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  1. Today
  2. N_e_n_o

    GALLO #32

    Nice pvp montage !
  3. N_e_n_o

    Weapon Statistics

    I liked reducing spread on AR Rifles, i think it's high too, what you guys think about adding a skill for recoil or spread ? It sounds good
  4. Nice event ! I will be doing streams ! Join me later guys !
  5. JKS

    Weapon Statistics

    1. All AR rifles 2. In AR rifles we have spread. But it makes de gun spread all shots, even when you shoot slower. 3. Don't know. 4. The spread should be lower if you are standing and pointing the enemy. Maybe a spread reduce if you are lowered. You can't jump and no makes all players jump and shot like retards. 5. weapons recoil should be exponential. The guns with higth firerate can shot 3 bullets before recoil start. Thompson and EVO have this problem. You can shot easy at same point because the recoil are very slow to response. Thanks for all.
  6. tonton3313


    encore un cheateur glitch tour village nato. serveur 3 SP SS glitch.
  7. Good event but nothing important for me as pve player!!!Thanks anyway!!!
  8. I think i have seen a thermometer where you see hunger or thirst of player...but i never has seen working to show when player wharm up or freeze...
  9. Chère communauté Es-tu prêt? Nous sommes très heureux d’annoncer cet événement du week-end. Début: le 23 août 2019 à midi (heure de Paris) Fin: 26 août 2019 12:00 (heure de Paris) Maintenant, passons aux autres détails: Carte de la bataille royale Nous allons modifier à nouveau la carte Battle Royale en raison de la rotation hebdomadaire de la carte. Cette fois, nous changeons Arizona V2 en Tropico. La carte sera changée dans 1 semaine à nouveau. 30% de réduction sur tous les skinbox Pendant cet événement, vous bénéficierez d'une réduction de 30% sur tous les skinbox du marché. Ceci n’affecte pas la vente d’événement du week-end. Vente de serveur privé Il y aura une vente de serveur privé ce week-end. Nous offrons 25% de réduction sur le premier loyer. Monde ouvert et survie Dépêchez-vous, il ne reste que peu de machines à sous. Récompenses de flux Diffusez ce week-end pendant au moins 6 heures pour gagner 1 000 GC en récompense. Vous devez activer "Dernière diffusion" sur votre plate-forme de streaming. 6 heures correspond au temps total du flux. Si vous diffusez sur Youtube ou Facebook, assurez-vous que votre profil est public. Plateformes: Twitch, Youtube, Facebook Récompenses déployées après l'événement. Solde de fin de semaine La vente spéciale de week-end est également active pendant cette période. Vérifiez l'image ci-dessous pour plus d'informations. Nous souhaitons également rappeler aux joueurs s’ils rencontrent des problèmes avec le jeu de bien vouloir nous contacter . Assistance officielle: https://playnewz.com/support Twitch Drops: https://playnewz.com/drops Programme de partenariat: https://playnewz.com/partners Dernières notes de correction / actualités: https://playnewz.com/news Commentaires: https://playnewz.com/feedback Toute l'équipe du personnel souhaite à tous un bon week-end!
  10. Dear Community Are you ready? We are very excited to announce this Weekend Event. Start: August 23, 2019 12:00 PM (CEST) End: August 26, 2019 12:00 PM (CEST) Now, let's jump into further details: Battle Royale Map Change We are going to change the Battle Royale map again because of the weekly map rotation. This time we change Arizona V2 to Tropico. Map will get changed in 1 week again. 30% Discount on all Skinboxes During this event you will have a discount of 30% on all skinboxes in the marketplace. This does not effect the Weekend Event Sale. Private Server Sale There will be a private server sale this weekend. We are giving 25% discount on the first rent. Open World & Survival Hurry up, there are only a limited amount of slots left. Stream Rewards Stream this weekend for at least 6 hours to earn 1000 GC as reward. You have to enable "Last Broadcast" on your streaming platform. 6 hours is the total stream time. If you stream on Youtube or Facebook, make sure your profile is public. Platforms: Twitch, Youtube, Facebook Rewards rolling out AFTER the event. Weekend Event Sale Special weekend event sale is also active during this time. Check the picture below for more information. We would also like to remind players if they experience any issues regarding the game to please contact us. Official Support: https://playnewz.com/support Twitch Drops: https://playnewz.com/drops Partnership Program: https://playnewz.com/partners Last Patch Notes/News: https://playnewz.com/news Feedback: https://playnewz.com/feedback The entire staff team wishes everyone a great weekend! // The New Z - Staff Team
  11. There is an idea to add a change of weather to the game. No rain, so as not to reduce the FPS, but very ordinary things. For example: Overcast Heavy fog or ordinary fog you can also add thunder sounds As well as the sounds of wind in the mountains What about body temperature?For example, after being in water, the body cools down.So it is after being in the cold mountains.Or add a thermometer in the bottom corner to the game.So that players can see how many degrees in the game world.
  12. Both of these are good ideas, ANYTHING to get rid of the drudgery of trade....
  13. Yesterday
  14. Thirsty Thursday and I'm outta beer ATTENTION EVERYONE Stream Starting Soon https://www.twitch.tv/ofctb Patch 2.36 HYPE!! Drops Enabled @infestationnewz @Retweet_Twitch @TwitchTVOnline @fredaikis @TwitchReTweets @TwitchRetweetsU @xidaxpcs @ThatTechShopRT @ThatTechShop
  15. Hi! In the post "Another unnecessary suggestions", I wrote some more problems and ideas. Read if you have time. Thanks:)

