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  1. 5 points
    Dear Players, This time we are giving away 1x Custom Guerilla Fallen Angel Black Night! Just enter by completing as much entry points as possible. (When you do more you have a higher chance of winning!) Just go to the following link to join: https://gleam.io/smpMy/the-new-z-may-2018-giveaway-1
  2. 5 points
    Dear Community, As promised in the dev blog about the SVD Shark Attack earlier this week; here is another short dev blog. In this dev blog I'd like to talk about the overall look of the game and what we are currently working on in that area. I'd also like to share with you all what our plans are and how we aim to get them done. The most important thing to know is that we work progressively on 1 by 1 on these things. Now it's trees, next time it might be something related to terrain etc. We'd like to get things done but we also want to make sure we don't focus on a single thing too much. This is also what I explained earlier in the dev blog about the SVD Shark Attack skin; just because there is a dev blog about that skin doesn't mean that that is the only thing we are working on. Please keep that in mind. It's important for us to keep improving the game while we also try to work on 'a new look' for the game. Things that we have already announced related to this are for example the creation of a new Open World / Survival map but major things that are coming as well related to this are for example: the rework of the main menu UI, new grass, new trees and other ambient objects, new sounds, different sounds, new characters, a lot of other new content, etc. (too much to mention) Either way in our patches we try to always aim to get a few points done that contribute in a new look of the game. For the upcoming patch we have, for example, *spoiler alert* redesigned the whole character selection screen , and something smaller we are working on right now is new trees! Take a look at these new trees we will be implementing in our maps very soon: Further major things being worked on for the upcoming patch are: The rework / improvements related to right peek. (Both with AR and snipers) Improved / Fixed servers in HK, SA & NA. More information: https://www.facebook.com/Infestation.NewZ/photos/pb.714116222056521.-2207520000.1527085468./1210662179068587/?type=3&theater New content, features etc. Overall fixes, crash fixes and performance improvements. And a lot of 'overall' improvements! (Can't wait to share everything!) New character selection screen / menu design. *spoiler alert* We have been receiving a lot of feedback from both players and Fredaikis partners and other streamers and we'd just like to let you all know that we are working on this and we are trying to process as much feedback as possible in the decisions we make related to the development of the game. KEEP UP the great feedback, it's MUCH APPRECIATED! Best Regards, // Sven // The New Z - Staff Team
  3. 5 points
    Dear players, Due to requests by a lot of our players, we have decided to bring back West Oaks PvP servers! This will test-trial for it and see how popular it gets. Remember, we now have the ability to change server maps live without requiring any restarts. Who wants to feel the nostalgia and play on West Oaks?
  4. 4 points
    Dear players, In order to organize every match of this Week 1, I will type here every match with the schedules based on your timezones. Keep in mind that you guys need to put an effort in helping us to organize your match. So in that way, every team that will play their match on the schedules we choose will receive a small gift! Every match can be re-scheduled if the other team wants it too. Each "Week" will have 2 weeks to be organized to let us time to manage and organize every single match, remember there is 48 teams so 24 matches to play every "Week". NOTES: - Every game will be set on our timezone (CEST). https://www.timeanddate.com/time/zones/cest - Don't forget to read the rules and the lastest news right here: If any match could not be organized on the schedules we choose, what are the consequences? If the 2 teams can not play on that scheduled time, they can find another date (between 23/04 and 07/05) to play the match, there is absolutely no problem but you will have to inform us as soon as possible. After this date (07/05) the Week 1 will be definitely over. If your match could not be organized because the other team did not reply, your team wins the match with a score of 2-0. If your match could not be organized because your team and the other one did not find any compromise due to the different timezones, each team will receive 1 point (It's a draw.) If the other team can play on that scheduled time, but your team can't please contact kazmightONFIRE or Vintorez to find a compromise. Every complaint will be taken individually and those matches could be re-scheduled under extreme circumstances. Group A: DDO5 Gaming #2 2-0 Clan Latino. Pasukan Katak 2-1 RES GO EU. Group B: EMOJ 0-2 Team Silenterror ASIA #1. Citylink 0-2 CATZ. Group C: SendNudesPlease 2-0 KCKP. LEXA 2-0 GODS Academy. Group D: KBLD 0-2 Team Silenterror EU. Romania 0-2 COZY. Group E: Upload BOOM 0-2 Team Savior. Hello Animal Chicken 2-0 291 Ex. Group F: 4FUN 2-0 UP. CHP 2-1 BOXBOX. Group G: 420 B 0-2 TH69. GODS 2-0 APEL. Group H: LEVI 2-0 B2F. LATR 2-0 FR1. Group I: DDO5 2-0 DKR. FLAE 1-2 TLKC. Group J: 1TAP 2-0 Flex Gang. DBGZ 2-0 ES P. Group K: Latino A. 0-2 GG PH. Team Silenterror ASIA#2 2-0 GG Indonesia Group L: Dark Evil 0-2 SOAC. ZTEX 2-1 420. Red means the match didnt happen yet OR both teams are not contacted yet. Green means the match is confirmed. Orange means both teams are contacted.
