bandages now take up 1 global inventory slot instead of 5. Pain Pills now take up 2 global inventory slot instead of 5. First Aid Kits now take up 5 global inventory slot instead 10. Rations now take 5 global inventory slot instead of 10. The rest of the food consumables now each take 1 global inventory slot instead of 5. Updated the item description of the glider. The description now explains better how this item works. OVERALL To craft an SVD you now need a 7.62 barrel instead of a .45 barrel. OVERALL Updated some render distances for some objects that was giving players an advantage. (they could look through certain objects and stuff) Updated some render distances for some smaller objects including windows. (to prevent them unloading too early) Fixed some flying concrete parts in the Lakeside safe zone. Fixed some flying objects next to the Lakeside safe zone. Fixed some stairs next to the Lakeside safe zone. These stairs ended up in a dead end. (roof) Fixed a building that was missing collision allowing players to walk through. This building was in the Litchfield area. Fixed the metro entrances at Bridgeport where there was an invisible wall blocking players. Fixed an ambulance loot spawn next to the Bennett Park where were was not always loot spawning when opening the crate. Added missing grass around the Maple Street beach area. Added missing grass next to the Riverside outpost. Overall lowered the amount of golden crate spawns. We will closely watch further community feedback from here and keep working on this. As this is the first time we are opening up the servers for a wide audience there's always a risk of issues and we kindly ask for your patience in case of any unexpected events. Especially given the fact that we pushed the release date to TONIGHT instead of in 1 week. Want to help us out? Have any feedback? Want to share some ideas for the game? Here's what to do: We highly recommend to join us on our forums at http://forums.fredaikis.com/. Just create an account (scroll a bit down on the home page) and you'll find the Nether: The Untold Chapter section. There is all the room for you to create threads about your ideas or to report any issues. You could also share them through social media however it's best for us if you'd use the forums for this. Have a major issue? Have something really important to tell us? Here's what to do: The best and fastest way to get in contact with us is through support. You can do that in 3 ways: 1. Join the Nether: The Untold Chapter Official Discord and PM the bot (see it on the right) called: "Nether Support". - We'll be in contact there. 2. Go to http://support.fredaikis.com/ and create a support ticket under the "Nether: The Untold Chapter" section. 3. You could also send us an email at: [email protected] For now, we wish us all, players and developers, a great release. Hope to see you all in the game soon! Note 1: Patch notes might be changed if we need to fix or add something. Patch ETA: update will roll out any time from now. Patch type: client & server update. Estimated downtime: just a server restart needed. Client will need to be updated. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know in the comments or link us on social media! To stay updated regarding the game please follow us on our social media: Facebook: https://www.facebook.com/NetherTUC/ Twitter: https://twitter.com/NetherTUC Steam: https://store.steampowered.com/app/1010270/Nether_The_Untold_Chapter/ Discord: https://discordapp.com/invite/Zm3hpBB YouTube: https://www.youtube.com/channel/UC5HV4MZx9yq53vogFrrPQwA/ Twitch: https://www.twitch.tv/NetherTUC/ Website: https://nethertuc.com/ Support: http://support.fredaikis.com/ Wiki: https://nether.gamepedia.com/Nether:_The_Untold_Chapter_Wiki Best Regards, // Fredaikis
  17. 3 points
    Nether: The Untold Chapter will be released TONIGHT at 22:00 CEST (1:00 PM PDT) on Steam! During this initial period we will discount the game heavily as a gesture to those who committed to earlier titles. As this is the first time we are opening up the servers for a wide audience there's always a risk of issues and we kindly ask for your patience in case of any unexpected events. A new chapter in Nether's history is starting tonight. A lot has been changed and more is to come in the future with continuous development! An announcement on our forums with patch notes will follow soon with a summary of major changes in the current game and upcoming plans for it in the near future. With much enthusiasm to show everyone what's been occupying our days (and many nights) for the last months, The Fredaikis team Steam: Facebook: https://www.facebook.com/NetherTUC/ Twitter: https://www.twitter.com/NetherTUC/ Discord: https://discord.gg/Zm3hpBB Twitch: https://www.twitch.tv/NetherTUC/ Website: https://nethertuc.com/
  18. 3 points
    The only thing your missing V A C A N C Y is the fact that this weekend event should have been called the 'weak'-end event. Nothing offered for anyone who does not play PVP or who is not a money player.
  19. 3 points
    And just where do all you diehard "PVP" players get all your loot? You damn sure don't get it on a PVP server. You either buy it in a trade lounge or you all pile into a PVE server, farm everything in sight, and then take it to bolster your PVP fetish. If anything, they should split the two aspects and only let the loot gathered in PVP be used in PVP. Conversely, the loot gathered in PVE should only be available for use on a PVE server.
  20. 3 points
    Sooo you want to run off players like me who PAY for PREMIUM accts and RENT SERVERS 90+ days at a time bc we DONT want to play on the survival boards??? You couldn't PAY ME with MILLIONS of GC to play on there, It is NOT MY THING!!. Im barely coming around to the premium servers so don't press your luck. PVE only players are not going to change bc you try to force them to .They will just leave for other games and take their $$$$$ with them.
  21. 3 points
    And for those of us who only play PVE? What then? By only focusing on Survival, Battle Royal, and Competative, this leaves nothing for those who play PVE. The Community is NOT splitted way too much, there are just more people that have different views than you do.