  16. Some time ago I wanted a market that sold players' weapons/itens bought by NPC and placed on a "shelf". The purchase amount by the NPC would be set by the stock. The sale value as well. The idea at the time was to eliminate trade servers and trade via browser to put trade players in the game. A lot of time is wasted selling a product via chat. And if you want to sale/buy some item you can't stay all the time in the trade lounge. This will help player to buy and sell itens and make the guy who have 1000 SVD but even a 10 heavy sell snipers to buy heavy.
  17. I like this idea due to the fact that if you improve the mechanics of the weapons, you will vastly improve the overall game experience for all modes. Who is to say, with the proper scope on a SMG set to single fire, you can't have almost the same chance of a good hit as a sniper. This will also improve the overall game experience. Too many times I've fired a weapon, only to have the shot go flying off in an almost 90° angle from where I was aiming. I don't believe that buffing certain assault rifles if you improve their hit box. and IMO, nerfing the snipers might be a mistake. This is an idea that I've been bouncing around the forums for a while. Only, instead of trading them, have a vending machine, like in the Trade Lounges, so players can 'sell' their excess inventory at a reduced rate. I'd say players would receive between a 10% - 15% below the available price in the Marketplace. (Of course you could even make it a higher deduction but nothing over 25%.) I have heard about a sort of 'black market' on discord for buying and selling items for GC for items available in Survival. Since there is currently no currency in Survival, this is circumventing the system that is set up. There are only 2 ways players should be able to acquire items in Survival. Farming and Trading. (I know this comment will be very unpopular but it needs to be addressed) This could make for a more even playing field. If you are wearing top of the line armor and helmet, you should be better protected. @Sven, I am going to leave this one alone. You and I have had a number of conversations about it. You know what I think so, nuff said. As you said, these are just some of my ideas. I also like the idea of improved weapon mechanics. Here's a thought, maybe, after the weapons are improved, you guys can work on improved mechanics for vehicles? (Sorry, I couldn't resist the temptation) Overall, I agree with what you have said @Sven. Have a Nice Day!!!
  18. Last week
  19. Trade thing is just an example of very over complicated concepts I came up with. 2 examples (quickly explained) I can give are: The "overcharged" idea. Basically we'd create an "overcharged" / "upgraded" variant for each weapon. These variants are basically same weapon, with some different visuals and better stats. There is charge as these would apply as a value on the weapon: charge runs out when using: when charge 0% you'd have to "re-charge" it again or it's useless. Then, to charge weapon you'd need an item, in this example a weapon shard. Every weapon has a shard and to get shards for a particular weapon you'd have to trade that particular weapon in with an NPC. In example: player trades in 100 VSS's and gets a 100 VSS shards. Then to charge an overcharged VSS he'd have to use 10 of these shards. Now, to get a normal VSS "overcharged" all you'd have to do is trade in enough VSS's to get for example 100 VSS shards, that you can then turn into an upgraded / overcharged VSS. Sorry if it sounds complicated but this is a GREAT way to get rid of numerous amounts of weapons. Just some points.
  20. I see. Good points. We gotta give new players are first good memorable experience when they join, that's all I want you know. ^^ I heavily agree with snipers being rare. This is a must have because otherwise Open World(huge maps) becomes kind of unplayable for people with low filled GIs, you know. I like the idea of the trade in thing. This is actually a good idea and makes trading easier.
  21. Yea. We have Ak with better spread than a Sig Sauer. If you put all the options in a rifle and play against a sniper at 50m the advantage remains his. I would love to see rifles being used as rifles and not shotguns like now.
  22. I agree in improving weapon mechanics, make players to be skilled. I don't agree in removing 1 sniper shot on head kill, it would decrease a lot the use of snipers (best weapon)
  23. I have 2 characters in Survival but i dont play for some months now all my friends play in Open World.And I have some issues with my fps but i guess is cz i use laptop,the game kick me just before enter the game and i get the message "Driver not responding",lagging,crash,freeze...its ok but you understand what problem is when you loose all your stuf that you collect for another player in a crowded server.Eventually ill start again...
  24. Hmm I agree but this information is nothing new; might sound odd but for me this is also very logical. What really CAN be done, SHOULD be done and WILL be done is an entire different story. Don't get me wrong, I am not using this as an excuse but it's is a very, very complicated and sensitive situation. Have we tried stuff already? Yes, we have. But also like @Bravodog mentioned which is totally true; the game dynamically got to this point due to factors like the common spawn rate of snipers. I also do know that certain people in the team have different point of views and ideas on this topic and once again like I said: it's a very complicated situation. However, I can at least speak for myself and this is my point of view: Is it an issue? Yes. However, consider other factors: This is ONLY in the Open World game-mode, The game (for the first time since Steam release) has been growing - maybe some new players are able to "get into it" - how else would the game be growing. Now