  5. 4 points
    The leftpeek/right peek issue is something that we are constantly reworking to find the perfect solution. You can check all the last patches; we always rework it to find another solution but the community always finds a new way to do it. For the next patch, we will change it once again. Let's hope that will work. About the FPS issues, that's also something we are working hard on. You cannot just be like "Oh okay, let's improve the fps" and then you press a button and pouf, players get more fps! I wish that would be like that, but that's not the case. We have to investigate, check and rework things that are causing fps issues. But the problem is that the engine is really old and hard to control. We are going to try new things for the next patch, let's see if that improves FPS!
  6. 4 points
    How about a strong super that randomly spawns ANYWHERE on the map (sort of like airdrop, where it might have a long list of predetermined locations). This would be a super-elite zombie that is actually worth hunting. Because he spawns in the woods often he can't be killed from on top of crates most of the time. Give him either a fast run speed or an infinite patrol distance so he can't be killed at the edge of his radius. When he spawns in anyone within 2000 yards should hear a really deep zombie roar to announce his arrival. There could be a map indicator, thats sort of optional though. Also, a weaker super that can spawn in actual pvp areas once in a while. Perhaps takes 50 bullets to kill. Also, random woods zombies (everyone suggests this all the time)
  7. 3 points
    Dear Community, Another dev blog! I'd like to keep it short again while still keeping you all up-to-date. First of all I'd like to let you all know that by today we are testing and finalizing patch 2.18. This means that after the weekend we should be close to release patch 2.18! Here is more information about patch 2.18 in the new dev blog made by Fred! For me patch 2.18 is already finished when it comes to my tasks in the development. This is also why I am starting this dev blog now as I am continuing for patch 2.19 where we one thing I will aim for is: The rework of a lot of 'custom' guns. Now, there is 2 major problems with some 'custom' later-added guns in New Z: Majority is not optimized. Most of the weapons are not used by players due problems such as: not looking good, not good statistics, attachment issues, performance issues, animation issues etc. Basically there is stuff that needs to get fixed mainly where I'll have to rework these guns. In the meanwhile I have gathered feedback from the community together with some other staff to rework the weapons in the best way possible. Weapons I currently have on the list and what's aimed to be fixed is as following: AK12 - This weapon is SUPER unoptimized. Has to be replaced with a newer (optimized) model. Therefor automatically attachments, animations etc will be reworked. Also aim to improve statistics so the weapon becomes more 'worth it' to use. M4A1 - This weapon is also quite unoptimized. Has attachment problems and barrel does not look good. Basically this results in having to rework the entire gun as well. Statistics are find for this weapon though. AS VAL - No one uses this gun. Model has some issues. Statistics are bad. Will be reworked entirely. FN Scar Red Stalker - Didn't had the right model in TPS and physics issues. This I actually already fixed for patch 2.18. QLB 06 - The weapon is just "too big" in first person and takes up too much space. Also need to fix that skins work for this weapon. Shouldn't take much time. M200 - Unoptimized, needs to be reworked entirely. SVU - Unoptimized, needs to be reworked entirely. AMR2 - Unoptimized, needs to be reworked entirely. STI Eagle Elite - Model has to be changed as it's literally the same as a Jericho pistol. TEC 9 - Unoptimized, needs to be reworked entirely. Also need to fix sounds and improve quality overall. Thompson - Actually this is already done for patch 2.18: I reworked the iron sight from 2D to 3D. Also reworked icon. This weapon is already finished. VSS Compact - Not sure what to do with this gun but I have some feedback that I will use to improve the statistics of the gun. Scar H - I do plan on reworking this gun. Planning on entirely reworking this weapon. I have feedback for this gun but all more feedback and idea's are always welcome! FN FAL - Will be reworked entirely. Note: I am asking all of you who read this if you have any ideas for a particular gun please let me know in the comments! If I missed any weapons you think should be fixed / reworked / changed let me know in the comments. ^ The new optimized AK12 model. I will keep you all updated along the way through this dev blog! Best Regards, // Sven // The New Z - Staff Team
  8. 3 points
    God dammit. Help me by watching and sharing my videos. Spending way to much money in this game
  9. 3 points
  10. 3 points