  22. 3 points
    https://www.youtube.com/watch?v=L9epQfALtzc
  23. 2 points
    Dear Community Are you ready? We are very excited to announce this Weekend Event. Start: May 24, 2019 12:00 PM (CEST) End: May 27, 2019 12:00 PM (CEST) Now, let's jump into further details: Tactical Weapon Crates We are going to increase the drop chance of every Tactical Weapon Crate in the game. Spawning only in Open World Normal Tactical Weapon Crate by Super Zombie Epic Tactical Weapon Crate by Super Zombie Legendary Tactical Weapon Crate by Alien Super Zombie Stream Activity We are going to make an event for streamer again. You have to stream Infestation: The New Z for at least 6 hours during this event to earn the prize of 1.000 GC. 6 hours is getting counted in total, so it can be more sessions. You have to enable your previous broadcasts on Twitch. Your twitch has to be linked to your Infestation: The New Z, check here for more information Rewards are giving out AFTER the event since we have to watch the broadcasts. Spawn Protection Discount During this event, you will have a chance to purchase Spawn Protection colors for 25% off the regular price. Survival Super Zombie Event During this event your chance will be higher to farm the following items from the Super Zombie: L85 AR & Sniper Barrels Explosive Arrows This counts on Officials and Private servers. Weekend Event Sale Special weekend event sale is also active during this time. Check the picture below for more information. We would also like to remind players if they experience any issues regarding the game to please contact us. Official Support: https://playnewz.com/support Twitch Drops: https://playnewz.com/drops Partnership Program: https://playnewz.com/partners Last Patch Notes/News: https://playnewz.com/news Feedback: https://playnewz.com/feedback The entire staff team wishes everyone a great weekend! // The New Z - Staff Team
  24. 2 points
    at least someone is taking time to try to help noobs instead of just using them too boost their reps. Kudos!!
  25. 2 points
    Hey everyone, I will try to collect all the reports of bugs and issue right here so you can check if your problem got reported already or if the DEV team knows already about it. Keep in mind, I will try to update that list daily and remove some reports as soon as they got patched. Confirmed just means if the DEV team tested them. Confirmed reports: Trading impossible if you have the territory claimed message on top. Special symbols in your steam name will cause you to not be able to join any server. As soon you enter a safe zone there is a bug which causes looping the message "Welcome to Safezone" and "Exiting Safezone" Hitbox of other player is unsync with enemies client Walkway at the towers at HTO is buggy and you can fall down sometimes Sometimes you get stuck while walking against a 1cm height difference You are lagging/client is going to be unsyncwhile running with an assault rifle Player footsteps are too low Reload animation doesn't exist in TPS Aiming animation is broken in TPS with an assault rifle Ambient sounds are too loud Arachnid has a really weird path, sometimes it gets stuck at corners Some small objects like computer desks do not have a collision Safe zones are not taking over by Nethers anymore Not confirmed reports: The Package Deliveries are not registering against Achievements MACH-9 shots are not registering and not using ammo sometimes The player is getting one-shot by some Nethers sometimes and receiving a steam achievement Account Level 1 show sometimes 0 You can't use 30/31 skill points in your skill tree, max is 29 key binds not working sometimes Loot is not respawning in the north of LSZ Loot is not respawning in the Wastelands Thanks for all your reports and feedback, it will help us a lot by making this game better and better.
  26. 2 points
    @DNI_Adrian Yeah about sometimes not getting gd from zombies I never disagreed with that statement.
  27. 2 points
    Are you kidding me.. I've gotten got bank from this event and had zombies drop 100k sometimes. Only took me less then ten minutes to get 300k. After the event was over I noticed a huge decrease in money gain. Hopefully next weekend is double exp that would be fantastic I need to get my last two elite perks.
  28. 2 points
    Even with logs, your chances of getting your stuff back... very very slim. W e have lost SOOOOO much stuff on just PVE boards from crashes its lead to new equipt being bought, entire internet wiring system, ripped out replaced from the lead line in, new modem/ routers installed... and even when all their pings were red,,, hey... not our fault, I gave up hope long ago theyd replace anything, triple that for a car. My wife lost about 8 or 9 of those this weekend from crashes alone. Zero chance shes getting any back, even with logs.
  29. 2 points
    Players are very limited in how the make their money. Not everyone wants to play skins lotto, or buy skins boxes or hang out in the lounge all day. SOme just want to kill their zombies and have fun. Those players are losing money every time one of those 50 EXP awarded comes up. The certainly were not awarded any $$$ and brag on Steve all you want. He was wrong with what he said. All he had to say was he guys, some zombies are worth a ton of GD and other are worth nothing but XP. BUT THAT is NOT WHAT HE SAID>>>> "What is this math o0 You probably talk about the XP. A zombie can drop between 100 - 10.000 GD and this is totally random and yes, every single zombie is dropping money, sometimes it's just not visible in the popup." WHAT is that there FAILURE TO LAUNCH????? Did he say AALLLL were dropping??? Yet check balance say 12345 shoot zombie 50 ex added check balance 12345 still. Hmmmm should have added something even if we didn't see pop up... BY STEVES WORDS. YET we try to say it isnts and we see its not, and rather than look and see you blindly follow like sheep Failure. SO be poop. Poop is a good explanation of someone posts who doesn't care about evidence... just hype.