you guys are going to say: Yeah but Open World is the most played game-mode, and the game could potentially grow even more if this wasn't happening and that is TRUE but again; it's all point of views, possible outcomes, discussions, opinions, scenarios. Unfortunately there is nothing that says here: this is the fix. It's not as easy as that at all. In my opinion and based on my experience I do have a pretty good image of "how to handle" this challenge. In games, but mainly in situations related to currencies and quantities of goods; in this case the snipers, I think it's the worst mistake we can make to do any abrupt changes. Anything that we'd want to do to improve this situation has to be in little steps towards a goal. This will always allow us to take a step back, or make a bigger step forward if we see that the step works. The only scenario I'd see an abrupt change actually "fix" this is if the game has too little amount of players and we end up doing a wipe, fresh start and have the snipers rare from that start. Let's just not be negative and go out from the scenario above. I don't like to think that way although it is a realistic scenario. At this moment maybe not as much as the game (like I mentioned earlier) IS actually growing. Now, steps I see us take in the near future can be (and not in this particular order) as following: Improve weapon mechanics: This can and will lead to better assault rifles mainly, but also sub machine guns and pistols I see being really affected by this. With improvements here I mean to realistically improve weapons to a point they are actually working as they should, and shoot where the player aims. Once again take assault rifles here as an example. The first change here I'd see happening is removing the random (bullshit) spread and actually implement recoil patterns for every weapon. This allows players to "learn" any pattern for any weapon and this way hit more bullets. It makes the game more skillful and also when a player is good with a certain weapon allowing him to "fight" the snipers more as he will be able to hit more bullets. Further on improvements I'd also like to see is more customization and use towards attachments. Also mainly for assault rifles and sub machine guns. Improve player hit boxes: speaks for itself. This might not necessary be a "Nerf" towards snipers but I do think that skilled players will be able to hit more bullets with their weapons on other players. This is overall a point that should be done either way but I'd still like to mention it as it does play a role. Buff certain assault rifles, this is a very "big" point so to say but something that can be done to increase the use of them once again. Nerf certain snipers, it is an option. Give players more "ways" to get rid of their items / snipers. I have had a lot of ideas and suggestions based on this and examples I can mention is: allow players to trade in their items / snipers and get X back. Basically create ways and systems that could thin out the overall sniper amount. Make snipers more rare. This alone won't change anything as it's not going to change the amount that's already out there although it is worth to mention and has to be done in combination with points above. Buff certain armor or helmets, just so players don't get one-shot as much. Improve the map / certain areas so that there is more "cover" and less use for snipers. Just to be clear here: the points above are all from my own perspective and just some examples but could contribute in at least making the situation better. I especially like the first part about weapon mechanics. I think this can be a HUGE game changer for New Z. If you compare weapon mechanics at this moment in New Z with other games, New Z is pretty garbage. It's something WE can quite easily improve in my opinion. Just my points
  25. there is a place like Devil Pass on the map. There are quite a lot of zombies. But I have an idea to add even more zombies there, so that it is really a hellish place with a large cluster of zombies. You can still add such clusters to other places.
  26. Ok, i understand your point, but, beginners has beginner servers to play in they start of the game, there are some pve servers to loot, the game doesn't need to be easy, in my opinion it have to be medium to hard, we know the start is hard, hard to find loot, hard to find people to play with, but it's the game, imagine a player who plays for 2 months and already have a lot of stuff to go pvp, the game would be easier then, in my opinion it have to be hard, beginners first have to take full skill, on the start they can farm for pay a pve server, loot as many as they can. Now on snipers on the game, for me, it's good, i like open world pvp, i like snipers and no, it's hard to kill someone on long range, it's not easy, if you see someone killing a lot it's because that player plays for a long time... If sniper be rare the sniper price will increse more and more, i think the prices are still high, if you log in with a vss (100k-130k) you know you die soon, so we keep respawning, in 10 respawn we spend 1m only on sniper, to pvp, this is a lot of gold, sniper is better for pvp, how will you kill someone on Colorado (most of times you see someone on long range) with a AR ? You will spend like 2 magazines trying to kill him, sniper is one shot on the head only, it's hard that shot, but it's easier than AR, i don't know why people don't play AR only, sometimes they play, sometimes they don't, so, snipers are good to me, i only want to have more players on pvp servers, in my region (SA) they play on EU pvp servers, i would like they playing on SA servers, everyone knows ping is high out of each reagion, i would suggest a ping limit even in EU servers, lag players can kill someone behing a shield, because of ping.
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