    Okey I have spent about an hour checking stats and coming up with the gun balance from a gameplay standpoint. I think there generally are quite a few categories to put the guns into and in my opinion the AK-line is pretty well designed arround that with one in every segment and with a clear role. Civilian-loot Guns: Guns that you can theoretically use and find everywhere, but are usually swapped to better ones during the process of looting -> AK 74M Close Combat guns: Guns with high firerate to melt people while camping corners or playing Rocky PvP -> AKS 74U Ranged guns: Tapping or Burst fire to take down targets from long distance -> AN94 High Class/Allrounders: Good at a lot of stuff, overall good stats -> AKM Niche picks/ Special ones: Guns that have something unique and stand out -> AK47 (high damage, no attachments) We are left with all the STANAG guns plus AS FAL and G36. In my opinion having different ammo should qualify for an overall stronger gun, because you have to go the extra mile and get thát ammo. A good example is the fact that the AS FAL absolutely dumpsters the Honey Badger in EVERY aspect. This is totally ok though, because Honeys use STANAG and therefor ar the "easy option". Even though the Honey might be a bit too weak, it is ok from a balance point of view. The G36 on the other hand has nothing to stand out. No stat or special stuff, just more "work" gathering the ammo. The remaining ARs were really tricky and before trying to put them in catregorys, I compared them based on their stats and in a table: This table can be used to create a final ranking or add factors or values based on your very own preferences. When you want to play Rocky PVP, you rather focus on Fire rate and damage. When playing AR only servers, the spread and decay for longer range fights comes into play much more. To me personally spread and fire rate are way more important than recoil or decay, but that is where your own playstyle comes into the equation. I will try to put the guns in the categories I introduced earlier: Civilian: None from the above, civilian guns are others like M16, M4, CQC, Masada or Nightstalker as they are all totally outperformed by at least one of the guns in my picture. Close Combat: AS FAL > FAMAS > QBZ The FAL just straight up whoops the other guns not just in that category. It is also Silenced which is an advantage in my books. The QBZ on the other hand gets pooped on everywhere. Those two might be a balance issue where the Famas is OK Ranged: Red Stalker > Sig Sauer This subsection is pretty well balanced just because the redstalker is more rare so the difference in power actually makes a lot of sense High class/Allrounder: AUG <-> L85 <-> TAR Those are the guns that can be usefull in both close combar and long range. It is up to the player to use it well. Even in this subcategory there is a clear balance with AUG going rather long range and TAR leaning more towards close combat. I think this is fine as well and the L85 as most "prototype" of all guns should be the center of balance. Niche Pick: M4A4 with the highest damage of all STANAG guns can be interesting, but I don´t quite understand its role with the fire rate and all the other stats combined Attachments Well this short part is about the attachments and their role. First of all I honestly believe that all attachments that just boost stats should be auto attached to the gun you carry. I mean there is not reason not to have it attached other than forgetting to do so. It is really painfull to manually attach every time you swap gun. Then of course attachments have a major impact on gun balance. TAR or AUG have a major disadvantage as they can not use every attachment. Hence they should natually be stronger than the others when there are no attachements, but with every attachement equipped, the other guns should surpass them. I like the fact that the bonusses given by the attachements are based on percentages though! The biggest questionmark in terms of balancing in my opinion are: - G36 to weak and not unique enough - QBZ too weak compared to similar style guns - AS FAL might be a tat too strong - Attachement limited guns could be stronger - All the guns are quite similar and might need a little higher diversification In the end I just have to say based on the numbers the guns are really balanced and I would highly recommend to NOT change too much and totally wreck the ecosystem. Since the playerbase is so small and especially the hardcores and pvp players are a small incestuous group of people, the usage of some guns might be skyrocketing at times, but this is pretty much what other games would call "meta" Love Lauch
  11. 3 points
    Today is Friday and guess what? It's time for the weekend event! This weekend promises to be fun for everyone. Let's jump into it: Findable Skinboxes! During this weekend, you will be able to find GD skinboxes from Alien and Super-Zombie on Open World and Survival. Have fun! Every player that logs in-game between May, 26 (12.00 AM. CEST) and May, 28 (12.00 AM. CEST) will receive the QBZ TECH Recipe! The Elite skinbox will be available in the marketplace for the entire weekend, don't miss it! Start: May 25, 2018 12:00 PM (CEST) End: May 28, 2018 12:00 PM (CEST) The Staff Team wishes everyone a great weekend! Quick note: Make sure to check this brand new dev blog about patch 2.18!