  30. 2 points
    Dear Community, There were some small issues which came up after Patch 2.0 which we are going to hotfix right away. Let's jump into some details: Fixed a bug where it was not showing the correct amount of players in a server. Fixed some objects in the HTO that didn't have collisions and player were falling through. (There are still some issues there which are getting fixed in the next update) Fixed the tents and lantern at the HTO which had the wrong collisions enabled. Fixed 2 places at the Trainyard Outpost where the player would get stuck and could only get out with resetting their spawn. Fixed the aggro and spawn sound effects of the Arachnid. Remember, if your game doesn't update right away, restart your Steam client as well. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! Need support? Discord: https://discordapp.com/invite/Zm3hpBB <- PM the "Nether Support" bot on the right for support. Website: http://support.fredaikis.com/ <- Create a ticket there under the "Nether: The Untold Chapter" section. E-mail: [email protected] <- We will help you from there. Feedback? We highly recommend to join us on our forums at http://forums.fredaikis.com/. Just create an account (scroll a bit down on the home page) and you'll find the Nether: The Untold Chapter section. There is all the room for you to create threads about your ideas or to report any issues. You could also share them through social media however it's best for us if you'd use the forums for this. Social Media: Facebook: https://www.facebook.com/NetherTUC/ Twitter: https://twitter.com/NetherTUC Steam: https://store.steampowered.com/app/1010270/Nether_The_Untold_Chapter/ Discord: https://discordapp.com/invite/Zm3hpBB YouTube: https://www.youtube.com/channel/UC5HV4MZx9yq53vogFrrPQwA/ Twitch: https://www.twitch.tv/NetherTUC/ Website: https://nethertuc.com/ Wiki: https://nether.gamepedia.com/Nether:_The_Untold_Chapter_Wiki Best Regards, // Fredaikis
  31. 2 points
    We have had ours for quite a while, paying 90 days or so at a time for out server and had ours paid well in advance of the Easter event. We have seen the message you're referring to a few times since we originally got our server. The times varied but it still was frustrating since we were essentially paying to guarantee ourselves a place to game and arrive to find its not as reserved as we thought. Trust me, we understand.
  32. 2 points
    You wonder why not one of us like your posts. Maybe... just maybe if you could stop being an a##hole for 5 min and check out the facts behind our statements rather than make crude comments that have ZERO to do with the topic you MIGHT have something on here someone COULD LIKE!!!!!!! In simpler terms, how about this, grow up and stay topic.
  33. 2 points
    Steve, I DO KNOW the difference between the 100 XP ADDED pop up and 100 DOLLARS ADDED LOL OMG how STUPID do you think we are?? I am just waiting for one of your live-streamers that are playing this weekend to slow down, check their $$$$$, shoot a single zombie, watch what comes up and repeat until a few come up as 100 EX added... Especially when they realize all those MASS KILLS they been getting... all those 100 EP ADDED ( or 50 EX ADDED for reg players) did not get them a penny, even as you say on here they should have...… I wonder just how mad they'd be?? Probably like me, wondering why im even still here at all!!!
  34. 2 points
    I am not sure what game you are playing, but "yes every single zombie is dropping money," is NOT TRUE. I sniped a few zombies one at a time, and a few of them ONLY dropped 100 EXP! NO MONEY what-so-ever!! I watched and made sure, I also checked my GD balance before and after each and every single shot because I wanted to make sure before I got on here protesting. EVERY SINGLE zombie is NOT dropping money! Even "if" they were, and it "just is not visible in the pop-up" it still should register in my GD balance. No such luck! This whole 'double GD event' is a bunch of BS! Why pay to have premium account (I won't be doing that again!), or even rent a private server (I don't know if I will doing this again either!) when events like these get hyped up and turn out to be a bunch crap. If you asked me, the devs owe everyone a LOT of money, especially if they are saying that ALL zombies ARE dropping money, when they clearly are not!!
  35. 2 points
    Water mechanics are going to change in the next update and will patch these issues, swimming animation will (maybe) come later
  36. 2 points
    Dear Community, Welcome to the first Nether: The Untold Chapter patch notes ever! These patch notes are our initial notes and pretty much sum up many of the things that we have done with the game before releasing it to the public. Please note that these patch notes are a brief summary of the stuff we've been working on in the past months. We will not address each individual fix or change specifically as it would be too much to mention and explain. However, in future patch notes we will of course address each fix and change individually on patch notes. Between the information we will vary with some in-game screenshots to get into the mood for the release! Nether: The Untold Chapter will be released on its original launch date TONIGHT (May 15) at 22:00 CEST (1:00 PM PDT) on Steam! During this initial period we will discount the game heavily as a gesture to those who committed to earlier titles. As this is the first time we are opening up the servers for a wide audience there's always a risk of issues and we kindly ask for your patience in case of any unexpected events. A new chapter in Nether's history is starting tonight. A lot has been changed and more is to come in the future with continuous development! An announcement with patch notes will follow soon with a summary of major changes in the current game and upcoming plans for it in the near future. We're here with much enthusiasm to show everyone what's been occupying our days (and many nights) for the last months. Now without further ado, let's jump into Nether TUC's first patch notes! Just some extra information about the release and how the servers will work. In Nether: The Untold Chapter there are 3 ways of playing the game: Single-Player - Speaks for itself. You'll play alone, offline. Multi-Player: Official Servers - These are the main servers of the game. We expect the majority of players to play here as these servers are officially controlled by us. We also recommend players to stick to these servers especially in the beginning of the release. Multi-Player: Community Servers - These are private servers that are hosted by the community. Players have the ability to host their own servers for their own community as they like. You will be able to see your ping to a server in the servers list. We highly recommend to play in your own region or in a region that you have the best connection to. For now, Fredaikis official servers for Nether will launch in the following regions: North America, South America, Europe and Asia. (See the picture below) Note: HK = Hong Kong = Asia, EU = Europe, NA = North America, SA = South America. PERFORMANCE For some reason there was a frame-rate limit in the original Nether. We have completely removed this and added an option for players to change this limit or unlock it completely. Our goal with frame-rate and performance is to optimize the game as much as possible without damaging the experience and the look of the game. A LOT of performance optimizations have been done to improve the overall frame-rate of clients and loading times. This is something that will vary between different computers with different specs and this is also totally something we'll be keep working on on-the-go. As mentioned above we think that every player should have a non-crashing and playable game available. We will do our best to keep improving this. Loading in a game is NOT as fast as it used to be in the original game. However overall performance should be significantly better in Nether: The Untold Chapter. We'd like to address this as it's definitively something players will notice so that is why. Numerous client and server crashes have been fixed. Also, for those who might host their own servers in the near future; Servers will now automatically restart in case they crash. Fixed some issues related to the water. Although the water/sea was not (as far as we know) causing performance issues there were some weird bugs related to physics which has been worked on and improved. We will keep working on this as it isn't completely fixed yet. LODs have been created for models that were very/too high poly. We started prioritizing those as those fixes make the most impact on performance. This is still work-in-progress and is definitively something you'll see a lot of in future patches. UI The entire UI such as in-game HUD, server browsing screen and pretty much every UI used anywhere else in the game has been completely reworked and improved. Other than that the original UI in Nether (especially the in-game HUD) looked old and weren't very user-friendly. There is a lot of other, also technical reasons the UI had to be completely redone. A good thing to know about the new UI and the systems behind it is that it's all made with an aim towards the future. We are able to add new features, systems or content into it using this new UI with much more ease than we would have been able to with the old original Nether UI. Note: There is a lot more reworked in the UI that's not shown in the pictures below. For further previews we recommend you to just check it out yourself in game. You are now able to change your FOV in the options menu. A lot of other options have been added as well such as: hide the hit marker, hide the cross hair, show FPS and others. Some of these settings weren't even working properly so those have been fixed. Also more options in the main server browser have been added. New languages have been added such as German & Portuguese. English, Russian and French are still available and have been updated to match newer content and features. We are aiming to release even more languages for the game in the near future. The splash screen for the client has been updated and reworked. This one just fits the game better and looks better. The in-game hit marker and crosshair have been reworked and updated. Also shotguns now have their own unique crosshair. We have also made it so that when using snipers or any other rifle with a scope, the crosshair is disabled. Keep in mind that you can still disable crosshairs and hit markers completely if you'd like. We have added Safezone icons to each point of interest in the Safezone. A big problem was that it wasn't really clear where what was inside the Safezones and (as you can see in the picture below) that's why we have added these indications. Note: They only show when being inside and when entering a safe zone and dissapear as soon as you leave it. A lot of spelling mistakes and initial item names and descriptions for items and in-game features have been reworked. Updated UI font. Updated logo and texts everywhere. Fixed a blur bug when respawning in-game. Sometimes the UI wouldn't reset properly. The in-game map has been slightly reworked. You can now hover over the overtake Tribe Points and overall the map is a lot cleaner, making it easier to navigate and see where you actually are on the map. We have also added a compass to the in-game HUD to help players making callouts for their friends. Also, when placing a marker on the map these markers will also show on the in-game compass. The crafting (also known as trading) UI has been reworked to make items in the list more visible. Chat has been reworked. It also now works with commands. Server owners or players in single player can use this now to execute commands. We plan on releasing a list of available commands in the near future. GAMEPLAY A LOT of work