  12. 3 points
    In open world or in survival? Best open world loot spots : Airport, Nato Airforce, Varo Best Survival spots : Airport, West Boulder, Camp Splinter the best Thing that you can do is farming on a private Server (there is 200% loot and on a official only 100%)
  13. 3 points
  14. 3 points
  15. 3 points
    We are not so far away from second half of the 2018 year AND: - People are still right/left peeking Honestly, for a game that is 5-6 years old (around 18 months under current team of developers) this is a shame. I cant believe you keep dragging this. - 3 regions are empty (OPEN WORLD) Both American and Hong Kong servers count no more than 30-50 active looters, not active players that are PVP-ing but LOOTERS Same goes for PVP maps, Hong Kong is usually empty or counting no more than 10 players, and America servers have only Rockyford filled with players For the EU severs, 10 AM - 20 PM (CET) there are 3-4 servers counting more than 40 players and other ones are again, looters - Players with higher ping having great advance in pvp NOT ONLY Asia players, people from EU are using all types of VPN software to make their pings more unstable/higher. I HAVE tried it myself and it was DISGUSTING seeing other players having hard time fighting me back or not being able to fight me back at all. This was just an experiment and you can see in all of my videos im having normal ping. https://vimeo.com/263258651 - Fog ruining pvp expirience Speaking mostly for the Boulder city and Varo area. If i dont want my eyes hurting me im forced to leave server and spend time in lobby or trading server until its daylight again so i can get back into pvp. (If any of the mods reaches out again and tries to convince me there was fog for 3 years ingame im afraid im done with writing another forum thread) - UNOPTIMISATION Do i even have to write about this. In the last patches there was tweak where you stated how new random airdrop in open world WILL NOT cause fps drop, game freezing or crash... its still happening. - SKINS? Im not huge fan of skins BUT if you are so delighted when it comes to creating skins, why dont you make some skins that will actually look new, refreshing, unique. (NEW K.Styles NVG are NO NEW and ARE looking more than horrible. Here is list of skins that that are nothing but cheap copies of recent skin themes: M. Style fallen angel - really, so unique Imitar, QBZ, SVD Black Night, WOW good job you are really good at using bucket tool in paint. ALL custom guerrilas fallen angel. - These skins are desperately made to milk more money from players!!! ALL ''new'' JEDI lightsword - Again, you must be in love with that bucket tool why dont you make me a black one. TWITCH FALLEN ANGEL - You painted it purple, added textures, placed twitch icons and moved wings on the back, and you call that ''ALL NEW", really, i dont want to insult you photoshop skills too much but someone with 3 days of experience working in photoshop can do that. Gillie suit chrome??????, gillie suit vindicator????? Im not writing any more of the NEW skins you made and will just point out that you need more skin themes THAT ARE NEW and UNIQUE. -Implementing new items This year so far we got 2 new items, Shrimp noodles and Heavy M. Style helmet or whatever its called. One is completely useless and other is inspired by PUBG, thanks you devs. -Garbage in item boxes When i was new to this game, finding item box felt special and rewarding. Now you added green bandage, yokoto katanas and other trash items for new players to loot like its not already way too hard for new players to get decent GD and equipment for pvp-ing. My list of things that make me wanna completely abandon this game goes on and on. There are bunch of new great games coming out this year and if you dont do something about state newz is in, im more than sure that by the end of the 2018 you will be left with nothing but your imaginary good statistics (more players every day), bad steam reviews and pack of Asian players.