has been done around the player and camera movement in the game. I know we have mentioned the words "a lot" many times already but this one is definitely one of the major improvements when you compare Nether: The Untold Chapter to the original one. We have made so many changes here that we'd like to leave this here and just sum it up as a major improvement. Various game-breaking dupes and exploits have been fixed. Thanks to the old Nether community we have pretty much fixed all of these issues. Since there is an in-game economy and rarity in loot it is extremely important that any exploits here are never possible. This is also why we will monitor situations around these exploits very closely. Also fixed a very messed up glitch that allowed players to have infinite ammo. Players now have the option to switch between first and third person. Original Nether has always been first person, however we thought it would be cool for players to have the option to view the game from a different perspective. FPS/TPS can be enabled or disabled per server and server owners are able to turn the third-person feature on or off as they wish. Single player will have the option permanently enabled so it's the players' own choice to use it or not. By adding the third-person option a lot of new bugs occurred, these are all fixed. Jumping, switching weapons, crouching and many other animations have been reworked and improved. Most of these felt very buggy and caused overall gameplay to not be as smooth as it is right now. Also a simple throwing animation has been added when the player is throwing any throwable item. This is still work in progress and will most likely be improved even further in the near future. The buggy (vehicle) is still in the game and still works the same way as in original Nether: when players take over a certain Safezone it will spawn for them. We have done some minor changes to the vehicle but overall not much. However we'd still like to address that this is definitively something we'd like to improve and work on in the future. The tutorial has been reworked a bit. Now, players don't have to actually leave the safe zone to deliver the tutorial package. Based on reports from the community from the original Nether we have decided to do this. We have also made it a bit more intuitive and easy to understand what to do to finish the tutorial. Swimming has been reworked. A lot of issues related to swimming and the animations for swimming have been changed. There was also a lot of sound bugs when swimming/jumping into the water that we have fixed. Note: Players now get forced out of a vehicle when driving into the water. Movement over stairs and edges on the ground has been smoothened for both the camera and player animations. Fixed issues related to the audio engine. New sounds for, for example, the new creatures have been made in a different system. The original Nether did not have a working voice chat system. We have reworked this, fixed where needed and the voice chat system should now work properly in any server. Fixed some issues related to the weather/time system. This is now properly synced between the server and the client. ANTI-CHEAT The "Fredaikis Anti-Cheat" has been fully integrated into Nether: The Untold Chapter. This is a major change compared to the old Nether where it wasn't even possible to ban a player properly from a server for example. In the end we wouldn't like to go deep into details around the Anti-Cheat but just make sure you know that Fredaikis is doing everything to give you all a cheater-free experience in best ways possible. Just know that it was a huge task to port the anti-cheat into current Nether and that it definitively can not go unmentioned. Big props to Fred for doing all this heavy lifting. For further information regarding the Anti-Cheat we'd recommend you to check out the website here: https://fac.fredaikis.com/ OVERALL The icon loading system has been completely reworked. Icons in original Nether weren't loaded dynamically and there was a lot of unnecessary tasks that had to be done in order for an icon to be changed or added. Reworking this system gave the game overall better performance but mostly for us as developer a better workflow to add new items and update current ones. Icons for the weapons, some of the melees, and some other items have been reworked. Overall quality of the old icons was relatively low and most of them didn't even match the actual model/mesh in the game. The plan is to rework all the icons (starting with the incorrect ones first) over time. This is something you can expect to see in future patches. Melee damage range has been increased as in a lot of cases melees would fail to do damage to a creature or player that's right in front of the player. This is more a quality of life fix but could be very frustrating in some cases. FIXES & CHANGES Melee damages have been updated. According to this also the store selling and buying prices have been adjusted and rebalanced. We do plan on adding more and new melees in the near future! Weapons damage (some of them) have been updated. We have also significantly increased the selling prices of weapons. Before players were forced to sell a weapon for around 20$ which would be 1/20th of a doctor's bag (healing item). Keys are no longer stacking in 10. This has been reduced to 1. When buying or selling a key you will do that with 1 instead of 10. Also, keys now drop upon death so be careful with them! Keys are no longer a starting item either. Keys also have a low chance of dropping from Demons and Reapers. Players now also have the ability to sell keys in the Safezone. (For those who don't know but almost every item in the game can be sold for in-game currency in the Safezones.) The Glider has been completely reworked. You no longer have to use the mouse to fly. Also this item does not have to be in your actual quick slot to be used. Players now just have to have it in their inventory and when pressing the space bar twice, they will automatically be gliding. The glider is a very useful item in this game and therefore we have also updated its sell and buy prices in the safe zones. Also fixed and improved some animations related to the glider where the hands weren't properly aligned in the model. (just an example) Also fixed an issue related to the glider that it would not always show the model when gliding. Fixed an issue with the CRU rifle when scoping in there would be a weird transparent border around the scope. Improved the Pipe Sniper scope in zooming. The FOV is now higher so the camera is even more zoomed in. Fixed the third person model (when you drop the item on the ground), for example, the pipe sniper and the heart burner. These had no texture for some reason. We will keep working closely with the community and monitoring feedback regarding the buying and selling prices of items. Based on that we plan to make further adjustments in the near future. ADDITIONS The SVD (rifle) is now available. At first we weren't sure to release this new weapon but after reworking the textures it fits pretty well into the game. The SVD uses 7.62 ammo and has 10 bullets in a chamber. It shoots relatively fast but also does not have the highest damage compared to other rifles. The SVD is relatively rare. The only way to get one is by crafting it at the Gun Smith. You'll need some common crafting items + a SVD frame. This SVD frame is rare and can only be crafted at the Cull using certain Nether body parts. (body parts the Nethers drop when killing them.) The Small Shield (melee) is now available. Some of you might know that this item was already in the original Nether however it was never released. The main purpose of this item is that it gives the player the ability to block incoming damage. Yes, there is a skill that allows players to use any melee to block damage, however with this item you can do it without that skill. You can either block damage or use it as a normal melee and hit enemies. The Large Shield (melee) is now available. Some of you might know that this item was already in the original Nether however it was never released. The main purpose of this item is that it gives the player the ability to block incoming damage. Yes, there is a skill that allows players to use any melee to block damage, however with this item you can do it without that skill. You can either block damage or use it as a normal melee and hit enemies. This is a large variant of the shield. The Nether Potion is now available. This item allows players to "Unlock Creature Mode" which then allows them to spawn as a Nether creature. This item can now be crafted at the Cull for various nether body parts and it also has a low drop chance from Demons and Reapers. Further ideas that we have to initially add back to the game is that you can also be other creatures than the crawler. Perhaps in some DLC or something like that we can give more purpose to this whole feature. FIXES & CHANGES The Mantis (flying creature) has been improved. We have reworked on its AI and fixed some issues related to some animations that were not always playing. The creature should no longer get stuck and should perform a lot smoother now. Fixed bugs related to the "Being a Crawler" feature. (can be done using a "Nether Potion") Also fixed some issues here that were caused by the new TPS/FPS system we have added to the game. Blood particles now align properly to the terrain when killing a Nether creature. Improved the Nether's "get hit" animation state. It no longer looks buggy when getting hit by bullets. ADDITIONS As you might have seen already is that some new creatures have been added. We will go through each one of them below: The Arachnid A small spider-like creature that will come up to you quietly. Aggressive in nature, will chase you for as long as it needs. Arachnids have a chance of dropping "Arachnid Eggs" upon death. - Has unique sounds. - Has unique animations. - Has its own particles and AI. - Has its own unique item, loot tables and appearances. The Creeper A slow and powerful Nether. It usually resides in the subway tracks and is very dangerous in the shadows. This creature does not move fast at all yet is can do a lot of damage if you get too close. Creepers have a chance of dropping a "Creeper Tail" upon death. - Has unique sounds. - Has unique animations. - Has its own particles and AI. - Has its own unique item, loot tables and appearances. The Demon A creature that ironically, among other locations, resides in churches and spits fire. Very dangerous at any distance, so tread carefully. This creature has a lot of health and is very hard to kill. Be careful! The Demon has a chance of dropping a "Demon Claw" upon death. - Has unique sounds. - Has unique animations. - Has its own particles and AI. - Has its own unique item, loot tables and appearances. Our goal in the end is to keep adding more creatures to the game, each with its own unique abilities and characteristics. A LOT more items are now available for crafting or trading. Crafting can also be referred to as trading initially however let's stick to calling it crafting for now. This means the list of available items to craft at NPCs inside the Safezones is now significantly longer with more options. Some (but not many) items and their requirements to be crafted have been changed. Our plan is to, in the near future perhaps, change crafting to trading, as that's what it actually is either way and perhaps add an actual crafting feature that's not necessary inside a Safezone. Also, we figured there were some "hidden" crafting possibilities that would only show if the player had the correct items in their inventory already. Since these have been hidden for years they are no longer a secret so we have made them visible. We do plan on adding new hidden ones with new content. Reworked all the objects and building settings: render distances. In the old Nether pretty much everything in the game either did not have a render distance at all or had an incorrect one. We have gone through every single object in the whole world and set up the correct render distance settings. This is mostly done to improve overall performance for clients. Overall the atmosphere of the map has been improved. Smaller props and missing objects inside and around in the whole city have been added. Next to that, flying, clipping and other object related issues have been fixed as much as possible. Over the last period of time our beta testers and old nether players have helped us report further map bugs especially around the collision of objects and buildings. A lot of collision models have been reworked, updated and improved. Think about situations where players could clip through walls, fall through objects, get stuck in certain places etc. etc. This has been a huge task and is still a big work-in-progress and we expect a lot more reports after release. We will keep fixing and improving this in the near future. We have started to work on expanding the current world like adding more areas. However this is something we are still working on. Our priority was to get the actual playable areas in order before continuing expanding the world. Right now we are at a point that adding new areas will slowly make it into the game soon. We are still working on optimizing and improving the shadows. This is something we really want to get done in the near future as it's a big performance killer if not set up correctly. Stay tuned for further development around this. Overall lightning and the overall look of the game has not really been touched. We have fixed some settings around this but we tried to keep the overall look of the game the same. Grass system has been reworked. Work here is mostly done around the Wasteland area. Some of the actual terrain meshes had grass attached in the model, instead of being painted by the engine. We have removed the grass from the actual meshes and repainted with the engine. The game now loads and 'reacts' to grass the correct way as it's no longer a static mesh. This is mostly done to improve performance. Numerous more LODs for meshes have been added, adjusted and fixed. It is still work in progress and will also contribute a lot in optimizing the game even further in future patches. Terrain blocks have been completely reworked. An issue that's been there since original Nether is that players were able to clip inside and abuse the terrain mainly in the wastelands. With this rework we have fixed that completely. Subway access points have been improved. In some places players would still get stuck while accessing these areas. Nether: The Untold Chapter is now fully integrated with Steam. Achievements are ready. Further content on Steam such as the Trading Cards system will be available shortly after release. The game has to first be released on Steam before the Trading Cards system can be reviewed and published. The private server management system has been improved. A lot more server options have been added including the ability for server owners to turn on and off the third-person feature. Also, there is now an option that the server