  16. 3 points
    I hope u Will like it ^^ got more airdrop videos + 1 more New montage on my youtube if u are intrested ^^
  17. 3 points
    I left my two cents ^ Most of your points have actually been taken really seriously this patch, as many of these things have been mentioned by various people.
  18. 3 points
  19. 3 points
    Hello Survivors Today I introduce you the decent place to farm decent guns (high tier) Which are AUG , IMI , SIG , M4a1 , HoneyBadgers, AK-47, L85, Famas. I've tested few other military area already and personally finalize that Camp Splinter is the best among all places. It is small and full of loots, and the ratio of high tier guns you can get per minute is highest among all place. If you are trying to find decent guns in your G.I. inventory, KaJerng recommends this place. I will share my method, aiming to find only high tier weapons quickly. Pro: Food and drinks in the camp Small and compact Car Spawns 1 Run should be less than 3 minutes Cons: Risky to get ambush , but high reward No Vaccines, you should prepare some with you Bring Military Backpack , or few smaller locker to maximize everything. 1x Super Zombie , prepare the equipment to deal with it In one run , First you need to kill Super zombie whatever way you want. and then run into this high tier gun spawn points only, as I circle in the bellow pictures, and then disconnect. My tip is ignore other spawn points, just aiming at these rare spawn points. You might find some lower tier AR guns Like G11, Thompson, M4 , M16 in other places but you need to run around too much. Farming higher tiers is way more effective, because their price in survival mode is high enough that you could trade them for meds , ammo, and armors you want. The car is spawn next to the camp ** Getting survival loot is not as hard as you think ** Good Luck guys
  20. 3 points
    Look at trades - everyone buy imitars.. there is conclusion: it is good enough. It just will be op with 26dmg imo
  21. 3 points
    So, I have an idea for how we could overhaul warm-up servers and fix them to be a better way to actually "warm-up" and introduce players to the game and it's systems, as well as allow players to just have fun and practice. WARM-UP SERVER - MAP OVERHAUL WITH NEW NAME: MUSEUM (WIP/subject to change) Players spawn in a room with two pathways - to the left, a "warmup loadout zone" with various 'spawn machines'. This would open up a UI similar to the one seen on the in-game store (or maybe vault), where players can pick from all the items in the game - guns, meds, armor, attachments, etc. When players are finished with setting up their loadouts and what they want to use, they walk to a bus stop at the end of the hallway and can pick a zone to go to (Which could have various areas - 1v1 zones, 2v2 zones, etc). To prevent players from being flooded with loot, this could go in tangent with something like the BR System that gives players unlimited ammo (or something that could wipe the character's inventory on death or something), and use systems similar to the Public Test Environment servers that were featured in Old WarZ (y'know, the ones that didn't save character stats and deleted your gear when you left.) To the Right is a "NewZ Encyclopedia" room, which would contain information on how new players could try the game, and also contain pedestals showing enemies in the game that are individual before eventually going at the end to show a few practice ranges with their own spawners that players could use to learn weapons/practice on zombies/etc. For any other questions or explanations, just reply to the thread and I'll do my best to explain things or go into more depth on some stuff. Hope to see what y'all think!
  22. 3 points
    New HUD and totally new design (launcher, main menu, loading screens, interfaces ...) Tons of new feature (friend system, matchmaking, respawn system, skins,..) New game modes (BR and WIP competitive) New contents (characters, clothes, new weapons/vehicules) New maps PVP and warmup servers All the backstage job: fixes, anticheat ... And I probably miss tons of things Anyway nice suggestions.