owners can control the starting items for players. More improvements and options will definitively follow in the near future. The website has been finished and "COMING SOON" has been removed. It's a relatively simple, clean looking web page purely for information about the game. For now, we will stick to this and update later on as needed. The support system for players is set up. Our support will keep updating this pretty much from now on however we'd still like to mention a link to the support page: http://support.fredaikis.com/ or send an email to [email protected] As this is the first time we are opening up the servers for a wide audience there's always a risk of issues and we kindly ask for your patience in case of any unexpected events. Especially given the fact that we pushed the release date to TONIGHT instead of in 1 week. Want to help us out? Have any feedback? Want to share some ideas for the game? Here's what to do: We highly recommend to join us on our forums at http://forums.fredaikis.com/. Just create an account (scroll a bit down on the home page) and you'll find the Nether: The Untold Chapter section. There is all the room for you to create threads about your ideas or to report any issues. You could also share them through social media however it's best for us if you'd use the forums for this. Have a major issue? Have something really important to tell us? Here's what to do: The best and fastest way to get in contact with us is through support. You can do that in 3 ways: 1. Join the Nether: The Untold Chapter Official Discord and PM the bot (see it on the right) called: "Nether Support". - We'll be in contact there. 2. Go to http://support.fredaikis.com/ and create a support ticket under the "Nether: The Untold Chapter" section. 3. You could also send us an email at: [email protected] For now, we wish us all, players and developers, a great release. Hope to see you all in the game soon! Note 1: Patch notes might be changed if we need to fix or add something. Note 2: We apologize if something has been mentioned more than once. There might also be a chance we forgot to mention some of the work we did as this announcement, just like the release came quite sudden. Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers! For any feedback about the game or this patch please let us know in the comments or link us on social media! To stay updated regarding the game please follow us on our social media: Facebook: https://www.facebook.com/NetherTUC/ Twitter: https://twitter.com/NetherTUC Steam: https://store.steampowered.com/app/1010270/Nether_The_Untold_Chapter/ Discord: https://discordapp.com/invite/Zm3hpBB YouTube: https://www.youtube.com/channel/UC5HV4MZx9yq53vogFrrPQwA/ Twitch: https://www.twitch.tv/NetherTUC/ Website: https://nethertuc.com/ Support: http://support.fredaikis.com/ Wiki: https://nether.gamepedia.com/Nether:_The_Untold_Chapter_Wiki Best Regards, // Fredaikis
  37. 2 points
    In the first version of Nether we had account / character persistance across all servers. This lasted from the initial release in 2013 until the game died. Nether:Resurreced didn't had this feature for its official servers but some communitys driven servers re-introduced this feature on their own by synchronising player data between their servers. In my opinion Nether needs this persistance across its official servers. There are tons of good reasons why a player wants to play on a low-pop server on one day and on a high-pop server on another day. Persistance would make the game way more attractive to all returning and new players. This was part of the reasons why Nether:Resurrected failed so quickly - because all players were forced to restart the grind for the important account level bonusses (e.g. more GI space) on every single server they joined. Account level progression is slow ... this takes a lot of hours until you get the really good bonuses (more health, more stash space, etc.). So ... players (we all are casual Nether players now) want to see some progress from every hour they invest in this game. And the rewards for the investment are the account level bonusses (more health, more GI space). But without persistence the majority of players wont ever see the higher tier bonuses. Because the grind for some money and stuff to craft even the cheap guns takes hours before you are actually ready for PvP - which was the driving force for long-term fun in that game.
  38. 2 points
    Poor Poor Poor @Lauchboy, Another weak attempt at trying to bend what others do to your liking. TSK TSK TSK. So many brain cells, so much wasted thought. You do, however, make a valid point. THIS GAME IS DYING. It's a slow death, yes, but it is like a turkey in the oven. 'Stick a fork in it, It's DONE.' @GENETICZZ. Like @DNI_Adrian said, You can put a ton of LIPSTICK on that PIG. But it's still a pig. You like to post that little graphic on how many players there are. Funny, from what I can see on your little chart that there are 1500 fewer players around than there were last May. Oh, and by the way, I didn't say that this is a remake of Aftermath, what I did say was the zombies models are the same, the buildings are the same. Oh and also, the terrain features are the same. Artemis Knives would be happy to see that he was copied in this manner. Speaking of Aftermath, this game is going the same direction that that game did. OBSCURITY! Hell, they even did the same thing that this group is doing. Changing their game mode to a PAY FOR PLAY as the new game will have to be purchased to be able to play. Will I bite on that bait? In a word, NO. They have a much better game engine that they are going to use for that game, for which I commend them. Maybe if they had applied that better engine to this game, it would still be viable. As for 'Weakend' Events, They are nothing more than more lipstick on this pig. I laugh when I see the tagline of BUY DOUBLE GC!! BUT YOU CAN ONLY GET IT FROM OUR WEBSITE!! I guess Steam doesn't pay them enough to run that special through that site anymore. Sad. I'm not going to buy anything for this game anymore. I got cheated out of a whole day for the Easter Event because they put up the message 'SORRY! THERE ARE NO SERVERS AVAILABLE IN THIS AREA!' That is a slap in the face of those of us that actually put money into this game. I carried an extreme account for almost 2 years. In that time I also purchased private servers. What a 'thanks for your support' message to get. All I can see now is this game is all about how much $$$ they can get before they pull the plug. I was going to pack up and leave this fish out of water, but I think I will stay in the background and watch this fish flop around on the dock until it is dried up. It's a sad sad thing indeed. OH... BTW @Lauchboy How do you like my color scheme now??? And if you don't like it, I've got 2 words for you. SUCK IT!!! (thank you Degeneration X for that line)
  39. 2 points
    The Survival Initiative Are celebrating Nether launch! - Come celebrate with us! --- TSI are giving away 5 copies of Nether: The Untold Chapter --- First 3 copies are given away at the release day, on my YouTube channel! --- The other 2, the week after! Rules are very simple: 1: Subscribe to my YouTube channel: https://www.youtube.com/user/Benzaducki1 2: Follow me on Twitch: https://www.twitch.tv/arowsky_ 3: Join TSI Discord: https://discord.gg/dSzZqsS 4: Comment on this video with your Twitch & Discord name. Example: Arowsky_ Arowsky#1337 Good luck
  40. 2 points
    Its exactly the same to farm on Survival its even more rewarding..
  41. 2 points
    I didn't mean to offend you guys. All I wanted to say is that the game is just losing population and with 4 different game-modes the community is just splitted TOO much. So I thought combining Open World with Survival and getting a fair loot system for both sides would be a change to the game's current state. But if you guys don't like the idea & don't even try to get this game in a little bit better state, your choice. Cheers
  42. 2 points
    Open World is for people who like/enjoy to PVP a lot. The removal of OW would be an idiotic move. With the fast growing genre of Battle Royal/Arena games out there taking the gaming world by storm, it would be dumb to limit PVPers to Survival.
  43. 2 points
    How is this an event if it's only benefitting spenders? I thought weekend events are supposed to be for spenders and non spenders alike. I appreciate the Premium double daily reward but there is nothing in this event that's gonna make people wanna fill up rooms and play like the last weekend event. Or am I missing something?
  44. 2 points
    Why no add things what gain only for something no GC. Players buy for GC 1 2 3 day and bored. Sophisticated tasks, reward (will not be in shop).
  45. 2 points
  46. 2 points
    POS CLAN PLAYER KILLS 1 NSDZ Gettt 16 2 NSDZ Celin 15 2 WAC 331GO Aimbot 15 4 KID Koli in da house 14 5 KID xxxtentation 13 5 WAC Itsminh 13 Updated as of: Group Stage
  47. 2 points
    Dear Community Are you ready? We are very excited to announce this Weekend Event. Start: May 3, 2019 12:00 PM (CEST) End: May 6, 2019 12:00 PM (CEST) Now, let's jump into further details: Battle Royale Map Change We are going to change one of the Battle Royale maps during this event, Arena will replace Tropico. Lounge PVP You will be able to play the PVP version of our Lounge during this event. Open World -> PVP Server Rocky Ford will get disabled during this time. GD Skinboxes It's time again, the Super Zombies in the game are going to drop GD Skinboxes during this event. Skinbox Discount During this event, you will have 20% discount on all GC Skinboxes which are available inside the Marketplace. Weekend Event Sale Special weekend event sale is also active during this time. Check the picture below for more information. We would also like to remind players if they experience any issues regarding the game to please contact us. Official Support: https://playnewz.com/support Twitch Drops: https://playnewz.com/drops Partnership Program: https://playnewz.com/partners Last Patch Notes/News: https://playnewz.com/news Feedback: https://playnewz.com/feedback The entire staff team wishes everyone a great weekend! // The New Z - Staff Team
  48. 2 points
    Schedule May 1st - 8:00PM (European Time): BoS 2-1 CUBE May 1st - 8:30PM (European Time): CupRu 0-3 KID May 1st - 11:00PM (6:00PM BRT): UNKZ 2-1 RR May 1st - 11:30PM (6:30PM BRT): UNKZ 3-0 REI5 May 1st - 12:00AM (7:00PM BRT): RXSS 0-3 GOD May 1st - 12:30PM (7:30PM BRT): BRZK 1-2 NSDZ May 2nd - 3:00PM (9:00PM Hong Kong Time): WAC vs OTS May 2nd - 3:30PM (9:30PM Hong Kong Time): 24HR vs CN May 2nd - 4:00PM (10:00PM Hong Kong Time): HIGHAS vs ISAED May 2nd - 4:30PM (10:30PM Hong Kong Time): 3BBZ vs FLOY May 2nd - 8:00PM (European Time): 331 vs GOSU May 2nd - 8:30PM (European Time): GPSG vs BoS May 2nd - 12:00PM (7:00PM BRT): RXSS vs LT May 3rd - 3:00PM (09:00PM Hong Kong Time): HACK vs WAC May 3rd - 3:30PM (09:30PM Hong Kong Time): CHM vs HIGHAS May 3rd - 4:00PM (10:00PM Hong Kong Time): CN vs HACK May 3rd - 5:30PM (10:30PM Hong Kong Time): FLOY vs CHM May 3rd - 6:30PM (European Time): HIGH vs UDEAD May 3rd - 7:00PM (European Time): GOSU vs TS May 3rd - 01:30AM (8:30PM BRT): JUNIOR vs UNKN
  49. 2 points
    Dear players, Due to some personal issues, the stream with the Group Stage Draw had to be postponed and should be happening tomorrow (Wednesday, April 30th) over at https://twitch.tv/HeresChupa at around 7PM (European Central Time) Remember, guys. If you still haven't confirmed your team, please do so before tomorrow at THIS LINK.
  50. 2 points
    When enemy is hit on the head (ideally face), there should be a chance to destroy the enemy NVG. Therefore K-Style NVG will become sample K-Style helmet. Black Helmet with NVG will become sample Black Helmet. The helmet may or may not fall down. What I expect is when I shoot 2 hits in enemy face and he/she is not dead, at least to have a chance to destroy the NVG goggles. During the night this will also enhance the PvP chances since you may leave your opponent blind in the night's dark.
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