  23. 3 points
    Not yet, which is the reason why only SOME parts are glass. Still have to figure apex for it. Would work in the future though, let's trigger Fred and make him enable / fix it! Don't worry. It's VERY hard to estimate size based on this minimap. The center safe zone has A LOT of hills / trees / rocks and other cover so I don't think camping would be an issue. We will see, (also the reason why we're releasing for OW first) - Possibly a BETA. There will be. Made already a concept of a huge skiing are with elevators etc. Only thing is that exactly THIS area wont be available in the first version / release of the map.. Guys, major update from me: As some of you know - probably guessed: I've been working 24/7 on the map. The past weeks have been great and unfortunately I have not been able to keep this up PLUS the streaming. I also wanted to make sure there is parts of the map that you guys don't see on stream to keep the map interesting on release. As I explained earlier the map is being worked on by 2 people: me and silent. Because of my current upcoming situation we decided already a while back that my part would be done first and afterwards silent will do his part. My part, which is "visually" the most of work where I have done all the POI's, terrain shaping, overall painting and overall work is DONE NOW. It's literally Silent's part left now for the first release of this map. Now his part is pretty much: remaining details, remaining detailed terrain painting, improvements, double check my stuff, loot, zombies, player spawns, and some other stuff. Please do NOT underestimate this because this is also A LOT of work but at the same time we're getting to an end now. THIS IS LEFT Once again from my end at least for the first released version of the map is done. This is all planned because for the upcoming 1.5-2 weeks I will be travelling. I just wanted to write this update so that you all know what's going on and what the current status of the map is. Before you wonder "where is Sven" - now you know why! For those who would like to stay in touch just hit me up on Twitter! I've asked silent to keep you all updated regarding his progress on the map! Take care. Best Regards, Sven
  24. 2 points
    Alright everyone I am going to do an event this Sat. Right now it looks like it will be some fun drag races and maby a strong hold or two. I am still working out the logistics of prizes and the event server but will let you know asap so stay tuned...
  25. 2 points
    I'm in no way affiliated with this game other than I enjoy playing it like you, so when I reply to some of your rant, it isn't because I benefit from it in any way. I hope we can talk about some of the issues you brought up and don't feel like I am attacking you because I disagree. I do agree that this game has some issues that need to be resolved, so I don't want anyone to assume that I think NewZ is the perfect game. 1. What kind of DAILY reward would you hope to receive for a 16 cent per day subscription. The 16 cent number is based on a $5.00 (USD) subscription for 30 days. I am just curious as to what kind of rewards you are hoping to receive for 16 cents per day. What would you like to see? You mentioned all the items you don't want, but didn't offer a solution to make it better. For example, I think it would be pretty cool if Premium/Deluxe/Extreme members had a daily reward system similar to that of some free-to-play phone games. Some phone games have a calendar of what to expect to get for a specific month with better rewards after X amount of days or a reward bonus multiplier for logging in for X amount of days (but with no calendar). Again, I don't know what these better rewards would be (ie GD or GC skinbox depending on which subscription you have, sniper rifles, larger bundle of DX's, etc). What is your solution? 2. NewZ has come a long way as far as optimization goes. I have been playing since WarZ alpha like many others, but unlike many others, I used to play on a Macbook Pro that was bootcamped with an illegal copy of Windows. I played with 15-20 FPS. I didn't care because I really enjoyed playing this game with friends. After they made optimizations and changes, I can run the game with frames ranging from 20-40 depending on what part of the map I was at. So for you to fluctuate from 25-50 fps and to ask for smoother gameplay... it just sounds like you need to upgrade. Mind you, my Macbook Pro has a Intel® HD Graphics 4000 for a graphics card. Is NewZ the most optimized game out there? Absolutely not. Should the game run better for a 5+ year old game? Possibly. Is it fair to say that the dev team hasn't improved optimization or smoothness of the game? No, it's not. It's an ongoing issue that they are aware of and constantly trying to work on. 3. My only guess for why it takes so long to retrieve cars or access lockers is for people who PvP on private servers. While they are fewer than many, it does happen. The retrieval and access time is probably to balance that out. Imagine players pvping on a private server and someone is camping by a GI access locker. Accessing that locker while in combat is incredibly risky knowing that there is a threat nearby. 4. I agree that the fixed airdrop spawns could use a rework or just even more spawns, but I don't know how anyone could predict the airdrops. Is there a pattern? I've seen a variety of airdrops fall from the sky and while they have been in fixed locations, I have never seen a pattern. I could be wrong, so I am just curious as how to someone could predict the airdrops. You know... for science. I love the airdrop pvp that I sometimes encounter. 5. I understand your frustration about the disconnecting and reconnecting a fixed location, but that isn't server hopping. If a player was server hopping as quickly as you say, their spawn would change. If someone is just logging out and logging back in the same server to farm an alien zombie, then yeah, I can see how annoying that would be for someone who likes roam the map and explore all the cities. Would your solution be to just change a players spawn regardless of how long they have been logged out of a server? Surely this would make a lot of survival players happy as well seeing as how that would make ghosting a thing of the past. However, as someone who has 3 characters who are setup primarily for farming alien zombies, I would be a bit sad. If I didn't address any other issue you brought up it's probably because I have no comments or my own suggestions for improvement on the topic. Hope you have a nice day dude. I'm sure dialogue like this between many community members will help the dev team see a number of point of views and see if it is something that is needed for the game.
  26. 2 points
  27. 2 points
    Dont forget to subscribe u scummys
  28. 2 points
    ATTENTION EVERYONE !!!!!!!! Stream Starting Soon https://www.twitch.tv/ofctb BIG PATCH COMING, 3rd Mini patch active, Drops We Got's Em, Some BR and other info Come Get Some !!! @infestationnewz @StreamElements @OBSproject @Twitch @Lachhh @anykeyorg @fredaikis
  29. 2 points
  30. 2 points
  31. 2 points
    LATR vs LEXA
  32. 2 points
  33. 2 points
    Lemme know what ye think
  34. 2 points
    Believe me that thanks to your post and the feedback of many players, in the next patches there will be important changes and requests from the community. Im going to focus on being closer to the community to listen to your ideas and suggestions, because there is no better way to create a game than to listen to your community
  35. 2 points
    I totally agree with your opinion, for new players it is very difficult to play in open world against veteran players with hundreds of snipers. What do you think would be a good idea to attract new players? Maybe make the snipers a strange item and very difficult to get? Maybe make a wipe and give X as compensation? all these are simple suggestions, we want to be close to the community and listen to each and every one of your ideas or suggestions.
  36. 2 points
    Right now zombies are a joke. Other than supers or you fucking up big time by pulling 20 at a time, there is no real threat coming from our brainless friends. There has always been suggestions about making the range higher or implementing some real screamers and the introduction of sprinters helped out a bit, but here is what I noticed: Compared to lets say The Walking Dead, I always know when a Zombies is aproaching me because they do that "oh here i come" scream when ever they aggro you. That scream allerts me and I can prepare and rarely get surprised by a zombie What if there was "sneakers" , Zombies that dont scream when they start running at you but rather simultaneously with their first attack. This would be super scary just like when Rick Grimes gets attacked by a Walker coming from nowhere. This would lead to a more cautious, thrilling loot experience where people constantly check for zombies, turn arround more often and are more scared over all. This requires almost no coding as well since all of the work is pretty much there. Zombies in this game should play a bigger role especially in survival and deserve some love. This might be a first step
  37. 2 points
    New map is coming , I think they are focusing to finish the map . maybe story line might add after that.
  38. 2 points
    Sig and m4a1 became inaccurate as fuck
  39. 2 points
    lets go for the third week !!
  40. 2 points
    sorry other post! when you get out of the car! some zombies hit the car and become invisible. (seems to be their soul attacking, because the bodies remain on the ground) kkk
  41. 2 points
    Yeah playing solo agains bigger groups is way harder and some ppl jsut like to play solo so adding solo br servers would be nice.
  42. 2 points
    Chinese is available on the game already, as Heartbreaker said.
  43. 2 points
    Yes, we won't release the fully map and yes, the version will have bugs like flying objects etc and yes, it will start like a beta phase. Here are also some new pictures. I am focusing on the environment right now.
  44. 2 points
  45. 2 points
    I start working now "behind" sven to paint the terrain, placing details, loot, zombie, player spawns and finishing it up for the release. ETA is still not there but we try to aim for the upcoming patch. I will share some pictures every day with the updated terrain etc. Here you see the Prison
  46. 2 points
    Thank you for the report but that is not lagswitch. He was standing there and shooting you to death. Regards,
  47. 2 points
    +1 remove it ;c ( atleast on pvp servers)
  48. 2 points
  49. 2 points
    Something which I'm sure a lot of others (I know for a fact that several people I've played with have wanted this feature) also would like, is the feature to unload and stack all weapons in the vault. My vault has turned into a major clusterfuck since I've got so many weapons with half-emptied mags and such, but it would take hours to sort them all out by hand.
  50. 2 points
    Tonight is the night. I will be doing a special follower giveaway for reaching 3000 followers. I hope to see all of you there and if you are a follower Good Luck. Still want to know what is going to be given away? You will have to be there to see. So once again "THANK YOU ALL" for the follows you guys and gals are AWESOME !!!